(FYI having trouble with upping some screenshots and the new formatting so please excuse the wierd format)
Converting 16x9 Themes for Hyperspin Android
List of theme animation compatibility
(I am in NO way competent with artwork resolutions but my method works and looks good to me)
Because sometimes that theme you really liked just doesn’t display correctly
The main reason for theme problems is the use of animation and scripting of the .swf assets in the “theme”.zip
(It’s best to replace themes that cause Hyperspin to crash out, but you can try to convert them)
1. Extract PNG assets from swf files
2. Reduce HQ artwork to be compatible with Hyperspin
3. Further reduce artwork width to allow for Hyperspin 4x3 -> 16x9 stretching
4. Recompile your theme
What is Needed:
Update on resizing tool.
Fotosizer is now advised against because of the compression/quality loss it causes.
pPlease use Photoshop or this program recommended by @IceLancer https://sourceforge.net/projects/easyimagesizer/?source=typ_redirect
A A Fotosizer (http://www.fotosizer.com/) batch resize image files
B. Flash Decompiler (https://www.free-dec...flash/download/) extract png’s from swf
C. Time and Themes
I have done a little testing for Main Menu themes. This spreadsheet shows what I have tested and its Android compatibility status. The sheet has download section links for all themes I have tried.
Let’s get to it...
So grab a theme zip you want to play with and Unzip it. Any 16x9 Main Menu, Game or System Default theme will do.
BakerMan provided me a guide to extracting the PNG’s from SWF but it has since been lost.
These are the steps
1. Open JPEXS once downloaded and installed from link above
2. Click on the “Open” tab and browse to the offending .swf file from your unzipped theme
3. Right click on “Images” on the left and click “Export Selection”
(At this step you may find multiple images. If these images are only parts of one image, say the arms and legs of a character, you will have to lose that image completely from the theme or replace it with another one)
4. Click “ok” to PNG file type then choose a location for the exported images (Default is Desktop. Only export one at a time and then move the PNG out of the output folder as it overwrites each one if not)
5. Now browse to that Output location and you will find your PNG’s in an “images” folder.
You are now ready for phase 2 – Resizing the images
Note, fotosizer does cause a reduction in artwork quality. If your sensitive to this you may want to use another method. (If you know of a better program please comment) I only run a 37' screen and don't mind myself.
(Resizing Artwork is covered comprehensively by Avar in his tutorials found HERE)
Open Fotosizer Add the Artwork that was converted to PNG Reduce the images to 68% KEEP MAINTAIN ASPECT RATIO TICKED (this is the best size for the ones I have done)
4. Move the right side settings bar down and select an Output Folder
5 Remove that Artwork from Fotosizer
6. Add the newly resized artwork back into Fotosizer
7. Reduce the Width to 75% (to allow HS to stretch it back when its loaded)
8. UNTICK MAINTAIN ASPECT RATIO
9. Now add this finished art back into the theme folder and zip it up again
10. Name the zip file the same as you have it in the “Main Menu.xml” database
Now when you try this theme out you may find the artwork has slightly changed location. If so adjust the Artwork positions in the theme.xml file within the theme.zip OR load it into Hypertheme and adjust it as required
Hope this helps someone.
HS Android Theme Animations.txt
Ha not going anywhere but wanted to put in the plug that I’m going to create some tutorials on random things hyperspin and maybe pinball. The channel I’ve created is below, please let me know if you have a specific topic to get covered. Just made one around randomized intro videos
*If you do the facebook thing, find me on the group Hyperspin Arcade Users Worldwide
Sent from my iPhone using Tapatalk
This is the start of the WIP guide and Amiga Project thread
DONT REPLY TO THIS THREAD
REPLY TO THIS ONE(clicky)
For now this will become a tempory guide to UAE4arm setup with the Ultimate Amiga Raspberry Pi Project a helpful source of information in google
Step 1 - Install Uae4arm (beta)
You need to follow this link to sign up to be a beta tester to gain access to the apk that can launch games directly from Hyperspin.
Link above taken from the English Amiga Board and the post below
Step 2 - Install Kickstarts
Database taken from this thread post
More to follow
Amiberry Android progress threads
Here is something for ppl that are looking for it
Its action script for Adobe Photoshop that will make double sided 3d box from template.
Use the box template to make full two sided artwork. Export it as png , open and run script!
Do not run script on psd...
This is example of finished png before action script
Thanks to @Robin55 from Launchbox forum for original 3d template
Setting Up Systems That Have/Need Games In Subfolders
This guide requires the text editor Notepad++
A PC IS REQUIRED
Why? - HSAndroid doesn't support games stored in subfolders directly
There are a few systems that "need" games to be stored in subfolders, to retain specific rom file names and structure (ScummVM, Quake collection etc) and some that you really should organise games into subfolders to save a world of renaming "full sets" (Playstation or any large CD based system with bin/cue files or alike).
This thread was the source of this information and IS a very welcome tip for any HyperSpin Android user (I should have done this post long ago...)
The main side effect of doing this trick means all media needs to be stored in subfolders...It's a simple fix but will take a little extra work on your part. (Much less than renaming everything imo)
The knock on side effects are...
Custom database is required. The roms_only filter doesn't function How?
1. For CD based systems like PS1
For more information on databases refer to the Tutorial Section Here.
There are tools availiable for creating databases from your rom folders automatically. You will be missing all meta data but its up to. I personally dont create databases this way but have used Don's Tools Here to do it before. Other apps may be better... See 3rd Party Apps Here
Your game folders along with the game file Hyperspin launches (i.e. .CUE files) must be named as stated in the xml or vice versa, as per normal Hyperspin setups require.
Once your files are renamed and organised as required you will need to open the .xml database in Notepad++
Hit control "ctrl f" to open the "Find" console Choose the Replace tab (or navigate to Search=>Replace from the menu)
Under "Find What:" input
(?<=\<game name=\")(.*?)(?=\") Under "Replace With:" input
$0/$0 And finally make sure "Regular expression" is marked in the Search Mode
Click "Replace All" then save your file.
Exampl Output Database Entry
Note "game name" is repeated twice. "Blockids (USA)/Blockids (USA)"
</game> <game name="Blockids (USA)/Blockids (USA)" index="" image=""> <description>Blockids (USA)</description> <cloneof></cloneof> <crc></crc> <manufacturer>Natsume</manufacturer> <year>2003</year> <genre>Puzzle</genre> <rating>ESRB - E (Everyone)</rating> <enabled>Yes</enabled> </game> <game name="Blood Lines ( Tip
If you want to reverse these settings, use these values for the regex:
(?<=\<game name=\")(.*?)/(.*?)(?=\") $1 One thing to note is that the regex is searching for the string <game name=" and stops when it sees the next double quote so if you have any additional spaces or a name is not the first attribute on the game element in the xml then it won't find the right string.
2. For Systems like Quake (Tyrquake core in RetroArch)
As the Quake Collection has different names for Game Folders and Game Files you would need to manually create the entries in the database.
So long as you put the "folder/gamefile" under the <game name= tag everything will work correctly.
Step 3 - Organising your media
As I mentioned before ALL of your "per game" media will need to be sorted into their own folder to be of any use.... The database is looking for files inside a folder named the same as the file
Wheel Art Box Art/Cart Art (Basically anthing in the Artwork 1 to 4 folders) Videos Game Themes (default.zip theme EXCLUDED) For Collections like Quake some games are named the same (PAK0.pak)....In this case you will probably have to manualy organise the media or manually rename it to match the xml.
There are many methods of doing this in batch format. The quickest method I have found is a Program by EmuMovies user Tempest.
MAKE SURE YOU READ THE RELEASE POST.
It will put EVERY file into a folder so only run it on a folder thats artwork only
(There is a reverse program included)
Download the file (linked above) and unzip it. Copy the "Put Roms in Folders.exe" in to your artwork folder Double click Rince and Repeat for all types of game media you have
Alternativley you can use WinRAR to zip everything then unzip all files to their own folder.
Or another program that adds a shell extension to your right click menu
Another program I have that will browse to your directory is "File_in_Folder_Renamer.exe" but I cant find a link for that.