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Showing content with the highest reputation since 04/11/2015 in all areas

  1. 257 points

    Version 1.3.3

    179,892 downloads

    NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS New HyperSpin 1.3.3.0 release initial install files. Just unzip somewhere such as C:\HyperSpin , DO NOT OVERWRITE YOUR PREVIOUS INSTALLATION, this is an all new HS. Includes HyperLaunch and all modules, please update databases is fresh install. 1.3.3.0 Changes 01/23/2015 Reverted back to HyperLaunch 2 Bundle
  2. 128 points
    ghutch92

    How to install HyperSpin

    I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend:for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and:click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
  3. 49 points
    BadBoyBill

    HyperSpin 1.4 Beta

    Hi all, We will be private testing a new version of HyperSpin before an official public release. And as a thank you to our Platinum supporters, they get to be the private testers. This version is 1.4. 2.0 is still in the works but not ready so for now I have made some changes and additions to the current version. Added - Smoothing for special artwork png's. Added - Disable main menu item from database i.e (<game name="MAME" enabled="0"/> just add the enabled="0" if you want to disable a game. If there is no enabled attribute or if it is set to one then the item will show. Added - Disable item in sub menu, same as above but for individual games. Added - Launcher path can now be a relative path for portability. Added - New script file in Scripts folder. HScript.ahk. This script file has function in it that HyperSpin will call at certain times. For example inside the script is a function called "themeStart". When a user lands on a wheel this function will be called each time along with the system name and game name. This opens up more opportunities for 3rd party applications to get involved with events in HyperSpin instead of having to create workarounds using other in place systems. Fixed - Some animation types that were not working in HS 1.3. Changed - Launcher path must container full path to your launcher exe now. This affects pretty much everyone. In your settings you path to hyperlaunch must be the full path to the launcher. i.e C:\Hyperspin\HyperLaunch.exe or C:\HyperSpin\RocketLaunch.exe Some users might notice a good speed improvement depending on their system. Private testing will be handled in the Platinum area forums in a new forum called Beta Testing. After testing is completed we will make an official announcement. Timeline depends on bugs found and addition of new features during the testing phase. We will be taking minor feature requests during this time also. Testing will begin tonight.
  4. 46 points

    Version 1.4.16

    42,001 downloads

    NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS HyperSpin version 1.4.16 (2016 Edition) 016 Added video smoothing 015 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 014 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 013 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 012 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 011 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 010 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 009 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 008 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 007 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 006 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 005 Release to private beta 004 Changed - See above Fixed - HyperLaunch error, hopefully. 003 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 002 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  5. 31 points
    fr0stbyt3

    Hyperbase Live: Public Beta

    Welcome to the HyperBase Live Public Beta, soon to evolve into the full-fledged HyperAI! This isn't just a new tool to make our lives easier. HyperAI is soon to be as integral a part of HyperSpin as the frontend itself! Get ready for the next generation of greatest frontend the world has ever known. Here's how you can help us make HyperAI and future iterations of HyperSpin even more awesome: use the software throughout the beta as we continue to provide updates. Don't hold back! We encourage you to put it through the grinder, try to break it, beat the hell out of it, and let us know so we can fix it to make it better for everyone! Community participation is paramount to what makes HyperSpin great and it'll help ensure our new creations continue to meet our high standards. Please report and issues and findings directly in this thread and we'll address it asap. Cheers! . .. .
  6. 27 points
    I know I've been away for a bit, dealing with personal dramas, but I'm back. Not only that, I have been collecting media for HyperSync. Throughout the next couple weeks I am going to be adding it to sync little bits at a time, everyday. It's a tedious process of renaming/resizing etc, so the daily updates won't be huge. I would recommend running a sync once a day though. All in all, I have over 100gigs of artwork/sounds/etc that I plan on adding, as well as adding newly supported systems! It's going to be a great time to be platinum if you can't get enough eye candy!! Sent from my iPhone using Tapatalk
  7. 25 points
    jhabers

    HyperSpin 1.4.16 Released!

    Its coming soon! And I'm not leading you on. HyperSpin is back in FULL development!
  8. 23 points
    jhabers

    HyperSync

    Version 3.5.0.32

    11,483 downloads

    The time has come... And now ladies and gentlemen allow me to be the first to introduce you to HyperSync 3.5 series; you're one and only one stop shop for all the media to make your jaws drop! HyperSync 3.5 is the culmination of sixteen people working side by side, eleven months of work, a total of over 300 thousand lines of code, and a hell of a lot of beauty! You can download the consumer release now, and start using it right away! HyperSync consumer release is the first public release of HyperSync 3.5 to come out to the general public, HyperSync 3.5 will be metamorphed into version 4.0 by next months end with an expected three minor updates until that time. By using HyperSync 3.5 you understand that the application is still considered beta, albeit late beta (meaning it has undergone hundreds of hours beta testing and rewrites.) Getting Started Download the official release Extract the ZIP file anywhere on your PC (do not extract RAW files to root HyperSpin directory, do not extract this release into an existing HyperSync folder, place it in an empty folder.) Double click the application icon to launch HyperSync Once HyperSync is opened click on folders and select your HyperSpin root directory, and your media folder (typically /media) Click on the account information tile under 'home' and enter in your HyperSpin and EmuMovies forum password (click login on both instances) Now get started linking your systems. Linking Systems Click on the 'media configuration' tile located under home In just a few moments the configuration utility will load, to the left you will see a tile view of all of the systems on HyperBase Systems that you have already linked will be colored, otherwise they will be grey Click on a system tile and click 'Yes' when asked if you would like to setup that system After a moment all of the media options will be downloaded, you can preview these items by clicking preview as well Go through and setup all of your system media that you wish to synchronize Make sure SYNC SYSTEM is toggled ON, as well as SYSTEM INTROS if you wish to synchronize system intro videos Make sure that you have selected the system from the drop-down menu you want the system synced to, and click set Repeat all steps above for every system you wish to sync Click OK when finished Running a Sync Click on the sync tab, select a system, select a media type, click sync & enjoy. Words to the Wise HyperSync undergoes a 'sanity check' every time you click sync whereby it checks every database for consistency, errors as well as missing databases. If a database is found to be missing HyperSync will automatically download the appropriate database (if found on HyperList.) If a database is damaged then HyperSync will notify you that the database is damaged and give you the chance to download said database, if you choose no that system will be excluded from the synchronization. By using HyperSync it does not mean throwing caution to the wind, or not reading the instructions clearly. If you misuse HyperSync as with any media synchronization utility there is a chance for data corruption. So, please take your time, be patient and level-headed. Notable Features Automatic updating Automatic error submission Automatic database updating Fully integrated into HyperList, EmuMovies and HyperBase Super fast post syncs (no more waiting for hours.) Version History 6/25/2013 HyperSync 3.5.0.19 Released I went ahead and pulled some major updates to the application today. I had been using Log4Net as the logging system, but after getting frustrated with it's clunky API and way out of date methods and routines I purchased a new logging system (source code and all; which I then modified for use with HyperSync) that I think is better (relative term there) than Log4Net. So without further delay here are some of the changes in this version: New more in depth logging system Added several hundred error traps Cleaned some of the redundant code out of the system Fixed the InternetCheck() routine Modified a good chunk out of the database updating utility 6/25/2013 HyperSync 3.5.0.20 Released This update is a service release and has a few new methods for error handling built in. Below you will find release information specific to this build: Errors are automatically submitted to the developers Users are given a ticket number in their DEBUG.LOG file which they can post here on the forums 6/26/2013 HyperSync 3.5.0.21 Released This is a service pack update, fixed a few issues on the error tracking side of things; rewrote a large portion of the error submission service. This should allow me to help diagnose user related issues 6/26/2013 HyperSync 3.5.0.22 Released This release traps the startup object and creates an DEBUG.LOG file for you to upload when asking for assistance. 6/26/2013 HyperSync 3.5.0.23 Released This release is a service release, it is not mandatory but it is highly suggested however. This update will trap all DownloadFile() methods just in case either HyperBase or EmuMovies.com replies with a null value or a File Not Found response. This should dramatically cut down on the number of stopped synchronizations by the application. 6/27/2013 HyperSync 3.5.0.24 Released This release updates the way that HyperSync communicates with EmuMovies.com in a few minor ways such as follows: No longer pools data sent via the EmuMovies.com API The 'official' EmuMovies.com API was rewritten (locally) to enhance communication and extend usability Will no longer report each failed assignment call as an error; these calls are now cached and tried at a later time Beginning methods to allow users to choose the media type they wish to synchronize Added a cache mode and single instance mode (single instance meaning each file is checked one by one) Implemented a global single instance API variable that will assure there are no 'random' logins to EmuMovies.com Enhanced the media preview window for EmuMovies.com 6/28/2013 HyperSync 3.5.0.26 Released This updates adds one more error checking method whenever a user enables alternate video paths in their folders options. The system now scans for the INI file of the particular system, if it cannot find a suitable INI file then it will not update the videos for that system (so let's make sure we have all of the proper HyperHQ options filled out.) Also, this release contains minor GUI updates to the excluded systems tab on the media configuration utility as well as the folders tab on the main application interface. 7/31/2013 HyperSync 3.5.0.29 Released This updates includes a host of changes to the core application. I have read over the forums and seen where users were experiencing problems with the application and have tried to fix a few things that may have been preventing new users from using the application correctly. Default.zip - This was an oversight on my behalf as somehow the drop down menu for system themes was hidden in the previous release, I modified the download core a little so that it is in compliance for the new Cloud project that we are working on over here. 8/2/2013 HyperSync 3.5.0.30 Released Added a bootstrapper to HyperSync, you will now have to run HyperSync Loader.exe instead of running HyperSync Cloud.exe. This bootstrapper ensures that all of the prerequisites are installed properly and are running effeciently prior to launching the main application. 11/2/2016 HyperSync 3.5.0.31 Released -Added compatibility with new forum software IPB 4 (All previous versions will not work any more) -You no longer have password restrictions, use any password you would like Please Note: If you have not already, consider joining EmuMovies.com to enhance your overall experience with not only HyperSync but HyperSpin as a whole. EmuMovies.com brings a host of media files to HyperSpin that you can not imagine, and with the given fact that HyperSync will support HyperLaunch media types in the near future (via extensible modules) it is more important now than ever to make sure we are getting you the media you want, how you want it. EmuMovies.com is highly affordable and their lifetime service simply cannot be beat; and remember HyperSpin Platinum members save 25% off right at the check out, so visit over there today and sign up; because HyperSync is pulling and relying on media from EmuMovies.com more everyday, and we don't want to leave anybody out of the fun!
  9. 21 points
    DamnedRegistrations

    My Emumovies projects

    UPDATE Great news, you can grab all the new videos through FTP and Hypersync now. So be sure to update. They haven't been pushed to the main downloads section yet but Circo is working on it. Most of these systems can now be considered complete. The few missing from Saturn and N64 will be done when they're playable in emulators, everything else is finished though. Working on NES/Famicom next. Sync the following systems. Nintendo 64 -- 101 vids Nintendo Game Boy -- 107 vids Sega Game Gear -- 63 vids Sega Saturn -- 11 vids Note: using latest Mednafen update, I just now got 2 more Saturn games done. Vids will be uploaded later for finalizing. Only Die Hard Trilogy remains as missing/unplayable.
  10. 20 points
    DamnedRegistrations

    My Emumovies projects

    Wasn't sure where to post this here but since there are no announcements, figured I'd try to keep people up to date so they'd know to head over to Emumovies and grab the new videos. I'll try to keep this topic up to date on releases if I remember to lol So I finally finished going through the N64 video set and redoing all the problematic vids, as in footage that had messed up audio or graphic glitches. These can usually be remedied by using a different emulator or plugin setup. It's all a complete pain but I'm glad to say it's over. I also filled in the gaps and did the missing vids from the latest project db. Only 2 vids will be missing now, for the two unplayable Star Wars games. Circo still has a few videos to finalize but otherwise it's complete. http://emumovies.com/forums/topic/12483-nintendo-64-video-snaps-m/ I'm currently working on the big list of missing Game Boy vids from the latest db update, mostly all Japanese games. Gotten about 80 vids already.
  11. 19 points

    Version 1.3

    461 downloads

    I was adding the Famicom system into my set, only to realize that there were no actual 3d box packs created, EVER (that I have heard of)! Since the rest of my sets have 3D boxes, I could not leave Famicom in 2D! - This set contains over 1.100 boxes! - Horizontal, vertical and square boxes; all matching the original source art - Side color matches the front cover color - System logo color depends on the side color (so we don't have black on black) - Some boxes are not from the official XML but I have created them in case those games are added in the future - The covers have great image quality (thanks to @fire10 for the source material!) Bear in mind that this is version 1.0; I will be reviewing the boxes (as a lot of them could get better coloring, borders cleaning, side colors), and will try to update them. Let me know of any suggestions or comments! Enjoy the pack Kondorito
  12. 19 points
    Avar

    HyperUpdate HyperSpin News

    HyperSpin has a new YouTube channel, amongst other things! Today's HyperUpdate is our inaugural video and I apologize for not being able to mention more of your awesome projects. These are hella time-consuming to make so I'll likely focus on major news and full releases in them but I hope you enjoy them. Cheers! Special thanks in this video goes out to: @fr0stbyt3 @JSinn @Styphelus @Kondorito @Yeuxkes @diskmach @Circo @ulao @RetroHumanoid @MADrigal @dougan78 @Black Hazor @hardcorehubz @xALPHAxOMEGAx @James Doohan.
  13. 18 points
    Hey Everyone, Trying to get the website back up and running ASAP, still plenty of bugs to work out so we will be attacking those as we find them or they are reported. There are still a few major things that are down (Tutorials, HyperSync, FTP) but we expect these to come back online shortly. Everything is new so it is a bit much to list out. But please let us know of any questions or feedback that you have. UPDATE: All systems are back online, some quick notes SITE RESPONSE SPEED - Removed SSL from general site functions but still present in purchases. Server Tweaks CHAT - In order to see someone in private chat you must now be a follower. Chat offline while I work out some more bugs HYPERSYNC - There is a new version that supports the new authentication system on the site, now supports strong passwords NOTE: MUST BE A PLATINUM LICENSE HOLDER OR ABOVE TO UTILIZE SYNC HYPERBASE FTP - Back up and running and the login system has been improved NOTE: MUST BE A PLATINUM LICENSE HOLDER OR ABOVE FOR FTP ACCESS Address: files.hyperspin-fe.com Login: (Forum Name) or (Email Address) you no longer have to use the (forum name)@hyperspin-fe.com though it will still work Password: (Forum Password) now supports strong passwords Port: 221 Tutorials - Back up and running can currently be found under the forums drop down menu Tapatalk - Working again, users should notice no change Known Issues Location on forum post does not have a space
  14. 18 points

    Version 1.4.15

    77,301 downloads

    NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS HyperSpin version 1.4.15 (2015 Edition) 015 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 014 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 013 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 012 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 011 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 010 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 009 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 008 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 007 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 006 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 005 Release to private beta 004 Changed - See above Fixed - HyperLaunch error, hopefully. 003 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 002 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  15. 17 points

    Version 1.0.0

    89 downloads

    Filling in a theme gap for this awesome Japanese variety game!
  16. 17 points

    Version 20161112

    555 downloads

    Credits: JSinn [Project Lead] diskmach [Wheel Creator] FoxStar [Wheel Creator] SeanDyer87 [Wheel Creator] JayC [Wheel Creator] Yeuxkes [Wheel Creator] bclout [Wheel Donation] INXS [Wheel Donation] Agent47 [Title Screenshots] ALPHAOMEGA [Title Screenshots]
  17. 17 points
    jhabers

    HyperSpin 1.4.16 Released!

    HyperSpin 1.4.16 has been Released. This update adds video smoothing. This will be an important update for Platinum users who are using the HyperSpin Cinematic Themes. You can download the themes >>HERE<< >>DOWNLOAD HERE<< 016 Added video smoothing 015 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 014 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 013 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 012 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 011 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 010 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 009 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 008 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 007 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 006 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 005 Release to private beta 004 Changed - See above Fixed - HyperLaunch error, hopefully. 003 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 002 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  18. 16 points
    Avar

    HyperUpdate HyperSpin News

    Enjoy this weeks update video! Special thanks to @fr0stbyt3 @Circo @jhabers @Kondorito @MADrigal @Mykillvee @RetroHumanoid @NEO207 @JSinn @dionymnia @Krakerman @husko @VoidWalker @utfalcon @FernandoCaldas @SupraKarma @wallmachine
  19. 15 points

    Version 20170608

    219 downloads

    192 and 12 alternates, 100% of database 2.0 - [12/13/2016] Set Credits: @Yeuxkes Project Lead and Wheel creator @JSinn: Wheel creator and collector @diskmach: Wheel creator @dougan78: Wheel creator @xALPHAxOMEGAx: Source collector @Styphelus: Source collector @hardcorehubz: Source collector Check out the original thread -> Stop by to say hi, thanks, or even hit that like button.
  20. 15 points
    This cabinet includes lightguns with recoil, 4 slot coin mech, RGB LED buttons, and of course the LCD marquee! I need to start logging my hours on these things but it was probably a few hundred hours to complete. Enjoy! Thanks for everything, bros. Gallery: http://imgur.com/a/5mcSx
  21. 15 points

    Version 20160823

    9,777 downloads

    Finally here is the 100% complete PS1 3D box set. This was a lot of work but at last it is done.
  22. 15 points

    Version 20150515

    12,826 downloads

    Default MAME Game Wheel Pack
  23. 14 points

    Version

    72 downloads

    By popular demand; here you have the Nintendo Famicom 2D box set - This set contains over 1.200 covers! - Horizontal, vertical and square boxes; all matching the original source art - Some boxes are not from the official XML but I have created them in case those games are added in the future - The covers have great image quality (thanks to @fire10 for the source material!) Bear in mind that this is version 1.0; I will be further reviewing the covers (as a lot of them could get better coloring, borders, cleaning), and update them if necessary. Comments, likes and constructive suggestions are always welcome! If you have a game that is not present in the set, let me know Enjoy the pack Kondorito
  24. 14 points

    Version 1.0.0

    117 downloads

    Another MAME gap-filler for this awesome little arcade game! The picture doesn't really do this theme justice....watch out for the flying fruit!
  25. 13 points

    Version 1.0.0

    124 downloads

    I hope there's some Sega Saturn fans out there, because I really put some love into this one. If you are... this is the Sega Saturn setup you want, I promise you. Honestly at this point, just describing what this is, is probably the most exhausting part. If you don't know, you should check out my 'Ultimate Sega Genesis' pack for a better description. For those that *do* know, this is my most thorough one yet. Box backs, 2D box fronts, and 3D box artwork for every single game. I always try to do this if possible. Disc scans for all but 30 games. Full publisher wheels for every single publisher, all taken directly from the Sega Saturn era for authenticity. This pack also contains a custom database, using the *publisher* as the standard, and not the developer. I added 23 new games. Don't worry, they all have artwork and wheels. And, I even included videos for the new games, so you don't have to go hunting down any new media. All the typical genres you're expecting, e.g. Action, Adventure, etc. I'm not going to explain all of the custom wheels this time. If you know how to add 2+2, then it should all be self explanatory. Credit and thanks: Most of the artwork and wheels came from the community. I added some disc scans (located in artwork4), however, we're still missing 30 or so games. I actually resorted to photoshopping ebay images to get a few. That sucks, let me tell you. But...! I made them look decent, anyways. I turned to segaretro.com to fill in blanks, and for the new games I added to the database. It's a great site for researching anything Sega. Many thanks to them for not putting a crappy watermark on their images, like so many other sites of that nature do. All the publisher wheels and custom database wheels were done by me. It was a lot of work. I probably have a solid week in this. My hope is that this inspires someone to do something similar. A brief description of the new games added, and why they were added: 1. Akumajo Dracula X - Gekka no Yasokyoku (Japan) - This is the Japanese version of 'Castlevania - Symphony of the Night, and it has added features (2 new areas, new items, and the ability to play as Maria) that the PS1 version does not. It's worth checking out if you're a fan of the PS1 version. 2. Burning Fest. Limit Over. (Hack) (Japan) (Translated En) - This is a translated version of the hacked version of Asuka 120% Burning Fest Limited. The first of 8 fully playable translated games available on this platform, that were left out of the original database. 3. Daytona USA - CCE Netlink Edition (USA) - The Netlink version of Daytona USA - Championship Circuit Edition. Considered one of the rarest Sega Saturn games. I think of HyperSpin as a sort of 'digital Museum,' and no museum is complete without the rarest game. A database should not be about including only the most fun games, or leaving out duplicates. A database should be *complete*, and it should be up to the user to decide what to include or exclude. 4. Dragon Force II - Kami Sarishi Daichi ni (Japan) (Translated En) - The 2nd of 8 translations available. The description has the alternate title of 'Dragon Force II - The Godforsaken Land (Japan) (Translated En).' 5. Dungeon Master Nexus (Japan) - A Japanese RPG. It's in Japanese so you won't be able to play it unless you have a guide or can read the language. But, it's a Saturn exclusive. As far as I'm concerned, every Saturn Exclusive should be in the database as a matter of principal. This is gaming history here people. If you don't want unplayable games in your HyperSpin, don't add it. 6. Dungeons & Dragons Collection (Japan) (Disc 1 & 2) - Considered to be one of the best imports, contains 'Tower of Doom' and 'Shadow Over Mystara.' It's playable, even with the language barrier. 7. Final Fight Revenge (Japan) - A totally playable Japanese game. In fact, if you have your system settings set to 'English,' the game is totally in English. This game should have been in the original database for sure. 8. Grandia - Digital Museum (Japan) - Another Japanese RPG that you probably won't be able to play due to the language barrier, but again, a Sega Saturn Exclusive. There's no law that says you have to add every single game in the database. But if you're a completionist, and you love this system and it's history, it belongs in the database. 9. Marvel Super Heroes vs. Street Fighter (Japan) - Totally playable, the language barrier is practically a non issue. 10. Policenauts (Japan) (Translated) (Disc 1-3) - The sequel to Hideo Kojima's first game ever, 'Snatcher.' The 3rd of 8 translations. 11. Sega Rally Championship Plus - Netlink Edition (USA) - Supports the 3D control pad and has some bugfixes, and is considered the 'definitive version.' 12. Segata Sanshirou Shinken Yuugi (Japan) - A collection of mini games. Somewhat playable. A Sega Saturn Exclusive, starring the funny Japanese guy from the Sega Saturn commercials that aired in Japan. 13. Shining Force III - Premium Disc (Japan) (Translated En) - The 4th of 8 translations, and a Sega Saturn Exclusive. 14. Shining Force III - Scenario 1 (Japan) (Translated En) - The 5th of 8 translations, and a Sega Saturn Exclusive. The USA version was already in the database (Shining Force III (USA) ). I did not include the title following 'scenario 1' as it would make the display name ridiculously long, and wouldn't display properly on your HyperSpin. 15. Shining Force III - Scenario 2 (Japan) (Translated En) - The 6th of 8 translations, and a Sega Saturn Exclusive. We only got 'Scenario 1' in North America in the form of 'Shining Force III (USA).' 16. Shining Force III - Scenario 3 (Japan) (Translated En) - The 7th of 8 translations, and a Sega Saturn Exclusive. 17. Shinrei Jusatsushi Taromaru (Japan) - A Sega Saturn Exclusive. From Wikipedia: "The game has the distinction of being one of the Sega Saturn's rarest and most difficult games to obtain, mainly due in part to Time Warner Interactive ceasing operations after only 7,500 copies of it were manufactured. eBay auctions for the game can start for as high as $1,000." "Retro Gamer included it on their list of ten essential Saturn imports, described as "a delightfully nutty game that takes elements of Shinobi and Alisa Dragoon and marries them to insanely over-the-top action scenes that involve gigantic frogs and fantastic scaling and rotating effects. " 18. Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (Japan) (Translated En) (Disc 1 & 2) - The 8th of 8 translations. Seems to be a graphic novel type game. 19. Virtual-On - Cyber Troopers - Netlink Edition (USA) - The Netlink Edition game of the same name. A two player online version. I'm not sure if that means anything to a gamer or not, perhaps an emulator can implement the feature somehow. 20. X-Men vs. Street Fighter (Japan) - The definitive version of my personal favorite in the Capcom 'Vs.' series. Puts the PS1 version to shame (which lacked several of the arcade features). This game is totally playable, language barrier is barely an issue (if at all). A few tips on making the translations work. I'm using the Mednafen emulator. It's the best. The Retroarch Mednafen Saturn core isn't as good, it doesn't have 3D Control Pad support working properly, and the Bios settings come up for every single game. That being said, you're still better off getting all your files in bin/cue format (which is what the RetroArch core uses). If you download a game in any other format, try mounting the disc image to a virtual drive (like Daemon tools lite), then open up ImgBurn, and convert the image to bin/cue. If you apply a translation patch, and the patch changes the format, follow the same process to get the game back to a cue and single bin file format. If a game gives you a 'disc read error' in the emulator itself, try this process also. If Imgburn gives you an error while trying to convert anything, you know you have a bad file.
  26. 13 points
    Avar

    Development Teasers

    Our latest development teaser is live:
  27. 13 points
    RetroKenesis

    TurboGrafx 16 3D Boxes

    Working on alot of stuff lately. Wanted to share. I want the TurboGrafx/PCEngine to get the love it deserves. Thanks for your time.
  28. 13 points
    utfalcon

    MSU-1 SNES CD Full Wheel

    I've created a complete wheel for most of the SNES CD MSU-1 games that are currently available. The wheel is based on SimplyAustins SNES Wheel as I like the clean look and background and have also used some of Aorin's Video Snaps from the great game hacks wheel that was released. I've created mock up SNES CD covers and CD images based on some of the box art for the games out there. The RocketLauncher module is setup to launch the games with Retroarch using the BSNES core, its my first wheel release so hopefully everything works ok. You can download the full wheel with rocketlauncher fades and pause backgrounds here: https://1drv.ms/u/s!As2jkrtIr7k7gR26NOzkvIOsouLE Update: I've added Zelda Parallel Worlds, Zelda Goddess of Wisdom and Final Fantasy 6 Balance and Ruin, I've also added the complete database XML file that was missing. Complete wheel is around 1 GB for artwork and videos. To get all the games setup takes about 30 GB. Instructions: 1. Create new wheel and copy over Hyperspin media and XML database. 2. Add a new system to Rocketlauncher called "SNES CD" and Copy over the Rocketlauncher files (Media, Modules & Rocketlauncher UI) into your Rocketlauncher folder. 3. Setup Retroarch (SNES CD) in your global emulator, set your path to match where you have retroarch installed and setup the module to the "RetroArch (SNES CD).ahk" that is included in the download pack. 4. Go to https://www.zeldix.net/f46-msu-1-hacks-database and download most of the game patches and pcm audio files. Most games use Lunar IPS to patch the original super nintendo rom .sfc file to the MSU-1 version. Create a new folder for each game named to match the name of the game in the xml file eg. BS Zelda Map 1 (MSU-1). To Use The BSNES Balanced Retroarch Core: In Rocketlauncher in the global emulator settings for the SNES CD system go to the "Rom Settings" tab. You can keep this setup as is with the bsnes balanced core, it requires the included .bml files. The bml files are like a cue file that tells the emulator what msu file to use and what audio tracks to use. The game must have all the required files in a folder named to match the game in the XML file. To Use The SNES9X Retroarch Core: Under the "Rom Settings" tab in Rocketlauncher change the LibRetro_Core to "snes9x_libretro". Rename the rom file, pcm files and .msu so they all have the same name. For Example to setup BS Zelda the folder must contain the following: BS Zelda Map 1 (MSU-1).sfc BS Zelda Map 1 (MSU-1).msu BS Zelda Map 1 (MSU-1)-1.pcm BS Zelda Map 1 (MSU-1)-2.pcm BS Zelda Map 1 (MSU-1)-3.pcm etc. Now you just launch the .sfc file directly like you would with a normal snes game with rocketlauncher, no need for a bml file. You can check out a preview video here:
  29. 13 points
    MAJOR UPDATE Hi again, sorry I never update this topic. I don't really come here anymore. I'd say this constitutes another big update announcement. Since last posting here, I've redone the entire Sega Master System, Sega Game Gear, Nintendo Game Boy and Nintendo Game Boy Color sets. All now are sharp, clean and smooth 60fps clips. There will be more to come as I've also recently finished Famicom Disk System and I'm working through the huge Game Boy Advance set now. I'm not going to list the amount of vids I did as I don't remember lol So just hop on Hypersync or Emumovies FTP, and grab all the new sets! I've also done all the latest Eng translated roms too for various systems. So check for the following: Sega Master System Sega Game Gear Nintendo Game Boy Nintendo Game Boy Color
  30. 12 points
    Avar

    HyperUpdate HyperSpin News

    Every day as time/content permits, I'm going to try to make a post on the HyperSpin facebook to try to publicly highlight and give credit for some of the great work that goes on in the HyperSpin community. I put some recent examples at the bottom of this post. I'm hoping that fellow HyperSpinners can help me pin down awesome projects by nominating developments here or via PM. Also, if anyone would like their work to be in the spotlight let me know! I don't want to focus on any one specific aspect of HyperSpin either so if people are working their butts off on anything at all, whether it be a database, artwork, a personal cabinet project, a third-party tool, anything at all, let me know If I ever miss updates to your project, please don't feel slighted! I try to keep track of everything cool I see on the forums but my days are hectic and I sometimes lose track For example I saw a really clean looking Epoch update a few weeks ago from someone but haven't been able to find it again Cheers!
  31. 12 points
    Circo

    HyperUpdate HyperSpin News

    Of note, Likes and Tapatalk are back
  32. 12 points
    UPDATE The new Nintendo Famicom Disk System set is up. In case nobody noticed, the old videos had really messed up audio where the sound would skip between speakers after a few seconds. So I not only redid all the old vids, I also did all the games to match the latest db I had made here a while back after testing the entire system library. Not sure if it was ever made official or not but you can find the set up in my Google Drive folder if needed. I'll post the db here too. Nintendo Famicom Disk System - 209 vids Nintendo Famicom Disk System.xml
  33. 12 points
    gigapig

    Giga builds a cocktail table

    After putting it off for many years I've finally had some spare cash and decided to just go for it and build the cocktail table I've always wanted. I've got no plans it's just all in my head and has been scribbled down on cardboard, it's also evolving a little as I go along, more on that later. I'm documenting it on video so you can watch as it develops or falls apart. http://www.youtube.com/playlist?list=PLlyHOs2WxYvLfG8V2c296k9fKDMapc5Ln Since starting the actual chest has been taken apart but it was kind of like this. The lid I tried to cut out with my jig saw and despite it having a laser on it and a guide the damn thing was a mess so I bought some MDF. The amount I bought for £15 is enough for the lid and the two control panels. I'll put a parts list down below but so far most parts have come from arcadeworlduk.com or Ebay or Amazon. Now what colour is it going to be? Well it's still a piece of furniture but currently it's going to be white for end to end and the sides are going to be Donkey Kong Jr orange. Try to get the colour code was kind of easy but finding it in the UK was tricky. I found a code Here but it's a US code from Lowes, so I sent Valspar an email and they were extremely helpful, they came back with a colour called Tigress (X65 R126F) which looks really good so I bought a tester pot. I'm excited about this next bit. I had an idea to place an additional screen in the horizontal control panel above the track ball to show marquee art, Hi scores and a pinball DMD. As the control panel is currently going to be 8 inches deep and the screen is 7 inches, there is no room, so I'm going to incorporate it into the lid on the left side. I looked around for one and found a good one on Amazon which is a 7" capacitive touch screen which you can use with Raspberry Pi. Some of the comments and the sellers blurb said the touch function does not work with a PC but after plugging the thing in I found it does work really well. Sadly it will be under glass so I won't be using that part. Here's the screen. Some updates as of 15/10/2016UK or 10/15/2016US Getting there I made a stupid error of drilling a 28mm hole on a join which looks a bloody mess but won't be seen. Red side, player 2 I wasn't happy with the long horizontal side so it needed some additional work. Currently the trackball and sticks are being siliconed into place. I had a Space Invaders instruction card which matched the small screen exactly in size, so I added it to the opposite side. Also I have painted the underside of this perspex and the controls are drying after being siliconed on. Here's what the chest looked like before. List of parts Arcade World UK AWUK Aluminium Bat Top Handle (Colour: Orange) 1 £4.99 GBP £4.99 GBP AWUK Aluminium Bat Top Handle (Colour: Light Blue) 1 £4.99 GBP £4.99 GBP AWUK Aluminium JLF Shaft Cover And Dust Cover Set (Colour: Aluminium Light Blue) 1 £3.99 GBP £3.99 GBP AWUK Aluminium JLF Shaft Cover And Dust Cover Set (Colour: Aluminium Orange) 1 £3.99 GBP £3.99 GBP Classic Arcade Start Button (Player: Two, Microswitch: D44X Cherry - 4.8mm) 1 £1.63 GBP £1.63 GBP Gold Leaf Concave Arcade Button (Colour: Blue) 6 £1.58 GBP £9.48 GBP Gold Leaf Concave Arcade Button (Colour: White) 4 £1.58 GBP £6.32 GBP I-PAC 2 FS32 Keyboard Encoder 1 £24.99 GBP £24.99 GBP Sanwa LB-30N Bat Top Handle (Colour: White) 1 £3.10 GBP £3.10 GBP UltraStik 360 Ball Top Joystick (Colour: Black, Restrictor: None, Button Harness: No) 1 £36.99 GBP £36.99 GBP UltraStik 360 Ball Top Joystick (Colour: Red, Restrictor: None, Button Harness: No) 1 £36.99 GBP £36.99 GBP Amazon Makibes 7 inch Capacitive Touch Screen LCD© 1024X600 High Resolution HDMI with Bicolor Case for Raspberry Pi/BB BLACK/PC Systems/Raspberry Pi 3 Model B £46.99
  34. 12 points
    UPDATE: Project finished. See post #64 UPDATED: Changed topic title and the entire Wheel can be downloaded from the emumovies FTP at: Upload Here/_RocketLauncher Media Submissions/Metalzoic/Ghouls'n Ghosts Wheel If you get it post and let me know what you think! ______________________________________________________________________________________________________________ Since this is one of the all-time greatest arcade classic games I'm thinking of giving it its own wheel. It would be the only title specific wheel in my setup and pull from different systems. I'm looking to see what GnG games and games like or inspired by GnG are out there to be included. I started talking about it a bit in this thread. http://www.hyperspin-fe.com/topic/14248-ultimate-ghosts-n-goblins/ So Far I have: Ghosts'n Goblins (MAME) Ghouls'n Ghosts (MAME) Ultimate Ghost'n Goblins (ppsspp , but running in my Modern Classics/PC Games wheel) Ghosts'n Demons (Inspired by. Bor/PC) Maldita Castilla (Inspired by. PC) Planning on Adding: -Super Ghouls'n Ghosts (Snes) -Demon's Crest (Snes) for these SNES games should I use a standalone emulator or just use RetroArch (even though it smells bad). I'm guessing retro just because of the shaders. -Maximo: Ghosts to Glory -Maximo: Army of Zin I really want to add these, but have no idea if they can be played on a cab with digital controls and no analog. Do any PS2 emulators work without a control pad? I can't really think of a good reason to add any of the older (NES) or crappier (Gameboy, C64 etc...) games. But if some are different or you think they're good enough I'd consider it. Some others inspired by GnG I've run across: -Battle Princess Madelyn (not finished/PC) http://www.causalbitgames.com/2015/11/its-official-battle-princess-madelyn-is-a-go-happy-birthday-maddi/ -Eternium. GnG tribute where you play as Arthur as an old man (PC) http://www.indieretronews.com/2015/04/eternum-ghosts-n-goblins-inspired.html -Ghosts'n DJ's (Not sure if it's even available/PC) http://www.siliconera.com/2014/10/25/ghosts-n-djs-music-industry-themed-ghosts-n-goblins/ -Ghosts'n Goblins: Gold Knights 1 & 2. Looks like they only released these for iOS so I'm guessing they aren't playable any oter way. Apparantly they aren't very good though. -Ghosts'n Goblins online Apparantly they made this, but it looks like it was cancelled, but possibly released in Korea? Anyone have any info on this? http://www.gamespot.com/articles/ghosts-n-goblins-online-confirmed-for-korea/1100-6283790/ What other games does anyone know about that would qualify or that you think should be included? Any other actual MAME/Arcade games that were rip-offs or clones that should be in?
  35. 12 points

    Version 1.1.0

    197 downloads

    The "UHD Sega Dreamcast 3D Jewel Case Project" is a team effort between myself, @fire10, and @Black Hazor. It is very much a work in progress. Our goal is to provide the community with an Ultra Hi Definition, future-proofed set of Sega Dreamcast box art. Black Hazor has managed to collect high quality scans for over half of the current official database, and has actually volunteered to purchase some of the missing games. He truly jumpstarted this project... because I was on the fence about just putting together something far less extraordinary. Fire10 started this project, and has contributed design ideas, invaluable feedback, and is currently working on 'special' jewel cases that will not work with the basic templates we've already designed. Thanks goes to @goofers for providing the PAL template. Special thanks to @Avar, @Kondorito, for feedback and tips, and especially @JSinn for help polishing the final versions of our templates. A regular HD project is already in the works. It will include everything from this project resized to usable HyperSpin 1.4 sizes. Since this project will not be finished any time soon, that project will be finished first most likely. When this one is complete, that one will become obsolete. I will be uploading material as it becomes available. Expect there to be updates. Version 1.0 of this project includes the following: 1. The original source materials that Black Hazor has collected. If you need 2D scans, the file you want is '___Original Source Material.7z.' Rather than make things confusing, future uploads of source material will be named as such: Missings (version number here). So if the current version of this project is 1.3, the file will be called Missings 1.3.7z. 2. The templates we are currently using. We are currently satisfied with the templates we have, but if they get updated, I will state such in future updates. 3. A set of photoshop .psd files with all of the PAL set from the current database, sized and snapped to guides, ready to be batched using photoshop actions. This file is called ___Batch PAL.7z. I considered putting instructions here on how to run batch actions to files, but decided against it. There are videos on youtube for that sort of thing. Both the layers are smart objects, meaning they can be resized and altered as much as you like, without losing quality. Thanks to JSinn for making me aware of this. The basic idea is, if someone even more finicky than myself wants to clean the scans for white specks and blemishes and whatnot, they can do so, then run a batch, and then the community will have an even better set. The spines had to be resized first prior to making them smart objects. Photoshop actions has no practical way to resize specific layers specific dimensions (which is what I really needed). It will let you enter in pixels instead of percentage (by specifying "1363px" for example), but when you go to run a batch, it will not respect that and use percentage instead. Lame. 4. The UHD PAL set from the database. Currently one game is missing. (you will need to make copies and rename multi disc games) __UHD PAL.7z is the file you want, if you came here for that. Missings List Back scans must include the spines. If you happen to own any of the games in this list, and are able to provide UHD scans (1360x1360 or better) for both the fronts and the backs, please upload the scan to the following thread: This list will be updated as I upload more materials, and with future updates. Europe Flintstones, The - Viva Rock Vegas (Europe) (Proto) USA Atari Anniversary Edition (USA) - back only Soul Calibur (USA) - back only Street Fighter III - 3rd Strike - Fight for the Future (USA) - back only Japan TBD Unlicensed TBD
  36. 12 points
    SupraKarma

    Ultimate SNES

    Version 1.0.2

    502 downloads

    For those who are familiar with my "MAME 0.181 full wheels (minus casino), genre art, databases" project, you should already know what to expect. The idea is, you get everything you need as a one stop solution. Hopefully I'm saving someone else time that they could be spending actually playing the games. Included in this pack is an edited version (for typos, errors, and inconsistencies) of the official database, 132 (genre, publisher, and custom) genre databases, genre wheel art to go with it, every theme I could get my hands on, a default theme, wheel sounds, letters, the official wheel art, and complete 2D, 3D, and cartridge art. When I say 'complete,' I mean even the protos and homebrews. Every game in the official list has a 2D box, 3D box, and cart. Credit and thanks: Themes: Everyone who contributed an SNES theme. Too many people to name. I'm not sure who made the default theme included in this pack but it wasn't me. I simply tweaked it to make the videos display properly. If you know who did it, please PM me so I can give proper thanks. Box Art: (see the following thread) https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/ Azzbarb @ HyperspinKoolbrez67 @ HyperspinMildanti @ HyperspinBajaResident @ HyperspinDonnie1979 @ HyperspinJuniorUnderground @ HyperspinBBB @ HyperspinWallyWonka @ HyperspinCrapahute @ ColecoBoxArt.comShenske @ TheCoverProject.netArseen @ TheCoverProject.netLumberjack42 @ TheCoverProject.netRx_79 @ TheCoverProject.netsegagamer @ TheCoverProject.netEktoPhase @ TheCoverProject.netSheep2001 @ TheCoverProject.net1980coelho @ TheCoverProject.netmel @ TheCoverProject.netPeachWaffles @ TheCoverProject.netRaven1280 @ TheCoverProject.netOther Cover Artists @ TheCoverProject.netmastershoes @ DarkUmbraJabossi @ DarkUmbraToddofWar420 @ gbatempTetsuo Shima @ gbatempsion_zaphod @ gbatempmike1 @ gbatempdrakorex @ gbatempRiCK420 @ gbatemphalen @ gbatempCypher16 @ gbatempSeam @ gbatemphalen @ gbatempWiimpathy @ gbatempPepois @ gbatempModdingBird @ gbatempKeith_Loving @ gbatempBeast @ DarkUmbraTimothy RookerNeoCverA/loopyeddie @ SouthtownOther Cover Artists @ Southtowntravistouchdown @ AtariAgeFelyx @ AtariAgeJeffrey_Bones @ AtariAge 2D box: Basically all I did here was set up a batch routine in photoshop to crop out the fronts and backs, using the art from the above link. It took me all of 5 minutes to make the best quality SNES box art I've seen. Then I used azzbarb's set to fill in some blanks. Fixed Barbie Vacation Adventure box, Super Copa box (looked kinda rough). Box Backs: All the box backs (700 out of the official 807 games) are in Artwork4 folder by default. If you have Rocketlauncher configured properly, you can read the backs of the boxes in the 'Artwork' tab in Pause. Cartridge: I used the Official HyperSpin set and filled in the blanks. Database: The official of course. This database needs some work in my opinion, particularly to double check the 'manufacturer' field. I fixed the following entries: Jim Power - The Lost Dimension in 3D (USA) database entry, manufacturer is Electro Brain (with a space), consistent with other games containing the space Ultima - Runes of Virtue II (USA), manufacturer/publisher is FCI, not Electronic Arts Victor Legend (USA), manufacturer/publisher Seika Corp. (entry did not have the period before, added for consistency) Changed all entries of 'Sun Soft' as a manufacturer to SunSoft, there should be no space, all other databases I've encountered have it as one word. Plus, there were both Sun Soft and SunSoft in the original database. Ninja Warriors, The (USA), changed manufacturer 'Taito corporation' to 'Taito Corporation.' Super Caesars Palace (USA), changed manufacturer from 'Virgion' to 'Virgin.' Added, created, or edited artwork (Box 2D, Box 3D, Cartridge) for the following games: Apocalypse II (Europe) (Proto) Arcus Odyssey (USA) (Proto) Batman - Revenge of the Joker (USA) (Proto) Classic Kong (World) (Unl) Congo - The Movie - The Secret of Zinj (USA) (Proto) Dragon Ball Z - Hyper Dimension (France) Dragon Ball Z - La Legende Saien (France) Dragon Ball Z - Super Butouden (France) Dragon Ball Z - Ultime Menace (France) MazezaM Challenge (World) (Unl) Miracle Piano Teaching System, The (USA) Mr. Bloopy - Saves the World (USA) (Proto) Network Q Rally (USA) (Proto) Nightmare Busters (Europe) (Proto) RHI Roller Hockey '95 (USA) (Proto) Skipp and Friends (World) (Unl) SpellCraft (USA) (Proto) Super Probotector - Alien Rebels (Europe) Super Shadow of the Beast (USA) (Proto) Tinhead (Europe) (Proto) Uwol - Quest For Money (World) (Unl) Wheels: The official set. I edited 'Mr. Bloopy Saves the World (USA).' It is spelled 'Bloopy,' as per the title screen, original logo had 'Bloppy.' A brief description of some of the custom genre database wheels. All Games: Takes you back to the main wheel. Serves no purpose, other than a starting point. Publishers (Activision, Acclaim, Konami, etc): I've included genre databases (and wheel art to go with them) for 72 different publishers. I didn't get them all, but I got most of the well known ones. I also tried to use a logo that was consistent for the SNES era, but there's a few I couldn't find quality scans for (Gametek and Bulletproof Software comes to mind), so I had to use what I could find. If you'd like to contribute SNES era logos to this project, or higher quality logos than what I've included, please feel free to share them. I have very amateurish photoshop skills. I attempted to do a few redraws (Koei, Sofel, FCI, Hot-B, THQ Toy Headquarters, and Ubisoft. They're acceptable but they could be better. European Games: All games from the official database with (Europe) and (France) in them. Prototypes: All games from the official database with (Proto) in them. Homebrew: All homebrew games that I am aware of from the official database. 2 Player Games: A list of most (if not all) 2 player games. Credit goes to MPQC, see this thread for more details: https://forums.emulator-zone.com/showthread.php?t=15458 Multiplayer: A list of most (if not all) games that use the multitap. I found a google group dedicated to this list. Credit goes to them. Not linked, because I'm not sure if they'd like to be associated with this or not. Super Scope: All Super Scope games. Super: Ever needed to find a game that begins with 'Super' in your alphabetical list, and been frustrated at the hundred thousand regular 'S' games you had to scroll through, then the additional hundred thousand 'Super Something' games you have to scroll through to get to the one you actually wanted? Well, you're not the only one. This was my solution. Themes: All games that have themes. Hacks: A list of unofficial hacks. I can't tell you how to find the file called "SNES Hacks and Translations Pack" that contains every single one of these games. I guess you're on your own. Action, Adventure, Sports, etc.: Your typical genres. Brief instructions: This should be self explanatory, if you've even found this. But a quick rundown. Copy all 139 database files included in this pack to wherever your SNES database is located. You need all of them in order to make the 'genres' function properly. The genre.xml file is already set up and ready to go. Just drag and drop. In my setup, the folder is Databases/Super Nintendo Entertainment System. Copy the 'images,' 'sound,' and 'themes' folders to wherever you have these located. On my setup, it is Media/Super Nintendo Entertainment System. If you want to test the new stuff out without losing the old, just change the folder names of the old by putting a '1' in front of them (e.g. 'Images' becomes 1Images). If you're using 'details' view sorted by name, the folders you just disabled will auto-sort to the beginning of the list. If you don't like the new stuff, just delete it, and rename the old stuff back by removing the '1.' I think that about covers it. If you find any errors, please post them here. This *could* be an ongoing project. The whole idea behind this is to have the 'ultimate SNES' solution. If you have ideas on how to make it even better, and would like to contribute, be sure to share them. I have more of these up my sleeve. Particularly, my NES wheel, which puts this project to shame. But it's also a lot of work organize, put together, and upload. So, we'll see.
  37. 12 points

    Version 1.0.1

    208 downloads

    !!!PLEASE NOTE: THESE HAVE BEEN SWF SMOOTHED THEN RENAMED TO .PNG, SO THE FILES CANNOT BE OPENED TO VIEW THE IMAGES OUTSIDE OF HYPERSPIN. THIS IS NORMAL AND THEY WORK WITHIN THE FRONTEND JUST FINE!!! This is all of the /Media/Frontend/Image files resised, and HD smoothed for 16:9 displays. Screenshot above was taken in 4k and shows marked aesthetic improvement for widescreen over standard artwork. To install, simply extract the download into your :/HyperSpin/Media/Frontend/Images folder and overwrite or backup the original files. Cheers!
  38. 12 points
    DamnedRegistrations

    My Emumovies projects

    UPDATE Vectrex galore! Circo is getting around to finalizing my vids. keep an eye out on the updates over there. I'm not sure how many he plans on getting to but right now you can finally grab the entire new Vectrex video set I did, so fire up Hypersync or grab them off Emumovies FTP. If you want the matching system setup, you'll have to grab my zip file from the database update topic HERE Make sure to read the included Read Me file so you put the files in the correct places. Afterwards you'll just have to set your controls and such in ParaJVE because the needed config file will overwrite your emulator settings. Yeah I hate how it's like that too but ParaJVE stores its own rom database from within which is needed for RocketLauncher. GCE Vectrex -- 66 vids Note: there are 3 games added to the db that are not playable yet, so they won't have vids. They are the 3D games which required special goggles to play.
  39. 12 points
    gigapig

    Avar promoted to moderator

    I would like you all to give a very warm welcome to our friend Avar who has been promoted to moderator. He is a great asset to the forum, helping out in all areas with that cheeky grin, so well done Sir. We look forward to working with you to make the site even better.
  40. 12 points
    Why answer with a jerk response? GO LOOK HERE YA STUPID DUMBY... is pretty much what you are saying. Let's just say, Go the General Settings in RocketLauncherUI. Go to RocketLauncher tab (if not there already, the tabs are RocketLauncher, Controls, and Third Party) Click on the down arrow in the DEFAULT PLUGIN (Base Settings) from RocketLauncher to HyperSpin. Then under Paths, change DEFAULT FRONTEND PATH to your HyperSpin.exe (eg. d:\arcade\hyperspin\hyperspin.exe) location rather than the RocketLauncher.exe. Problem solved... ENJOY!
  41. 11 points
    SupraKarma

    HyperUpdate HyperSpin News

    Spotlight on @Avar for being one of the hardest working people in the community, and giving recognition to all of the contributors - not to mention actually getting involved yourself. It's not 'nothing,' what you do, so in case you don't get to hear it enough, 'thank you.'
  42. 11 points
    Avar

    Forum Evolution

    I made a few changes to the forums recently you probably noticed. First, some light reorganization: HyperNews was renamed to "Believe the Hype!" and within it Announcements was renamed to "HyperNews" HyperMedia was brought to the top of the page just under Believe the Hype! to increase artist exposure and project awareness HyperMedia was renamed "HyperStudio" "HyperSpin Cabinets and Projects" was moved to HyperStudio and renamed to "Cabinets and Project" The "HyperSpin" sub-forum was renamed to "HyperSupport" HyperPin -> HyperPin was renamed HyperPin -> Content and Support HyperScore Challenge was moved to HyperNews to increase awareness and exposure HyperScore Challenge was renamed to "HyperScore Tournament Central" The following ranks were changed to reflect their use as titles and to apply the same singular standard to all rank names: Administrators -> Administrator Media Approvers -> Content Authority Media Creators -> Content Creator Members -> Member The following rank was created and assigned with the same privileges and access level as Content Creator: Tournament Coordinator: Lucky1 The following badges were added to the system: Content Creator: Tournament Coordinator: Please let me know if any of the changes ruffle your feathers or if you don't care for the new Content Creator badge! Cheers!
  43. 11 points
    Avar

    Sega Dreamcast Discs

    Version 1.0.0

    112 downloads

    This should be a full set of authentic Sega Dreamcast discs, or at least as close to that as is presently available.
  44. 11 points
    Hi guys, I recently finished my cab, it's called ARCADE ACTION! SPECS: - Hp i5 which I scored for free! - 2 terabyte HD - Sanwa JLF sticks - Happ buttons - Ipac2 - Aimtrack light gun - HyperSpin frontend (of coarse) Hope you guys enjoy the build shots, happy to answer any questions.. Future plans are to upgrade the marquee to something a little flashier, wire the lights up on the credit buttons and possibly add a second Aimtrack. It was a super fun build and I'm having a blast playing it, hope you guys enjoyed the photos.
  45. 11 points
    We have some pretty major changes coming up for the EmuMovies website. In a month or two (hopefully) I will be moving the site to a new platform. In order to make the transition a lot of stuff has to be overhauled. Even then it's going to get worse before it gets better but in the end EmuMovies will be a much better site. A few things that you might notice, first off I have been disabling many of the site plugins as they will not be making the transition. But probably the biggest thing that you might notice is that the downloads section is going to be a bit of a mess while I prepare the site. I'm basically overhauling the whole thing, I am starting with Video Snaps and Game Manuals. Before these were available as individual files, going forward they will all be rar packs. I think most of our basic users will be really happy for this news. So I apologize for the mess, but trust me, it will be worth it. #
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