Hi nate67000 i've activated the nonag feature on your Arcade 0.193 build & for some reason it crashes when trying to load Pang up but theres probably more games that do the same. If you have compiled with the new tools that could be the problem as on Arcade's site it says this
BTW. New compiler has been used or old?
I'm still using 5.3.0, because GCC7 has "issues".
It could be anything but i'm pretty sure if you ask Robert on there he will give you the code on how to add nonag.
I do hope you solve the problem as with Hyperspin nonag is a great feature. THANKS
I will need to look in to it further
for now mame v0.193 does work
Arcade64 is out of commission
ok i was able to fix the issue apparently when i compiled it
i compiled it wrong not sure what i did wrong but i think i may have left out some files needed to compile it, i tested it and all is well
I have up loaded a new file and should be good to go