Uploading Content 12/15/2017Please Read Before Uploading.... Thank You to everyone that shares their creations in the Upload Here section. There is some outstanding contributions to check out. Some simple things to help people find your content and admins to manage uploads. Post a topic in HyperStudio forum before uploading Upload to the correct Sub Section Use tags Please add details to your Title Good Title: - World of Warcraft (PC Games) (16:9)
Bad Title: - World of Warcraft Aspect Ratio = (16:9), (16:9ST), (4:3)
System = (Hyperlist Names)
Details = Main Menu, System Default, +Wheel, Animated BG, Universal Theme.......
Peace Out Thatman84
By SupraKarmaHyperSpin is not just a way to play games. That is secondary to me. I see it as a sort of 'digital museum.' That is the inspiration behind my 'Ultimate' default themes. You don't just get the best quality images (box arts, cartridge scans, wheels) I could find. You also get a huge number of custom genre databases, showcasing the games in a filtered fashion. Want to check out all of the 'Mega Mouse' games? With this setup, you can. Want to check out some 'Sega Channel' exclusive games? No problem. Want to see every game that Konami published? I've got you covered.
I've tried to imagine every common filter for games that you could imagine, and implemented it in a fun way. Because emulation to me is about preservation of our culture. 20 years from now, your kids and your grandkids will be able to look at the work we've done here, and hopefully appreciate our culture as much as you and I do.
This is my contribution to the community, I hope you enjoy it. If you like the work that I do, please show your appreciation by clicking the 'like' button or saying a few words. A little bit of appreciation goes a long way, and it keeps me motivated to keep giving you more.
What is included: Full (as in every game) wheel art, full cartridge art, full 3D box art, 857/954 2D box backs +2D box fronts (this will display in Rocketlauncher's 'Pause' if you have it configured correctly), an updated and very much improved official database (using the 'publisher' instead of the developer), 116 different publisher wheels/databases (all but 14) including wheel art, several custom genre wheels+art+backgrounds, regular genre wheels+art+backgrounds, a default theme, letters, sounds, pointer, and every game theme I could find (a couple of them fixed+improved).
What is not included: Videos, games
1.In your HyperSpin\media folder, rename your current 'Sega Genesis' folder to '1Sega Genesis' to disable it (in details view, it will autosort to the beginning of the list). Drag and drop the new 'Sega Genesis' folder that is included into the HyperSpin\media folder. You can delete the old '1Sega Genesis' folder later on, if you decide to keep everything included in this pack.
2.In your 'Databases' folder, rename the 'Sega Genesis' folder to '1Sega Genesis to disable the original database folder. Drag and drop the 'Databases\Sega Genesis' folder that is included into the 'databases' directory.
3. Copy or move your old Sega Genesis videos (or download new ones from emumovies.com) into the new HyperSpin\media\Sega Genesis\Video folder.
4. Open 'HyperHQ/Wheel Settings' go to your Sega Genesis wheel, and click on the 'wheel' tab. Change the wheel image sizes as follows:
This is so that the wheels don't interfere with the Genesis console/cartridges theme, and everything displays properly. The proper settings are pictured below.
Credits: Most or all sounds, wheels, letters, themes, 3D box art and cartridge art came from various sources in the community, I take no credit. 2D box fronts and backs I got from the following thread: https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/ and credit goes to the respective contributors. The default theme is not mine, however it was tweaked by me, as were the themes for 'ShadowHunt' and Streets of Rage 2 (to make the videos display correctly), and Sonic Spinball (background was not sized properly).
My own personal contributions:
1. The database. I went through the official database, and changed the manufacturer field to reflect the publisher of the game, rather than the developer. Most people don't care about some obscure developer that developed one or two games, only to never be heard from again. People remember the name on the box. That is what i wanted displayed in the info above the game name. Other changes include adding "Battle Mania Daiginjou - Trouble Shooter Vintage (Japan, Korea) (Translated En)." This is an alternate trasnlation for "Battle Mania Daiginjou (Japan, Korea) (Translated En)," as the creator of both patches stated that both versions were worth a playthrough for fans of the game. I ditched the one French translation "Surging Aura" and reverted it back to the Japanese game. No sense putting extra effort into patching a game or hunting down a patched game if you still can't understand what is being said. Miracle Piano is not an adventure game. Changed to 'Educational' genre. Body Count is a gun game, not a platformer. I'm concerned about the quality of the genre field in the official database as well, but I already put 2 days into this, and to be frank I have better things to do. Hopefully someone will overhaul it in the future. For now, I consider what I've done a significant improvement over the official database and I'm betting you will too. Last change - if a translated game has an alternate title in English, that was preferred as the 'description' entry. The 'name' entry was left alone so that your videos will still work without having to rename them.
2. Collecting, editing, and creating publisher genre wheel art for 116 different publishers for the Sega Genesis. I combined 'Virgin' and 'Virgin Games,' 'Hi Tech Expressions' and 'Hi Tech Entertainment,' and 'Sportsmaster' and 'Codemasters' (Sportsmaster was a shortlived sub label of Codemasters, and I couldn't find a quality scan, and since it was just a few games, I just combined them). There are only 14 rather obscure publishers that were not included, and they are: C&E, Chuanpu Technology, CYX, Home Data, KABAL_MK (creator of Ultimate Mortal Kombat Trilogy Hack, so not even an actual publisher so much as a hacker), King Tec Information Co., Never Ending Soft Team, Senchi Technology, Shogakukan Production, Sik, Soft Vision, Sportsmaster, Supervision, and Wonder Amusement Studio. I'm only listing them here in case someone wants to contribute the last missing publisher wheels, then this project will be even more complete than it already is. But most (if not all) of those publishers only produced 1 or 2 games. This project was a ton of work. I redrew many (probably 20+) logos. The quality is decent, even with my very average photoshop skills, because I put a lot of work into them. That, and I'm getting better.
3. Custom genre databases, from various sources I've found. They include:
American Games - All games with (USA), (World), or (USA, Somothercountry) in them.
European Games - All games with Europe in parentheses, that did not also have 'USA' in them. Does contain games with '(Japan, Europe).'
Australian Games - The one Australian game (Daze Before Christmas)
Brazilian Games - All games with 'Brazil' in parentheses.
Chinese Games - All games with 'China' in parentheses.
Japanese Games - All games with 'Japan' in parentheses, that did not also contain 'USA' or 'Europe.'
Translations - All translated games.
Prototypes - All prototypes.
Homebrew - All homebrew games in the official list I was able to research and verify.
Hacks - All hacks (only 2 games) that were included in the official database.
Co-op games - All or most co-op games. Very accurate. Credit goes to: http://segaclassics.blogspot.com/2012/11/genesis-multiplayer-co-op-games.html
Best of co-op games - The 'co-op games' database contained 106 games. The source that I used had them rated. This database contains the top 50.
Multiplayer - A list of multiplayer games, data was compiled from multiple sources. Not verified. May contain errors or omissions. Should be considered a guide, not 'the last word.'
Mega Mouse - All 'Mega Mouse' games from the official list.
6 buttons - A list of games that utilize the 6 button gamepad compiled from multiple sources. Not verified. May contain errors or omissions. Should be considered a guide, not 'the last word.' I considered adding a '3 button' database, but since it would be quite a chore to compile the accurate data necessary for such a task, I decided against it.
Sega Channel - A list of 'Sega Channel' exclusives. May have some ommissions, but reasonably accurate, as it's a short list.
Themes: All games with themes included (everything that I could find).
Action, Adventure, Beat'em-up, etc. - Your typical genres. It should be noted that I personally found a few errors without even trying. This database needs an overhaul, but it most likely won't be from me.
That about covers it. If you find any errors, no matter how small, please share them here so that I can fix them.
By SupraKarmaFor those who are familiar with my "MAME 0.181 full wheels (minus casino), genre art, databases" project, you should already know what to expect.
The idea is, you get everything you need as a one stop solution. Hopefully I'm saving someone else time that they could be spending actually playing the games.
Included in this pack is an edited version (for typos, errors, and inconsistencies) of the official database, 132 (genre, publisher, and custom) genre databases, genre wheel art to go with it, every theme I could get my hands on, a default theme, wheel sounds, letters, the official wheel art, and complete 2D, 3D, and cartridge art.
When I say 'complete,' I mean even the protos and homebrews. Every game in the official list has a 2D box, 3D box, and cart.
Credit and thanks:
Themes: Everyone who contributed an SNES theme. Too many people to name. I'm not sure who made the default theme included in this pack but it wasn't me. I simply tweaked it to make the videos display properly. If you know who did it, please PM me so I can give proper thanks.
Box Art: (see the following thread) https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/
Azzbarb @ Hyperspin
Koolbrez67 @ Hyperspin
Mildanti @ Hyperspin
BajaResident @ Hyperspin
Donnie1979 @ Hyperspin
JuniorUnderground @ Hyperspin
BBB @ Hyperspin
WallyWonka @ Hyperspin
Crapahute @ ColecoBoxArt.com
Shenske @ TheCoverProject.net
Arseen @ TheCoverProject.net
Lumberjack42 @ TheCoverProject.net
Rx_79 @ TheCoverProject.net
segagamer @ TheCoverProject.net
EktoPhase @ TheCoverProject.net
Sheep2001 @ TheCoverProject.net
1980coelho @ TheCoverProject.net
mel @ TheCoverProject.net
PeachWaffles @ TheCoverProject.net
Raven1280 @ TheCoverProject.net
Other Cover Artists @ TheCoverProject.net
mastershoes @ DarkUmbra
Jabossi @ DarkUmbra
ToddofWar420 @ gbatemp
Tetsuo Shima @ gbatemp
sion_zaphod @ gbatemp
mike1 @ gbatemp
drakorex @ gbatemp
RiCK420 @ gbatemp
halen @ gbatemp
Cypher16 @ gbatemp
Seam @ gbatemp
halen @ gbatemp
Wiimpathy @ gbatemp
Pepois @ gbatemp
ModdingBird @ gbatemp
Keith_Loving @ gbatemp
Beast @ DarkUmbra
NeoCverA/loopyeddie @ Southtown
Other Cover Artists @ Southtown
travistouchdown @ AtariAge
Felyx @ AtariAge
Jeffrey_Bones @ AtariAge
2D box: Basically all I did here was set up a batch routine in photoshop to crop out the fronts and backs, using the art from the above link. It took me all of 5 minutes to make the best quality SNES box art I've seen. Then I used azzbarb's set to fill in some blanks. Fixed Barbie Vacation Adventure box, Super Copa box (looked kinda rough).
Box Backs: All the box backs (700 out of the official 807 games) are in Artwork4 folder by default. If you have Rocketlauncher configured properly, you can read the backs of the boxes in the 'Artwork' tab in Pause.
Cartridge: I used the Official HyperSpin set and filled in the blanks.
Database: The official of course. This database needs some work in my opinion, particularly to double check the 'manufacturer' field.
I fixed the following entries:
Jim Power - The Lost Dimension in 3D (USA) database entry, manufacturer is Electro Brain (with a space), consistent with other games containing the space
Ultima - Runes of Virtue II (USA), manufacturer/publisher is FCI, not Electronic Arts Victor
Legend (USA), manufacturer/publisher Seika Corp. (entry did not have the period before, added for consistency)
Changed all entries of 'Sun Soft' as a manufacturer to SunSoft, there should be no space, all other databases I've encountered have it as one word. Plus, there were both Sun Soft and SunSoft in the original database.
Ninja Warriors, The (USA), changed manufacturer 'Taito corporation' to 'Taito Corporation.'
Super Caesars Palace (USA), changed manufacturer from 'Virgion' to 'Virgin.'
Added, created, or edited artwork (Box 2D, Box 3D, Cartridge) for the following games:
Apocalypse II (Europe) (Proto)
Arcus Odyssey (USA) (Proto)
Batman - Revenge of the Joker (USA) (Proto)
Classic Kong (World) (Unl)
Congo - The Movie - The Secret of Zinj (USA) (Proto)
Dragon Ball Z - Hyper Dimension (France)
Dragon Ball Z - La Legende Saien (France)
Dragon Ball Z - Super Butouden (France)
Dragon Ball Z - Ultime Menace (France)
MazezaM Challenge (World) (Unl)
Miracle Piano Teaching System, The (USA)
Mr. Bloopy - Saves the World (USA) (Proto)
Network Q Rally (USA) (Proto)
Nightmare Busters (Europe) (Proto)
RHI Roller Hockey '95 (USA) (Proto)
Skipp and Friends (World) (Unl)
SpellCraft (USA) (Proto)
Super Probotector - Alien Rebels (Europe)
Super Shadow of the Beast (USA) (Proto)
Tinhead (Europe) (Proto)
Uwol - Quest For Money (World) (Unl)
Wheels: The official set. I edited 'Mr. Bloopy Saves the World (USA).' It is spelled 'Bloopy,' as per the title screen, original logo had 'Bloppy.'
A brief description of some of the custom genre database wheels.
All Games: Takes you back to the main wheel. Serves no purpose, other than a starting point.
Publishers (Activision, Acclaim, Konami, etc): I've included genre databases (and wheel art to go with them) for 72 different publishers. I didn't get them all, but I got most of the well known ones. I also tried to use a logo that was consistent for the SNES era, but there's a few I couldn't find quality scans for (Gametek and Bulletproof Software comes to mind), so I had to use what I could find. If you'd like to contribute SNES era logos to this project, or higher quality logos than what I've included, please feel free to share them. I have very amateurish photoshop skills. I attempted to do a few redraws (Koei, Sofel, FCI, Hot-B, THQ Toy Headquarters, and Ubisoft. They're acceptable but they could be better.
European Games: All games from the official database with (Europe) and (France) in them.
Prototypes: All games from the official database with (Proto) in them.
Homebrew: All homebrew games that I am aware of from the official database.
2 Player Games: A list of most (if not all) 2 player games. Credit goes to MPQC, see this thread for more details: https://forums.emulator-zone.com/showthread.php?t=15458
Multiplayer: A list of most (if not all) games that use the multitap. I found a google group dedicated to this list. Credit goes to them. Not linked, because I'm not sure if they'd like to be associated with this or not.
Super Scope: All Super Scope games.
Super: Ever needed to find a game that begins with 'Super' in your alphabetical list, and been frustrated at the hundred thousand regular 'S' games you had to scroll through, then the additional hundred thousand 'Super Something' games you have to scroll through to get to the one you actually wanted? Well, you're not the only one. This was my solution.
Themes: All games that have themes.
Hacks: A list of unofficial hacks. I can't tell you how to find the file called "SNES Hacks and Translations Pack" that contains every single one of these games. I guess you're on your own.
Action, Adventure, Sports, etc.: Your typical genres.
Brief instructions: This should be self explanatory, if you've even found this. But a quick rundown.
Copy all 139 database files included in this pack to wherever your SNES database is located. You need all of them in order to make the 'genres' function properly. The genre.xml file is already set up and ready to go. Just drag and drop. In my setup, the folder is Databases/Super Nintendo Entertainment System.
Copy the 'images,' 'sound,' and 'themes' folders to wherever you have these located. On my setup, it is Media/Super Nintendo Entertainment System. If you want to test the new stuff out without losing the old, just change the folder names of the old by putting a '1' in front of them (e.g. 'Images' becomes 1Images). If you're using 'details' view sorted by name, the folders you just disabled will auto-sort to the beginning of the list. If you don't like the new stuff, just delete it, and rename the old stuff back by removing the '1.'
I think that about covers it.
If you find any errors, please post them here.
This *could* be an ongoing project. The whole idea behind this is to have the 'ultimate SNES' solution. If you have ideas on how to make it even better, and would like to contribute, be sure to share them.
I have more of these up my sleeve. Particularly, my NES wheel, which puts this project to shame. But it's also a lot of work organize, put together, and upload. So, we'll see.
By SupraKarmaThe "UHD Sega Dreamcast 3D Jewel Case Project" is a team effort between myself, @fire10, and @Black Hazor. It is very much a work in progress. Our goal is to provide the community with an Ultra Hi Definition, future-proofed set of Sega Dreamcast box art. Black Hazor has managed to collect high quality scans for over half of the current official database, and has actually volunteered to purchase some of the missing games. He truly jumpstarted this project... because I was on the fence about just putting together something far less extraordinary. Fire10 started this project, and has contributed design ideas, invaluable feedback, and is currently working on 'special' jewel cases that will not work with the basic templates we've already designed.
Thanks goes to @goofers for providing the PAL template. Special thanks to @Avar, @Kondorito, for feedback and tips, and especially @JSinn for help polishing the final versions of our templates.
By SupraKarmaAs usual, the HyperList database was a mess in regards to the <manufacturer> field. It's like someone used inaccurate sources like Wikipedia exclusively, copied the information badly, and didn't bother to check anything.
I checked the offical thread, it didn't look like anything was done with the Hyperlist database - so I am declaring this the new official. The name on the box is the name in the manufacturer field - none of this 'Turbo Technologies, Inc.' in small print on the back of the box (who was the *distributor* in many cases, not the developer or the publisher). I check the box labels, not a 3rd party source - so if there are errors, they are mine alone. Also note that I give priority to the label name given on the box above all else. If a game was developed by Data East, has the Data East logo on the front, but then in small print on the back it says "Published by NEC," yeah that's getting labelled as a Data East game.
Database work isn't fun to me... but I get seriously annoyed when I see inaccurate data. The PC Engine database is about 10x worse but I just don't have the motivation to do that right now. Just trust that the name of the publisher (?)/developer(?)/distributor(?) has about a 50/50 chance of being right every time you see it.
There's room for improvement with this database - I didn't check years or rename games pedantically according to the name on the box (the *right* way to name a game). But publisher data is one thing I'd like to always see right, so this is my contribution.
If you find fault with this database please bring it to my attention. I hate inaccurate data just as much as you do, trust me.
By SupraKarmaCredit and very special thanks goes to @Avar and @Black Hazor, who contributed towards this project in a big way - actually purchasing some missing games, so that we could all have nice artwork.
This is @Avar's set that he uploaded several weeks ago, with 'inauthentic' artwork that I was able to identify replaced, and missing discs added. There may still be a few inauthentic discs here and there, but there are substantially less than there were.
In some cases, ebay photos were used. The quality is not the best. The discs are round and authentic, but maybe they have a reflection or light that wouldn't be present if we had been using actual scans to create the artwork. They're acceptable, but ideally, they will eventually be replaced with something better.
The short list is as follows:
AeroWings 2 - Air Strike (USA)
Bust-A-Move 4 (USA)
Capcom vs. SNK - Millennium Fight 2000 Pro (Japan)
Ducati World Racing Challenge (USA)
Giga Wing 2 (USA)
Godzilla Generations - Maximum Impact (Japan)
Grinch, The (USA)
Gundam Side Story 0079 - Rise from the Ashes (USA)
Hello Kitty no Magical Block (Japan)
Inhabitants - Dreamcast (World) (Unl)
Magforce Racing (USA)
Marvel vs. Capcom - Clash of Super Heroes (USA)
Maximum Pool (USA)
Monaco Grand Prix (USA)
MTV Sports - Skateboarding Featuring Andy McDonald (USA)
Netto de Tennis (Japan)
Next Tetris - On-line Edition, The (USA)
Puyo Puyo 4 (Japan)
Rippin' Riders (USA)
Sega Marine Fishing (USA)
Sno-Cross Championship Racing (USA)
Speed Devils - Online Racing (USA)
Speed Devils (USA)
Sports Jam (USA)
Super Euro Soccer 2000 (Japan)
Super Runabout - San Francisco Edition (USA)
Surf Rocket Racers (USA)
Urban Chaos (USA)
Virtua Striker 2 (USA)
Wacky Races (USA)
Wild Metal (USA)
Yu Suzuki Game Works Vol. 1 (Japan)
If you own any of these games, please help by getting involved. If you have a collection of Sega Dreamcast discs, a decent scanner, and would like to contribute towards making better quality artwork, please visit the following thread:
Also be sure to post a reply if you've identified 'inauthentic' artwork, and we'll do the best we can to get it replaced with something better.
By SupraKarmaI pulled most of the wheels in this set from one of Aorin's packs, credit goes to him for organizing it, and all of the contributors that actually made the wheels. All I've done is fill in blanks, so that we can have a complete set for the current database.
I've given the wheels a quick run through - quality ranges from acceptable to excellent. Many of them will need to be redone in order to pass as 'official.' But, that is beyond my ability. They're not terrible. You most likely won't notice flaws unless you are actually looking for them. My hope is that those awesome Adobe Illustrator guys get this system on their radar, and decide to overhaul the entire set. They will surely use at least some of the wheels already in this one. But in the meantime, if 'good enough' is good enough, enjoy this wheel set.
Included in this pack is a folder called 'Large.' It contains WIP photoshop (psd) files, a few alternate logos, and large versions of files before they were resized. I didn't bother to clean it up or organize it.
If you have a better quality version of any of these logos, please upload it to the following thread:
By SupraKarmaI checked the database for accuracy, and made a number of changes, also added 3 new games (see pictures) - "Bloodshot," and two translations. The 'Two Players' and 'Multiplayer' wheels are guaranteed to be the most accurate data compiled on the net, as I checked the backs of the boxes for every single game for the data, and if a game was missing data, I played the game and checked it myself. System start sounds plays random audio clips from the "You still don't have a Sega CD?" commercial.
If you want a description of what this is, please check out 'Ultimate Sega Genesis.'
By SupraKarmaI put a surprising amount of work into this, for as small as the actual game library is. But it's done, and worthy of the label 'Ultimate.'
It's worth noting that this system has game themes for every single game, except Sangokushi IV. I wanted to include them somehow, but at the same time, I also liked my default theme quite a bit. So the way I handled it, and this involves some shenanigans and is complicated, is I made duplicate entries in the database, put a "1" in front of the game name, and disabled all of them. This is so that if you select a game from the "theme" wheel, the info like year, publisher, genre, etc. will still work with your RocketLauncher fades.
What this means for you is, in order to have a functional "theme" wheel, you will need to copy all of your ROMs and put a 1 in front of the name. e.g., "NBA Jam Tournament Edition (World)" becomes "1NBA Jam Tournament Edition (World)".
All of the media is already doubled up already as well, and I went ahead and included all the videos, so all you literally have to do is what I just described.
In hindsight, it would have been more efficient to double up the game names as, e.g., "NBA Jam Tournament Edition (World) - copy", that way all you would have had to do was open up your ROMs directory, press control+A, control+C, control+V, and you'd be done.
But whatever, it's done on my end already, and it won't hurt you to engage in some tediousness, I certainly have.
After uploading everything I also decided that I hated the wheel for NBA Jam Tournament Edition (World). Note that is a separate upload. Just drag and drop it over your existing one if you like the new one better.
This pack has full media for everything - box backs, fronts, 3D box, cartridge art, game wheel, publisher wheel, genre wheel, years, rating, and a few custom wheels, like 32X Exclusives, Two Players, and Multiplayer.
I also fact checked every single field for the entire database, and made a number of changes for accuracy.
By SupraKarmaNintendo 64 fans, this is for you. If you want to know exactly what this is, read my 'Ultimate Sega Genesis' or 'Ultimate Sega Saturn' descriptions.
This pack contains the usual. But it is quite thorough and complete. As with my last project, I consider this my best one yet. Full 2D box, 3D box, box back, and cartridge art. In case anyone is wondering what the point of the box backs is, if you have RocketLauncher's 'Pause' configured correctly, this stuff will all show up there under the 'artwork' tab, and you can zoom in on it and actually read it. See the picture below.
Full publisher wheels, for every single publisher - and every single one of them is authentic for the N64 era. I did a handful of redraws, and I'm getting a lot better at that sort of thing. Also, I made it a point to use drop shadow heavily, so that the logos look awesome, and they stand out more when they overlap. It looks a lot less amateurish than some of my previous work.
This has the newest official database that I just released the other day, and it has new box art (2D, 3D, and box back), cartridge art, and wheels for all the new games. Also, I went ahead and included screenshots of the games in the 'video' folder so that you have something displaying other than static when the game is selected. Emu movies is typically slow to update anything, so I figure it's better than nothing.
I have about 30 ish themes from the community that I liked, and I included them. I re-did someone else's F-Zero X theme. It isn't great (I'm not a theme guy), but I wanted Samurai Goroh and Captain Falcon, two of the most recognizable characters. I also changed the background. The original background had an F-Zero logo, and then there was another F-Zero logo. Can't have that. Plays the "Car Select" theme music. Also, Killer Instinct Gold plays the KI Gold Theme.
I decided to add 'year' databases this time. Why not? It's easy to add, and sometimes it's interesting to have. I put it in the farthest reaches of the genre wheel, since I consider it the least useful. But it's there if you want it.
Most of the custom databases are self-explanatory. But you'll love this... in the "Nintendo 64 Expansion Pak" and "Nintendo Transfer Pak" wheels, instead of displaying year and publisher above the game, it displays relevant information, e.g. for Majora's Mask: "Required. Increases texture detail, on-screen models and effects, and removes fog." See the screenshot below. All the data is pulled directly from wikipedia, and not every game has data. But I thought that would be a nice addition to that particular custom database. Again, the whole purpose of these projects is to develop a sort of 'digital museum.' If there was a way to manipulate the databases to display even more information, I surely would.
Credit goes to the community for all box arts and wheels (except for the new stuff mentioned above). All publisher wheels and custom wheels done by me.
If anyone would like to use anything in this pack (or any of my other packs for that matter) for their project(s), feel free to do so. I don't want anyone thinking this is some sort of proprietary thing. This is for the community, without which, I wouldn't have 99% of the content that I have in my HyperSpin project. If you feel you can take my work and make something even better or unique, by all means, make something better or unique.
If there are any mistakes, no matter how small, please message me and I will fix them.
Ultimate Sega Dreamcast is still in the works, stay tuned. It needs a lot of work. Gamecube might be up next, or I might just plow through Dreamcast. We'll see.
By SupraKarmaI got sidetracked from 'Ultimate Sega Dreamcast,' and this is the result. Originally I just intended to get the wheel looking 'respectable,' but then my OCD took over, and well, you know the rest.
I hesitated to call this one of my 'Ultimate' setups, because there aren't many games, nor is there a lot of media associated with this system, but then, what else would I call it. So maybe I should define what an 'Ultimate' setup is. An ultimate pack is the best available media, database, and whatever else I could think to include for a system. I take the best stuff I can find from the community, organize it in my own way, then add my own content to spruce it up some more.
Aorin already did up a set of wheels. They're title shots mostly. I prefer plain text for any Japanese system (so that I can easily read the titles), but I've included his set, because I realize some people prefer artwork. This system doesn't have any box art, because the games were broadcast via satellite.
Ninja2bceen did a nice pointer.
Sounds and letters I grabbed from the community.
I already had most of the publisher wheels, so I went ahead and did up the rest. Full publisher wheels, and genres/backgrounds.
I made modest changes to the database. Usually, I prefer to use the publisher, but in this particular instance, I left things alone for the most part. The publisher would have been Nintendo in most cases.
Nippon Computer Systems Corp. became NCS Corp. Panel de Pon - Event '98 (Japan) had 'Intelligent Systems' as the manufacturer, but there is no mention of them anywhere in game - Nintendo takes credit. So I changed it to Nintendo. I did a little bit of research, Intelligent Systems was a 2nd party developer for Nintendo. So either way, it isn't inaccurate to just use Nintendo.
Golf Daisuki! O.B. Club (Japan) has a translated patch availabe. I changed the name of the entry to reflect that, and the name in the description is the English name "I Love Golf! (Japan) (Translated En)." The crc was changed to reflect the crc of the file after it is patched, which probably won't do you much good lol. When you go to look for this game, it more than likely won't be the right one. The crc you need is BA9C98D3. I found the forum of the creators of the patch, there's a thread there where someone was complaining about not being able to find the right ROM with the right crc, and they released a patch to convert the ROM to the correct one. Rather than make you go through all that, and since it is simply a patch with no legal nefariousness involved, I've included it here (golfromfix.rar). And also, the IPS patch to translate the game. Apply the golfromfix first, then the "I Love Golf! - Out Of Bounds Club v1.00 IPS.zip" second.
I added alternate versions of "BS - Legend of Zelda." They are as follows, with a brief description:
1. BS Legend of Zelda, The - Third Quest (Japan) (Translated En) - Removes the time limit that the normal game has, so that it plays just like a normal Zelda game. Beginners should start with this one.
2. BS Legend of Zelda, The - Link Version (Japan) (Translated En) - Play as Link, instead of the dufus with the baseball cap.
3. BS Legend of Zelda, The - Mottzilla Project (Japan) (Translated En) - Has map 1 and map 2 built in.
Since you're going to have a hard time finding videos for this system, I went ahead and included what I have, and screenshots for what I didn't, so that your wheel isn't completely bare.
If anyone knows a good source of videos for this system, please do share.
If there's any mistakes, please message me so I can fix them. If you feel you have a contribution to improve this project, I welcome any support.
I Love Golf! - Out Of Bounds Club v1.00 IPS.zip
By SupraKarmaI hope there's some Sega Saturn fans out there, because I really put some love into this one. If you are... this is the Sega Saturn setup you want, I promise you.
Honestly at this point, just describing what this is, is probably the most exhausting part. If you don't know, you should check out my 'Ultimate Sega Genesis' pack for a better description.
For those that *do* know, this is my most thorough one yet. Box backs, 2D box fronts, and 3D box artwork for every single game. I always try to do this if possible. Disc scans for all but 30 games. Full publisher wheels for every single publisher, all taken directly from the Sega Saturn era for authenticity. This pack also contains a custom database, using the *publisher* as the standard, and not the developer. I added 23 new games. Don't worry, they all have artwork and wheels. And, I even included videos for the new games, so you don't have to go hunting down any new media. All the typical genres you're expecting, e.g. Action, Adventure, etc.
I'm not going to explain all of the custom wheels this time. If you know how to add 2+2, then it should all be self explanatory.
Credit and thanks: Most of the artwork and wheels came from the community. I added some disc scans (located in artwork4), however, we're still missing 30 or so games. I actually resorted to photoshopping ebay images to get a few. That sucks, let me tell you. But...! I made them look decent, anyways. I turned to segaretro.com to fill in blanks, and for the new games I added to the database. It's a great site for researching anything Sega. Many thanks to them for not putting a crappy watermark on their images, like so many other sites of that nature do.
All the publisher wheels and custom database wheels were done by me. It was a lot of work. I probably have a solid week in this. My hope is that this inspires someone to do something similar.
A brief description of the new games added, and why they were added:
1. Akumajo Dracula X - Gekka no Yasokyoku (Japan) - This is the Japanese version of 'Castlevania - Symphony of the Night, and it has added features (2 new areas, new items, and the ability to play as Maria) that the PS1 version does not. It's worth checking out if you're a fan of the PS1 version.
2. Burning Fest. Limit Over. (Hack) (Japan) (Translated En) - This is a translated version of the hacked version of Asuka 120% Burning Fest Limited. The first of 8 fully playable translated games available on this platform, that were left out of the original database.
3. Daytona USA - CCE Netlink Edition (USA) - The Netlink version of Daytona USA - Championship Circuit Edition. Considered one of the rarest Sega Saturn games. I think of HyperSpin as a sort of 'digital Museum,' and no museum is complete without the rarest game. A database should not be about including only the most fun games, or leaving out duplicates. A database should be *complete*, and it should be up to the user to decide what to include or exclude.
4. Dragon Force II - Kami Sarishi Daichi ni (Japan) (Translated En) - The 2nd of 8 translations available. The description has the alternate title of 'Dragon Force II - The Godforsaken Land (Japan) (Translated En).'
5. Dungeon Master Nexus (Japan) - A Japanese RPG. It's in Japanese so you won't be able to play it unless you have a guide or can read the language. But, it's a Saturn exclusive. As far as I'm concerned, every Saturn Exclusive should be in the database as a matter of principal. This is gaming history here people. If you don't want unplayable games in your HyperSpin, don't add it.
6. Dungeons & Dragons Collection (Japan) (Disc 1 & 2) - Considered to be one of the best imports, contains 'Tower of Doom' and 'Shadow Over Mystara.' It's playable, even with the language barrier.
7. Final Fight Revenge (Japan) - A totally playable Japanese game. In fact, if you have your system settings set to 'English,' the game is totally in English. This game should have been in the original database for sure.
8. Grandia - Digital Museum (Japan) - Another Japanese RPG that you probably won't be able to play due to the language barrier, but again, a Sega Saturn Exclusive. There's no law that says you have to add every single game in the database. But if you're a completionist, and you love this system and it's history, it belongs in the database.
9. Marvel Super Heroes vs. Street Fighter (Japan) - Totally playable, the language barrier is practically a non issue.
10. Policenauts (Japan) (Translated) (Disc 1-3) - The sequel to Hideo Kojima's first game ever, 'Snatcher.' The 3rd of 8 translations.
11. Sega Rally Championship Plus - Netlink Edition (USA) - Supports the 3D control pad and has some bugfixes, and is considered the 'definitive version.'
12. Segata Sanshirou Shinken Yuugi (Japan) - A collection of mini games. Somewhat playable. A Sega Saturn Exclusive, starring the funny Japanese guy from the Sega Saturn commercials that aired in Japan.
13. Shining Force III - Premium Disc (Japan) (Translated En) - The 4th of 8 translations, and a Sega Saturn Exclusive.
14. Shining Force III - Scenario 1 (Japan) (Translated En) - The 5th of 8 translations, and a Sega Saturn Exclusive. The USA version was already in the database (Shining Force III (USA) ). I did not include the title following 'scenario 1' as it would make the display name ridiculously long, and wouldn't display properly on your HyperSpin.
15. Shining Force III - Scenario 2 (Japan) (Translated En) - The 6th of 8 translations, and a Sega Saturn Exclusive. We only got 'Scenario 1' in North America in the form of 'Shining Force III (USA).'
16. Shining Force III - Scenario 3 (Japan) (Translated En) - The 7th of 8 translations, and a Sega Saturn Exclusive.
17. Shinrei Jusatsushi Taromaru (Japan) - A Sega Saturn Exclusive. From Wikipedia: "The game has the distinction of being one of the Sega Saturn's rarest and most difficult games to obtain, mainly due in part to Time Warner Interactive ceasing operations after only 7,500 copies of it were manufactured. eBay auctions for the game can start for as high as $1,000." "Retro Gamer included it on their list of ten essential Saturn imports, described as "a delightfully nutty game that takes elements of Shinobi and Alisa Dragoon and marries them to insanely over-the-top action scenes that involve gigantic frogs and fantastic scaling and rotating effects. "
18. Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (Japan) (Translated En) (Disc 1 & 2) - The 8th of 8 translations. Seems to be a graphic novel type game.
19. Virtual-On - Cyber Troopers - Netlink Edition (USA) - The Netlink Edition game of the same name. A two player online version. I'm not sure if that means anything to a gamer or not, perhaps an emulator can implement the feature somehow.
20. X-Men vs. Street Fighter (Japan) - The definitive version of my personal favorite in the Capcom 'Vs.' series. Puts the PS1 version to shame (which lacked several of the arcade features). This game is totally playable, language barrier is barely an issue (if at all).
A few tips on making the translations work. I'm using the Mednafen emulator. It's the best. The Retroarch Mednafen Saturn core isn't as good, it doesn't have 3D Control Pad support working properly, and the Bios settings come up for every single game. That being said, you're still better off getting all your files in bin/cue format (which is what the RetroArch core uses). If you download a game in any other format, try mounting the disc image to a virtual drive (like Daemon tools lite), then open up ImgBurn, and convert the image to bin/cue.
If you apply a translation patch, and the patch changes the format, follow the same process to get the game back to a cue and single bin file format. If a game gives you a 'disc read error' in the emulator itself, try this process also. If Imgburn gives you an error while trying to convert anything, you know you have a bad file.
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