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  1. Newb here, It seems that every time I launch a game in my hyperspin setup the log file pops up. It's quite annoying and for the life of me I can't figure out how to disable it. When I close hypserspin there are like 20 instances of TextPad opened that I have to close. Any help would be greatly appreciated.
  2. We are trying to get hyperspin running with 4 Brook Universal Fighting boards and having trouble getting the joystick/button mapping to work both in games and in hyperspin. Can anyone lend a hand where I could get more information on how to do this? The Brook Accessory: http://www.brookaccessory.com/detail/06960737/
  3. Bug Atari Lynx

    Bonjour, j'ai installé la Atari lynx avec Rocket Launcher. Tout fonctionne nickel. Les roms fonctionnent lorsque je les démarre manuellement avec l'émulateur Handy. Mais dès que je passe par Rocket Launcher ou par Hyperspin j'ai un premier message d'erreur "Capture.png". Si je clique sur "OK" il vas lancé l'émulateur à coté "Capture 3". En plus de ce message, un autre message d'erreur s'affiche au bout de 30 secondes (celui de Hyperspin) "Capture 2.png". J'ai Hyperspin 1.5.1.0, Handy 1.0.0.1 et je suis sur Windows 7 Home Premium 64 bit. Les roms ne sont pas dans des zip. J'ai essayé de les mettrent dans des zip mais l'émulateur Handy ne le supporte pas. Le problème ne peux pas venir de l'installation de RocketLauncher car j'ai déjà installé avec la Atari 5200 / la Capcom Play System I, II et III / la NES et la SNES ainsi que la N64. Je pense que le problème viens du Module installé sur RocketLauncher "Handy.ahk" pour la v0.95 hack. Le problème c'est que je ne sais pas comment ajouter des modules sur RocketLauncher. Et je ne sais pas ou trouver un autre module Handy.ahk. J'ai essayé ces solutions sans succés: - http://www.rlauncher.com/forum/archive/index.php/t-4516.html - https://insertmorecoins.es/foro/mess/there-was-an-error-waiting-for-the-windows-'ahk_class-mame'/ Du coup voici mes logs : RocketLauncher.log > 11:51:59:207 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com) 11:51:59:352 | RL | INFO | +156 | Main - System Specs: RocketLauncher Dir: C:\Users\Cloridan\Desktop\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Édition Familiale Premium SKU: Home Premium Total Memory: 8131.71 MB Free Memory: 5487.40 MB Used Memory: 2644.309 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 23.21.13.9135 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled Sound 3 Device: Périphérique audio USB Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled Sound 6 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 6 Status: Enabled Sound 7 Device: NVIDIA High Definition Audio Sound 7 Status: Enabled OS Language: French_Standard System Locale: fr-FR Formats Locale: fr-FR Windows UI Language: fr-FR Text Encoding: Windows-1252 OS Admin Status: Yes RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1600x900 (1600x900 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1600 Current AHK Desktop Height: 900 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 11:51:59:352 | RL | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\RocketLauncher\RocketLauncher.exe exists 11:51:59:353 | RL | INFO | +0 | Main - Raw CLI received: "-s Atari Lynx -r Awesome Golf (USA, Europe) -f C:\Users\Cloridan\Desktop\HyperSpin.exe -p HyperSpin -c 1 -o 1" 11:51:59:353 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 11:51:59:354 | RL | INFO | +0 | Main - RocketLauncher received "Atari Lynx" and "Awesome Golf (USA, Europe)" 11:51:59:362 | RL | INFO | +0 | Main - Did not find a "C:\Users\Cloridan\Desktop\RocketLauncher\Settings\Atari Lynx\Game Options.ini" file, skipping any game-specific options. 11:51:59:362 | RL | INFO | +0 | Main - Awesome Golf (USA, Europe) is using the default emulator: mess 11:51:59:362 | RL | INFO | +0 | Main - Checking for a [mess] section in C:\Users\Cloridan\Desktop\RocketLauncher\Settings\Atari Lynx\Emulators.ini 11:51:59:362 | RL | INFO | +0 | Main - Found [mess] in C:\Users\Cloridan\Desktop\RocketLauncher\Settings\Atari Lynx\Emulators.ini 11:51:59:362 | RL | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\RocketLauncher\Modules\Handy\Handy.ahk exists 11:51:59:367 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 11:51:59:367 | RL | INFO | +0 | Main - Awesome Golf (USA, Europe) will use module: C:\Users\Cloridan\Desktop\RocketLauncher\Modules\Handy\Handy.ahk 11:51:59:384 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 11:51:59:387 | RL | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\handy.exe exists 11:51:59:387 | RL | INFO | +0 | Main - INI Keys read 11:51:59:388 | RL | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\7z.exe exists 11:51:59:388 | RL | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\7z.dll exists 11:51:59:391 | RL | INFO | +0 | Main - "Awesome Golf (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 11:51:59:391 | RL | INFO | +0 | CheckPaths - Started 11:51:59:391 | RL | INFO | +0 | CheckPaths - Looking for rom: C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).zip 11:51:59:391 | RL | INFO | +0 | CheckPaths - Found rom: C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).zip 11:51:59:391 | RL | INFO | +0 | CheckPaths - Ended 11:51:59:392 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event Global RLLog Global RLObject 0 := "12" rlPath := "C:\Users\Cloridan\Desktop\RocketLauncher" pluginPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Plugins" pluginName := "HyperSpin" pluginExt := ".plugin" contextOnExit := "1" rlMode := "" rlTitle := "RocketLauncher" rlVersion := "1.2.0.1" rlAuthor := "djvj" rlURL := "www.rlauncher.com" langFile := "C:\Users\Cloridan\Desktop\RocketLauncher\Data\Language\Localization.ini" primMonitor := "1" frontendPID := "" frontendPath := "C:\Users\Cloridan\Desktop" frontendExe := "HyperSpin.exe" frontendExt := "exe" frontendName := "HyperSpin" frontendDrive := "C" exitEmulatorKey := "~Esc" restoreFE := "false" exitScriptKey := "~q & ~s" toggleCursorKey := "~e & ~t" emuFullPath := "C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\handy.exe" emuPath := "C:\Users\Cloridan\Desktop\Emulators\Atari Lynx" emuName := "mess" emuExt := "exe" baseRomPath := "" romPath := "C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\roms" romPathFromIni := "C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\roms" romExtension := ".zip" romExtensionOrig := ".zip" romExtensions := "zip|rar|lnx" executable := "handy.exe" systemDbName := "Atari Lynx" systemName := "Atari Lynx" dbPath := "" dbName := "Awesome Golf (USA, Europe)" dbExt := "" romFoundByExt := "" romName := "Awesome Golf (USA, Europe)" romMapPath := "" romMappingEnabled := "false" romMappingLaunchMenuEnabled := "false" romMappingFirstMatchingExt := "false" romMappingShowAllRomsInArchive := "true" romMappingNumberOfGamesByScreen := "7" romMappingHideParent := "false" romMappingMenuWidth := "400" romMappingMenuMargin := "65" romMappingTextFont := "Bebas Neue" romMappingTextOptions := "cFFFFFFFF r4 s60 Bold" romMappingDisabledTextColor := "ff888888" romMappingTextSizeDifference := "7" romMappingTextMargin := "15" romMappingTitleTextFont := "Bebas Neue" romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold" romMappingTitle2TextFont := "Bebas Neue" romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold" romMappingGameInfoTextFont := "Bebas Neue" romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular" romMappingGameNameTextFont := "Bebas Neue" romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular" romMappingBackgroundBrush := "aa000000" romMappingColumnBrush := "33000000" romMappingButtonBrush1 := "6f000000" romMappingButtonBrush2 := "33000000" romMappingBackgroundAlign := "Stretch and Lose Aspect" romMappingMenuFlagWidth := "55" romMappingMenuFlagSeparation := "7" romMappingDefaultMenuList := "FullList" romMappingSingleFilteredRomAutomaticLaunch := "false" altArchiveNameOnly := "" altRomNameOnly := "" altArchiveAndRomName := "" altArchiveAndManyRomNames := "" altRomNamesOnly := "" romMapScenario := "" skipchecks := "false" romMatchExt := "false" blockInputTime := "0" blockInputFile := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\BlockInput.exe" errorLevelReporting := "false" lockLaunch := "false" lockLaunchGame := "" screenRotationAngle := "0" screenRotationAngleGame := "" setResolution := "" logFile := "" logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel := "3" logShowDebugConsole := "false" logShowCommandWindow := "false" logCommandWindow := "false" logIncludeModule := "true" logIncludeFileProperties := "true" logIncludeDLLLogs := "false" errorSounds := "true" rlDebugConsoleStdout := "" sysLang := "French_Standard" sysType := "64-bit" broadcastWindowTitle := "" navUpKey := "Up" navDownKey := "Down" navLeftKey := "Left" navRightKey := "Right" navSelectKey := "Enter" navP2UpKey := "Numpad8" navP2DownKey := "Numpad2" navP2LeftKey := "Numpad4" navP2RightKey := "Numpad6" navP2SelectKey := "NumpadEnter" originalWidth := "1600" originalHeight := "900" vdEnabled := "false" vdFullPath := "" vdUseSCSI := "true" vdDriveLetter := "" vdDriveLetterScsi := "" vdAddDrive := "true" demulShooterPath := "" servoStikEnabled := "false" servoStikExitMode := "false" ledblinkyEnabled := "false" ledblinkySystemName := "" ledblinkyFullPath := "" ledblinkyProfilePath := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\LEDBlinky" ledblinkyRLProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\LEDBlinky\RocketLauncher" winIPACFullPath := "" ultraMapEnabled := "false" ultraMapFullPath := "" emuIdleShutdown := "0" launchPasswordHash := "UpUpDownDownLeftRightLeftRight" cursorSize := "" hideCursor := "false" hideEmu := "false" hideFE := "false" suspendFE := "false" fadeIn := "false" fadeInDuration := "500" fadeInTransitionAnimation := "DefaultAnimateFadeIn" fadeInDelay := "0" fadeInExitDelay := "0" fadeOutExitDelay := "0" fadeOut := "false" fadeOutExtraScreen := "false" fadeOutDuration := "500" fadeOutTransitionAnimation := "DefaultAnimateFadeOut" fadeOutDelay := "0" fadeLyrInterpolation := "7" fadeMuteEmulator := "false" fadeUseBackgrounds := "false" fadeClickThrough := "false" fadeSounds := "true" fade7zProgressMode := "extraction" fadeWidthBaseRes := "1920" fadeHeightBaseRes := "1080" fadeLyr1Color := "FF000000" fadeLyr1AlignImage := "Stretch and Lose Aspect" fadeLyr2Pos := "Stretch and Lose Aspect" fadeLyr2X := "0" fadeLyr2Y := "0" fadeLyr2W := "" fadeLyr2H := "" fadeLyr2Adjust := "1" fadeLyr2PicPad := "0" fadeLyr2Prefix := "Extra Layer 1 - Console" fadeLyr3Pos := "Center" fadeLyr3X := "450" fadeLyr3Y := "450" fadeLyr3W := "" fadeLyr3H := "" fadeLyr3Adjust := "1" fadeLyr3PicPad := "0" fadeLyr3Speed := "750" fadeLyr3Animation := "DefaultFadeAnimation" fadeLyr37zAnimation := "DefaultFadeAnimation" fadeLyr3Type := "imageandbar" fadeLyr3ImgFollow7zProgress := "true" fadeLyr3Repeat := "1" fadeLyr3BackImageTransparency := "30" fadeLyr3StaticPos := "No Alignment" fadeLyr3StaticX := "0" fadeLyr3StaticY := "870|1575" fadeLyr3StaticW := "" fadeLyr3StaticH := "" fadeLyr3StaticAdjust := "1" fadeLyr3StaticPicPad := "0" fadeLyr3StaticPrefix := "Info Bar" fadeLyr4Adjust := "1" fadeLyr4X := "1792|952" fadeLyr4Y := "891|1596" fadeLyr4W := "128" fadeLyr4H := "" fadeLyr4Pos := "No Alignment" fadeLyr4FPS := "50" fadeLyr4PicPad := "0" fadeTranspGifColor := "FFFFFF" fadeBarWindow := "Image" fadeBarWindowX := "" fadeBarWindowY := "" fadeBarWindowW := "900" fadeBarWindowH := "" fadeBarWindowR := "30" fadeBarWindowM := "30" fadeBarWindowHatchStyle := "8" fadeBar := "7zOnly" fadeProgressDuration := "0" fadeBarBack := "true" fadeBarBackColor := "FF555555" fadeBarH := "30" fadeBarR := "10" fadeBarColor := "DD00BFFF" fadeBarHatchStyle := "8" fadeBarPercentageText := "true" fadeBarInfoText := "true" fadeBarXOffset := "0" fadeBarYOffset := "150" fadeRomInfoDescription := "filtered text" fadeRomInfoSystemName := "image" fadeRomInfoYear := "text with label" fadeRomInfoDeveloper := "disabled" fadeRomInfoPublisher := "disabled" fadeRomInfoGenre := "disabled" fadeRomInfoRating := "image" fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher" fadeRomInfoTextPlacement := "User Defined" fadeRomInfoTextMargin := "7" fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular" fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold" fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular" fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular" fadeRomInfoText5Options := "cFF555555 r4 s42 Bold" fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular" fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular" fadeStats_Number_of_Times_Played := "text with label" fadeStats_Last_Time_Played := "text with label" fadeStats_Average_Time_Played := "text with label" fadeStats_Total_Time_Played := "text with label" fadeStats_System_Total_Played_Time := "text with label" fadeStats_Total_Global_Played_Time := "text with label" fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time" fadeStatsInfoTextPlacement := "topRight" fadeStatsInfoTextMargin := "7" fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold" fadeText1X := "0" fadeText1Y := "0" fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold" fadeText1 := "Loading Game" fadeText2X := "0" fadeText2Y := "0" fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold" fadeText2 := "Extraction Complete, Ready" fadeText3 := "Loading Game" fadeText4 := "Loading Complete" fadeFont := "Bebas Neue" fadeSystemAndRomLayersOnly := "false" fadeExtractionTime := "disabled" fadeExtractionTimeTextX := "0" fadeExtractionTimeTextY := "0" fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold" fadeInterruptKey := "" detectFadeErrorEnabled := "true" fadeImgPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Media\Fade" RLDataPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Data" RLMediaPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Media" RLErrSoundPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Media\Sounds\Error" modulesPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Modules" moduleFullName := "C:\Users\Cloridan\Desktop\RocketLauncher\Modules\Handy\Handy.ahk" moduleName := "Handy" modulePath := "C:\Users\Cloridan\Desktop\RocketLauncher\Modules\Handy" moduleExtension := "ahk" moduleExtensionsPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions" libPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Lib" sevenZEnabled := "false" sevenZPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\7z.exe" sevenZDllPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\7z.dll" sevenZExtractPath := "C:\Users\Cloridan\Desktop\Temps" sevenZExtractPathOrig := "" sevenZAttachSystemName := "false" sevenZDelTemp := "false" sevenZFormats := ".zip" sevenZFormatsNoP := "zip" sevenZFormatsRegEx := "\.zip" sevenZGamesToKeep := "" sevenZDeletePerSystem := "false" sevenZExtensions := "zip" 7zExtractPath := "C:\Users\Cloridan\Desktop\Temps" mgEnabled := "false" mgKey := "~NumpadSub" mgBackgroundColor := "FF000000" mgSidePadding := "0.2" mgWidthBaseRes := "1920" mgHeightBaseRes := "1080" mgYOffset := "500|800" mgFont := "Arial" mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic" mgText1Text := "Please select a game" mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic" mgText2Offset := "100" mgUseSound := "true" mgSoundfreq := "300" mgExitEffect := "none" mgSelectedEffect := "rotate" mgUseGameArt := "false" mgCandidate := "" mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side" mgOnLaunch := "false" pauseEnabled := "false" pauseKey := "~NumpadAdd" pauseBackToMenuBarKey := "X" pauseZoomInKey := "C" pauseZoomOutKey := "V" pauseScreenshotKey := "~PrintScreen" pauseHiToTextPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\HiToText.exe" pauseSaveStateKeyCodes := "" pauseLoadStateKeyCodes := "" keyboardEncoder := "" keyboardEncoderEnabled := "false" keymapperEnabled := "false" keymapperAHKMethod := "false" keymapper := "xpadder" xpadderFullPath := "C:\Users\Cloridan\Desktop\Utilities\Xpadder\xpadder.exe" joyToKeyFullPath := "C:\Users\Cloridan\Desktop\Utilities\JoyToKey\JoyToKey.exe" profilePath := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles" keymapperProfilePath := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder" keymapperFrontEndProfileName := "RocketLauncherUI" keymapperFrontEndProfile := "false" keymapperRocketLauncherProfileEnabled := "false" joyIDsEnabled := "false" joyIDsPreferredControllersGlobal := "" joyIDsPreferredControllersSystem := "use_global" joyIDsPreferredControllersOnExit := "" CustomJoyNamesEnabled := "false" CustomJoyNames := "" rotateMethod := "false" FEProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\RocketLauncherUI" defaultProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\_Default" systemProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\Atari Lynx" xPadderSystemProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\Atari Lynx\_Default" emuProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\Atari Lynx\mess" romProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\Atari Lynx\Awesome Golf (USA, Europe)" RocketLauncherProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\RocketLauncher" blankProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\xpadder\_Default\blank" ahkFEProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\AHK\RocketLauncherUI" ahkDefaultProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\AHK\_Default" ahkSystemProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\AHK\Atari Lynx" ahkEmuProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\AHK\Atari Lynx\mess" ahkRomProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\AHK\Atari Lynx\Awesome Golf (USA, Europe)" ahkRocketLauncherProfile := "C:\Users\Cloridan\Desktop\RocketLauncher\Profiles\AHK\RocketLauncher" bezelEnabled := "false" bezelICEnabled := "false" shaderName := "false" shaderColor := "" shaderTransparency := "" statisticsEnabled := "true" pressDuration := "-1" emuVolume := "1" dxwndIni := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini" dxwndFullPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" qResFullPath := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\QRes.exe" mon1O := "" pacDrivedllFile := "C:\Users\Cloridan\Desktop\RocketLauncher\Module Extensions\PacDrive32.dll" userFadeAnimIniFile := "C:\Users\Cloridan\Desktop\RocketLauncher\Lib\User Fade Animations.ini" testFile := "" testDuration := "" initialErrorMode := "0" 11:51:59:393 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 11:51:59:393 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 11:51:59:393 | RL | INFO | +0 | BuildScript - Validating module 11:51:59:393 | RL | INFO | +0 | BuildScript - Validation complete 11:51:59:393 | RL | INFO | +0 | BuildScript - Module: MEmu := "Handy" MEmuV := "v0.95 hack" MURL := ["http://handy.sourceforge.net/"] MAuthor := ["djvj"] MVersion := "2.0.2" MCRC := "ADDC69E9" iCRC := "1BCEE76A" MID := "635038268897588652" MSystem := ["Atari Lynx"] ;---------------------------------------------------------------------------- ; Notes: ; This module is for the Hacked version of the emu, NOT the normal release as it will not work. http://www.rlauncher.com/forum/downloads.php?do=file&id=5 ; Make sure lynxboot.img is in the dir with the emu. ; ; Set the variables in RocketLauncherUI to your liking ; Command Line Options for Hacked version: ; Screen options: ; -d=1 .....Normal Mode (Windowed) ; -d=2 .....Normal Mode (Full Screen) ; -d=3 .....Lynx LCD (Windowed) ; -d=4 .....Lynx LCD (Full Screen) ; -d=5 .....Eagle (Windowed) ; -d=6 .....Eagle (Full Screen) ; -d=7 .....GDI Mode (Windowed) ; ; Zoom options: ; -z=1 .....zoom in 1X ; -z=2 .....zoom in 2X ; -z=3 .....zoom in 3X ; -z=4 .....zoom in 4X ; ; Rotate options: ; -r=0 .....No rotation, normal ; -r=1 .....Rotate Left ; -r=2 .....Rotate Right ; ; Settings are stored in the registry @ HKEY_CURRENT_USER\Software\Irwell Expert Systems\handy\Version 1.0 ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() hideEmuObj := Object("ahk_class AfxFrameOrView100sd",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) settingsFile := modulePath . "\" . moduleName . ".ini" ScreenMode := IniReadCheck(settingsFile, "Settings", "ScreenMode","2",,1) ZoomLevel := IniReadCheck(settingsFile, "Settings", "ZoomLevel","4",,1) bezelTopOffset := IniReadCheck(settingsFile, "Settings", "bezelTopOffset","29",,1) bezelBottomOffset := IniReadCheck(settingsFile, "Settings", "bezelBottomOffset","30",,1) bezelLeftOffset := IniReadCheck(settingsFile, "Settings", "bezelLeftOffset","10",,1) bezelRightOffset := IniReadCheck(settingsFile, "Settings", "bezelRightOffset","10",,1) rotateScreen := IniReadCheck(settingsFile, romName, "RotateScreen",A_Space,,1) ; Options are Left, Right, or not defined (per-game option) rotateScreen := If rotateScreen = "Left" ? 1 : rotateScreen = "Right" ? 2 : 0 BezelStart("fixResMode",,(If rotateScreen ? 1:"")) If bezelPath ScreenMode = 3 CheckFile(emuPath . "\lynxboot.img") HideEmuStart() Run(executable . " -r=" . rotateScreen . " -d=" . ScreenMode . " -z=" . zoomLevel . " ""-g=" romPath . "\" . romName . romExtension . """", emuPath) WinWait("ahk_class AfxFrameOrView100sd") WinWaitActive("ahk_class AfxFrameOrView100sd") BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() HaltEmu: disableActivateBlackScreen = true Return BezelLabel: disableHideTitleBar = true disableHideBorder = true Return CloseProcess: FadeOutStart() WinClose("ahk_class AfxFrameOrView100sd") Return 11:51:59:393 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 11:51:59:393 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 11:51:59:394 | RL | INFO | +0 | BuildScript - "C:\Users\Cloridan\Desktop\RocketLauncher\Lib\User Functions\Global.ahk" not found 11:51:59:394 | RL | INFO | +0 | BuildScript - "C:\Users\Cloridan\Desktop\RocketLauncher\Lib\User Functions\Atari Lynx.ahk" not found 11:51:59:394 | RL | INFO | +0 | BuildScript - "C:\Users\Cloridan\Desktop\RocketLauncher\Lib\User Functions\Emulators\mess.ahk" not found 11:51:59:394 | RL | INFO | +0 | BuildScript - "C:\Users\Cloridan\Desktop\RocketLauncher\Lib\User Functions\Atari Lynx\Emulators\mess.ahk" not found 11:51:59:394 | RL | INFO | +0 | BuildScript - "C:\Users\Cloridan\Desktop\RocketLauncher\Lib\User Functions\Atari Lynx\Awesome Golf (USA, Europe).ahk" not found 11:51:59:394 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 11:51:59:394 | RL | INFO | +0 | Main - Module is built 11:51:59:394 | RL | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\RocketLauncher\AutoHotkey.dll exists 11:51:59:395 | RL | INFO | +0 | Main - Running module 11:51:59:552 | MD | INFO | +N/A | Module initialized 11:51:59:553 | MD | INFO | +0 | StartModule - Started 11:51:59:553 | MD | INFO | +0 | StartModule - MEmu: Handy MEmuV: v0.95 hack MURL: http://handy.sourceforge.net/ MAuthor: djvj MVersion: 2.0.2 MCRC: ADDC69E9 iCRC: 1BCEE76A MID: 635038268897588652 MSystem: Atari Lynx 11:51:59:553 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Atari Lynx" 11:51:59:553 | MD | INFO | +0 | LocaleUtils.i18n - Started 11:51:59:553 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Ouvrir" for "dialog.open" 11:51:59:579 | MD | INFO | +32 | LocaleUtils.i18n - Started 11:51:59:579 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Démarrer" for "dialog.start" 11:51:59:580 | MD | INFO | +0 | PluginInit - Started 11:51:59:580 | MD | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\Databases\Atari Lynx\Atari Lynx.xml exists 11:51:59:582 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 11:51:59:582 | MD | INFO | +0 | BuildAssetsTable - Ended 11:51:59:582 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 11:51:59:614 | MD | INFO | +31 | BuildAssetsTable - Ended 11:51:59:614 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 11:51:59:615 | MD | INFO | +0 | BuildAssetsTable - Ended 11:51:59:615 | MD | INFO | +0 | PluginInit - Ended 11:51:59:633 | MD | INFO | +31 | StartModule - Ended 11:51:59:633 | MD | INFO | +0 | Module Setting - [Settings] - ScreenMode: 2 11:51:59:633 | MD | INFO | +0 | Module Setting - [Settings] - ZoomLevel: 4 11:51:59:633 | MD | INFO | +0 | Module Setting - [Settings] - bezelTopOffset: 29 11:51:59:633 | MD | INFO | +0 | Module Setting - [Settings] - bezelBottomOffset: 30 11:51:59:633 | MD | INFO | +0 | Module Setting - [Settings] - bezelLeftOffset: 10 11:51:59:633 | MD | INFO | +0 | Module Setting - [Settings] - bezelRightOffset: 10 11:51:59:633 | MD | INFO | +0 | Module Setting - [Awesome Golf (USA, Europe)] - RotateScreen: 11:51:59:633 | MD | INFO | +0 | CheckFile - Checking if C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\lynxboot.img exists 11:51:59:634 | MD | INFO | +0 | Run - Running: C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\handy.exe -r=0 -d=2 -z=4 "-g=C:\Users\Cloridan\Desktop\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).zip" 11:51:59:696 | MD | INFO | +62 | WinWait - Waiting for "ahk_class AfxFrameOrView100sd" 11:52:31:732 | MD | ERROR | +32027 | ScriptError - There was an error waiting for the window "ahk_class AfxFrameOrView100sd". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 11:52:31:732 | MD | INFO | +0 | ExitModule - Started 11:52:31:732 | MD | INFO | +0 | UpdateStatistics - Starting Updating Statistics 11:52:31:855 | MD | INFO | +125 | UpdateStatistics - Game section statistics updated. 11:52:31:855 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 11:52:31:992 | RL | INFO | +32605 | Main - Module ended, exiting RocketLauncher normally 11:52:31:992 | RL | INFO | +0 | ExitScript - Started 11:52:31:995 | RL | INFO | +0 | ExitScript - Restoring taskbar 11:52:32:220 | RL | INFO | +218 | SystemCursor - Restoring mouse cursor 11:52:32:226 | RL | INFO | +16 | ExitScript - Restored cursor 11:52:32:226 | RL | INFO | +0 | ExitScript - Ended Et voici mon fichier RocketLauncherUI.ini : [Settings] Hide_Incomplete_Modules=false Panic_Mode_Enabled=false Minimize_To_Systray=false Activate_After_Launch=true Add_JoyToKey_License=false [UI_Settings] Editable_Paths=false Editable_HotKeys=false Editable_TextOptions=false Editable_Colors=false Editable_OptionLists=false Editable_JoystickOptions=false Editable_DisplayOptions=false Internal_Tab_Placement=Top Main_Icons_Size=64 Last_Tab_Selection=4 Window_Coordinates=1150|710|450|190 [Startup] Load_Modules_At_Startup=true Load_Profiles_At_Startup=true Load_Plugins_At_Startup=true Check_Updates_At_Startup=true Check_WMI_At_Startup=true [Modules] System_Context_Emu_Modules=true Virtual_Emulators= [Paths] Use_Relative_Paths=true RL_Folder=.. Media_Folder_Path=.\Media Module_Editor_Path= [Data_Exporter] Audit_List_Exporter=Text [WebService] Enable_WebService=false WebService_Port=8000 [Updater] Last_Update_Date=2018/07/30 15:11:34 Last_Update_Hash=F516CEB4 En espérant pouvoir régler le bug. Merci d'avance pour votre aide ( ;
  4. Rom Info Tools

    Version 1.4

    72 downloads

    Some of stuff you can do create hyperspin or nointro dat from rom folder create mamlist.xml from rom folder copy roms listed in nointro or any supported xml\dat\xml format to desired rom folder rename your roms from any supported xml\dat\txt file and copy them to desired folder merge two supported xml\dat\txt file even info will be merged copy rom media file with game list from compatible xml\dat\txt much more compatible format are nonintrodat.dat (parent\clone xml) or standard gamelist.xml hyperspin.xml(there is custom one,you can generate one as hyperspin_retrofe.xml) retrofe_include.txt (simple txt file with rom names) mameinfo.dat (only works in extract function) mamehistory.dat (only works in extract function) mamelist.xml So What is this? convert from compatible xml\txt\dat game database format to xml\txt\dat game database, extract story files from gamelist.xml mamhistory.dat or mameinfo.dat combine or merge two compatible xml\txt\dat and get one file with updated games and info copy rom listed in compatible xml\dat\txt from source rom folder to desired folder\rename and crc32 supported,crc32 work with zip and none zip files scan and create xml\dat\txt from your roms folder,crc32 supported,crc32 work with zip and none zip files Requirement: Tested on windows 10 x64,should run on any windows +7 os (might run on win xp but not tested) you 'll need at least one xml\txt\dat compatible file,check below in Note section How to use Simply choose the function from drop menu,click on input\output buttons,choose file type from filter drop menu in openfiledialog window,remember always provide the right file type,hyperspin need hyperspin file,nointro.dat need nointro dat file ....... click doi it combine function explained: this tool is created to merge info from compatible xml dat xml database format.xml based on name or crc tag,the result is xml\txt\dat file with updated info added roms name and info from both file Associate function explained: associate function,input1 button should be any compatible xml\txt\dat,mediaroot should be the root folder of your rom media,example: nes media folder contain folders like snaps,title,manual,video snaps ... etc,this function will copy these media according to the name(or crc) in input1 source file Some Tips: Combine Nointro.dat+gamelist.xml=>resultfile saved as hyperspin_retrofe.xml combine resultfile.xml+hyperspin.xml with rating tag=>final_result.xml saved as hyperspin_retrofe.xml put the final_result.xml in RetroFE\meta\hyperlist rename it to your prefered system,make sure the name is matching the collection name in retrofe collectio dir delete meta.db from retrofe dir launch retrofe and have fun ]NOTE: Important don't choose the wrong file always feed the right one check compatible file format above for more info the combine function priorties the info from input1 button when using crc as comparation,that means if you have the same game but the name in the first is different from the second input file,the first will be considered how to get gamelist.xml use scraper to get gamelist.xml for your prefered system(mame,sega,snes...) can be found https://github.com/retropie/retropie-setup/wiki/scraper put scraper inside your roms folder,ru cmd or use bat(recommended) put these commands: scraper.exe -add_not_found -console_src="gdb" -use_filename=true -download_images=false -no_thumb PAUSE now copy the generated gamelist.xml file from your rom folder to the program folder Contacts: http://emulator-organizer-f.forumotion.com/ https://www.facebook.com/Emulators-Organizer/ https://www.youtube.com/watch?v=Ty6F9RyhFdg done enjoy Best regard Croser
  5. My question is can i install bezels to games on the Nvidea Shield. thank you
  6. Hello. Since the latest Hyperspin update, I got some wheels which are shifted to the right and I can`t figure out the reason. Any ideas? In the picture it is FIX IT FELIX but I got a lot more :/
  7. My Cabinet Project

    Hi Hyperspin community, I've been a Hyperspin member for a while now and this will be my first post. I spent the past couple of days writing my project down from start to almost finished.. I have yet to write down the section about software/configurations/tips/tweaks, hoping I can provide that in an update shortly. Just wanted to say a special thanks to my friends that helped me with this project as well as the others in this awesome community that didn't know it, but your questions & answers helped me get through it all.. Sorry it's pretty lengthy.. Machine name : Pac-Cade Started on the build 11/2017 Finished (well its about 98% done) Here is my couple of month’s life story of my first MAME cabinet build. Please, feel free to read for your enjoyment or skip through and look at the pretty pictures. I’m just hoping that what I went through helps others out with their build. I’ve been wanting to build a Mame Cabinet for years and just never pulled the trigger. A friend of mine surprised me with blueprints of a cabinet, I just needed to buy the wood, find the spare time and get off my lazy arse and get it started. Then another friend found a Target Toss Pro Bags cabinet for $50 on ebay. FIFTY Bucks how in the heck could I pass this deal up. As you can see from the photos below, it’s basically a Golden Tee cabinet. After I pulled the trigger, drove up with a friend, put it on his flat bed I got the beast cabinet into my garage, I just stared in awww of all the cool things I want to do with this thing. The cabinet came with the bezel, front glass, 4 buttons, marquee clear plastic, coin slots (BONUS) and a lot of dust. It was pretty much gutted but exactly what I was looking for. I wanted an extra wide cabinet so I can have some room for a 2 player setup. Right below the marquee is a wooden board with a nice size open hole that had a metal plate where the speakers go and small rectangle tinted glass which you can see it still in the above photos. With 12 screws around the edge of the control panel, I took off the lexan (similar) top layer and thankfully it was not glued down so I can use the control board. It was nice to see the metal plate for the track ball, but it just added more questions on how I’m really going to lay all this out. Still not really sure how I’m going to layout the control panel at this time, but I do know I want two player (I considered 4 player), trackball, spinner and pinball buttons. So measuring the opening where all the buttons and joystick will go, I found my area to work with. This part took the longest out of all the other projects and trying to figure out the layout was killing me slowly. I thought about laying it all out myself with button templates and looking up some cool graphics. I just couldn’t find anything I really liked and just couldn’t visualize it. Then I finally found a layout which was actually based off the Golden Tee control panel and oh my, I was sold. I can’t take credit for this so thanks goes to dmatanski at Deviant Art (hxxps://dmatanski.deviantart.com/art/MAME-large-control-panel-48650519). I found a couple of reasons why this layout is awesome. It’s based off my arcade control panel for one so I don’t have to retro-fit it, but something I never really realized…. 8 way joysticks suck for Pac Man!! So this layout has a third 4-way joystick at the top “classic setup”. Yes, this layout has lots of buttons!!!!! After I printed the layout, I purchased some Forstner bits and made a practice control panel out of MDF so I can have a feel for how it’s laid out, practice drilling and get to use the buttons/joysticks I bought. I had my control panel upstairs hooked to what I was going to use; a Pi3 with retropi installed, using an external 500gig HD, attract mode, themes, video previews installed. Retropi is very slick, easy to setup and pretty darn cool and I think it work well in a cabinet. Stuff I bought at this time- Trackball – 90 bucks off Amazon 2 player buttons and 8-way joystick.. Here is where I think some will say I went cheap, and yes I slightly agree. But I do like them and maybe at a later date I’ll upgrade. Called Easyget LED illuminated 2 player, $67 off Amazon. 3.5 inch circle speaker covers Light bar from Home Depot for the marquee I happened to have an old CRT and my old speakers with subwoofer, so I temporary put them in place. I also removed the upper black wooded border so I can make room for a 2nd monitor idea frame out of MDF. And yeah the previous wood was glued to the marquee bottom board and it broke off.. eh, no biggie. While playing on the Pi3, I just found that some mame roms were not work and customizing it was tedious. So, I bailed on the Pi3 and bought a 2.8ghz quad core mobo, 8 gigs ram from a friend and I had some extra parts laying around - 256gig SSD, sata 500gig, nvidia video card. So, now I’m using Hyperspin/rocketlauncher which I’ll go in more setup detail later in this brain dump of mine. I had a lot of friends to bounce ideas off and one of them gave me a 28” TV, which I considered to use for that retro look, so I bought a VGA to HDMI adapter from Amazon. I had some trouble with my PC recognizing it adapter and I could never get the TV to display. So, I bailed on it and started pricing out LCDs. I can still use this TV for my old consoles which I collect, so it’s a win win for me. I had a quote for a sign shop to have them print my control panel on polycarbonate but it was too expensive for me. I reached out to my friends again and found one that knew a guy that had a full size plotter and once I gave him the dimensions of the control panel he printed me out 4 copies on sticky back vinyl, just in case I screwed up. So, onto the secondary monitor thoughts and plans. My first thought was to buy a LCD screen as my marquee and have it just scroll through the game marquees when one is selected, but that area is fairly skinny and the LCDs are VERY expensive. I thought about designing my own marquee and using the space right below it for a laptop LCD. So this open area right below the marquee area would be a perfect place to put in a 15” laptop LCD. I did some research about scrolling marquees and found an awesome thread about Hyper Marquee and (EDS) Event Dispatch System. And thanks to Mamefan for his youtube channel for setting up Hyper Marquee and EDS which helped me TONS! (hxxps://www.youtube.com/watch?v=bbcUzyfMtPc) I had an old laptop that was dead but the screen still worked so I ripped it out and found the model number and looked on ebay for a LCD controller board. Bingo! clicked on buy now and it arrived in a couple of days! So with Hyperspin loaded with HyerMarquee and EDS, I was able to display the rom marquee and its flyer. Learning those two new programs did take some getting used to, but once you work on it for a while it’s pretty darn easy. If the marquee isn’t available it uses hyperspins wheel image and if a flyer isn’t available it just displays a default picture (ready player one). Going portrait mode on the 2nd screen really makes sense and awesome looking. I’m able to easily add both graphics since most of the flyers are basically portrait. Below is my two screen temporary layout held up with some duct tape. The one issue I did notice with this setup, if I power off the LCD controller board it doesn’t turn back on without physically pressing the power button. I thought that HDMI when the source is powered on it will turn on the monitor, but no matter what I did or how long I waited it would never turn on the 2nd screen. So, screw it! I fixed this issue by shorting out the power on/off button on the smaller pcb board that plugs into the LCD controller board. When the PC turns off or by the power strip and then turned back on, the LCD board comes to life and I have video. The 2nd screen even goes into powersaving mode and it will turn off when I turn off the PC. Onto the 2nd LCD frame. I took measurements and even cut a groove for the screen to set in. My wood working skills are not the best at all and I normally have to measure 5 times and then cut/screw-up/buy new piece, measure two more times and then maybe I’ll hit my mark. Luckily enough the piece I bought was big enough for that 2nd try I needed! You can see on the upper right of the picture the original frame I ripped out. I thought it turned out pretty nice after semi-gloss black paint job and screwed in place. Another couple picture showing the mounting of the LCD controller board and 2nd monitor frame. So, what to do about the actual marquee area, I thought? I’m a huge Pac Man fan and was thinking an actual Pac Man marquee but I decided to just design one up myself and come up with a name of my cabinet, Pac Cade how original…. right? Some picture googling and paint.net skills I made this up and had it printed at Staples on what they called vinyl for only 6 bucks! What a deal.. slapped it on the plastic and there ya go! I just need to figure out what to do with the side-art. I do have light poking through the edges which I’m not a fan about, so I need to figure out what to do there. I think I’m making good progress on it. But what I’m dreading the most, you might ask? Well it’s drilling the control panel holes through the wood/plexi/vinyl.. HOW will I pull this off! I kept prolonging that day when I had to start drilling. It made me nervous just thinking about it. But that will be a later day, time for me to fix this horrible CRT area. I found a 30” TV at my local computer shop for real cheap and all I would need to do is route/sand the sides on the cabinet down about ¼”. But when I got there my main question was, when I turn on/off my PC what will the TV do and we never got a straight answer from the techs. Looked online and the specs said auto on with HDMI power, but I just didn’t get the warm and fuzzies. So I ended up going with a Dell 28” monitor. It fit without any issues at all, I was very pleased with the results. With some scrap wood I made bracers on the back and bottoms of the LCD screen to keep it in place. Boy It sure did take me a long time to measure and make sure each side of the screen was at the same height. Once that was all in place. I had another anxiety attack since I had to now measure and cut another frame for the monitor. This time it only took me one attempt and look at how nice that fits. There is hope for me after all! Spray painted it black and onto the next grueling task.. the dreaded control panel. Sorry, going to go in more detail on this as this section was slightly stressful. At this point I didn’t really research into what I should use. At my house (we just moved) the previous owner used plexiglass for an additional layer on our windows. I thought, score I can spare a couple for my cabinet and save some space. I looked up what to use to cut plexiglass and found that using a Stepping Bit is a good way to go, so off to the local hardware store! I needed to figure out a way to mark my buttons and joysticks on the vinyl and board. I used a drafting compass draw a 30mm and 24mm circle on cardboard and with a hole poked through the middle, booya I had my center. I then laid the cardboard circle on the vinyl and marked the center with a marker. Then used point of the compass to poke a hole through the vinyl. This part wasn’t so bad since I had 3 other vinyl sheets on the ready. I then used a utility knife to cut the lines into it. Geez, this part was a little unnerving. Once all the holes were done in the vinyl I laid that on top of the control board and just marked my pilot holes. I also bought a dowel rod and plug the original 4 holes of the control panel. Used my Forstners bit and a hand drill. There are two sizes holes here – 30MM and 24MM. Mainly because the Easyget buttons came with 8 30mm and 4 24mm size buttons. It’s heartbreak and stress time. It didn’t take long to figure out plexiglass will not work, at least what I had in my basement. It might be too brittle or sun damaged etc.. The sound this stepping bit had on the plexiglass was horrific! As you can see from the right pic that cracks & chips were very visible. WHAT TO DO!! My local hardware store had lexan polycarbonate and WOW what a HUGE difference that made. The sheet was expensive but well worth it. The stepping bit drilled into this stuff like a hot knife in butter. But this part was very stressful and it took a while because I didn’t want to screw up. After many practice runs with a circle cutter bit on scrap lexan, I made my final 3” hole. Here is the end result of my control panel finally all drilled and assembled. As well as adding what I have for joysticks/buttons and trackball. Looking pretty good so far. Just need to order the other 4-way joystick/buttons and the spinner. I ordered the other set of buttons and joystick and then decided to spin up Paint.Net for one ugly looking wiring schematics. This did really help figure out where everything is going. The two purple buttons on the right and left of the panel are the pinball buttons that I’ll drill on the side of the control panel box. After doing some troubleshooting, I had to route my pinball buttons on my first button controller board. Splitting them up between two controller boards seemed to cause some confusion even with JoytoKey installed. Here are a couple of screenshots of the pinball holes I drilled out as well as I hooked up the LED switch to my coin slot buttons. SO cool! Turns out Christmas LED bulbs work great for replacement bulbs for the coin buttons. After some time I did finally pulled the trigger on getting the rest of the buttons and my 4-way joystick. I ended up with white player/coin buttons and the rest blue and I think it came out pretty nice. Not sure why in this picture my red buttons look more yellowish. Still holding off on the spinner, they are not cheap. After I got my 4-way joystick I read its small paper doc and it showed me how to make it an 8-way and shockingly enough I looked at my other two 8-way joysticks and they are also convertible.. Go figure.. here I was dying to play Pac Man during this build and I could have if I would have just converted a joystick! And the 98% final results. With 4 added quarters from 1980 - 1984 on the glass... Some high level software and info- Win10 Hyperspin HyperSpin Start up script RocketLauncher HyperMarquee EDS registered Joytokey Mame (w/ high score save) crap ton of system emulators I figured out a neat way to make a Main menu item for a second MAME selection for multiplayer that I created a database for. PinballFX 2 and 3 (still trying to get 3 to work) JukeBox Made most of my own themes I know I'm forgetting something... =) I would be more than happy to answer any questions or share my config settings. If you want to see a video, I can post one.
  8. Once upon a time, my father and I bought a multicade for his den. It was the 60 in 1 built into a Pac-Mania arcade. The guy selling it also offered us an empty cabinet he had laying around for a significant discount and we took at as well The empty cab has been sitting in our garage for years, and now that we're cleaning it out we've decided to inject some life into it and finally fix it up, What we have is an old Nintendo Unisystem (Not my actual unit, but a picture to show what I'm working with as I'm not within reach of mine at the time of this post) Our particular one has a VERY faded Mario Bros. marquee and a Donkey Kong screen overlay, as well as that annoying metal crowbar over the coin slots. I'd like to give it a DK blue paint job to match the screen; but what I would love to do is completely overhaul the control panel; six buttons on each side for fighting games. I'm thinking of making a completely new one out of wood but I"m not sure if I should keep it the same size as the old one, or bring it out a bit to add more (possibly add a trackball if I'm feeling ambitious) What do you guys reccomend? This is our first time taking on a project like this and we want to do it right On an additional note, it requires cleaning but I'd be happy to sell the old control panel to anyone interested, the buttons are worn to hell though
  9. Version 1.0.0

    102 downloads

    - Favoritos personalizado - Animaciones swf personalizadas - Pantalla de salida personalizada - Sonidos personalizados - Vídeo de intro personalizado - Vídeo por defecto personalizado
  10. Hi guys, I recently made variation based on this after effects video: https://videohive.net/item/arcade-logo/15175743?s_rank=1 For mame systems: Hope you like it Intro.mp4
  11. Is there a way to have a limited number of games on a wheel Eg my child hood collection would be about 50 games, on snes, nes, megadrive (sega gensis) and master system. Do I manually have to go though the lists / xml files and remove everything I don't want to show up in the wheel/s? Is there a tool available? Id love to have a complete collection many of my rom sets have H1-6 J U E etc... Hyper spin only accepts one rom Ie is there a way I can have say the roms on this dir and hyper spin pics them up ?
  12. Microsoft MS-Dos Tutorial Needed

    Tried numerous times to get MS-Dos to work with Dosbox, Rocketlauncher, HyperSpin without success. Read module notes implemented a few thing which failed re-read the notes until my head exploded. I then said bugger it and deleted the 376 gb of games I downloaded. I desperately need a guide to set this bloody system up and running, so is anyone up for the task Would be extremely grateful
  13. Newbie to the hyperspin / Rocketlauncher world so please forgive this question if its really simple. Can someone please tell me how to map / configure a logitech mom racing wheel so i can use the foot pedals etc on all emulators in Hyperspin? I plugged everything in an with zero mapping i can use the wheel but the accelerator never works (I might have to use the buttons on the arcade. I know I need to do something in Rocketlauncher then key mapper but not too sure how. Any help is greatly appreciatedl -Sheineken
  14. Hallo Leute, Ich hoffe ich stelle keine schon gefragten Fragen. Ich versuche gerade verzweifelt Hyperspin mit Rockelauncher mit einem Joystick zu installieren. Leider klappt die Steuerung überhaupt nicht, weder Tastatur noch Joystick mit JoyToKey. Ich bin nach folgender Anleitung https://gameroomsolutions.com/setup-hyperspin-mame-hyperlaunch-full-guide/ und https://gameroomsolutions.com/hyperspin-controller-setup-with-joytokey-and-gamepad/ gegangen leider bekomme ich es überhaupt nicht hin. Ich führe die Programme auch als Administrator unter Win10 aus. Ich hoffe ihr könnt mir helfen. Irgendwas in der Englischen Anleitung übersehe ich oder verstehe es nicht. Natürlich benötigt Ihr dazu weitere Infos aber wegen der Komplexität mache ich noch keine Screenshots von sämtlichen Konfigs hier rein. Sagt mir einfach was Ihr wissen müsst um mir helfen zu können. Auch ein Aufschalten per Teamviewer wäre möglich. Ich hoffe Ihr könnt mir helfen. Schöne Grüße aus der Klingenstadt
  15. Is it possible to set up videos (or themes) in Hyperspin to play a longer time? Currently I have some nice videos I would like to play for 30 seconds for instance, before the HS wheel starts running again. Is this a global setting? How can I change it on Hyperspin 1.4+ with Hyperlaunch (no rocketlauncher)? Thank you!
  16. Olá pessoal! Há algum problema com o HS, pois não funciona no windows 10 quando atualizado nova Build. Anteriormente funcionava, após duas atualizações sem jogar, não consegue mais iniciar. Evidências: Ao clicar no executável, padrão ou já configurado com vários jogos, percebe-se nível de processos da CPU aumentar e após parar. Parece que tenta executar e algo o bloqueia e não permite seu início. O que poderia ser? Algiém com este problema e resolveu no windows 10? Obrigado
  17. SPEEDrive Project, based on a Jamma coin-op with inside a pc. FEATURES: - Original 25" CRT Monitor (emudriver) - 360° Wheel - Shifter UP/DOWN with NOS - Rumble - CPO Light Button - 2xLed stripes on the back (output controlled) - Pedal with micro and pot - 2.1 audio system + 100w Subwoofer - Custom Hyperspin Main Theme, Video Preview and NoTheme video - Rocketlauncher core
  18. Since most Hyperspin sets are not updated in PD since 2013-2014 and there are some important systems not uploaded (PSX), I am trying to rebuild my own sets from Hyperlist official XML and No-Intro/Redump/Trurip sets. I am examining the XML structure and I see that it only identifies the rom by its name, not by CRC cheksum or similar. But oddly enough, I load the XML into latest clrmamepro, point to full PSX redump (USA) source folder, press rebuild and get a: Source-Files: 1720 - now even counting files in archives - Analyzed Files: 10984 Created Files: 0 Matched Files: 0 Skipped Files: 10984 And it does nothing. Comparing manually the XML and the roms source folder, they seem to match the names (for example "1Xtreme (USA).zip" and "1Xtreme (USA)" ). What I am doing worng? Do I need to convert the XML to DAT so clrmamepro can read it correctly? Thanks in advance. Sony PlayStation.xml
  19. Hyper Pi Section

    I noticed that there isn't a section regarding HyperPi, or Pi boards - I'm trying to find information on adequate pi systems for the HyperPi tf cards. Any help appreciated.
  20. I've got the latest hyperspin. Did the standard install. Ran it. Then put the upgraded hyperspin in. All the settings are correct, the path, the mame 0.187 64bit), the extension (zip). When i load it, it will launch "1" game then it pretends like the rest aren't there. I even have the filter to only show the roms that are there. All the roms have been tested on Mame64 directly and Mala and play perfectly. Hyperspin just seems to be a confusion in it's self.
  21. Hallo zusammen, ich bin erst seit kurzem dabei mir das entsprechende Wissen rund um Arcade Emulation anzueignen und bin jetzt auf folgendes Problem gestoßen. Ich habe die MAME Version 0.189 und ein entsprechendes ROM Set 0.189 sowie CHD Set 0.189 beide merged. Hyperspin + RocketLauncher + Mame wurden laut diversen Tutorials eingestellt. Hyperspin funktioniert auch tadellos, er findet jedoch nicht die verschiedenen GAME Versionen die in der Merged ZIP enthalten sind. So sieht das im Rocket Launcher aus (siehe Screenshot). Gehe ich jedoch in den ROM Ordner und öffne die ZIP Datei, sieht man die restlichen Versionen. Die werden jedoch weder über MAME, noch RocketLauncher, noch Hyperspin angezeigt. Irgendwie komme ich nicht weiter :-( Hat von euch jemand eine Idee? Irgendetwas übersehe ich scheinbar Vielen Dank im Voraus!
  22. Hyperspin odroid xu4

    OK.. I'm going to start here.. I'm using lineageOS android 7.1.2 and downloaded the hyperspin android download files from the forums here.. (Located in hyperspin android download section) OK, I installed the apk and hyperspin crashed upon opening. I didn't install the zip and 7zip files so far. I deleted the hyperspin folder it created during install.. Gave me the following error. No Hyperspin Data Folder Found! Valid locations are "/storage/UUID/Hyperspin","/sdcard/Hyperspin" (where folder was created), or "/storage/sdcard0/Hyperspin". Please visit Hyperspin-fe.com for more info. OK, I took the liberty of creating an new folder and hyperspin did something interesting.. It loaded, expecting some file to load up, but the titlebar loaded HYPERSPIN and then hung as in no movement from that screen, but system was still accessible via alt-tab. Going to pursue this a little more. OK, recreated hyperspin folder, goes to load, but this time title bar goes to appear and hyperspin crashes out to main desktop. Added the directories and files from the HFSBox15k-Andriod-patch.zip file into Hyperspin folder and crashed again. Added the INI files from Settings_Android-10May2015.7z to Settings_Android folder and skipped the files currently in that folder (wasn't sure whether or not to override them) Hyperspin still crashes to desktop.. Any ideas here? Am I installing these files correctly, at the very least or is there something I'm missing here? Please help.
  23. Hyperspin odroid xu4

    OK.. I'm going to start here.. I'm using lineageOS android 7.1.2 and downloaded the hyperspin android download files from the forums here.. (Located in hyperspin android download section) OK, I installed the apk and hyperspin crashed upon opening. I didn't install the zip and 7zip files so far. I deleted the hyperspin folder it created during install.. Gave me the following error. No Hyperspin Data Folder Found! Valid locations are "/storage/UUID/Hyperspin","/sdcard/Hyperspin" (where folder was created), or "/storage/sdcard0/Hyperspin". Please visit Hyperspin-fe.com for more info. OK, I took the liberty of creating an new folder and hyperspin did something interesting.. It loaded, expecting some file to load up, but the titlebar loaded HYPERSPIN and then hung as in no movement from that screen, but system was still accessible via alt-tab. Going to pursue this a little more.
  24. Cambiar intro hyperspin con raspberry pi 3

    Hola tengo funcionando hyperspin en una raspberry pi3. Quería saber como cambio la intro (video) de inicio. No se como llegar a las carpetas dentro del hyperspin. Conecto una pc a mi red wifi y detecta la raspberry pero solamente aparecen algunas carpetas y no encuentro la parte para cambiar el video. Gracias
  25. I installed a bunch of new consoles on my HS last weekend (using Shield TV PRO). Most worked without any issues but I'm having problems with getting a few of them to run....Astrocade, Adventurevision, and Atari 5200. All of these systems I've set up using MAME to emulate, via the Working Systems list posted in this form. I have MAME working fine on my HS setup, but these classic consoles using the MAME emulator to run aren't palying anything. I must have it set up wrong but I don't know what I'm doing. Possibly a BIOS issue? I never added any for these consoles but I didn't see any mention anywhere of having to use a BIOS either. Here are my settings for the 5200 but the Astrocade + Adventurevision settings look the same: path=H:\hyperspin\emulators\Atari 5200\ rompath=Emulators/Atari 5200/roms/ userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=a52 parameters=cores/mame_libretro_android.so
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