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Buenas, tenia un hyperspin con todo configurado funcionando perfecto con Hyperlaunch. Quise añadir PSP pero me daba un error al lanzar PPSSPP, buscando por internet vi que funcionaria usando Rocket Launcher. Cual ha sido mi sorpresa al ver que ahora todos los sistemas se intentan lanzar con ROcket Launcher y no funcionan... A pesar de eso, veo que lo único que tengo que hacer es ir creando los diferentes emuladores en RocketLauncherUI, lo he hecho con PSP, PSX y PS2 y todo parece correcto, pero SUper Nintendo se escucha fatal, cosa que no me pasaba ni con Hyperlaunch ni si lanzo el emulador a mano (zsnes), pero si lo lanzo con Rocket Launcher o desde Hyperspin el sonido es pésimo. He mirado las opciones de configuración del modulo de zsnes en RocketLauncherUI pero no hay demasiadas, ninguna de sonido y si cambio el modulo me da un error al lanzar el juego (entiendo que por no coincidir emulador y modulo). He actualizado zsnes a la ultima versión pero todo sigue igual. Ya no se que mas mirar, alguna idea?. Por otro lado, que ventajas tiene usar Rocket Launcher exactamente?, podría volver a Hyperlaunch si quisiera?. En el HyperHQ siguen apareciéndome asociados a Hyperlaunch, pero luego no es asi al ejecutarlos desde Hyperspin. Gracias de antemano
Rocket Launcher UI tells me that there is a new update but my question is... What happens to all the stuff that I added on my own? - systems to the emulators - custom wheels with different games from different systems - new formats for some emulators - different changes in the modules ... So I'm afraid that I will lose a lot or can anyone guarantee that nothing will be changed / deleted?
malarrya posted a file in 3rd Party Apps
536 downloadsI created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- C:\Hyperspin\RocketLauncher\Profiles\JoyToKey. You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system. For example -- I use Stella for the Atari 2600. My path is then C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it: You would simply rename C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg. It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used. It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to another machine that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu. I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES! NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. Place the BAT and LNK files in your root Hyperspin directory and use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program in the HyperHQ UI. Using the LNK shortcut file allows for Administrator privileges with the CMD prompt window. You may need to create your own shortcut but I've included it for completeness. See the attached images. All files were created manually by me so there's no copyright issue. **** Here is a very good tutorial on how to set up JoyToKey with both Hyperspin and Rocket Launcher - READ IT CAREFULLY!: http://bit.ly/2oA2CJ4 ----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER----------------------------------- In case you have a Moga Controller, download and install the Moga Serial program: https://github.com/Zel-os/MogaSerial NOTE: I can only get it to work in Mode A on the PRO Controller but it works great! Your computer will also need BlueTooth enabled and successfully linked to the MOGA. Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller): http://vjoystick.sourceforge.net/site/
skpManiac posted a topic in HyperSpinHi guys I hate asking for help and wont normally do it until I am banging my head on the keyboard, I am ALMOST at that point lol I have followed a video tut to get up and running (by Simply Austin), I am starting with MAME only using Hyperspin and Rocket Launcher (for now, other Emu's are available) I have got all the paths in the right places, Rocket Launcher finds all my ROMS I have had to disable 7Zip support for Mame or I get an extension error I told Rocket Launcher that the default Front end is Hyperspin, set up the correct paths etc I can launch the games in Mame (of course) and from Rocket Launcher (ALT L) On the video in Rocket Launcher his said launch with Hyperspin, but mine still stays with Rocket Launcher - not sure if that's a pointer to my problem? I can run Hysperspin, it shows games (not sure if it reading my ROM SET, but I cannot press start to ermmm, START I have checked all the paths and checked Rocket Launcher finds my ROMS, but it's like Hyperspin is not linking to Rocket Launcher properly I am using Mame UI x64 with 0171 full Rom Set Any thoughts on what I have missed please? Thanks in advance
356 downloadsHyperRemote is a http web remote for HyperSpin and RocketLauncher. HyperRemote allows you to browse, search and launch games from your collection right from your mobile phone or tablet device. Whilst ingame, you may save or load savestates, bring up the multi-game menu of rocketlauncher, or exit your game. HyperRemote utilizes data and media from HyperSpin and RocketLauncher and as such requires that you have both programs installed and correctly set up with all systems successfully launching via RocketLauncher (although HyperSpin doesn't actually need to be running for HyperRemote to work.) HyperRemote uses images and video from your HyperSpin Media directory. For the best experience with HyperRemote, ensure your collection contains wheel images for all games, mp4 videos for all games and game boxart in your artwork3 folder. Installation: Download Remote.zip and extract to your preferred location. Open config.ini and edit your HyperSpin and RocketLauncher paths. You may alter the port value if the default "8888" does not suit you. Run Remote.exe (First time users may receive a notice from their firewall asking to permit access) Point your web browser to: http:// [youripaddress] :8888/ "[youripaddress]" will be the LAN ip address of the system running HyperRemote. This is also shown in the console when launching HyperRemote.
I am now in the process of upgrading to rocket launcher. I have upgraded hyperspin to latest via platinum member area. I have changed the default and active front end to hyperspin but it seems as if its still not set. When I am setting up controls the "front end profile" in key mapper is still pointing to rocket launcher.