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    • By thatman84
      Hyperspin Android Overview & Installation
      Credits
      BBB
      Reznate
      Thatman84
      Lilcza
      And anyone I have forgotten helped me learn this
      My guides are only an extension of Reznnate's sticky posts
      PLEASE READ the OTHER sticky posts
       
      What is it?
      An Android version of Hyperspin that works with existing themes and data directly from the Hyperspin community.   It launches both Android games and Android emulators.
       
      Why?
      Several reasons...    
      Android hardware is getting faster and faster.     Emulators for Android are getting better and better.     We wanted to play with our Hyperspin setups outside the house.     I wanted to replace the old PC in my MAME cabinet with a mobile device so I could justify leaving it on all the time.   It needed the ultimate launcher!!!  
      How?
      Since the Windows version of Hyperspin is dependent on Adobe Flash, it was necessary to build the app from scratch. With performance in mind, the Android version is highly-threaded and renders with the GPU using OpenGL.
       
       
      Compatibility
      Android 4.4+ NVIDIA OpenGL drivers ONLY Tegra4, Tegra K1, Tegra X1 Drivers  (Tegra Mobile Device List) Confirmed working device, but not limited to, Shield Portable, Tablet and TV, Google Nexus 9, MiiPad, ADT-1 Tested Emulators Release statements  
       
       
       
      Hyperspin/Android Limitations
       
      RocketLauncher is not available for use on Android but the settings files it uses within a PC setup are compatible.
       
      Vertical Systems/Wheel list only No Touch Screen Input (Controller required) Favourites list feature not supported Genre feature not supported Searching subfolders for ROM’s not supported Games list only supports launching of one emulator (multiple emulators can exist in settings line and the 1st one installed will be launched) PC based animations and themes not fully functional. See this detailed post HERE  
       
       
      Never used Hyperspin before?
       
      As Hyperspin Android was originally designed to allow PC users to have another way to experience their setup you will need to first decide how you would like to proceed with your Hyperspin Android setup
      **Skip to Installation section if NOT using a PC**
       
       
      The easiest way is to  install the PC version for testing and building your Android setup (Follow Avar’s official tutorial videos HERE or follow step by step guides HERE Alternatively build your Hyperspin Android setup from iOS computer or directly from your Android device.  
      Already using Hyperspin on a PC?
      You can co-exist your PC and Android Hyperspin setups in one Hyperspin folder by making the following additions.
       
      Optional additional database file called "Main Menu_Android.xml". Located in your Hyperspin/Databases/Main Menu folder. This will allow for a specifically tailored Main Menu for your Hyperspin Android setup
       
      Optional additional settings folder called /Settings_Android. Located in your Hyperspin directory and populated with your Android specific Main Menu.ini, Settings.ini and SYSTEMNAME.ini’s. This allows both Windows and Android launcher/rompaths to co-exist in separate .ini files within the same Hyperspin directory.
       
      **Note
      Some of your PC Themes and features may not be compatible with your Android setup so it may pay to build a specific Hyperspin folder for your Android setup. If you take this opportunity to trim unneeded files to save storage space it will likely mean some 3rd party tools (Don’s Filter list and Hypertools) may not function correctly.
       
      Also adjustments to your Android set of settings will need to be done manually with a text editor
       
       
       
       
      Installation
       
      What’s Needed:
      A file explorer installed on your Android device (ES File Explorer in this case) Optional: PC to make life easier Step 1 – App Installation
      Note: The device you are using and your chosen Hyperspin folder location (local, sdcard, external HDD or NAS) will directly affect your steps and settings file values
      All testing was done on my NVIDIA Shield TV Pro 3.2 Marshmallow 6.0, slight differences may be found on other devices
                                                                           
      On your device open Google Play Store and search for Hyperspin
       
             2. Install as any other Play Store app, accepting all permissions when prompted
       
      You will now see the Hyperspin app in you devices menu

       
       
      Step 2 – Build your Hyperspin directories
      To function, Hyperspin pulls all data from an installation folder NOT included with the app installation. Without this directory you will see the below screen when trying to launch Hyperspin

      Note: New users without a Hyperspin directory and not installing a PC version of Hyperspin please download
       
       Hyperspin Android base pack
      (Adjusted from BBB's Hyperspin 1.3.3 file)
      Existing users please locate your PC Hyperspin directory and copy this to the root of your preferred storage device (USB, SD card, internal storage or NAS) see below details.
       
       
      But First...
       
      Decide on Storage Media & Location...
       
      I will now show you how to install Hyperspin onto the internal storage of your Android device. You are free to place your Hyperspin directory on a different storage device, including SD cards, USB storage and Network Attached Storage (NAS), but please be aware Hyperspin will seek and prioritize booting 1st from
       
      /usbdrive/Hyperspin
      then
      /sdcard1/Hyperspin
      then
      /sdcard/Hyperspin
      for your data.
       
      Also note that on the Shield TV Pro /storage/Emulated/0 & /storage/sdcard are in fact the same location
       
      If you will be using a NAS to store your Hyperspin directory, please be aware that there can only be one directory level between your devices /storage directory and your Hyperspin directory. For this to work, you will need to share your Hyperspin folder from your NAS device and the map that device to you Android device through its storage settings. It should then be seen in your devices /storage folder (I will cover this in detail in subsequent tutorials)
       
      Example of correct NAS Path:-           /storage/MYNAS/Hyperspin
      Example of incorrect NAS Path:-        /storage/MYNAS/SUBFOLDER/Hyperspin
       
      My TEST path screenshot
      Is my Local device directory /storage Is the name of my NAS Drive sdcard1
       
      Next – Get a file explorer
       
      I Installed ES File Explorer (ESFE) by searching ES in your Play Store app and install as any other.
       

       
      A.        
      Launch ESFE and navigate to the 1) Local then 2) Home - option. Place your Hyperspin folder here 3)
       

       
       
      Note: For a HSA to work the ONLY required files/folders for an Android installation are as follows
      /Hyperspin
      /Databases
      /Media
      /Settings
      /Emulators (optional ROM location structure for ease of setup)
       
      B.
      Please now exit to your home screen and launch the Hyperspin App, to test everything is correct. Depending on your correct choice of Hyperspin directory you should now be greeted with the Hyperspin intro video and your Main Menu wheel of systems.
       
      The base pack download will look similar to this example.
       

       
      This is what you get with the default Hyperspin 1.3.3 version I have adjusted
       
       
      Now you have completed the basic installation there are some settings that require adjusting and reviewing to enable games to be launched.
      Also the per system/wheel settings are covered here
       
    • By thatman84
      This is the start of the WIP guide and Amiga Project thread
      DONT REPLY TO THIS THREAD
      REPLY TO THIS ONE(clicky)
       
      Database taken from this thread post
       
      More to follow
    • By thatman84
      The Libretro devs just enabled the CHD support for the SuperGrafx and PC-Engine cores on android.
      Update your cores with Online Updater.
       
      Personally I have not converted my games or have any PC-Engine CD games but its a good addition anyway.
      I hear that audio sync and quality can be an issue
    • By reznnate
       Tested Emulators -- .ini config settings   Retroarch - Various emulators   exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture  parameters=<choose one of the emulator cores like below>   Examples of retroarch core parameters Atari 2600 core:  parameters=cores/stella_libretro_android.so PSX core:  parameters=cores/pcsx_rearmed_libretro_neon_android.so   libretro cores:  4do_libretro_android.so  bsnes_mercury_performance_libretro_android.so  bsnes_performance_libretro_android.so  catsfc_libretro_android.so  desmume_libretro_android.so  dinothawr_libretro_android.so  dosbox_libretro_android.so  fb_alpha_libretro_android.so  fceumm_libretro_android.so  fmsx_libretro_android.so  gambatte_libretro_android.so  genesis_plus_gx_libretro_android.so  gpsp_libretro_android.so  handy_libretro_android.so  mame_libretro_android.so  mednafen_lynx_libretro_android.so  mednafen_ngp_libretro_android.so  mednafen_pce_fast_libretro_android.so  mednafen_pcfx_libretro_android.so  mednafen_psx_libretro_android.so  mednafen_supergrafx_libretro_android.so  mednafen_vb_libretro_android.so  mednafen_wswan_libretro_android.so  mass_libretro_android.so  meteor_libretro_android.so  mupen64plus_libretro_android.so  nestopia_libretro_android.so  nxengine_libretro_android.so  o2em_libretro_android.so  pcsx_rearmed_libretro_android.so  picodrive_libretro_android.so  ppsspp_libretro_android.so  prboom_libretro_android.so  prosystem_libretro_android.so  snes9x_libretro_android.so  snes9x_next_libretro_android.so  stella_libretro_android.so  tgbdual_libretro_android.so  ume_libretro_android.so  vba_next_libretro_android.so  vbam_libretro_android.so  vecx_libretro_android.so  virtualjaguar_libretro_android.so  yabause_libretro_android.so     Dolphin - Gamecube/Wii/Wiiware exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.activities.MainActivity parameters=AutoStartFile    IrataJaguar - Atari Jaguar  exe=ru.vastness.altmer.iratajaguar/ru.vastness.altmer.iratajaguar.MainActivity  parameters=rom   NES.emu - NES  exe=com.explusalpha.NesEmu/com.imagine.BaseActivity  parameters=   MSX.emu - Colecovision, MSX, etc.  exe=com.explusalpha.MsxEmu/com.imagine.BaseActivity  parameters=   Mame4Droid - MAME  exe=com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid  parameters=   Mupen64Plus AE exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity
      parameters=    Nightly builds exe=org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity parameters=     Play! - Playstation 2 exe=com.virtualapplications.play/com.virtualapplications.play.ExternalEmulatorLauncher parameters=   Reicast - Dreamcast  exe=com.reicast.emulator/com.reicast.emulator.MainActivity  parameters=   Drastic - Nintendo DS  exe=com.dsemu.drastic/com.dsemu.drastic.DraSticActivity  parameters=GAMEPATH   Fpse - PSX  exe=com.emulator.fpse/com.emulator.fpse.Main  parameters=path   ePSX - PSX  exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe   parameters=com.epsxe.ePSXe.isoName  * change romext=cue in settings.ini, iso did not work for me   PPSSPP (FREE version) - PSP  exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity  parameters=org.ppsspp.ppsspp.Shortcuts PPSSPP Gold - PSP             exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity              parameters=  exe=org.ppsspp.ppssppgold/org.ppsspp.ppssppgold.PpssppActivity  parameters=org.ppsspp.ppssppgold.Shortcuts   uoYabause - Sega Saturn exe=org.uoyabause.android/org.uoyabause.android.Yabause
      parameters=org.uoyabause.android.FileNameEx
      Yaba Sanshiro
               exe=org.uoyabause.uranus/org.uoyabause.android.Yabause
               parameters=org.uoyabause.android.FileNameEx
      Gearoid - Sega Game Gear  exe=com.androidemu.gg/com.androidemu.gg.EmulatorActivity   Parameters=   Colem - Speccy ZX - fMSX VGBANext  Emulators from Garage Research  PAID  com.fms.colem.deluxe - Colem - Colecovision  com.fms.fmsx.deluxe - fMSX  com.fms.ines - iNES  com.fms.emu - VGBAnext - GBA/GBC/GB Emulator  com.fms.vgb - VGBc - Gameboy Color  com.fms.mg - Master Gear - Sega Game Gear  com.fms.speccy.deluxe - Spectrum Sinclair ZX  FREE  com.fms.colem  com.fms.fmsx  com.fms.speccy    Set "??" to "com.fms.emulib.MainActivity" for all products but VGBAnext.   For VGBAnext:  ??=com.fms.vgba.MainActivity for opening *.gba files  ??=com.fms.vgb.MainActivity for opening *.gbc/*.gb files   OpenBOR - 2D Game Engine (Some integration issues with Hyperspin)              exe=org.openbor.engine/org.libsdl.app.SDLActivity Parameters=   Launch android app package names in database.xml Determine Android game name through Google Play web interface. i.e. https://play.google....ure.dragonslair   pcgame=true
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