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Showing content with the highest reputation since 06/14/2020 in all areas

  1. 10 points


    In celebration of the upcomming 4th Of July I decided to do MAME .222 No Nag for everyone. As always let me know if you run into any issues and everyone have a safe holiday.
  2. 4 points

    Version 1.0.0


    I have been doing my own bezels to fill the black borders. All are in 1920 x 1080 and simply go into the artwork folder. I have used artwork / flyers from all over and have tried to use original artwork and graphics from the themes in doing these bezels. These are my own mock up and cam be used if you want and / or edited if needed. Some of the flyers had to be resized and look slightly stretched but they still look OK. Enjoy.
  3. 3 points
    I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). It took me a good while to get it up and running. I thought it might be useful to post an 'all in one place' tutorial. Thanks go to Honosuseri over in this post for convincing me it was possible. Commodore Amiga is infamously painful to configure on any and all emulation setups. Retroarch takes the pain out of some of this, since we don't need individual .uae files for every single game now. But there are still some hoops to jump through. Onto the tutorial 1. Find/setup your own Hyperspin Hyperspin is free and available on this very website. Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB. As for the ROMs, videos, wheel images and all the aesthetic stuff you need to get your setup running, you will have to source that yourselves. The Hyperspin website is good for some material, emumovies for videos, and Google and Archive dot org for everything in between. For this setup I used a properly named romset for Commodore Amiga in .zip format, but you can also use .lha or .hdf format. .lha is smaller in size, but all of these run pretty much the same on Retroarch now. There is no need for those pesky .uae files anymore!!!!!!!!!! Once you have all your roms, you will need to allocate them to the right videos and images and build your .xml database. The info for how to do this is available elsewhere on this very website. I used HyperspinChecker to do this. Now, onto the part where we make Hyperspin and Retroarch play nicely so you can finally play your Commodore Amiga games 2. WHDLoad and kickrom setup (bios file preparation) I obviously can't link to kickroms or WHDload.hdf and some other stuff, but Google is your friend. You can get kickroms legally as part of the Amiga Forever app on Google Play Store for only Β£1.79. You ABSOLUTELY NEED to get hold of these EXACT kickroms: kick34005.A500 kick37175.A500 kick40063.A600 kick40068.A1200 Some info on kickrom file names and how to match them up correctly can be found here. MAKE SURE THE FILENAMES ARE PRECISE! I left one of those As in lowercase and Retroarch didn't like it. You also need a properly prepared WHDLoad.hdf file: ADD THESE EXACT KICKROMS TO YOUR WHDload.hdf file (guide to do this here using ADF Opus) Copy all these file to the external drive you are keeping your Hyperspin setup on (I made a 'bios' folder in mine for safe keeping). 3. Retroarch Setup Install the latest Retroarch on your NVIDEA Shield (probably works on other Android setups too). You can do this through the Google Play store, but as of writing this, version 1.8.9_GIT definitely works. You will need to make sure you have setup a way to load the Retroarch main menu from within games. Go to 'Settings', 'Input', 'Hotkeys' and set the 'Menu Toggle Gamepad Combo' to something like 'Select + Start'. Download the latest Commodore - Amiga (P-UAE) core from within Retroarch (use 'Online Updater' menu) Now 'Load Core' and choose the P-UAE Core. Start the core, then immediately go back to the Retroarch menu (Start + Select). From the 'Quickmenu' select 'Options'. Change the 'Model' here to something with plenty of power like the 'A1200 (2MB + 8MB)'. Scroll down to 'Global Boot HD' and 'WHDLoad Support' and make sure both of these are marked as 'Files'. One other thing from within Retroarch: having a way to 'Quit' from within games is useful for Hyperspin. So go to 'Settings', 'Hotkeys' choose a button for 'Quit Retroarch' (I use the click of my Left Analogue, but anything will do). You may also need to mess around with button mappings, but most of this should work fine if you have a NVIDEA Shield compatible gamepad. Mouse and keyboard are also, obviously, nice additions for Amiga stuff. Go back to 'Quick Menu', 'Overrides' and select 'Save Core Overrides' to make sure your Retroarch Amiga setup is saved. Lastly, and very importantly... Leave Retroarch. You will need an Android directory viewing program like 'FX File Explorer' for this step. Copy the EXACT kickroms listed above and the WHDload.hdf file you created into the /Retroarch/System/ folder on the INTERNAL drive of the NVIDEA Shield. 4. Commodore Amiga.ini Commands In your Hyperspin setup you should now have all your roms, videos, images, menu setup, and a Commodore Amiga.xml database file all neat and tidy. You now need to get Hyperspin to talk to Retroarch properly. Back on your PC, load your Hyperspin folder and go to the /Settings_Android/ folder. Create or open the Commodore Amiga.ini in a text editor. Most of the stuff in here will be the same as other systems, but you can find my ini file attached here. Make sure the top lines in your ini read like this: [exe info] path=H:\hyperspin\emulators\Commodore Amiga\ rompath=Roms/Commodore Amiga/roms userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip,hdf,lha,HDF,ZIP,LHA parameters=cores/puae_libretro_android.so searchsubfolders=false pcgame=false winstate=HIDDEN hyperlaunch=true Each of these lines corresponds to your setup. So if you have your roms folder somewhere else, you need to tell the file. If you are ONLY using .zip versions of your roms, then you don't need the entire 'romextension=zip,hdf,lha,HDF,ZIP,LHA' line - you can change this to just 'romextension=zip' and it will work fine. (But my line here covers all the possible rom extensions, so you can leave it). The 'exe' and 'parameters' entries are really important, as this tells Hyperspin to load Retroarch, and then Retroarch which core to load for Commodore Amiga. Save your file, and hook your Hyperspin external drive back to your NVIDEA Shield. 5. Play some games Everything *should* be working now. If you are having problems with videos and roms matching up, or entries showing in the Amiga menu on your Hyperspin, then that is an issue with your original setup. There are many tutorials out there. I can vouch that THIS EXACT setup works great, and loads and plays most Amiga games I have thrown at it without too many glitches. 6. Now, please answer me a Q When using an external mouse in Retroarch and playing a game like Lemmings, I get TWO cursors - the in game Lemmings cursor, and the NVIDEA Shield arrow. Does anyone know how to get rid of this for good? Thanks Commodore Amiga.ini
  4. 3 points

    Version 1.0.0


    Hi folks I have created a beautiful theme for Sony Playstation 2, the package contains the (Default theme for games), I suggest you watch the video. Have fun! πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘ VIDEO YOUTUBE DEMO ARCADIANO πŸ‘‰πŸ‘‰SUBSCRIBE TO MY CHANNEL TO NOT MISS OTHER THEMES CAUTION PASSWORD ZIP: Arcadiano
  5. 2 points
    Diskmach is a content creator. He remakes/adjusts artwork to make it as high quality and authentic as possible. Also reworking/updating databases to the original hyperspin database guidance/naming. He has been working off/on on Amiga wheel art for a year or 2 and releases his work here. https://diskmach.wordpress.com 3rd party builds that include games are not discussed here as it's against the rules. Most videos can be downloaded from emumovies.com but depending on your database will depend on how well you fair. Naming differences are a major issue with Amiga. I tried and came up short on Amiga so left it to others that have more passion for it.
  6. 2 points
    Mugen Key: Shared*Hypserpin_2019-MUGENForFernandoCaldas@#$*$%-OMelhorGroupHyperSpindoBrazil
  7. 2 points

    Version v0.216


    Here is a requested Arcade64 v.0216 no nag raw enjoyπŸ˜ƒ
  8. 2 points
    in the mame ini folder make. horizont.ini # # CORE ARTWORK OPTIONS # fallback_artwork genhorizontal # Uncomment next line to use this for all games override_artwork genhorizontal and vertical.ini # # CORE ARTWORK OPTIONS # fallback_artwork genvertical # Uncomment next line to use this for all games override_artwork genvertical you need the bezel files in the mame\artwork folder. and they do not get un-zipped. i use mameui64 0.211 i dont think any other mame 211 still use bezels as mame are working on the feature. but i need to use a png and a lay file setup for my bezels. this setup is true for any mame version 0.107 or newer. mame 0.106 of older use a png and an art file. if you only have the genvertical and genhorizont bezels in the artwork folder then you will always use those. if you have other bezels in there "the bezel zip folder name matches the rom names. then you will only use the generic ones for games you do not have a bezel for. Thats how you use them with MAME i dont use extra things like rocket launcher if i can do the things i want to do without something then i dont use it,
  9. 2 points

    Version 1.0.0


    Hi folks I have created a beautiful theme for Sony Playstation 2 with animated background, the package contains the (Main Menu theme), I suggest you watch the video. Complete with videos + Wheel, have fun! πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘ VIDEO YOUTUBE DEMO ARCADIANO πŸ‘‰πŸ‘‰SUBSCRIBE TO MY CHANNEL TO NOT MISS OTHER THEMES CAUTION PASSWORD ZIP: Arcadiano
  10. 2 points
  11. 2 points
  12. 2 points

    Version 20160804


    i included a wheel for Xbox Live Arcade dont know if that will be a thing in the future love - xALPHAxOMEGAx
  13. 1 point
    Sent from my iPhone using Tapatalk
  14. 1 point
    As you probably know there is a RetroArch core to play Daphne games BUT currently it's broken! I wish the developer luck getting the official core stable. Thanks to @Reznnate. We now have access again to the working test core (HERE: https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY). We can install this .so file through a new feature in RA, an install core option under "load cores" has been added. I've put together a video to help you peeps understand the Daphne game files and the settings required to get the games playing through RA and Hyperspin. I hope it's of help to some of you....
  15. 1 point

    Version 20150515


    Default MAME Game Wheel Pack
  16. 1 point
    https://diskmach.wordpress.com/2019/10/14/commodore-amiga-database/ Some details are explained there. In addition I can say that the naming will be revised later on, probably when the logo set is complete. We are two guys reworking the logos to get them, in our eyes, more accurate and higher quality than they were previously available.
  17. 1 point


    heres a random made up letter pack to go with technos arcade credit goes to ninja for this one as it follows a simlar design to the technos logo color
  18. 1 point

    Version 5.2


    -They are based on the base [unofficial] Sinclair ZX Spectrum XML 4.0 or upper. -Recommended to use: Sinclair ZX Spectrum - Module Fuse for benefit the games 128k, + 2A, Pentagon 128. ht tps://hyperspin-fe.com/files/file/16243-sinclair-zx-spectrum-module-spectaculator-fuse/ Artworks3 English -Delete folder /SPA_art3/ (They are not necessary) Artworks3 Spanish -Manage folder /SPA_art3/ that contains in Spanish and adventures-text and trivial pursuit games, which are incomprehensible to English. --version 5.1--- NewArtworks3 Antartida (Spain) (Unl) Aventuras de Rudolphine Rur, Las (Part 1) (DSK) (Spain) (Unl) Aventuras de Rudolphine Rur, Las (Part 2) (DSK) (Spain) (Unl) Binary Land - ZX (Europe) (Unl) Black and White (Europe) (Unl) BlockZ (Europe) (Unl) Bonnie and Clyde (Europe) (Unl) Bugaboo the Flea - La Pulguita (Spain) (Unl) Cheril in the Bosque en otro Bosque (Europe) (Unl) Cocoa and the Time Machine (Europe) (Unl) Colonos ZX (Europe) (Unl) Cuadragon (Spain) (Unl) Curse of Trasmoz, The (Europe) (Unl) Danterrifik (Europe) (Unl) Derinkuyu (Europe) (Unl) Devils Quest (Europe) (Unl) Dr. Who - Surrender Time 128k (Europe) (Unl) reemplaced from DrWho - Surrender Time 128k (Europe) (Unl) Dragon Tale Fantasy (DSK) (Spain) (Unl) Drift! (Europe) (Unl) Funky Fungus Reloaded (English) (Unl) Funky Fungus Reloaded (Spanish) (Unl) Gnoni 2020 (Spain) (Unl) Godkiller 2 - Exile (Side (Europe) (Unl) remove Godkiller 2 - Exile NTE (Europe) (Unl) reemplaced from Godkiller 2 - Exile (Side A) (Europe) (Unl) Hoarder, The (English) (Unl) Hoarder, The (Spanish) (Unl) Hunt Buck - Nuclear Defence (Russia) (Unl) Jumpin’ Jupiter (Europe) (Unl) Just a Gal (Europe) (Unl) Los Tesoros Perdidos de Tulum (Spanish) (Unl) Lost Treasures of Tulum (English) (Unl) MagicAble (Europe) (Unl) Moons And The Pirates (Europe) (Unl) Moons And The Pirates (Spain) (Unl) Moritz the Striker (Europe) (Unl) Mosquetero de la Reina, El Capt 1 (Spain) (Unl) Ninjakul In The AUIC Temple (Spain) (Unl) Operation Labyrinth Fall (Europe) (Unl) Papyrus (Europe) (Unl) Pataslocas (Europe) (Unl) Percy Penguin in The Present Palaver (Europe) (Unl) R-Type 128k (Spectrum SE) (Europe) (Unl) Rade Blunner - Ep.2 Cannibal Wheh's Little Shop (Europe) (Unl) Rat-A-Tat (Europe) (Unl) Rescate 2019 (Spain) (Unl) SPRINGBOT - Mars Attack! (Europe) (Unl) Space Monsters meet THE HARDY (Europe) (Unl) Sword of Lana, The (Europe) (En,Es) (Unl) rename from Sword of Lana, The (DSK) (Europe) (En,Es) (Unl) Tetris Championship Edition (Europe) (Unl) Toofy's Nutty Nightmare (Europe) (Unl) Torreoscura (Part 1) (Spain) (Unl) Torreoscura (Part 2) (Spain) (Unl) Trashman Crisis Time (English) (Unl) Trashman Crisis Time (Spanish) (Unl) Vampire Vengeance (Europe) (Unl) Wudang (Europe) (En,Es) (Unl) Yazzie (Europe) (Unl) Zhl (Spain) (Unl) Zx Parachute (Europe) (Unl) -Classics games: Adidas Championship Tie-Break (Europe) Budokan rename 4 Side Cyberbig (Spain) Deep, The (Europe) Defenders of the Earth (Europe) Dimension Omega (Side A) (Spain) Dimension Omega (Side (Spain) Dominator (Europe) Double Take (Europe) Dr. Who - Dalek Attack (Europe) Eliminator (Alternative Software) (Europe) F-16 Fighting Falcon (Europe) Grand Prix Tennis (Europe) Grand Prix, 3D (Europe) Heart Broken (Europe) High Steel (Europe) Hot-Rod (Europe) Hotshot (Europe) International 3D Tennis (Europe) Jahangir Khan's World Championship Squash (Club Game A) (Europe) (En,Es,It) rename from Jahangir Khan's World Championship Squash (Europe) Jahangir Khan's World Championship Squash (Tornament (Europe) (En,Es,It) NEW Jocky Wilson's Compendium of Darts (Europe) Jocky Wilson's Darts Challenge (Europe) Khazzad-Dum (Spain) Leaderboard Tournament 3 - World Class Leaderboard (DSK) (Side A) (Europe) reemplaced by Leaderboard Tournament 3 - World Class Leaderboard (Europe) Leaderboard Tournament 3 - World Class Leaderboard (DSK) (Side (Europe) new Xenophobe (Europe) Lee Enfield Space Ace (Europe) Mag Max - Robo Centurion (Europe) Magic Johnson's Basketball (Spain) Merlin (Firebird Software) (Europe) Mister Gas (Spain) Motor Massacre (Europe) Munsters, The (Europe) Nave (Europe) (Unl) Nick Faldo Plays the Open (Europe) Passing Shot (Europe) Pinball Wizard (Europe) Postman Pat (Europe) Postman Pat 2 (Europe) Postman Pat 3 - To the Rescue (Europe) Pro Tennis Simulator (Europe) Prohibition (Europe) Psycho City (Europe) R.B.I. 2 Baseball (Europe) Rebel (Europe) Show Jumping (Europe) Sleep Walker (Europe) Soccer Pinball (Europe) Speedboat Assassin (Europe) Street Sports Basketball (Europe) Super Pipeline II (Europe) Times of Lore (Europe) Vector Ball (Europe) Vixen (DSK) (Europe) rename from Vixen (Side A) (Europe) Vixen (Side (Europe) remove Willow Pattern Adventure, The (Europe) Winter Olympiad '88 (DSK) (Side A) (Europe) reemplaced by Winter Olympiad '88 (Europe) Winter Olympiad '88 (DSK) (Side (Europe) new Xenophobe (Europe) Z (Europe)
  19. 1 point
    Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC πŸ˜›
  20. 1 point

    Version v0.216


    ok, I had gotten a request for a raw version of no nag mame64 version 0.216 here it is let me know if you find any issue's with it. cheers.πŸ˜ƒ
  21. 1 point

    Version 1.0


    Here is a 3D set of Nintendo NES cart art. 886 total. Sized just right for your NES system theme. A template is included. Have fun.
  22. 1 point
    Hi everybody! I change the 1.49 AHK from here to work with the version 1.71.8 (I downloaded it from the 100 tables of one elamigos pack) The ahk works with hiperspin + rocketlauncher Here is the link whit the database of 100 tables and the modified Ahk https://mega.nz/file/kNN2QYRR#LK8uYExxig0OchBkbyFvPFcUL0jcczsy0erq-F2Kbik
  23. 1 point
    With regard to the controls you should not set them into the "default.cfg" because it can get overwritten. You can combat that happening by setting the file to "read only" but that is not ideal. The best method is to create a ctrlr file and them link to it in your mame.ini. http://mirrors.arcadecontrols.com/easyemu/mameguidenew/mameguide-controlini.htm
  24. 1 point
    Some thoughts: "Good" artwork should scale fairly well since they are both 16:9. What you are running hardware wise will greatly affect how deep down the 4k rabbit hole you want to go. If you own a beast PC, it is all good for emulation. There ARE users who are making bezels at 4k... more artwork is sure to follow as more people buy these TV's. You actually NEED 4k (they would like 8k or more!) to use some of the more advanced "shaders". There are some extremely smart people over on the Libretro forums if you want to try and learn about shaders: https://forums.libretro.com/ Even though they are pretty long threads, I highly recommend reading: New 4K Bezel Overlays Please show off what crt shaders can do! HSM Mega Bezel Reflection Shader! Pretty much the whole shaders section, LOL. Really interesting stuff.
  25. 1 point
    Retroarch's PUAE core has come a loooong way! It now does Cycle exact emulation and all Amiga variants, so is technically the best emulator on Android. It is very fussy about the kickstart (BIOS) files though, make sure you do a md5 checksum comparison to make sure the files you have renamed are the ones it wants. The kickstarts you have might work with other emulators but PUAE will NOT load games with just any kickstart! Yes the Amiga is in a bit of a mess. I put my Amiga Forever project on hold until the uncertainty of which emulator to use on Android was cleared up. RetroArch does now look to be the way forward, it can use zip or lha and yes hdf files. I'll look into redoing the Database xml files and renaming the media (I made more assets to fill in the blanks). I'll use the Retroplay WHDLoad lha file pack (any hdf sets are converted from that anyway) BUT I need to do some more testing with RetroArch before I settle on how to rename them. We should be able to avoid a lot of the uae file nonsense, providing the games are named to help the core know which Amiga to use to play them correctly.
  26. 1 point


    Hi All sorry for the delay I went to upload it last night and the site went down. Here is MAME64 220 no nag. I hope everyone enjoys let me know if anyone runs into any issues. With that being said this will be my last of these for now going forward. I hope everyone is staying save and well during these crazy times we are in.
  27. 1 point


    I did not make these wheel sounds and cannot remember where I got them from so all credit to the original person/people who made these however I could not find them uploaded here anywhere so thought I would upload them here for anybody that may need them there are 50 sounds total included and are in mp3 format again all credit goes to who ever made these in the first place Enjoy.
  28. 1 point

    Version 1.0.0


    Fade Touch Games """Exclusive System""" System composed of Bialplen Games
  29. 1 point


    There's never been a true Japanese database and artwork for any given system I can think of, I've seen packs here and there, but this is different, I've worked on logos to match all cover arts, all released titles in Japan are covered here, including protos and unlicensed games to this region, all different names were fixed, since not all games have the same name across the globe. This is a complete Japanese Mega Drive database, not only exclusives, even program entries are here, mostly for the sake of the database and as a curiosity than any other practical use, also, all artwork is always nice to see, that's why having different regions for the same console is always relevant. Carts: Logos:
  30. 1 point

    Version 1.0.0


    Media Default de Pinball Arcade.
  31. 1 point

    Version 1.5


    This is a combination of the official hyperlist xml, the 'official' thread that Tonesmalones and others contributed to, and work done by me. I'm trying to steer away from renaming 'ROM' names. It's a hassle for the entire community. At the end of the day the 'game name' or 'file name' is irrelevent, what displays in HyperSpin (currently, the description) is what matters. Big changes are coming with the way we do databases, but for now, I prefer to change the 'description' name only, unless the ROM name is particularly offensive to me (e.g. Sega Rally Championship 2 instead of Sega Rally 2: Sega Rally Championship. Also note that Tonesmalones made it a point to utilize semicolons in the descriptions. I agree with this, it looks more 'professional' like a movie title. Hyphens will still be used for games like Street Fighter 3: Third Strike - Fight for the Future, also in certain instances, like Resident Evil - Code: Veronica. What I'm trying to avoid is double instances of anything. It looks sloppy. Again, these changes are only in the description, the filenames will use hyphens for everything. I understand that the current consensus is to include 'everything playable,' even mahjong games that require you to navigate a Japanese menu to even play. I have mixed feelings on this. I didn't include stuff like this because I consider it culturally insignificant. If you take issue with this, speak up. But it's more work for everyone involved - it means someone has to make a 'Hentai Tentacle Master Gangbang Mahjong part 5' wheel, box art, video, etc. I have no desire for this kind of stuff in the official list, playable or not. Games that are either 'unplayable,' undumped, or 'culturally insignificant' have been exported to an 'exclude' list. The idea is, you can easily merge the official list and the exclude list, to have every game if you so desire. This should please everyone. If you're mad that a game wasn't included, well, there's the exclude list. Feel free to add it yourself. If you believe there have been errors made, and some Japanese games belong in the main list, by all means, bring it to my attention, we'll make it happen. Games have been checked for publisher and rating accuracy. The list is certifiably 96% accurate, there may be minor updates as I continue to work on my 'Ultimate Sega Dreamcast' project. As always, if there are errors, feel free to bring them to my attention. We all want the same thing here - accurate data.
  32. 1 point

    Version 1.0.0


    Here is the Cart Art for the Bally Astrocade Enjoy!
  33. 1 point

    Version 1.0.0


    Hello guys, New Artwork for Muchi Muchi Pork Its a vertical Shmup from Cave, if i'm not wrong from 2007. I like this one cause its a little bit weird and colorfull. ? There was another Artwork for this game but i would like to make another one i prefer. I Made two views for this Artwork and had the glass reflect and frame if you want to use it. How to do : Put the zip (zip or unzip) in your Mame Artwork folder. Start the game and select which one you want in Video option. Cheers and have a good retro day mate.
  34. 1 point

    Version 1.0.0


    The King Of Fighters Quiz - Neo Geo - (4:3) Available in HyperSync
  35. 1 point

    Version 1.0.1


    I wanted to make this set since a long time (not only because I loved how we ended up doing the SNES real 3d box pack with SupraKarma, but because currently there is no standing 3d box pack with real spines for the Nintendo 64). This set contains all the USA releases, plus the Europe region locked ones. The majority of the scans and spines were grabbed from Nintandbox.net (awesome site for printing real Nintendo game boxes), the rest were grabbed from ebay sales and other Google sites. When no proper images were found for spines, I had to make them from scratch. Because of the type of sources, the size of the boxes ended up enormous Huge thanks to @SupraKarma, @adamg and @wallmachine for the Nintandbox source scrapping; it was a tedious job, so I really appreciate your help on that. To everybody downloading this pack; bear in mind it is a "real" set; this means that the front and side covers are not pristine, pure B&W with perfect coloring. This set was made with real box scans; some are in better conditions than others. The idea of this is to have a set that could somehow tell a story, that you could relate to, and feel the boxes coming to life. I know it is not for everybody, but since I made it for me, I wanted to share it Enjoy!
  36. 1 point

    Version 1.0.0


    Based on a low quality image of the arcade sideart. Video Snap available at EmuMovies
  37. 1 point
  38. 1 point


    Letter pack for the Sega Saturn, based on the lettering style used in the official system logo
  39. 1 point

    Version 20090522


    3d Sega 32x Boxart Joint Project Koolbrez67 - Mildanti
  40. 1 point

    Version 1.0


    Simple Main Menu Wheels for MUGEN
  41. 1 point

    Version 20111010


    Ufo Robo Dangar (12/1/1986) Video Snap available at EmuMovies
  42. 1 point

    Version 20081005


    Space Bomber (ver. B ) - sbomber (MAME) Video Snap available at EmuMovies
  43. 1 point

    Version 20150508


    Visual Pinball Main Menu Wheel
  44. 1 point

    Version 20110918


    Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) Video Snap available at EmuMovies
  45. 1 point
    I'm attaching the GDI to CHD compression batch and Bin to PBP, I didn't create the batches, just sharing: GDI to CHD batch tool.zip Fix Multi Tracks (Bins PS1).rar PSX2PSP 1.3.zip
  46. 1 point

    Version 20100525


    Pikachu - GBC - Main Menu (4:3) System Intro Video Available from EmuMovies
  47. 1 point

    Version 20140124


    Nintendo Game Boy - Main Menu (16:9ST)
  48. 1 point

    Version 20110920


    Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) Video Snap available at EmuMovies
  49. 1 point

    Version 20110311


    Ferrari F355 Challenge 2 (Twin) Video Snap available from EmuMovies
  50. 1 point

    Version 20110311


    Ferrari F355 Challenge Video Snap available from EmuMovies
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