Hyperspin Android ScummVM with RetroArch
What is it?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Assets and Links
Latest ScummVM release at time of posting Dec 17, 2017: ScummVM 2.0.
Diskmach Updated Database ScummVM 2.1
Latest HyperSpin database ScummVM 1.8
Working RetroArch core at time of posting scummvm 2.0.0 93d1ca1
Location of current core
How to setup...
Grab these setup files as they will be needed.
(Includes the Android XML and "Official" XML databases)
Follow this guide to set up RetroArch ScummVM core directly Get your games and place them in folders named after this spreadsheet OR download the above setup files and create folders for them (with help of the below guide) Follow this guide to setup the folder structure for Hyperspin Android "folder trick" Use the below ini file settings for reference and add the system to your Hyperspin wheel as any other exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
Run Hypersync with the NON android xml as its not compatible with sync.
The progress sheet below was adopted on the RetroArch documentaion and holds all my findings. I did duplicate 1 game to aid with android setup
I created a "simon" folder for the Simon the Sorcerer's Puzzle Pack as all the games are in one folder.
Backup of Working Core
Dear Hyperspin Community.
Before I go any further, can I please apologise for posting this request for information. I have no doubt that this has been covered thousands of times on thousands of posts on this website and I am indeed sorry. Feel free to scream at me profusely and use a range of poo emojis to communicate your frustration with me. I guess I'm a little overwhelmed with all of the content and I'm a bit unsure where to start. I'm definitely new to Hyperspin and need some help.
I have an Nvidia Shield, complete rom packs (at least I think they're complete) for a range of consoles, have the Retroarch emulator working and have a range of other emulators to play all of the games I want. I have a 2TB hard drive that am using as shared (or emulated) storage device and this is dedicated to the shield (non-removable). Ok......this is where you get pissed.
1.) Hyperspin tells me "Warning.....attempting to launch missing rom". Because my HD is emulated the path in ES explorer reads: 'storage/emulated/0/hyperspin/emulators ( …….then all of the console folders (eg: MAME)……. then all the rom folder)'. Roms are placed in this folder. Can someone please tell me what I need to write in the individual setting file (eg: Nintendo 64.ini) as I have had no luck at all with any of the games on the Hyperspin interface. I believe this to be my major problem.
2.) This is where you're really going to get the shits. I downloaded the base pack for the Nvidia Shield (from the Hyperspin site) and the start menu is great. When I enter a console I have a warning triangle telling me "Video Previews available at emumovies.com". How do I sinc the videos with the individual menus (I think they are referred to as 'systems' but I have no idea how to install these)???????? Soooo...……..where can I find these and how and where do I install them??
3.) I believe that the fonts and images associated with roms are called 'wheels'. I have downloaded a few of these but how would I install these on the shield?
Basically, what I'm asking is...……... how can I setup Hyperspin on the Shield using a shared storage device so that it kicks some serious ass.
A huge thank you for anyone that can help me. Feel free to kick my ass in the comments but I've already done that over the past couple of weeks so I'm well ahead of you.
Thank you so much Hyperspin and hope to hear from you soon.
Tested Emulators -- .ini config settings Retroarch - Various emulators exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=<choose one of the emulator cores like below> Examples of retroarch core parameters Atari 2600 core: parameters=cores/stella_libretro_android.so PSX core: parameters=cores/pcsx_rearmed_libretro_neon_android.so libretro cores: 4do_libretro_android.so bsnes_mercury_performance_libretro_android.so bsnes_performance_libretro_android.so etc... Dolphin - Gamecube/Wii/Wiiware exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.activities.MainActivity parameters=AutoStartFile Newer Builds from Dolphin Website:- exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity parameters=AutoStartFile IrataJaguar - Atari Jaguar exe=ru.vastness.altmer.iratajaguar/ru.vastness.altmer.iratajaguar.MainActivity parameters=rom Real3DOPlayer - 3DO exe=ru.vastness.altmer.real3doplayer/ru.vastness.altmer.real3doplayer.MainActivity parameters=cd NES.emu - NES exe=com.explusalpha.NesEmu/com.imagine.BaseActivity parameters= MSX.emu - Colecovision, MSX, etc. exe=com.explusalpha.MsxEmu/com.imagine.BaseActivity parameters= Mame4Droid - MAME exe=com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid parameters= Mupen64Plus AE exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity
parameters= Nightly builds exe=org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity parameters= Play! - Playstation 2 exe=com.virtualapplications.play/com.virtualapplications.play.ExternalEmulatorLauncher parameters= Reicast - Dreamcast exe=com.reicast.emulator/com.reicast.emulator.MainActivity parameters= Drastic - Nintendo DS exe=com.dsemu.drastic/com.dsemu.drastic.DraSticActivity parameters=GAMEPATH Fpse - PSX exe=com.emulator.fpse/com.emulator.fpse.Main parameters=path ePSX - PSX exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe parameters=com.epsxe.ePSXe.isoName * change romext=cue in settings.ini, iso did not work for me PPSSPP (FREE version) - PSP exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity parameters=org.ppsspp.ppsspp.Shortcuts PPSSPP Gold - PSP exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity parameters= uoYabause - Sega Saturn exe=org.uoyabause.android/org.uoyabause.android.Yabause
Gearoid - Sega Game Gear exe=com.androidemu.gg/com.androidemu.gg.EmulatorActivity Parameters= Colem - Speccy ZX - fMSX VGBANext Emulators from Garage Research PAID com.fms.colem.deluxe - Colem - Colecovision com.fms.fmsx.deluxe - fMSX com.fms.ines - iNES com.fms.emu - VGBAnext - GBA/GBC/GB Emulator com.fms.vgb - VGBc - Gameboy Color com.fms.mg - Master Gear - Sega Game Gear com.fms.speccy.deluxe - Spectrum Sinclair ZX FREE com.fms.colem com.fms.fmsx com.fms.speccy Set "??" to "com.fms.emulib.MainActivity" for all products but VGBAnext. For VGBAnext: ??=com.fms.vgba.MainActivity for opening *.gba files ??=com.fms.vgb.MainActivity for opening *.gbc/*.gb files OpenBOR - 2D Game Engine (Some integration issues with Hyperspin) exe=org.openbor.engine/org.libsdl.app.SDLActivity Parameters= Launch android app package names in database.xml Determine Android game name through Google Play web interface. i.e. https://play.google....ure.dragonslair pcgame=true
Hey Guys I know this isn't really a Hyperspin problem but I was hopeing someone has set up their PS3 controller on the shield without the problems I'm having.
I can get the pad working fine with everything plugged in or using Bluetooth (HyperSpin, KODI, etc) but the red lights are constantly flashing (trying to link to something?) if I turn off my Shiled the lights carry on flashing until the battery dies in the controller.
Is this normal?
When I turn on the Shield TV after the lights go out (the following day) I have to re plug in the controller using the USB & re connect it all over again which is a pain each time I want to use it as a normal navigation control.
Thanks for the help
My Attempt at making Andriod, MAC, PC users 1st steps in to Hyperspin Android easier
This is an adjusted version of the Media and Databases that are included with Hyperspin Full Install 1.3.3
Tweaked and cutdown for use directly with Android devices (It will not directly work with a PC although you can merge it with a PC setup to aid the building of an Android setup)
Indenticle Media files as 1.3.3 with some removals Pre configured Settings files Brief Android Emulator setup notes MAME Adjusted xml for 0.139 ROM set (Default one included also Outdated) Additional Settings files for 123 systems/collections (Provided by Badhemi)
Systems Included & Emulators suggested
Atari 5200 (Retroarch MAME (Arcade) Core)
Atari Lynx (Retroarch Handy Core)
MAME (MAME4droid Reloaded (Red) 0.139v romset
NEC TurboGrafx-16 (Retroarch Mednafen PCE Fast Core)
Nintendo 64 (Retroarch Mupen64Plus Core or Glupen Core)
Nintendo Entertainment System (Retroarch Nestopia Core)
Nintendo Game Boy Advance (Retroarch VBA Next Core
Panasonic 3DO (Retroarch 4DO Core)
Sega 32X (Retroarch Picodrive Core)
Sega CD (Retroarch Picodrive Core)
Sega Dreamcast (Reicast 73e2691 2016_05_22 Build)
Sega Game Gear (Retroarch Genesis Plus GX Core)
Sega Genesis (Retroarch Picodrive Core)
Sega Master System (Retroarch Picodrive Core)
SNK Neo Geo (Retroarch FB Alpha Core)
SNK Neo Geo Pocket Color (Retroarch Madnafen NGP Core)
Sony PlayStation (Retroarch PCSX Rearmed Core)
Super Nintendo Entertainment System (Retroarch BSNES Mercury Performance Core)
See this Thread for details
(Tutorial) Hyperspin Android Overview & Installation
To install this Hyperspin Android base pack
Step 1 - Combine the download parts
Extract the "Hyperspin 1.3.3 Android PT1" (Hyperspin.zip) file
Place the "Hyperspin 1.3.3 Android PT2" (Media.zip) file within the extracted Hyperspin folder
Extract the "Hyperspin 1.3.3 Android PT2" (Media.zip) file and it will combine the two parts
Alternativly extract both files and the cut and paste them together
Extract the Settings_Android.zip and pick out the settings files you require as you build your setup. Place them in your Settings folder or Settings_Android folder depending on your setup Rename specific systems if needed ADD YOUR ROMPATH
Step 2 - READ the Setup Notes.txt
Step 3 - Organise your roms
Organise your roms so they are located in the suggested folder structure OR place them in a location of your
MAKE sure you adjust the "SYSTEMNAME".ini files to reflect your own rompath
****Remeber rom names will need to exactly match your Hyperspin databases (.xml) and be in a format that your
chosen emulator can open****
Step 4 - Move the pack to your Android Device
Once you have the complete Hyperspin folder place this at the root of your storage device connected to your android device
(USB HDD, Internal storage, SDCard or Network drive)
Step 5 - Download and configure your emulators
Step 6 - Install Hyperspin Application
Download and install the Hyperspin application from the Goggle Playstore