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Found 112 results

  1. [OFFICIAL] Nintendo Wii XML Database View File So I was looking for a Wii development database thread in the forum. There wasn't one, but I found this from 6 months ago instead: "That Wii DB is a mess. Someone did a CTRL+H to replace all instances of the word "Racing" with "Driving" While all they had to do was change "<genre>Racing" with "<genre>Driving" Then circo took that faulty xml and made it "official" =___=!" I have zero plans to do anything special with this database. All I've done is correct the instances of 'driving' in the descriptions/game names, and replaced hyphens with colons in the description. I've made a development thread - if you want to contribute to this database, please do. I am not the keeper of these databases, I'm just a contributor. http://hyperspin-fe.com/forums/topic/34045-official-nintendo-wii-xml-database-thread/ Submitter SupraKarma Submitted 09/26/2017 Category Databases (XML) Credits  
  2. [Official] Nintendo GameCube XML Database 9-21-2017 1.0 View File I did some work on this database a while go, and I had big plans - I was going to have a 'players' field, a 'developer' field, and all kinds of other stuff. But I've scrapped that, because HyperSpin in it's current state can't even utilize any of these fields. Instead, I've opted to create custom XMLs. At the moment, I have a 'Two Players' and 'Multiplayer' XML finished - and they are quite accurate, as I compiled the data directly from the backs of the boxes, that clearlly state how many players the game has. Please note that this is for *english games only*. I found the Japanese games too frustrating to navigate menus, and I don't like compiling data from 3rd party sources, so that's that. Otherwise, the manufacturer field now accurately reflects the name of the publisher. It makes no sense to have the name of some obscure, uncredited developer as the name in the description, when we have nice box arts that clearly tell you who published the game. The publisher should be the standard for all console/handheld systems, at least in this version of HyperSpin. An alternative of course is to put both - developer/publisher - and that's always an option. But at the least, the publisher should always be there. Prior to my work, this database was very flawed in respect to the manufacturer field. Sometimes the developer was used, sometimes the publisher was used, sometimes the data was completely wrong. Special thanks goes to JSinn for having a complete set of box backs for me to use to compile the data for the two player and multiplayer XMLs. Submitter SupraKarma Submitted 09/21/2017 Category Databases (XML) Credits  
  3. [OFFICIAL ] Nintendo Famicom XML database 8-21-2017 View File Credit goes to Tonesmalone, chex, and Retro Goonie. Special thanks goes to Kondorito for already having box art for the entire database - that made my job a lot easier. I have taken the development thread [Official] database, and done the following 1. Corrected errors in the <manufacturer> field. I am primarily concerned with the name reflecting what is written on the box - and I tried to be as accurate as possible. So if one game uses the typical 'Taito' logo, but another one uses 'Taito Corporation,' I entered the data accordingly. Sometimes there is no logo, and I had to use the small print on the back of a box or the cartridge. And some cases, I had to use the title screen. I tried to give respect to any situations where there were multiple names on the box. In that situation, I entered the data in the format of developer/publisher, or in some cases, developer 1/developer 2/publisher. 2. Re-added two games that were taken out of HyperList - Super Mario Bros (25 Anniversary Edition) (Japan) and Super Maruo (Japan) (Unl) (Translated En). Super Maruo has the enabled="0" feature activated, and if you want it in your collection, you will have to manually alter the database and either change it to enabled="1" or delete it, so that it it is the same as the other entries. It is not just an 'adult' game, it is also pornographic and vulgar. It should be in the list, simply because it exists - but it's also trash in every sense of the word. 3. Changed the Shufflepuck Cafe rating back to HSRS - GA. This game is harmless. There were rumors back in the Amiga days that the scantily clad female would flash you but they are bogus as far as I can tell. And I personally played the Famicom version - there's no nudity. 4. Added 4 new games. Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) (Translated En) Gimmick! (Japan) (Translated En) USA Ice Hockey in FC (Japan) Venus Senki (Japan) (Translated En) USA Ice Hockey is not a translation obviously, but any Japanese game with 'USA' in the title fascinates me. I've included a genres.zip download, that includes custom manufacturer genres for every single developer/publisher, years, ratings (even though Super Maruo is the only 'Adult' game), and two custom genres - Translations, and Sports Complete. That about covers it. If you have any suggestions/improvements to offer, please visit the following thread: Submitter SupraKarma Submitted 08/21/2017 Category Databases (XML) Credits Tonesmalone, chex, Retro Goonie, Kondorito.  
  4. Main Wheel Pack - Multi-Category

    Main Wheel Pack - Multi-Category View File Use this wheel pack to organize games into easy-to-find cateogries. There are images for individual regions, prototypes/unreleased games, patched games (games with cheat codes preloaded), and more. Submitter MegaField Submitted 07/22/2017 Category Main Menu Wheels Media Dimensions File Count Credits  
  5. Version 1.0.0

    29 downloads

    Use this wheel pack to organize games into easy-to-find cateogries. There are images for individual regions, prototypes/unreleased games, patched games (games with cheat codes preloaded), and more.
  6. {Official] Super Nintendo Entertainment System XML Database 7-7-2017 View File This is the official Hyperlist database, cleaned up heavily by myself over four days. It is worth noting for anyone who has downloaded my 'Ultimate SNES' pack that this new database will completely break functionality for that. But, 'Ultimate SNES v2' is in the works, so keep that in mind. Quick list of changes: 1. A more pedantic naming scheme for games. E.g. "Eye of the Beholder" becomes "Advanced Dungeons and Dragons: Eye of the Beholder" 2. Game name on the box gets priority over the title screen. E.g. "Sporting News Power Baseball, The" becomes "Sporting News Baseball, The." "Ultima VII - The Black Gate" becomes "Ultima - The Black Gate." 3. Blatant errors. 4. Liberties that were taken in naming that I felt should not have been taken, if any. Again the game name on the box is gospel. 5. ESRB ratings added for all games 1994-present. I checked authentic ebay photos for every single game, as prior to my work, there wasn't a single reliable source for this data, at least that I could find. K-A (Kids to Adults) chosen if the game was released with that rating first, then re-released later with E (Everyone). Some games were initially released with no rating, then released later with E. So for those games, the E rating stays. ELSPA was supposedly around, but I could not find a single PAL SNES box or cartridge with any rating information on it. So I didn't bother adding ratings for the 43 post 1994 Europe games. 6. Very accurate (~98%) publisher data, with publisher named pedantically after the label they used on the actual box, with a few judgement calls by myself. A huge step up from before. I decided against putting a lot of time and effort into date checking. To do so accurately (my own standards) is too much work, and yields too little benefit. I made it a point to research a game when a conflict arose, and that's that. If you find any errors in this database, no matter how small, please bring them to my attention so that I can fix them. I want this database to be the best it can be. Submitter SupraKarma Submitted 07/07/2017 Category Databases (XML) Credits  
  7. Version 1.0.0

    42 downloads

    Nintendo Game & Watch Cinematic Video 1080p60fps
  8. Version

    75 downloads

    By popular demand; here you have the Nintendo Famicom 2D box set - This set contains over 1.200 covers! - Horizontal, vertical and square boxes; all matching the original source art - Some boxes are not from the official XML but I have created them in case those games are added in the future - The covers have great image quality (thanks to @fire10 for the source material!) Bear in mind that this is version 1.0; I will be further reviewing the covers (as a lot of them could get better coloring, borders, cleaning), and update them if necessary. Comments, likes and constructive suggestions are always welcome! If you have a game that is not present in the set, let me know Enjoy the pack Kondorito
  9. Ikaruga (NGC / Dreamcast / PC) View File Ikaruga Theme use with... - ... Sega Dreamcast Version - ... Nintendo GameCube Version - ... PC Version Submitter NEO207 Submitted 06/19/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  10. Beetlejuice (GB) Theme

    Beetlejuice (GB) Theme View File Beetlejuice (GB) Theme Submitter NEO207 Submitted 06/18/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  11. Nintendo 3DS - 4:3 Main Menu

    Nintendo 3DS - 4:3 Main Menu View File Main Emnu Theme 4:3 para Nintendo 3DS. Submitter ghostlost Submitted 06/17/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  12. RiME (PC) Theme

    RiME (PC) Theme View File A Theme for the brand new game "RiME" (PC, Switch, ...) Submitter NEO207 Submitted 06/17/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  13. Nintendo Super Famicom Cinematic Theme

    Nintendo Super Famicom Cinematic Theme View File Nintendo Super Famicom Cinematic Video 1080p60fps Submitter RetroHumanoid Submitted 06/08/2017 Category Main Menu Themes File Count Credits  
  14. Version 1.0.0

    47 downloads

    Nintendo Super Famicom Cinematic Video 1080p60fps
  15. Nintendo 64 2.0 Dev Version

    Nintendo 64 2.0 Dev Version View File A small update to the N64 development database. I added CRC values that were missing for the Japanese games and added the following translations: Animal Forest (Doubutsu no Mori) (Translated En by Zoinkity) new, aka. Animal Crossing, I left the Japanese title in Bomberman 64 (Japan) (Arcade Edition) (Translated En by Zoinkity) replaces Bomberman 64 (Japan) (Arcade Edition) Chameleon Twist (Japan) (Translated En by Zoinkity) different gamplay from the international version Densha de Go! 64 (Japan) (Translated En by Zoinkity) I left the untranslated Japanese version in because I did not playtest it, I currently only run RetroArch and that crashes on this Note: I only gave credit to the translator in the description, the game name will just have '(Translated En)' All CRCs I added are based on the Doctor V64 format (Technically speaking: byte-swapped big-endian), that the rest of the datfile seems to have been generated from. Personally I do prefer the Mr. Backup Z64 format, since that uses the native byte order (plain big-endian), meaning when you open the file in a hex editor you can read the cartridge title without twisting your mind Incidentally that is also the fileformat you need to use when you apply the translation patches to the original ROMs. Translation patches come from: RomHacking.net When you need to convert ROMs to the appropriate format, I suggest you try ucon64 which is kind of swiss army knife Submitter EyMannMachHin Submitted 05/28/2017 Category Databases (XML) Credits  
  16. Ultimate Nintendo 64

    Version 1.0.1

    98 downloads

    Nintendo 64 fans, this is for you. If you want to know exactly what this is, read my 'Ultimate Sega Genesis' or 'Ultimate Sega Saturn' descriptions. This pack contains the usual. But it is quite thorough and complete. As with my last project, I consider this my best one yet. Full 2D box, 3D box, box back, and cartridge art. In case anyone is wondering what the point of the box backs is, if you have RocketLauncher's 'Pause' configured correctly, this stuff will all show up there under the 'artwork' tab, and you can zoom in on it and actually read it. See the picture below. Full publisher wheels, for every single publisher - and every single one of them is authentic for the N64 era. I did a handful of redraws, and I'm getting a lot better at that sort of thing. Also, I made it a point to use drop shadow heavily, so that the logos look awesome, and they stand out more when they overlap. It looks a lot less amateurish than some of my previous work. This has the newest official database that I just released the other day, and it has new box art (2D, 3D, and box back), cartridge art, and wheels for all the new games. Also, I went ahead and included screenshots of the games in the 'video' folder so that you have something displaying other than static when the game is selected. Emu movies is typically slow to update anything, so I figure it's better than nothing. I have about 30 ish themes from the community that I liked, and I included them. I re-did someone else's F-Zero X theme. It isn't great (I'm not a theme guy), but I wanted Samurai Goroh and Captain Falcon, two of the most recognizable characters. I also changed the background. The original background had an F-Zero logo, and then there was another F-Zero logo. Can't have that. Plays the "Car Select" theme music. Also, Killer Instinct Gold plays the KI Gold Theme. I decided to add 'year' databases this time. Why not? It's easy to add, and sometimes it's interesting to have. I put it in the farthest reaches of the genre wheel, since I consider it the least useful. But it's there if you want it. Most of the custom databases are self-explanatory. But you'll love this... in the "Nintendo 64 Expansion Pak" and "Nintendo Transfer Pak" wheels, instead of displaying year and publisher above the game, it displays relevant information, e.g. for Majora's Mask: "Required. Increases texture detail, on-screen models and effects, and removes fog." See the screenshot below. All the data is pulled directly from wikipedia, and not every game has data. But I thought that would be a nice addition to that particular custom database. Again, the whole purpose of these projects is to develop a sort of 'digital museum.' If there was a way to manipulate the databases to display even more information, I surely would. Credit goes to the community for all box arts and wheels (except for the new stuff mentioned above). All publisher wheels and custom wheels done by me. If anyone would like to use anything in this pack (or any of my other packs for that matter) for their project(s), feel free to do so. I don't want anyone thinking this is some sort of proprietary thing. This is for the community, without which, I wouldn't have 99% of the content that I have in my HyperSpin project. If you feel you can take my work and make something even better or unique, by all means, make something better or unique. If there are any mistakes, no matter how small, please message me and I will fix them. Ultimate Sega Dreamcast is still in the works, stay tuned. It needs a lot of work. Gamecube might be up next, or I might just plow through Dreamcast. We'll see.
  17. Ultimate Nintendo 64

    Ultimate Nintendo 64 View File Nintendo 64 fans, this is for you. If you want to know exactly what this is, read my 'Ultimate Sega Genesis' or 'Ultimate Sega Saturn' descriptions. This pack contains the usual. But it is quite thorough and complete. As with my last project, I consider this my best one yet. Full 2D box, 3D box, box back, and cartridge art. In case anyone is wondering what the point of the box backs is, if you have RocketLauncher's 'Pause' configured correctly, this stuff will all show up there under the 'artwork' tab, and you can zoom in on it and actually read it. See the picture below. Full publisher wheels, for every single publisher - and every single one of them is authentic for the N64 era. I did a handful of redraws, and I'm getting a lot better at that sort of thing. Also, I made it a point to use drop shadow heavily, so that the logos look awesome, and they stand out more when they overlap. It looks a lot less amateurish than some of my previous work. This has the newest official database that I just released the other day, and it has new box art (2D, 3D, and box back), cartridge art, and wheels for all the new games. Also, I went ahead and included screenshots of the games in the 'video' folder so that you have something displaying other than static when the game is selected. Emu movies is typically slow to update anything, so I figure it's better than nothing. I have about 30 ish themes from the community that I liked, and I included them. I re-did someone else's F-Zero X theme. It isn't great (I'm not a theme guy), but I wanted Samurai Goroh and Captain Falcon, two of the most recognizable characters. I also changed the background. The original background had an F-Zero logo, and then there was another F-Zero logo. Can't have that. Plays the "Car Select" theme music. Also, Killer Instinct Gold plays the KI Gold Theme. I decided to add 'year' databases this time. Why not? It's easy to add, and sometimes it's interesting to have. I put it in the farthest reaches of the genre wheel, since I consider it the least useful. But it's there if you want it. Most of the custom databases are self-explanatory. But you'll love this... in the "Nintendo 64 Expansion Pak" and "Nintendo Transfer Pak" wheels, instead of displaying year and publisher above the game, it displays relevant information, e.g. for Majora's Mask: "Required. Increases texture detail, on-screen models and effects, and removes fog." See the screenshot below. All the data is pulled directly from wikipedia, and not every game has data. But I thought that would be a nice addition to that particular custom database. Again, the whole purpose of these projects is to develop a sort of 'digital museum.' If there was a way to manipulate the databases to display even more information, I surely would. Credit goes to the community for all box arts and wheels (except for the new stuff mentioned above). All publisher wheels and custom wheels done by me. If anyone would like to use anything in this pack (or any of my other packs for that matter) for their project(s), feel free to do so. I don't want anyone thinking this is some sort of proprietary thing. This is for the community, without which, I wouldn't have 99% of the content that I have in my HyperSpin project. If you feel you can take my work and make something even better or unique, by all means, make something better or unique. If there are any mistakes, no matter how small, please message me and I will fix them. Ultimate Sega Dreamcast is still in the works, stay tuned. It needs a lot of work. Gamecube might be up next, or I might just plow through Dreamcast. We'll see. Submitter SupraKarma Submitted 05/20/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits  
  18. [OFFICIAL] Nintendo 64 XML database 5-18-2017 View File I've fact checked the entire database for accuracy of the <manufacturer> field, and this is the result. Five new games have been added. I've been given the ok to release this as official. List of some of the changes: Top Gear Rally - Publisher is Midway instead of Kemco Electro Brain changed to Electro Brain Corp (as per their logo) Changed games released under 'Acclaim Sports' sub label instead of Acclaim Changed games released under Activision O2 (Tony Hawk Pro Skater Series) sub label instead of Activision Starshot - Space Circus Fever - box label says Infogrames Entertainment, changed to reflect that NBA Live 2000 - EA Sports instead of Konami Mindscape Inc. changed to Mindscape Entertainment (the label they used on this platform) F1 World Grand Prix II (Europe) - Changed publisher from Nintendo to Video System Diddy Kong Racing - Changed publisher from Nintendo to Rareware (says 'published by Rareware' right on the box) All games developed by Rare and published by Nintendo, changed from Nintendo to Rareware/Nintendo (because Rareware was a huge presence and deserves to be acknowledged) Changed Rare Ltd. to Rareware (as per their logo) All games published by Nintendo with the name of the developer on the box, changed to (developer)/Nintendo. Changed Donkey Kong 64 from Rare Ltd. to Rareware/Nintendo (was officially published by Nintendo, even though it has the Rareware logo) All instances of Ubisoft changed to Ubi Soft Entertainment (as per their logo during the N64 era) F1 Racing Championship changed from Ubisoft to Ubi Soft Entertainment/Video System (has both logos, Ubi Soft Entertainment developed the game and published it in Japan, while Video System published it in Europe) UFO Interactive changed to UFO, as per their logo (I don't like unnecessary additions like "Co." and "Inc.", these things should only be added if the company used it in their logo during the era of the platform) Finally, I added 5 games. I went through romhacking.org's N64 translations section, and added four of the games that are playable. The other two I couldn't get to work, and if I can't, I doubt anyone else can. The four games are: 1. Bomberman 64 (Japan) (Translated En) - Japan got an exclusive 'Bomberman' title that was released in 2001, which is different from the 'Baku Bomberman' (Bomberman 64 in the USA). Translation works great in Retroarch/Parallel core. 2. Chameleon Twist (Japan) (Translated En) - Japan got a superior version of this game, and someone translated it. Has extra features not in the USA version. Works with RetroArch/Parallel core. 3. Densha de Go! 64 (Japan) (Translated En) - A train simulator. Works in Project 64 only, and you have to fiddle with some emulation settings to make it work (game conifg, change from recompiler to interpreter) 4. Wonder Project J2 - Josette of the Corlo Forest (Japan) (Translated En) - This game has some weirdness. After the initial story fades out, the game actually seems to freeze. There's nothing you can do except reset or end the emulation. But when you go to play the game again, your file will be there, and when you load it, the game will start. I don't know if this is perhaps the way it is on real hardware. But regardless, the game is working and playable. 5. Tetris 64 (Japan) (En) - This game is fully in English without having to patch anything. It is published by Seta and is different from any of the USA Tetris games. I added CRCs to all the new games I added. Submitter SupraKarma Submitted 05/18/2017 Category Databases (XML) Credits  
  19. Ultimate Nintendo Satellaview

    Ultimate Nintendo Satellaview View File I got sidetracked from 'Ultimate Sega Dreamcast,' and this is the result. Originally I just intended to get the wheel looking 'respectable,' but then my OCD took over, and well, you know the rest. I hesitated to call this one of my 'Ultimate' setups, but then, what else would I call it. So maybe I should define what an 'Ultimate' setup is. An ultimate pack is the best available media, database, and whatever else I could think to include for a system. I take the best stuff I can find from the community, organize it in my own way, then add my own content to spruce it up some more. Credits: Aorin already did up a set of wheels. They're title shots mostly. I prefer plain text for any Japanese system (so that I can easily read the titles), but I've included his set, because I realize some people prefer artwork. This system doesn't have any box art, because the games were broadcast via satellite. Ninja2bceen did a nice pointer. Sounds and letters I grabbed from the community. My contribution: I already had most of the publisher wheels, so I went ahead and did up the rest. Full publisher wheels, and genres/backgrounds. I made modest changes to the database. Usually, I prefer to use the publisher, but in this particular instance, I left things alone for the most part. The publisher would have been Nintendo in most cases. Nippon Computer Systems Corp. became NCS Corp. Panel de Pon - Event '98 (Japan) had 'Intelligent Systems' as the manufacturer, but there is no mention of them anywhere in game - Nintendo takes credit. So I changed it to Nintendo. I did a little bit of research, Intelligent Systems was a 2nd party developer for Nintendo. So either way, it isn't inaccurate to just use Nintendo. Golf Daisuki! O.B. Club (Japan) has a translated patch availabe. I changed the name of the entry to reflect that, and the name in the description is the English name "I Love Golf! (Japan) (Translated En)." The crc was changed to reflect the crc of the file after it is patched, which probably won't do you much good lol. When you go to look for this game, it more than likely won't be the right one. The crc you need is BA9C98D3. I found the forum of the creators of the patch, there's a thread there where someone was complaining about not being able to find the right ROM with the right crc, and they released a patch to convert the ROM to the correct one. Rather than make you go through all that, and since it is simply a patch with no legal nefariousness involved, I've included it here (golfromfix.rar). And also, the IPS patch to translate the game. Apply the golfromfix first, then the "I Love Golf! - Out Of Bounds Club v1.00 IPS.zip" second. I added alternate versions of "BS - Legend of Zelda." They are as follows, with a brief description: 1. BS Legend of Zelda, The - Third Quest (Japan) (Translated En) - Removes the time limit that the normal game has, so that it plays just like a normal Zelda game. Beginners should start with this one. 2. BS Legend of Zelda, The - Link Version (Japan) (Translated En) - Play as Link, instead of the dufus with the baseball cap. 3. BS Legend of Zelda, The - Mottzilla Project (Japan) (Translated En) - Has map 1 and map 2 built in. Since you're going to have a hard time finding videos for this system, I went ahead and included what I have, and screenshots for what I didn't, so that your wheel isn't completely bare. If anyone knows a good source of videos for this system, please do share. If there's any mistakes, please message me so I can fix them. If you feel you have a contribution to this project to improve this project, I welcome any support. golfromfix.rar I Love Golf! - Out Of Bounds Club v1.00 IPS.zip Submitter SupraKarma Submitted 05/16/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits  
  20. Version 1.0.0

    69 downloads

    I got sidetracked from 'Ultimate Sega Dreamcast,' and this is the result. Originally I just intended to get the wheel looking 'respectable,' but then my OCD took over, and well, you know the rest. I hesitated to call this one of my 'Ultimate' setups, because there aren't many games, nor is there a lot of media associated with this system, but then, what else would I call it. So maybe I should define what an 'Ultimate' setup is. An ultimate pack is the best available media, database, and whatever else I could think to include for a system. I take the best stuff I can find from the community, organize it in my own way, then add my own content to spruce it up some more. Credits: Aorin already did up a set of wheels. They're title shots mostly. I prefer plain text for any Japanese system (so that I can easily read the titles), but I've included his set, because I realize some people prefer artwork. This system doesn't have any box art, because the games were broadcast via satellite. Ninja2bceen did a nice pointer. Sounds and letters I grabbed from the community. My contribution: I already had most of the publisher wheels, so I went ahead and did up the rest. Full publisher wheels, and genres/backgrounds. I made modest changes to the database. Usually, I prefer to use the publisher, but in this particular instance, I left things alone for the most part. The publisher would have been Nintendo in most cases. Nippon Computer Systems Corp. became NCS Corp. Panel de Pon - Event '98 (Japan) had 'Intelligent Systems' as the manufacturer, but there is no mention of them anywhere in game - Nintendo takes credit. So I changed it to Nintendo. I did a little bit of research, Intelligent Systems was a 2nd party developer for Nintendo. So either way, it isn't inaccurate to just use Nintendo. Golf Daisuki! O.B. Club (Japan) has a translated patch availabe. I changed the name of the entry to reflect that, and the name in the description is the English name "I Love Golf! (Japan) (Translated En)." The crc was changed to reflect the crc of the file after it is patched, which probably won't do you much good lol. When you go to look for this game, it more than likely won't be the right one. The crc you need is BA9C98D3. I found the forum of the creators of the patch, there's a thread there where someone was complaining about not being able to find the right ROM with the right crc, and they released a patch to convert the ROM to the correct one. Rather than make you go through all that, and since it is simply a patch with no legal nefariousness involved, I've included it here (golfromfix.rar). And also, the IPS patch to translate the game. Apply the golfromfix first, then the "I Love Golf! - Out Of Bounds Club v1.00 IPS.zip" second. I added alternate versions of "BS - Legend of Zelda." They are as follows, with a brief description: 1. BS Legend of Zelda, The - Third Quest (Japan) (Translated En) - Removes the time limit that the normal game has, so that it plays just like a normal Zelda game. Beginners should start with this one. 2. BS Legend of Zelda, The - Link Version (Japan) (Translated En) - Play as Link, instead of the dufus with the baseball cap. 3. BS Legend of Zelda, The - Mottzilla Project (Japan) (Translated En) - Has map 1 and map 2 built in. Since you're going to have a hard time finding videos for this system, I went ahead and included what I have, and screenshots for what I didn't, so that your wheel isn't completely bare. If anyone knows a good source of videos for this system, please do share. If there's any mistakes, please message me so I can fix them. If you feel you have a contribution to improve this project, I welcome any support. golfromfix.rar I Love Golf! - Out Of Bounds Club v1.00 IPS.zip
  21. Nintendo Game & Watch - 16:9 Unified Main Menu & Default Themes View File Main menu and default themes for Nintendo Game & Watch 16x9 HD in the style of the Unified theme. Submitter Neonrage Submitted 04/29/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  22. Nintendo 3DS - 16:9 Unified Main Menu & Default Themes View File Main menu and default themes for Nintendo 3DS 16x9 HD in the style of the Unified theme. Submitter Neonrage Submitted 04/29/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  23. Nintendo Pokemon Mini - 16:9 Unified Main Menu & Default Themes View File Main menu and default themes for Nintendo Pokemon Mini 16x9 HD in the style of the Unified theme. Submitter Neonrage Submitted 04/29/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  24. Nintendo Power - 16:9 Unified Main Menu & Default Themes View File Main menu and default themes for Nintendo Power 16x9 HD in the style of the Unified theme. Submitter Neonrage Submitted 04/29/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  25. Nintendo Sufami Turbo - Jumpman311 View File Original post by @Jumpman311 Files were parked on FTP. I thought I post them here.. Submitter klopjero Submitted 04/10/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
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