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Special artwork


ninja2bceen

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Really nice thanks potts43. Looking for these for some days now!

 

PS: could u pls add in the "Cycle Games" and "Hypersearch" buttons (as u see here) would really appriciate it. Also could u do them all on there own so without cycling?

 

PSS: Adobe Flash Player 17 is showing them as intended - with working cycling

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Really nice thanks potts43. Looking for these for some days now!

PS: could u pls add in the "Cycle Games" and "Hypersearch" buttons (as u see here) would really appriciate it. Also could u do them all on there own so without cycling?

PSS: Adobe Flash Player 17 is showing them as intended - with working cycling

Did they display with a transparent background in HS?

I don't mind doing custom jobs but be specific like Ninja did in his post. This was just a demo from one of his requests.

Eg arcade or ps or Xbox

What buttons to display etc

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they dont show at all in hs but look fine in Flash - dont know why that is?

For me: I "just" need the 360 buttons as shown in this picture with "cycle game" and "hypersearch"

No problem mate. I expect to sort them later today. Is cycle games LR or UD? And start=HS?

You never answered the question?

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Quickly knocked this up. Is it ok?

this is exactly what I was hoping for. many thanks!

you were saying something is wrong with it? I see the awesomeness within sothink swf decompiler however in hyperspin, it doesn't display which I'm betting that's what you were referring to.

The concept is exactly what I was asking for but its just not working 100% yet

Also, I'm wondering about the select game joystick and displaying how letter jump works. If you can figure out how to bring down and scale down and try just the letter jump asset that I provided earlier, that would be amazing too. I'm thinking the select system icon would be too busy.

So I'm thinking it would look like the following for each png. The trick for the letter jump would be to scale it down to rival the size of the other text

*****example

select--- exit--- genre---- favorite---- letter jump

here are my special art b settings if that helps troubleshoot

[special Art B]

default=false

active=true

x = 512

y = 384

in = .4

out = .4

length = 3

delay = .1

type =fade

start =none

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Yeah, there is definitely something wrong with the compiled swf but I think I've sorted that but I'll see if my theory works later. The scaling of artwork is easy that doesn't concern me. Once I've sorted the glitch we can have a play with the artwork until it's spot on for our systems!

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played all morning and got it working!

 

For kicks go into your HS settings ini for the above posted swf and change the Special art A:

 

 

x=200

y=0

 

mine works

before I create the works just let me know it shows up

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i did it in a system.ini...here it is

m [exe info]
path=
rompath=
userompath=
exe=
romextension=
parameters=
searchsubfolders=
pcgame=false
winstate=HIDDEN
hyperlaunch=true

[filters]
parents_only=false
themes_only=false
wheels_only=false
roms_only=false

[themes]
use_parent_vids=true
use_parent_themes=true
animate_out_default=false
reload_backgrounds=false

[wheel]
alpha=0
small_alpha=1
style=normal
speed=high
pin_center_width=500
horz_wheel_y=512
vert_wheel_position=right
y_rotation=center
norm_large=360
norm_small=230
vert_large=400
vert_small=240
pin_large=500
pin_small=200
horz_large=240
horz_small=150
letter_wheel_x=800
letter_wheel_y=384
text_width=700
text_font=Style4
small_text_width=260
large_text_width=400
text_stroke_size=6
text_stroke_color=0x000000
text_color1=0x00BFFD
text_color2=0xFFFFFF
text_color3=0x00BFFD
color_ratio=139
shadow_distance=0
shadow_angle=45
shadow_color=0x000000
shadow_alpha=1
shadow_blur=0

[pointer]
animated=true
x=975
y=384

[video defaults]
path=H:\Hyperspin\Media\Sega Dreamcast\Video\

[sounds]
game_sounds=false
wheel_click=true

[navigation]
game_jump=50
use_indexes=false
jump_timer=400
remove_info_wheel=true
remove_info_text=true
use_last_game=true
last_game=BANG! Gunship Elite (USA)
random_game=false

start_on_favorites=false
[Special Art A]
default=false
active=true
x=512
y=384
in=0.4
out=0.4
length=3
delay=0.1
type=normal
start=none

[Special Art B]
default=false
active=true
x=200
y=0                                             <---------------here i took ur x and y coords
in=1
out=1
length=3
delay=3
type=fade
start=none

[Special Art C]
active=true
x=974
y=15
in=0
out=0
length=3
delay=0
type=fade
start=none

[Game Text]
game_text_active=true
show_year=true
show_manf=true
show_description=true
text_color1=0xF3FF00
text_color2=0xFF7300
stroke_color=0x000000
text_font=Style4
text1_textsize=20
text1_strokesize=7
text1_x=40
text1_y=670
text2_textsize=32
text2_strokesize=7
text2_x=40
text2_y=695

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Quick question for Ninjy as I'm a special art noob.

 

So I put those files from the download in the Main Menu Specials folder and pasted in the settings into the ini.

 

Have a look at the screen shot and can you tell me what that black strip is for? Are the buttons meant to sit on that?

 

Cheers

 

post-2819-0-45978800-1464714977_thumb.jp

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Ya the buttons are meant to sit on top of the grey and the grey is brought down to the buttons at least in my current set up. The buttons should be b1 and I think the grey was a1 but I have since added system info which you can find my special a1 in the templates section.

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I will test in hyperspin tonight. Yesterday I saw it in swf decompile but not hyperspin.

Cycle games should be up/down

I'd like to see a version with

cycle games, letter jump and buttons

Cycle games, buttons

Buttons only

Buttons and letter jump

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Ok,

 

Although this works - it was a real fiddle to get it to work in HS even though it worked on my PC! The graphics need re-doing to match what I did originally so that will come eventually.

Please try and let me know your thoughts. Change your main menu.ini to the x & y in mine for both Special A and B.

works.zip

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