<?xml version="1.0"?>
<rss version="2.0"><channel><title>HyperLaunch Latest Topics</title><link>https://hyperspin-fe.com/forums/forum/122-hyperlaunch/</link><description>HyperLaunch Latest Topics</description><language>en</language><item><title>Hyperspin freezes</title><link>https://hyperspin-fe.com/forums/topic/43880-hyperspin-freezes/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	I have set up a dual monitor, one for the frontend and emulation and the other for marquee (using EDS)
</p>

<p>
	When I launch a game I can play with no issues, but when I exit the frontend will freeze. The only way to bring if back is to click the mouse on the screen. If I disable EDS it all works fine, so it looks like the second screen takes over when a game is launched, hence why I cany use the fontend, and when I click on the main screen it brings it back into focus.
</p>

<p>
	I have gone into FL and used the 'restore and click' option, but that doesnt resolve the issue.
</p>

<p>
	Any idea where is has gone wrong and how I can fix it?
</p>

<p>
	Thanks in advance. 
</p>
]]></description><guid isPermaLink="false">43880</guid><pubDate>Mon, 03 Jun 2024 17:08:42 +0000</pubDate></item><item><title>Hyperspin not workin on windows 11</title><link>https://hyperspin-fe.com/forums/topic/44200-hyperspin-not-workin-on-windows-11/</link><description><![CDATA[<p>
	Hi Everyone, I recently updated windows 11 and hyperspin is not launching. i see it in the task manager but then it disappeared.  i tried the fixes to replace the sxs.dll but that doesnt work.  Is anyone having this issue? 
</p>
]]></description><guid isPermaLink="false">44200</guid><pubDate>Wed, 27 Nov 2024 16:10:37 +0000</pubDate></item><item><title>Computer games Module ahk does not work for somes games</title><link>https://hyperspin-fe.com/forums/topic/43909-computer-games-module-ahk-does-not-work-for-somes-games/</link><description><![CDATA[<p>
	Computer games Module ahk does not work for somes games
</p>

<p>
	Hello 
</p>

<p>
	I have a problem with my ahk script for some computer video games.
</p>

<p>
	My script doesn't work with a few, as if the games were in exclusive full-screen mode  and hyperlaunch was no longer responding.
</p>

<p>
	If I lose focus on these games, the ahk script works, or the built-in .bat works.
</p>

<p>
	Do you have an idea?
</p>

<p>
	Thank You
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Here's my script:
</p>

<p>
	FileDelete, D:\Hyperspin\Modules\PC\Kill.bat<br />
	FileAppend, @echo off`nWMIC process where name="game.exe" Delete`nC:\&gt;Taskkill /F /IM game.exe /T, D:\Hyperspin\Modules\PC\Kill.bat<br />
	RunWait, D:\lanceur.lnk, hide
</p>

<p>
	<br />
	ExitApp<br />
	CloseProcess:<br />
	keywait, PgDn, T5<br />
	if errorlevel = 1<br />
	{  Send !{F4}   <br />
	   WinKill, %Executable%    <br />
	   WinKill, game.exe <br />
	   Process, Close, game.exe   <br />
	   Run *RunAs D:\Hyperspin\Modules\PC\Kill.bat, hide   <br />
	}<br />
	 
</p>
]]></description><guid isPermaLink="false">43909</guid><pubDate>Sun, 28 Jul 2024 10:19:48 +0000</pubDate></item><item><title>new rocketlauncher Module for Dolphin 2407</title><link>https://hyperspin-fe.com/forums/topic/43899-new-rocketlauncher-module-for-dolphin-2407/</link><description><![CDATA[<p>
	Hello Guys i want to ask if someone have edited the last dolphin Module that is working with the new 
</p>

<p>
	Version of Dolphin 2407
</p>
]]></description><guid isPermaLink="false">43899</guid><pubDate>Tue, 16 Jul 2024 16:35:45 +0000</pubDate></item><item><title>CAN'T make Hyperlaunch3 runs NAOMI using nullDC emu</title><link>https://hyperspin-fe.com/forums/topic/43716-cant-make-hyperlaunch3-runs-naomi-using-nulldc-emu/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	So, I have the next problem.
</p>

<p>
	I'm using an old dual core PC that's why I choose hyperlaunch and nullDC instead of rklauncher and demul.
</p>

<p>
	<span> I couldn't find a dedicated module for NULLDC WITH NAOMI. only nullDC module for Sega Dreamcast. </span>
</p>

<p>
	 
</p>

<p>
	<span>I tried to modify that module but I could make it work properly... No errors but when I launch it instead of auto open the ROM it just open an explorer window to pickup the game manually and..I'm stuck there...</span>
</p>

<p>
	If someone have an old dedicated module or can help me editing the Dreamcast module I'll will be very grateful! 
</p>

<p>
	 
</p>

<p>
	Thanks
</p>

<p>
	 
</p>

<p>
	<span></span>
</p>
]]></description><guid isPermaLink="false">43716</guid><pubDate>Wed, 24 Jan 2024 02:08:38 +0000</pubDate></item><item><title>download section</title><link>https://hyperspin-fe.com/forums/topic/43707-download-section/</link><description><![CDATA[<p>
	Hi, totally new here, building an arcade cabinet is my next project and was trying to download software to start learning and tinkering.  Is it bad timing that the download section is down or has that been down for a while?  Just wondering where the best place to download is if I can't get it from here...
</p>
]]></description><guid isPermaLink="false">43707</guid><pubDate>Sat, 30 Dec 2023 00:19:23 +0000</pubDate></item><item><title>Hyperspin Wheel Probleme</title><link>https://hyperspin-fe.com/forums/topic/43704-hyperspin-wheel-probleme/</link><description><![CDATA[<p>
	Kann mir jemand bei diesem Pronlem behilflich sein. Seit kurzem startet Hyperspin nicht mehr korrekt, so das lediglich die Start Taste am Controller erkannt wird. Danach spinnt das Wheel und dreht selbstständig und kann weder mit Controller oder Tastatur gestoppt werden. Nur noch der Task Manager kann die Anwendung stoppen. 
</p>
]]></description><guid isPermaLink="false">43704</guid><pubDate>Mon, 25 Dec 2023 13:44:31 +0000</pubDate></item><item><title>Game launcher.exe file won't work?</title><link>https://hyperspin-fe.com/forums/topic/43686-game-launcherexe-file-wont-work/</link><description><![CDATA[<p>
	Hello I am new to all this. And during the initial setup. I was unable to get the Game Launcher.exe file to do anything so a large portion of the games will not play?
</p>

<p>
	Does anybody have any recommendations for a different game launcher file I can download?
</p>
]]></description><guid isPermaLink="false">43686</guid><pubDate>Sat, 25 Nov 2023 18:50:42 +0000</pubDate></item><item><title>Newbie hyperspin question.</title><link>https://hyperspin-fe.com/forums/topic/43505-newbie-hyperspin-question/</link><description><![CDATA[
<p>
	Good morning all
</p>

<p>
	newbie question, i just bought an arcade machine with hyperspin installed, it boots straight into mame games.  I found that rocket launchers already installed and following avar youtube videos seems its installed right but all i see is mame games, not any other console roms.  How do i change or install a front end wheel that will list each console i have emulators and roms for?
</p>

<p>
	sorry to ask but im stuck
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">43505</guid><pubDate>Mon, 01 May 2023 10:24:56 +0000</pubDate></item><item><title>NEWBIE HERE - Hyperspin not launching (Windows 10)</title><link>https://hyperspin-fe.com/forums/topic/43470-newbie-here-hyperspin-not-launching-windows-10/</link><description><![CDATA[
<p>
	I'm a total newbie to the home arcade thing so please bare with me. I followed the setup instructions from my drive builder step by step. All appeared to install according to his video instructions without any hiccups. 
</p>

<p>
	My issue is that Hyperspin (v 1.4) is not launching, I double click but it doesn't launch. Tried running as admin and still nothing. PC is running Windows 10 Pro, Version 22H2, OS Build 19045.2604
</p>

<p>
	A friend purchased this for me so I don't have direct access to the builder and he's trying to get a hold of him but if there's a solution I'd love to try getting this resolved myself. My friend seems to think I'd "break" something on the builders set up if i update Hyperspin.
</p>

<p>
	I have a great cabinet, controls etc. and even a beautiful LCD marquee collecting dust at the moment so if there's anyone with more expert knowledge and experience that can provide any advise or a potential solution it would greatly appreciated.
</p>

<p>
	Thank you! 
</p>
]]></description><guid isPermaLink="false">43470</guid><pubDate>Thu, 09 Mar 2023 22:02:43 +0000</pubDate></item><item><title>Empty Systems List // Object reference not set to an instance of an object.</title><link>https://hyperspin-fe.com/forums/topic/43469-empty-systems-list-object-reference-not-set-to-an-instance-of-an-object/</link><description><![CDATA[
<p>
	Hi Guys,
</p>

<p>
	I recently had a drive fail and restored a backup of both my HyperSpin drive and my Windows 10 OS drive. They were both working, historically, so I'm stumped. 
</p>

<p>
	1. When I open RocketLauncherUI, the Systems list is empty, despite the Main Menu XML being present and valid
</p>

<p>
	2. When I try to manually add a new System to the Systems List, I get the following error: "Object reference not set to an instance of an object."
</p>

<p>
	I'm totally and completely stumped and Google-Fu is coming up short. Any ideas?
</p>
]]></description><guid isPermaLink="false">43469</guid><pubDate>Wed, 08 Mar 2023 23:28:34 +0000</pubDate></item><item><title>SOLVED! Hyperspin Menuvideos freeze and Sound is muted after leaving a game from Retroarch</title><link>https://hyperspin-fe.com/forums/topic/43401-solved-hyperspin-menuvideos-freeze-and-sound-is-muted-after-leaving-a-game-from-retroarch/</link><description><![CDATA[
<p>
	Hi guys,
</p>

<p>
	i m setting up my new Hyperspin PC and I m running in a problem I can't solve.
</p>

<p>
	When I start Hyperspin everything is fine and all the menus are having Videos und sounds.
</p>

<p>
	after i played a game via the retroarch emulator the menu music is gone and the videos are freezing after a few seconds. The other emulators work fine, but unfortunately retroarch is my main emulator...  
</p>

<p>
	The problems startet, after I edited an module for the Sega CD, because I needed a different file typ. That's working now, but as a result I m having the sound &amp; video bug.
</p>

<p>
	I already tried to change the retroarch module in Rocketlauncher. back to the old unedited one without any results. I even downloaded Rocketlauncher again and importet the retroarch module from the new installation to my old one. Nothing changed...
</p>

<p>
	Can you help me?
</p>

<p>
	Actually its the last step, before I m finished and can place the PC back the into the arcade.
</p>
]]></description><guid isPermaLink="false">43401</guid><pubDate>Sun, 11 Dec 2022 14:13:47 +0000</pubDate></item><item><title>Hyperspin no longer works on Windows 10 Pro 22H2</title><link>https://hyperspin-fe.com/forums/topic/43398-hyperspin-no-longer-works-on-windows-10-pro-22h2/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	Prior to the update my Hyperspin 1.5.1 was working fine.
</p>

<p>
	Now it shows the game system wheel for about 10 seconds and goes to attract mode.
</p>

<p>
	No controller keypress will get me out of the attract mode and back to the game system selection wheel.
</p>

<p>
	Anyone else having this problem/ Fix/ I tried the SXS.DLL fix I found from those running 21H2 but it did not work for me.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">43398</guid><pubDate>Thu, 08 Dec 2022 23:02:23 +0000</pubDate></item><item><title>RocketLauncher Error I Can't Figure Out</title><link>https://hyperspin-fe.com/forums/topic/43377-rocketlauncher-error-i-cant-figure-out/</link><description><![CDATA[
<p>
	I am trying to load MAME games in RocketLauncherUI.  I am getting this error: 
</p>

<p>
	 
</p>

<p>
	Error parsing database file, make sure the XML is well-formed.  Unexpected end of file has occurred.  The following elements are not closed: xml. Line 28702, position 8.
</p>

<p>
	 
</p>

<p>
	The thing is, the elements ARE closed.  Line 28702 is the last line in the attached MAME database.  You can see, it says &lt;/menu&gt; so why does RL think it is open?  Any help...please? 
</p>

<p><a href="https://hyperspin-fe.com/uploads/monthly_2022_11/IMG_0940.jpeg.b0309ca1b231e940d131f9b0141e2dd7.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75347" src="https://hyperspin-fe.com/applications/core/interface/js/spacer.png" data-src="https://hyperspin-fe.com/uploads/monthly_2022_11/IMG_0940.thumb.jpeg.d41a9535aa9723eaf2ba8ee938c40b4c.jpeg" data-ratio="133.33" width="375" class="ipsImage ipsImage_thumbnailed" alt="IMG_0940.jpeg"></a></p>
<p><a href="https://hyperspin-fe.com/uploads/monthly_2022_11/IMG_0941.jpeg.0243f19ec9e9b18f35fd996e61257a2e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75348" src="https://hyperspin-fe.com/applications/core/interface/js/spacer.png" data-src="https://hyperspin-fe.com/uploads/monthly_2022_11/IMG_0941.thumb.jpeg.229d9ae89b36fabbb3cbafaa05fe6dd2.jpeg" data-ratio="133.33" width="375" class="ipsImage ipsImage_thumbnailed" alt="IMG_0941.jpeg"></a></p>]]></description><guid isPermaLink="false">43377</guid><pubDate>Fri, 11 Nov 2022 04:50:24 +0000</pubDate></item><item><title>RocketLauncher Off Center when loading PC titles.</title><link>https://hyperspin-fe.com/forums/topic/43361-rocketlauncher-off-center-when-loading-pc-titles/</link><description><![CDATA[
<p>
	when loading a pc title from rocketlauncher using fade it seems the fade gets messed up when changing the resolution any settings to fix that?
</p>
]]></description><guid isPermaLink="false">43361</guid><pubDate>Wed, 12 Oct 2022 23:15:20 +0000</pubDate></item><item><title>Is RocketLauncher dead? Has it been replaced with anything?</title><link>https://hyperspin-fe.com/forums/topic/43014-is-rocketlauncher-dead-has-it-been-replaced-with-anything/</link><description><![CDATA[
<p>
	I'm making a brand new setup after about 5 years. It seems that RocketLauncher's forums seem idle and the program itself hasn't been updated since I last used it.
</p>

<p>
	Am I missing something? Is it still fine to use with contemporary versions of RetroArch and other updated emulators? ...or is there something else to use these days instead?
</p>
]]></description><guid isPermaLink="false">43014</guid><pubDate>Fri, 08 Oct 2021 23:39:50 +0000</pubDate></item><item><title>Hyperspin fails after playing and ending one game</title><link>https://hyperspin-fe.com/forums/topic/43321-hyperspin-fails-after-playing-and-ending-one-game/</link><description><![CDATA[
<p>
	Hello community,
</p>

<p>
	 
</p>

<p>
	My Hyperspin works will except for one thing. After launching a game (e.g. mame rom), playing it then closing, I'm unable to launch any more games in Hyperspin-pressing enter does not start any game as it did with launching my first game. I've noticed Hyperlaunch continues to run in the background after closing (using Esc key) my first game. If I end the Hyperlaunch process manually (task manager) and I then launch another game it works! But after exiting that game the problem begins again cannot start a third game unless Hyperlaunch process is again manual ended.
</p>

<p>
	 
</p>

<p>
	I suspect existing by mame games using the esc key is not ending the Hyperlaunch process so another game can be started. Is so, how can I achieve this? 
</p>

<p>
	 
</p>

<p>
	I've attached my Hyperlaunch and Hyperspin logs
</p>

<p>
	<a class="ipsAttachLink" data-fileext="log" data-fileid="74900" href="https://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=74900&amp;key=a32bce2acf964681c012826d5298a47e" rel="">HyperLaunch.log</a> <a class="ipsAttachLink" data-fileext="txt" data-fileid="74901" href="https://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=74901&amp;key=9d166ea0b9b206de541d90706f476045" rel="">log.txt</a>
</p>
]]></description><guid isPermaLink="false">43321</guid><pubDate>Mon, 05 Sep 2022 18:06:02 +0000</pubDate></item><item><title>Hyperspin - launch game - multiple emulators from de wheel</title><link>https://hyperspin-fe.com/forums/topic/43297-hyperspin-launch-game-multiple-emulators-from-de-wheel/</link><description><![CDATA[
<p>
	<strong>Hello, do you know if directly from hyperspin it is possible that there will be an emulator selection submenu before launching a game? and not having to be previously configuring with which emulator you have to run a certain game that does not work witch the default one</strong>.
</p>

<p>
	Buenas, ¿sabéis si directamente en la ruleta de hyperspin es posible que habrá un submenu de selección de emuladores antes de lanzar un juego?, y no tener que estar configurando previamente con que emulador hay que ejecutar un determinado juego que con el que esta por defecto no funciona.
</p>
]]></description><guid isPermaLink="false">43297</guid><pubDate>Tue, 30 Aug 2022 13:10:04 +0000</pubDate></item><item><title>Issues getting MLP's 2TB set up running</title><link>https://hyperspin-fe.com/forums/topic/43022-issues-getting-mlps-2tb-set-up-running/</link><description><![CDATA[
<p>
	Hi gang, 
</p>

<p>
	 
</p>

<p>
	I am fairly new to HyperSpin but have been using straight MAME for many many years so I am not a complete noob but as we all know MAME and HS are different animals. So here is the backstory, a couple of months ago I grabbed the 300GB AIO package and after some tinkering I got it working, I think I had to get HyperSync, there were still some bugs to work out but I could at least get it working with my keyboard. Then I discovered the 3TB download so I figured if I was going all in I should be going big. Downloaded the RAR files and extracted but did not think to shut off Windows defender so there were plenty of files that were blocked so when all was said and done I ended up resetting to factory condition so I could start fresh with everything. While doing this I upgraded to Windows 11 so that may be another issue to address but I cannot get HS to launch. Everything is running off an external hard drive so I plugged into my laptop running Win10 and could get it to boot up but no games will play. I have added the needed font, updated RocketLauncher so all emulators are showing but will not launch so I wanted to get some advice before going any further as I am sure it is something to do with one of the settings that I am just over looking and do not want to add or delete something that I should not. From the description of the game pack it should have been plug and play but I have been working on it the last couple of days with no luck. My next step after work is to download HyperSync and see if that works but any other advice is welcome, thanks in advance!
</p>
]]></description><guid isPermaLink="false">43022</guid><pubDate>Fri, 22 Oct 2021 16:10:19 +0000</pubDate></item><item><title>Configurar RoketLauncher para aceitar configura&#xE7;&#xE3;o de filtro de imagem no mame.ini</title><link>https://hyperspin-fe.com/forums/topic/42887-configurar-roketlauncher-para-aceitar-configura%C3%A7%C3%A3o-de-filtro-de-imagem-no-mameini/</link><description><![CDATA[
<p>
	Em Mame.ini foi configurado e habilitado o filtro para BGFX. Quando roda o MAME o filtro funciona normalmente, mas quando é feito pelo HyperSpin não. Gostaria de saber com configurar no RocketLauncher para aceitar todas as configurações do MAME.ini ou mesmo habilitar o filtro dentro do RocketLauncher
</p>

<p>
	Obrigado pela atenção
</p>

<p>
	Aguardo uma resposta 
</p>

<p><a href="https://hyperspin-fe.com/uploads/monthly_2021_07/Filtro.JPG.53c9a8b6e8ad8b3997fab122c1918553.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="72676" src="https://hyperspin-fe.com/applications/core/interface/js/spacer.png" data-src="https://hyperspin-fe.com/uploads/monthly_2021_07/Filtro.thumb.JPG.f384a67dd93abc5b226dd26b7e82b266.JPG" data-ratio="80" width="500" class="ipsImage ipsImage_thumbnailed" alt="Filtro.JPG"></a></p>]]></description><guid isPermaLink="false">42887</guid><pubDate>Thu, 15 Jul 2021 01:08:26 +0000</pubDate></item><item><title>Problem with Hyperlaunch with Dolphin.</title><link>https://hyperspin-fe.com/forums/topic/43114-problem-with-hyperlaunch-with-dolphin/</link><description><![CDATA[
<p>
	Hi everyone, first time i post and my english not perfect sorry ,if theres somes errors in my tipping.
</p>

<p>
	 
</p>

<p>
	When i trie to load Wii roms or Game Cube roms in hyperlaunchHQ its always say that . The roms work fine in Dolphin i play them outside hyperspin. How can i fix that? ty in advance.
</p>

<p>
	 
</p>

<p>
	Run - Running: L:\HyperSpin_1.5.1(1)\Emulators\dolphinx6=45.0+\Dolphin-x64\Dolphin.exe /b /e "M:\Jeux\NintendoGameCube\007 - Agent Under Fire (USA).iso"<br />
	15:23:08:146 | MD |     INFO  | +31    | WinWait - Waiting for "Dolphin ahk_class wxWindowNR"<br />
	15:23:08:988 | MD |     INFO  | +844   | DefaultFadeAnimation - Ended<br />
	15:23:41:106 | MD |     INFO  | +32110 | 7zCleanUp - Started<br />
	15:23:41:106 | MD |     INFO  | +0     | 7zCleanUp - Ended<br />
	15:23:51:410 | MD |    ERROR  | +10312 | ScriptError - There was an error waiting for the window "Dolphin ahk_class wxWindowNR". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.<br />
	15:23:51:410 | MD |     INFO  | +0     | ExitModule - Started
</p>
]]></description><guid isPermaLink="false">43114</guid><pubDate>Sat, 29 Jan 2022 22:22:48 +0000</pubDate></item><item><title>Hyperlaunch hq say that WinWait - Waiting for "ahk_class wxWindowClassNR" and the fade dont go out and the game running behind perfectly?.</title><link>https://hyperspin-fe.com/forums/topic/43121-hyperlaunch-hq-say-that-winwait-waiting-for-ahk_class-wxwindowclassnr-and-the-fade-dont-go-out-and-the-game-running-behind-perfectly/</link><description><![CDATA[
<p>
	Hi everyone! Im using pcsx2 1.6  with hyperspin 1.5.1 and it load the game, its works  behind the fade, but the fade dont go  and tell me that message(WinWait - Waiting for "ahk_class wxWindowClassNR").closed everything and the game run behind? Ty in advance.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	[code]<br />
	19:44:55:084 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net)<br />
	19:44:55:198 | HL |     INFO  | +125   | Main - System Specs:<br />
	                    HyperLaunch Dir: L:\HyperSpin_1.5.1(1)<br />
	                    HyperLaunch is: 32-bit<br />
	                    OS: Microsoft Windows 10 Home<br />
	                    SKU: Windows 8<br />
	                    Total Memory: 16221.32 MB<br />
	                    Free Memory: 11678.96 MB<br />
	                    Used Memory: 4542.363 MB<br />
	                    SystemType: 64-bit<br />
	                    Physical Processors: 1<br />
	                    Logical Processors: 16<br />
	                    GPU 1 Name: NVIDIA GeForce RTX 3070<br />
	                    GPU 1 RAM: -1.00 MB<br />
	                    GPU 1 Driver Version: 30.0.15.1165<br />
	                    Sound 1 Device: Realtek High Definition Audio<br />
	                    Sound 1 Status: Enabled<br />
	                    Sound 2 Device: High Definition Audio Device<br />
	                    Sound 2 Status: Enabled<br />
	                    Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)<br />
	                    Sound 3 Status: Enabled<br />
	                    Sound 4 Device: NVIDIA High Definition Audio<br />
	                    Sound 4 Status: Enabled<br />
	                    OS Language: English_United_States<br />
	                    OS Admin Status: No<br />
	                    Monitor #1 (\\.\DISPLAY6): 1280x720 (1280x720 work)<br />
	                    Monitor #1 Orientation: Landscape<br />
	                    Current AHK Desktop Width: 1280<br />
	                    Current AHK Desktop Height: 720<br />
	                    AutoHotkey Path:<br />
	                    AHK Version: 1.1.09.04<br />
	                    Unicode: No<br />
	19:44:55:198 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\HyperLaunch.exe exists<br />
	19:44:55:198 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Module Extensions\dxwnd\dxwnd.ini exists<br />
	19:44:55:198 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Module Extensions\dxwnd\dxwnd.exe exists<br />
	19:44:55:199 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Plugins\HyperSpin.plugin exists<br />
	19:44:55:199 | HL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"<br />
	19:44:55:199 | HL |     INFO  | +0     | Main - HyperLaunch received "Sony PlayStation 2" and "187 -  Ride or Die (USA)"<br />
	19:44:55:202 | HL |     INFO  | +0     | Main - 187 -  Ride or Die (USA) is using the default emulator: PCSX2<br />
	19:44:55:202 | HL |     INFO  | +0     | Main - Checking for a [PCSX2] section in L:\HyperSpin_1.5.1(1)\Settings\Sony PlayStation 2\Emulators.ini<br />
	19:44:55:202 | HL |     INFO  | +0     | Main - Checking for a [PCSX2] section in L:\HyperSpin_1.5.1(1)\Settings\Global Emulators.ini<br />
	19:44:55:202 | HL |     INFO  | +0     | Main - Found [PCSX2] in L:\HyperSpin_1.5.1(1)\Settings\Global Emulators.ini<br />
	19:44:55:202 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Modules\PCSX2\PCSX2.ahk exists<br />
	19:44:55:205 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.<br />
	19:44:55:205 | HL |     INFO  | +0     | Main - 187 -  Ride or Die (USA) will use module: L:\HyperSpin_1.5.1(1)\Modules\PCSX2\PCSX2.ahk<br />
	19:44:55:209 | HL |     INFO  | +0     | Main - Did not find a "L:\HyperSpin_1.5.1(1)\Settings\Sony PlayStation 2\Game Options.ini" file, skipping any game-specific options.<br />
	19:44:55:209 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.<br />
	19:44:55:212 | HL |     INFO  | +15    | CheckFile - Checking if C:\Program Files (x86)\PCSX2\pcsx2.exe exists<br />
	19:44:55:213 | HL |     INFO  | +0     | Main - INI Keys read<br />
	19:44:55:213 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Module Extensions\7z.exe exists<br />
	19:44:55:213 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Module Extensions\7z.dll exists<br />
	19:44:55:213 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Module Extensions\FontReg.exe exists<br />
	19:44:55:318 | HL |     INFO  | +94    | Main - "187 -  Ride or Die (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side<br />
	19:44:55:318 | HL |     INFO  | +0     | CheckPaths - Started<br />
	19:44:55:319 | HL |     INFO  | +0     | CheckPaths - Found rom: M:\Jeux\Playstation2\187 -  Ride or Die (USA).iso<br />
	19:44:55:319 | HL |     INFO  | +0     | CheckPaths - Ended<br />
	19:44:55:319 | HL |     INFO  | +0     | BuildScript - User Variables:<br />
	                    ;----------------------------------------------------------------------------<br />
	                    ; INJECTED VARIABLES<br />
	                    ;----------------------------------------------------------------------------<br />
	                    <br />
	                    #NoTrayIcon<br />
	                    #InstallKeybdHook<br />
	                    DetectHiddenWindows, ON<br />
	                    SetTitleMatchMode, 2<br />
	                    SendMode, Event<br />
	                    0 = 10<br />
	                    pluginPath = L:\HyperSpin_1.5.1(1)\Plugins<br />
	                    pluginName = HyperSpin<br />
	                    pluginExt = .plugin<br />
	                    contextOnExit = 1<br />
	                    hlMode =<br />
	                    hlTitle = HyperLaunch<br />
	                    hlVersion = 3.1.0.5b BETA<br />
	                    hlAuthor = djvj<br />
	                    hlURL = www.hyperlaunch.net<br />
	                    langFile = L:\HyperSpin_1.5.1(1)\Data\Language\Localization.ini<br />
	                    frontendPID =<br />
	                    frontendPath = L:\HyperSpin_1.5.1(1)<br />
	                    frontendExe = HyperSpin.exe<br />
	                    frontendExt = exe<br />
	                    frontendName = HyperSpin<br />
	                    frontendDrive = L:<br />
	                    exitEmulatorKey = ~Esc<br />
	                    exitEmulatorKeyWait = 0<br />
	                    forceHoldKey = ~Esc<br />
	                    restoreFE = false<br />
	                    exitScriptKey = ~q &amp; ~s<br />
	                    toggleCursorKey = ~e &amp; ~t<br />
	                    emuFullPath = C:\Program Files (x86)\PCSX2\pcsx2.exe<br />
	                    emuPath = C:\Program Files (x86)\PCSX2<br />
	                    emuName = PCSX2<br />
	                    emuExt = exe<br />
	                    romPath = M:\Jeux\Playstation2<br />
	                    romPathFromIni = M:\Jeux\Playstation2|M:\Jeux\Playstation2\rename<br />
	                    romExtension = .iso<br />
	                    romExtensionOrig = .iso<br />
	                    romExtensions = 7z|zip|cue|iso|bz2<br />
	                    executable = pcsx2.exe<br />
	                    systemName = Sony PlayStation 2<br />
	                    dbPath =<br />
	                    dbName = 187 -  Ride or Die (USA)<br />
	                    dbExt =<br />
	                    romName = 187 -  Ride or Die (USA)<br />
	                    romMapPath =<br />
	                    romMappingEnabled = false<br />
	                    romMappingLaunchMenuEnabled = false<br />
	                    romMappingFirstMatchingExt = false<br />
	                    romMappingShowAllRomsInArchive = true<br />
	                    romMappingNumberOfGamesByScreen = 7<br />
	                    romMappingMenuWidth = 400<br />
	                    romMappingMenuMargin = 65<br />
	                    romMappingTextFont = Bebas Neue<br />
	                    romMappingTextOptions = cFFFFFFFF r4 s60 Bold<br />
	                    romMappingDisabledTextColor = ff888888<br />
	                    romMappingTextSizeDifference = 7<br />
	                    romMappingTextMargin = 15<br />
	                    romMappingTitleTextFont = Bebas Neue<br />
	                    romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold<br />
	                    romMappingTitle2TextFont = Bebas Neue<br />
	                    romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold<br />
	                    romMappingGameInfoTextFont = Bebas Neue<br />
	                    romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular<br />
	                    romMappingBackgroundBrush = aa000000<br />
	                    romMappingColumnBrush = 33000000<br />
	                    romMappingButtonBrush1 = 6f000000<br />
	                    romMappingButtonBrush2 = 33000000<br />
	                    romMappingBackgroundAlign = Stretch and Lose Aspect<br />
	                    romMappingMenuFlagWidth = 55<br />
	                    romMappingMenuFlagSeparation = 7<br />
	                    romMappingDefaultMenuList = FullList<br />
	                    romMappingSingleFilteredRomAutomaticLaunch = false<br />
	                    altArchiveNameOnly =<br />
	                    altRomNameOnly =<br />
	                    altArchiveAndRomName =<br />
	                    altArchiveAndManyRomNames =<br />
	                    altRomNamesOnly =<br />
	                    romMapScenario =<br />
	                    skipchecks = false<br />
	                    romMatchExt = false<br />
	                    blockInputTime = 0<br />
	                    blockInputFile = L:\HyperSpin_1.5.1(1)\Module Extensions\BlockInput.exe<br />
	                    errorLevelReporting = false<br />
	                    lockLaunch = false<br />
	                    lockLaunchGame =<br />
	                    screenRotationAngle = 0<br />
	                    screenRotationAngleGame =<br />
	                    logFile = L:\HyperSpin_1.5.1(1)\HyperLaunch.log<br />
	                    logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]<br />
	                    logLevel = 3<br />
	                    logShowDebugConsole = false<br />
	                    logIncludeModule = true<br />
	                    logIncludeFileProperties = true<br />
	                    logShowCommandWindow = false<br />
	                    logCommandWindow = false<br />
	                    hlDebugConsoleStdout =<br />
	                    sysLang = English_United_States<br />
	                    sysType = 64-bit<br />
	                    navUpKey = Up<br />
	                    navDownKey = Down<br />
	                    navLeftKey = Left<br />
	                    navRightKey = Right<br />
	                    navSelectKey = Enter<br />
	                    navP2UpKey = Numpad8<br />
	                    navP2DownKey = Numpad2<br />
	                    navP2LeftKey = Numpad4<br />
	                    navP2RightKey = Numpad6<br />
	                    navP2SelectKey = NumpadEnter<br />
	                    originalWidth = 1280<br />
	                    originalHeight = 720<br />
	                    dtEnabled = false<br />
	                    dtPath =<br />
	                    dtUseSCSI = true<br />
	                    dtAddDrive = true<br />
	                    servoStikEnabled = false<br />
	                    ledblinkyEnabled = false<br />
	                    ledblinkyFullPath =<br />
	                    ledblinkyProfilePath = L:\HyperSpin_1.5.1(1)\Profiles\LEDBlinky<br />
	                    ledblinkyHLProfile = L:\HyperSpin_1.5.1(1)\Profiles\LEDBlinky\HyperLaunch<br />
	                    emuIdleShutdown = 0<br />
	                    launchPasswordHash = UpUpDownDownLeftRightLeftRight<br />
	                    hideCursor = false<br />
	                    hideEmu = false<br />
	                    hideFE = false<br />
	                    fadeIn = true<br />
	                    fadeInDuration = 500<br />
	                    fadeInTransitionAnimation = DefaultAnimateFadeIn<br />
	                    fadeInDelay = 0<br />
	                    fadeInExitDelay = 0<br />
	                    fadeOutExitDelay = 0<br />
	                    fadeOut = true<br />
	                    fadeOutExtraScreen = false<br />
	                    fadeOutDuration = 500<br />
	                    fadeOutTransitionAnimation = DefaultAnimateFadeOut<br />
	                    fadeOutDelay = 0<br />
	                    fadeLyrInterpolation = 7<br />
	                    fadeMuteEmulator = false<br />
	                    fadeUseBackgrounds = false<br />
	                    fadeWidthBaseRes = 1920<br />
	                    fadeHeightBaseRes = 1080<br />
	                    fadeLyr1Color = FF000000<br />
	                    fadeLyr1AlignImage = Stretch and Lose Aspect<br />
	                    fadeLyr2Pos = Stretch and Lose Aspect<br />
	                    fadeLyr2X = 0<br />
	                    fadeLyr2Y = 0<br />
	                    fadeLyr2W =<br />
	                    fadeLyr2H =<br />
	                    fadeLyr2Adjust = 1<br />
	                    fadeLyr2PicPad = 0<br />
	                    fadeLyr2Prefix = Extra Layer 1 - Console<br />
	                    fadeLyr3Pos = Center<br />
	                    fadeLyr3X = 450<br />
	                    fadeLyr3Y = 450<br />
	                    fadeLyr3W =<br />
	                    fadeLyr3H =<br />
	                    fadeLyr3Adjust = 1<br />
	                    fadeLyr3PicPad = 0<br />
	                    fadeLyr3Speed = 750<br />
	                    fadeLyr3Animation = DefaultFadeAnimation<br />
	                    fadeLyr37zAnimation = DefaultFadeAnimation<br />
	                    fadeLyr3Type = imageandbar<br />
	                    fadeLyr3ImgFollow7zProgress = true<br />
	                    fadeLyr3Repeat = 1<br />
	                    fadeLyr3BackImageTransparency = 30<br />
	                    fadeLyr3StaticPos = No Alignment<br />
	                    fadeLyr3StaticX = 0<br />
	                    fadeLyr3StaticY = 870|1575<br />
	                    fadeLyr3StaticW =<br />
	                    fadeLyr3StaticH =<br />
	                    fadeLyr3StaticAdjust = 1<br />
	                    fadeLyr3StaticPicPad = 0<br />
	                    fadeLyr3StaticPrefix = Info Bar<br />
	                    fadeLyr4Adjust = 1<br />
	                    fadeLyr4X = 1792|952<br />
	                    fadeLyr4Y = 891|1596<br />
	                    fadeLyr4W = 128<br />
	                    fadeLyr4H =<br />
	                    fadeLyr4Pos = No Alignment<br />
	                    fadeLyr4FPS = 50<br />
	                    fadeLyr4PicPad = 0<br />
	                    fadeTranspGifColor = FFFFFF<br />
	                    fadeBarWindow = Image<br />
	                    fadeBarWindowX =<br />
	                    fadeBarWindowY =<br />
	                    fadeBarWindowW = 900<br />
	                    fadeBarWindowH =<br />
	                    fadeBarWindowR = 30<br />
	                    fadeBarWindowM = 30<br />
	                    fadeBarWindowHatchStyle = 8<br />
	                    fadeBar = 7zOnly<br />
	                    fadeBarNon7zProgressTime = 0<br />
	                    fadeBarBack = true<br />
	                    fadeBarBackColor = FF555555<br />
	                    fadeBarH = 30<br />
	                    fadeBarR = 10<br />
	                    fadeBarColor = DD00BFFF<br />
	                    fadeBarHatchStyle = 8<br />
	                    fadeBarPercentageText = true<br />
	                    fadeBarInfoText = true<br />
	                    fadeBarXOffset = 0<br />
	                    fadeBarYOffset = 150<br />
	                    fadeRomInfoDescription = filtered text<br />
	                    fadeRomInfoSystemName = image<br />
	                    fadeRomInfoYear = text with label<br />
	                    fadeRomInfoManufacturer = text with label<br />
	                    fadeRomInfoGenre = disabled<br />
	                    fadeRomInfoRating = image<br />
	                    fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating<br />
	                    fadeRomInfoTextPlacement = User Defined<br />
	                    fadeRomInfoTextMargin = 7<br />
	                    fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular<br />
	                    fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold<br />
	                    fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular<br />
	                    fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular<br />
	                    fadeRomInfoText5Options = cFF555555 r4 s42 Bold<br />
	                    fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular<br />
	                    fadeStats_Number_of_Times_Played = text with label<br />
	                    fadeStats_Last_Time_Played = text with label<br />
	                    fadeStats_Average_Time_Played = text with label<br />
	                    fadeStats_Total_Time_Played = text with label<br />
	                    fadeStats_System_Total_Played_Time = text with label<br />
	                    fadeStats_Total_Global_Played_Time = text with label<br />
	                    fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time<br />
	                    fadeStatsInfoTextPlacement = topRight<br />
	                    fadeStatsInfoTextMargin = 7<br />
	                    fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold<br />
	                    fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold<br />
	                    fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold<br />
	                    fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold<br />
	                    fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold<br />
	                    fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold<br />
	                    fadeText1X = 0<br />
	                    fadeText1Y = 0<br />
	                    fadeText1Options = cFFB4B4B4 r4 s30 Right Bold<br />
	                    fadeText1 = Loading Game<br />
	                    fadeText2X = 0<br />
	                    fadeText2Y = 0<br />
	                    fadeText2Options = cFFB4B4B4 r4 s30 Right Bold<br />
	                    fadeText2 = Extraction Complete, Ready<br />
	                    fadeText3 = Loading Game<br />
	                    fadeText4 = Loading Complete<br />
	                    fadeFont = Bebas Neue<br />
	                    fadeSystemAndRomLayersOnly = false<br />
	                    fadeExtractionTime = disabled<br />
	                    fadeExtractionTimeTextX = 0<br />
	                    fadeExtractionTimeTextY = 0<br />
	                    fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold<br />
	                    fadeInterruptKey =<br />
	                    detectFadeErrorEnabled = true<br />
	                    fadeImgPath = L:\HyperSpin_1.5.1(1)\Media\Fade<br />
	                    HLDataPath = L:\HyperSpin_1.5.1(1)\Data<br />
	                    HLMediaPath = L:\HyperSpin_1.5.1(1)\Media<br />
	                    HLErrSoundPath = L:\HyperSpin_1.5.1(1)\Media\Sounds\Error<br />
	                    modulesPath = L:\HyperSpin_1.5.1(1)\Modules<br />
	                    moduleFullName = L:\HyperSpin_1.5.1(1)\Modules\PCSX2\PCSX2.ahk<br />
	                    moduleName = PCSX2<br />
	                    modulePath = L:\HyperSpin_1.5.1(1)\Modules\PCSX2<br />
	                    moduleExtension = ahk<br />
	                    moduleExtensionsPath = L:\HyperSpin_1.5.1(1)\Module Extensions<br />
	                    libPath = L:\HyperSpin_1.5.1(1)\Lib<br />
	                    7zEnabled = true<br />
	                    7zPath = L:\HyperSpin_1.5.1(1)\Module Extensions\7z.exe<br />
	                    7zDllPath = L:\HyperSpin_1.5.1(1)\Module Extensions\7z.dll<br />
	                    7zExtractPath = C:\ExtrackHyperlaunch<br />
	                    7zExtractPathOrig =<br />
	                    7zAttachSystemName = false<br />
	                    7zDelTemp = true<br />
	                    7zSounds = true<br />
	                    7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar<br />
	                    7zFormatsNoP = zip,rar,7z,lzh,gzip,tar<br />
	                    mgEnabled = false<br />
	                    mgKey = ~NumpadSub<br />
	                    mgBackgroundColor = FF000000<br />
	                    mgSidePadding = 0.2<br />
	                    mgWidthBaseRes = 1920<br />
	                    mgHeightBaseRes = 1080<br />
	                    mgYOffset = 500|800<br />
	                    mgFont = Arial<br />
	                    mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic<br />
	                    mgText1Text = Please select a game<br />
	                    mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic<br />
	                    mgText2Offset = 100<br />
	                    mgUseSound = true<br />
	                    mgSoundfreq = 300<br />
	                    mgExitEffect = none<br />
	                    mgSelectedEffect = rotate<br />
	                    mgUseGameArt = false<br />
	                    mgCandidate =<br />
	                    mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side<br />
	                    mgOnLaunch = false<br />
	                    hpEnabled = false<br />
	                    hpKey = ~NumpadAdd<br />
	                    hpBackToMenuBarKey = X<br />
	                    hpZoomInKey = C<br />
	                    hpZoomOutKey = V<br />
	                    hpScreenshotKey = ~PrintScreen<br />
	                    hpHiToTextPath = L:\HyperSpin_1.5.1(1)\Module Extensions\HiToText.exe<br />
	                    hpSaveStateKeyCodes = {F1 down}{F1 up}<br />
	                    hpLoadStateKeyCodes = {F3 down}{F3 up}<br />
	                    keymapperEnabled = false<br />
	                    keymapperAHKMethod = false<br />
	                    keymapper = joytokey<br />
	                    xpadderFullPath = L:\Utilities\Xpadder\xpadder.exe<br />
	                    joyToKeyFullPath = C:\Program Files (x86)\JoyToKey\JoyToKey.exe<br />
	                    keymapperProfilePath = L:\HyperSpin_1.5.1(1)\Profiles\joytokey<br />
	                    keymapperFrontEndProfileName = Hyperspin<br />
	                    keymapperFrontEndProfile = joytokey<br />
	                    keymapperHyperLaunchProfileEnabled = true<br />
	                    JoyIDsEnabled = false<br />
	                    JoyIDsPreferredControllersSystem = use_global<br />
	                    JoyIDsPreferredControllersGlobal =<br />
	                    CustomJoyNamesEnabled = true<br />
	                    CustomJoyNames =<br />
	                    rotateMethod = false<br />
	                    FEProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\Hyperspin<br />
	                    defaultProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\_Default<br />
	                    systemProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\Sony PlayStation 2<br />
	                    xPadderSystemProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\Sony PlayStation 2\_Default<br />
	                    emuProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\Sony PlayStation 2\PCSX2<br />
	                    romProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\Sony PlayStation 2\187 -  Ride or Die (USA)<br />
	                    HyperLaunchProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\HyperLaunch<br />
	                    blankProfile = L:\HyperSpin_1.5.1(1)\Profiles\joytokey\blank<br />
	                    ahkFEProfile = L:\HyperSpin_1.5.1(1)\Profiles\AHK\Hyperspin<br />
	                    ahkDefaultProfile = L:\HyperSpin_1.5.1(1)\Profiles\AHK\_Default<br />
	                    ahkSystemProfile = L:\HyperSpin_1.5.1(1)\Profiles\AHK\Sony PlayStation 2<br />
	                    ahkEmuProfile = L:\HyperSpin_1.5.1(1)\Profiles\AHK\Sony PlayStation 2\PCSX2<br />
	                    ahkRomProfile = L:\HyperSpin_1.5.1(1)\Profiles\AHK\Sony PlayStation 2\187 -  Ride or Die (USA)<br />
	                    ahkHyperLaunchProfile = L:\HyperSpin_1.5.1(1)\Profiles\AHK\HyperLaunch<br />
	                    bezelEnabled = true<br />
	                    bezelICEnabled = false<br />
	                    statisticsEnabled = true<br />
	                    pressDuration = -1<br />
	                    emuVolume = 1<br />
	                    dxwndIni = L:\HyperSpin_1.5.1(1)\Module Extensions\dxwnd\dxwnd.ini<br />
	                    dxwndFullPath = L:\HyperSpin_1.5.1(1)\Module Extensions\dxwnd\dxwnd.exe<br />
	                    mon1O = 0<br />
	                    pacDrivedllFile = L:\HyperSpin_1.5.1(1)\Module Extensions\PacDrive32.dll<br />
	                    userFadeAnimIniFile = L:\HyperSpin_1.5.1(1)\Lib\User Fade Animations.ini
</p>

<p>
	19:44:55:321 | HL |     INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts<br />
	19:44:55:321 | HL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts<br />
	19:44:55:322 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts<br />
	19:44:55:322 | HL |  WARNING  | +0     | BuildScript - "L:\HyperSpin_1.5.1(1)\Lib\User Functions Init.ahk" not found<br />
	19:44:55:322 | HL |     INFO  | +0     | BuildScript - Validating module<br />
	19:44:55:322 | HL |     INFO  | +0     | BuildScript - Validation complete<br />
	19:44:55:322 | HL |     INFO  | +0     | BuildScript - Module:<br />
	                    MEmu = PCSX2<br />
	                    MEmuV =  1.1.0.r5695<br />
	                    MURL = <a href="http://pcsx2.net/" rel="external nofollow">http://pcsx2.net/</a><br />
	                    MAuthor = djvj<br />
	                    MVersion = 2.1.1<br />
	                    MCRC = 9FC47775<br />
	                    iCRC = E6A9BAD3<br />
	                    MID = 635038268913291718<br />
	                    MSystem = "Sony PlayStation 2"<br />
	                    ;----------------------------------------------------------------------------<br />
	                    ; Notes:<br />
	                    ; This module has many settings that can be controlled via HyperLaunchHQ<br />
	                    ; If you want to customize settings per game, add the game to the module's ini using HyperLaunchHQ<br />
	                    ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.<br />
	                    ; Tested DT support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI drive letter.<br />
	                    ; Module will set the CdvdSource to Plugin or Iso depending on if you have Daemon Tools enabled or not.<br />
	                    ; If you have any problems closing the emulator, make sure noGUI module setting in HLHQ is set to default or false.<br />
	                    ;<br />
	                    ; Per-game memory cards<br />
	                    ; This module supports per-game memory cards to prevent them from ever becoming full<br />
	                    ; To use this feature, set the PerGameMemoryCards to true in HLHQ<br />
	                    ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.<br />
	                    ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.<br />
	                    ; The module will only insert memory cards into Slot 1. So save your games there.<br />
	                    ;<br />
	                    ; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso<br />
	                    ;<br />
	                    ; Run pcsx2 with the --help option to see current CLI parameters<br />
	                    ;<br />
	                    ; Known CLI options not currently supported by this module:<br />
	                    ;  --console            forces the program log/console to be visible<br />
	                    ;  --portable           enables portable mode operation (requires admin/root access)<br />
	                    ;  --elf=&lt;str&gt;          executes an ELF image<br />
	                    ;  --forcewiz           forces PCSX2 to start the First-time Wizard<br />
	                    ;----------------------------------------------------------------------------<br />
	                    StartModule()<br />
	                    BezelGUI()<br />
	                    FadeInStart()<br />
	                    <br />
	                    ; PCSX2_ui.ini = default ini that contains memory card info and general settings<br />
	                    If FileExist(emuPath . "\portable.ini") {    ; portable install<br />
	                        Log("Module - PCSX2 is operating in a portable mode")<br />
	                        pcsx2IniFile := CheckFile(emuPath . "\inis\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")<br />
	                    } Else {    ; default not portable install<br />
	                        Log("Module - PCSX2 is operating in a standard installation mode")<br />
	                        RegRead, pcsx2IniFolder, HKCU, Software\PCSX2, SettingsFolder<br />
	                        pcsx2IniFile := CheckFile(pcsx2IniFolder . "\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")<br />
	                    }<br />
	                    settingsFile := modulePath . "\" . moduleName . ".ini"<br />
	                    <br />
	                    ; global settings<br />
	                    Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)<br />
	                    noGUI := IniReadCheck(settingsFile, "Settings", "noGUI","false",,1)    ; disables display of the gui while running games<br />
	                    fullboot := IniReadCheck(settingsFile, "Settings", "fullboot","false",,1)    ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens<br />
	                    perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)<br />
	                    hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)    ; Hides console window from view if it shows up<br />
	                    cfgPath := IniReadCheck(settingsFile, "Settings", "cfgpath", emuPath . "\Game Configs",,1)    ; specifies the config folder; applies to pcsx2 + plugins<br />
	                    gs := IniReadCheck(settingsFile, "Settings|" . romName, "gs",,,1)    ; override for the GS plugin<br />
	                    pad := IniReadCheck(settingsFile, "Settings|" . romName, "pad",,,1)    ; override for the PAD plugin<br />
	                    spu2 := IniReadCheck(settingsFile, "Settings|" . romName, "spu2",,,1)    ; override for the SPU2 plugin<br />
	                    cdvd := IniReadCheck(settingsFile, romName, "cdvd",,,1)    ; override for the CDVD plugin<br />
	                    usb := IniReadCheck(settingsFile, "Settings|" . romName, "usb",,,1)    ; override for the USB plugin<br />
	                    fw := IniReadCheck(settingsFile, "Settings|" . romName, "fw",,,1)    ; override for the FW plugin<br />
	                    dev9 := IniReadCheck(settingsFile, "Settings|" . romName, "dev9",,,1)    ; override for the DEV9 plugin<br />
	                    dtOveride := IniReadCheck(settingsFile, romName, "DTOveride",,,1)<br />
	                    nohacks := IniReadCheck(settingsFile, romName, "nohacks","false",,1)    ; disables all speedhacks<br />
	                    gamefixes := IniReadCheck(settingsFile, romName, "gamefixes",,,1)    ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware<br />
	                    <br />
	                    cfgPath := GetFullName(cfgPath)<br />
	                    IfNotExist % cfgPath<br />
	                        FileCreateDir, %cfgPath%    ; create the cfg folder if it does not exist<br />
	                    <br />
	                    BezelStart()<br />
	                    <br />
	                    Fullscreen := If Fullscreen = "true" ? " --fullscreen" : ""<br />
	                    noGUI := If noGUI = "true" ? " --nogui" : ""<br />
	                    If (noGUI != "")<br />
	                        Log("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in HLHQ.",2)<br />
	                    fullboot := If fullboot = "true" ? " --fullboot" : ""<br />
	                    nohacks := If nohacks = "true" ? " --nohacks" : ""<br />
	                    gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : ""<br />
	                    gs := If gs ? " --gs=""" . GetFullName(gs) . """" : ""<br />
	                    pad := If pad ? " --pad=""" . GetFullName(pad) . """" : ""<br />
	                    spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : ""<br />
	                    usb := If usb ? " --usb=""" . GetFullName(usb) . """" : ""<br />
	                    fw := If fw ? " --fw=""" . GetFullName(fw) . """" : ""<br />
	                    dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : ""<br />
	                    <br />
	                    cfgRomPath := cfgPath . "\" . romName<br />
	                    cfgPathCLI := If FileExist(cfgRomPath) ? " --cfgpath=""" . GetFullName(cfgRomPath) . """" : ""<br />
	                    <br />
	                    ; Specify what main ini PCSX2 should use<br />
	                    If (cfgPathCLI &amp;&amp; FileExist(cfgRomPath . "\PCSX2_ui.ini")) {<br />
	                        ;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath<br />
	                        ;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins)<br />
	                        filecount := 0<br />
	                        Loop, %cfgRomPath%\*.ini<br />
	                            filecount++<br />
	                        If (filecount == 1)<br />
	                        {<br />
	                            ;Only PCSX2_ui.ini found<br />
	                            pcsx2IniFile := cfgRomPath . "\PCSX2_ui.ini"<br />
	                            Log("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile)<br />
	                            cfg := " --cfg=""" . pcsx2IniFile . """"<br />
	                            cfgPathCLI := ""<br />
	                        }<br />
	                    }<br />
	                    Log("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . cfgRomPath . """" : "Using PCSX2's default configuration folder: """ . emuPath . "\inis"""))<br />
	                    <br />
	                    ; Memory Cards<br />
	                    If perGameMemCards = true<br />
	                    {    IniRead, currentMemCard1, %pcsx2IniFile%, MemoryCards, Slot1_Filename<br />
	                        IniRead, memCardPath, %pcsx2IniFile%, Folders, MemoryCards    ; folder where memory cards are stored<br />
	                        StringLeft, memCardPathLeft, memCardPath, 3<br />
	                        memCardPathIsAbsolute := If (RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") &amp;&amp; (StrLen(memCardPath) &gt;= 3))    ; this is 1 only when path looks like this "C:\"<br />
	                        memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath    ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is<br />
	                        defaultMemCard := memCardPath . "\default.ps2"    ; defining default blank memory card for slot 1<br />
	                        Log("Module - Default memory card for Slot 1 should be: " . defaultMemCard,4)<br />
	                        romMemCard1 := memCardPath . "\" . romName . ".ps2"    ; defining name for rom's memory card for slot 1<br />
	                        Log("Module - Rom memory card for Slot 1 should be: " . romMemCard1,4)<br />
	                        Log("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1)<br />
	                    <br />
	                        If (currentMemCard1 != romName . ".ps2") {    ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one<br />
	                            IfNotExist, %romMemCard1%    ; first check if romName.ps2 memory card exists<br />
	                                IfNotExist, %defaultMemCard%<br />
	                                    Log("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.",3)<br />
	                                Else {<br />
	                                    FileCopy, %defaultMemCard%, %romMemCard1%    ; create a new blank memory card for this game<br />
	                                    Log("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1)<br />
	                                }<br />
	                            IniWrite, %romName%.ps2, %pcsx2IniFile%, MemoryCards, Slot1_Filename    ; update the ini to use this rom's card<br />
	                            Log("Module - Switched memory card in Slot 1 to: " . romMemCard1)<br />
	                        }<br />
	                    }<br />
	                    <br />
	                    hideEmuObj := Object("ahk_class wxWindowClassNR",1)    ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later<br />
	                    7z(romPath, romName, romExtension, 7zExtractPath)<br />
	                    <br />
	                    pcsx2Ini := LoadProperties(pcsx2IniFile)    ; load the config into memory<br />
	                    dvdSource := ReadProperty(pcsx2Ini,"CdvdSource")    ; read value<br />
	                    <br />
	                    ; Mount the CD using DaemonTools<br />
	                    If dtOveride    ; this allows per-game DT support because some games boot to black when DT is enabled<br />
	                        dtEnabled := dtOveride<br />
	                    If (dtEnabled = "true" &amp;&amp; InStr(".mds|.mdx|.b5t|.b6t|.bwt|.ccd|.cue|.isz|.nrg|.cdi|.iso|.ape|.flac", romExtension)) {    ; if DT enabled and using an image type DT can load<br />
	                        If !cdvd {<br />
	                            dtCDVDPlugin := IniReadCheck(settingsFile, "Settings", "DT_CDVD_Plugin",,,1)<br />
	                            If dtCDVDPlugin<br />
	                                cdvd := dtCDVDPlugin<br />
	                        }<br />
	                        cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""<br />
	                        If dvdSource != Plugin<br />
	                        {    Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Daemon Tools.")<br />
	                            WriteProperty(pcsx2Ini,"CdvdSource","Plugin")    ; write a new value to the pcsx2IniFile<br />
	                            SaveProperties(pcsx2IniFile,pcsx2Ini)    ; save pcsx2IniFile to disk<br />
	                        }<br />
	                        DaemonTools("mount",romPath . "\" . romName . romExtension)<br />
	                        HideEmuStart()<br />
	                        errLvl := Run(executable . " --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath,  "UseErrorLevel")<br />
	                        usedDT = 1    ; tell the rest of the script to use DT methods<br />
	                    } Else If romExtension in .iso,.mdf,.nrg,.bin,.img    ; the only formats PCSX2 supports loading directly<br />
	                    {<br />
	                        If !cdvd {<br />
	                            imageCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Image_CDVD_Plugin",,,1)<br />
	                            If imageCDVDPlugin<br />
	                                cdvd := imageCDVDPlugin<br />
	                        }<br />
	                        cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""<br />
	                        If dvdSource != Iso<br />
	                        {    Log("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly")<br />
	                            WriteProperty(pcsx2Ini,"CdvdSource","Iso")    ; write a new value to the pcsx2IniFile<br />
	                            SaveProperties(pcsx2IniFile,pcsx2Ini)    ; save pcsx2IniFile to disk<br />
	                        }<br />
	                        HideEmuStart()<br />
	                        errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath,  "UseErrorLevel")<br />
	                    } Else If romExtension in .bz2    ; special case format that requires plugin mode and pcsx2 loads it directly<br />
	                    {<br />
	                        If !cdvd {<br />
	                            linuzCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Linuz_CDVD_Plugin",,,1)<br />
	                            If linuzCDVDPlugin<br />
	                                cdvd := linuzCDVDPlugin<br />
	                        }<br />
	                        cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""<br />
	                        If dvdSource != plugin<br />
	                        {    Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly")<br />
	                            WriteProperty(pcsx2Ini,"CdvdSource","Plugin")    ; write a new value to the pcsx2IniFile<br />
	                            SaveProperties(pcsx2IniFile,pcsx2Ini)    ; save pcsx2IniFile to disk<br />
	                        }<br />
	                        oldHex := ReadReg("IsoFile")    ; read last used bz2 image<br />
	                        newHex := StrToHex(romPath . "\" . romName . romExtension)    ; convert new bz2 image path to hex<br />
	                        i := 512 - StrLen(newHex)    ; get total amount of 0's to add to end of hex to make it 512 bytes<br />
	                        Loop, %i%<br />
	                            newHex := newHex . "0"    ; add required bytes to end<br />
	                        If (oldHex != newHex) {<br />
	                            Log("Module - Writing new bz2 path to registry",4)<br />
	                            WriteReg("IsoFile", newHex)    ; write new bz2 path to registry<br />
	                        }<br />
	                        HideEmuStart()<br />
	                        errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath,  "UseErrorLevel")<br />
	                    } Else<br />
	                        ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img directly. Please turn on Daemon Tools and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.")<br />
	                    <br />
	                    If errLvl<br />
	                        ScriptError("Error launching emulator, closing script.")<br />
	                    <br />
	                    WinWait("ahk_class wxWindowClassNR",,, "PCSX2")<br />
	                    WinWaitActive("ahk_class wxWindowClassNR",,, "PCSX2")<br />
	                    <br />
	                    BezelDraw()<br />
	                    <br />
	                    If hideConsole = true<br />
	                        SetTimer, HideConsole, 10<br />
	                    <br />
	                    SetTitleMatchMode 2 ;Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it<br />
	                    Loop { ; looping until pcsx2 is done loading game<br />
	                        ; tooltip, loop %A_Index%,0,0<br />
	                        Sleep, 200<br />
	                        WinGetTitle, winTitle, fps ahk_class wxWindowClassNR,, PCSX2 ; excluding the title of the GUI window so we can read the title of the game window instead<br />
	                        Log("Detected Window Title is " . winTitle,4)<br />
	                        StringSplit, winTextSplit, winTitle, |, %A_Space%<br />
	                        If ( winTextSplit10 != "" ) ; 10th position in the array is empty until game actually starts<br />
	                            break<br />
	                        If A_Index &gt; 150    ; after 30 seconds, error out<br />
	                            ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.")<br />
	                    }<br />
	                    <br />
	                    HideEmuEnd()<br />
	                    FadeInExit()<br />
	                    Process("WaitClose", executable)<br />
	                    <br />
	                    If usedDT<br />
	                        DaemonTools("unmount")<br />
	                    <br />
	                    7zCleanUp()<br />
	                    BezelExit()<br />
	                    FadeOutExit()<br />
	                    ExitModule()<br />
	                    <br />
	                    <br />
	                    ReadReg(var1) {<br />
	                        regValue := RegRead("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1)<br />
	                        Return %regValue%<br />
	                    }<br />
	                    <br />
	                    WriteReg(var1, var2, ValueType="REG_BINARY") {<br />
	                        RegWrite(ValueType, "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1, var2)<br />
	                    }<br />
	                    <br />
	                    StrToHex(S) {<br />
	                        Return S="" ? "":Chr((*&amp;S&gt;&gt;4)+48) Chr((x:=*&amp;S&amp;15)+48+(x&gt;9)*7) StrToHex(SubStr(S,2))<br />
	                    }<br />
	                    <br />
	                    MultiGame:<br />
	                        ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = "  . mgRomName<br />
	                        ; Unmount the CD from DaemonTools<br />
	                        If usedDT<br />
	                            DaemonTools("unmount")<br />
	                        Sleep, 500    ; Required to prevent  DT from bugging<br />
	                        ; Mount the CD using DaemonTools<br />
	                        If usedDT<br />
	                            DaemonTools("mount",selectedRom)<br />
	                    Return<br />
	                    <br />
	                    HideConsole:<br />
	                        hideConsoleTimer++<br />
	                        IfWinExist, Booting ahk_class wxWindowClassNR<br />
	                        {    Log("Module - HideConsole - Console window found, hiding it out of view.")<br />
	                            WinSet, Transparent, 0, Booting ahk_class wxWindowClassNR,,fps:,fps:    ; hiding the console window<br />
	                            WinSet, Transparent, 0, PCSX2 ahk_class wxWindowClassNR,,fps:,fps:    ; hiding the GUI window with the menubar<br />
	                            SetTimer, HideConsole, Off<br />
	                        } Else If hideConsoleTimer &gt;= 200<br />
	                            SetTimer, HideConsole, Off<br />
	                    Return<br />
	                    <br />
	                    CloseProcess:<br />
	                        FadeOutStart()<br />
	                        WinMenuSelectItem, PCSX2 ahk_class wxWindowClassNR,, System, Pause<br />
	                        WinClose("PCSX2 ahk_class wxWindowClassNR") ; sending command to the GUI window to properly close the entire emu<br />
	                    Return
</p>

<p>
	19:44:55:329 | HL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts<br />
	19:44:55:330 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script<br />
	19:44:55:330 | HL |  WARNING  | +0     | BuildScript - "L:\HyperSpin_1.5.1(1)\Lib\User Functions.ahk" not found<br />
	19:44:55:330 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module<br />
	19:44:55:331 | HL |     INFO  | +0     | Main - Module is built<br />
	19:44:55:331 | HL |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\AutoHotkey.dll exists<br />
	19:44:55:332 | HL |     INFO  | +0     | Main - Running module<br />
	19:44:55:430 | MD |     INFO  | +N/A   | Module initialized<br />
	19:44:55:431 | MD |     INFO  | +0     | StartModule - Started<br />
	19:44:55:431 | MD |     INFO  | +0     | StartModule - MEmu: PCSX2<br />
	                    MEmuV: 1.1.0.r5695<br />
	                    MURL: <a href="http://pcsx2.net/" rel="external nofollow">http://pcsx2.net/</a><br />
	                    MAuthor: djvj<br />
	                    MVersion: 2.1.1<br />
	                    MCRC: 9FC47775<br />
	                    iCRC: E6A9BAD3<br />
	                    MID:<br />
	                    MSystem: "Sony PlayStation 2"<br />
	19:44:55:431 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation 2"<br />
	19:44:55:431 | MD |     INFO  | +0     | PluginInit - Started<br />
	19:44:55:431 | MD |     INFO  | +0     | CheckFile - Checking if L:\HyperSpin_1.5.1(1)\Databases\Sony PlayStation 2\Sony PlayStation 2.xml exists<br />
	19:44:55:439 | MD |     INFO  | +0     | PluginInit - Ended<br />
	19:44:55:439 | MD |     INFO  | +0     | StartModule - Ended<br />
	19:44:55:439 | MD |     INFO  | +0     | BezelGUI - Started<br />
	19:44:55:476 | MD |     INFO  | +31    | BezelGUI - Ended<br />
	19:44:55:476 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use L:\HyperSpin_1.5.1(1)\Media\Fade\_Default\Layer 1.png<br />
	19:44:55:525 | MD |     INFO  | +63    | DefaultAnimateFadeIn - Started<br />
	19:44:55:525 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.<br />
	19:44:56:023 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended<br />
	19:44:56:062 | MD |     INFO  | +31    | Module - PCSX2 is operating in a standard installation mode<br />
	19:44:56:062 | MD |     INFO  | +0     | CheckFile - Checking if C:\Users\Alain Lessard\Documents\PCSX2\inis\PCSX2_ui.ini exists<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - noGUI: false<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - fullboot: false<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - PerGameMemoryCards: true<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - cfgpath: C:\Program Files (x86)\PCSX2\Game Configs<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - gs:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - gs:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - pad:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - pad:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - spu2:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - spu2:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - cdvd:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - usb:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - usb:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [Settings] - fw:<br />
	19:44:56:063 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - fw:<br />
	19:44:56:064 | MD |     INFO  | +0     | Module Setting - [Settings] - dev9:<br />
	19:44:56:064 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - dev9:<br />
	19:44:56:064 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - DTOveride:<br />
	19:44:56:064 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - nohacks: false<br />
	19:44:56:064 | MD |     INFO  | +0     | Module Setting - [187 -  Ride or Die (USA)] - gamefixes:<br />
	19:44:56:064 | MD |     INFO  | +0     | BezelStart - Started<br />
	19:44:56:096 | MD |  WARNING  | +31    | Bezel - Bezels are enabled, however none of the Bezel files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.<br />
	19:44:56:096 | MD |     INFO  | +0     | Adding extra fullscreen fake bezel image<br />
	19:44:56:096 | MD |     INFO  | +0     | BezelStart - Ended<br />
	19:44:56:096 | MD |     INFO  | +0     | Module - Using PCSX2's default configuration folder: "C:\Program Files (x86)\PCSX2\inis"<br />
	19:44:56:096 | MD |     INFO  | +0     | Module - Current memory card inserted in PCSX2's ini in Slot 1 is: 187 -  Ride or Die (USA).ps2<br />
	19:44:56:096 | MD |     INFO  | +0     | 7z - Started, received M:\Jeux\Playstation2\187 -  Ride or Die (USA).iso. If rom is an archive, it will extract to C:\ExtrackHyperlaunch<br />
	19:44:56:096 | MD |     INFO  | +0     | 7z - This rom type does not need 7z: ".iso"<br />
	19:44:56:096 | MD |     INFO  | +0     | DefaultFadeAnimation - Started<br />
	19:44:56:096 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use L:\HyperSpin_1.5.1(1)\Media\Fade\_Default\Info Bar.png<br />
	19:44:56:117 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use L:\HyperSpin_1.5.1(1)\Media\Fade\_Default\Layer 3.png<br />
	19:44:56:128 | MD |     INFO  | +0     | 7z - Ended<br />
	19:44:56:128 | MD |     INFO  | +0     | Module Setting - [Settings] - Image_CDVD_Plugin:<br />
	19:44:56:128 | MD |     INFO  | +0     | Run - Running: C:\Program Files (x86)\PCSX2\pcsx2.exe "M:\Jeux\Playstation2\187 -  Ride or Die (USA).iso"<br />
	19:44:56:165 | MD |     INFO  | +47    | WinWait - Waiting for "ahk_class wxWindowClassNR"<br />
	19:44:56:993 | MD |     INFO  | +828   | DefaultFadeAnimation - Ended<br />
	19:45:28:495 | MD |     INFO  | +31500 | 7zCleanUp - Started<br />
	19:45:28:495 | MD |     INFO  | +0     | 7zCleanUp - Ended<br />
	19:45:38:821 | MD |    ERROR  | +10329 | ScriptError - There was an error waiting for the window "ahk_class wxWindowClassNR". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.<br />
	19:45:38:821 | MD |     INFO  | +0     | ExitModule - Started<br />
	19:45:38:821 | MD |     INFO  | +0     | Starting Updating Statistics:<br />
	19:45:38:862 | MD |     INFO  | +31    | Game section statistics updated.<br />
	19:45:38:862 | MD |     INFO  | +0     | ExitModule - Ended<br />
	19:45:38:862 | MD |     INFO  | +0     | End of Module Logs<br />
	19:45:38:930 | HL |     INFO  | +43609 | Main - Module ended, exiting HyperLaunch normally<br />
	19:45:38:930 | HL |     INFO  | +0     | ExitScript - Started<br />
	19:45:38:952 | HL |     INFO  | +16    | SystemCursor - Restoring mouse cursor<br />
	19:45:38:964 | HL |     INFO  | +15    | ExitScript - Ended<br />
	[/code]
</p>
]]></description><guid isPermaLink="false">43121</guid><pubDate>Thu, 03 Feb 2022 21:47:02 +0000</pubDate></item><item><title>Keyboard shortcut</title><link>https://hyperspin-fe.com/forums/topic/43111-keyboard-shortcut/</link><description><![CDATA[
<p>
	So I have a pre-built cab that's 5 years old, it boots up automatically to hyperlaunch, but now recently the exit button does nothing I tried  different known good button just incase the button it self went bad and it doesn't work. Is there a keyboard shirt cut I can press to goto the global settings menu and see what it is doing.  
</p>
]]></description><guid isPermaLink="false">43111</guid><pubDate>Wed, 26 Jan 2022 03:48:51 +0000</pubDate></item><item><title>hyperspin not launching</title><link>https://hyperspin-fe.com/forums/topic/42918-hyperspin-not-launching/</link><description><![CDATA[
<p>
	as above 
</p>
]]></description><guid isPermaLink="false">42918</guid><pubDate>Tue, 03 Aug 2021 00:22:57 +0000</pubDate></item><item><title>HyperSpin no longer launching ANY emulators</title><link>https://hyperspin-fe.com/forums/topic/42859-hyperspin-no-longer-launching-any-emulators/</link><description><![CDATA[
<p>
	I am using Hyperspin on Windows and only have Mame, Atari 2600, NES, SNES &amp; Sega Genesis on my wheel.  I don't know why, but when I go in the system wheel for any of them and select a game, nothing happens.  I DO NOT use rocketlauncher.  I just set up the controls through HyperHQ.  I checked that the appropriate mapping still exists in HyperHQ, and it does.  Obviously, something is off and I'm not smart enough to know where to look.  Can anyone help?  What info can I share so you can help me?  Thanks all! 
</p>
]]></description><guid isPermaLink="false">42859</guid><pubDate>Sun, 30 May 2021 23:26:57 +0000</pubDate></item></channel></rss>
