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  1. Setting Up Systems That Have/Need Games In Subfolders Credits loueradun brentg This guide requires the text editor Notepad++ https://notepad-plus-plus.org/ NOTE A PC IS REQUIRED Why? - HSAndroid doesn't support games stored in subfolders directly There are a few systems that "need" games to be stored in subfolders, to retain specific rom file names and structure (ScummVM, Quake collection etc) and some that you really should organise games into subfolders to save a world of renaming "full sets" (Playstation or any large CD based system with bin/cue files or alike). This thread was the source of this information and IS a very welcome tip for any HyperSpin Android user (I should have done this post long ago...) Side Effects... The main side effect of doing this trick means all media needs to be stored in subfolders...It's a simple fix but will take a little extra work on your part. (Much less than renaming everything imo) The knock on side effects are... Custom database is required. The roms_only filter doesn't function How? 1. For CD based systems like PS1 Note. For more information on databases refer to the Tutorial Section Here. There are tools availiable for creating databases from your rom folders automatically. You will be missing all meta data but its up to. I personally dont create databases this way but have used Don's Tools Here to do it before. Other apps may be better... See 3rd Party Apps Here Step 1 Your game folders along with the game file Hyperspin launches (i.e. .CUE files) must be named as stated in the xml or vice versa, as per normal Hyperspin setups require. Step 2 Once your files are renamed and organised as required you will need to open the .xml database in Notepad++ Hit control "ctrl f" to open the "Find" console Choose the Replace tab (or navigate to Search=>Replace from the menu) Under "Find What:" input (?<=\<game name=\")(.*?)(?=\") Under "Replace With:" input $0/$0 And finally make sure "Regular expression" is marked in the Search Mode Click "Replace All" then save your file. Exampl Output Database Entry Note "game name" is repeated twice. "Blockids (USA)/Blockids (USA)" </game> <game name="Blockids (USA)/Blockids (USA)" index="" image=""> <description>Blockids (USA)</description> <cloneof></cloneof> <crc></crc> <manufacturer>Natsume</manufacturer> <year>2003</year> <genre>Puzzle</genre> <rating>ESRB - E (Everyone)</rating> <enabled>Yes</enabled> </game> <game name="Blood Lines ( Tip If you want to reverse these settings, use these values for the regex: (?<=\<game name=\")(.*?)/(.*?)(?=\") $1 One thing to note is that the regex is searching for the string <game name=" and stops when it sees the next double quote so if you have any additional spaces or a name is not the first attribute on the game element in the xml then it won't find the right string. 2. For Systems like Quake (Tyrquake core in RetroArch) As the Quake Collection has different names for Game Folders and Game Files you would need to manually create the entries in the database. So long as you put the "folder/gamefile" under the <game name= tag everything will work correctly. Step 3 - Organising your media As I mentioned before ALL of your "per game" media will need to be sorted into their own folder to be of any use.... The database is looking for files inside a folder named the same as the file Wheel Art Box Art/Cart Art (Basically anthing in the Artwork 1 to 4 folders) Videos Game Themes (default.zip theme EXCLUDED) For Collections like Quake some games are named the same (PAK0.pak)....In this case you will probably have to manualy organise the media or manually rename it to match the xml. There are many methods of doing this in batch format. The quickest method I have found is a Program by EmuMovies user Tempest. https://emumovies.com/files/file/597-roms-in-and-out-of-folders/ MAKE SURE YOU READ THE RELEASE POST. It will put EVERY file into a folder so only run it on a folder thats artwork only (There is a reverse program included) Quick Steps... Download the file (linked above) and unzip it. Copy the "Put Roms in Folders.exe" in to your artwork folder Double click Rince and Repeat for all types of game media you have Alternativley you can use WinRAR to zip everything then unzip all files to their own folder. Or another program that adds a shell extension to your right click menu http://www.dcmembers.com/skwire/download/files-2-folder/ Another program I have that will browse to your directory is "File_in_Folder_Renamer.exe" but I cant find a link for that.
  2. Original Post Update By Thatman84.... Hi All, I'm running Hyperspin and RetroArch on my Nvidia Shield. I've added a wheel for Quake (RetroArch Content) and have been trying to launch it with out success, has anyone else managed it? From my ini file: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/tryquake_libretro_android.so Thanks Nigel END OF OP The following thread has all the detailes required to get Quake1 up and running with RetroArch on the Shield TV and other supported Android devices. See this post for Retroarch Setup Steps Artwork Collection
  3. Please note my knowledge of this system does not run deep but everything here works and plays fine. What is it? Capcom Play System III or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform. How to emulate in Android (Shield TV) Quick and simple way is with the FBA core of RetroArch and matching FBA romset. At time of writing current versions are:- Core:- FB Alpha v0.2.97.42 (commit 6b7a701) FBA:- (9 July 2017) Other options are MAME core in RetroArch or MAME4Droid reloaded (0.139mame romset). I believe the CHD files are needed for some games and with MAME4Droid, at least, I had to "install" the game when it 1st launched in the emulator. That process took about 20-30mins and not all worked. Redearth was one I tested and "installed". Games JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913) = (jojoba.zip) JoJo's Venture (USA 990108) = (jojo.zip) Red Earth (Euro 961121) = (redearth.zip) Street Fighter III 2nd Impact: Giant Attack (USA 970930) = (sfiii2.zip) Street Fighter III 3rd Strike: Fight for the Future (EUR 990608) = (sfiii3.zip) Street Fighter III: New Generation (USA 970204) = (sfiii.zip) Note:- I replaced this entry in the official database with the european version as I could not get it to launch in FBA. Street Fighter III 3rd Strike: Fight for the Future (USA 990608) = (sfiii3u.zip) Setup Steps... 1. Open RetroArch and download the Arcade (FA Alpha) core. Main Menu -> Online Updater -> Core Updater 1a. Transfer your games to your prefered location (You only need the six zip files listed in the database and above) 2. Add the "Capcom Play System III" system to your Hyperspin setup with HyperHQ on a PC and transfer the files/folder to your device or by manually creating all the relevent folders to your device. (Download at bottom of guide) 3. Add Capcom Play SYstem III to your Main Menu.xml or Main Menu_Android.xml 4. Add these lines to your Capcom Play System III.ini file found in Hyperspin/Settings/ or Hyperspin/Settings_Android/ exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip parameters=cores/fbalpha_libretro_android.so PLAY SOME STREET FIGHTER ....................... Extra Notes:- Under the FB Alpha "Quick Menu -> Options" you can select between different regions. Choosing a different region will give you the different loading screens along with other things I'm not sure about. Street Fighter III 3rd Strike (Default)Euro Street Fighter III 3rd Strike (USA) ANDROID MEDIA PACK AND DATABASE (Get your videos from emumovies.com) Hyperspin-CPS3Android.zip
  4. This is the start of the WIP guide and Amiga Project thread DONT REPLY TO THIS THREAD REPLY TO THIS ONE(clicky) For now this will become a tempory guide to UAE4arm setup with the Ultimate Amiga Raspberry Pi Project a helpful source of information in google Step 1 - Install Uae4arm (beta) You need to follow this link to sign up to be a beta tester to gain access to the apk that can launch games directly from Hyperspin. https://play.google.com/apps/testing/atua.anddev.uae4arm Link above taken from the English Amiga Board and the post below http://eab.abime.net/showpost.php?p=1158186&postcount=349 Step 2 - Install Kickstarts WIP Database taken from this thread post More to follow
  5. Here is how I did it (Im not claiming its the optimal way, but ut works Situation: You have a big MAME wheel in Hyperspin Android with 1000s of games (with all your media & video set up in the right folders), and since neither Favourites nor Genres work you need a way to either: A) break the big MAME wheel into multiple smaller MAME wheels, e.g. by genre or, B.) You have a subset, such as I did, e.g. with your "top 500" MAME games or whatever, that you want to put in a separate wheel Complication: You wanna do this without manually moving about roms and media files to match the new multiple MAME-wheel situation Solution (at least one way, dont know if it´s the best, like I said im basically a HS noob): I will describe Situation B, which is what I ended up doing for my own system I wanted to create a MAME wheel with roughly max 1000 of the "best" MAME games. Go ahead and create your "Best of MAME"-wheel in your normal RLUI routine, to create the right folders etc. I started with a txt file, that I downloaded from here: (credit to Progetto-SNAPS). It contains nearly all MAME games, rated (im fine with someone else´s opinion on whats good:)). I chose to include all games rated "good" or better... The txt file did not contain the full filename of the roms, they are missing ".zip", so I copied over to excel and added it (=concatenate is the function to use...). Complete filepath is not needed, just the complete filename. Save your txt as "list.txt" (so next step´s script will find it) Download a software called "Autoit", create a Autoit script file and copy paste the code that is described here (see the step-by-step there and follow it through, no changes needed) The above link also gives step by step what to do (put your script in your big MAME rom folder, execute it etc.) Now you have the right roms for your "Best of MAME"-wheel (or your MAME GENRE X-wheel, if thats what youre after) in your new MAME rom folder. Now on to the media: Get a tool called "Hyperspin Rom & Media Manager". I think its nowadays called "HyperChecker", and that mine might be an older version, but not sure In this tool, after you put in some basic settings like your HS path etc in "HyperSpin System settings" and "Program settings" tabs, you choose your new system "Best of MAME", do a "Check", and you should see it finds your roms but no media. Here you can also easily create your HS database xml "Crop XML to only found games" Click the "Check missing roms or media in another folder" button, and work through one media folder at a time. It works for images, sounds as well as themes and video (all the time pointing to your big MAME-wheel media folders). The function will copy (not move) the media corresponding to your new rom list into the right "Best of MAME" media folders. Very easy! Thats it! You now have your intended roms & media copied to new Best of MAME-system. Finalize by adding e.g. Main Menu images for your new Best of MAME wheel, update the Main Menu Android database etc., to make sure it shows up well. Let me know if more detail is needed! If you want to instead to scenario A, e.g. a "MAME Bowling Games"-wheel, you do the exact same thing. Only difference is you need a way to create a txt file with all MAME Bowling roms in it (one filename per line, no delimiters). Looks like EyMannMachHin's script here can do just that for you! (you start with a Genre MAME xml which are readily available) Over and out, lovebus5
  6. I made this last night. May help someone. It's the 1st things I do when setting up retroarch after install. then I do this to sync everything up with Hyperspin
  7. MAME Atari 5200 Setup with RetroArch Android How to get Atari 5200 and other systems working on Nvidia Shield with Retroarch “Arcade (MAME)” core Limits Everything RetroArch is subject to change without warning, cores break and improve and RetroArch is constantly evolving. The exact same goes for MAME but this is more consistent. You must have the correct roms and BIOS files that MAME emulator is expecting. · They must all be named as MAME requires Note I have assumed you are familiar with setting systems up in Hyperspin and are familiar with Retroarch. Native RetroArch and RetroArch launched from Hyperspin use separate configuration files. Please search around for the topics relating to this issue. Tested on:- · Nvidia Shield TV PRO v3.2 · RetroArch 1.3.6 Stable Play Store app · Arcade (MAME) Core 0.174 (Also known as MAME Git core) What’s Covered... Getting Atari 5200 setup to work with Hyperspin Start to Finish!! Quick Steps... Grab the PC version of MAME and extract the files and folders Place your roms and BIOS in the correct place Set your RetroArch System/BIOS directory Build your RetroArch “System/BIOS” directory with above files/folder Create a5200.ini and adjust the rompath (not needed in mame 0.181) Adjust your Hyperspin Atari 5200.ini rompath to match Full Details... Step 1 – Let’s get the MAME files Download and extract the PC version of MAME emulator. Try to match your romset version, RetroArch “Arcade (MAME)” core version and PC MAME emulator version. RetroArch is usually a couple of releases behind. For the current release go HERE For previous releases go HERE Once extracted you will have something similar to this There is plenty more there than this guide will cover!! Next copy the highlighted assets to a safe location 1) Hash folder – This has the MAME games databases (softlists) for all the different non Arcade systems MAME can emulate 2) Ini folder – All specific and global configuration (.ini) files go in here 3) Roms folder – All Arcade BIOS files go in here 4) mame.ini – This is the Global configuration file for MAME 5) CreateConfig.bat – This is an optional file to generate the mame.ini file If you don’t have a mame.ini you will need to generate one Open Notepad and type the “name of mame.exe” –cc Example mame64.exe –cc Save it as CreateConfig.bat (Locate it with your mame.exe) (OR USE THIS mame64.exe CreateConfig.bat) Double click the Batch file and mame.ini will be created Step 2 – Organise your roms & BIOS I have my roms located on a NAS drive called “MYCLOUD”. Wherever you locate your roms they must end up in a subfolder called “a5200” Your compressed BIOS folder (a5200.zip) can be located WITH you ROM file zip's /ROMPATH/a5200 - place zipped BIOS and zipped roms here /ROMPATH/a5200/a5200 - Place UNzipped BIOS files here An additional a5200 folder with the Unzipped BIOS files can also be place in the a5200 folder Your roms and BIOS will need to match what’s in the a5200.xml in the “hash” folder This means whatever roms and BIOS you have MUST be named the same as the name given in the hash file. Note To automate the renaming process you can grab the MAME Atari 5200 Hyperspin compatible xml from the dropbox linked in the 1st post of this thread (Official) MAME XML Database. Then use something like Don’s Renamer to rename your roms to match. These XML’s are religiously kept up to date with current MAME versions This is an example of some roms in the correct “a5200” subfolder (HERE IS MINE Atari 5200.ini) ALSO place your BIOS file (a5200.zip HERE) Note – The other “a5200” subfolder is optional and is used if you prefer to have your BIOS file uncompressed. Step 3 – Get RetroArch setup You should have a “system” folder somewhere in you RetroArch directories. Check these locations sdcard/Android/data/com.retroarch/files Or sdcard/RetroArch Wherever you keep it you must make sure the “System/BIOS” directory path is correct Go to RetroArch Settings -> Directory and check what’s listed Step 4 - Build your RetroArch "system" folder (HERE IS A CLEAN EXAMPLE DOWNLOAD system.zip) MAME Version 0.173) Next thing to do is create a folder called “mame” in your “system” folder. Now drop the extracted folders and files into the “mame” folder (You should have a “roms” folder but I missed mine off for testing) Step 5 – Configure MAME a5200.ini (NOT NEEDED NOW PLEASE SKIP CREATING a5200.ini) Make a copy of the “mame.ini” Rename it a5200.ini Place it in the “ini” folder Now open the “a5200.ini” and edit the rompath line to match the location of the rom folder This is my rompath Step 6 – Setup Hyperspin Adjust your Hyperspin “Atari 5200.ini” to match the same rompath set in the “a5200.ini” Set your extensions to zip, 7z Set your exe Set your parameters MY SETTINGS FILE Atari 5200.ini If you don’t have a settings file for Atari 5200 I have attached mine above or a full set can be found HERE Now you should be ready to start smashing buttons!!! This is a little bit of a WIP so please excuse me if it’s not perfect. Please comment and I will help out and adjust stuff as needed Hope this helps someone Supporting Images BIOS LOCATION ROMS's Location a5200 Software List Database System Folder Location OPTIONAL Uncompressed BIOS location
  8. (FYI having trouble with upping some screenshots and the new formatting so please excuse the wierd format) Converting 16x9 Themes for Hyperspin Android List of theme animation compatibility HS Android Theme Animations.txt (I am in NO way competent with artwork resolutions but my method works and looks good to me) Why... Because sometimes that theme you really liked just doesn’t display correctly The main reason for theme problems is the use of animation and scripting of the .swf assets in the “theme”.zip (It’s best to replace themes that cause Hyperspin to crash out, but you can try to convert them) What’s covered... 1. Extract PNG assets from swf files 2. Reduce HQ artwork to be compatible with Hyperspin 3. Further reduce artwork width to allow for Hyperspin 4x3 -> 16x9 stretching 4. Recompile your theme What is Needed: Update on resizing tool. Fotosizer is now advised against because of the compression/quality loss it causes. pPlease use Photoshop or this program recommended by @IceLancer https://sourceforge.net/projects/easyimagesizer/?source=typ_redirect A A Fotosizer (http://www.fotosizer.com/) batch resize image files B. Flash Decompiler (https://www.free-dec...flash/download/) extract png’s from swf C. Time and Themes I have done a little testing for Main Menu themes. This spreadsheet shows what I have tested and its Android compatibility status. The sheet has download section links for all themes I have tried. Let’s get to it... So grab a theme zip you want to play with and Unzip it. Any 16x9 Main Menu, Game or System Default theme will do. BakerMan provided me a guide to extracting the PNG’s from SWF but it has since been lost. These are the steps 1. Open JPEXS once downloaded and installed from link above 2. Click on the “Open” tab and browse to the offending .swf file from your unzipped theme SCREENSHOT 3. 3. Right click on “Images” on the left and click “Export Selection” (At this step you may find multiple images. If these images are only parts of one image, say the arms and legs of a character, you will have to lose that image completely from the theme or replace it with another one) SCREENSHOT2 4. Click “ok” to PNG file type then choose a location for the exported images (Default is Desktop. Only export one at a time and then move the PNG out of the output folder as it overwrites each one if not) SCREENSHOT3 5. Now browse to that Output location and you will find your PNG’s in an “images” folder. You are now ready for phase 2 – Resizing the images Note, fotosizer does cause a reduction in artwork quality. If your sensitive to this you may want to use another method. (If you know of a better program please comment) I only run a 37' screen and don't mind myself. (Resizing Artwork is covered comprehensively by Avar in his tutorials found HERE) Open Fotosizer Add the Artwork that was converted to PNG Reduce the images to 68% KEEP MAINTAIN ASPECT RATIO TICKED (this is the best size for the ones I have done) 4. Move the right side settings bar down and select an Output Folder 5 Remove that Artwork from Fotosizer 6. Add the newly resized artwork back into Fotosizer 7. Reduce the Width to 75% (to allow HS to stretch it back when its loaded) 8. UNTICK MAINTAIN ASPECT RATIO 9. Now add this finished art back into the theme folder and zip it up again 10. Name the zip file the same as you have it in the “Main Menu.xml” database Final Thoughts... Now when you try this theme out you may find the artwork has slightly changed location. If so adjust the Artwork positions in the theme.xml file within the theme.zip OR load it into Hypertheme and adjust it as required Hope this helps someone.
  9. Hyperspin Android Settings (.ini) Files What’s covered... Settings file directory location Global.ini & Betabrite.ini Settings.ini Main Menu.ini (All testing done on Nvidia Shield TV Pro) Before We Start... For the purposes of this tutorial I will be editing the .ini files with Notepad++ & screenshots on a Windows PC. You can use any Android or PC text editor to complete this task it was just simpler for the purposes of writing. If using a combined Hyperspin PC and Android setup then you can get more information on the different settings from the notes provided in the HyperHQ program. HyperHQ directly controls all of your .ini files located in Hyperspin/Settings NOT Hyperspin/Settings_Android For full original listings please see this post What is Needed: Your set of .ini files (Located in your Hyperspin/Settings or Settings_Android folder Text Editor (any will do or use Notepad++) The set of clean and preconfigured .ini files (Settings_Android.zip) Included in the Android base pack I submitted. Lets get stuff covered!! Settings file directory location For default Windows PC installation ALL your settings files can be found in the Settings folder of your Hyperspin directory (..Hyperspin\Settings) If you are not using your Hyperspin Android setup on a PC then leave them all in the /Settings folder If you are combining your PC and Android Hyperspin setups please create the following Settings_Android folder and place a copy of ALL your .ini files inside (..Hyperspin\Settings_Android) If you are using my Hyperspin Android Base Pack locate your settings files here Global.ini & Betabrite.ini These files are not required for Hyperspin Android and do not affect it Settings.ini Without a settings.ini file Hyperspin will still run, read and display the artwork and animations you have in your folders. This will display any override transitions you may have also (Override Transitions are little .flv video animations that play when switching between systems/games). Located in:- Hyperspin/Media/Frontend/Video/Transitions (Play when system specific not available, named what you want) Hyperspin/Media/Main Menu/Video/Override Transitions (Named as your Main Menu system entry) Note: If ‘<not supported>', then there is a hard-coded value or the parameter is ignored currently. The three options are explained below in a settings file example. Please see THIS post for further details on the Optimizer settings for PC installations Option 1 & 2 Option 3 Main Menu.ini This ini file configures how your Main Menu list will display. There are a few features that can be customised and some that are not supported. Note:- Your Main Menu systems list will always display vertically to the right. Video Path, Sounds & Wheel text are not supported Next is Special Art Special art is the animated .swf artwork usually for controls. Further reading can be found HERE So thats all I have for you on the core settings options. I will do a seperate post for the System settings where all the business happens!! Hope this helps someone and big thanks to badhemi for his settings files
  10. Hyperspin Android Overview & Installation Credits BBB Reznate Thatman84 Lilcza And anyone I have forgotten helped me learn this My guides are only an extension of Reznnate's sticky posts PLEASE READ the OTHER sticky posts What is it? An Android version of Hyperspin that works with existing themes and data directly from the Hyperspin community. It launches both Android games and Android emulators. Why? Several reasons... Android hardware is getting faster and faster. Emulators for Android are getting better and better. We wanted to play with our Hyperspin setups outside the house. I wanted to replace the old PC in my MAME cabinet with a mobile device so I could justify leaving it on all the time. It needed the ultimate launcher!!! How? Since the Windows version of Hyperspin is dependent on Adobe Flash, it was necessary to build the app from scratch. With performance in mind, the Android version is highly-threaded and renders with the GPU using OpenGL. Compatibility Android 4.4+ NVIDIA OpenGL drivers ONLY Tegra4, Tegra K1, Tegra X1 Drivers (Tegra Mobile Device List) Confirmed working device, but not limited to, Shield Portable, Tablet and TV, Google Nexus 9, MiiPad, ADT-1 Tested Emulators Release statements Hyperspin/Android Limitations RocketLauncher is not available for use on Android but the settings files it uses within a PC setup are compatible. Vertical Systems/Wheel list only No Touch Screen Input (Controller required) Favourites list feature not supported Genre feature not supported Searching subfolders for ROM’s not supported Games list only supports launching of one emulator (multiple emulators can exist in settings line and the 1st one installed will be launched) PC based animations and themes not fully functional. See this detailed post HERE Never used Hyperspin before? As Hyperspin Android was originally designed to allow PC users to have another way to experience their setup you will need to first decide how you would like to proceed with your Hyperspin Android setup **Skip to Installation section if NOT using a PC** The easiest way is to install the PC version for testing and building your Android setup (Follow Avar’s official tutorial videos HERE or follow step by step guides HERE Alternatively build your Hyperspin Android setup from iOS computer or directly from your Android device. Already using Hyperspin on a PC? You can co-exist your PC and Android Hyperspin setups in one Hyperspin folder by making the following additions. Optional additional database file called "Main Menu_Android.xml". Located in your Hyperspin/Databases/Main Menu folder. This will allow for a specifically tailored Main Menu for your Hyperspin Android setup Optional additional settings folder called /Settings_Android. Located in your Hyperspin directory and populated with your Android specific Main Menu.ini, Settings.ini and SYSTEMNAME.ini’s. This allows both Windows and Android launcher/rompaths to co-exist in separate .ini files within the same Hyperspin directory. **Note Some of your PC Themes and features may not be compatible with your Android setup so it may pay to build a specific Hyperspin folder for your Android setup. If you take this opportunity to trim unneeded files to save storage space it will likely mean some 3rd party tools (Don’s Filter list and Hypertools) may not function correctly. Also adjustments to your Android set of settings will need to be done manually with a text editor Installation What’s Needed: A file explorer installed on your Android device (ES File Explorer in this case) Optional: PC to make life easier Step 1 – App Installation Note: The device you are using and your chosen Hyperspin folder location (local, sdcard, external HDD or NAS) will directly affect your steps and settings file values All testing was done on my NVIDIA Shield TV Pro 3.2 Marshmallow 6.0, slight differences may be found on other devices On your device open Google Play Store and search for Hyperspin 2. Install as any other Play Store app, accepting all permissions when prompted You will now see the Hyperspin app in you devices menu Step 2 – Build your Hyperspin directories To function, Hyperspin pulls all data from an installation folder NOT included with the app installation. Without this directory you will see the below screen when trying to launch Hyperspin Note: New users without a Hyperspin directory and not installing a PC version of Hyperspin please download Hyperspin Android base pack (Adjusted from BBB's Hyperspin 1.3.3 file) Existing users please locate your PC Hyperspin directory and copy this to the root of your preferred storage device (USB, SD card, internal storage or NAS) see below details. But First... Decide on Storage Media & Location... I will now show you how to install Hyperspin onto the internal storage of your Android device. You are free to place your Hyperspin directory on a different storage device, including SD cards, USB storage and Network Attached Storage (NAS), but please be aware Hyperspin will seek and prioritize booting 1st from /usbdrive/Hyperspin then /sdcard1/Hyperspin then /sdcard/Hyperspin for your data. Also note that on the Shield TV Pro /storage/Emulated/0 & /storage/sdcard are in fact the same location If you will be using a NAS to store your Hyperspin directory, please be aware that there can only be one directory level between your devices /storage directory and your Hyperspin directory. For this to work, you will need to share your Hyperspin folder from your NAS device and the map that device to you Android device through its storage settings. It should then be seen in your devices /storage folder (I will cover this in detail in subsequent tutorials) Example of correct NAS Path:- /storage/MYNAS/Hyperspin Example of incorrect NAS Path:- /storage/MYNAS/SUBFOLDER/Hyperspin My TEST path screenshot Is my Local device directory /storage Is the name of my NAS Drive sdcard1 Next – Get a file explorer I Installed ES File Explorer (ESFE) by searching ES in your Play Store app and install as any other. A. Launch ESFE and navigate to the 1) Local then 2) Home - option. Place your Hyperspin folder here 3) Note: For a HSA to work the ONLY required files/folders for an Android installation are as follows /Hyperspin /Databases /Media /Settings /Emulators (optional ROM location structure for ease of setup) B. Please now exit to your home screen and launch the Hyperspin App, to test everything is correct. Depending on your correct choice of Hyperspin directory you should now be greeted with the Hyperspin intro video and your Main Menu wheel of systems. The base pack download will look similar to this example. This is what you get with the default Hyperspin 1.3.3 version I have adjusted Now you have completed the basic installation there are some settings that require adjusting and reviewing to enable games to be launched. Also the per system/wheel settings are covered here
  11. Good Day Everyone! Mr Avar has posted a new and excellent video tutorial on how to setup up MAME in HyperSpin tutorial. When you have a moment give him a big thanks for taking the time in making this tutorial. The video can be found at: http://www.hyperspin-fe.com/tutorials/article/81-setting-up-mame-for-hyperspin-arcade-games/ or go to Tutorials -> Emulator Guides -> Arcade Systems -> MAME Iggy
  12. Iniciante - Tutorial atualizado

    Bom dia galera. Inicialmente não concordo com a criação deste tópico, porém na procura que fiz não achei o que queria... e apesar de recomendar e provavelmente "escutar" para procurar nos outros tópicos, acho que a ideia é tentar otimizar o processo.. Sendo assim gostaria da ajuda de vocês para criar um novo tutorial de configuração do hyperspin... inicialmente para que eu consiga montar o meu... e posteriormente ajudar quem precisa... Já tentei montar o sistema com os posts anteriores, porém vi que teve algumas alterações no sistema, o ultimo (mais recente) vídeo que vi... vi que não se usa mais o hyperlaunch nem o HQ... utilizando somente o rocketlaunch... entao gostaria de poder contar com a ajuda de voces... pois de cara tive varios problemas... caso.. achem desnecessario o post... apenas informar que deleto ele.. valew galera.
  13. Hello Everyone, JayC has posted a new tutorial in covering the use of masks in Photoshop that goes hand-in-hand with his previous tutorial: Redraw Basics and Vector Basics for Photoshop. When you have a moment, drop him a line and give him a thanks! More tutorials to come His tutorials can be found in Tutorials -> Artwork Guides and then you should see a Photoshop section containing the above mentioned guides. Iggy
  14. Hello all, my cabinet project is coming to a close, and I'm just starting to post some videos on it. Please enjoy, and let me know if you have any comments, questions, or advice! Part 2: Part 3: I will post more videos to this topic as they are finished out. Thank you for checking it out, JonesyBoy
  15. Bitte nutzt diesen Thread nur für tatsächliche Tutorials und nicht für Diskusionen oder sonstiges. Für Anregungen, Anmerkungen oder sonstiges nutzt bitte diesen Thread Bisher vorhandene Tutorials: Vor der Installation Installation von HyperSpin und RocketLauncher
  16. NOTICE: This module works with The Pinball Arcade up to version 1.50.10 (released 6/13/2016). Farsight completely changed the UI of the game (very much for the worse) with version 1.50.11 (released 6/17/2016) so this module will no longer work from that version on. If using the Steam version and want to stay on this version to use this module you will need to keep a backup of the 1.50.10 version of the game as Steam will auto-update and overwrite your files. With a backup you can restore to 1.50.10 if you want. If yours has already updated and you didn't make a backup already then you're screwed. THIS MODULE WILL NOT WORK WITH VERSIONS NEWER THAN 1.50.10 Pinball Arcade Tutorial This module lets you make a Hyperspin system wheel for the Pinball Arcade. The module will launch the game, automatically navigate the TPA menu, automatically scroll to the table you chose and select it and then give you back control to play it. It also lets you escape out to the hyperpin wheel like any other system. Works perfectly. Here's how to set it up. (1.) First update Pinball Arcade to (version 1.50.10 as of 6-13-16), run its config.exe to set your game settings and run the game outside of Hyperspin to make sure it's working right. The latest official RocketLauncher module 2.1.0 doesn't seem to work right so use my newest custom module & matching .isd linked below. Paste it into a text file and name it PinballArcade.AHK and the other PinballArcade.isd. Then place them in the RocketLauncher/Modules/Pinball Arcade folder (make sure to backup your old/existing files first). **This module has all fixes, navigates the in-game menu to the table you chose perfectly, works with both DX9 and DX11 versions, has the nag-screen/pop ups disabled (for both Steam and non-Steam versions) and is updated with every single released table from seasons 1-5. The final table released for Season 5 was TX-Sector. (2.) Regardless of Steam or non-Steam version, DX9 or DX11 version, your .exe must be named PinballArcade.exe to work correctly (capital P, capital A and no spaces). This means that to get the much better looking DX11 version to work you will need to rename the actual .exe file. Go to Programs (x86)/Steam/Steamapps/Common/PinballArcade and rename PinballArcade.exe to PinballArcadeDX9.exe (or whatever you want to name it. This is just to make a backup). Then rename PinballArcade11.exe to just PinballArcade.exe. **This is the only file change you need to make. Nothing else needs to be changed or looked at in the Windows files/folders. **If you are using a "special" non-Steam version then you may or may not need to rename the exe and certain module setting may or may not work (such as no-nag breaking the script). You might also need to give Admin rights to both TPA and/or RocketLauncher to get it to work (most people do not). (3.) In RocketLauncher name the system Pinball Arcade and under the emulator tab set it to the Pinball Arcade module you want to use and check the Virtual Emulator box (for non-Steam versions of the game you must also add the path to your .exe), leave the rest blank. Then in RLauncher go to the Main Settings for Pinball Arcade. At the bottom of the screen change the Skip Checks setting to Rom and Emu (for non-Steam versions set it to Rom Only), Then under the Fade - General settings tab change Mute Emulator on Fade to True. (4.) In RocketLauncher make sure your module settings are correct (Full_Screen true or false, Pinball_Version DX9 or DX11, your Enter Key mapping, etc...). You can click on the individual ?'s to get more info about each setting. You also need to read and follow the other module notes. **I highly recommend that everyone keep the Start_Game module setting set to FALSE so that the module always starts you at the tables attract screen. This way you have a chance to press alternate Start Buttons (Safecracker, Judge Dredd etc...), Choose a multiplayer game or change table settings if needed. If you have Start_Game set to True it will bypass all those options and you will have to quit the table to get back to the attract screen. **It is normal for the tables to show up red under the Games tab in RocketLauncher. This is because this system does not use roms. (5.) If you own every single Pinball Arcade table (including the latest) then you're all set. Just change the All_Tables module setting to TRUE and leave the My_Tables module setting blank. If you DO NOT own all of the tables then change All_Tables to FALSE and you must list every table that you do actually have in the My_Tables module setting. The tables must be listed exactly as they are named in the database, separated by a | symbol and in the exact order they scroll past in the in-game Pinball Arcade table selection menu. For example: Getaway, The - High Speed II (Williams)|Goin' Nuts (Gottlieb)| etc... The easy way to do this would be to copy the My_Tables list I've added below in the code box (which is already correctly ordered and named) paste it into the Module settings and and then just delete the tables you don't have (just be sure to get it exactly right). If you don't have every table you own listed correctly, the module will not work. **If you are using an older version of the game (prior to 1.50.6) that is lacking some tables, then you must manually delete the missing tables from the My_Tables list in the module and from the XML database. You also need your starting table listed and named correctly in the Module. By default it is set as Addams Family, The (Williams) so if you own the Addams Family table you're all set. If not then you must change it to whichever table your game starts on alphabetically. There is no RocketLauncher setting for this so you must open the module itself in notepad, find the starting table line and manually change it matching the name exactly as it is in the database. **If you aren't using the official Steam, up-to-date version then you're on your own making sure your database, My_Tables list and settings match your older "acquired" version. (6.) Use my updated version of the database below. It is fully updated with all tables released. **One change from older database versions is Starship Troopers is credited to Sega instead of Stern. Sega actually made the game, Stern just owns the rights to it. So if you're coming from an already setup Pinball Arcade version you'll need to re-name your Starship troopers Wheel, Art, Themes etc... to match this module/database. Starship Troopers (Sega) If you would rather keep it as manufactured from Stern, then just change Sega to Stern in the database and My Tables list within the module itself. Module: PinballArcade.ahk http://pastebin.com/eesyJ7pJ ISD: PinballArcade.isd http://pastebin.com/hZvBHkmw Database: PinballArcade.xml http://pastebin.com/rv460E6f The complete and correctly named My_Tables list: Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado (Gottlieb)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|F-14 Tomcat (Williams)|Fireball (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Getaway, The - High Speed II (Williams)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Hurricane (Williams)|Jack-Bot (Williams)|Judge Dredd (Bally)|Junk Yard (Williams)|Last Action Hero (Data East)|Lights... Camera... Action! (Gottlieb)|Mary Shelley's Frankenstein (Sega)|Medieval Madness (Williams)|Monster Bash (Williams)|No Fear - Dangerous Sports (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Red & Ted's Roadshow (Williams)|Rescue 911 (Gottlieb)|Ripley's Believe It or Not! (Stern)|Safe Cracker (Bally)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Sega)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|TX-Sector (Gottlieb)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally)Here are the links to the themes and wheel I made for this system: http://www.hyperspin-fe.com/files/file/11084-pinball-arcade-main-menu-theme-169-metalzoic-20150527/ http://www.hyperspin-fe.com/files/file/11085-pinball-arcade-default-game-theme-169-metalzoic-20150527/ http://www.hyperspin-fe.com/files/file/11086-pinball-arcade-main-menu-wheel-169-metalzoic-20150527/ That should do it. Now that they've changed the UI this module won't work with 1.50.11 or future versions. It's been real. EDIT: Updated 6/18/2016 with a notice of the UI change. 8/4 with clarification of some instructions.
  17. I made this for my project and thought that it may help people here setting up Hypersync?