Jump to content
firebird2727

Bezels

Recommended Posts

I am having an issue with my bezel loading for some games and not for some games. What are things that would make this happen. It seems to be just random Thanks...

Share this post


Link to post
Share on other sites

Not having any bezels in the folder is an obvious one.

Having "Full Screen" bezel set to "true" may cause it but hitting your bezel change key should bring a bezel up.

Not having the bezel or ini file named correctly.

 

More detail or an RL log would help.

Share this post


Link to post
Share on other sites

If you don't have the bezel setting "use last bezel" set to true, then when you run a game the bezel it uses (or if it even uses a bezel) seems to be random.

The very first time you play a game it also seems to be random whether or not a bezel will be used automatically. Often you have to toggle to the next bezel to get one to load.

Share this post


Link to post
Share on other sites

You need to set the logging level to Troubleshooting and post again, the log you posted is set to level 3 which doesn't have the full details showing.

 

What bezels are you using for SNES and where are they located?

Share this post


Link to post
Share on other sites

I did have the extra bezel loading. It seems to be working at this time. I had to turn off both full screen bezels in the global and emaulator settings to make this work. Is this the correct way to do it. 

Share this post


Link to post
Share on other sites

I did have the extra bezel loading. It seems to be working at this time. I had to turn off both full screen bezels in the global and emaulator settings to make this work. Is this the correct way to do it. 

 

If you want the bezel to always show the yes. The full screen bezel allows you to switch to full screen at the touch of a button, if you always want a bezel then turn the feature off, if you want both then set a "Next Bezel" key.

Share this post


Link to post
Share on other sites

I'm also having the same problem, the Bezel appears only occasionally, often not appear, and already checked and the files are in the folder properly.

Enviado do meu iPhone usando Tapatalk

Share this post


Link to post
Share on other sites

I'm also having the same problem, the Bezel appears only occasionally, often not appear, and already checked and the files are in the folder properly.

Enviado do meu iPhone usando Tapatalk

Did you also check the other things mentioned above?

Share this post


Link to post
Share on other sites

Did you also check the other things mentioned above?

yes I've tried and still does not work properly, sometimes opens the bezel and the other does not open. My log is attached, please help me.

 

 

03:54:54:657 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
03:54:54:735 | RL |     INFO  | +78    | Main - System Specs:
RocketLauncher Dir: T:\HyperSpin\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 7 Ultimate
SKU: Ultimate
Total Memory: 4095.54 MB
Free Memory: 2619.53 MB
Used Memory: 1476.008 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 2
GPU 1 Name: Parallels Display Adapter (WDDM)
GPU 1 RAM: 256.00 MB
GPU 1 Driver Version: 11.0.31193.0
Sound 1 Device: Parallels Audio Controller
Sound 1 Status: Enabled
OS Language: German_Standard
System Locale: de-DE
Formats Locale: pt-BR
Windows UI Language: de-DE
Text Encoding: Windows-1252
OS Admin Status: No
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
03:54:54:735 | RL |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\RocketLauncher\RocketLauncher.exe exists
03:54:54:735 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
03:54:54:735 | RL |     INFO  | +0     | Main - RocketLauncher received "Mame" and "asterix"
03:54:54:750 | RL |     INFO  | +15    | Main - Did not find a "T:\HyperSpin\RocketLauncher\Settings\Mame\Game Options.ini" file, skipping any game-specific options.
03:54:54:750 | RL |     INFO  | +0     | Main - asterix is using the default emulator: MAME
03:54:54:750 | RL |     INFO  | +0     | Main - Checking for a [MAME] section in T:\HyperSpin\RocketLauncher\Settings\Mame\Emulators.ini
03:54:54:750 | RL |     INFO  | +0     | Main - Found [MAME] in T:\HyperSpin\RocketLauncher\Settings\Mame\Emulators.ini
03:54:54:750 | RL |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\RocketLauncher\Modules\MAME\MAME.ahk exists
03:54:54:750 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
03:54:54:750 | RL |     INFO  | +0     | Main - asterix will use module: T:\HyperSpin\RocketLauncher\Modules\MAME\MAME.ahk
03:54:54:766 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
03:54:54:766 | RL |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\Emulators\Mame\Mame.exe exists
03:54:54:766 | RL |     INFO  | +0     | Main - INI Keys read
03:54:54:766 | RL |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\RocketLauncher\Module Extensions\7z.exe exists
03:54:54:766 | RL |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\RocketLauncher\Module Extensions\7z.dll exists
03:54:54:766 | RL |     INFO  | +0     | CreateRomMapTable - Started
03:54:54:766 | RL |     INFO  | +0     | AltNameExistCheck - Found rom: T:\HyperSpin\Roms\Mame\asterix.zip
03:54:54:766 | RL |     INFO  | +0     | CreateRomMapTable - Ended, No mapping inis found.
03:54:54:766 | RL |     INFO  | +0     | Main - "asterix" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
03:54:54:766 | RL |     INFO  | +0     | CheckPaths - Started
03:54:54:766 | RL |     INFO  | +0     | CheckPaths - Found rom: T:\HyperSpin\Roms\Mame\asterix.zip
03:54:54:766 | RL |     INFO  | +0     | CheckPaths - Ended
03:54:54:766 | RL |     INFO  | +0     | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 12
pluginPath = T:\HyperSpin\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode =
rlTitle = RocketLauncher
rlVersion = 1.0.1.5a
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = T:\HyperSpin\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID =
frontendPath = T:\HyperSpin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = T:
exitEmulatorKey = ~Esc|1joy1|2joy1
restoreFE = Restore
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = T:\HyperSpin\Emulators\Mame\Mame.exe
emuPath = T:\HyperSpin\Emulators\Mame
emuName = MAME
emuExt = exe
baseRomPath = \Mame
romPath = T:\HyperSpin\Roms\Mame
romPathFromIni = T:\HyperSpin\Roms\Mame
romExtension = .zip
romExtensionOrig = .zip
romExtensions = zip
executable = Mame.exe
systemDbName = Mame
systemName = Mame
dbPath =
dbName = asterix
dbExt =
romName = asterix
romMapPath = T:\HyperSpin\RocketLauncher\Settings\Mame\Rom Mapping
romMappingEnabled = true
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = true
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly =
altRomNameOnly =
altArchiveAndRomName =
altArchiveAndManyRomNames =
altRomNamesOnly =
romMapScenario =
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = T:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = true
lockLaunch = false
lockLaunchGame =
screenRotationAngle = 0
screenRotationAngleGame =
setResolution =
logFile = T:\HyperSpin\RocketLauncher\RocketLauncher.log
logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
logLevel = 3
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
rlDebugConsoleStdout =
sysLang = German_Standard
sysType = 64-bit
broadcastWindowTitle =
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
vdEnabled = false
vdFullPath = T:\HyperSpin\RocketLauncher\Module Extensions\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = false
vdDriveLetter =
vdAddDrive = true
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = true
ledblinkySystemName =
ledblinkyFullPath =
ledblinkyProfilePath = T:\HyperSpin\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = T:\HyperSpin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath =
ultraMapEnabled = false
ultraMapFullPath =
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = true
hideFE = true
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = true
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = true
fadeClickThrough = false
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF4F4F53
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W =
fadeLyr2H =
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W =
fadeLyr3H =
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 500
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = false
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW =
fadeLyr3StaticH =
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H =
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 900
fadeBarWindowH =
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 120
fadeRomInfoDescription = text
fadeRomInfoSystemName = image
fadeRomInfoYear = filtered text with label
fadeRomInfoDeveloper = text with label
fadeRomInfoPublisher = text with label
fadeRomInfoGenre = image
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = w700 h150 y250 cFF555555 r4 s42 Up Center Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = T:\HyperSpin\RocketLauncher\Media\Fade
RLDataPath = T:\HyperSpin\RocketLauncher\Data
RLMediaPath = T:\HyperSpin\RocketLauncher\Media
RLErrSoundPath = T:\HyperSpin\RocketLauncher\Media\Sounds\Error
modulesPath = T:\HyperSpin\RocketLauncher\Modules
moduleFullName = T:\HyperSpin\RocketLauncher\Modules\MAME\MAME.ahk
moduleName = MAME
modulePath = T:\HyperSpin\RocketLauncher\Modules\MAME
moduleExtension = ahk
moduleExtensionsPath = T:\HyperSpin\RocketLauncher\Module Extensions
libPath = T:\HyperSpin\RocketLauncher\Lib
sevenZEnabled = false
sevenZPath = T:\HyperSpin\RocketLauncher\Module Extensions\7z.exe
sevenZDllPath = T:\HyperSpin\RocketLauncher\Module Extensions\7z.dll
sevenZExtractPath = T:\HyperSpin\RocketLauncher\Extract Path
sevenZExtractPathOrig =
sevenZAttachSystemName = true
sevenZDelTemp = true
sevenZSounds = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = T:\HyperSpin\RocketLauncher\Extract Path
mgEnabled = true
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = true
mgCandidate =
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = true
pauseKey = -
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = T:\HyperSpin\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes =
pauseLoadStateKeyCodes =
keyboardEncoder =
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = T:\HyperSpin\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = T:\HyperSpin\Utilities\JoyToKey\JoyToKeyEXIT.exe.exe
profilePath = T:\HyperSpin\RocketLauncher\Profiles
keymapperProfilePath = T:\HyperSpin\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = RocketLauncherUI
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = true
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = Controller (XBOX 360 For Windows)
joyIDsPreferredControllersSystem =
joyIDsPreferredControllersOnExit =
CustomJoyNamesEnabled = false
CustomJoyNames =
rotateMethod = false
FEProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncherUI
defaultProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default
systemProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\Mame
xPadderSystemProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\Mame\_Default
emuProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\Mame\MAME
romProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\Mame\asterix
RocketLauncherProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = T:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = T:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncherUI
ahkDefaultProfile = T:\HyperSpin\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = T:\HyperSpin\RocketLauncher\Profiles\AHK\Mame
ahkEmuProfile = T:\HyperSpin\RocketLauncher\Profiles\AHK\Mame\MAME
ahkRomProfile = T:\HyperSpin\RocketLauncher\Profiles\AHK\Mame\asterix
ahkRocketLauncherProfile = T:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = true
bezelICEnabled = true
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = T:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = T:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = T:\HyperSpin\RocketLauncher\Module Extensions\QRes.exe
mon1O =
pacDrivedllFile = T:\HyperSpin\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = T:\HyperSpin\RocketLauncher\Lib\User Fade Animations.ini
 
03:54:54:782 | RL |     INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
03:54:54:782 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
03:54:54:782 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
03:54:54:782 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
03:54:54:782 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
03:54:54:782 | RL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
03:54:54:782 | RL |     INFO  | +0     | BuildScript - Validating module
03:54:54:797 | RL |     INFO  | +15    | BuildScript - Validation complete
03:54:54:797 | RL |     INFO  | +0     | BuildScript - Module:
MEmu = MAME
MEmuV =  v0.166
MURL = http://www.mame.net/
MAuthor = djvj,faahrev,brolly,Tomkun
MVersion = 2.3.1
MCRC = 9B041EF3
iCRC = 72BB0F21
mId = 635746812784197028
MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the
; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
;
; Following systems will also require some specific files to operate properly:
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Camputers Lynx - lynx64k, lynx96k, lynx128k
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sony PlayStation - psa, pse, psj, psu
;
; Tape Control:
; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
; The following hotkeys can also be used:
; F2 - Start Tape
; Left Shift + F2 - Stop Tape
; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
;
; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above
; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
;
; 7z Support:
; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's
; fine to enable 7z to non-arcade systems.
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.
;
; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Jupiter Ace:
; Set mame to 48k ram
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; RCA Studio 2:
; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
; The game screen will be black until you do.
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start
; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
;
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1     wheel
; joyport2     wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;
; Linking/NetPlay:
; The module will automatically set correct network ports for linked games.
; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
;
; NVRAM Automation for linked games:
; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
;
; Additional Link info that may be of some importance:
; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
; One Board sends about 20 KByte/s.
; So bandwidth CLIENTSIDE is like...
; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
; etc.
; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
 
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar := "
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad CPC|cpc664
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple II|apple2ep
Apple IIGS|apple2gs
Applied Technology MicroBee|mbeeic
Atari 8-Bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Bit Corporation Gamate|gamate
Camputers Lynx|lynx128k
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Coleco ADAM|adam
ColecoVision|coleco
Commodore 64|c64
Commodore MAX Machine|vic10
Creatronic Mega Duck|megaduck
EACA EG2000 Colour Genie|cgenie
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Fujitsu FM-7|fmnew7
Funtech Super Acan|supracan
GamePark 32|gp32
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Jupiter Ace|jupace
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
MGT Sam Coupe|samcoupe
Milton Bradley MicroVision|microvsn
NEC PC-8801|pc8801
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo 64DD|n64dd
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Pokemon Mini|pokemini
Nintendo Satellaview|snes
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Othello Multivision|omv1000
Philips CD-i|cdimono1
Philips Videopac Plus G7400|g7400
Philips VG 5000|vg5k
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega Pico|pico
Sega Saturn|saturn
Sega SC-3000|sc3000
Sega SG-1000|sg1000
Sega VMU|svmu
Sharp X1|x1turbo40
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Soundic Victory MPT-02|mpt02
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
Watara Supervision|svision
)"
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If (A_Index = 1)
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
Log("Module - Finished building the " . MEmu . " object",4)
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
 
If !mameSystem {
Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
mameSystem := systemName
mameID := "MAME"
}
 
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode
legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
mameBiosPath := GetFullName(mameBiosPath)
Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)
hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal"
verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1)
sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1)
 
; Loop, 8
; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1)
 
enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1)
networkSession := ""
If (enableLinkPlay != "false") {
Log("Module - Link/Network Multi-Player is an available option for " . romName,4)
getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1)
myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
networkPlayers := enableLinkPlay ; Max amount of networkable players
localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking
 
enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1)
maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1)
 
defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1)
defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1)
lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1) ; also known as the Remote IP in mame. Does not need to be on the ISD
lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1) ; also known as the Remote Port in mame. Does not need to be on the ISD
 
MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
 
;MultiPlayer Menu Result
; If !(networkType)
; MsgBox, % "Single Player Game"
; Else If (networkType="localLink")
; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
; Else If (networkType="server")
; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup
; Else If (networkType="client")
; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
 
If networkSession {
Log("Module - Using a Network for " . romName,4)
multiPlayerObj := Object() ; initialize object to store the multiplayer options
If (networkType="localLink") {
Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
linkEnabledGame := 1
If networkPlayers > 1
{ Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine
Loop % networkPlayers {
multiPlayerObj[A_Index,"Player"] := A_Index
multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
If (A_Index = 1) { ; Player 1
initialLocalPort := localPort ; must be stored for last player
multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
} Else { ; Players 2+
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player
}
 
; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
}
} Else
Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
} Else If (networkType = "client") {
Log("Module - Remote host is running on another PC, module will use remote link mode.")
IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time
IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
linkType := "Slave"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
} Else { ; server
Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time
IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
linkType := "Master"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
}
Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
} Else {
Log("Module - User chose Single Player mode for this session",4)
}
}
 
FadeInStart()
 
;Read settings from system name ini file
sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
If FileExist(sysSettingsFile) {
romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1)
}
 
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
If hashpath
hashpath := AbsoluteFromRelative(EmuPath, hashpath)
 
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
autosave := If autosave = "true"  ? " -autosave" : ""
volume := If volume != ""  ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
 
If (verticalRotationMode = "none")
verticalRotationMode := ""
 
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)
Angle := ListXMLObject["Angle"].Value
If (bezelEnabled = "true") {
If (networkPlayers > 1) {
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(networkPlayers)
} Else {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(,,Angle)
}
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && Angle) {
Log("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
}
 
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
 
hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, sevenZExtractPath)
 
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|")
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If ProductVersion
StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
 
If (videomode = "opengl") {
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
} Else {
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
 
If (videomode = "ini")
videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
 
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
If romExtension = .txt ; This can be applied to all systems
param1 := ""
 
If (mameID = "apfimag") ; APF Imagination Machine
If (romExtension != ".tap")
mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded
 
If (UseSoftwareList != "true")
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde,samcoupe,vic10,cpc664 ; these systems will use an ini to store game specific settings
{
mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist
 
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
ExpansionCartLocation := IniReadCheck(sysSettingsFile, "Settings", "ExpansionCartLocation", romPath . "\System",,1)
ExpansionCartLocation := GetFullName(ExpansionCartLocation)
CommandWaitOffset := IniReadCheck(sysSettingsFile, "Settings", "CommandWaitOffset", 0,,1)
 
ExpansionCart := IniReadCheck(sysSettingsFile, romName, "Expansion_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
Command := IniReadCheck(sysSettingsFile, romName, "Command", "",,1)
 
; Now set the parameters to send to MAME
If (romExtension = ".dsk") ; Expansion Disk
{
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -nat -gromport single -cart1"
param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
param4 := " -flop1"
param5 := " """ . romPath . "\" . romName . romExtension . """"
If InStr(romName, "(Disk")
{
Sleep, 50
If (romTable.MaxIndex() = 2)
{
param4 := " -flop1 " . " """ . romTable[1,1] . """"
param5 := " -flop2 " . " """ . romTable[2,1] . """"
}
}
} Else If (romExtension = ".rpk") ; Cart Game (RPK Format)
param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If (mameID = "aes") ; SNK Neo Geo AES
{ biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else If (mameID = "apple2gs") ; Apple IIGS
{ externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
 
If (externalOS = "true")
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
} Else {
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If (mameID = "electron") ; Acorn Electron
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If (romExtension = ".bin")
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "sc3000") ; Sega SC-3000
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension In .bin,.sg,.sc
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "c64") ; Commodore 64
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension In .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
mediaDeviceType := "flop1"
Else If romExtension In .wav,.tap
mediaDeviceType := "cass1"
Else If romExtension In .80,.a0,.e0,.crt
mediaDeviceType := "cart1"
Else If romExtension In .p00,.prg,.t64
mediaDeviceType := "quik1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "odyssey2") ; Magnavox Odyssey 2
{ param2 := " -ui_active" ;Enable partial keyboard mode at startup
If romName not contains (USA
mameID := "videopac"
}Else If (mameID = "astrocde") ; Bally Astrocade
{
BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom
RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset
 
BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom
If (romExtension = ".script") {
;Will require blue ram basic
If !FileExist(BlueRAMBasicRomPath) {
;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
SplitPath,romPath,,romBasePath
BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
}
 
scriptFile := romPath . "\" . romName . romExtension
param1 := " -cart """ . BlueRAMBasicRomPath . """"
 
;Replace rompath variable in script
FileRead, scriptData, %scriptFile%
StringReplace, scriptData, scriptData, {romPath}, %romPath%, all
 
;Create cmd file to send to MESS
FileDelete, %romPath% . "\" . %romName% . ".cmd"
FileAppend, %scriptData%, %romPath%\%romName%.cmd
param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""
 
closeDebugWindow := "true"
}
}Else If (mameID = "samcoupe") ; MGT Sam Coupe
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
}Else If (mameID = "vic10") ; Commodore MAX Machine
{   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If romExtension in .e0,.80
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav,.tap
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .t64,.prg,.p00
{
mediaDeviceType := "quik"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
}
}Else If (mameID = "cpc664") ; Amstrad CPC
{ LaunchProgram := IniReadCheck(mameSysINI, romName, "LaunchProgram","disk",,1) ; Read command from config.
LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If romExtension in .d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
}
 
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
 
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If romExtension not in .chd,.cue
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID := "psu" ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc"
} If (mameSystem = "Sega CD") { ;
If InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID := "megacd2j"
Else If InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID := "megacd"
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gamecom") ; Tiger Game.com
{ If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "genesis") ; Sega Genesis
{ If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID := "megadriv"
}Else If (mameID = "megadriv") ; Sega Mega Drive
{ If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID := "genesis"
}Else If (mameID = "vii") ; JungleTac Sport Vii
{   If (romName = "Built-In Games (China)") ;  Has some built-in games, gotta launch just BIOS for it.
param1 := ""
}Else If (mameID = "alice32") ; Matra & Hachette Alice
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pockstat") ; Sony PocketStation
{ If (romExtension != ".gme")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer
{   If (romExtension != ".txt")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "zx81") ; Sinclair ZX81
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "lynx128k") ; Camputers Lynx
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vg5k") ; Philips VG 5000
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "sorcerer") ; Exidy Sorcerer
{ If (romExtension = ".snp") ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If (romExtension = ".bin")
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (messID = "jupace")  ; jupiter ace
{ If (romExtension = ".ace")
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System
{ If (romExtension != ".txt")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vectrex") ; GCE Vectrex
{ If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1 := ""
}Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000
{ If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM.
param1 := ""
}Else If (mameID = "adam") ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ;  Decide if tape, disk, or cart game
Else If (mameID = "pegasus") ; Aamber Pegasus
{   If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gp32") ; GamePark 32
{   If (romExtension != ".txt")
param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "svmu") ; Sega VMU
{
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "x1turbo40") ; Sharp X1
{   If romExtension in .bin,.rom
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav,.tap
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pc8801") ; NEC PC-8801
{   If (romExtension = ".d88")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "fmnew7 ") ; Fujitsu FM-7
{   If romExtension in .fdi,.td0,.imd,.cqm,.dsk,.d77,.d88,.1dd
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav,.t77
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "apple2ep") ; Apple II
{ If romExtension in .dsk,.do,.po,.rti,.edd,.d77,.d88,.1dd,.dfi,.imd,.i pf,.mfi,.mfm,.td0,.cqm,.cqi
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "n64dd") ; Nintendo 64DD
{
If FileExist(romPath . romName . ".n64")
param1 := " -cart """ . romPath . "\" . romName . ".n64"" -quik """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If mameID in studio2,mpt02 ;RCA Studio 2
{
If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
Else {
If romName contains Doodle
button2 := "A 1" ; Press 1 on P1 controller
If romName contains Patterns
button2 := "A 2" ; Press 2 on P1 controller
If romName contains Bowling
button2 := "A 3" ; Press 3 on P1 controller
If romName contains Freeway
button2 := "A 4" ; Press 4 on P1 controller
If romName contains Addition
button2 := "A 5" ; Press 5 on P1 controller
}
 
; Generate a lua script to press the Clear button so games will start
ScriptFileName := GeneratePressButtonScript("Clear",button2)
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
} Else { ; Use Software List
hashname := mameID
param1 := " """ . romName . """" ; param1 used for launching from software lists
 
If (mameID = "aes") ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
 
If (mameID = "vectrex") ; GCE Vectrex
param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
 
sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
 
StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
 
If InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
 
; use a custom rom name, not the one from the db
If mameRomName {
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If ErrorLevel
ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed := 1
}
 
; use a custom cfg file if it exists and append it to param1
If FileExist(emuPath . "\cfg\" . mameID . "\" . dbName)
param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
 
If (bilinearFilter = "true")
bilinearEnabled := " -filter"
Else
bilinearEnabled := " -nofilter"
 
If (cheatMode = "true")
{ If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else
Log("Module - Cheat file found in " . emuPath,4)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
 
If (RequiresReset = "true")
{ ; Generate a lua script to send a system soft reset
ScriptFileName := GenerateSoftResetScript()
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
 
HideEmuStart()
 
If (legacyMode = "true")
{ Log("Module - Running MAME in legacy Mode")
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
} Else {
Log("Module - Running MAME in non-legacy mode")
; If (networkPlayers = 1 || !linkEnabledGame) {
If !networkSession {
Log("Module - Single session",4)
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)
} Else { ; multiplayer game run
Log("Module - Network/MultiPlayer session",4)
BuildNVRAMObject() ; build nvram object
;screen positions
screenPos := []
screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
If (networkType="localLink")
globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused
Loop, %networkPlayers%
{
currentPlayer := A_Index
; Update NVRAM setting(s)
If (enableNVRAMAutomation = "true") {
If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game
nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]
If FileExist(nvramFile) {
Log("Module - Checking nvram file(s) for required changes",4)
If (networkType = "localLink") { ; only local link is supported for now
; Parse through each setting of each player and lookup the position to write new setting to the nvram file
for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])
for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
} Else If (networkType = "Server") {
Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4)
; Log("Module - NVRAM automation for ""Server"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
} Else If (networkType = "Client") {
Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4)
; Log("Module - NVRAM automation for ""Client"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
}
} Else
Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4)
} Else
Log("Module - This rom does not contain an entry in the NVRAM object",4)
}
;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID)
WinWait("ahk_pid " . Screen%currentPlayer%PID)
}
 
ignoreWindows := "MAMEOutput" ; ignore the mame debug window
Loop, %networkPlayers%
{
WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows%
WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
ToggleMenu(Screen%A_Index%ID)
WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows)
Sleep, 50
}
}
}
 
If errLvl {
If (errLvl = 1)
Error := "Failed Validity"
Else If(errLvl = 2)
Error := "Missing Files"
Else If(errLvl = 3)
Error := "Fatal Error"
Else If(errLvl = 4)
Error := "Device Error"
Else If(errLvl = 5)
Error := "Game Does Not Exist"
Else If(errLvl = 6)
Error := "Invalid Config"
Else If errLvl in 7,8,9
Error := "Identification Error"
Else
Error := "MAME Error"
Log("MAME Error - " . Error,3)
}
 
WinWait("ahk_class MAME")
WinWaitActive("ahk_class MAME")
 
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
SendCommand("X", 1000) ;To bypass the first screen
If (Command)
SendCommand(Command,,,,,, CommandWaitOffset) ;Send command affect it with an offset if needed
}
 
;Close the debugger window if exists
If (closeDebugWindow = "true") {
WinWait("ahk_class MAMEDebugWindow",,2)
WinClose("ahk_class MAMEDebugWindow")
}
 
BezelDraw()
HideEmuEnd()
 
If (networkPlayers = 1 || !linkEnabledGame) {
WinShow, ahk_class MAME ; Show the emulator
} Else {
Loop %networkPlayers%
WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator
WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player
}
 
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
 
If fileRenamed { ; rename file back to alternate name for next launch
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
If ErrorLevel ; if rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
}
 
FadeOutExit()
ExitModule()
 
 
; This will simply create a new blank ini if one does not exist
CheckFileMAME(file){
If !FileExist(file)
FileAppend,, %file%
Return file
}
 
ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath, emuPath
ListXMLObject := Object()
listXMLVarLog := ""
RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
Fileread, ListxmlContents, %emuPath%\tempBezel.txt
RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
RegExMatch(parent,"cloneof=" . """" . ".*", parent)
RegExMatch(parent,"""" . ".*", parent)
StringTrimLeft, parent, parent, 1
RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
RegExMatch(angle,"[0-9]+", angle, "-6")
RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
RegExMatch(width,"[0-9]+", width, "-6")
RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
RegExMatch(Height,"[0-9]+", Height, "-6")
RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj := {}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
Log("Module - MAME ListXML values: " . listXMLLog,5)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
Log("Module - This game's height is greater than its width, forcing vertical mode",5)
}
FileDelete, %emuPath%\tempBezel.txt
Return ListXMLObject
}
 
GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
ScriptFileName := emuPath . "\soft_reset.lua"
FileDelete, %ScriptFileName%
FileAppend,
(
-- This script will reset the machine
local function reset_machine()
 if resetcounter == nil then
manager:machine():soft_reset();
resetcounter = 1;
 end
end
if resetcounter == nil then
 emu.wait(1);
 reset_machine();
end
), %ScriptFileName%
 
Return, ScriptFileName
}
 
GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
ScriptFileName := emuPath . "\press_button.lua"
FileDelete, %ScriptFileName%
If (button2) {
button2str = `n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(1);`n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(0);
}
 
FileAppend,
(
local function press_button()
 if resetcounter == nil then
ioport["%button1%"]:write(1);
emu.wait(1);
ioport["%button1%"]:write(0);
resetcounter = 1;%button2str%
 end
end
if resetcounter == nil then
 emu.wait(1);
 press_button();
end
), %ScriptFileName%
 
Return, ScriptFileName
}
 
BuildNVRAMObject() {
Global nvramSettings
Log("BuildNVRAMObject - Started",4)
 
nvramSettings := {}
 
nvramSettings["vr"] := {}
nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
 
nvramSettings["vr"]["Player"] := {}
nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
 
nvramSettings["vformula"] := {}
nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
 
nvramSettings["vformula"]["Player"] := {}
nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
 
Log("BuildNVRAMObject - Ended",4)
}
 
BezelLabel:
WinSet, Transparent, 0, ahk_class ConsoleWindowClass
Return
 
HaltEmu:
If (pauseMethod = 1)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
PostMessage,0x211, 1, , , ahk_class MAME
} Else If (pauseMethod = 2)
{ disableSuspendEmu := "true"
PostMessage,0x211, 1, , , ahk_class MAME
} Else If (pauseMethod = 3)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If (pauseMethod = 4)
{ disableSuspendEmu := "true"
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If (pauseMethod = 5)
{ disableSuspendEmu := "true"
Send, {P down}
Sleep, 1000
Send, {P up}
}
Return
RestoreEmu:
If (pauseMethod = 1)
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 2)
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 3)
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 4)
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 5)
{ disableSuspendEmu := "true"
Send, {P down}
Sleep, 1000
Send, {P up}
WinActivate, ahk_class MAME
} Else If (pauseMethod = 6)
WinActivate, ahk_class MAME
Return
 
CloseProcess:
FadeOutStart()
If (networkSession && networkPlayers > 1) {
Loop % networkPlayers
{ WinClose("ahk_id " . Screen%A_Index%ID)
WinWaitClose("ahk_id " . Screen%A_Index%ID)
}
} Else
WinClose("ahk_class MAME")
Return
 
03:54:54:813 | RL |     INFO  | +16    | BuildScript - Loaded Pause scripts
03:54:54:813 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame scripts
03:54:54:828 | RL |     INFO  | +15    | BuildScript - Loaded Multi-Player scripts
03:54:54:828 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
03:54:54:828 | RL |  WARNING  | +0     | BuildScript - "T:\HyperSpin\RocketLauncher\Lib\User Functions.ahk" not found
03:54:54:828 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
03:54:54:828 | RL |     INFO  | +0     | Main - Module is built
03:54:54:828 | RL |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\RocketLauncher\AutoHotkey.dll exists
03:54:54:828 | RL |     INFO  | +0     | Main - Running module
03:54:55:047 | MD |     INFO  | +N/A   | Module initialized
03:54:55:047 | MD |     INFO  | +0     | StartModule - Started
03:54:55:047 | MD |     INFO  | +0     | StartModule - MEmu: MAME
MEmuV: v0.166
MURL: http://www.mame.net/
MAuthor: djvj,faahrev,brolly,Tomkun
MVersion: 2.3.1
MCRC: 9B041EF3
iCRC: 72BB0F21
MID:
MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
03:54:55:047 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Mame"
03:54:55:047 | MD |     INFO  | +0     | PluginInit - Started
03:54:55:047 | MD |     INFO  | +0     | CheckFile - Checking if T:\HyperSpin\Databases\Mame\Mame.xml exists
03:54:55:078 | MD |     INFO  | +31    | PluginInit - Ended
03:54:55:078 | MD |     INFO  | +0     | StartModule - Ended
03:54:55:078 | MD |     INFO  | +0     | BezelGUI - Started
03:54:55:078 | MD |     INFO  | +0     | BezelGUI - Ended
03:54:55:094 | MD |  WARNING  | +16    | Module - "Mame" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - LegacyMode: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - LegacyMode: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - LegacyMode: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - MAME_BIOS_Path: T:\HyperSpin\Emulators\Mame\roms
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - Videomode: d3d
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - PauseMethod: 1
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - BilinearFilter: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - BilinearFilter: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - HLSL: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - HLSL: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - HLSL: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - GLSL: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - GLSL: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - GLSL: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - BezelMode: layout
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - BezelMode: layout
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - BezelMode: layout
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - VerticalRotationMode: none
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - VerticalRotationMode: none
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - VerticalRotationMode: none
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - CheatMode: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - CheatModeKey:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - UseSoftwareList: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - UseSoftwareList: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - StaticParameters:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Parameters:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Parameters:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - MameRomName:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Autosave: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Autosave: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Settings] - Volume:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Volume:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Volume:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Artwork_Crop: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Artwork_Crop: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Use_Bezels: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Bezels: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Use_Overlays: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Overlays: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Use_Backdrops: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Backdrops: true
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Use_Cpanels: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Cpanels: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - Use_Marquees: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Marquees: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - IniPath:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Mame] - HashPath:
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [Link/Network] - Enable_Link_Play: false
03:54:55:094 | MD |     INFO  | +0     | Module Setting - [asterix] - Enable_Link_Play: false
03:54:55:094 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use T:\HyperSpin\RocketLauncher\Media\Fade\Mame\_Default\Layer 1 - Unknown50862.png
03:54:55:094 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use T:\HyperSpin\RocketLauncher\Media\Fade\Mame\_Default\Extra Layer 1 - Console.png
03:54:55:265 | MD |     INFO  | +171   | DefaultAnimateFadeIn - Started, direction is: in
03:54:55:265 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
03:54:55:780 | MD |     INFO  | +515   | DefaultAnimateFadeIn - Ended
03:54:55:796 | MD |     INFO  | +16    | DefaultFadeAnimation - Started
03:54:55:796 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use T:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png
03:54:55:811 | MD |     INFO  | +15    | GetFadePicFile - Randomized images and Fade  will use T:\HyperSpin\RocketLauncher\Media\Fade\Mame\_Default\Layer 3.png
03:54:55:842 | MD |     INFO  | +31    | DefaultFadeAnimation - Ended
03:54:55:842 | MD |     INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to T:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
03:54:55:842 | MD |     INFO  | +0     | HideFE - Hiding Frontend by making it transparent
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Parameters:
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - HLSL: true
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - GLSL: true
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Artwork_Crop: true
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Bezels: false
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Overlays: true
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Backdrops: true
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Cpanels: false
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - Use_Marquees: false
03:54:55:842 | MD |     INFO  | +0     | Module Setting - [asterix] - UseSoftwareList: false
03:54:56:092 | MD |     INFO  | +250   | BezelStart - Started
03:54:56:092 | MD |     INFO  | +0     | Bezel - Layout mode selected but no MAME or MESS layout file found. Using RocketLauncher Bezel normal mode instead.
03:54:56:139 | MD |     INFO  | +47    | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
03:54:56:139 | MD |     INFO  | +0     | Bezel - Adding extra fullscreen fake bezel image
03:54:56:139 | MD |  WARNING  | +0     | Bezel - This will prevent real bezels froms showing! Disable extraFullScreenBezel setting to restore real bezels.
03:54:56:139 | MD |     INFO  | +0     | Bezel - Loading Bezel image: fakeFullScreenBezel
03:54:56:139 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the Instruction Card files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
03:54:56:139 | MD |     INFO  | +0     | BezelStart - Ended
03:54:56:139 | MD |     INFO  | +0     | Module - Detected MAME Product Version from 'T:\HyperSpin\Emulators\Mame\Mame.exe' is 169
03:54:56:139 | MD |     INFO  | +0     | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms
03:54:56:139 | MD |     INFO  | +0     | HideEmuStart - Ended
03:54:56:139 | MD |     INFO  | +0     | Module - Running MAME in non-legacy mode
03:54:56:139 | MD |     INFO  | +0     | Run - Running: T:\HyperSpin\Emulators\Mame\"Mame.exe" asterix -rompath "T:\HyperSpin\Roms\Mame;T:\HyperSpin\Emulators\Mame\roms" -window -hlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
03:54:56:186 | MD |     INFO  | +47    | WinWait - Waiting for "ahk_class MAME"
03:54:57:509 | MD |     INFO  | +1326  | WinWaitActive - Waiting for "ahk_class MAME"
03:54:57:636 | MD |     INFO  | +124   | BezelDraw - Started
03:54:57:655 | MD |     INFO  | +16    | Bezel - Bezel Screen Offset: left= top= right= bottom=
03:55:01:378 | MD |     INFO  | +3728  | BezelDraw - Ended
03:55:02:034 | MD |     INFO  | +656   | DefaultAnimateFadeIn - Started, direction is: out
03:55:02:562 | MD |     INFO  | +530   | DefaultAnimateFadeIn - Ended
03:55:02:596 | MD |     INFO  | +31    | Process - WaitClose Mame.exe
03:55:05:368 | MD |     INFO  | +2777  | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms
03:55:05:368 | MD |     INFO  | +0     | HideEmuStart - Ended
03:55:05:369 | MD |     INFO  | +0     | HideFE - Showing Frontend and removing transparency
03:55:05:369 | MD |     INFO  | +0     | WinClose - Closing: ahk_class MAME
03:55:05:620 | MD |     INFO  | +250   | BezelExit - Started
03:55:05:625 | MD |     INFO  | +0     | Bezel - Removing bezel image components to exit RocketLauncher.
03:55:05:639 | MD |     INFO  | +15    | BezelExit - Ended
03:55:05:654 | MD |     INFO  | +16    | ExitModule - Started
03:55:05:654 | MD |     INFO  | +0     | Starting Updating Statistics:
03:55:05:748 | MD |     INFO  | +93    | Game section statistics updated.
03:55:05:748 | MD |     INFO  | +0     | ExitModule - Ended
03:55:05:748 | MD |     INFO  | +0     | End of Module Logs
03:54:54:828 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
03:55:05:794 | RL |     INFO  | +10967 | Main - Module ended, exiting RocketLauncher normally
03:55:05:794 | RL |     INFO  | +0     | ExitScript - Started
03:55:06:013 | RL |     INFO  | +219   | SystemCursor - Restoring mouse cursor
03:55:06:028 | RL |     INFO  | +15    | ExitScript - Ended

Share this post


Link to post
Share on other sites

Your log says that you did not checked the above answers on the post.

Just disable the extra fake full screen bezel option on the RocketLauncher bezel options.

Sent from my XT1068 using Tapatalk

Share this post


Link to post
Share on other sites

Here you go. Also having "Save Last Selection" set as true will load the same bezel as previously loaded instead of randomly.

 

Set the hightlighted "Fullscreen Bezel" to false, if you don't want the the game to show as fullscreen.

post-2819-0-13024800-1454936611_thumb.jp

Share this post


Link to post
Share on other sites

Hi:

I need some help with a Turbo Graphx-16 bezel not showing up. It looks correct but for whatever reason doesn't appear. I'm using a 24 inch widescreen monitor. Rocketlaucher has bezel set to true and fullsreen set to false. The image and INI file have both been placed in the Bezels folder in both Hyperspin and Rocketlaucher media folders. The bezel is a 16x9 png file 2560 x 1440 pixels. The INI file is

[General]
Bezel Screen Top Left X Coordinate=317
Bezel Screen Top Left Y Coordinate=0
Bezel Screen Bottom Right X Coordinate=2242
Bezel Screen Bottom Right Y Coordinate=1440

I can see the bezels for other emulators on Hyperspin but not this one. Help. Please and thank you.

Share this post


Link to post
Share on other sites
6 hours ago, mankin said:

Hi:

I need some help with a Turbo Graphx-16 bezel not showing up. It looks correct but for whatever reason doesn't appear. I'm using a 24 inch widescreen monitor. Rocketlaucher has bezel set to true and fullsreen set to false. The image and INI file have both been placed in the Bezels folder in both Hyperspin and Rocketlaucher media folders. The bezel is a 16x9 png file 2560 x 1440 pixels. The INI file is

[General]
Bezel Screen Top Left X Coordinate=317
Bezel Screen Top Left Y Coordinate=0
Bezel Screen Bottom Right X Coordinate=2242
Bezel Screen Bottom Right Y Coordinate=1440

I can see the bezels for other emulators on Hyperspin but not this one. Help. Please and thank you.

What emulator are you using? There should no bezel mediain your Hyperspin media folders as it's a Rocketlauncher feature.

Where did you place the bezel and ini exactly?

Share this post


Link to post
Share on other sites

Thanks for the reply.

I am using Retroarch as the emulator.

The bezel and INI are placed in D:\Games\HyperSpin\Media\Bezels\NEC TurboGrafx-16 and D:\Games\RocketLauncher\Media\Bezels\NEC TurboGrafx-16

Both the bezel and INI  are exactly the same in both locations.

Share this post


Link to post
Share on other sites

So it's totally pointless to have them in your HS media folder, you are just wasting space.

The two bezel files should be in a folder named after the game if it's a game specific bezel.

If it's not game specific it should be in a default folder. So examples would be....

D:\Games\RocketLauncher\Media\Bezels\NEC TurboGrafx-16\_default

D:\Games\RocketLauncher\Media\Bezels\NEC TurboGrafx-16\R-Type

  • Upvote 1

Share this post


Link to post
Share on other sites

I know you're right Gigapig. I just didn't know where the Bezels were being pulled from (Hyperspin or Rocketlauncher). I have done as you've instructed and create a default folder and placed the bezel and ini file in it and launched Rocketlauncher and IT WORKS! Thank you so much for the assist.  

 

 

  • Upvote 1

Share this post


Link to post
Share on other sites

Hi:

I need help again. This time with a Sega Model 3 bezel not showing up. It looks correct but for whatever reason doesn't appear. I'm using a 24 inch widescreen monitor with Supermodel as the emulator with a resolution of 1280x720 with fullscreen and widesreen boxes unchecked. Rocketlaucher has bezel set to true and fullsreen set to false. I have the image and INI file placed in the Bezels folder in D:\Games\RocketLauncher\Media\Bezels\Sega Model 3\_default . The bezel is a 16x9 png file 1920 x 1080 pixels. The INI file is

[General]
Bezel Screen Top Left X Coordinate=236
Bezel Screen Top Left Y Coordinate=0
Bezel Screen Bottom Right X Coordinate=1683
Bezel Screen Bottom Right Y Coordinate=1079

I can see the bezels for other emulators on Hyperspin but not this one. Help. Please and thank you.

 

 

Share this post


Link to post
Share on other sites
2 hours ago, mankin said:

Hi:

I need help again. This time with a Sega Model 3 bezel not showing up. It looks correct but for whatever reason doesn't appear. I'm using a 24 inch widescreen monitor with Supermodel as the emulator with a resolution of 1280x720 with fullscreen and widesreen boxes unchecked. Rocketlaucher has bezel set to true and fullsreen set to false. I have the image and INI file placed in the Bezels folder in D:\Games\RocketLauncher\Media\Bezels\Sega Model 3\_default . The bezel is a 16x9 png file 1920 x 1080 pixels. The INI file is

[General]
Bezel Screen Top Left X Coordinate=236
Bezel Screen Top Left Y Coordinate=0
Bezel Screen Bottom Right X Coordinate=1683
Bezel Screen Bottom Right Y Coordinate=1079

I can see the bezels for other emulators on Hyperspin but not this one. Help. Please and thank you.

 

 

That all looks and sounds correct, the only thing i can think of to try is this.

Run a game which I'm assuming will be full screen. Hit alt-enter to set it windowed then exit the emulator. 

Then run the game again, this time it should be windowed and with a bezel.

Share this post


Link to post
Share on other sites

Thanks for taking a look at this Gigapig, I did as you instructed in both Rocketlauncher and Hyperspin; I open a game hit alt-enter and the screen becomes windowed; I exit the game and run the game again it starts in fullscreen with no bezel. Did I miss a step?

 

 

Share this post


Link to post
Share on other sites

Okay, so I got a reply back from the guy who put the tutorial on installing Sega Model 3 and who also provided the bezel, and he responded that the bezel was causing issues for this system so he did not enable it. I guess there is no solution.

Share this post


Link to post
Share on other sites

Just an update; I reinstalled both the bezel and the Rocketlauncher module for the emulator and now the bezel works. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...