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Showing content with the highest reputation on 10/23/2018 in all areas

  1. 3 points

    Version 1.5


    --[ Purpose ]------------------------------------------------- Controls the order the controllers appear in the "Game Controllers" list in Windows. --[ Reason ]-------------------------------------------------- The order they appear in are used in some emulators and games to define the order they should be used. For example, the top one in the list is Joy1. Second one Joy2 etc. Problem here is threefold. 1: The list is not always the same after a restart so you have to remap all your controllers in the emulators that use this setup. 2: If you plug in another controller, it will (most of the time) not go to the end of the list but in the middle somewhere, messing up the order of the other controllers. 3: Even if everything is as you think it should be, your first joystick might be called Joy3 in the games/emulators and it just looks ugly =) --[ Usage ]--------------------------------------------------- Connect all the controllers that you want to have a permanent location in the list. Run "Tur-Game_Controller_Order.exe" as administrator and it will list all the controllers and ask you, one by one which location it should have in the list (basically, where you want it to appear. 1 = top) That will create a Settings.ini file. If that file exists the next time you run it, it will simply go through the controllers and reorder them, silently. Remove or rename Settings.ini to get it to run again. You can also create more then one Settings.ini file if you have different setups. Simply specify which .ini file it should work with when running it, for example "Tur-Game_Controller_Order.exe Settings2.ini" By default, when you run it with a Settings.ini present, it will just run once and exit, but you can have it running all the time, checking the order every few seconds or so. This is good if you have some controllers plugged in some of the time but want to be able to plug in others without them appearing in the middle of the list. Edit Settings.ini and change DaemonMode=False to True. DaemonModeDelay= is how many seconds to wait between each check. 5-10 seconds is a good value IMO. --[ Notes for BlissBox users ]-------------------------------- If you own a BlissBox you must update the firmware first so the ports get unique HIDs and names. See here: http://atarigalore.wix.com/4play They should appear as 4-Play_port1 to port4 (at least at the time of writing. As long as they are unique its OK.) --[ Limitations ]--------------------------------------------- One big limitation is this. Say you have 3 controllers connected that are Joy1, Joy2 and Joy3 in the emulators/games. If you unplug the first controller in the list (Joy1), the others will shift up and Joy2 will become Joy1 etc. There is no way around that at the moment, except for creating a dummy Joy1 controller to put at the top of the list. I have yet to figure that one out easely. Always keep your permanetly connected controllers at the top of the list to overcome this. --[ Other hints ]--------------------------------------------- You must set UAC to "Never Notify" if you want this program to run on startup automatically as its running as a local administrator. You also can not just make a shortcut to your Startup folder for it as windows will not allow it. In the "Extras" folder you'll find a small VBS script that just runs it from the same location as the exe, so copy the VBS to where you have Tur-Game_Controller_Order.exe and make a shortcut to the VBS file to your Startup folder in Windows. Any controllers connected that are NOT in the Settings.ini file when you run it will automatically go to the end of the list. I include a program called "List_Controllers.exe" as well. This only lists all the connected controllers and the HID for it. You can use this if you want to add a controller to an already existing Settings.ini file. Just copy the HID shown into Settings.ini. When manually editing Settings.ini, make sure the ports start with Port1, Port2 and there are no gaps in the numbering.
  2. 2 points
    I have every worth while FE installed and Attract-Mode is by far the best. open source runs on most OSes light weight and fast easy logical setup dynamic filtering ultimate flexibility for menu structure easy changing of themes/layouts support for other FE themes support for importing other FE databases/romlists builtin scraper 100% free RocketLauncher supported but not required plugins and modules that make adding features easy like game search, PDF viewer, etc. almost every aspect of the FE can be modified inside the FE while it's running stores statistics so you can use them in your dynamic filters or in your themes/layouts (most played games, games played for the longest duration of time, etc.) #2 RetroFE - very nice but lacks some of the features that Attract-Mode has, supports multiple OSes, great logical setup that supports variables (every FE should have this) , menu structure flexibility, 100% free #3 HyperSpin - looks pretty but uses dated flash which makes it slow, lack of development, lack of input support, lack of menu flexibility, only runs on Windows, no flexibility of art asset location #4 LaunchBox/BigBox - not ideal for a cabinet, slow with a large footprint, easy setup if you have no art assets or computer skills but a pain in the ass if you want to use your existing artwork and configure things how you'd like, nonsensical naming convention when using its builtin scraper make its art assets unusable with other FEs without renaming #5 EmulationStation - light weight and small foot print but no official support or development, takes a while to launch and shutdown because of the reading and writing of the metadata #6 GameEx - it works but you'll have to pay to use it, not the best looking or best performing FE, easy configuration I wasn't planning on talking about other FEs here but a couple of people asked. Obviously this is just my opinion. HyperSpin was once the only FE to use in my mind but it was also the most complex and time consuming to setup. A few years have gone by and HyperSpin is still the same while other FEs have progressed and surpassed it. It doesn't matter if you're talking about a FE, car, computer, cell phone, etc. if there is no continued improvement/expansion/streamlining it will become obsolete. How many people here would buy a 5 year old cell phone or computer? HyperSpin is now a 5 year old cell phone.
  3. 1 point

    Version 1.0


    Hello fellow retro lovers here is Sega Naomi Fade screen art and bezel both are (1920x1080) (16:9) - 1 default bezel and fade (make sure aspect ratio is set to stretch for all games, and set aspect ratio to default for shmups games) - 55 Fades for 55 Games (some with 10 fades) for each game Put both folders into RocketLauncher's Media folder (RocketLauncher>Media) The bezel is from (Noshgar) thank you for this great Bezel. Enjoy the timeless Arcade Games.
  4. 1 point

    Version 0.5


    Extra custom covers created for usa/euro prototypes without official release and art available, i've added also covers for some homebrew games and a european cover for the snes mini starfox 2 in euro style (calling it starwing 2). I've used pal version box style and tried to mimic the style of oficial releases, i used some adverts art and other platform boxes. Hope you enjoy.
  5. 1 point

    Version 1.0.0


    183 Wheel Game OpenBor By Cyclair
  6. 1 point
    Nice post @progets and very interesting point of view for each FE; I mostly agree with you on them. I would like to add to your last paragraph that from a couple of years ago the emulation/frontend scene has got a major growth and the user base expanded incredibly in a short period of time (compared to how it was developing as a constant since the 90s). You can see nowadays A LOT of arcade cabs and minipc/pies sellers worldwide; even Nintendo/Sega/Sony are trying to get into the market. This scenario creates a visible gap in the emulation/FE user type; on one hand you have the oldschoolers, that know their emulation stuff since long ago, spent years configuring their front end and gathering and/or creating all the artwork and databases for it; and on the other hand you have the new comers that are getting most of the stuff instantly, and because of the FE market offer, they don't want to be hassled with configurations and learning curves, just want to have it all looking nice and play right now. Hyperspin at its current state is suffering from the above gap, because new comers will prefer easy configurable pre-curated and better looking on the get-go front ends, and old schoolers will either leave their configured HS untouched as they spent years in getting it where its at, or if they want a change/new air, will move to a FE that will not make them require another 5 years or so in getting everything ready all over again.
  7. 1 point
    An FYI... Myself and a couple of the forum members have been working on an Amiga Hyperspin project, on the Shield TV for some time now. As you can see from this thread. It's my opinion that the Whdload zip naming has to stop. These zip names change over time as the files are updated. This throws the xml and all media out of whack. This insanity has to stop! We have the Whdload games collection converted to the HDF format. AGA and ECS games will have their own folders.This means the games that have an AGA and ECS version, can share the same name and potentially share some media assets (e.g wheel art). We are currently in the process of naming them so frontends can scrape online to get the media and meta data, for those not using Hyperspin. Once done we can build an xml from these files and start adding in the meta data. We are looking to cover AGA, ECS and the CD32 CD rips, each having their own xml file. Although we are primarily focused on doing this for Android, our end goal is to benefit all Amiga fans no matter how they choose to emulate the Amiga. Whether it be PC, Android, RPI etc. I've already posted in the official amiga xml thread. I have a lot of respect for the work fifou has done on it. I just honestly believe the Whdload zip naming is holding the Amiga wheel back, how the amiga is done in Hyperspin needs an over haul. Your thoughts and opinions are welcome
  8. 1 point
  9. 1 point

    Version 1.0.0


    292 Wheel Game Shmups By Cyclair
  10. 1 point
    I cant watch it man....its to much of a tease!!! I want aimtraks and a pc setup sooo bad lol Just thinking that you should update this threads title to reflect the tutorial nature. Also know one is wondering Where you are these days, your everywhere 😂😂
  11. 1 point

    Version 1.0.0


    This beauty of a app allows me to set two buttons for volume up and down using standard joystick or joy2key input. Either way it can be programmed.
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