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About BoOgieman

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    Full Member
  • Birthday 10/14/1972

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    The Netherlands


  • Location
    Alphen aan den Rijn, The Netherlands
  1. Tutorials on setting up Amiga in Hyperspin ?

    Guys... Perhaps you already heard about it, but I just found out that WHDLoad is now free for use since version 18.2. Registration Starting with WHDLoad release 18.2 a registration is neither required nor possible. Please update to the latest available WHDLoad version." Source: http://www.whdload.de/reg.html
  2. BoOgieman

  3. HyperSpeech 1.0.1.zip

    Version 1.0.1


    Hi Guys, I just uploaded version 1.0.1 of HyperSpeech: HyperSpeech 1.0.1.zip Cheers! Boogieman
  4. Laser Games

    Looking forward to it mate :-)
  5. HyperSpeech 1.0.0 beta 1 available in the 3rd party app download section

  6. HyperSpeech

    Version 1.0.1


    Hey Guys, Here is HyperSpeech 1.0.0 beta 1, compatible with HyperSpin 1.4. This version does not work with older HyperSpin versions. Regards, Boogieman
  7. Yes It seems that the HyperSync Cloud.exe.config was the culprit with me. Thanks a Giga!
  8. I have the latest version of HyperSync, but it doesn't seem to work though... @ninja2bceen: Hey mate, I haven't got an awful lot of time yet to look into that. I hoped someone else would have taken that task on him, that's why I gave you guys my source code of Hyperspeech. First I have to update everything before I can figure out the odds... This will not be very soon as I need to replace my PC which has seen his best days a long time ago. But for now I would like to get Hypersycn working to start updating again. Cheers, Boogieman
  9. Same here guys, any suggestions? My username is Boogieman_nl Could it be the underscore? It worked in the old days though....
  10. Version 0.9


    It's a Text-to-speech addon for HyperSpin that is will speak the system names, system biographs, game descriptions and MAME game bio's, but it also adds speech for the events that HyperSpin send to LEDBlinky, like HS start/end, loading main menu wheel, loading system wheel, starting/ending games, start/end attraction mode and more. The speech strings for the above events, but also the system bio's can be customized to your own likings and that's where people ou can put their own creativity into. It is possible to enter a variety of text strings for each of the above mentioned LEDBlinky events. These are then spoken random fashion to prevent boredom. For speech optimization (pronouncement) and cleansing of the rubbish that exist in the descriptions, HyperSpeech does Regular Expression (RegEx) string replacements on each speech string. There are however still situations where text is not being spoken right, the challenge then is to define the right regular expression strings to fix this globally or otherwise for each occurance. I will update and finetune the HyperSpeech.dat file on a regular basis. HyperSpeech uses the SAPI 5.x TTS interface and for the best HyperSpeech experience, I recommend the use of Loquendo or NeoSpeech voices. (I've added support for Windows XP as well as it turned out that HyperSpeech is working on the SAPI 5.1 engine as well) There is however, a significant difference in how certain voices and speech engines are interpreting and speaking the text you send. For now I've decided to stick to the US Loquendo TTS voices and optimize speech for these voices with the RegEx'es in the HyperSpeech.dat file. NOTE: If you really want to add a little twist to HyperSpeech, route the Speech output through a voice morpher, and add effects to it to create a unique sounding voice. Here's a video of HyperSpeech in effect in the HyperSpin main wheel: Latest version: HyperSpeech 0.9 (Added Windows XP support) Previous versions: HyperSpeech 0.8 (No more writing to a temp and now supports any video extension HyperSpeech 0.7 (Supports Hyperspin 1.3: now scans for .mp4 system movies instead .flv's) HyperSpeech 0.6 (For Hyperspin 1.2, fixed an issue with output to LEDBlinky) Update: I've now uploaded the AHK source files to the FTP for those who want to tweak, add features to it or just use some of my code for use in their own projects.
  11. Not sure CRT TV or LCD TV, please help !

    Hey mate, Can we see some pics or a little video showing that SLG3000 generator with the 5:4 TFT?
  12. Boogieman's 2 player bartop arcade

    Depends on what plans you need buddy.. I spend countless hours on the 3d design in sketchup, but in order for a CNC machine to cut it I need to redo it in another CAD program. For manual building you need other plans, I need to sort stuff out first, it has been ages since I have worked on the project and don't really recall what I have.
  13. Looking very nice bro! Thanks for sharing that with us. I plan on building a stand for my bartop as well, except that won't be that seamless as yours. How's the panel working out with two players at once?
  14. Boogieman's 2 player bartop arcade

    Thanks, me too will update if anything new occurs...