By mikea213Someone requested a 32 bit version of this so here you go.
By mikea213Here is my compile for Arcade 0.200 No Nag. Make sure you go in and turn the game info settings off per below. Please let me know if everyone would like these to keep coming. Enjoy
By croserIISome of stuff you can do
create hyperspin or nointro dat from rom folder
create mamlist.xml from rom folder
copy roms listed in nointro or any supported xml\dat\xml format to desired rom folder
rename your roms from any supported xml\dat\txt file and copy them to desired folder
merge two supported xml\dat\txt file even info will be merged
copy rom media file with game list from compatible xml\dat\txt
compatible format are
nonintrodat.dat (parent\clone xml) or standard
hyperspin.xml(there is custom one,you can generate one as hyperspin_retrofe.xml)
retrofe_include.txt (simple txt file with rom names)
mameinfo.dat (only works in extract function)
mamehistory.dat (only works in extract function)
So What is this?
convert from compatible xml\txt\dat game database format to xml\txt\dat game database,
extract story files from gamelist.xml mamhistory.dat or mameinfo.dat
combine or merge two compatible xml\txt\dat and get one file with updated games and info
copy rom listed in compatible xml\dat\txt from source rom folder to desired folder\rename and crc32 supported,crc32 work with zip and none zip files
scan and create xml\dat\txt from your roms folder,crc32 supported,crc32 work with zip and none zip files
Tested on windows 10 x64,should run on any windows +7 os (might run on win xp but not tested)
you 'll need at least one xml\txt\dat compatible file,check below in Note section
How to use
Simply choose the function from drop menu,click on input\output buttons,choose file type from filter drop menu in openfiledialog window,remember always provide the right file type,hyperspin need hyperspin file,nointro.dat need nointro dat file .......
click doi it
combine function explained:
this tool is created to merge info from compatible xml dat xml database format.xml based on name or crc tag,the result is xml\txt\dat file with updated info added roms name and info from both file
Associate function explained:
associate function,input1 button should be any compatible xml\txt\dat,mediaroot should be the root folder of your rom media,example: nes media folder contain folders like snaps,title,manual,video snaps ... etc,this function will copy these media according to the name(or crc) in input1 source file
Combine Nointro.dat+gamelist.xml=>resultfile saved as hyperspin_retrofe.xml
combine resultfile.xml+hyperspin.xml with rating tag=>final_result.xml saved as hyperspin_retrofe.xml
put the final_result.xml in RetroFE\meta\hyperlist rename it to your prefered system,make sure the name is matching the collection name in retrofe collectio dir
delete meta.db from retrofe dir
launch retrofe and have fun
Important don't choose the wrong file always feed the right one check compatible file format above for more info
the combine function priorties the info from input1 button when using crc as comparation,that means if you have the same game but the name in the first is different from the second input file,the first will be considered
how to get gamelist.xml
use scraper to get gamelist.xml for your prefered system(mame,sega,snes...) can be found https://github.com/retropie/retropie-setup/wiki/scraper
put scraper inside your roms folder,ru cmd or use bat(recommended) put these commands:
scraper.exe -add_not_found -console_src="gdb" -use_filename=true -download_images=false -no_thumb
now copy the generated gamelist.xml file from your rom folder to the program folder
Best regard Croser
By phulshofAs per request, here's a version of MAME 0.200 that will load the fallback_artwork even if artwork for that game is already available.
By IceLancerHey there.
Here is something for ppl that are looking for it
Its action script for Adobe Photoshop that will make double sided 3d box from template.
Use the box template to make full two sided artwork. Export it as png , open and run script!
Do not run script on psd...
This is example of finished png before action script
Thanks to @Robin55 from Launchbox forum for original 3d template
By mikea213Here is my compile. It does work with the windows 1803 update I have tested it out on multiple machines.
Espero que gostem do thema Default, uma opção diferente para quem quer usar o emulador DEMUL em HD.
Espero que gostem, uma opção diferente para quem quer usar o emulador DEMUL em HD.
By IceLancerHypert00ls with options for SYNOPSIS, DEVELOPERS, PLAYERS
Built from source and modified by me.
By warriorpoetThis is a simple batch file wrapped in a exe that starts Joy2Key and then HyperSpin. Replace your shell entry in registry to have a nice seamless launcher.
By warriorpoetThis beauty of a app allows me to set two buttons for volume up and down using standard joystick or joy2key input. Either way it can be programmed.
This is a Windows Powershell script. It will take the information from a MAME software list and from a HyperSpin database XML and try to match the entries by the ROM CRC32 value. When it finds a match, it will update the information from the HyperSpin Database XML to the MAME software list name. When it doesn't find a match for a game in the HyperSpin data, it will log that event. When done, it will write the information to an output file of your choosing (be careful, you can choose to overwrite your original database )
You can configure the files either in the script itself using your favourite text editor, or you comment them out and the script will open Open and Save file dialogs, so you can pick them yourself at runtime. And you definitely need to open and edit it to match your MAME and HyperSpin config. And READ the Fine Comments I left in there about how it works and what it does
Note: This is a Powershell script. On Windows 8.1 and above, Powershell comes preinstalled with your Windows. Windows 8 and below can install Powershell, by downloading it from Microsoft https://msdn.microsoft.com/en-us/powershell/mt173057.aspx
But even on Windows 8.1 and 10 you will need to relax the the execution policy to allow to run those scripts locally. This can be done by starting an elevated (aka "Run as administrator") powershell and execute the following command: Set-ExecutionPolicy RemoteSigned
Disclaimer: It did not break my system. It does not do any nasty stuff to your Windows environment. So you should be good, too. But you should always be careful and work on your backups!
By malarryaWhat's New for Version 1.1.0:
ADDED 7 New Systems (80 TOTAL) + HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best.
***************** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES *****************
I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- C:\Hyperspin\RocketLauncher\Profiles\JoyToKey.
You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system.
For example -- I use Stella for the Atari 2600. My path is then C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg
Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it:
You would simply rename C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg. It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used.
It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to another machine that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu.
I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES!
NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. Place the BAT and LNK files in your root Hyperspin directory and use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program in the HyperHQ UI. Using the LNK shortcut file allows for Administrator privileges with the CMD prompt window. You may need to create your own shortcut but I've included it for completeness. See the attached images.
All files were created manually by me so there's no copyright issue.
**** Here is a very good tutorial on how to set up JoyToKey with both Hyperspin and Rocket Launcher - READ IT CAREFULLY!:
----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER-----------------------------------
In case you have a Moga Controller, download and install the Moga Serial program:
NOTE: I can only get it to work in Mode A on the PRO Controller but it works great!
Your computer will also need BlueTooth enabled and successfully linked to the MOGA.
Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller):