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16:10 bezel question

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Hey guys, does anyone have any idea on how would someone go about batch resizing all these 16x9 bezels to 16:10 format without butchering/skewing the artwork? Been battling this for months now.

I have a 16:10 monitor & 1920x1200. I've designed 2 generic horizontal and vertical 16:10 bezels to match my CP artwork but I really would like to use the bezels out of the huge collection like on emumovies.

I *could* use them as is and stretch them but the game windows don't look right.

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I use GiMP for my creation / editing. You can script bulk changes, if you want. YMMV, though. I'm not sure if it'd work well.

I'm at the point in my life where I'd weigh the time and effort and probably say screw it and buy a 16:9 to fit the norm, though :)

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On 12/31/2018 at 11:59 AM, griffin518 said:

I use GiMP for my creation / editing. You can script bulk changes, if you want. YMMV, though. I'm not sure if it'd work well.

I'm at the point in my life where I'd weigh the time and effort and probably say screw it and buy a 16:9 to fit the norm, though :)

That’s the thing. I had one.....My cab is an older Xtension arcade and the largest monitor you could fit 16x9 is a 21 inch. Over time it was just too small for me, plus the input lag was atrocious. So to upgrade the monitor it was either buy a new Xtension cab or a new monitor.

By picking up this new 16:10 monitor I was able to squeeze a 24 inch monitor in,  which yields me a nice 21.3 inch 4:3 aspect, plus only 8 ms of input lag and it is compatible with a wide array of custom refresh rates. So it was much cheaper for me to buy this monitor than buy a whole new Larger Xtension cab.

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I also have 16:10 24" monitor and was thinking about trying to figure out a way to convert them as well. Guessing I will have to figure out a way to batch them in Photoshop. Will update post when I look into it.

 

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