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RocketLauncher Artwork Pack (EmuMovies)

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Atari Jaguar Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.

 

About RocketLauncher
RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.

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About the Atari Jaguar
The Atari Jaguar is a fifth generation home video game console that was developed by Atari Corporation. The console was the sixth and last programmable console to be developed under the Atari brand, originally released in North America in November 1993. Marketed by Atari as the first 64-bit video game console, the Jaguar was designed to compete with the 16-bit Sega Genesis and Super Nintendo Entertainment System and the 32-bit 3DO Interactive Multiplayer platform.
Development on the Atari Jaguar started in the early 90s, and was designed by Flare Technology, who were tasked by Atari to create two consoles; the Atari Panther, which would compete with the Sega Genesis and the Super Nintendo, and a successor, the Jaguar, which would surpass the capabilities of any other console on the market at the time. With development of the Jaguar running ahead of schedule, the Panther was cancelled, and the release of the Jaguar was pushed forward. It was originally released to test markets in New York City and San Francisco in November 1993, and to the general public in 1994.
Upon release, it was initially criticized for its complex controller design and the console's failure to distinguish itself from its 16-bit competitors. It was also criticized for its low quality game library, with poorly received games such as Cybermorph and Kasumi Ninja gaining more publicity than other titles on the system. The console's multi-chip architecture made game development for the console difficult, and underwhelming sales contributed to the console's lack of third party support. This, in addition to the lack of internal development at Atari, led to a limited game library, comprising only 67 licensed titles. Some games for the system, however, such as Alien vs Predator, Tempest 2000 and ports of id Software's Wolfenstein 3D and Doom, are well received by contemporary critics.

 

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