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Version 0.0.1
12 downloads
For quite some time now, I was using an autohotkey coded script to generate my hyperspin wheels which I didn’t have any artwork for. As some hyperspin users have asked me, I created an interface for a simple use of my script, I gave it the name Xml2Png. With XML2PNG, easily create wheels or personalized artworks: The program converts your Xml database (description) to a text on a PNG image. In a few clicks it’s done! Infos & Download at http://r0man0.free.fr created with autohotkey by r0man0-
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- xml to png
- xml to artworks generator
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Version 0.1.8
42 downloads
HyperSpin v0.1.8 for Android This is an unofficial version of HyperSpin for Android able to launch all modern versions of RetroArch. Support topic: https://hyperspin-fe.com/forums/topic/42774-modified-hyperspin-apk-for-retroarch-works-with-all-modern-versions/ File Information: HyperSpin_v0.1.8_HyperSeeder.apk MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. -
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Nintendo Game Boy Color - 3D Boxes [HQ Hi Res] - Complete
ci2own reviewed Wally Wonka's file in Media
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Version v0.229
23 downloads
Good evening all, here is mame32 bit version 0.229 give this a try should work with windows xp 32 bit in theory , Let me let me know if this works if not its back to the drawing board any ways, I have tested it on my windows 10 64 bit and it runs, I have compiled it for a 32 bit os enjoy. -
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Version 1.0.0
114 downloads
Good morning, all if you would like to compile your own Mame/Arcade64 here is a link to mame64compiler that I use: https://www.headsoft.com.au/index.php?category=mame&page=mc64 and here here is a link for a diff patch update: http://mamestuff.lowtrucks.net/MKChamp/ I have not compiled in command prompt in a while I use a gui now to make things easier. I still change a few lines in source code when the diff patch does not work. since the last couple of builds the patch has been working. give it a try. In the mean time here is Arcade64 no nag. head softs web site has some instructions on there to help you out. it took me some trial and error till I got it right just remember to point to the right folder. when the diff update did not work I hade to open up the source file and manual impute or edit the line of code. in the diff patch it shows were it is at I use "notepad ++" and the search bar to find where the line of code needs to be. any ways, hope this is help full and enjoy. -