Hi all. very new to this, but a bit handy when it comes to building stuff.
A good friend of mine showed me his bartop machin that he was in the process of buillding and after looking at some of the games etc (running on pi) i was wowed. decided to have a go myself as I was off work over xmas.....so it begins...
Had a look around the web for the kind of machine I wanted to build but nithing really caught my eye so went with a standard kind of cabinet - no sizes or plans, just a little sketch on the back of a used envelope and away we go - only consideration I had to make was the screen size. Popped to my local currys/pc world - had a look, wanted to have 4k - but whch size? once its bought you cant go any bigger so I figured its all or nothing so picked up a 43" 4k LG smart tv.
Everything was build around it, so I only had to make sure the inside dimension of the cabinet was 40" had it all built and working in about 3 days - took another 5 days or so adding bits here and there...speakers and subwoofer, foot rail, hidden draw for keyboard /mouse etc.
all worked out great - still learning config of hyperspin but will get there in the end
Cant wait to build the MK2 now....
video below - compiled from pictures i took while maing the cabinet - all put together by apple iphone lol.
Jevs Arcade - youtube
Taken this morning after fitting the footrail. pretty much finished now hope you like!
Please note my knowledge of this system does not run deep but everything here works and plays fine.
What is it?
Capcom Play System III or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.
How to emulate in Android (Shield TV)
Quick and simple way is with the FBA core of RetroArch and matching FBA romset.
At time of writing current versions are:-
Core:- FB Alpha v0.2.97.42 (commit 6b7a701)
FBA:- 0.2.97.42 (9 July 2017)
Other options are MAME core in RetroArch or MAME4Droid reloaded (0.139mame romset). I believe the CHD files are needed for some games and with MAME4Droid, at least, I had to "install" the game when it 1st launched in the emulator. That process took about 20-30mins and not all worked. Redearth was one I tested and "installed".
JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913) = (jojoba.zip)
JoJo's Venture (USA 990108) = (jojo.zip)
Red Earth (Euro 961121) = (redearth.zip)
Street Fighter III 2nd Impact: Giant Attack (USA 970930) = (sfiii2.zip)
Street Fighter III 3rd Strike: Fight for the Future (EUR 990608) = (sfiii3.zip)
Street Fighter III: New Generation (USA 970204) = (sfiii.zip)
I replaced this entry in the official database with the european version as I could not get it to launch in FBA.
Street Fighter III 3rd Strike: Fight for the Future (USA 990608) = (sfiii3u.zip)
EDIT:- USA version is working with RetroArch core version 0.2.97.44. Make sure you have the correct RomSet version
1. Open RetroArch and download the Arcade (FA Alpha) core.
Main Menu -> Online Updater -> Core Updater
1a. Transfer your games to your prefered location (You only need the six zip files listed in the database and above)
2. Add the "Capcom Play System III" system to your Hyperspin setup with HyperHQ on a PC and transfer the files/folder to your device or by manually creating all the relevent folders to your device. (Download at bottom of guide)
3. Add Capcom Play SYstem III to your Main Menu.xml or Main Menu_Android.xml
4. Add these lines to your Capcom Play System III.ini file found in Hyperspin/Settings/ or Hyperspin/Settings_Android/
PLAY SOME STREET FIGHTER .......................
Under the FB Alpha "Quick Menu -> Options" you can select between different regions. Choosing a different region will give you the different loading screens along with other things I'm not sure about.
Street Fighter III 3rd Strike (Default)Euro
Street Fighter III 3rd Strike (USA)
ANDROID MEDIA PACK AND DATABASE (Get your videos from emumovies.com)
(FYI having trouble with upping some screenshots and the new formatting so please excuse the wierd format)
Converting 16x9 Themes for Hyperspin Android
List of theme animation compatibility
(I am in NO way competent with artwork resolutions but my method works and looks good to me)
Because sometimes that theme you really liked just doesn’t display correctly
The main reason for theme problems is the use of animation and scripting of the .swf assets in the “theme”.zip
(It’s best to replace themes that cause Hyperspin to crash out, but you can try to convert them)
1. Extract PNG assets from swf files
2. Reduce HQ artwork to be compatible with Hyperspin
3. Further reduce artwork width to allow for Hyperspin 4x3 -> 16x9 stretching
4. Recompile your theme
What is Needed:
Update on resizing tool.
Fotosizer is now advised against because of the compression/quality loss it causes.
pPlease use Photoshop or this program recommended by @IceLancer https://sourceforge.net/projects/easyimagesizer/?source=typ_redirect
A A Fotosizer (http://www.fotosizer.com/) batch resize image files
B. Flash Decompiler (https://www.free-dec...flash/download/) extract png’s from swf
C. Time and Themes
I have done a little testing for Main Menu themes. This spreadsheet shows what I have tested and its Android compatibility status. The sheet has download section links for all themes I have tried.
Let’s get to it...
So grab a theme zip you want to play with and Unzip it. Any 16x9 Main Menu, Game or System Default theme will do.
BakerMan provided me a guide to extracting the PNG’s from SWF but it has since been lost.
These are the steps
1. Open JPEXS once downloaded and installed from link above
2. Click on the “Open” tab and browse to the offending .swf file from your unzipped theme
3. Right click on “Images” on the left and click “Export Selection”
(At this step you may find multiple images. If these images are only parts of one image, say the arms and legs of a character, you will have to lose that image completely from the theme or replace it with another one)
4. Click “ok” to PNG file type then choose a location for the exported images (Default is Desktop. Only export one at a time and then move the PNG out of the output folder as it overwrites each one if not)
5. Now browse to that Output location and you will find your PNG’s in an “images” folder.
You are now ready for phase 2 – Resizing the images
Note, fotosizer does cause a reduction in artwork quality. If your sensitive to this you may want to use another method. (If you know of a better program please comment) I only run a 37' screen and don't mind myself.
(Resizing Artwork is covered comprehensively by Avar in his tutorials found HERE)
Open Fotosizer Add the Artwork that was converted to PNG Reduce the images to 68% KEEP MAINTAIN ASPECT RATIO TICKED (this is the best size for the ones I have done)
4. Move the right side settings bar down and select an Output Folder
5 Remove that Artwork from Fotosizer
6. Add the newly resized artwork back into Fotosizer
7. Reduce the Width to 75% (to allow HS to stretch it back when its loaded)
8. UNTICK MAINTAIN ASPECT RATIO
9. Now add this finished art back into the theme folder and zip it up again
10. Name the zip file the same as you have it in the “Main Menu.xml” database
Now when you try this theme out you may find the artwork has slightly changed location. If so adjust the Artwork positions in the theme.xml file within the theme.zip OR load it into Hypertheme and adjust it as required
Hope this helps someone.
HS Android Theme Animations.txt
Ha not going anywhere but wanted to put in the plug that I’m going to create some tutorials on random things hyperspin and maybe pinball. The channel I’ve created is below, please let me know if you have a specific topic to get covered. Just made one around randomized intro videos
*If you do the facebook thing, find me on the group Hyperspin Arcade Users Worldwide
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