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Fyrecrypts

Platinum Member
  • Content count

    74
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About Fyrecrypts

  • Rank
    .hi guy
  • Birthday 02/17/1984

Contact Methods

  • Website URL
    https://sourceforge.net/projects/hitotext/

Converted

  • Location
    Portland, USA
  1. HiToText (Hi score support)

    I very much enjoyed working on this project, but as time went on my interest faded, and the work became repetitive. After having my second child, taking on new responsibilities at work, and a separate project taking over my interest I decided to put HiToText on the back burner. Fast forward to now, and I have a new and more demanding job, a third kid, and that side project I'm working on has blown up within that community and taken over what little spare time I actually still have. My interest in MAME has waned severely as well, which hasn't helped. I would like to apologize for not giving any updates or information for the past few years, and honestly, I didn't really know it was missed. It's such a small drop in the vast MAME community bucket, and everything was open-sourced (free-sourced, you can even make commercial projects out of the code if you wanted) I kind of assumed people would use it and augment it how they needed, or continue to contribute to the hiscore.dat and HiToText.xml file. If I've forgotten some piece of code, I do still have all my older project folders and stuff in the cloud, but I'm fairly sure it's all there on sourceforge or even the arcadecontrols forum link. Should have everything. Sorry all, but I don't have plans to continue working on HiToText, and I'm sorry for not informing everyone at the time of my decision years ago. =(
  2. HiToText (Hi score support)

    There are (unfortunately) probably hundreds of ways for games to have scores sorted. Some are awkward, Crystal Castles stores the scores in sections. First 250 bytes are the last digits for all 250 scores, the next 250 bytes the middle digits, etc... Some use checksums like punch out. There are a few standard methods for storing data which you seem to have figured out, but on the whole I'd say about 20% of games require something unique.
  3. HiToText (Hi score support)

    Yeah, homefront is pretty stable now, and things are going well. I need to jump back into this project at some point. I feel bad letting it go so long without updates. Hope life is going well for you as well. Nice to see you putting the hi score skills to good use with the pinball though! Grats! =D
  4. HiToText (Hi score support)

    Well, the code doesn't hardcode what it supports, I took a look at the code and found it's in twincobr.cs. It would be a great idea to allow for automatic submission into the official hitotext.xml file. I had started an application that would do this for you to some degree, but never finished. I do continue to have an interest in HiToText, but another project has essentially taken up all of my time for the last year. I had worked on something called GHOST for a long time, and had a very selective alpha for it that did something like this. It utilized a different method for tracking scores to ensure cheating could not occur, but it ultimately failed because I realized my implementation was impossible or too restricting. This soured me on the project, and I continued with HiToText. I think that's a very cool idea, anything that lets you actually share those scores with friends is awesome in my opinion, and I'm freely allowing anyone to use any parts of HiToText to achieve whatever they want. Probably, yes. =) What's broken about it, I haven't checked it lately, but I do recall Donkey Kong has some strange top hi score properties.
  5. HiToText (Hi score support)

    The code has been open source since Day 1. =) http://sourceforge.net/projects/hitotext/
  6. HiToText (Hi score support)

    Resolved, at least for end-users.
  7. HiToText (Hi score support)

    Not a big update or anything huge, but I've put HiToText up on Sourceforge: https://sourceforge.net/projects/hitotext/ I figured this might be an easier way to update the project than my current method. In the future, expect updates to be found there instead of linked off of my FTP.
  8. HiToText (Hi score support)

    Small update to increase speeds, reduce confusion, and fix a bug with -lp (again). ------------------- Version 2010.8.24 ------------------- Bug Fixes: Fix to -lp command, it actually works in all known circumstances (so far). Fix to version checking of MAME, only used when necessary (so far just Track and Field).
  9. HiToText (Hi score support)

    Big-ish update this time around. 21 new games thanks to bLAZER, and massive speed increases which reduce the HyperSpin hang-up, but don't remove it. As I mentioned earlier, without some changes to how HyperSpin access HiToText these hangups will certainly always be there. At the very least it's a "little less" jarring seeing the hi scores pop up with this new version. Additionally, as I can't figure out why chillinwater is having issues with the -lp command, I've put up a file: http://hitotext.com/HiToText/parents.txt that actually lists the parents for him to use for his HyperList lists. ------------------- Version 2010.8.16 ------------------- New Games: Crash, Orbitron, Sheriff, Water Ski, Logic Pro, The Tin Star, Enigma II, Hexa, Gee Bee, Paradise, Indian Battle, Red Clash, Super Bug, Targ, Spectar, Sasuke vs. Commander, Pisces, Killer Comet, Tank Battalion, Levers, Navarone (bLAZER) Bug Fixes: Fixed issue with alien3, rank display was incorrectly read as int instead of a hex int. tinstar2 added to hiscore.dat (clone of tinstar). enigma2a, and enigma2b added to hiscore.dat (clones of enigma2). geebeeb added to hiscore.dat (clone of geebee). targ and spectar split into separate parents. targc added to hiscore.dat (clone of targ). panzer, phantom, phantoma, and rallys added to hiscore.dat (clones of spectar). piscesb added to hiscore.dat (clone of pisces). New features: Massive speed increases for legacy calls using the command line. It's not quite as fast as legacy drivers were, but the difference is only about 10-50 ms. at most which is usually negligible.
  10. HiToText (Hi score support)

    Sorry about that, I've fixed the links, some minor FTP issues. =)
  11. HiToText (Hi score support)

    The first post should have all you need to get started.
  12. HiToText (Hi score support)

    Made an update (finally, I know). With about 15 new games' support added, big thanks to bLAZER for 10 of them (and 2 ports from the old format to the XML format). Additionally, some minor bug fixes, and some additions/fixes to the hiscore.dat. ------------------- Version 2010.8.9 ------------------- New Games: Alien3: The Gun, Aliens, Alien Sector, The Alphax Z, Alpine Ski, Soldier Girl Amazon (Fyrecrypts) Bio Attack, Dommy, M-79 Ambush, Monte Carlo, Qwak, King & Balloon, Mermaid, The End, Snow Bros. 2 - With New Elves / Otenki Paradise (bLAZER) Bug Fixes: Fixed duplication of special mapping in Argus. hiscore.dat modified to have m660 clones of alphaxz hiscore.dat modified to fix amazon. Issue with relative path to file not working correctly. It is now. New features: Clone added to alphaxz (m660j). Long name clones added to altbeast. Clone changes and additions to invaders.
  13. HiToText (Hi score support)

    No worries, I only brought it up because he was less likely to get help in this thread than elsewhere.
  14. HiToText (Hi score support)

    Two things for you. HiToText does not support save states (yet), so you kinda have the wrong thread for that. Secondly, I see you've plastered your question in multiple locations and in doing so repeatedly bash this FE for not working correctly with what you want as opposed to asking in the appropriate location for help setting HyperSpin up. Numerous people have HyperSpin with Hyperlaunch working correctly with MAME and save states. The HyperSpin community is very helpful, so long as you're nice about it. Good luck!
  15. HiToText (Hi score support)

    It is a known issue, and I can't solve it on my end despite my tries. Old versions of HiToText that are faster (less games, no XML parsing) cause the hiccup in Hyperspin 1.0+, and old versions of HyperSpin can run any version of HiToText without the hiccup. I need to talk to Bill about how to possibly fix this.
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