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Hyperbase Live: Public Beta

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I'm getting a  Shell_NotifyIconGetRect SHELL32.dll error on Vista64. Does this program not work on this OS?

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No, it was pointed to the right one. That's your issue.

Sent from my SM-G935T using Tapatalk

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I'm getting a Shell_NotifyIconGetRect SHELL32.dll error on Vista64. Does this program not work on this OS?

I'm not sure it's tested for Vista. Let me spin up a test instance and see what I get

Sent from my SM-G935T using Tapatalk

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No, it was pointed to the right one. That's your issue.

Sent from my SM-G935T using Tapatalk

 

Are you speaking to me?

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I'm not sure it's tested for Vista. Let me spin up a test instance and see what I get

Sent from my SM-G935T using Tapatalk

 

Ok. Thank You.

 

Yeah the update works but I get that error as soon as I try to run the program.

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Are you speaking to me?

Hah, I forgot to hit reply. The second reply was for you. I don't run Windows Vista, so it wouldn't have been tested for that OS. Building a test box now.

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Hah, I forgot to hit reply. The second reply was for you. I don't run Windows Vista, so it wouldn't have been tested for that OS. Building a test box now.

Sent from my SM-G935T using Tapatalk

 

Were you able to determine anything?

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Program does not work for me, can anyone confirm that they have it working on Vista 64 OS?

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I replied but it doesn't look like it posted. Right now minimum requirements for the libraries I use to built the app is windows 7. We have a work around for the long term. But the short term is a no go.

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That's good because I am sure there are a lot of users still running XP on their cabinets.

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Which folders does HyperBase use to determine which systems to populate? I did a fresh install of a dummy Hyperspin, added all the database folders for the systems I wanted but It only populates the default Hyperspin systems.

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Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat.

 

Uwqww6V.jpg

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Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat.

Uwqww6V.jpg

I think this was covered in post 202. Good luck.
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I'm going through my first Hyperspin setup, and this application has been great! I have a few questions, which will hopefully help some new cab builders as well.

Hyperbase reads all of my systems, but it doesn't seem to pick up on all of my databases. I've read that these databases are pre-set, and that you will be able to read local ones in an upcoming patch. Does that mean certain systems, like PS2, are unavailable in Hyperbase? I've noticed that there is no listed info in the database for PS2.

Thanks so much for building this and appreciate your help!

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You shouldn't be using HyperBase Live for syncing media to your main setup as it's still in beta and using old databases. You should be using HyperSync for now until HyperBase Live comes out of beta.

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Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat.

Uwqww6V.jpg

Please submit a bug report, I need specs from your system.

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Which folders does HyperBase use to determine which systems to populate? I did a fresh install of a dummy Hyperspin, added all the database folders for the systems I wanted but It only populates the default Hyperspin systems.

Does the database xml match the folder structure you have?

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If the custom icons for HyperBase is complete (I still need 210) I think I like those as my Main wheels for HS too.

I really like those wheels with name and picture of the console/handheld.

Are JayC and THK still working on the remaining rest?

Where are those icons located on my PC?

 

And what is the status at this moment for HyperBase? Is Beta 3 coming or are we going to see a RC/RTM version?

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Yes, I'm still working on the icons/banners but have been stuck in DOS art projects and sorting HyperVault lately so I haven't had time to work on them, but they will be made :)

 

Just curious how can you be missing 210 when there's just 200 in HyperList?

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I'm a collector and love to have them all :)

 

 
AAE
Aamber Pegasus
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
Alf TV Game
American Laser Games
Amstrad CPC
Amstrad GX4000
Android
APF Imagination Machine
Apogee BK-01
Apple I
Apple II
Apple IIGS
Arcade PC
Atari 2600
Atari 5200
Atari 7800
Atari 8-Bit
Atari Classics
Atari Falcon
Atari Jaguar
Atari Jaguar CD
Atari Lynx
atari remake
Atari ST
Atari XEGS
Atlus
Attack of the Clones
Bally Astrocade
Bandai Gundam RX-78
Bandai Pippin
Bandai Super Vision 8000
Bandai WonderSwan
Bandai WonderSwan Color
Banpresto
Big Fish Games
Camputers Lynx
Capcom Classics
Capcom Play System
Capcom Play System II
Capcom Play System III
Cave
Casino
Casio Loopy
Casio PV-1000
Casio PV-2000
Coleco Adam
ColecoVision
Commodore 16 & Plus4
Commodore 64
Commodore 128
Commodore Amiga
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore PET
Commodore VIC-20
Creatronic Mega Duck
Daphne
Data East Classics
Dice
Doujin Soft
Dragon Data Dragon
e-AMUSEMENT
EG2000 Colour Genie
Elektronika BK 0011
Emerson Arcadia 2001
Entex AdventureVision
Entex Electronic Baseball
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu Ex-Board
Exelvision EXL 100
Exidy Sorcerer
Fairchild Channel F
Favoritegames
Final Burn Alpha
Fix It Felix Jr
Flash Games
Frets on Fire
Fujitsu FM-7
Fujitsu FM Towns
Funtech Super Acan
Future Pinball
Gaelco
GamePark 32
GCE Vectrex
Gizmondo
GOG
Hartung Game Master
HBMame
Hector HRX
Hidden Object Games
Hyper NeoGeo 64
Interton VC 4000
Irem Classics
Jaleco
Jukebox
Jupiter Ace
Konami Classics
Konix Multi-System
LeapFrog
Locomalito Games
Luxor ABC 80
Lviv PC-01
Magnavox Odyssey
Magnavox Odyssey 2
Magnavox Odyssey 300
MAME
Mario
Matra and Hachette Alice
Mattel Aquarius
Mattel Intellivision
Memotech MTX
MFME
MGT SAM Coupe
Microsoft MS-DOS
Microsoft MSX
Microsoft MSX2
Microsoft MSX2+
Microsoft MSX Turbo-R
Microsoft Windows 3.x
Microsoft Xbox
Microsoft Xbox 360
Midway Classics
Mitchell Corporation
Mugen
Namco Classics
Namco System 22
NEC PC Engine
NEC PC Engine-CD
NEC PC-8801
NEC PC-9801
NEC PC-FX
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD
Nintendo 3DS
Nintendo 64
Nintendo 64 DD
Nintendo Arcade Systems
Nintendo Classics
Nintendo Datach
Nintendo DS
Nintendo DS Japan
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game & Watch
Nintendo Game Boy
Nintendo Game Boy Japan
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Gamecube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo SuFami Turbo
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
Nintendo Wii-U
Nintendo WiiWare
OpenBOR
Othello Multivision
Pac-MAME
Panasonic 3DO
Partner
PC Games
Pecom 64
Phantom System
Philips CD-i
Philips VG 5000
Philips Videopac G7200
Pinball Arcade
Pinball FX2
Pioneer LaserActive
Pioneer Palcom PX-7
PopCap
Radikal Bikers
Radio-86RK Mikrosha
RCA Studio II
Run N Gun
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Chihiro
Sega Classics
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Hikaru
Sega Mark III
Sega Master System
Sega Mega Drive
Sega Mega Drive Japan
Sega Mega Jet
Sega Model 1
Sega Model 2
Sega Model 3
Sega MyCard
Sega Naomi
Sega Nomad
Sega Pico
Sega Saturn
Sega Saturn Japan
Sega SC-3000
Sega SG-1000
Sega ST-V
Sega Triforce
Sega VMU
Seibu Kaihatsu
Sharp MZ-2500
Sharp X1
Sharp X1 Turbo
Sharp X68000
SHMUPMAME
Sinclair QL
Sinclair ZX Spectrum
Sinclair ZX81
SNK Classics
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
SNK Neo Geo X
Sonic Collection
Sony PlayStation
Sony PlayStation Japan
Sony PlayStation 2
Sony PlayStation 3
Sony PlayStation 4
Sony PocketStation
Sony PSP
Sony PlayStation Minis
Sony PSP Japan
Sord M5
Spectravideo
Star Wars - EBC
Steam Big Picture
Stepmania
Super Kaneko Nova System
Super Nintendo Entertainment System
Taito Classics
TAITO Type X
Tandy Color Computer 3
Tangerine Oric
Tapwave Zodiac
Technos Japan
Texas Instruments TI 99-4A
Thomson MO5
Tiger Game.com
Toaplan
Tomy Tutor
Touhou Project
Turbo Game
Ultra64
Ultrastar Deluxe
Vector-06C
Visco
Visual Pinball
VivaNonno
VM Labs NUON
VTech CreatiVision
Vtech Socrates
Vtech V.Smile
Watara Supervision
Williams Classics
WoW Action Max
Zinc

 

I know there are some systems that can be filtered out, but I'm in the middle of checking all my systems on working, x360 support, media etc.

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Will those obscure systems even be available in HyperBase?

 

I now have completed Icons/Banners for most console & handheld systems except a few that I didn't have system logos for. Don't have time to redraw the logos myself right now so I'll wait for someone else to make them and then add them to the set.

 

Not sure how the arcade systems should look...consoles/computers/handhelds are easy but cabinets are a bit too big to fit in a small icon. Maybe I'll fix the computer systems first.

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I hope that HyperBase Live will go the way of RocketLauncher and become frontend independent. LaunchBox has a similar function but not on the level of what you guys are doing here. Be nice to be able to use this instead.

 

As the authors of the flagship program, you guys would have the authority to standardize the folder layout external to the FE folder. I'm keeping HyperSpin even as I'm setting up BigBox. Be nice if they played along. Even RetroArch has moved into the FE arena utilizing carts, boxes etc. Why should anyone devote themselves to a single front end if we could easily set up and manage multiples?

 

Each new front end would be encouraging people to contribute art and assets to EmuMovies and all of us would benefit.

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I am a little confused.  I downloaded and ran as admin, for 2 hours it was just on a screen that had a logo and a loading bar.  Am I missing something?

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Did you run it from the desktop icon and not from the install folder?

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