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Showing content with the highest reputation since 06/24/2017 in all areas

  1. 22 points
    HyperSpin 1.5.1 Public Release DOWNLOAD HERE UPGRADE ONLY DOWNLOAD With this new release, we're fixing a bug that was reported on the forums. While we were at it, we added a new feature: Animated Wheels. SWF wheels are animated wheels using the SWF format which can be created using Adobe Flash or Adobe Animate. The output SWF file can be placed in the wheel image directory just like other PNG images. Wherever there exists a PNG wheel image and a SWF wheel image with the same name, the SWF will take priority when showing on the wheel. SWF wheel items will load and be initially paused on the first frame while spinning the wheel. When you land on a menu item there will be a brief delay, then the SWF will begin playback. Further instructions and the demo swf are attached below. Demo 1942 SWF Wheel: HyperSpin 1.5.1 from EmuMovies on Vimeo. INSTRUCTIONS: If you already have an install of HyperSpin, all you need is the .exe files for HyperSpin, HyperTheme, and HyperHQ. Otherwise, unpack to the desired location as usual. Changelog: Animated Wheels Windows 10 (1803) Support From the whole team, I want to give a huge thank you to everyone that reported the recent Windows 1803 issue and worked with us to debug the problem. SWF_Wheel_Support_Instructions_for_HS_1.5.1.pdf 1942.swf
  2. 19 points

    Version 4.5.1


    This is a Vecor special media pack to replace HyperSpin original "Specials" & "Menu" medias, with improved quality. It's made to exactly replicate the original style, but with a much improved quality (vector and aspect ratio) Updated content is: Footer animations (Next/Prev Game, Press Start, Free Play), for Main menu as well as for all Game Systems (Next, Previous, Forward, Backward) Those are the .swf files under images/special folders of Main menu & Systems Exit and Favorites menu (Background, Texts and arrows) Those are the .png files under frontend/images/special Benefits are: No jagged graphics Smoother animations Native Compatibility with all resolutions (4K included) Correct Aspect Ratio in 16/9 and 4/3 Smaller files How to Install: Please copy Media folder corresponding to your screen aspect ratio (4/3 or 16/9) to your Media folder (for Main Menu and Frontend), and copy files under (FOR_SYSTEMS) to each Game System folder, You can execute the batch script under FOR_SYSTEMS to automatically copy game systems specials to all systems (to be done once archive copied to your HyperSpin folder) You also have to redo the copy every time you create a new system with HyperHQ, as HyperHQ create default arts which are not Vector Note: .png files under /Frontend/ are .swf files renamed to .png, they cannot be open under an Image viewer Thank you Bubs FOOTER: Before (Bitmap): After (Vector): 16/9 Before (Bitmap, stretched): 16/9 After (Vector, not stretched): HiDPi Detail: MENU (Exit & Favorites): Before (Bitmap): After (Vector): 16/9 Before (Bitmap is stretched): 16/9 After (Vector is not stretched):
  3. 18 points

    Version 1.0.0


    Filling in a theme gap for this awesome Japanese variety game!
  4. 15 points

    Version 1.0


    Hello fellow retro lovers here is Sega Naomi Fade screen art and bezel both are (1920x1080) (16:9) - 1 default bezel and fade (make sure aspect ratio is set to stretch for all games, and set aspect ratio to default for shmups games) - 55 Fades for 55 Games (some with 10 fades) for each game Put both folders into RocketLauncher's Media folder (RocketLauncher>Media) The bezel is from (Noshgar) thank you for this great Bezel. Enjoy the timeless Arcade Games.
  5. 13 points

    Version 1.0


    517 wheels and 52 alternates, coinciding with database 1.1 of 11 Oct. 2017 Credits: @diskmach - Project Lead, Wheel Creator, Source Art Collector @32assassin - Wheel Creator @Black Hazor - Wheel Creator @agent47 - Database Link to thread Link to database
  6. 13 points



    I've collected videos from youtube to have this system ready to use when it's finally playable, which shouldn't take long. This pack contain videos (on EM FTP), 3D boxes I gathered here and there, logos, pointer and letters (same as DS) Note that I included my cropped database, which contains 62 titles with logos, videos and boxes , the full database included contains over 500 titles which don't have media for, except for logos included in the "Extra Logos".zip, this pack consists of 62 titles I wanted in my final database and I'm not thinking of adding or completing media for the remaining titles, except if a new title in the future draws my attention. You can download the videos in /Upload Here/_Video Snap Submissions/_Not Approved/Aorin/Nintendo 3 Notes About the video snaps: Videos are in SD quality at best Only top screen (it makes themes look much better IMO) It's hard to find no commentary videos and without watermarks for this system They are a total of 78 videos, which only 62 made it to my list, the extra videos are still in the above mentioned folder for you to use Extract to Media\Nintendo 3DS\Images the following: Wheel Artwork3 Other Letters Extract the database to Hyperspin\Database\Nintendo 3DS Place Nintendo 3DS.ini under Settings, which is in Hyperpin's root folder There are 6 themes, 3 are main themes and the other 3 are default themes, each of main\default has 3 options which will show different buttons, for example, in the screen-shots, you see PS buttons, there are Xbox and Arcade buttons as well. Once you choose what default theme you want, for instance, the default theme with Xbox buttons, name it "default" and place it under media\Nintendo 3DS\themes Once you choose what main theme you want to use, name it Nintendo 3DS and place it in Media\Main Menu\here A quick video showing this theme Enjoy
  7. 13 points

    Development Teasers

    Our latest development teaser is live:
  8. 13 points
    MAJOR UPDATE Hi again, sorry I never update this topic. I don't really come here anymore. I'd say this constitutes another big update announcement. Since last posting here, I've redone the entire Sega Master System, Sega Game Gear, Nintendo Game Boy and Nintendo Game Boy Color sets. All now are sharp, clean and smooth 60fps clips. There will be more to come as I've also recently finished Famicom Disk System and I'm working through the huge Game Boy Advance set now. I'm not going to list the amount of vids I did as I don't remember lol So just hop on Hypersync or Emumovies FTP, and grab all the new sets! I've also done all the latest Eng translated roms too for various systems. So check for the following: Sega Master System Sega Game Gear Nintendo Game Boy Nintendo Game Boy Color
  9. 12 points

    [WIP] Download Section Clean Up

    Hi All, After my unexpected upgrade to Section Admin I just wanted to let everyone know I will be focusing my efforts more on the download section. Notice It will be a long standing project due to the nature of the beast. I am a little stretched for spare time so please dont expect anything to drastic!! I am also less accomplished than most of this community when it comes to artwork quality. The Plan 1. Migrate solid community approved artwork over to the Official section 2. Create new categories where needed 3. Request users return to posting their content in announcment threads before uploading to the download section. 4. Find some active Media Approvers How Can You Help Please post here content, from the Upload Here section, you feel is of high enough quality to be classed "official" To be continued.....
  10. 12 points

    Version 0.0.198beta1


    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
  11. 12 points

    Version 1.0.0


    Theme by THK. Animated by rondar.
  12. 12 points

    HyperUpdate HyperSpin News

    Of note, Likes and Tapatalk are back
  13. 12 points

    Version 1.0.0


    Based on the arcade marquee and sideart. Hydra - hydra (MAME) (4:3) Video Snap available at EmuMovies
  14. 12 points

    Version 1.1.0


    A Startup Intro video for Hyperspin done in Cinematic style. Not your typical startup video. 1080p60fps Instructions - Rename the video to "Intro.mp4" and place it inside the folder path "Hyperspin/Media/Frontend/Video/" Either backup your old Intro video,or overwrite it with this one if you no longer need it.
  15. 12 points
    UPDATE The new Nintendo Famicom Disk System set is up. In case nobody noticed, the old videos had really messed up audio where the sound would skip between speakers after a few seconds. So I not only redid all the old vids, I also did all the games to match the latest db I had made here a while back after testing the entire system library. Not sure if it was ever made official or not but you can find the set up in my Google Drive folder if needed. I'll post the db here too. Nintendo Famicom Disk System - 209 vids Nintendo Famicom Disk System.xml
  16. 11 points

    HyperUpdate HyperSpin News

    Spotlight on @Avar for being one of the hardest working people in the community, and giving recognition to all of the contributors - not to mention actually getting involved yourself. It's not 'nothing,' what you do, so in case you don't get to hear it enough, 'thank you.'
  17. 10 points



    HyperSpin 1.5.1 (Upgrade Files Only) NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  18. 10 points

    HyperUpdate HyperSpin News

    Since I missed yesterday I had a lot of content to share and decided to put the spotlight on some of most prolific creators! Sorry to anyone I missed in this roundup. I will get you for a spotlight run eventually First, a big thanks to @Dubbloseven @rodrigodn @rondar @Bain408 @hoscarconh and @md_max for sharing over the last few days. Also a big shoutout to @ghostlost: @Krakerman: @VoidWalker: @SupraKarma, @Black Hazor: @NEO207: @Mykillvee: @JSinn, @dionymnia: @husko: And @Bungles!
  19. 10 points

    HyperUpdate HyperSpin News

    This was a huge day for uploads! Special thanks to @Circo @JSinn @xALPHAxOMEGAx @Black Hazor @Mykillvee @Dubbloseven @gamesmame @Kondorito @griffin518 @[email protected] @kylecp1979 @fire10 @THK @thatpurplestuff @annunaki12 @srfran @ZUUL74 @ghostlost @SupraKarma @Krakerman @diskmach @husko @VoidWalker and everyone who helped them along the way!
  20. 10 points

    HyperUpdate HyperSpin News

    Today's kudos go out to @manson976 @Suhrvivor @srfran @NEO207 @ghostlost @williecoiote @RetroHumanoid @maxcade @Mykillvee @Kondorito @dougan78 @diskmach @spyloops @JSinn @dionymnia @SupraKarma @diskmach @Black Hazor @Krakerman @zorg2000k @EvilDindon @husko @VoidWalker. Sorry if I missed anyone, it's been a crazy week PS There're a few projects I know I didn't mention today but they'll be on the next one!