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    • By Wandurlust
      Hi all, It seems retroarch (at least on android) has removed their Mupen64plus core and replaced it with Mupen64plus-next. My hyperspin (Nvidia shield) won't launch N64 games anymore because it's trying to launch a core that no longer exist. I have tried editing my "Nintendo 64.ini" file with multiple variations to get the new core to launch, but I cannot get it to work. Anyone know the new core parameters off hand? I've searched quite a bit and am coming up empty.  Just to clarify I'm looking for the "Parameters =" line under the exe= that determines which core retro arch will use. I have confirmed manually loading the "Mupen64Plus-Next" core works with content. I just can't seem to get the command line correct to have it launch from hyperspin. Any help is appreciated thanks! I have already switched to it launching "Mupen64 FZ" in the meantime, but I prefer the launch coming from retroarch because FZ resumes mid-game where you left off when starting from hyperspin, and I prefer the WOW factor of games loading from the title screen.
    • By Honosuseri
      Retroarch (Google Play) has updated itself to the latest version 1.7.8 and it seems to have broken compatibility with Hyperspin 😕

      Having done some quick reading (https://www.libretro.com/index.php/retroarch-1-7-8-important-changes-for-people-using-the-google-play-build/) it seems under the "infinite wisdom" of Google. They're forced to build in both 32 and 64bit support for the app, so the device (Shield TV) will default to using the 64bit version as it is a 64bit device. I'm not entirely sure what's gone wrong as I haven't had time to delve further into it, although I know ZeroJay did a modded Hyperspin apk for 64bit support (that doesn't work either). Just wanted to warn users so they don't update and have any aggro.

      You can still side load 32bit versions of Retroarch, I'll do that later and test. I'm actually quite excited about some of the features that have now come in the latest version.

      ***EDIT***

      The retroarch_ra32.apk (v1.7.8) changes the path (typical). So it's now "exe=com.retroarch32/com.retroarch.browser.retroactivity.RetroActivityFuture". Hyperspin doesn't like this and it misbehaves as it did trying to load the original 64bit Google play version, which is why ZeroJay did the modified Hyperspin apk.
       
    • By thatman84
      Please note my knowledge of this system does not run deep but everything here works and plays fine.
      What is it?
      Capcom Play System III or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.
      How to emulate in Android (Shield TV)
      Quick and simple way is with the FBA core of RetroArch and matching FBA romset.
      At time of writing current versions are:-
      Core:- FB Alpha v0.2.97.42 (commit 6b7a701)
      FBA:- 0.2.97.42 (9 July 2017)
      Other options are MAME core in RetroArch or MAME4Droid reloaded (0.139mame romset). I believe the CHD files are needed for some games and with MAME4Droid, at least,  I had to "install" the game when it 1st launched in the emulator. That process took about 20-30mins and not all worked. Redearth was one I tested and "installed".
      Games
      JoJo no Kimyouna Bouken: Miraie no Isan (Japan 990913) = (jojoba.zip)
      JoJo's Venture (USA 990108) = (jojo.zip)
      Red Earth (Euro 961121) = (redearth.zip)
      Street Fighter III 2nd Impact: Giant Attack (USA 970930) = (sfiii2.zip)
      Street Fighter III 3rd Strike: Fight for the Future (EUR 990608) = (sfiii3.zip)
      Street Fighter III: New Generation (USA 970204) = (sfiii.zip)
       
      Note:-
      I replaced this entry in the official database with the european version as I could not get it to launch in FBA.
      Street Fighter III 3rd Strike: Fight for the Future (USA 990608) = (sfiii3u.zip)
      EDIT:- USA version is working with RetroArch core version 0.2.97.44. Make sure you have the correct RomSet version
      Setup Steps...
      1.  Open RetroArch and download the Arcade (FA Alpha) core.
                                     Main Menu -> Online Updater -> Core Updater

      1a. Transfer your games to your prefered location (You only need the six zip files listed in the database and above)

      2. Add the "Capcom Play System III" system to your Hyperspin setup with HyperHQ on a PC and transfer the files/folder to your device or by manually creating all the relevent folders to your device. (Download at bottom of guide)
      3. Add Capcom Play SYstem III to your Main Menu.xml or Main Menu_Android.xml
      4. Add these lines to your Capcom Play System III.ini file found in Hyperspin/Settings/ or Hyperspin/Settings_Android/
      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
      romextension=zip
      parameters=cores/fbalpha_libretro_android.so
       
      PLAY SOME STREET FIGHTER .......................
       
      Extra Notes:-
      Under the FB Alpha "Quick Menu -> Options" you can select between different regions. Choosing a different region will give you the different loading screens along with other things I'm not sure about.
      Street Fighter III 3rd Strike (Default)Euro

      Street Fighter III 3rd Strike (USA)

       
      ANDROID MEDIA PACK AND DATABASE (Get your videos from emumovies.com)
      Hyperspin-CPS3Android.zip
       
       
    • By Honosuseri
      As we celebrate 25 years of DOOM! John Romero has brought us SIGIL, an unofficial 5th chapter to the original game. So as Retroarch's Prboom core has now been updated to support it...figured I should really add it to my Doom Classics wheel...
      Threw together a Sigil theme, wheel art and video snap. I was pleasantly surprised, that the prboom core now played the midi music natively. Doom 1&2 originally required me to add the music tracks as mp3 files. 
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