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ulao

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  • Content count

    186
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    United States

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About ulao

  • Rank
    Full Member
  • Birthday 09/22/1974

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  • Website URL
    http://bliss-box.net

Converted

  • Location
    orlando
  1. The Bliss-Box 4-play Thread!

    Hello all, just want to drop off the current progress. First, the API is ready and working great thank to the help of the beta team. The 2.0 firmware that will be required to use the API is in the final stages of controller testing (help still wanted). See the images below for a few API screen shots as well as the videos on the FB page. There has been some personal interested with the people involved in Bliss-Box and Hyper-Spin. So do not take the lack of posts as a sign that we are not alive and well I would also have to suggest using our FB page for the most recent news. Things to look forward to. 1) Gamer-Pro: A single player version of the 4-play 2) API software: as talked about above. 3) 2.0 firmware. 4) Cables: Yes we hope to get the cable produced this year at the same same as the Gamer-pro production. We are planning to get a few cable made that are not yet available. 5) With the API being open source and available, we hope to see front-ends and emulators start talking to the 4-play natively. We wish you all a great holiday season as that approaches and hope to have a great year in gaming! The Bliss-Box team.
  2. The Bliss-Box 4-play Thread!

    All API function go to port's, the controllers are not part of the Bliss-Box. The Bliss-Box interfaces with controllers. In many cases we send data directly to the controller but that still goes thru the ports. 2.0 will have 4 port ID's like the 4-play fix. When you first flash 2.0 to all ports the ID's will be the same. In the software you set what ports you want to be what players just like the 4-play but with a GUI. Then you set each port up the way you want it, options, config, etc. And communicate with a controller attached to that port. Once the software is done it would be like saying player 1 -> send LCD image. or player 3-> set mappings.
  3. The Bliss-Box 4-play Thread!

    Avar, as always thank you for spreading the word. I did want to add one of the more impressive new features, LCD writing. This is going to be a very easy mechanism for emulation developers. I strongly encourage everyone to spread the word on this. You do not need any drivers or plugins just way to send data to basic HID calls. I'll be releasing the source code for the command line and C# to show how simple this will be. [/video]
  4. The Bliss-Box 4-play Thread!

    newoski, please just get with AVAR. He has pretty much done what you are offering. I'm not really the "document" type. I thought he did a pretty good job but maybe send him a PM. He'd be happy to help.
  5. The Bliss-Box 4-play Thread!

    Here is a small glimpse at the new API and how it will handle button mappings. In the image each button follows this. //default: [] X /\ 0 st sl L1 R1 L2 R2 up dn lf rt lck rck * home The code in the image is setting HID assignments to that set up. It's based from the psx controller but you can use it for anything as Bliss-Box has a global mapping. The API will also be able to give you the controller connected and with that you can apply new mapping to the adapter.
  6. The Bliss-Box 4-play Thread!

    Well that was taking out of contents. the above lines may help a bit where it explain that you press buttons on a controller to activate modes. naturally pasting a live doc here would be very counter productive. Your guess is correct, its a loose wire inside the nes controller.
  7. The Bliss-Box 4-play Thread!

    I'm not sure it will help either but I think its good to know the options exist. As with all products on the market nowadays, Bliss-Box also has a live manual. http://skunx7.wixsite.com/bliss-box/support Directly from the manual. Firmware 1.56 or higher Alternative Mapping: Two main Buttons + Start, then D-Pad direction to set mode, Up = Normal Mode; Down = Sony Playstation 3 Mode; Right = Xbox 360/One Mode; LEFT = Arcade Mode (available since 1.57). Modes: Sony Playstation 3 – Mimics a PS3 controller layout. Start + select, is the HOME button. Xbox 360/One - Mimics a XBOX controller layout. Start + select, is the HOME button Arcade – This mode is for arcade setups. All buttons map in an 6 button arcade like style and all d-pad controllers without analog will send the d-pad as digital buttons. Normal – This is the normal mode best set up for running emulators.
  8. The Bliss-Box 4-play Thread!

    That's why Bliss-Box has a 360 mapping option.
  9. The Bliss-Box 4-play Thread!

    Did all 4 ports before you used the 4-play fix?
  10. The Bliss-Box 4-play Thread!

    We have a live manual. Any new option that is usable in the latest firmware will be in this doc. You may also be interested in the new save to port feature via eeprom feature.
  11. The Bliss-Box 4-play Thread!

    Few small things to address here. 1. The 4-play fix is a fan project. Not support or endorsed by Bliss-Box in anyway. Soon the new API will fix the ID issues. Maybe this month! 2. RA is a beast in itself. When I said the new firmware now works on it, I only mean that is detects and can be used. As for as setting up goes, that is not anything I can help with. RA does do a few strange things because it was design to be used with many adapters. Since the Bliss-Box is self contained, they are braking the way it is designed to be used. A few things are being address here for that. a) The RA team has a unit and they are looking for a solution, please bug then LOL! https://forums.libretro.com/t/one-of-those-pesky-bliss-box-4-play-users/8815/16 b ) 1.56 and greater has 360/PS3 Mapping mode. This could be used to make the Bliss-Box act like those controllers. So the button layouts are the same. c) The API will allow user configure HID assignments. You can send a simple command to change the mappings on the fly! - should be out soon! If xpadder is an issue report it on the Bliss-Box forums, we need to know when things break?
  12. The Bliss-Box 4-play Thread!

    RetroArch changes a lot. When I installed it here, everything just worked. With the latest firmware I'd expect that to be the case still. As for getting it right, just know many users are using it with RetroArch now so you're good either way.
  13. The Bliss-Box 4-play Thread!

    Well when you said retroArch I assumed you meant the Linux version because it always worked on the windows version. If my assumption was correct, it's as simple as that. Dual device = fail. I simply had no choice but to remove the dual device in flavored of the retroPi users. I do believe at one point getting the windows version of retroArch to work required some hackery. This was because SDL 2.0 was favored by retroArch. Turns out SDL also had a bug with dual devices and was also resolved with this fix. So it was much easier to use retroArch in windows.
  14. The Bliss-Box 4-play Thread!

    There was rather big news a month ago or so on that. It may have not reached this thread in respect for HS. Though after 1.55, Bliss box supports retro arch and emulation station for the pi where previously is didn't. Also the RetroArch team has a BB in had and are working on an internal mapping for it. The main issue was BB was always a dual device (mouse+gamepad). Since some linux kernels could not decode that, we dropped that support.
  15. The Bliss-Box 4-play Thread!

    Blue labels. In the past they have been know to give issues, especially if you are in Europe. AS for these Europe types, the only fix is to get me one... In the case of Europe, and I believe, they came off another assembly line. This line introduced little differences is resistance that causes the effect I was explaining. These are very fixable IMO but not without me having one here. If this is you, let me know if you can help the community back.
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