By malarryaWhat's New for Version 1.1.0:
ADDED 7 New Systems (80 TOTAL) + HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best.
***************** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES *****************
I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- C:\Hyperspin\RocketLauncher\Profiles\JoyToKey.
You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system.
For example -- I use Stella for the Atari 2600. My path is then C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg
Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it:
You would simply rename C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg. It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used.
It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to another machine that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu.
I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES!
NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. Place the BAT and LNK files in your root Hyperspin directory and use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program in the HyperHQ UI. Using the LNK shortcut file allows for Administrator privileges with the CMD prompt window. You may need to create your own shortcut but I've included it for completeness. See the attached images.
All files were created manually by me so there's no copyright issue.
**** Here is a very good tutorial on how to set up JoyToKey with both Hyperspin and Rocket Launcher - READ IT CAREFULLY!:
----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER-----------------------------------
In case you have a Moga Controller, download and install the Moga Serial program:
NOTE: I can only get it to work in Mode A on the PRO Controller but it works great!
Your computer will also need BlueTooth enabled and successfully linked to the MOGA.
Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller):
By mikea213put this in the rocketlauncher\module\mame to fix the current error message.
By croserIISome of stuff you can do
create hyperspin or nointro dat from rom folder
create mamlist.xml from rom folder
copy roms listed in nointro or any supported xml\dat\xml format to desired rom folder
rename your roms from any supported xml\dat\txt file and copy them to desired folder
merge two supported xml\dat\txt file even info will be merged
copy rom media file with game list from compatible xml\dat\txt
compatible format are
nonintrodat.dat (parent\clone xml) or standard
hyperspin.xml(there is custom one,you can generate one as hyperspin_retrofe.xml)
retrofe_include.txt (simple txt file with rom names)
mameinfo.dat (only works in extract function)
mamehistory.dat (only works in extract function)
So What is this?
convert from compatible xml\txt\dat game database format to xml\txt\dat game database,
extract story files from gamelist.xml mamhistory.dat or mameinfo.dat
combine or merge two compatible xml\txt\dat and get one file with updated games and info
copy rom listed in compatible xml\dat\txt from source rom folder to desired folder\rename and crc32 supported,crc32 work with zip and none zip files
scan and create xml\dat\txt from your roms folder,crc32 supported,crc32 work with zip and none zip files
Tested on windows 10 x64,should run on any windows +7 os (might run on win xp but not tested)
you 'll need at least one xml\txt\dat compatible file,check below in Note section
How to use
Simply choose the function from drop menu,click on input\output buttons,choose file type from filter drop menu in openfiledialog window,remember always provide the right file type,hyperspin need hyperspin file,nointro.dat need nointro dat file .......
click doi it
combine function explained:
this tool is created to merge info from compatible xml dat xml database format.xml based on name or crc tag,the result is xml\txt\dat file with updated info added roms name and info from both file
Associate function explained:
associate function,input1 button should be any compatible xml\txt\dat,mediaroot should be the root folder of your rom media,example: nes media folder contain folders like snaps,title,manual,video snaps ... etc,this function will copy these media according to the name(or crc) in input1 source file
Combine Nointro.dat+gamelist.xml=>resultfile saved as hyperspin_retrofe.xml
combine resultfile.xml+hyperspin.xml with rating tag=>final_result.xml saved as hyperspin_retrofe.xml
put the final_result.xml in RetroFE\meta\hyperlist rename it to your prefered system,make sure the name is matching the collection name in retrofe collectio dir
delete meta.db from retrofe dir
launch retrofe and have fun
Important don't choose the wrong file always feed the right one check compatible file format above for more info
the combine function priorties the info from input1 button when using crc as comparation,that means if you have the same game but the name in the first is different from the second input file,the first will be considered
how to get gamelist.xml
use scraper to get gamelist.xml for your prefered system(mame,sega,snes...) can be found https://github.com/retropie/retropie-setup/wiki/scraper
put scraper inside your roms folder,ru cmd or use bat(recommended) put these commands:
scraper.exe -add_not_found -console_src="gdb" -use_filename=true -download_images=false -no_thumb
now copy the generated gamelist.xml file from your rom folder to the program folder
Best regard Croser
By IceLancerHypert00ls with options for SYNOPSIS, DEVELOPERS, PLAYERS
Built from source and modified by me.
By mikea213This months updated compile no nag. As always enjoy and Please let me know if you have any question.
By warriorpoetThis is a simple batch file wrapped in a exe that starts Joy2Key and then HyperSpin. Replace your shell entry in registry to have a nice seamless launcher.
By mikea213Hi All sorry for the delay I went to upload it last night and the site went down. Here is MAME64 220 no nag. I hope everyone enjoys let me know if anyone runs into any issues. With that being said this will be my last of these for now going forward. I hope everyone is staying save and well during these crazy times we are in.
By mikea213Merry Christmas everyone hope everyone had a safe and fun holiday. Here is this months MAME .217 no nag. Enjoy everyone and have a safe New Year!!
By mikea213Decide to do a one pack for all. The is Mame 202 no nag. I have included the 64bit, 32bit and Arcade64 versions. Please enjoy
By mikea213Hi all here is the newest update MAME .219 No Nag. As always enjoy.
By mikea213Hi everyone here is this months Mame64 .214 No Nag Version. As all ways enjoy and if you run into a problem let me know.
By mikea213A few were having issues with the last. This has fixed those issues.
By mikea213Hi everyone! Here is this months release of MAME .215 no nag. Enjoy as always.
By warriorpoetThis beauty of a app allows me to set two buttons for volume up and down using standard joystick or joy2key input. Either way it can be programmed.
By mikea213MAME .210 no nag version. Enjoy and let me know if you have any issues.
Guys I have a quick question request. I do Both No Nags for Mame64 and Arcade64 for the site here. What are people using more of? I want to scale back a little as these are starting to take hours to compile and then 30 mins of testing to make sure everything is good. Thoughs? With summer here my time get very thin and dont want to just quit all together I want to help everyone. Maybe one one month and the other the next. I drop both this month but let figure something for next
By mikea213This months updated compile no nag. As always enjoy and Please let me know if you have any question. This will probley be my last MAME Compile going forward for a bit.
By mikea213A few games were having issues with the no nag. So here is ver 2 that fixes these issues.
By mikea213H Everyone,
Here is MAME .211 NO NAG. Thank you to everyone that gave me feed back on which one to go forward with and what every likes best and it was the MAME64. Thank you again for your support. As always let me know if you run into any issues. Enjoy
By mikea213Here is my compile. It does work with the windows 1803 update I have tested it out on multiple machines.
By IceLancerHey there.
Here is something for ppl that are looking for it
Its action script for Adobe Photoshop that will make double sided 3d box from template.
Use the box template to make full two sided artwork. Export it as png , open and run script!
Do not run script on psd...
This is example of finished png before action script
Thanks to @Robin55 from Launchbox forum for original 3d template