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    • By thatman84
      Hyperspin Android ScummVM with RetroArch
      Credits
      Norkusa
      reznnate
      badhemi
      sting
      honosuseri
      sanchezmike01
      aftermath17
      Pouteur
      krater9
      Note:- I do not emulate this system so this information is subject to improvement and some trial and error on game by game basis. This guide WILL get you up and running
      What is it?
      ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
      Assets and Links
      Latest ScummVM release at time of posting Dec 17, 2017: ScummVM 2.0.
      Latest HyperSpin database ScummVM 1.8
      Working RetroArch core at time of posting scummvm 2.0.0 93d1ca1
      Location of current core
       
       
      scummvm_libretro_android.so.zip
    • By thatman84
      Setting Up Systems That Have/Need Games In Subfolders
      Credits
      loueradun
      brentg
      This guide requires the text editor Notepad++
      https://notepad-plus-plus.org/
       
      Why? - HSAndroid doesn't support games stored in subfolders directly
      There are a few systems that "need" games to be stored in subfolders (ScummVM, Quake collection etc) and some that you really should organise games into subfolders to save a world of renaming "full sets" (Playstation or any large CD based system with bin/cue files or alike).
      This thread was the source of this information and IS a very welcome tip for any HyperSpin Android user (I should have done this post long ago...)
       
      Side Effects...
      The main side effect of doing this trick means all media needs to be stored in subfolders...It's a simple fix but will take a little extra work on your part. (Much less than renaming everything imo)
      The other side effect is that a custom database is required.
       
      How?
      1. For CD based systems like PS1
       
      Step 1
      Your game folders along with the game file Hyperspin launches (i.e. .CUE files) must be named as stated in the xml or vice versa

      Step 2
      Once your files are renamed and organised as required you will need to open the .xml database in Notpad++
      Hit control "ctrl f" to open the "Find" console Choose the Replace tab (or navigate to Search=>Replace from the menu)  
      Under "Find What:" input
      (?<=\<game name=\")(.*?)(?=\") Under "Replace With:" input
      $0/$0 And finally make sure "Regular expression" is marked in the Search Mode
      Click "Replace All" then save your file.
       
       
      This is an example of the output database.
      Note "game name" is repeated twice. "Blockids (USA)/Blockids (USA)"
      </game> <game name="Blockids (USA)/Blockids (USA)" index="" image=""> <description>Blockids (USA)</description> <cloneof></cloneof> <crc></crc> <manufacturer>Natsume</manufacturer> <year>2003</year> <genre>Puzzle</genre> <rating>ESRB - E (Everyone)</rating> <enabled>Yes</enabled> </game> <game name="Blood Lines ( Tip
      If you want to reverse these settings, use these values for the regex:
      (?<=\<game name=\")(.*?)/(.*?)(?=\") $1 One thing to note is that the regex is searching for the string <game name=" and stops when it sees the next double quote so if you have any additional spaces or a name is not the first attribute on the game element in the xml then it won't find the right string.
      2. For Systems like Quake (Tyrquake core in RetroArch)
      As the Quake Collection has different names for Game Folders and Game Files you would need to manually create the entries in the database.
      So long as you put the "folder/gamefile" under the <game name= tag everything will work correctly.

       
      Step 3 - Organising your media
      To Be Continued....
    • By nrapley
      Original Post Update By Thatman84....
      Hi All, I'm running Hyperspin and RetroArch on my Nvidia Shield. I've added a wheel for Quake (RetroArch Content) and have been trying to launch it with out success, has anyone else managed it?
      From my ini file:
      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
      parameters=cores/tryquake_libretro_android.so
      Thanks
      Nigel
      END OF OP
      The following thread has all the detailes required to get Quake1 up and running with RetroArch on the Shield TV and other supported Android devices.
      See this post for Retroarch Setup Steps
      Artwork Collection
       
    • By thatman84
      (FYI having trouble with upping some screenshots and the new formatting so please excuse the wierd format)
      Converting 16x9 Themes for Hyperspin Android
      List of theme animation compatibility
      HS Android Theme Animations.txt
      (I am in NO way competent with artwork resolutions but my method works and looks good to me)
      Why...
      Because sometimes that theme you really liked just doesn’t display correctly 
      The main reason for theme problems is the use of animation and scripting of the .swf assets in the “theme”.zip
      (It’s best to replace themes that cause Hyperspin to crash out, but you can try to convert them)
       What’s covered...
             1.      Extract PNG assets from swf files
             2.      Reduce HQ artwork to be compatible with Hyperspin
             3.      Further reduce artwork width to allow for Hyperspin 4x3 -> 16x9 stretching
             4.      Recompile your theme
       
      What is Needed:
      Update on resizing tool.
            Fotosizer is now advised against because of the compression/quality loss it causes.
      pPlease use Photoshop or this program recommended by @IceLancer https://sourceforge.net/projects/easyimagesizer/?source=typ_redirect
      A    A  Fotosizer (http://www.fotosizer.com/) batch resize image files
              B.     Flash Decompiler (https://www.free-dec...flash/download/) extract png’s from swf
              C.     Time and Themes
       I have done a little testing for Main Menu themes. This spreadsheet shows what I have tested and its Android compatibility status. The sheet has download section links for all themes I have tried.
       
       
      Let’s get to it... 
       
      So grab a theme zip you want to play with and Unzip it. Any 16x9 Main Menu, Game or System Default theme will do.
       
       
      BakerMan provided me a guide to extracting the PNG’s from SWF but it has since been lost. 
      These are the steps
              1.      Open JPEXS once downloaded and installed from link above
              2.      Click on the “Open” tab and browse to the offending .swf file from your unzipped theme
       
           SCREENSHOT
      3.     
       

       

             3.      Right click on “Images” on the left and click “Export Selection”
      (At this step you may find multiple images. If these images are only parts of one image, say the arms and legs of a character, you will have to lose that image completely from the theme or replace it with another one)
       
      SCREENSHOT2
             4.      Click “ok” to PNG file type then choose a location for the exported images (Default is Desktop. Only export one at a time and  then move the PNG out of the output folder as it overwrites each one if not)
       
       
      SCREENSHOT3
             5.      Now browse to that Output location and you will find your PNG’s in an “images” folder.
       

       
      You are now ready for phase 2 – Resizing the images
      Note, fotosizer does cause a reduction in artwork quality. If your sensitive to this you may want to use another method. (If you know of a better program please comment) I only run a 37' screen and don't mind myself.
      (Resizing Artwork is covered comprehensively by Avar in his tutorials found HERE)
      Open Fotosizer Add the Artwork that was converted to PNG Reduce the images to 68% KEEP MAINTAIN ASPECT RATIO TICKED (this is the best size for the ones I have done)  
              4.       Move the right side settings bar down and select an Output Folder
       

      5   Remove that Artwork from Fotosizer
      6.   Add the newly resized artwork back into Fotosizer
      7.   Reduce the Width to 75% (to allow HS to stretch it back when its loaded)
      8.   UNTICK MAINTAIN ASPECT RATIO
       
             9.   Now add this finished art back into the theme folder and zip it up again
            
             10.       Name the zip file the same as you have it in the “Main Menu.xml” database
       
      Final Thoughts...
       
       
      Now when you try this theme out you may find the artwork has slightly changed location. If so adjust the Artwork positions in the theme.xml file within the theme.zip OR load it into Hypertheme and adjust it as required
       
       
      Hope this helps someone.
       
       
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