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Found 44 results

  1. Version 0.0.191beta2

    243 downloads

    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
  2. [OFFICIAL] Microsoft MSX2+ XML Database View File I've corrected the 'manufacturer' meta data to reflect the developer/publisher accurately. I've also added the following games: Dragon Slayer V - Sorcerian (Japan) (Translated En) Nyancle Racing (Japan) (Translated En) Xak - The Art of Visual Stage (Japan) (Translated En) Xak II - Rising of the Redmoon (Japan) (Translated En) Ys III - Wanderers from Ys (Japan) (Translated En) Also please note there is a game in the database called Ys III - Wanderers from Ys (Japan) (Translated En) (Disk 1) (Alt for Tiger Quarry crash). You will need the Japanese version of the disk for only the Tiger Quarry area, otherwise, the game will crash when you enter. This game isn't actually worth playing if you ask me, as the SNES version and TG16 versions are far superior, but it exists, so it's in the database. Changed hyphens to colons in the descriptions. Final notes - I realized I didn't follow the existing name scheme of "Disk 1 of 4" and just opted to use "Disk 1" on my new additions. I've already got everything set up on my end, and I am uploading my work as a courtesy - but if this bugs you, by all means, drop by the development thread, and upload a corrected database. Development thread: Submitter SupraKarma Submitted 10/03/2017 Category Databases (XML) Credits  
  3. [OFFICIAL] Nintendo Wii XML Database View File So I was looking for a Wii development database thread in the forum. There wasn't one, but I found this from 6 months ago instead: "That Wii DB is a mess. Someone did a CTRL+H to replace all instances of the word "Racing" with "Driving" While all they had to do was change "<genre>Racing" with "<genre>Driving" Then circo took that faulty xml and made it "official" =___=!" I have zero plans to do anything special with this database. All I've done is correct the instances of 'driving' in the descriptions/game names, and replaced hyphens with colons in the description. I've made a development thread - if you want to contribute to this database, please do. I am not the keeper of these databases, I'm just a contributor. http://hyperspin-fe.com/forums/topic/34045-official-nintendo-wii-xml-database-thread/ Submitter SupraKarma Submitted 09/26/2017 Category Databases (XML) Credits  
  4. [Official] Nintendo GameCube XML Database 9-21-2017 1.0 View File I did some work on this database a while go, and I had big plans - I was going to have a 'players' field, a 'developer' field, and all kinds of other stuff. But I've scrapped that, because HyperSpin in it's current state can't even utilize any of these fields. Instead, I've opted to create custom XMLs. At the moment, I have a 'Two Players' and 'Multiplayer' XML finished - and they are quite accurate, as I compiled the data directly from the backs of the boxes, that clearlly state how many players the game has. Please note that this is for *english games only*. I found the Japanese games too frustrating to navigate menus, and I don't like compiling data from 3rd party sources, so that's that. Otherwise, the manufacturer field now accurately reflects the name of the publisher. It makes no sense to have the name of some obscure, uncredited developer as the name in the description, when we have nice box arts that clearly tell you who published the game. The publisher should be the standard for all console/handheld systems, at least in this version of HyperSpin. An alternative of course is to put both - developer/publisher - and that's always an option. But at the least, the publisher should always be there. Prior to my work, this database was very flawed in respect to the manufacturer field. Sometimes the developer was used, sometimes the publisher was used, sometimes the data was completely wrong. Special thanks goes to JSinn for having a complete set of box backs for me to use to compile the data for the two player and multiplayer XMLs. Submitter SupraKarma Submitted 09/21/2017 Category Databases (XML) Credits  
  5. [OFFICIAL ] Nintendo Famicom XML database 8-21-2017 View File Credit goes to Tonesmalone, chex, and Retro Goonie. Special thanks goes to Kondorito for already having box art for the entire database - that made my job a lot easier. I have taken the development thread [Official] database, and done the following 1. Corrected errors in the <manufacturer> field. I am primarily concerned with the name reflecting what is written on the box - and I tried to be as accurate as possible. So if one game uses the typical 'Taito' logo, but another one uses 'Taito Corporation,' I entered the data accordingly. Sometimes there is no logo, and I had to use the small print on the back of a box or the cartridge. And some cases, I had to use the title screen. I tried to give respect to any situations where there were multiple names on the box. In that situation, I entered the data in the format of developer/publisher, or in some cases, developer 1/developer 2/publisher. 2. Re-added two games that were taken out of HyperList - Super Mario Bros (25 Anniversary Edition) (Japan) and Super Maruo (Japan) (Unl) (Translated En). Super Maruo has the enabled="0" feature activated, and if you want it in your collection, you will have to manually alter the database and either change it to enabled="1" or delete it, so that it it is the same as the other entries. It is not just an 'adult' game, it is also pornographic and vulgar. It should be in the list, simply because it exists - but it's also trash in every sense of the word. 3. Changed the Shufflepuck Cafe rating back to HSRS - GA. This game is harmless. There were rumors back in the Amiga days that the scantily clad female would flash you but they are bogus as far as I can tell. And I personally played the Famicom version - there's no nudity. 4. Added 4 new games. Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) (Translated En) Gimmick! (Japan) (Translated En) USA Ice Hockey in FC (Japan) Venus Senki (Japan) (Translated En) USA Ice Hockey is not a translation obviously, but any Japanese game with 'USA' in the title fascinates me. I've included a genres.zip download, that includes custom manufacturer genres for every single developer/publisher, years, ratings (even though Super Maruo is the only 'Adult' game), and two custom genres - Translations, and Sports Complete. That about covers it. If you have any suggestions/improvements to offer, please visit the following thread: Submitter SupraKarma Submitted 08/21/2017 Category Databases (XML) Credits Tonesmalone, chex, Retro Goonie, Kondorito.  
  6. [OFFICIAL] NEC PC Engine-CD xml Database View File I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files. This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify. I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases. The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun. The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone. This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder. I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing. Enjoy. Submitter SupraKarma Submitted 08/17/2017 Category Databases (XML) Credits  
  7. [OFFICIAL] NEC PC Engine XML Database View File I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death. There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen. However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer. So, as always - the standard here is the *name on the box/jewel case*. Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned. I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them. Game names were not changed. The only data that is a massive improvement here is the publisher/developer data. I declare this the new official. May the old one never again see the light of day. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits http://www.pcengine.co.uk  
  8. [OFFICIAL] NEC TurboGrafx-CD xml database View File It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits  
  9. Version 1.0.0

    21 downloads

    As usual, the HyperList database was a mess in regards to the <manufacturer> field. It's like someone used inaccurate sources like Wikipedia exclusively, copied the information badly, and didn't bother to check anything. I checked the offical thread, it didn't look like anything was done with the Hyperlist database - so I am declaring this the new official. The name on the box is the name in the manufacturer field - none of this 'Turbo Technologies, Inc.' in small print on the back of the box (who was the *distributor* in many cases, not the developer or the publisher). I check the box labels, not a 3rd party source - so if there are errors, they are mine alone. Also note that I give priority to the label name given on the box above all else. If a game was developed by Data East, has the Data East logo on the front, but then in small print on the back it says "Published by NEC," yeah that's getting labelled as a Data East game. Database work isn't fun to me... but I get seriously annoyed when I see inaccurate data. The PC Engine database is about 10x worse but I just don't have the motivation to do that right now. Just trust that the name of the publisher (?)/developer(?)/distributor(?) has about a 50/50 chance of being right every time you see it. There's room for improvement with this database - I didn't check years or rename games pedantically according to the name on the box (the *right* way to name a game). But publisher data is one thing I'd like to always see right, so this is my contribution. If you find fault with this database please bring it to my attention. I hate inaccurate data just as much as you do, trust me.
  10. Version 1.0.1

    254 downloads

    HyperSpin MAME Renamer is a Windows application that will take a HyperSpin XML file, a MAME softlist XML file, a folder containing ROMs, and multiple artwork folders. It will then use this information to rename the ROMs and artwork files so that they correspond to the MAME short name. The application works in two stages. When you have entered your file/folder details it will process the data in the two XML files and attempt to automatically map the data. Various options for how data should be mapped are available: Automatically map games based on CRC values - When a game has the same CRC value in the HyperSpin database and the MAME XML file then it will be considered a match. Automatically map games where the name is an exact match (excluding ROM tags) - If a game cannot be matched by CRC then it will perform a fuzzy name search. If this option is selected then any games with the same name, apart from ROM tags such as (Europe), (USA) etc. will be considered a match. Automatically select the best name where no exact match is available - If a game cannot be matched by CRC or exact name then the best match will be automatically selected. This option is off by default. You will be able to review the mappings on the "Mappings" tab, as well as manually amend the mappings by using the drop-down in the "Map To" column. This games listed in the drop-down are ordered by how close the names match. Note that when a game was matched by CRC only that game will appear in the list since we can be certain we have the right game and therefore don't need to do the fuzzy name search. Once you are happy with the mappings, click the "Rename" button to proceed. The application will then use the mappings to rename the files. Optionally, the application can also verify that the ROM files match the CRC values in the MAME XML file as part of this process. The files will be written to the output folder in the following structure: HyperSpin XML file.xml - A copy of the HyperSpin database file, with the names updated to use the MAME short names and the CRC values updated to those expected by MAME. - Roms - The ROMs folder will contain the renamed ROMs. These will be automatically put into .zip files so that they can be used with MAME. - Artwork - This folder will contain sub-folders for each artwork folder you selected. The names of the sub-folders will match the names of the input artwork folders e.g. if you selected C:\Users\Me\Downloads\Artwork4 then you will get a sub-folder called "Artwork4" Source code to the application is available here: https://github.com/ChrisSimpson/Hyperspin-MAME-Renamer
  11. {Official] Super Nintendo Entertainment System XML Database 7-7-2017 View File This is the official Hyperlist database, cleaned up heavily by myself over four days. It is worth noting for anyone who has downloaded my 'Ultimate SNES' pack that this new database will completely break functionality for that. But, 'Ultimate SNES v2' is in the works, so keep that in mind. Quick list of changes: 1. A more pedantic naming scheme for games. E.g. "Eye of the Beholder" becomes "Advanced Dungeons and Dragons: Eye of the Beholder" 2. Game name on the box gets priority over the title screen. E.g. "Sporting News Power Baseball, The" becomes "Sporting News Baseball, The." "Ultima VII - The Black Gate" becomes "Ultima - The Black Gate." 3. Blatant errors. 4. Liberties that were taken in naming that I felt should not have been taken, if any. Again the game name on the box is gospel. 5. ESRB ratings added for all games 1994-present. I checked authentic ebay photos for every single game, as prior to my work, there wasn't a single reliable source for this data, at least that I could find. K-A (Kids to Adults) chosen if the game was released with that rating first, then re-released later with E (Everyone). Some games were initially released with no rating, then released later with E. So for those games, the E rating stays. ELSPA was supposedly around, but I could not find a single PAL SNES box or cartridge with any rating information on it. So I didn't bother adding ratings for the 43 post 1994 Europe games. 6. Very accurate (~98%) publisher data, with publisher named pedantically after the label they used on the actual box, with a few judgement calls by myself. A huge step up from before. I decided against putting a lot of time and effort into date checking. To do so accurately (my own standards) is too much work, and yields too little benefit. I made it a point to research a game when a conflict arose, and that's that. If you find any errors in this database, no matter how small, please bring them to my attention so that I can fix them. I want this database to be the best it can be. Submitter SupraKarma Submitted 07/07/2017 Category Databases (XML) Credits  
  12. [OFFICIAL ] Sega Dreamcast XMLdatabase 6-7-2017 View File This is a combination of the official hyperlist xml, the 'official' thread that Tonesmalones and others contributed to, and work done by me. I'm trying to steer away from renaming 'ROM' names. It's a hassle for the entire community. At the end of the day the 'game name' or 'file name' is irrelevent, what displays in HyperSpin (currently, the description) is what matters. Big changes are coming with the way we do databases, but for now, I prefer to change the 'description' name only, unless the ROM name is particularly offensive to me (e.g. Sega Rally Championship 2 instead of Sega Rally 2: Sega Rally Championship. Also not that Tonesmalones made it a point to utilize semicolons in the descriptions. I agree with this, it looks more 'professional' like a movie title. Hyphens will still be used for games like Street Fighter 3: Third Strike - Fight for the Future, also in certain instances, like Resident Evil - Code: Veronica. What I'm trying to avoid is double instances of anything. It looks sloppy. Again, these changes are only in the description, the filenames will use hyphens for everything. I understand that the current consensus is to include 'everything playable,' even mahjong games that require you to navigate a Japanese menu to even play. I have mixed feelings on this. I didn't include stuff like this because I consider it culturally insignificant. If you take issue with this, speak up. But it's more work for everyone involved - it means someone has to make a 'Hentai Tentacle Master Gangbang Mahjong part 5' wheel, box art, video, etc. I have no desire for these kind of stuff in the official list, playable or not. Games that are either 'unplayable' or 'culturally insignificant' have been exported to an 'exclude' list. The idea is, you can easily merge the official list and the exclude list, to have every game if you so desire. This should please everyone. If you're mad that a game wasn't included, well, there's the exclude list. Feel free to add it yourself. If you believe there have been errors made, and some Japanese games belong in the main list, by all means, bring it to my attention, we'll make it happen. Games have been checked for publisher and rating accuracy. The list is certifiably 96% accurate, there me be minor updates as I continue to work on my 'Ultimate Sega Dreamcast' project. As always, if there are errors, feel free to bring them to my attention. We all want the same thing here - accurate data. Submitter SupraKarma Submitted 06/07/2017 Category Databases (XML) Credits  
  13. [OFFICIAL] Nintendo 64 XML database 5-18-2017 View File I've fact checked the entire database for accuracy of the <manufacturer> field, and this is the result. Five new games have been added. I've been given the ok to release this as official. List of some of the changes: Top Gear Rally - Publisher is Midway instead of Kemco Electro Brain changed to Electro Brain Corp (as per their logo) Changed games released under 'Acclaim Sports' sub label instead of Acclaim Changed games released under Activision O2 (Tony Hawk Pro Skater Series) sub label instead of Activision Starshot - Space Circus Fever - box label says Infogrames Entertainment, changed to reflect that NBA Live 2000 - EA Sports instead of Konami Mindscape Inc. changed to Mindscape Entertainment (the label they used on this platform) F1 World Grand Prix II (Europe) - Changed publisher from Nintendo to Video System Diddy Kong Racing - Changed publisher from Nintendo to Rareware (says 'published by Rareware' right on the box) All games developed by Rare and published by Nintendo, changed from Nintendo to Rareware/Nintendo (because Rareware was a huge presence and deserves to be acknowledged) Changed Rare Ltd. to Rareware (as per their logo) All games published by Nintendo with the name of the developer on the box, changed to (developer)/Nintendo. Changed Donkey Kong 64 from Rare Ltd. to Rareware/Nintendo (was officially published by Nintendo, even though it has the Rareware logo) All instances of Ubisoft changed to Ubi Soft Entertainment (as per their logo during the N64 era) F1 Racing Championship changed from Ubisoft to Ubi Soft Entertainment/Video System (has both logos, Ubi Soft Entertainment developed the game and published it in Japan, while Video System published it in Europe) UFO Interactive changed to UFO, as per their logo (I don't like unnecessary additions like "Co." and "Inc.", these things should only be added if the company used it in their logo during the era of the platform) Finally, I added 5 games. I went through romhacking.org's N64 translations section, and added four of the games that are playable. The other two I couldn't get to work, and if I can't, I doubt anyone else can. The four games are: 1. Bomberman 64 (Japan) (Translated En) - Japan got an exclusive 'Bomberman' title that was released in 2001, which is different from the 'Baku Bomberman' (Bomberman 64 in the USA). Translation works great in Retroarch/Parallel core. 2. Chameleon Twist (Japan) (Translated En) - Japan got a superior version of this game, and someone translated it. Has extra features not in the USA version. Works with RetroArch/Parallel core. 3. Densha de Go! 64 (Japan) (Translated En) - A train simulator. Works in Project 64 only, and you have to fiddle with some emulation settings to make it work (game conifg, change from recompiler to interpreter) 4. Wonder Project J2 - Josette of the Corlo Forest (Japan) (Translated En) - This game has some weirdness. After the initial story fades out, the game actually seems to freeze. There's nothing you can do except reset or end the emulation. But when you go to play the game again, your file will be there, and when you load it, the game will start. I don't know if this is perhaps the way it is on real hardware. But regardless, the game is working and playable. 5. Tetris 64 (Japan) (En) - This game is fully in English without having to patch anything. It is published by Seta and is different from any of the USA Tetris games. I added CRCs to all the new games I added. Submitter SupraKarma Submitted 05/18/2017 Category Databases (XML) Credits  
  14. APF MP-1000

    APF MP-1000 View File Here is the XML Database for the Sega Mega-CD Enjoy! Submitter zbboc Submitted 05/10/2017 Category Databases (XML) Credits  
  15. Sega Mega-CD XML Database

    Sega Mega-CD XML Database View File Here is the XML for the Sega Mega-CD Enjoy! Submitter zbboc Submitted 04/17/2017 Category Databases (XML) Credits  
  16. Epoch Game Pocket Computer - XML Database View File Here is the XML for the Epoch Game Pocket Computer Enjoy! Submitter zbboc Submitted 04/15/2017 Category Databases (XML) Credits  
  17. Version 1.0

    181 downloads

    1.0 MAME - 05/15/2015
  18. SNK Neo Geo AES - Database (XML) View File 1.0 MAME - 05/15/2015 Submitter JSinn Submitted 01/09/2017 Category - Databases (XML) HyperBase Version Credits  
  19. Sega CD - Database (XML) View File 1.2 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category Database XML HyperBase Version Media Dimensions File Count Credits  
  20. Sega CD - Database (XML)

    Version 1.2

    248 downloads

    1.2 - 03/06/2016
  21. Sega 32X - Database (XML)

    Version 1.0.0

    149 downloads

    1.2 - 03/06/2016
  22. Sega 32X - Database (XML) View File 1.2 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category Database XML HyperBase Version Media Dimensions Credits  
  23. Nintendo Wii - Database (XML)

    Version 1.0.0

    378 downloads

    1.0 - 03/06/2016
  24. Nintendo Wii - Database (XML) View File 1.0 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category Database XML Media Dimensions Credits  
  25. Version 1.0.0

    134 downloads

    1.2 - 03/06/2016
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