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Showing results for tags 'joytokey'.
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malarrya posted a file in 3rd Party Apps
458 downloadsI created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- C:\Hyperspin\RocketLauncher\Profiles\JoyToKey. You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system. For example -- I use Stella for the Atari 2600. My path is then C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it: You would simply rename C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg. It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used. It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to another machine that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu. I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES! NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. Place the BAT and LNK files in your root Hyperspin directory and use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program in the HyperHQ UI. Using the LNK shortcut file allows for Administrator privileges with the CMD prompt window. You may need to create your own shortcut but I've included it for completeness. See the attached images. All files were created manually by me so there's no copyright issue. **** Here is a very good tutorial on how to set up JoyToKey with both Hyperspin and Rocket Launcher - READ IT CAREFULLY!: http://bit.ly/2oA2CJ4 ----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER----------------------------------- In case you have a Moga Controller, download and install the Moga Serial program: https://github.com/Zel-os/MogaSerial NOTE: I can only get it to work in Mode A on the PRO Controller but it works great! Your computer will also need BlueTooth enabled and successfully linked to the MOGA. Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller): http://vjoystick.sourceforge.net/site/
ccorkin posted a topic in HyperSpinHey fellow arcadian's My latest battle (previous postings), with xpadder has lead me down the path of it substitute [JoyToKey] which I have downloaded from the official site and registered. I currently have my arcade drive setup on drive letter Z: The JoyToKey application launches fine, but when I go to exit/quit the app if comes back with the error window: Cannot create file "D:\Hyperspin\Utilities\JoyToKey_en\JoyToKey.ini" - The system cannot find the path specified. Now as far as I am aware this is a portable application and doesn't have a designated drive? Has anyone else had/has this issue? Just I cannot get the app to stay registered with the purchased key....unless I create the requested directory structure on my D: drive....which seems stupid....or is that just me!? Any insight would be most appreciated! Cheers C.
martinc posted a topic in HyperPin Cabinet ForumHi all, I am having a weird issue and I can't find the solution. I hope you can, since you are more experienced than me for sure. I have hyperspin 1.4 configured with RLauncher 1.0. I have configured joytokey 5.x to be started once HS is opened (thru hyperhq) and until then it is good. The problem is that once I close a MAME game launched by RLauncher, the joytokey progam is closed too (I assume RL is closing it but I can't find any conf about that) so from then I can't use HS anymore, unless it is opened manually again. I searched and tested a lot but I can't find the cause for this weird behavior. Any kind of help on this is very appreciated Thanks, Martin
Iggy posted a topic in HyperNewsWheel game series (using multiple wheels on main menu) and JoyToKey tutorial are up for viewing. There will be a tutorial soon for creating game series using one main menu wheel soon. You can find their tutorials in the tutorials section. Thank you Lio974 and Spawk for creating these! Iggy
2,669 downloadsHi! I share here an Excel tool I made that helps creating JoyToKey config files for different systems. With this tool, you can configure JoyToKey profiles for up to 12 systems and 6 pairs of physical controllers for each system. It semi-automates the process, preparing the text for the cfg files. I have a cab with 2 Ultimarc U360s (each one as a joystick with 8 buttons), and I also have several retro usb controllers that I use with different emulated systems. This tool helped a lot in the tedious process of making the JoyToKey profiles for all the possible combinations of controllers - system. I attach in this post the instructions (also copied below), an example file in pdf, the actual Excel file (zipped), and the JoyToKey profiles and RetroArch config files that I use in the example. I hope you find it useful, please feel free to use it, improve or re-distribute it. Regards, ReTango PS: the spreadsheet is initially protected so you can only enter data in the allowed cells, you can unprotect in the Review pane, it has no password. Instructions With this spreadsheet, you can configure JoyToKey profiles for up to 12 systems and 6 pairs of physical controllers. Step 1: Configure Key bindings for each "System" First you should configure each emulated system, you can configure up to 12 systems. In the "Main" worksheet, between rows 1 and 27, you must complete 3 columns for each system. On the light gray column, you must specify which "Emulated Buttons" the system uses, and name them. On the Player 1 and 2 columns, you must enter which "Key" binds to each Emulated Button for players 1 and 2 in the selected System. E.g., for NES you need the Pad plus buttons "B", "A", "Select" and "Start". First enter the names of each "Emulated Button" on the light gray column (in this case, I chose "B", "A", "Select" and "Start"). Then enter which "Key" corresponds to each "Emulated Button" for each player in your designed emulator, for example in Retroarch in my case. The "Keys" you enter should match one of the available standard Windows keys, which you can find in the "Key Codes" worksheet. If you enter a "Key" that is not found, the cell will turn red. Look into "Key Codes" for the names I chose for each key. Step 2: Configure each "Physical Controller" Next you should configure each "Physical Controller", up to 6, in the "Main" worksheet, between columns A and D, rows 28 to 100. In my case I use Ultimarc's U360s with 8 buttons each for my arcade cabinet, Logitech F710, and some RetroLink imitation controllers and adapters. For each controller, you should name each "Physical Button" in column C, and enter in column D which actual button number it is. You can configure up to 10 buttons for each controller (plus the Pad), numbers 1 to 10. (Sorry if you need more!) To find out which number corresponds to each Physical Button, plug your controller, go to "Set up USB Game Controllers" in Windows, select the controller and go to "Properties". You should get to the window you see on the right. Then press each button and see which number lights up in this window. Here you can also optionally chose a button for each physical controller that will always work as "Escape" (in all systems) when pressed for more than half a second. You enter the "Escape button" number to the right of the controller name, on column D. Leave it blank if you do not want to use this feature. Each physical controller will use 2 Joystick tabs in JoyToKey, always the same number in all the system. In order for this to work, you should map each Physical controller to a Joystick Number in JoyToKey. With your joystick/s plugged, in JoyToKey got to "Settings", "Configure Joysticks", "2.Advanced Setting for each device". Then select your plugged joystick in "Please select a device", and "Specify a preferred number when this device is connected". Now JoyToKey will always assign the selected Joystick number when this device is selected. (This is stored in the JoyToKey.ini file) Step 3: Map each "Physical button" to each "Emulated Button" You then need to map each "Physical Button" of each "Physical Controller", to the different "Emulated Buttons" in each system. (the direction Pads are always mapped to the same keys) This is done between columns E and AN, rows 28 to 100. For each "System"-"Physical Controller" pair, you need to complete only the light gray column: enter the name of the "Emulated Button" that is assigned to each "Physical Button". The Keys the correspond to that Emulated Button are completed automatically. Step 4: Create the .cfg files. When you are finished mapping, you have to create the JoyToKey .cfg file for each system. This is a semi-automatic method. With RocketLauncherUI, create an empty JoyToKey Profile for each system (or emulator), and locate the file .cfg it creates. Then go the "JoyToKey cfg" spreadsheet, enter the system number (1-12) in cell C1, select column A (go to cell A1, and press Ctrl+Shift+↓), and copy paste into your .cfg file. Alternatively, you can print the "JoyToKey Maps" spreadsheet, and enter profiles manually. Notes. Works with JoyToKey v 5.7. Spreadsheets are protected for your convenience. If you want to Unprotect them, just go to the Review Pane in Excel and press "Unprotect Sheet". There is no password.