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HiToText (Hi score support)

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What an awesome surprise,  thank you Greatstone and a very merry Christmas to you. 

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I'm having a problem getting Mame to save hi files.  I'm trying to get HiToText working, but have failed miserably.

I'm using the latest version of Mameuifx64.

I had a friend give me copies of his .hi files just to see if they would show/load and they do not, whether launching directly from Mameuifx or RocketLauncher.

I got a high score in Galaga, entered my initials, and then exited out of the program (launched via RL) by pressing esc which is my exit emulator key.

The hi file wasn't created and the next time I loaded Galaga my score wasn't displayed, just the default scores.

So I can't test and don't know if it is working because I can't get Mame launched via RL to save high scores.

What can I do about this?

Also, not in this guide, but in other instructions, I see where I need to edit hyperlaunch.ahk, for some exit wait command or something like that, but I don't have that file in my setup.  Is this something I no longer need to do?

Thanks,

--Jason

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Have you switched on hiscore support in mame? It is now a plugin and needs to be activated either in the mame.ini or the GUI. 

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Yes, I have.  It's just a checkmark in the settings in Mameuifx64 and I've double checked.

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I believe we can show hitotext on hypermarquee as well, right?

I think I have seen that option when I was messing around with it. If so, any tutorial or hints to show it on the marquee?

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21 hours ago, jevansoh said:

Yes, I have.  It's just a checkmark in the settings in Mameuifx64 and I've double checked.

Did you follow this guide? 

 

21 hours ago, jevansoh said:

Yes, I have.  It's just a checkmark in the settings in Mameuifx64 and I've double checked.

Did you follow this guide? 

I think you need paths set to mame in HyperHQ. 

@badboo yes I have it showing in HyperMarquee but as an overlay on my main monitor as I only have a mini marquee. 

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Yes I did follow the guide and I cannot get past number 6.  It states sometimes launching through RL won't allow the hi scores to be saved, but it doesn't say what to do to fix that.  That's the problem I'm having.

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11 hours ago, jevansoh said:

I have the path to the exe file for Mame set in HyperHQ, btw.

More things that spring mind and may be worth a try. 

I've not  needed to do this but maybe set mame with admin rights. 

Try a different version of mame just to see if it's creating the hi file.  I use arcade64.

Do you have just the one mame.ini which is in the ini folder? How many files are in there? If only 1 then please post it here via paste so we can check it. 

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I have a UI.ini and a Mame.ini in the INI's directory.

Here is my Mame.ini file:

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   "E:\ROMS\MAME 0.182 ROMs (split)"
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
pluginspath               plugins
languagepath              language
highpath                  dats

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi
video_directory           video

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                  
record                    
record_timecode           0
exit_after_playback       0
mngwrite                  
aviwrite                  
wavwrite                  
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
sleep                     0
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1
use_cpanels               1
use_marquees              1

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none
widestretch               0

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam_width_min            1.0
beam_width_max            1.0
beam_intensity_weight     0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     ArcadeGuns
mouse                     1
joystick                  1
lightgun                  1
multikeyboard             0
multimouse                1
steadykey                 0
ui_active                 0
offscreen_reload          1
joystick_map              auto
joystick_deadzone         0
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               mouse
trackball_device          mouse
lightgun_device           lightgun
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
verbose                   0
log                       0
oslog                     0
debug                     0
update_in_pause           0
debugscript               

#
# CORE COMM OPTIONS
#
comm_localhost            0.0.0.0
comm_localport            15112
comm_remotehost           127.0.0.1
comm_remoteport           15112

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                      
cheat                     0
skip_gameinfo             1
uifont                    default
ui                        cabinet
ramsize                   
confirm_quit              0
ui_mouse                  1
autoboot_command          
autoboot_delay            2
autoboot_script           
hiscore                   1
console                   0
language                  English

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey                 SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider            auto

#
# OSD DEBUGGING OPTIONS
#
debugger                  auto
debugger_font             auto
debugger_font_size        0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
multithreading            0
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     opengl
numscreens                1
window                    1
maximize                  1
keepaspect                1
unevenstretch             1
waitvsync                 0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter                    1
prescale                  1

#
# OpenGL-SPECIFIC OPTIONS
#
glslpath                  glsl
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   0
gl_glsl_filter            1
gl_glsl_sync              0
glsl_shader_mame0         none
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch                 1

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               0
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_write                
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_tile_mode     0
shadow_mask_alpha         0.0
shadow_mask_texture       shadow-mask.png
shadow_mask_x_count       6
shadow_mask_y_count       4
shadow_mask_usize         0.1875
shadow_mask_vsize         0.25
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
curvature                 0.0
round_corner              0.0
smooth_border             0.0
reflection                0.0
vignetting                0.0
scanline_alpha            0.0
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
hum_bar_alpha             0.0
defocus                   1.0,0.0
converge_x                0.25,0.00,-0.25
converge_y                0.0,0.25,-0.25
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.4
offset                    0.0,0.0,0.0
scale                     0.95,0.95,0.95
power                     0.8,0.8,0.8
floor                     0.05,0.05,0.05
phosphor_life             0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_jitter                0.0
yiq_cc                    3.57954545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.5
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode          0
bloom_scale               0.25
bloom_overdrive           1.0,1.0,1.0
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.64
bloom_lvl2_weight         0.32
bloom_lvl3_weight         0.16
bloom_lvl4_weight         0.08
bloom_lvl5_weight         0.04
bloom_lvl6_weight         0.04
bloom_lvl7_weight         0.02
bloom_lvl8_weight         0.02
bloom_lvl9_weight         0.01
bloom_lvl10_weight        0.01

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
global_inputs             0
dual_lightgun             0
joystick_id_1             0
joystick_id_2             1
joystick_id_3             2
joystick_id_4             3
joystick_id_5             4
joystick_id_6             5
joystick_id_7             6
joystick_id_8             7

#
# OTHER OPTIONS
#
output                    windows
mouseprovider             rawinput
lightgunprovider          rawinput
joystickprovider          dinput
keyboardprovider          auto


And here is my UI.ini file:

#
# UI SEARCH PATH OPTIONS
#
historypath               dats
extrainipath              folders
cabinets_directory        cabinets;cabdevs
cpanels_directory         cpanel
pcbs_directory            pcb
flyers_directory          flyers
titles_directory          titles
ends_directory            ends
marquees_directory        marquees
artwork_preview_directory "artwork preview"
bosses_directory          bosses
logos_directory           logo
scores_directory          scores
versus_directory          versus
gameover_directory        gameover
howto_directory           howto
select_directory          select
icons_directory           icons
ui_path                   ui

#
# UI MISC OPTIONS
#
dats_enabled              1
remember_last             1
enlarge_snaps             1
forced4x3                 1
use_background            1
skip_biosmenu             0
skip_partsmenu            0
last_used_filter          
last_used_machine         
info_audit_enabled        0

#
# UI OPTIONS
#
infos_text_size           0.75
font_rows                 30
hide_main_panel           0
ui_border_color           ffffffff
ui_bg_color               ef101030
ui_clone_color            ff808080
ui_dipsw_color            ffffff00
ui_gfxviewer_color        ef101030
ui_mousedown_bg_color     b0606000
ui_mousedown_color        ffffff80
ui_mouseover_bg_color     70404000
ui_mouseover_color        ffffff80
ui_selected_bg_color      ef808000
ui_selected_color         ffffff00
ui_slider_color           ffffffff
ui_subitem_color          ffffffff
ui_text_bg_color          ef000000
ui_text_color             ffffffff
ui_unavail_color          ff404040


Thanks,

--J

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I borrowed some "hi" files from a friend just to see if I could get it to work, and it's not displaying high scores in HyperSpin or using those "hi" files in Mameuifx and displaying high scores there, either.  For instance, I have a "HI" file for 1942, but when I load 1942 it says the high score is 20000, the default, and doesn't even read the hi file. ??

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28 minutes ago, jevansoh said:

I borrowed some "hi" files from a friend just to see if I could get it to work, and it's not displaying high scores in HyperSpin or using those "hi" files in Mameuifx and displaying high scores there, either.  For instance, I have a "HI" file for 1942, but when I load 1942 it says the high score is 20000, the default, and doesn't even read the hi file. ??

are you using an old mame version?

Newer versions have the hiscore under scripting.

#
# SCRIPTING OPTIONS
#
autoboot_command          
autoboot_delay            0
autoboot_script           
console                   0
plugins                   1
plugin                    hiscore
noplugin                  

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43 minutes ago, jevansoh said:

I'm using Mameuifx64 .171.

Looks like you're dealing with a MAME & ROMset mismatch which might be contributing to the issue... 0.171 and 0.182 were released almost a year apart and somewhere in there I know that hiscore was changed a bit. I'd suggest finding a 0.182 build of Arcade64 (FKA MAMEUIFX) or MAME proper and trying it out to see if that's what's going on.

@gigapig FYI - we've been having a similar discussion over here: 

 

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I am.  Hopefully I can find that exact version.  If not, I guess that means I have to download all new roms?

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I've got to be able to find that version with No Nag "and" hi score support, too, right?

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4 minutes ago, griffin518 said:

 

@gigapig FYI - we've been having a similar discussion over here: 

 

Then jevansoh, please continue posting about your issue  in the thread you created not this one. 

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