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  • Announcements

    • jhabers

      HyperSpin 1.5.1 RELEASED!!   05/06/2018

      . . . DETAILS HERE --> http://hyperspin-fe.com/forums/topic/35366-hyperspin-151-public-release/ If you are not already a Platinum supporting member please consider purchasing a lifetime subscription here --> http://hyperspin-fe.com/store/category/1-subscriptions/

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Showing content with the highest reputation since 04/23/2018 in all areas

  1. 22 points
    HyperSpin 1.5.1 Public Release DOWNLOAD HERE UPGRADE ONLY DOWNLOAD With this new release, we're fixing a bug that was reported on the forums. While we were at it, we added a new feature: Animated Wheels. SWF wheels are animated wheels using the SWF format which can be created using Adobe Flash or Adobe Animate. The output SWF file can be placed in the wheel image directory just like other PNG images. Wherever there exists a PNG wheel image and a SWF wheel image with the same name, the SWF will take priority when showing on the wheel. SWF wheel items will load and be initially paused on the first frame while spinning the wheel. When you land on a menu item there will be a brief delay, then the SWF will begin playback. Further instructions and the demo swf are attached below. Demo 1942 SWF Wheel: HyperSpin 1.5.1 from EmuMovies on Vimeo. INSTRUCTIONS: If you already have an install of HyperSpin, all you need is the .exe files for HyperSpin, HyperTheme, and HyperHQ. Otherwise, unpack to the desired location as usual. Changelog: Animated Wheels Windows 10 (1803) Support From the whole team, I want to give a huge thank you to everyone that reported the recent Windows 1803 issue and worked with us to debug the problem. SWF_Wheel_Support_Instructions_for_HS_1.5.1.pdf 1942.swf
  2. 10 points

    Version

    1,996 downloads

    HyperSpin 1.5.1 (Upgrade Files Only) NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  3. 9 points
    agent47

    HyperSpin 1.5.1 Public Release

    While Styph's post is pretty pointless, it's to be expected. Granted, since a new version is *apparently* in dev it doesn't make any sense to dedicate dev time to the current version and having to deal with bug fixing new stuff and support. The animated wheels was probably relatively trivial to implement (insert a conditional to detect an swf wheel file and allow it to animate like all of the other elements) assuming that it wasn't already laying around in a build that wasn't released. At the same time, 2.0 has been teased for about a decade now with nothing to show for it. I can think of at least 3 or 4 release dates given to me by 3 admins in the past 2 years alone all amounting to nothing. It was evident to me about 4 years ago a new release wasn't coming any time soon which is why I switched frontends, and with each day that nothing useful is done here I'm happier with that decision. Any criticism of the lack of releases is mildly annoying but all of the fruitless "it's coming", "soon", and release dates that admins spout I personally find more annoying, and that's the fault of dev(s) and admins for teasing it for so long with no follow through. It's a prime example of the boy who cried wolf, frontend edition. That's why as ppl may have noticed, I barely visit or contribute here anymore. It's the same 5 support questions that have been asked and answered dozens of times before because nothing changes, meaningless posts about 2.0, and the quality art/db scene is virtually non-existent. Not to mention the frequent site downtimes with no explanations and general lack of maintenance in pretty much all areas of the site/forum.
  4. 7 points
    Jumpstile

    HyperSpin 1.5.1 Public Release

    Unbelievable how much negativity there still is. It's a huge reason why good people leave the project. It's exactly why this is my first post in quite some time. Thanks to everyone involved with the 1.5.1 update. Hyperspin has stood the test of time for me and I still run it on my cab for that reason. I am very appreciative of everyone's hard work here. Thank you! - J*
  5. 7 points
    fr0stbyt3

    HyperSpin 1.5.1 Public Release

    I completely understand where you're coming from as far as release info and updates. We are actively working and plan future releases. But it'll be released when it's ready. This release was to show that we are still here, and do still care. I get how some of you are feeling. I know that this process has been frustrating. All I can say is that I started working with the team because I want to see these updates too. We are moving forward. I hope that all of you give it a shot when we're there. In the meantime, let's please keep this thread on topic.
  6. 7 points

    Version 1.5.1

    2,630 downloads

    HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  7. 6 points
    SupraKarma

    HyperSpin 1.5.1 Public Release

    My two cents. On the one hand, I completely understand the frustration some people have. My biggest annoyance is the lack of 16:9 support. TBH as soon as the dev(s) got wind of the community taking the time to 'convert' artwork from 4:3 to 16:9, steps should have been taken to add this. Now, as a result, I can almost guarantee you most people's setups are an odd mixture of 16:9 and 4:3 artwork. It's a mess, and it could have been prevented. I love the 4:3 themes way too much to give them up, and NO WAY am I taking the time to 'fix' what could be done by the devs. But on the other hand, I didn't pay for HyperSpin. Not one dime. I paid for FTP access, sure, but the program itself was free. It's hard to have too much entitlement with that in mind. And also... if it took most of us 'months and months' to get our personal HyperSpin setups looking good, I can only imagine how long it takes for someone developing a frontend to give us all the ability to make it look and function even better. As dated as HyperSpin is, it's still a valid frontend. It is not obsolete. It is still the flashiest frontend I've ever seen. It still impresses people. I have a feeling that this is being worked on night and day. They want to blow us away when it's released... and on some level I really respect that.
  8. 6 points
    Aorin

    HyperSpin 1.5.1 Public Release

    And by the way, I want to complain about the latest Hyperspin update 1.5.1. It was working flawlessly on my end for years, and since this infamous update, weirdly enough, everything still works the way it was.
  9. 6 points
    gigapig

    HyperSpin 1.5.1 Public Release

    I'm a paid up member like everyone else and I paid to be able to download the artwork I needed quickly and easily. My cab looks great and I can redownload the artwork anytime if something goes wrong. I didn't pay for Hyperspin as it's free, it works really well and does what I want it too. I don't wake up in the middle of the night worrying that a new version of Hyperspin hasn't been released, that would get in the way of my wet dreams. If it does come out I'll take a look at it and decide if I want to use it. In the mean time I will feed the kids, work, play games and raw dog Mrs Pig.
  10. 6 points
    It's not unbelievable at all, that's what happens when you promise something for years and years but don't deliver anything. That's why good people leave the community.
  11. 6 points
    Aorin

    HyperSpin 1.5.1 Public Release

    I have a long term setup in Hyperspin (and added 3 new systems in the last months which I'll show in my thread in the next days), you guys fixed a issue I didn't even have so far, but since Windows will be updated soon, it's already fixed, so thanks for that. It's understandable that people want wide-screen and native controller support, I want it too. But since the beginning, I noticed that Hyperspin wasn't a plug & play frontend that scrapes info and you're done, much of the work is behind the scenes with RocketLauncher (which also is a manual config process and a learning curve just like Hyperspin was to me, and even this manager sometimes runs into issues from one update to another). Hyperspin is old and it's solid, you click on it and it opens right away, my setup is prettier and cooler now than ever, I basically handcrafted all my themes the way I wanted them. If new stuff is coming with more features, it's nice, otherwise, just keep it working like you guys did with the last fix and I believe a lot of people, like me, that has a solid setup with everything working will be satisfied and happy with this beauty we know and love, Hyperspin. Thank you guys, from Hyperspin community, RocketLauncher devs, Circo and Emumovies community and a lot of other cool guys from Launchbox and all over the internet, a childhood dream fulfilled, that's for sure. I just hope my HDD don't die any time soon because I don't have a 5TB spare HDD for backup.
  12. 5 points

    Version 1.0.0

    13 downloads

    Thanks to Kondorito for SWF file work
  13. 5 points
    dark13

    HyperSpin 1.5.1 Public Release

    Well, if there's support for animated wheels I guess I should release my supergrafx set (if i find it lol). It worked only on older HS build (when a .swf was renamed to .png HS red it, on later build it crashed the software)
  14. 5 points
    fire10

    HyperSpin 1.5.1 Public Release

    Yep I agree as you guys know im a massive fan of hyperspin and have met some great people while being involved in the community. I think that hyperspin 2.0 will obviously be great but personally I would be more than happy with an easy theme conversion option from 4:3 to 16:9 which seems a bit laborious at the moment, and a tweak so that hypertheme could display and edit both 4:3 and 16:9 (damn hypertheme is a superb little util :-)). Joystick menu support would be cool for people that said I have my navigation sorted via joy2key. I am extremely happy with my setup and would really hope that even with a new release that this version is supported and added to, just little tweaks really. Its solid and a superb frontend, yes there was a steep learning curve but once you get to grips with it the rewards are worth it. Keep up the great work guys, Fire10
  15. 5 points
    Today we have a new update for the EmuMovies Official Nintendo Famicom Video Snap pack. Thanks to @Audi85 we have 19 new video snaps bringing the total set to 752 videos. Continue after the preview for specifics on this update. High Quality Video Snap Sample Version 1.8 Added 19 Videos - Captures @Audi85 Final Edits & Encoding @Circo 8BIT MUSIC POWER ENCORE (Japan) 8BIT MUSIC POWER FINAL (Japan) After Burner (Sunsoft) (Japan) Best Play Pro Yakyuu (Japan) Best Play Pro Yakyuu II (Japan) Best Play Pro Yakyuu Special (Japan) Bio Hazard (Unl) (Translated En) Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) Hacker, The (Unl) (Translated En) Kira Kira Star Night DX - The Gold (Japan) Kyuukyoku Harikiri Koushien (Japan) Lin Ze Xu Jin Yan (China) (Unl) (Translated En) Minnade Mamotte Knight - Amazon's Running Diet (Homebrew) NEO Heiankyo Alien (Japan) (Unl) Panda Baby (Unl) Sai Er Da Chuan Shuo - San Shen Zhi Li (China) (Unl) (Translated En) Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (Japan) Universe Soldiers, The (China) (Unl) (Translated En) Zhen Jia Hou Wang (China) (Unl) (Translated En) Grab the new video snaps immediately via: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed View the full article
  16. 5 points

    Version 1.0.0

    20 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  17. 5 points

    Version 1.0.0

    22 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  18. 5 points

    Version 1.0.0

    20 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  19. 5 points

    Version 1.0.0

    21 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  20. 5 points

    Version 1.0.0

    20 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  21. 5 points

    Version 1.0.0

    18 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  22. 5 points

    Version 1.0.0

    20 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  23. 5 points

    Version 1.0.0

    20 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  24. 5 points

    Version 1.0.0

    18 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  25. 5 points

    Version 1.0.0

    17 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  26. 5 points

    Version 1.0.0

    18 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  27. 5 points

    Version 1.0.0

    17 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  28. 5 points

    Version 1.0.0

    20 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  29. 5 points

    Version 1.0.0

    19 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  30. 4 points

    Version 1.0.0

    11 downloads

    Thanks to Kondorito for SWF file work
  31. 4 points

    Version 1.0.0

    11 downloads

    Thanks to Kondorito for SWF files
  32. 4 points

    Version 1.0.0

    14 downloads

    Thanks to Kondorito for SWF files
  33. 4 points

    Version 1.0.0

    12 downloads

    Thanks to Kondorito for SWF files
  34. 4 points

    Version 1.0.0

    11 downloads

    Thanks to Kondorito for SWF files
  35. 4 points

    Version 1.0.0

    11 downloads

    Thanks to Kondorito for SWF file work
  36. 4 points

    Version 1.0.0

    11 downloads

    Rome Soldier version Thanks to Kondorito for work on the SWF files
  37. 4 points
    Aorin

    HyperSpin 1.5.1 Public Release

    Yeah, people should move on, there are other alternatives. TonesMalone, this is not directly to you, it's just some words I often think of when I read people complaining about some stuff and it's not even directly only for Hyperspin. There's a misconception of the word "old" in general, stating "old" as bad or useless is a general way of thinking. Even technology, which is a field that gets "old" so fast, like, say, computers still relies on old stuff, just because they were great ideas to begin with. Do you have a replacement on par with your old mouse or keyboard? Touch won't do. Decades come and go, and probably they will still be kicking in the next decades to come. I bet people still complains they don't like mice or keyboards, because they just want to complain about something. Satisfaction may be hard to achieve at times. So just move on to what can possibly do it for you. I often read people that aren't even satisfied with the new choices, so the problem is so close it can hardly be seen. It seems that we're addicted to constant updating , yet we still play old games and find they amazing, again because they were great ideas and fun is fun, on 1920 or 2020. A lot of things break when constant updating happens, one of them is my patience. People are too much anxious and anxiety is not a good thing, blame it on constant updates. Walk forward, plate and fork, paper, smile, breath, etc., the world is so old, how much old stuff! They'll always work for me, I love it.
  38. 4 points

    Version 1.0.0

    16 downloads

    Thanks to Kondrito for the SWF file work
  39. 4 points

    Version 1.0.0

    16 downloads

    Thanks to Kondorito for the SWF file work
  40. 4 points

    Version 1.0.0

    18 downloads

    Thanks to Kondorito for SWF file help!
  41. 4 points

    Version 1.0.0

    15 downloads

    Thanks to Kondorito for SWF file work
  42. 4 points

    Version 1.0.0

    16 downloads

    Thanks to Kondorito for SWF file work
  43. 4 points

    Version 1.0.0

    16 downloads

    Thanks to Kondorito for SWF files
  44. 4 points

    Version 1.0.0

    13 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  45. 4 points
    Krakerman

    HyperSpin 1.5.1 Public Release

    Backup's are essential. You should consider getting extra HHD's to backup your setup you'll be happy you did one day!
  46. 4 points
    Thanks for the feedback. We're absolutely going to support widescreen in a future release. [emoji6] Sent from my Pixel 2 XL using Tapatalk
  47. 4 points

    Version 1.0.0

    19 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  48. 4 points

    Version 1.0.0

    19 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  49. 4 points

    Version 1.0.0

    18 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
  50. 4 points

    Version 1.0.0

    19 downloads

    Pinball FX2 Widescreen Version. This is not done using native artwork. Credit to Kondorito for SWF conversion using dark13s script. Huge thanks to these guys for helping with the conversions.
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