Visitor Q 6 Posted June 29, 2016 I'm getting a Shell_NotifyIconGetRect SHELL32.dll error on Vista64. Does this program not work on this OS? Share this post Link to post Share on other sites
fr0stbyt3 857 Posted June 29, 2016 No, it was pointed to the right one. That's your issue. Sent from my SM-G935T using Tapatalk Share this post Link to post Share on other sites
fr0stbyt3 857 Posted June 29, 2016 I'm getting a Shell_NotifyIconGetRect SHELL32.dll error on Vista64. Does this program not work on this OS?I'm not sure it's tested for Vista. Let me spin up a test instance and see what I getSent from my SM-G935T using Tapatalk Share this post Link to post Share on other sites
Visitor Q 6 Posted June 29, 2016 No, it was pointed to the right one. That's your issue. Sent from my SM-G935T using Tapatalk Are you speaking to me? Share this post Link to post Share on other sites
Visitor Q 6 Posted June 29, 2016 I'm not sure it's tested for Vista. Let me spin up a test instance and see what I get Sent from my SM-G935T using Tapatalk Ok. Thank You. Yeah the update works but I get that error as soon as I try to run the program. 1 Share this post Link to post Share on other sites
fr0stbyt3 857 Posted June 29, 2016 Are you speaking to me?Hah, I forgot to hit reply. The second reply was for you. I don't run Windows Vista, so it wouldn't have been tested for that OS. Building a test box now. Sent from my SM-G935T using Tapatalk Share this post Link to post Share on other sites
Visitor Q 6 Posted June 30, 2016 Hah, I forgot to hit reply. The second reply was for you. I don't run Windows Vista, so it wouldn't have been tested for that OS. Building a test box now. Sent from my SM-G935T using Tapatalk Were you able to determine anything? 1 Share this post Link to post Share on other sites
Visitor Q 6 Posted July 4, 2016 Program does not work for me, can anyone confirm that they have it working on Vista 64 OS? Share this post Link to post Share on other sites
fr0stbyt3 857 Posted July 4, 2016 I replied but it doesn't look like it posted. Right now minimum requirements for the libraries I use to built the app is windows 7. We have a work around for the long term. But the short term is a no go. Sent from my SM-G935T using Tapatalk 1 Share this post Link to post Share on other sites
Visitor Q 6 Posted July 5, 2016 That's good because I am sure there are a lot of users still running XP on their cabinets. Share this post Link to post Share on other sites
keltoigael 26 Posted July 7, 2016 Which folders does HyperBase use to determine which systems to populate? I did a fresh install of a dummy Hyperspin, added all the database folders for the systems I wanted but It only populates the default Hyperspin systems. Share this post Link to post Share on other sites
keltoigael 26 Posted July 7, 2016 Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat. Share this post Link to post Share on other sites
dougan78 6,574 Posted July 7, 2016 Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat. I think this was covered in post 202. Good luck. 1 Share this post Link to post Share on other sites
Reingold 1 Posted July 7, 2016 I'm going through my first Hyperspin setup, and this application has been great! I have a few questions, which will hopefully help some new cab builders as well.Hyperbase reads all of my systems, but it doesn't seem to pick up on all of my databases. I've read that these databases are pre-set, and that you will be able to read local ones in an upcoming patch. Does that mean certain systems, like PS2, are unavailable in Hyperbase? I've noticed that there is no listed info in the database for PS2.Thanks so much for building this and appreciate your help! 1 Share this post Link to post Share on other sites
agent47 1,315 Posted July 7, 2016 You shouldn't be using HyperBase Live for syncing media to your main setup as it's still in beta and using old databases. You should be using HyperSync for now until HyperBase Live comes out of beta. 1 Share this post Link to post Share on other sites
fr0stbyt3 857 Posted July 8, 2016 Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat. Please submit a bug report, I need specs from your system. Sent from my SM-G935T using Tapatalk Share this post Link to post Share on other sites
fr0stbyt3 857 Posted July 8, 2016 Which folders does HyperBase use to determine which systems to populate? I did a fresh install of a dummy Hyperspin, added all the database folders for the systems I wanted but It only populates the default Hyperspin systems.Does the database xml match the folder structure you have? Sent from my SM-G935T using Tapatalk Share this post Link to post Share on other sites
BlackPredator72 16 Posted July 10, 2016 If the custom icons for HyperBase is complete (I still need 210) I think I like those as my Main wheels for HS too. I really like those wheels with name and picture of the console/handheld. Are JayC and THK still working on the remaining rest? Where are those icons located on my PC? And what is the status at this moment for HyperBase? Is Beta 3 coming or are we going to see a RC/RTM version? Share this post Link to post Share on other sites
JayC 2,112 Posted July 11, 2016 Yes, I'm still working on the icons/banners but have been stuck in DOS art projects and sorting HyperVault lately so I haven't had time to work on them, but they will be made Just curious how can you be missing 210 when there's just 200 in HyperList? Share this post Link to post Share on other sites
BlackPredator72 16 Posted July 11, 2016 I'm a collector and love to have them all AAE Aamber Pegasus Acorn Archimedes Acorn Atom Acorn BBC Micro Acorn Electron Alf TV Game American Laser Games Amstrad CPC Amstrad GX4000 Android APF Imagination Machine Apogee BK-01 Apple I Apple II Apple IIGS Arcade PC Atari 2600 Atari 5200 Atari 7800 Atari 8-Bit Atari Classics Atari Falcon Atari Jaguar Atari Jaguar CD Atari Lynx atari remake Atari ST Atari XEGS Atlus Attack of the Clones Bally Astrocade Bandai Gundam RX-78 Bandai Pippin Bandai Super Vision 8000 Bandai WonderSwan Bandai WonderSwan Color Banpresto Big Fish Games Camputers Lynx Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Cave Casino Casio Loopy Casio PV-1000 Casio PV-2000 Coleco Adam ColecoVision Commodore 16 & Plus4 Commodore 64 Commodore 128 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore PET Commodore VIC-20 Creatronic Mega Duck Daphne Data East Classics Dice Doujin Soft Dragon Data Dragon e-AMUSEMENT EG2000 Colour Genie Elektronika BK 0011 Emerson Arcadia 2001 Entex AdventureVision Entex Electronic Baseball Epoch Game Pocket Computer Epoch Super Cassette Vision Examu Ex-Board Exelvision EXL 100 Exidy Sorcerer Fairchild Channel F Favoritegames Final Burn Alpha Fix It Felix Jr Flash Games Frets on Fire Fujitsu FM-7 Fujitsu FM Towns Funtech Super Acan Future Pinball Gaelco GamePark 32 GCE Vectrex Gizmondo GOG Hartung Game Master HBMame Hector HRX Hidden Object Games Hyper NeoGeo 64 Interton VC 4000 Irem Classics Jaleco Jukebox Jupiter Ace Konami Classics Konix Multi-System LeapFrog Locomalito Games Luxor ABC 80 Lviv PC-01 Magnavox Odyssey Magnavox Odyssey 2 Magnavox Odyssey 300 MAME Mario Matra and Hachette Alice Mattel Aquarius Mattel Intellivision Memotech MTX MFME MGT SAM Coupe Microsoft MS-DOS Microsoft MSX Microsoft MSX2 Microsoft MSX2+ Microsoft MSX Turbo-R Microsoft Windows 3.x Microsoft Xbox Microsoft Xbox 360 Midway Classics Mitchell Corporation Mugen Namco Classics Namco System 22 NEC PC Engine NEC PC Engine-CD NEC PC-8801 NEC PC-9801 NEC PC-FX NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 3DS Nintendo 64 Nintendo 64 DD Nintendo Arcade Systems Nintendo Classics Nintendo Datach Nintendo DS Nintendo DS Japan Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Game & Watch Nintendo Game Boy Nintendo Game Boy Japan Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Gamecube Nintendo Pokemon Mini Nintendo Satellaview Nintendo SuFami Turbo Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii Nintendo Wii-U Nintendo WiiWare OpenBOR Othello Multivision Pac-MAME Panasonic 3DO Partner PC Games Pecom 64 Phantom System Philips CD-i Philips VG 5000 Philips Videopac G7200 Pinball Arcade Pinball FX2 Pioneer LaserActive Pioneer Palcom PX-7 PopCap Radikal Bikers Radio-86RK Mikrosha RCA Studio II Run N Gun Sammy Atomiswave ScummVM Sega 32X Sega CD Sega Chihiro Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Hikaru Sega Mark III Sega Master System Sega Mega Drive Sega Mega Drive Japan Sega Mega Jet Sega Model 1 Sega Model 2 Sega Model 3 Sega MyCard Sega Naomi Sega Nomad Sega Pico Sega Saturn Sega Saturn Japan Sega SC-3000 Sega SG-1000 Sega ST-V Sega Triforce Sega VMU Seibu Kaihatsu Sharp MZ-2500 Sharp X1 Sharp X1 Turbo Sharp X68000 SHMUPMAME Sinclair QL Sinclair ZX Spectrum Sinclair ZX81 SNK Classics SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color SNK Neo Geo X Sonic Collection Sony PlayStation Sony PlayStation Japan Sony PlayStation 2 Sony PlayStation 3 Sony PlayStation 4 Sony PocketStation Sony PSP Sony PlayStation Minis Sony PSP Japan Sord M5 Spectravideo Star Wars - EBC Steam Big Picture Stepmania Super Kaneko Nova System Super Nintendo Entertainment System Taito Classics TAITO Type X Tandy Color Computer 3 Tangerine Oric Tapwave Zodiac Technos Japan Texas Instruments TI 99-4A Thomson MO5 Tiger Game.com Toaplan Tomy Tutor Touhou Project Turbo Game Ultra64 Ultrastar Deluxe Vector-06C Visco Visual Pinball VivaNonno VM Labs NUON VTech CreatiVision Vtech Socrates Vtech V.Smile Watara Supervision Williams Classics WoW Action Max Zinc I know there are some systems that can be filtered out, but I'm in the middle of checking all my systems on working, x360 support, media etc. Share this post Link to post Share on other sites
JayC 2,112 Posted July 11, 2016 Will those obscure systems even be available in HyperBase? I now have completed Icons/Banners for most console & handheld systems except a few that I didn't have system logos for. Don't have time to redraw the logos myself right now so I'll wait for someone else to make them and then add them to the set. Not sure how the arcade systems should look...consoles/computers/handhelds are easy but cabinets are a bit too big to fit in a small icon. Maybe I'll fix the computer systems first. 1 Share this post Link to post Share on other sites
suspendedhatch 15 Posted July 22, 2016 I hope that HyperBase Live will go the way of RocketLauncher and become frontend independent. LaunchBox has a similar function but not on the level of what you guys are doing here. Be nice to be able to use this instead. As the authors of the flagship program, you guys would have the authority to standardize the folder layout external to the FE folder. I'm keeping HyperSpin even as I'm setting up BigBox. Be nice if they played along. Even RetroArch has moved into the FE arena utilizing carts, boxes etc. Why should anyone devote themselves to a single front end if we could easily set up and manage multiples? Each new front end would be encouraging people to contribute art and assets to EmuMovies and all of us would benefit. 2 Share this post Link to post Share on other sites
RobertCGouge 0 Posted July 31, 2016 I am a little confused. I downloaded and ran as admin, for 2 hours it was just on a screen that had a logo and a loading bar. Am I missing something? Share this post Link to post Share on other sites
JayC 2,112 Posted July 31, 2016 Did you run it from the desktop icon and not from the install folder? Share this post Link to post Share on other sites
RobertCGouge 0 Posted July 31, 2016 I ran it from all 3 places. Each time it results in the same behavior. Share this post Link to post Share on other sites