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SETTINGS: Android emulator settings

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z7jPgNL.jpg?1 Tested Emulators -- .ini config settings
 
Retroarch - Various emulators 
 exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
 parameters=<choose one of the emulator cores like below>
 
Examples of retroarch core parameters
Atari 2600 core:
 parameters=cores/stella_libretro_android.so
PSX core:
 parameters=cores/pcsx_rearmed_libretro_neon_android.so
 
libretro cores:
 4do_libretro_android.so
 bsnes_mercury_performance_libretro_android.so
 bsnes_performance_libretro_android.so
etc...
 
 
Dolphin - Gamecube/Wii/Wiiware
exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.activities.MainActivity
parameters=AutoStartFile 
 
Newer Builds from Dolphin Website:-
 
exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity
parameters=AutoStartFile 
 
IrataJaguar - Atari Jaguar
 exe=ru.vastness.altmer.iratajaguar/ru.vastness.altmer.iratajaguar.MainActivity
 parameters=rom
 
Real3DOPlayer - 3DO
 exe=ru.vastness.altmer.real3doplayer/ru.vastness.altmer.real3doplayer.MainActivity
 parameters=cd
 
NES.emu - NES
 exe=com.explusalpha.NesEmu/com.imagine.BaseActivity
 parameters=
 
MSX.emu - Colecovision, MSX, etc.
 exe=com.explusalpha.MsxEmu/com.imagine.BaseActivity
 parameters=
 
Mame4Droid - MAME
 exe=com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid
 parameters=
 
Mupen64Plus AE
exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity
parameters= 
 
Nightly builds
exe=org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity
parameters=
 
 
Play! - Playstation 2
exe=com.virtualapplications.play/com.virtualapplications.play.ExternalEmulatorLauncher
parameters=
 
Reicast - Dreamcast
 exe=com.reicast.emulator/com.reicast.emulator.MainActivity
 parameters=
 
Redream - Dreamcast
exe=io.recompiled.redream/io.recompiled.redream.MainActivity
parameters=
 
Drastic - Nintendo DS
 exe=com.dsemu.drastic/com.dsemu.drastic.DraSticActivity
 parameters=GAMEPATH
 
Fpse - PSX
 exe=com.emulator.fpse/com.emulator.fpse.Main
 parameters=path
 
ePSX - PSX
 exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe 
 parameters=com.epsxe.ePSXe.isoName
 * change romext=cue in settings.ini, iso did not work for me
 
PPSSPP (FREE version) - PSP
 exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity
 parameters=org.ppsspp.ppsspp.Shortcuts
PPSSPP Gold - PSP
            exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity 
            parameters=
 
uoYabause - Sega Saturn

exe=org.uoyabause.android/org.uoyabause.android.Yabause
parameters=org.uoyabause.android.FileNameEx

Yaba Sanshiro

     exe=org.uoyabause.uranus/org.uoyabause.android.Yabause
         parameters=org.uoyabause.android.FileNameEx

Gearoid - Sega Game Gear
 exe=com.androidemu.gg/com.androidemu.gg.EmulatorActivity 
 Parameters=
 
Colem - Speccy ZX - fMSX VGBANext
 Emulators from Garage Research
 PAID
 com.fms.colem.deluxe - Colem - Colecovision
 com.fms.fmsx.deluxe - fMSX
 com.fms.ines - iNES
 com.fms.emu - VGBAnext - GBA/GBC/GB Emulator
 com.fms.vgb - VGBc - Gameboy Color
 com.fms.mg - Master Gear - Sega Game Gear
 com.fms.speccy.deluxe - Spectrum Sinclair ZX
 FREE
 com.fms.colem
 com.fms.fmsx
 com.fms.speccy
 
 Set "??" to "com.fms.emulib.MainActivity" for all products but VGBAnext. 
 For VGBAnext:
 ??=com.fms.vgba.MainActivity for opening *.gba files
 ??=com.fms.vgb.MainActivity for opening *.gbc/*.gb files
 
OpenBOR - 2D Game Engine (Some integration issues with Hyperspin)
             exe=org.openbor.engine/org.libsdl.app.SDLActivity
Parameters=
 
Launch android app package names in database.xml
Determine Android game name through Google Play web interface.
 
pcgame=true
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What are the command line arguments to launch and run games for RetroArch. I have an OUYA which unfortunately isn't compatible with HyperSpin due to the Android version it's running, I would however like to set this up using Kodi and Advanced Launcher, there is information out there on how to do this, however I have tried those methods and the games don't launch. Those guides must be out of date as they are a couple of years old. Any help would be greatly appreciated.

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I need a settings file for Mupen64 Plus AE.

Mainly the .exe part.

I dont have a rooted device and dont know the name of the executable.

Any Help would be appreciated.

 

Also a recommended emulator for sega 32x, and settings file.

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exe=paulscode.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity

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Don't work for me. In my data folder I've "paulscode.android.mupen64plus". I've try also with this command line: "exe=paulscode.android.mupen64plus/paulscode.android.mupen64plus.MainActivity" but no results, emulator won't launch.

***Edit***

With this it's ok now:

exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity

Parameters=

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How do I get the find the exe command? I have a rooted device & can explore the system folder but I can't figure out where you got .mainactivity. If you can tell me how, I can get the commands for all the emus I have (both paid & free) & post them here

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Can I get a setting for Garage Games Master gear emulator?

 

I tried  "exe=com.fms.mg/com.fms.emulib.MainActivity"

 

but when the emulator loads all I get is a black screen.  Running the roms directly through the emulator works fine.

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Can I get a setting for Garage Games Master gear emulator?

I tried  "exe=com.fms.mg/com.fms.emulib.MainActivity"

but when the emulator loads all I get is a black screen.  Running the roms directly through the emulator works fine.

 

This should work according to the developer.   I'd consider sending him an email, he's been very responsive to me.

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This should work according to the developer.   I'd consider sending him an email, he's been very responsive to me.

 

Thanks just shot him an email, hopefully he responds.

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This should work according to the developer.   I'd consider sending him an email, he's been very responsive to me.

 

Ok he responded with this

 

 

 

You have to pass the filename (with complete path) as a file:// URL to this activity. If this somehow is not happening, run "adb logcat" on the PC and see what messages MasterGear prints - they will be prepended with the "emulib" tag.

 

 

unfortunately that's greek to me, do you know what he means?

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OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

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I can confirm these work:

Snes9xPlus (snes)

com.explusalpha.Snes9xPlus/com.imagine.BaseActivity

MD. Emu (sega Genesis, megadrive, Sega CD)

com.explusalpha.MdEmu/com.imagine.BaseActivity

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OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

So the only way iv'e figured out how to find the ".mainactivity" is to run a logcat on a rooted device.  But from what I'm seeing so far all the emulators that currently work with hyperspin have those arguments here in the forums or on that link you posted.  The only emulators i cant get working right now are the new mupen64 alpha, and the garage games emulators.  I got the launch arguments from a logcat, but for mupen it still returns emulator not found, and for mastergear (a garage game emulator) it finds the emulator and loads it, but does not load the game and leaves you at a black screen. 

 

 

edit:

 

If anyone is curious the argument for the mupen alpha is 

 

 

org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.game.GameActivity

 

but it doesnt work for me

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Ok after messing with master gear some more I found that the argument:

 

 

 

com.fms.emu/com.fms.emulib.MainActivity

 

Does in fact work, but you need to pass it roms that have the extension .gg.  Zips do not work when loaded from command line.  I imagine the same is true for other Garage game emulators

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OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

Ok so i found an app today that shows all these arguments for android apks, and it doesnt require root.

 

https://play.google.com/store/apps/details?id=com.sika524.android.quickshortcut

 

Its for making direct shortcuts to specific app functions, but it shows all the "activities" that we use to launch roms through hyperspin.

 

Run the app look for the emu you want to run then tap on it it will show you all the activities for the apk.  There may be multiples, but it will be one of the activities listed.

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MD.emu

exe=com.explusalpha.MdEmu/com.imagine.BaseActivity

parameters=

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Sorry also gba.emu also gbc.emu unless gba can run original game boy games as well. Thanks again! Finally dumping the old xbox

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All you have to do is change the system name on the command line :)

Example:

exe=com.explusalpha.GbaEmu/com.imagine.BaseActivity

parameters=

exe=com.explusalpha.GbcEmu/com.imagine.BaseActivity

parameters=

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Did replacing it with (2600Emu) work? I'll install 2600.Emu tomorrow if not and have a look :)

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Umm so this is driving me crazy. I have the nvidia shield TV. Hyperspin launches, shows videos, displays boxart, videos, but when I try to load my Genesis roms i get "warning attempting to launch missing rom". My hyperspin folder and roms are on my external usb drive. I only have genesis media and roms set up so i will not get more systems till i fix this prob. Retroarch plays the roms just fine so will someone please help me figure this out. Thank you.

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Have you set the rompath to your ROMs, in the setting ini? And set the ROM extension?

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Indeed, my guess is you have a typo in the rompath, the .xml dbase entry doesn't match your rom file(s), OR the file extension is wrong (.zip, .7z, etc.)

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Working on (My Boy!) GBA emulator :)

Got this line:

exe=com.fastemulator.gba/com.fastemulator.gba.MainActivity

But opens to the game menu, any idea's on how to get it to launch the game straight off???

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      I've decided to branch the Amiga out into different wheels, ECS, AGA and CD32. As an analogy think of Sega's Megadrive and it's hardware addons. Megadrive=ECS, Sega32X=AGA (better graphics chipset on later Amigas) and finally the MegaCD=CD32 (better audio track and FMV).
      There is a "HDF game set" floating around. However... I got to know the creator, from doing videos on my proof of concept setup. I've persuaded him to rename the files to something more sensible, that should help other frontends scrape for metadata and artwork. These names will not change over time as he updates the collection. He does release notes, so this info can be used to keep the xml database file up to date. Currently he's overhauling the hdf files so they take up less storage and even adding cheat and trainer options to the loading splash screen....very cool stuff!
      I'm working on creating missing artwork (wheel, 3D box, diskette and video snaps), keeping busy until this new hdf collection is complete. Then I can start creating the uae files needed. This will be laborious, as Uae4arm doesn't do cycle exact emulation. I need to make sure each game is configured correctly to run at the proper speed, I'll also bind commonly needed keyboard keys to the gamepad on a per game basis.
      If you're confused, that's OK! It should all make sense, once I get around to uploading some more videos. Yes I will make my assets available to you all (minus the games obviously due to Hyperspin rules), once I'm happy with the collection.

      ***UAE4ARM BETA APK LINK***

      https://mega.nz/#!TYMQQKob!9pzwooQbkxVd-__mwmqtFWNF9JSR7D7rEgY8tqu31Vg
       
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