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Found 13 results

  1. Version 1.0.0


    Pinball Arcade Cinematic Video Ver 2 (Pinbot) Decided to rework the Pinball Arcade Cinematic a bit,as I wasn't quite happy with how the previous one came out in the end. 1080p60fps
  2. Version 1.0.0


    I created a squared wheel logo for Pinball Arcade to match my current setup... in case anyone wants it, I though I'd share. This matches the Crylen style.
  3. Pinball Arcade Game Themes

    Pinball Arcade Game Themes View File OK So in the snapshots I included for some reason there is no video, but I assure you that there is. I will try to post a mega link for all the videos later. As long as the videos are named exactly the same as the game and its wheels it will show up with a nice matching border frame and some art work you don't see in these snapshots. I've been working really hard at getting all these done. Allot of the first ones alphabetically , I am planning to redo has I get better as you go down the list. I will keep posting these till I completely do the list. but I can only do a little at a time. Submitter godisnothere Submitted 12/14/2016 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  4. Does anyone know of a way to port your steam pinball arcade tables to a older version of the pinball arcade non steam version exe so you can launch them individually with hyperspin? ive bought all the tables and would love to be able to do this.
  5. Version 20150527


    Main menu wheel for The Pinball Arcade. Widescreen 16x9 Black bordered Re-uploaded from old site
  6. Version 20150527


    Main Menu theme for The Pinball Arcade 16x9 Widescreen The backgopund is a shot from the Twilight Zone table which hovers vertically. The TPA logo fades in and pulses while the small pinball bounces around the screen. I use this as my video: But there are several other decent trailers you can use straight from YouTube.
  7. Version


    Attached is everything that makes the screenshot possible
  8. Pinball Arcade Letter Packs



    pinball arcade letters
  9. NOTICE: This module works with The Pinball Arcade up to version 1.50.10 (released 6/13/2016). Farsight completely changed the UI of the game (very much for the worse) with version 1.50.11 (released 6/17/2016) so this module will no longer work from that version on. If using the Steam version and want to stay on this version to use this module you will need to keep a backup of the 1.50.10 version of the game as Steam will auto-update and overwrite your files. With a backup you can restore to 1.50.10 if you want. If yours has already updated and you didn't make a backup already then you're screwed. THIS MODULE WILL NOT WORK WITH VERSIONS NEWER THAN 1.50.10 Pinball Arcade Tutorial This module lets you make a Hyperspin system wheel for the Pinball Arcade. The module will launch the game, automatically navigate the TPA menu, automatically scroll to the table you chose and select it and then give you back control to play it. It also lets you escape out to the hyperpin wheel like any other system. Works perfectly. Here's how to set it up. (1.) First update Pinball Arcade to (version 1.50.10 as of 6-13-16), run its config.exe to set your game settings and run the game outside of Hyperspin to make sure it's working right. The latest official RocketLauncher module 2.1.0 doesn't seem to work right so use my newest custom module & matching .isd linked below. Paste it into a text file and name it PinballArcade.AHK and the other PinballArcade.isd. Then place them in the RocketLauncher/Modules/Pinball Arcade folder (make sure to backup your old/existing files first). **This module has all fixes, navigates the in-game menu to the table you chose perfectly, works with both DX9 and DX11 versions, has the nag-screen/pop ups disabled (for both Steam and non-Steam versions) and is updated with every single released table from seasons 1-5. The final table released for Season 5 was TX-Sector. (2.) Regardless of Steam or non-Steam version, DX9 or DX11 version, your .exe must be named PinballArcade.exe to work correctly (capital P, capital A and no spaces). This means that to get the much better looking DX11 version to work you will need to rename the actual .exe file. Go to Programs (x86)/Steam/Steamapps/Common/PinballArcade and rename PinballArcade.exe to PinballArcadeDX9.exe (or whatever you want to name it. This is just to make a backup). Then rename PinballArcade11.exe to just PinballArcade.exe. **This is the only file change you need to make. Nothing else needs to be changed or looked at in the Windows files/folders. **If you are using a "special" non-Steam version then you may or may not need to rename the exe and certain module setting may or may not work (such as no-nag breaking the script). You might also need to give Admin rights to both TPA and/or RocketLauncher to get it to work (most people do not). (3.) In RocketLauncher name the system Pinball Arcade and under the emulator tab set it to the Pinball Arcade module you want to use and check the Virtual Emulator box (for non-Steam versions of the game you must also add the path to your .exe), leave the rest blank. Then in RLauncher go to the Main Settings for Pinball Arcade. At the bottom of the screen change the Skip Checks setting to Rom and Emu (for non-Steam versions set it to Rom Only), Then under the Fade - General settings tab change Mute Emulator on Fade to True. (4.) In RocketLauncher make sure your module settings are correct (Full_Screen true or false, Pinball_Version DX9 or DX11, your Enter Key mapping, etc...). You can click on the individual ?'s to get more info about each setting. You also need to read and follow the other module notes. **I highly recommend that everyone keep the Start_Game module setting set to FALSE so that the module always starts you at the tables attract screen. This way you have a chance to press alternate Start Buttons (Safecracker, Judge Dredd etc...), Choose a multiplayer game or change table settings if needed. If you have Start_Game set to True it will bypass all those options and you will have to quit the table to get back to the attract screen. **It is normal for the tables to show up red under the Games tab in RocketLauncher. This is because this system does not use roms. (5.) If you own every single Pinball Arcade table (including the latest) then you're all set. Just change the All_Tables module setting to TRUE and leave the My_Tables module setting blank. If you DO NOT own all of the tables then change All_Tables to FALSE and you must list every table that you do actually have in the My_Tables module setting. The tables must be listed exactly as they are named in the database, separated by a | symbol and in the exact order they scroll past in the in-game Pinball Arcade table selection menu. For example: Getaway, The - High Speed II (Williams)|Goin' Nuts (Gottlieb)| etc... The easy way to do this would be to copy the My_Tables list I've added below in the code box (which is already correctly ordered and named) paste it into the Module settings and and then just delete the tables you don't have (just be sure to get it exactly right). If you don't have every table you own listed correctly, the module will not work. **If you are using an older version of the game (prior to 1.50.6) that is lacking some tables, then you must manually delete the missing tables from the My_Tables list in the module and from the XML database. You also need your starting table listed and named correctly in the Module. By default it is set as Addams Family, The (Williams) so if you own the Addams Family table you're all set. If not then you must change it to whichever table your game starts on alphabetically. There is no RocketLauncher setting for this so you must open the module itself in notepad, find the starting table line and manually change it matching the name exactly as it is in the database. **If you aren't using the official Steam, up-to-date version then you're on your own making sure your database, My_Tables list and settings match your older "acquired" version. (6.) Use my updated version of the database below. It is fully updated with all tables released. **One change from older database versions is Starship Troopers is credited to Sega instead of Stern. Sega actually made the game, Stern just owns the rights to it. So if you're coming from an already setup Pinball Arcade version you'll need to re-name your Starship troopers Wheel, Art, Themes etc... to match this module/database. Starship Troopers (Sega) If you would rather keep it as manufactured from Stern, then just change Sega to Stern in the database and My Tables list within the module itself. Module: PinballArcade.ahk http://pastebin.com/eesyJ7pJ ISD: PinballArcade.isd http://pastebin.com/hZvBHkmw Database: PinballArcade.xml http://pastebin.com/rv460E6f The complete and correctly named My_Tables list: Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado (Gottlieb)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|F-14 Tomcat (Williams)|Fireball (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Getaway, The - High Speed II (Williams)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Hurricane (Williams)|Jack-Bot (Williams)|Judge Dredd (Bally)|Junk Yard (Williams)|Last Action Hero (Data East)|Lights... Camera... Action! (Gottlieb)|Mary Shelley's Frankenstein (Sega)|Medieval Madness (Williams)|Monster Bash (Williams)|No Fear - Dangerous Sports (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Red & Ted's Roadshow (Williams)|Rescue 911 (Gottlieb)|Ripley's Believe It or Not! (Stern)|Safe Cracker (Bally)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Sega)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|TX-Sector (Gottlieb)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally)Here are the links to the themes and wheel I made for this system: http://www.hyperspin-fe.com/files/file/11084-pinball-arcade-main-menu-theme-169-metalzoic-20150527/ http://www.hyperspin-fe.com/files/file/11085-pinball-arcade-default-game-theme-169-metalzoic-20150527/ http://www.hyperspin-fe.com/files/file/11086-pinball-arcade-main-menu-wheel-169-metalzoic-20150527/ That should do it. Now that they've changed the UI this module won't work with 1.50.11 or future versions. It's been real. EDIT: Updated 6/18/2016 with a notice of the UI change. 8/4 with clarification of some instructions.
  10. Pinball Arcade - Game Wheel Pack

    Version 20150604


    naming scheme matches Marxkemps Pinball Arcade XML version 201. many of wheels in this pack have been re-cut and cleaned from lower quality wheels found elsewhere. some are complete redraws. files where not re-sized to the required HyeprSpin dimensions. This was intentional avoid since some of us have Pinball Cabinets and a larger files (the biggest file is 1553x438 and 813kb) look better on a 46 inch monitor.
  11. Version 1.0


    this is a default HyperPin inspired theme for all desktop Pinball systems, Visual Pinball, Future Pinball, Pinball FX2 and Pinball Arcade. each system has its own unique pointer. Make sure to select Pinball style wheel and move your pointer to the location specified in the picture if you like to make screen captures, or videos. Make sure you capture your videos in full screen. They will look much better. don't make the emumovies standard of 480 captures.
  12. Led-Wiz Wiring...

    Hi guys, im quite ending my cabinet and it's time for wiring i prepare a little schematich here... sorry for italian language but people could see wiring. i have everything with 12v power (contactors, gear, led.... everything) except knocker: for it i have a 24vcc power (obviously controlled by relay) questions are: - how could i connect the four kick harness of ledwiz (1-8, 9-16, 17-24, 25-32) with 12v if i have in port 8 the knocker working at 24v? - it's really important wire the four bank with 12v if every component (contactors, gear leds...) take the positive directly from 12v power?7 thanks guys
  13. I would like to request support for two systems inside of HyperPin. They are Zen Studios - "Pinball FX2" and for FarSight Studios - "Pinball Arcade" I have created a command line launcher for both systems that reads the database xml format and mach up table names and launches the proper table all from the command line. The program is called NukeLauncher and you can get more information about it on the NukeLauncher.com site. I originally wrote the program to work with HyperPin, but there was no place for me to specify the command line for launching these systems. So I moved over to PinballX and everything is working perfectly using that system, but I think it would be great if HyperPin could support launching other systems. So what I am asking is, can your make HyperPin support more systems. It seems that all the hard work is already done by you. All that you would need to do is add support for reading the two new XML files, to the two existing XML's HyperPin is already reading. databases\Pinball FX2\Pinball FX2.xml databases\Pinball Arcade\Pinball Arcade.XML databases\Future Pinball\Future Pinball databases\Visual Pinball\Visual Pinball.XML And add two new sections to the existing two in the settinges.ini for us to specify the command line options for the two new system. [Pinball FX2] Show_Games = true Exe = nukelauncher.exe Path = C:\HyperPin\Emulators\Pinball FX2\ Table_Path = C:\HyperPin\Emulators\Pinball FX2\data_steam\ Table_Video_Path = C:\HyperPin\Media\Pinball FX2\Table Videos\ Table_Image_Path = C:\HyperPin\Media\Pinball FX2\Table Images\ Backglass_Image_Path= C:\HyperPin\Media\Pinball FX2\Backglass Images\ [Pinball Arcade] Show_Games = true Exe = nukelauncher.exe Path = C:\HyperPin\Emulators\Pinball Arcade\ Table_Path = C:\HyperPin\Emulators\Pinball Arcade\Resource\Tables\ Table_Video_Path = C:\HyperPin\Media\Pinball Arcade\Table Videos\ Table_Image_Path = C:\HyperPin\Media\Pinball Arcade\Table Images\ Backglass_Image_Path= C:\HyperPin\Media\Pinball Arcade\Backglass Images\ [Future Pinball] Show_Games = true Exe = Future Pinball.exe Path = C:\HyperPin\Emulators\FuturePinball\ Table_Path = C:\HyperPin\Emulators\FuturePinball\Tables\ Table_Video_Path = C:\HyperPin\Media\Future Pinball\Table Videos\ Table_Image_Path = C:\HyperPin\Media\Future Pinball\Table Images\ Backglass_Image_Path= C:\HyperPin\Media\Future Pinball\Backglass Images\ [Visual Pinball] Show_Games = true Exe = VPinball.exe Path = C:\HyperPin\Emulators\VisualPinball\ Table_Path = C:\HyperPin\Emulators\VisualPinball\Tables\ Table_Video_Path = C:\HyperPin\Media\Visual Pinball\Table Videos\ Table_Image_Path = C:\HyperPin\Media\Visual Pinball\Table Images\ Backglass_Image_Path= C:\HyperPin\Media\Visual Pinball\Backglass Images\ NOTE: On the NukeLauncher site you will not see anything about "Pinball Arcade" I am finishing up the final beta testing with a few forum members, before I finalize the release. Pinball Arcade support will be live in the next 10 days. "Pinball FX2" is working and live now. If you wanted to use it for testing. I really think this would be a great addition to HyperPin and the pinball community as a whole. Thanks for your time and consideration. NukeLauncher in action below!