As we celebrate 25 years of DOOM! John Romero has brought us SIGIL, an unofficial 5th chapter to the original game. So as Retroarch's Prboom core has now been updated to support it...figured I should really add it to my Doom Classics wheel...
Threw together a Sigil theme, wheel art and video snap. I was pleasantly surprised, that the prboom core now played the midi music natively. Doom 1&2 originally required me to add the music tracks as mp3 files.
(FYI having trouble with upping some screenshots and the new formatting so please excuse the wierd format)
Converting 16x9 Themes for Hyperspin Android
List of theme animation compatibility
(I am in NO way competent with artwork resolutions but my method works and looks good to me)
Because sometimes that theme you really liked just doesn’t display correctly
The main reason for theme problems is the use of animation and scripting of the .swf assets in the “theme”.zip
(It’s best to replace themes that cause Hyperspin to crash out, but you can try to convert them)
1. Extract PNG assets from swf files
2. Reduce HQ artwork to be compatible with Hyperspin
3. Further reduce artwork width to allow for Hyperspin 4x3 -> 16x9 stretching
4. Recompile your theme
What is Needed:
Update on resizing tool.
Fotosizer is now advised against because of the compression/quality loss it causes.
pPlease use Photoshop or this program recommended by @IceLancer https://sourceforge.net/projects/easyimagesizer/?source=typ_redirect
A A Fotosizer (http://www.fotosizer.com/) batch resize image files
B. Flash Decompiler (https://www.free-dec...flash/download/) extract png’s from swf
C. Time and Themes
I have done a little testing for Main Menu themes. This spreadsheet shows what I have tested and its Android compatibility status. The sheet has download section links for all themes I have tried.
Let’s get to it...
So grab a theme zip you want to play with and Unzip it. Any 16x9 Main Menu, Game or System Default theme will do.
BakerMan provided me a guide to extracting the PNG’s from SWF but it has since been lost.
These are the steps
1. Open JPEXS once downloaded and installed from link above
2. Click on the “Open” tab and browse to the offending .swf file from your unzipped theme
3. Right click on “Images” on the left and click “Export Selection”
(At this step you may find multiple images. If these images are only parts of one image, say the arms and legs of a character, you will have to lose that image completely from the theme or replace it with another one)
4. Click “ok” to PNG file type then choose a location for the exported images (Default is Desktop. Only export one at a time and then move the PNG out of the output folder as it overwrites each one if not)
5. Now browse to that Output location and you will find your PNG’s in an “images” folder.
You are now ready for phase 2 – Resizing the images
Note, fotosizer does cause a reduction in artwork quality. If your sensitive to this you may want to use another method. (If you know of a better program please comment) I only run a 37' screen and don't mind myself.
(Resizing Artwork is covered comprehensively by Avar in his tutorials found HERE)
Open Fotosizer Add the Artwork that was converted to PNG Reduce the images to 68% KEEP MAINTAIN ASPECT RATIO TICKED (this is the best size for the ones I have done)
4. Move the right side settings bar down and select an Output Folder
5 Remove that Artwork from Fotosizer
6. Add the newly resized artwork back into Fotosizer
7. Reduce the Width to 75% (to allow HS to stretch it back when its loaded)
8. UNTICK MAINTAIN ASPECT RATIO
9. Now add this finished art back into the theme folder and zip it up again
10. Name the zip file the same as you have it in the “Main Menu.xml” database
Now when you try this theme out you may find the artwork has slightly changed location. If so adjust the Artwork positions in the theme.xml file within the theme.zip OR load it into Hypertheme and adjust it as required
Hope this helps someone.
HS Android Theme Animations.txt
Tested Emulators -- .ini config settings Retroarch - Various emulators exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=<choose one of the emulator cores like below> Examples of retroarch core parameters Atari 2600 core: parameters=cores/stella_libretro_android.so PSX core: parameters=cores/pcsx_rearmed_libretro_neon_android.so libretro cores: 4do_libretro_android.so bsnes_mercury_performance_libretro_android.so bsnes_performance_libretro_android.so etc... Dolphin - Gamecube/Wii/Wiiware exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.activities.MainActivity parameters=AutoStartFile Newer Builds from Dolphin Website:- exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity parameters=AutoStartFile IrataJaguar - Atari Jaguar exe=ru.vastness.altmer.iratajaguar/ru.vastness.altmer.iratajaguar.MainActivity parameters=rom Real3DOPlayer - 3DO exe=ru.vastness.altmer.real3doplayer/ru.vastness.altmer.real3doplayer.MainActivity parameters=cd NES.emu - NES exe=com.explusalpha.NesEmu/com.imagine.BaseActivity parameters= MSX.emu - Colecovision, MSX, etc. exe=com.explusalpha.MsxEmu/com.imagine.BaseActivity parameters= Mame4Droid - MAME exe=com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid parameters= Mupen64Plus AE exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity
parameters= Nightly builds exe=org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity parameters= Play! - Playstation 2 exe=com.virtualapplications.play/com.virtualapplications.play.ExternalEmulatorLauncher parameters= Reicast - Dreamcast exe=com.reicast.emulator/com.reicast.emulator.MainActivity parameters= Redream - Dreamcast exe=io.recompiled.redream/io.recompiled.redream.MainActivity parameters= Drastic - Nintendo DS exe=com.dsemu.drastic/com.dsemu.drastic.DraSticActivity parameters=GAMEPATH Fpse - PSX exe=com.emulator.fpse/com.emulator.fpse.Main parameters=path ePSX - PSX exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe parameters=com.epsxe.ePSXe.isoName * change romext=cue in settings.ini, iso did not work for me PPSSPP (FREE version) - PSP exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity parameters=org.ppsspp.ppsspp.Shortcuts PPSSPP Gold - PSP exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity parameters= uoYabause - Sega Saturn exe=org.uoyabause.android/org.uoyabause.android.Yabause
Gearoid - Sega Game Gear exe=com.androidemu.gg/com.androidemu.gg.EmulatorActivity Parameters= Colem - Speccy ZX - fMSX VGBANext Emulators from Garage Research PAID com.fms.colem.deluxe - Colem - Colecovision com.fms.fmsx.deluxe - fMSX com.fms.ines - iNES com.fms.emu - VGBAnext - GBA/GBC/GB Emulator com.fms.vgb - VGBc - Gameboy Color com.fms.mg - Master Gear - Sega Game Gear com.fms.speccy.deluxe - Spectrum Sinclair ZX FREE com.fms.colem com.fms.fmsx com.fms.speccy Set "??" to "com.fms.emulib.MainActivity" for all products but VGBAnext. For VGBAnext: ??=com.fms.vgba.MainActivity for opening *.gba files ??=com.fms.vgb.MainActivity for opening *.gbc/*.gb files OpenBOR - 2D Game Engine (Some integration issues with Hyperspin) exe=org.openbor.engine/org.libsdl.app.SDLActivity Parameters= Launch android app package names in database.xml Determine Android game name through Google Play web interface. i.e. https://play.google....ure.dragonslair pcgame=true
The Redream emulator for Sega Dreamcast, is available on the google playstore. I know people struggled with setting up the standalone Reicast emulator, Redream is far easier. No extra BIOS files are required and it detected my gamepad straight away, even found the game files!
I have asked about launch intent, so the app is compatible with frontends like Hyperspin and Arc Browser. The reply I got was he meant to add the feature last night but "forgot" as inundated with day one crash reports. Once the feature is implemented, I'll do a video showcasing the emulator and show my settings.ini for Hyperspin
As you probably know there is a RetroArch core to play Daphne games BUT currently it's broken! I wish the developer luck getting the official core stable.
Thanks to @Reznnate. We now have access again to the working test core (HERE: https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY). We can install this .so file through a new feature in RA, an install core option under "load cores" has been added. I've put together a video to help you peeps understand the Daphne game files and the settings required to get the games playing through RA and Hyperspin. I hope it's of help to some of you....