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Showing content with the highest reputation since 12/31/2022 in all areas

  1. Version 0.251

    65 downloads

    *This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. mame.exe - Normal Mame with Nags removed. For Version 0.251 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) It's advisable to download the full 0.251 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. make sure in the mame.ini file you have the following set. Skip_gameinfo 1 Note: Akai Katana and DoDonPachi Saidaioujou are working with this version of mame. This will only be done if the code remains in the files, once removed i will not re-add them.
    5 points
  2. Version 1.0.0

    66 downloads

    good morning all, sorry for the delay, here is arcade64 v0.251 no nag screen Enjoy
    4 points
  3. after 1 year here is my conclusion I decided to test launchbox and arc browser launchbox is limited to 100 roms in free version, if you want more i think it's 50$ for android version and 75$ for pc version. exaggerated prices I find not to reach the level of a free hyperspin. Arc browser uses a database instead of xml and its scrapping engine is not 100% ready and you will have to manually do all the roms that it will not have succeeded in identifying. Compared to the hyperspin wheel system which gives flexibility, here there is no flexibility, just the rigidity of a database. In addition, the system themes are just mp4 files, a pale copy of the hyperspin themes, so customization is not possible yourself compared to hyperspin, which offers hypertheme with which you can modify any theme at will or create one from scratch with disconcerting ease. I'm not even talking about themes for games that don't exist Compared to hyperspin there is a gap especially when you think of all the themes for arcade games. I hadn't realized it until now but hyperspin is by far the best front end, it's free and in addition it allows to have a common hyperspin system for windows and android machines on a shared nas. and for me downgrading shield tv is a bad idea, an outdated system cannot survive, it must be kept up to date. It's a very bad choice. So my conclusion is that this hyperspin SAF support update is absolutely necessary, because for me it will be hyperspin or nothing. @reznnate you are our only hope, please can you give us news on the progress on the SAF support Happy new year to you and all hyperspin guys
    3 points
  4. Version 1.0

    4,799 downloads

    This pack contains 60 universal main menu themes, each theme comes with info text (except mame) and wheel. These themes are designed for an arcade cabinet List of all the systems: Atari 2600 Atari 5200 Atari 7800 Atari Jaguar CD Atari Jaguar Atari Lynx Bandai Wonderswan Bandai Wonderswan Color Colecovision Commodore 64 Commodore Amiga CD32 Commodore Amiga Daphne GCE Vectrex MAME NEC PC Engine NEC PC Engine-CD NEC SupergrafX NEC TurbografX-16 NEC TurbografX-CD Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Famicom Disk System Nintendo Famicom Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo Gamecube Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii Panasonic 3DO Sammy Atomiswave Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Master System Sega Mega Drive Sega Model 2 Sega Model 3 Sega Naomi Sega Saturn Sega Saturn Japan Sega SG-1000 Sega Triforce Sinclair ZX Spectrum SNK Neo Geo CD SNK Neo Geo Pocket SNK Neo Geo Pocket Color SNK Neo Geo Sony Playstation Sony Playstation Japan Sony Playstation 2 Sony PSP Super Nintendo Entertainment System Taito Type X Zinc
    3 points
  5. A quick update to the EmuMovies Commodore 64 Video Snaps set adds 132 new video snaps. Thanks to Wiggles and Plastron for the submissions. The set is now at 1,043 videos in total Version 1.5 Added 132 Video Snaps Whats New Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
    2 points
  6. I reported the thing some years ago, honestly I dont' know if it is a problem related to my softwares combination or whatever but I have the same problem on multiple machines. The problem is really simple: HS uses a truckload of CPU when it's hidden and an emulator is running. In this case I'm pushing a bit the things using a 1080p 120frames to loop the background (the file inside the theme loads a swf in dark13 folder as background swf inside a theme does not loop) but this happens also using a 1080p png inside a swf, you'll notice it on weak rigs. The situation is far from being ideal... Around 30% of an intel 4460 cpu time wasted in this case. Basically in these conditions you have to dedicate 2 cores/threads of your CPU to HS. Fun enough this happens also if I use code to remove the swf from stage or when I load it as a movieclip and stop it when HS goes off focus. This is simply crazy. HS is using cpu time to move stuff that is not even on stage or it is stopped. Well, I need more tests but I've found a simple workaround... Now cpu is just at 2% when HS is hidden and an emulator is running. The trick is really simple: you can set stage property from any swf on stage so I just used this code on an empty Artwork1 layer inside the theme. The swf can be used too on SpecialA1 layer stage.addEventListener( Event.DEACTIVATE, deactivateCb, false, 0, true ); stage.addEventListener( Event.ACTIVATE, activateCb, false, 0, true ); function deactivateCb(e:Event):void{ stage.frameRate = 1 } function activateCb(e:Event):void{ stage.frameRate = 60 } HS is using cpu time to move stuff and I can't prevent it to doing this so I just set the framerate of the stage to 1fps (0.1fps seems ok too) when HS goes off focus and set it back to 60fps when HS gain focus. Pushing stuff at 1fps requires very few cpu power. I know that BBB is not working on the thing but I also know that some people of the staff has the code and can compile a new version. Can a workaround like this be integrated in HS? Test Theme: https://1drv.ms/u/s!AlvG-_GLw_qahBJa7zOErF3qUveD?e=Y8J8kw There's no relative path code, so HyperSpin.exe MUST be in C:\HyperSpin_1.5.1 folder and you need to put dark13 folder inside it.
    2 points
  7. Version 1.4

    10,897 downloads

    Super Nintendo Entertainment System 2D Box Pack
    2 points
  8. 465 downloads

    Letter pack for the Sinclair ZX Spectrum, matching the lettering style and colour theme from the official logo.
    1 point
  9. I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Espaรฑol - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
    1 point
  10. Version 1.0.0

    5,321 downloads

    I have been doing my own bezels to fill the black borders. All are in 1920 x 1080 and simply go into the artwork folder. I have used artwork / flyers from all over and have tried to use original artwork and graphics from the themes in doing these bezels. These are my own mock up and cam be used if you want and / or edited if needed. Some of the flyers had to be resized and look slightly stretched but they still look OK. Enjoy.
    1 point
  11. 26 downloads

    Android Wheels (114 Logos)
    1 point
  12. Version 1.0.0

    3,676 downloads

    Hi, I upload a 3D boxset for SUPER FAMICOM NINTENDO according to the last database developpement with the 527 games. I made a set for 4:3 and a set for 16/9. I add an optional pack for 16:9 user in order to have the horizontal boxes aligned on the left with vertical if using an hyperspin themes. I give us the last database xml used for it. Since I'm not entirely satisfied, I will do a V.2 version soon. I have ever made the 3D carts witch is available on the download section and compatible with this pack. hope you like it.
    1 point
  13. Version 3.5.0.32

    27,325 downloads

    The time has come... And now ladies and gentlemen allow me to be the first to introduce you to HyperSync 3.5 series; you're one and only one stop shop for all the media to make your jaws drop! HyperSync 3.5 is the culmination of sixteen people working side by side, eleven months of work, a total of over 300 thousand lines of code, and a hell of a lot of beauty! You can download the consumer release now, and start using it right away! HyperSync consumer release is the first public release of HyperSync 3.5 to come out to the general public, HyperSync 3.5 will be metamorphed into version 4.0 by next months end with an expected three minor updates until that time. By using HyperSync 3.5 you understand that the application is still considered beta, albeit late beta (meaning it has undergone hundreds of hours beta testing and rewrites.) Getting Started Download the official release Extract the ZIP file anywhere on your PC (do not extract RAW files to root HyperSpin directory, do not extract this release into an existing HyperSync folder, place it in an empty folder.) Double click the application icon to launch HyperSync Once HyperSync is opened click on folders and select your HyperSpin root directory, and your media folder (typically /media) Click on the account information tile under 'home' and enter in your HyperSpin and EmuMovies forum password (click login on both instances) Now get started linking your systems. Linking Systems Click on the 'media configuration' tile located under home In just a few moments the configuration utility will load, to the left you will see a tile view of all of the systems on HyperBase Systems that you have already linked will be colored, otherwise they will be grey Click on a system tile and click 'Yes' when asked if you would like to setup that system After a moment all of the media options will be downloaded, you can preview these items by clicking preview as well Go through and setup all of your system media that you wish to synchronize Make sure SYNC SYSTEM is toggled ON, as well as SYSTEM INTROS if you wish to synchronize system intro videos Make sure that you have selected the system from the drop-down menu you want the system synced to, and click set Repeat all steps above for every system you wish to sync Click OK when finished Running a Sync Click on the sync tab, select a system, select a media type, click sync & enjoy. Words to the Wise HyperSync undergoes a 'sanity check' every time you click sync whereby it checks every database for consistency, errors as well as missing databases. If a database is found to be missing HyperSync will automatically download the appropriate database (if found on HyperList.) If a database is damaged then HyperSync will notify you that the database is damaged and give you the chance to download said database, if you choose no that system will be excluded from the synchronization. By using HyperSync it does not mean throwing caution to the wind, or not reading the instructions clearly. If you misuse HyperSync as with any media synchronization utility there is a chance for data corruption. So, please take your time, be patient and level-headed. Notable Features Automatic updating Automatic error submission Automatic database updating Fully integrated into HyperList, EmuMovies and HyperBase Super fast post syncs (no more waiting for hours.) Version History 6/25/2013 HyperSync 3.5.0.19 Released I went ahead and pulled some major updates to the application today. I had been using Log4Net as the logging system, but after getting frustrated with it's clunky API and way out of date methods and routines I purchased a new logging system (source code and all; which I then modified for use with HyperSync) that I think is better (relative term there) than Log4Net. So without further delay here are some of the changes in this version: New more in depth logging system Added several hundred error traps Cleaned some of the redundant code out of the system Fixed the InternetCheck() routine Modified a good chunk out of the database updating utility 6/25/2013 HyperSync 3.5.0.20 Released This update is a service release and has a few new methods for error handling built in. Below you will find release information specific to this build: Errors are automatically submitted to the developers Users are given a ticket number in their DEBUG.LOG file which they can post here on the forums 6/26/2013 HyperSync 3.5.0.21 Released This is a service pack update, fixed a few issues on the error tracking side of things; rewrote a large portion of the error submission service. This should allow me to help diagnose user related issues 6/26/2013 HyperSync 3.5.0.22 Released This release traps the startup object and creates an DEBUG.LOG file for you to upload when asking for assistance. 6/26/2013 HyperSync 3.5.0.23 Released This release is a service release, it is not mandatory but it is highly suggested however. This update will trap all DownloadFile() methods just in case either HyperBase or EmuMovies.com replies with a null value or a File Not Found response. This should dramatically cut down on the number of stopped synchronizations by the application. 6/27/2013 HyperSync 3.5.0.24 Released This release updates the way that HyperSync communicates with EmuMovies.com in a few minor ways such as follows: No longer pools data sent via the EmuMovies.com API The 'official' EmuMovies.com API was rewritten (locally) to enhance communication and extend usability Will no longer report each failed assignment call as an error; these calls are now cached and tried at a later time Beginning methods to allow users to choose the media type they wish to synchronize Added a cache mode and single instance mode (single instance meaning each file is checked one by one) Implemented a global single instance API variable that will assure there are no 'random' logins to EmuMovies.com Enhanced the media preview window for EmuMovies.com 6/28/2013 HyperSync 3.5.0.26 Released This updates adds one more error checking method whenever a user enables alternate video paths in their folders options. The system now scans for the INI file of the particular system, if it cannot find a suitable INI file then it will not update the videos for that system (so let's make sure we have all of the proper HyperHQ options filled out.) Also, this release contains minor GUI updates to the excluded systems tab on the media configuration utility as well as the folders tab on the main application interface. 7/31/2013 HyperSync 3.5.0.29 Released This updates includes a host of changes to the core application. I have read over the forums and seen where users were experiencing problems with the application and have tried to fix a few things that may have been preventing new users from using the application correctly. Default.zip - This was an oversight on my behalf as somehow the drop down menu for system themes was hidden in the previous release, I modified the download core a little so that it is in compliance for the new Cloud project that we are working on over here. 8/2/2013 HyperSync 3.5.0.30 Released Added a bootstrapper to HyperSync, you will now have to run HyperSync Loader.exe instead of running HyperSync Cloud.exe. This bootstrapper ensures that all of the prerequisites are installed properly and are running effeciently prior to launching the main application. 11/2/2016 HyperSync 3.5.0.31 Released -Added compatibility with new forum software IPB 4 (All previous versions will not work any more) -You no longer have password restrictions, use any password you would like Please Note: If you have not already, consider joining EmuMovies.com to enhance your overall experience with not only HyperSync but HyperSpin as a whole. EmuMovies.com brings a host of media files to HyperSpin that you can not imagine, and with the given fact that HyperSync will support HyperLaunch media types in the near future (via extensible modules) it is more important now than ever to make sure we are getting you the media you want, how you want it. EmuMovies.com is highly affordable and their lifetime service simply cannot be beat; and remember HyperSpin Platinum members save 25% off right at the check out, so visit over there today and sign up; because HyperSync is pulling and relying on media from EmuMovies.com more everyday, and we don't want to leave anybody out of the fun!
    1 point
  14. Version 0.0.230beta1

    7,043 downloads

    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
    1 point
  15. Version 1.0.0

    120 downloads

    Hi folks I have created a beautiful theme for Capcom Play System III Cinematic Theme HD, the package contains the (Main Menu theme), I suggest you watch the video. Have fun! ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘ VIDEO YOUTUBE DEMO ARCADIANO ๐Ÿ‘‰๐Ÿ‘‰SUBSCRIBE TO MY CHANNEL TO NOT MISS OTHER THEMES CAUTION PASSWORD ZIP: Arcadiano
    1 point
  16. Version V1.0

    268 downloads

    EvilDindon's default MAME theme w/mamu's icons #A - Wheel EvilDindon's default MAME theme B - Wheel EvilDindon's default MAME theme C - Wheel EvilDindon's default MAME theme D - Wheel EvilDindon's default MAME theme E - Wheel EvilDindon's default MAME theme F - Wheel EvilDindon's default MAME theme G - Wheel EvilDindon's default MAME theme H - Wheel EvilDindon's default MAME theme I - Wheel EvilDindon's default MAME theme J - Wheel EvilDindon's default MAME theme K - Wheel EvilDindon's default MAME theme L - Wheel EvilDindon's default MAME theme W - Wheel EvilDindon's default MAME theme X - Wheel EvilDindon's default MAME theme Y - Wheel EvilDindon's default MAME theme Z - Wheel EvilDindon's default MAME theme
    1 point
  17. Version 0.1

    1,068 downloads

    Hello everyone, I am starting this project in order to get something rolling on a good quality set of GC discs. Set Credits: JSinn - Project Lead [Template designer, Source collector, Rebuilder] dionymnia - Rebuilder EIDesign - Source Cleaner Suhrvivor - Template designer xALPHAxOMGEAx - Source collector SeanDyer87 - Source collector Agent47 - Source collector PeeWii - Source collector TonesMalone - Source collector gigapig - Source donor Iggy - Source donor Jolasveinn - Source donor Tomkun - Japanese translation JayC - HyperVault hErTz - Project Motivator This was a project that has been on hold for a while so thought itโ€™s worth living here being such a great deal of effort has been put in Project topic here.
    1 point
  18. 258 downloads

    There's never been a true European database and artwork for any given system I can think of, I've seen packs here and there, but this is different, I've worked on logos to match all cover arts, all released titles in Europe are covered here, including game compilations, protos and unlicensed games to this region, all different names were fixed, since not all games have the same name across the globe. This is a complete European Mega Drive database, including all games released in Europe, not only exclusives, even program entries are here, like Action Replay, mostly for the sake of the database and as a curiosity than any other practical use, also, all artwork is always nice to see, that's why having different regions for the same console is always relevant. This is a team work between Robin from LaunchBox/Emumovies and myself, we aimed separate regions and we're getting there, USA, Europe and Japan now complete. Carts: Logos:
    1 point
  19. Version 1.0.0

    467 downloads

    Wheel art available If you like my theme, hit the mushroom Available on HyperSync
    1 point
  20. Version 1.0.0

    286 downloads

    Wheel art available if you like my theme, hit the mushroom Available on HyperSync
    1 point
  21. 93 downloads

    Take notice !!! Video file Theme only available on my Youtube channel.
    1 point
  22. Version 1.0.0

    102 downloads

    This is an Exit Menu Replacement with a Worms Theme. All media has been converted to 16:9 Widescreen.
    1 point
  23. Version 1.1

    29,082 downloads

    My Attempt at making Andriod, MAC, PC users 1st steps in to Hyperspin Android easier This is an adjusted version of the Media and Databases that are included with Hyperspin Full Install 1.3.3 Tweaked and cutdown for use directly with Android devices (It will not directly work with a PC although you can merge it with a PC setup to aid the building of an Android setup) Whats Included Indenticle Media files as 1.3.3 with some removals Pre configured Settings files Brief Android Emulator setup notes MAME Adjusted xml for 0.139 ROM set (Default one included also Outdated) Additional Settings files for 123 systems/collections (Provided by Badhemi) Systems Included & Emulators suggested Atari 5200 (Retroarch MAME (Arcade) Core) Atari Lynx (Retroarch Handy Core) MAME (MAME4droid Reloaded (Red) 0.139v romset NEC TurboGrafx-16 (Retroarch Mednafen PCE Fast Core) Nintendo 64 (Retroarch Mupen64Plus Core or Glupen Core) Nintendo Entertainment System (Retroarch Nestopia Core) Nintendo Game Boy Advance (Retroarch VBA Next Core Panasonic 3DO (Retroarch 4DO Core) Sega 32X (Retroarch Picodrive Core) Sega CD (Retroarch Picodrive Core) Sega Dreamcast (Reicast 73e2691 2016_05_22 Build) Sega Game Gear (Retroarch Genesis Plus GX Core) Sega Genesis (Retroarch Picodrive Core) Sega Master System (Retroarch Picodrive Core) SNK Neo Geo (Retroarch FB Alpha Core) SNK Neo Geo Pocket Color (Retroarch Madnafen NGP Core) Sony PlayStation (Retroarch PCSX Rearmed Core) Super Nintendo Entertainment System (Retroarch BSNES Mercury Performance Core) See this Thread for details (Tutorial) Hyperspin Android Overview & Installation Install Notes To install this Hyperspin Android base pack Step 1 - Combine the download parts Extract the "Hyperspin 1.3.3 Android PT1" (Hyperspin.zip) file Place the "Hyperspin 1.3.3 Android PT2" (Media.zip) file within the extracted Hyperspin folder Extract the "Hyperspin 1.3.3 Android PT2" (Media.zip) file and it will combine the two parts Alternativly extract both files and the cut and paste them together (Optional Addition) Extract the Settings_Android.zip and pick out the settings files you require as you build your setup. Place them in your Settings folder or Settings_Android folder depending on your setup Rename specific systems if needed ADD YOUR ROMPATH Step 2 - READ the Setup Notes.txt Step 3 - Organise your roms Organise your roms so they are located in the suggested folder structure OR place them in a location of your own choice. MAKE sure you adjust the "SYSTEMNAME".ini files to reflect your own rompath ****Remeber rom names will need to exactly match your Hyperspin databases (.xml) and be in a format that your chosen emulator can open**** Step 4 - Move the pack to your Android Device Once you have the complete Hyperspin folder place this at the root of your storage device connected to your android device (USB HDD, Internal storage, SDCard or Network drive) Step 5 - Download and configure your emulators Step 6 - Install Hyperspin Application Download and install the Hyperspin application from the Goggle Playstore
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  24. Version 1.0.0

    295 downloads

    These are my Genre backgrounds for the Sega Genesis/MD. You can see a few examples above. Put these in 'Media\Sega Genesis\Images\Genre\Backgrounds' in your Hyperspin folder. These go with my Sega Genesis/MegaDrive genre fix and include xmls and images from @SupraKarma's Ultimate Genesis pack. (Linked below) I've included the xmls here for convenience, but head here for more details. There are multiple backgrounds for some genres so definitely please take a look and pick which you prefer. Just rename without the attached number. Enjoy!
    1 point
  25. Version 1.0.0

    430 downloads

    Here are is a complete set of 3D Box Art for the current Atari 7800 2.0 database. I included a template as well. Have fun.
    1 point
  26. Version 1.0.1

    202 downloads

    This is the Special Artwork I use on my PC Hyperspin as I use my 8Bitdo Pro as the default controller for the menu and most of the titles. Properties/HQ Settings are in the screenshots. US Version for "Favorites" labeled (US). I have also added a separate version with just the buttons and no bar, which I have titled in the B Category so is compatible with Ninja2bceen's Special Art Variations. Settings should be the same (I think) just need to replace, SpecialB1 and B2. If you would like more buttons/controls added please let me know.
    1 point
  27. Version 1.0.0

    166 downloads

    Mario Collections Wheel Art
    1 point
  28. Version 0.01

    528 downloads

    # hyperspin_manager Simple program designed to help out with the organization of your hyperspin media. v0.01: (beta) Features: - Generate yaml formatted missing lists. - Generate yaml formatted media catalogs. - Mass rename your library by database file. - Roll back renames per database (only one saved per database). - Dry Runs of all features are default. - Basic but accurate pattern matching. Will not rename unless base file name is an exact match. Upcoming: - Add some actual error handling. - Add logging module. - Add CRC matching option. - Add generation of database.xml based on your files. - Add a scraper to automatically pull database files from hyperlist. - Add pathing handler so the program can be run from absolute path. - Add updating your database with your missing roms list. Active = No. You Tube Tutorial
    1 point
  29. Version 20160213

    3,748 downloads

    640 game wheels
    1 point
  30. Version 1.0

    133 downloads

    Hi, Thanks to Yardley for submitting locomalito themes. I didn't know nothing about locomalito. This guy made some great work. Please support him if you like those games! This database didn't include mini games yet.
    1 point
  31. Version 20150708

    983 downloads

    Mario Kart Double Dash
    1 point
  32. Version 20150622

    234 downloads

    Mario & Luigi - Superstar Saga (USA, Australia) (GBA)
    1 point
  33. Version 20150512

    1,056 downloads

    Microsoft MS-DOS Main Menu Theme
    1 point
  34. Version 20110311

    1,112 downloads

    Derby Owners Club World Edition (Rev C) - derbyocw (NAOMI) Video Snap available from EmuMovies
    1 point
  35. 1,911 downloads

    http://www.hyperspin...ker/?hl=checker http://www.hyperspin...-media-manager/ - repare some broken HS xml (with unescaped "&") - create XML from rom folder - check for roms / videos / themes / wheels / artworks - move unneeded roms/media to subfolder - collect missing media from another folders - crop hyperspin database to contain only roms you have - match you media names with db entry - compatible with each-rom-in-its-own-folder mode - check cd images for variuos problems (and fix some of them) - inline database editor - resizeble interface - makes backup everytime it move/replace something - open source - ...
    1 point
  36. Version 20110923

    807 downloads

    Neo Bomberman - neobombe (MAME) Video Snap available at EmuMovies
    1 point
  37. 529 downloads

    Capcom Classics System Start Sound
    1 point
  38. Version 20150514

    947 downloads

    Capcom Classics Main Menu Wheel
    1 point
  39. Version 20110214

    314 downloads

    Rad Rally (World) - radr (MAME)
    1 point
  40. 246 downloads

    File imported by an administrator
    1 point
  41. 414 downloads

    File imported by an administrator
    1 point
  42. Version 20100701

    219 downloads

    Mario vs. Donkey Kong (USA, Australia) (GBA)
    1 point
  43. 44 downloads

    Steeplechase (USA) (Atari 2600)-roadrunner Video Snap available from EmuMovies
    1 point
  44. Version 20110306

    177 downloads

    Changes - changes (MAME) Video Snap available at EmuMovies
    1 point
  45. Version 20081124

    289 downloads

    Bonze Adventure (World, Newer) - bonzeadv (MAME) Video Snap available at EmuMovies
    1 point
  46. Version 20081217

    363 downloads

    JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927) Video Snap available at EmuMovies
    1 point
  47. Version 20110916

    210 downloads

    Urban Champion (World) - (NES) Video Snap available at EmuMovies
    1 point
  48. Version 20130310

    305 downloads

    Virtual On Oratorio Tangram M.S.B.S. ver5.66 2000 Edition Video Snap available from EmuMovies
    1 point
  49. Emulators will not be mentioned because they are already covered in another post. Programs found to be useful in all HyperSpin setups. HyperSpin -- no explanation needed HyperHQ -- gui for managing settings for the HyperSpin front end. HyperLaunch -- very essential to HyperSpin, it runs all your emulators, handles loading your roms, and other stuff during gameplay. HyperLaunch HQ -- gui for managing settings for HyperLaunch. (makes changing settings very easy compared to manual method) HyperSync (platinum members only) -- artwork downloader. Updates HyperSpin with available wheel artwork, themes, jump letters, box art, media container art, and preview videos (emumovies subscribers only). Saves months of time in making HyperSpin look nice. Very little user setup needed. Git + Tortoise Git -- used in downloading and updating (getting bug fixes) for hyperlaunch. more explanation HyperTools: List Filter -- useful for editing what game is in HyperSpin. It has a cell style view of many filtering options for your games. There are alternatives, but this is my favorite one. HyperTools: List Splitter -- useful for generating genre xmls to use for HyperSpin's genre feature. Programs found to be extremely useful/borderline necessary. utorrent -- no explanation because you should know why Daemon Tools Lite -- useful for loading cd images for cd based emulators/games, supported by HyperLaunch. 7zip -- useful for archived (zipped) roms. Helps improve storage space on larger roms. Integrated with HyperLaunch. Useful outside of HyperSpin. xpadder ($10.00 USD) -- useful for remapping joystick/gamepad controls to keys. Required if you want to use joysticks for HyperSpin menu controls or HyperLaunch menu controls. joytokey ($7.00 USD) -- cheaper alternative to xpadder. The user interface is "harder to learn" than xpadder. Less advanced features, less community support. FileZilla -- useful for accessing/dowloading/uploading ftps like the HyperSpin ftp (gold/platinum members only) or Emumovies ftp (emumovies subscribers only). programs found to be useful Altova XMLSpy (not free) -- useful in making, editing, and validating any xml, including isd files and HyperSpin xmls. The tree grid view is why this one comes recommended over others. HyperSpin Startup Script -- useful for starting keymappers, minimizing windows, and starting/closing other programs when HyperSpin starts Authotkey -- useful scripting language for Windows. Good support on these forums. Good documentation. HyperLaunch is written in AutoHotKey. HyperTools: List Merger -- does what it says. Easily merge HyperSpin xmls with this utility. Teamviewer -- most popular screen sharing utility on forums. Forum users like using this to help others setting up HyperSpin. Good for setting up/managing your Internet connected HyperSpin Setup from the office or8ital's HyperSpin Helper - 2nd or 3rd display image viewer -- useful for turning that 2nd screen and/or 3rd screen into a marquee/instruction/image viewer. Seems easy to use. Only useful if you have another display screen. (requires HyperLaunch) LEDBlinky -- useful for managing led lights on your arcade cabinet. Most people use it to light the control buttons in different colors based on the game displayed/played File/Rom Renaming and Management utilities It is easier to rename your roms to match the official HyperList names than to rename all the associated artwork and files for that game. These tools help you with this. HyperTools: Rom Renamer -- uses crc matching and some fuzzy matching to help rename your roms. Easy to use. Disc image renaming is good but does have some issues. Bulk Rename Here -- Generic file renamer. Useful for renaming lots of files at once. Looks advanced and extremely powerful. no crc or fuzzy matching. HyperSync (not this HyperSync) -- older utility that I used to manually rename my roms before HyperTools. Simple interface. Displays xml list next to list of files. clrmamepro -- rom management and manipulation utility. For Advanced Users. likes using dat files. RomCenter -- rom management and manipulation utility. For Intermediate/Advanced Users. (I think it's easier to use than clrmamepro.) Programs found to be useful for artwork and themes. HyperTheme -- useful for developing themes and editing theme settings. Able to preview a theme. Adobe Creative Suite -- useful for editing and creating artwork and themes. Gimp -- free alternative to photoshop, useful for editing images. Does not do fancy custom theme effects like Adobe Creative Suite. Disclaimers I will be adding links for all these programs, when I get some time. If I missed your favorite utility and you want to add it to this list. Private message (PM) me with a link to the utility, give a short description and explain why you found it useful.
    1 point
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