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sochiin

Platinum Member
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    23
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    France

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About sochiin

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    Full Member
  • Birthday 05/11/1983

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  • Location
    La Rochelle

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  • Location
    France

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  1. sochiin

  2. Probleme de résolution et bezel

    personne?
  3. Probleme de résolution et bezel

    Salut a tous et a toutes. J' arrive sur la fin de config de ma borne. mais me voila confronté a un un dilem plus que genent;) j' ai des problèmes de résolution sur pas mal de systems qui ne collent pas pile poil avec le bezel. exemple sur super nes voici ce que la majeur partie des jeux donnent ( et avec du bol c' est ce que je recherche. j' utilise retroarch avec un shader scaneline,ma résolution est de 1920/1080 les dex enormes andes noires en haut et en bas sont dues au site ou j ai mis ces images. sur mon ecran ca donne pile a la limite du bezel en haut et en bas. donc comme vous le voyez tous est correct. Voici maintenant ce qu'il se passe la majeur partie du temps alien vs predator l' ecran titre nickel (ce screen c' est le moment ou ca flash et que le titre apparaît. on voit bien que la résolution est nickelle Mais en jeu ca donne ca: donc la j' imagine que c' est une resolution normale du jeu et que ca donnais ca avant. mais voici l' un des exemple les plus flagrans si on regarde en bas de l' image y a une petite bande noire maintenant en jeu la résolution change complètement...sachant que les bandes noires autour de l image font partie du jeu juste que l image n' est pas étiré coorrectement. je n' ai pas fait de screen mais essayez stree fighter 2 super street fighter 2 et street fighter alpha 2 c' est encor pire. Alors au début je changeais toutes les résolution une a une via Rocket Launcher. mais ce que l on gagne a un endroit on le perd a l autre. l' image du jeu est nickel mais l' écran titre est trop étiré et des éléments disparaissent. je m' en suis surtout rendu compte sur la sega cd. Donc ma question est. dois je laisser la résolution tel quel car les jeux sortaient comme ca ( ca m' étonne je n' en ai pas le souvenir.) ou y a t il une solution pour "réparer" ce soucis de resolution? j' ai essayer les options bezel rocket launcher. mais aussi les option retroarch sur retroarch suis perdu.... j' ai besoin d' un coup de mains svp merci d'avance
  4. Hyperspin,Xbox 360,PS3

    Hi I have a XBOX 360 and i would know if its possible to launch x360 games with hyperspin(RL) if yes how to connect the 360 and same thing for ps3;)
  5. Pack complet Sega Dreamcast FR + Exclus US/JP

    comme j' aime merci l' ami;)
  6. Pack complet Sega Dreamcast FR + Exclus US/JP

    a 99% mais bon les chances sont minces;) merci en tt cas:)tu te la joue pixel perfect sur dreamcast ou normal? par ce que j essaye de pixel perfect avec sweet fx mais c chaud... apres je sais pas si je suis sur le bon topic;)
  7. Pack complet Sega Dreamcast FR + Exclus US/JP

    Metheor est un admin de hfs "le gourou" qui vire tous le monde en disant que ce n est pas lui mais les autres du staff avec nuts et michaelo. bref le mec vire justice et viens demander des arts sur ce fofo...je trouve ça plus que déplacé.... au passage shinobi si tu veux partager ton xml dreamcast toutes régions je suis preneur;)
  8. Pack complet Sega Dreamcast FR + Exclus US/JP

    sebcorbra alias metheor la blague!
  9. ePSXe Multidisc

    Salut; Je viens de passer sur le rocket Launcher. Et a contrario de son prédécesseur il semble que epsxe ne prenne plus en compte les jeux avec les label (disc x). j' obtien cette erreur: ScriptError - There was an error waiting for the window "Ouvrir PSX ISO ahk_class #32770". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. Voici les logs: [offtopic] 02:55:12:788 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com) 02:55:13:910 | RL | INFO | +1123 | Main - System Specs: RocketLauncher Dir: D:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Édition Intégrale SKU: Ultimate Total Memory: 4087.05 MB Free Memory: 2131.11 MB Used Memory: 1955.941 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTS 250 GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.4052 Sound 1 Device: Périphérique High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Status: Enabled OS Language: French_Standard OS Admin Status: No Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1032 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 02:55:13:910 | RL | INFO | +0 | CheckFile - Checking if D:\RocketLauncher\RocketLauncher.exe exists 02:55:13:911 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 02:55:13:911 | RL | INFO | +0 | Main - RocketLauncher received "Sony PlayStation" and "Valkyrie Profile (USA) (Disc 1)" 02:55:13:934 | RL | INFO | +16 | Main - Found a "Games Options.ini" file, loading it into memory. 02:55:13:934 | RL | INFO | +0 | Main - Valkyrie Profile (USA) (Disc 1) is using the default emulator: ePSXe 02:55:13:934 | RL | INFO | +0 | Main - Checking for a [ePSXe] section in D:\RocketLauncher\Settings\Sony PlayStation\Emulators.ini 02:55:13:934 | RL | INFO | +0 | Main - Checking for a [ePSXe] section in D:\RocketLauncher\Settings\Global Emulators.ini 02:55:13:934 | RL | INFO | +0 | Main - Found [ePSXe] in D:\RocketLauncher\Settings\Global Emulators.ini 02:55:13:934 | RL | INFO | +0 | CheckFile - Checking if D:\RocketLauncher\Modules\ePSXe\ePSXe.ahk exists 02:55:13:985 | RL | INFO | +46 | Main - CRC Check - CRC matches, this is an official unedited module. 02:55:13:985 | RL | INFO | +0 | Main - Valkyrie Profile (USA) (Disc 1) will use module: D:\RocketLauncher\Modules\ePSXe\ePSXe.ahk 02:55:13:001 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 02:55:14:003 | RL | INFO | +16 | CheckFile - Checking if D:\Hyperspin\Emulators\ePSXe - 1.9.0\ePSXe.exe exists 02:55:14:011 | RL | INFO | +0 | Main - INI Keys read 02:55:14:012 | RL | INFO | +0 | CheckFile - Checking if D:\RocketLauncher\Module Extensions\7z.exe exists 02:55:14:026 | RL | INFO | +15 | CheckFile - Checking if D:\RocketLauncher\Module Extensions\7z.dll exists 02:55:14:092 | RL | INFO | +63 | Main - "Valkyrie Profile (USA) (Disc 1)" qualifies for MultiGame. 02:55:14:092 | RL | INFO | +0 | CheckPaths - Started 02:55:14:093 | RL | INFO | +0 | CheckPaths - Found rom by matching name in subfolder: E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 1)\Valkyrie Profile (USA) (Disc 1).cue 02:55:14:093 | RL | INFO | +0 | CheckPaths - Ended 02:55:14:093 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = D:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.3 rlAuthor = djvj rlURL = www.rlauncher.com langFile = D:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = D:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\Hyperspin\Emulators\ePSXe - 1.9.0\ePSXe.exe emuPath = D:\Hyperspin\Emulators\ePSXe - 1.9.0 emuName = ePSXe emuExt = exe romPath = E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 1) romPathFromIni = E:\Sony PlayStation romExtension = .cue romExtensionOrig = .cue romExtensions = 7z|zip|cue|bin|PBP|rar|mds|img executable = ePSXe.exe systemDbName = Sony PlayStation systemName = Sony PlayStation dbPath = dbName = Valkyrie Profile (USA) (Disc 1) dbExt = romName = Valkyrie Profile (USA) (Disc 1) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = D:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = D:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = French_Standard sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = D:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = D:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = true hideEmu = false hideFE = true fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = LegacyFadeInTransition fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\RocketLauncher\Media\Fade RLDataPath = D:\RocketLauncher\Data RLMediaPath = D:\RocketLauncher\Media RLErrSoundPath = D:\RocketLauncher\Media\Sounds\Error modulesPath = D:\RocketLauncher\Modules moduleFullName = D:\RocketLauncher\Modules\ePSXe\ePSXe.ahk moduleName = ePSXe modulePath = D:\RocketLauncher\Modules\ePSXe moduleExtension = ahk moduleExtensionsPath = D:\RocketLauncher\Module Extensions libPath = D:\RocketLauncher\Lib 7zEnabled = true 7zPath = D:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = D:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = D:\TEMP GAME HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = false 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = 1 mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = true pauseEnabled = true pauseKey = Numpad1 pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = D:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {F1 down}{F1 up} pauseLoadStateKeyCodes = {F3 down}{F3 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = D:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = D:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = D:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = D:\RocketLauncher\Profiles\xpadder\_Default systemProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation xPadderSystemProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default emuProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation\ePSXe romProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation\Valkyrie Profile (USA) (Disc 1) RocketLauncherProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = D:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = D:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = D:\RocketLauncher\Profiles\AHK\Sony PlayStation ahkEmuProfile = D:\RocketLauncher\Profiles\AHK\Sony PlayStation\ePSXe ahkRomProfile = D:\RocketLauncher\Profiles\AHK\Sony PlayStation\Valkyrie Profile (USA) (Disc 1) ahkRocketLauncherProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = D:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = D:\RocketLauncher\Lib\User Fade Animations.ini 02:55:14:125 | RL | INFO | +31 | BuildScript - Loaded XHotkey Init.ahk scripts 02:55:14:143 | RL | INFO | +31 | BuildScript - Loaded Fade Init.ahk scripts 02:55:14:143 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 02:55:14:143 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 02:55:14:144 | RL | INFO | +0 | BuildScript - Loaded MultiGame Init.ahk scripts 02:55:14:144 | RL | WARNING | +0 | BuildScript - "D:\RocketLauncher\Lib\User Functions Init.ahk" not found 02:55:14:144 | RL | INFO | +0 | BuildScript - Validating module 02:55:14:146 | RL | INFO | +0 | BuildScript - Validation complete 02:55:14:146 | RL | INFO | +0 | BuildScript - Module: MEmu = ePSXe MEmuV = v1.9.0 MURL = http://www.epsxe.com/ MAuthor = djvj & Shateredsoul & brolly MVersion = 2.1.1 MCRC = 6CCA82E7 iCRC = 5C02FF87 MID = 635038268888210842 MSystem = "Sony PlayStation" ;---------------------------------------------------------------------------- ; Notes: ; epsxe can't deal with bin/cue dumps with more than one audio track if you load the cue file directly. ; For these to work you must mount the cue on Virtual Drive and let epsxe boot the game from there. ; You need to make sure you have a SCSI virtual drive on Daemon Tools, NOT a DT one. ; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards ; ; Extract all your BIOS files to the bios subfolder. Then goto Config->Bios and select the bios you wish to use. ; ; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered ; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose. ; ; If you are using images with multiple tracks, set your extension to cue (make sure all your cues are correctly pointing to their tracks). ; Go to Config->Cdrom->Configure button and select the drive letter associated with your Virtual Drive virtual drive. ; ; ePSXe will ONLY close via Escape, it will bug out with all other forms of closing a normal program. Do not edit CloseProcess! ; ; TurboButton will only work with DX7 video plugin. Turbo key by Hypnoziz ; ; Requires at least Libs\Shared.ahk v1.1.3 ; ; epsxe stores its settings in the registry @ HKEY_CURRENT_USER\Software\epsxe\config ; plugins store their settings in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) turboButton := IniReadCheck(settingsFile, "Settings", "turboButton","F12",,1) ; Key mapping for turbo button assignment slowBoot := IniReadCheck(settingsFile, "Settings", "slowBoot","false",,1) ; If true, force emulator to show bios screen at boot enableAnalog := IniReadCheck(settingsFile, "Settings|" . romName, "EnableAnalog","true",,1) ; If true, enables analog controls at start of game for you, so you don't have to press F5 hideEpsxeGUIs := IniReadCheck(settingsFile, "Settings", "HideePSXeGUIs","true",,1) perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1) disableMemoryCard1 := IniReadCheck(settingsFile, romName, "DisableMemoryCard1","false",,1) ; If true, disables memory card 1 for this game. Some games may not boot if both memory cards are inserted. disableMemoryCard2 := IniReadCheck(settingsFile, romName, "DisableMemoryCard2","false",,1) ; If true, disables memory card 2 for this game. Some games may not boot if both memory cards are inserted. memCardPath := IniReadCheck(settingsFile, "Settings", "MemCardPath", emuPath . "\memcards",,1) memCardPath := AbsoluteFromRelative(emuPath, memCardPath) dialogOpen := i18n("dialog.open") ; Looking up local translation BezelStart() If (Fullscreen = "true") { WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 0) ; changes fullscreen setting for all 3 gpu plugins WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 0) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 0) } Else { WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 1) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 1) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 1) If (bezelEnabled = "true") { winSize := bezelScreenHeight * 65536 + bezelScreenWidth ; convert desired windowed resolution to Decimal WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WinSize", winSize) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WinSize", winSize) WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WinSize", winSize) } } ; Memory Cards defaultMemCard1 := memCardPath . "\_default_001.mcr" ; defining default blank memory card for slot 1 defaultMemCard2 := memCardPath . "\_default_002.mcr" ; defining default blank memory card for slot 2 memCardName := If romTable[1,5] ? romTable[1,4] : romName ; defining rom name for multi disc rom romMemCard1 := memCardPath . "\" . memCardName . "_001.mcr" ; defining name for rom's memory card for slot 1 romMemCard2 := memCardPath . "\" . memCardName . "_002.mcr" ; defining name for rom's memory card for slot 2 memcardType := If perGameMemCards = "true" ? "rom" : "default" ; define the type of memory card we will create in the below loop IfNotExist, %memCardPath% FileCreateDir, %memCardPath% ; create memcard folder if it doesn't exist Loop 2 { IfNotExist, % %memcardType%MemCard%A_Index% { FileAppend,, % %memcardType%MemCard%A_Index% ; create a new blank memory card if one does not exist Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . %memcardType%MemCard%A_Index%) } WriteReg("SZ", "epsxe\config", "Memcard" . A_Index, %memcardType%MemCard%A_Index%) ; Now disable a memory card if required for the game to boot properly memcard%A_Index%Enable := ReadReg("epsxe\config", "Memcard" . A_Index . "Enable") If (disableMemoryCard%A_Index% = "true") WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 0) Else WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 1) } hideEmuObj := Object(dialogOpen . " PSX ISO ahk_class #32770",0,"ahk_class EPSXGUI",0,"ePSXe ahk_class EPSX",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) epsxeExtension := InStr(".ccd|.cue|.mds|.img|.iso",romExtension) ; the psx extensions supported by the emu SetKeyDelay(50) ; turboButton := xHotKeyVarEdit(turboButton,"turboButton","~","Add") xHotKeywrapper(turboButton,"TurboProcess") turboEnabled = 0 ; Initialize turbo state RomTableCheck() ; make sure romTable is created already so the next line can calculate correctly noGUI := If romTable.MaxIndex() ? "" : " -nogui" ; multidisc games will not use nogui because we need to select an option in epsxe's gui to swap discs slowBoot := If slowBoot = "true" ? " -slowboot" : "" If (noGUI = "" && hideEpsxeGUIs = "true") { ; for multi disc games only Log("Module - Starting the HideGUIWindow timer to prevent them from showing") SetTimer, HideGUIWindow, 10 ; start watching for gui window so it can be completely hidden } ; Mount the CD using Virtual Drive If (epsxeExtension && vdEnabled = "true") { Log("Module - Virtual Drive is enabled and " . romExtension . " is a supported Virtual Drive extension") VirtualDrive("get") ; populates the vdDriveLetter variable with the drive letter to your scsi or dt virtual drive currentCDRomAscii := ReadReg("epsxe\config", "CdromLetter") ; read the current setting for ePSXe's cdrom it is using currentCDRomLetter := Chr(currentCDRomAscii) ; converts the ascii code to a letter If (currentCDRomLetter = "") Log("Module - " . MEmu . " is not configured with a CDRom Drive") Else If (currentCDRomAscii = 48) Log("Module - " . MEmu . " is configured to read from the FirstCdrom Drive and will be updated to a proper letter instead") Else Log("Module - " . MEmu . " is configured to read from Drive " . currentCDRomLetter . ":") If (currentCDRomLetter != vdDriveLetter) { newCDRomAscii := Asc(vdDriveLetter) ; converts the letter to an ascii code WriteReg("SZ", "epsxe\config", "CdromLetter", newCDRomAscii) Log("Module - Updated " . MEmu . " to use Drive " . vdDriveLetter . ": for all future launches.",2) } Else Log("Module - " . MEmu . " is configured to use the correct drive already") VirtualDrive("mount",romPath . "\" . romName . romExtension) HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait errorLvl := Run(executable . noGUI . slowBoot, emuPath) usedVD := 1 } Else { Log("Module - Sending rom to emu directly as Virtual Drive is not enabled or " . romExtension . " is not a supported Virtual Drive extension.") HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait errorLvl := Run(executable . noGUI . slowBoot . " -loadiso """ . romPath . "\" . romName . romExtension . """", emuPath) } If errorLvl ScriptError("Error launching " . executable . "`, closing module.") epsxeLaunchType := If usedVD ? "CDROM" : "ISO" ; determines which command gets sent to epsxe If (noGUI = "") { ; for multi disc games only Log("Module - " . romName . " is a multi-disc game, so launching " . MEmu . " with GUI enabled so swapping can occur.") WinWait("ePSXe ahk_class EPSXGUI") If (epsxeLaunchType = "CDROM") { Log("Module - Telling ePSXe to run a CDROM") PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Run CDROM } Else { Log("Module - Telling ePSXe to run an ISO") PostMessage, 0x111, 40003,,,ahk_class EPSXGUI ; Run ISO } } Else Log("Module - " . romName . " is not a multi-disc game, so launching " . MEmu . " with GUI disabled.") If (!usedVD && noGUI = "") { ; for some reason, epsxe still shows an open psx iso box even though it was provided on the run command when we don't also send -nogui. This handles loading the rom. Log("Module - " . MEmu . " GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.") OpenROM(dialogOpen . " PSX ISO ahk_class #32770", romPath . "\" . romName . romExtension) } WinWait("ePSXe ahk_class EPSX") WinWaitActive("ePSXe ahk_class EPSX") If (noGUI = "" && hideEpsxeGUIs = "true") { ; for multi disc games only Log("Module - Stopping the HideGUIWindow timer") SetTimer, HideGUIWindow, Off } BezelDraw() HideEmuEnd() FadeInExit() If enableAnalog = true { Sleep, 1500 ; necessary otherwise epsxe doesn't register the key Send, {F5 down}{F5 up} } Process("WaitClose", executable) If usedVD VirtualDrive("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ReadReg(var1, var2) { RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2% Return %regValue% } WriteReg(type, var1, var2, var3) { RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3% } TurboProcess: If (turboEnabled = 0) { Send, {Delete}{End}{End}{Delete} turboEnabled = 1 } Else { Send, {Delete}{End}{Delete} turboEnabled = 0 } Return HaltEmu: If Fullscreen = true { PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Go fullscreen, same as alt+enter Sleep, 200 } Return MultiGame: ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName SetKeyDelay(50) If usedVD { VirtualDrive("unmount") ; Unmount the CD from Virtual Drive Sleep, 500 ; Required to prevent your Virtual Drive app from bugging VirtualDrive("mount",selectedRom) ; Mount the CD using Virtual Drive } ControlSend,, {ESC down}{ESC Up}, ahk_class EPSX ; this exits the game window and brings back ePSXe's gui menu window If hideEpsxeGUIs = true { Log("Module - Starting the HideGUIWindow timer to prevent them from showing") SetTimer, HideGUIWindow, 10 } If (epsxeLaunchType = "CDROM") { Log("Module - Telling ePSXe to swap to another CDROM") PostMessage, 0x111, 40005,,,ahk_class EPSXGUI ; Change Disc CDROM } Else { Log("Module - Telling ePSXe to swap to another ISO") PostMessage, 0x111, 40006,,,ahk_class EPSXGUI ; Change Disc ISO } If usedVD { WinWait("Change Disc Option ahk_class #32770") ControlSend,Button1,{Enter},Change Disc Option ahk_class #32770 } Else { OpenROM(dialogOpen . " PSX ISO ahk_class #32770", romPath . "\" . romName . romExtension) } If hideEpsxeGUIs = true { Log("Module - Stopping the HideGUIWindow timer") SetTimer, HideGUIWindow, off } ; If BezelEnabled ; BezelDraw() Return RestoreEmu: WinActivate, ahk_id %emulatorID% If Fullscreen = true PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Go fullscreen, same as alt+enter Return HideGUIWindow: WinSet, Transparent, On, ePSXe ahk_class EPSXGUI WinSet, Transparent, On, Open PSX ISO ahk_class #32770 ; when not using DT WinSet, Transparent, On, Change Disc Option ahk_class #32770 ; when using DT Return CloseProcess: FadeOutStart() SetWinDelay, 50 Log("Module - Sending Escape to close emulator") ; ControlSend,, {Esc down}{Esc up}, ePSXe ahk_class EPSX ; DO NOT CHANGE PostMessage, 0x111, 40007,,,ahk_class EPSX ; Exit ePSXe If (noGUI = "") { ; for multi disc games only WinWait("ePSXe ahk_class EPSXGUI") WinClose("ePSXe ahk_class EPSXGUI") } Return 02:55:14:308 | RL | INFO | +156 | BuildScript - Loaded Pause scripts 02:55:14:310 | RL | INFO | +0 | BuildScript - Loaded MultiGame scripts 02:55:14:316 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 02:55:14:329 | RL | INFO | +15 | BuildScript - Loaded Statistics.ahk script 02:55:14:329 | RL | WARNING | +0 | BuildScript - "D:\RocketLauncher\Lib\User Functions.ahk" not found 02:55:14:329 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 02:55:14:331 | RL | INFO | +0 | Main - Module is built 02:55:14:331 | RL | INFO | +0 | CheckFile - Checking if D:\RocketLauncher\AutoHotkey.dll exists 02:55:14:363 | RL | INFO | +31 | Main - Hiding taskbar 02:55:14:581 | RL | INFO | +219 | Main - Running module 02:55:14:835 | MD | INFO | +N/A | Module initialized 02:55:14:895 | MD | INFO | +63 | StartModule - Started 02:55:14:895 | MD | INFO | +0 | StartModule - MEmu: ePSXe MEmuV: v1.9.0 MURL: http://www.epsxe.com/ MAuthor: djvj & Shateredsoul & brolly MVersion: 2.1.1 MCRC: 6CCA82E7 iCRC: 5C02FF87 MID: MSystem: "Sony PlayStation" 02:55:14:895 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony PlayStation" 02:55:14:896 | MD | INFO | +0 | PluginInit - Started 02:55:14:896 | MD | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Databases\Sony PlayStation\Sony PlayStation.xml exists 02:55:14:998 | MD | INFO | +93 | PluginInit - Ended 02:55:14:999 | MD | INFO | +0 | CreateRomTable - Started 02:55:14:033 | MD | INFO | +47 | CreateRomTable - Ended, 10 Loops to create table. 02:55:15:228 | MD | INFO | +187 | ProcSus - Suspending Process: 844 02:55:15:232 | MD | INFO | +0 | MultiGame - Using background art: D:\RocketLauncher\Media\Backgrounds\Sony PlayStation\_Default\default.png 02:55:15:245 | MD | INFO | +16 | MultiGame - Found Default Disc Art: D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_1.png 02:55:15:245 | MD | INFO | +0 | MultiGame - Found Default Disc Art: D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_2.png 02:55:15:246 | MD | INFO | +0 | MultiGame - Game Art disabled. for Disc 1, using default: "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_1.png" and "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_2.png" 02:55:15:291 | MD | INFO | +47 | MultiGame - Game Art disabled. for Disc 2, using default: "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_1.png" and "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_2.png" 02:55:19:104 | MD | INFO | +3822 | SelectGame - Started 02:55:19:316 | MD | INFO | +203 | SelectGame - Ended 02:55:19:324 | MD | INFO | +15 | ProcRes - Resuming Process: 844 02:55:20:297 | MD | INFO | +968 | Hiding mouse cursor 02:55:20:309 | MD | INFO | +15 | StartModule - Ended 02:55:20:310 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1.png 02:55:20:512 | MD | INFO | +203 | LegacyFadeInTransition - Started, direction is: in 02:55:20:512 | MD | INFO | +0 | LegacyFadeInTransition - Drawing First FadeIn Image. 02:55:21:030 | MD | INFO | +515 | LegacyFadeInTransition - Ended 02:55:21:038 | MD | INFO | +15 | HideFE - Hiding Frontend by making it transparent 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - turboButton: F12 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - slowBoot: true 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - EnableAnalog: true 02:55:21:039 | MD | INFO | +0 | Module Setting - [Valkyrie Profile (USA) (Disc 2)] - EnableAnalog: true 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - HideePSXeGUIs: true 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - PerGameMemoryCards: true 02:55:21:039 | MD | INFO | +0 | Module Setting - [Valkyrie Profile (USA) (Disc 2)] - DisableMemoryCard1: false 02:55:21:039 | MD | INFO | +0 | Module Setting - [Valkyrie Profile (USA) (Disc 2)] - DisableMemoryCard2: false 02:55:21:039 | MD | INFO | +0 | Module Setting - [Settings] - MemCardPath: D:\Hyperspin\Emulators\ePSXe - 1.9.0\memcards 02:55:21:040 | MD | INFO | +0 | 7z - Started, received E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 2)\Valkyrie Profile (USA) (Disc 2).cue. If rom is an archive, it will extract to D:\TEMP GAME HS 02:55:21:040 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".cue" 02:55:21:040 | MD | INFO | +0 | DefaultFadeAnimation - Started 02:55:21:040 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\RocketLauncher\Media\Fade\_Default\Info Bar.png 02:55:21:069 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade will use D:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png 02:55:21:250 | MD | INFO | +171 | DefaultFadeAnimation - Ended 02:55:21:250 | MD | INFO | +0 | 7z - Ended 02:55:21:251 | MD | INFO | +0 | RomTableCheck - Started 02:55:21:251 | MD | INFO | +0 | RomTableCheck - Ended 02:55:21:251 | MD | INFO | +0 | Module - Starting the HideGUIWindow timer to prevent them from showing 02:55:21:251 | MD | INFO | +0 | Module - Sending rom to emu directly as Virtual Drive is not enabled or .cue is not a supported Virtual Drive extension. 02:55:21:251 | MD | INFO | +0 | Run - Running: D:\Hyperspin\Emulators\ePSXe - 1.9.0\ePSXe.exe -slowboot -loadiso "E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 2)\Valkyrie Profile (USA) (Disc 2).cue" 02:55:21:686 | MD | INFO | +437 | Module - Valkyrie Profile (USA) (Disc 2) is a multi-disc game, so launching ePSXe with GUI enabled so swapping can occur. 02:55:21:686 | MD | INFO | +0 | WinWait - Waiting for "ePSXe ahk_class EPSXGUI" 02:55:21:934 | MD | INFO | +250 | Module - Telling ePSXe to run an ISO 02:55:21:934 | MD | INFO | +0 | Module - ePSXe GUI and DT support are both disabled. Loading rom via the Open PSX ISO window. 02:55:21:934 | MD | INFO | +0 | OpenROM - Started 02:55:21:934 | MD | INFO | +0 | WinWait - Waiting for "Ouvrir PSX ISO ahk_class #32770" 02:55:55:184 | MD | INFO | +33243 | 7zCleanUp - Started 02:55:55:184 | MD | INFO | +0 | 7zCleanUp - Ended 02:56:05:496 | MD | ERROR | +10312 | ScriptError - There was an error waiting for the window "Ouvrir PSX ISO ahk_class #32770". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 02:56:05:496 | MD | INFO | +0 | ExitModule - Started 02:56:05:496 | MD | INFO | +0 | Starting Updating Statistics: 02:56:05:561 | MD | INFO | +78 | Game section statistics updated. 02:56:05:688 | MD | INFO | +125 | Restoring mouse cursor 02:56:05:689 | MD | INFO | +0 | ExitModule - Ended 02:56:05:689 | MD | INFO | +0 | End of Module Logs 02:56:05:763 | RL | INFO | +51184 | Main - Module ended, exiting RocketLauncher normally 02:56:05:763 | RL | INFO | +0 | ExitScript - Started 02:56:06:011 | RL | INFO | +234 | SystemCursor - Restoring mouse cursor 02:56:06:017 | RL | INFO | +15 | ExitScript - Ended [/offtopic] Je prend pour exemple Valkyrie Profile. j' ai dans mes dossiers: Valkyrie Profile (USA) (Disc 1).rar Archive dans la quelle on retrouve: ------------------------------------------>Valkyrie Profile (USA) (Disc 1).bin ------------------------------------------>Valkyrie Profile (USA) (Disc 1).cue (Duement renommé) Valkyrie Profile (USA) (Disc 2).rar Archive dans la quelle on retrouve: ------------------------------------------>Valkyrie Profile (USA) (Disc 2).bin ------------------------------------------>Valkyrie Profile (USA) (Disc 2).cue (Duement renommé) j' ai effectuer les test avec archive,avec bin/cue rien ne passe par RLUI.... j' ai effectué les test avec et sans multi game on boot. j' ai évidemment testé les bin/cue sans passer par hyperspin/RLUI directement par ePSXe et ca fonctionne;ce n' est donc pas un problème venant de l' iso. Epsxe se lance l' archive ce décompresse dans le dossier TEMP mais après décompression epsxe devrais choisir le disc 1 ou 2 et la il bloque. Mon fade in tourne en boucle et ne lance pas le jeu; j' ai également vérifie le module qui ne présente aucune erreur de loop. En revanche les "Single Disc" fonctionnent parfaitement. Merci d' avance.(et non je testerais pas la psx sur retroarch pour le moment)
  10. sorry to be boring but help please... i need new logs plz cause it doesen't work with my current logs

  11. Nice job:) but how can we dowload your themes?

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