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Showing content with the highest reputation on 10/23/2018 in Posts

  1. 2 points
    I have every worth while FE installed and Attract-Mode is by far the best. open source runs on most OSes light weight and fast easy logical setup dynamic filtering ultimate flexibility for menu structure easy changing of themes/layouts support for other FE themes support for importing other FE databases/romlists builtin scraper 100% free RocketLauncher supported but not required plugins and modules that make adding features easy like game search, PDF viewer, etc. almost every aspect of the FE can be modified inside the FE while it's running stores statistics so you can use them in your dynamic filters or in your themes/layouts (most played games, games played for the longest duration of time, etc.) #2 RetroFE - very nice but lacks some of the features that Attract-Mode has, supports multiple OSes, great logical setup that supports variables (every FE should have this) , menu structure flexibility, 100% free #3 HyperSpin - looks pretty but uses dated flash which makes it slow, lack of development, lack of input support, lack of menu flexibility, only runs on Windows, no flexibility of art asset location #4 LaunchBox/BigBox - not ideal for a cabinet, slow with a large footprint, easy setup if you have no art assets or computer skills but a pain in the ass if you want to use your existing artwork and configure things how you'd like, nonsensical naming convention when using its builtin scraper make its art assets unusable with other FEs without renaming #5 EmulationStation - light weight and small foot print but no official support or development, takes a while to launch and shutdown because of the reading and writing of the metadata #6 GameEx - it works but you'll have to pay to use it, not the best looking or best performing FE, easy configuration I wasn't planning on talking about other FEs here but a couple of people asked. Obviously this is just my opinion. HyperSpin was once the only FE to use in my mind but it was also the most complex and time consuming to setup. A few years have gone by and HyperSpin is still the same while other FEs have progressed and surpassed it. It doesn't matter if you're talking about a FE, car, computer, cell phone, etc. if there is no continued improvement/expansion/streamlining it will become obsolete. How many people here would buy a 5 year old cell phone or computer? HyperSpin is now a 5 year old cell phone.
  2. 1 point
    Nice post @progets and very interesting point of view for each FE; I mostly agree with you on them. I would like to add to your last paragraph that from a couple of years ago the emulation/frontend scene has got a major growth and the user base expanded incredibly in a short period of time (compared to how it was developing as a constant since the 90s). You can see nowadays A LOT of arcade cabs and minipc/pies sellers worldwide; even Nintendo/Sega/Sony are trying to get into the market. This scenario creates a visible gap in the emulation/FE user type; on one hand you have the oldschoolers, that know their emulation stuff since long ago, spent years configuring their front end and gathering and/or creating all the artwork and databases for it; and on the other hand you have the new comers that are getting most of the stuff instantly, and because of the FE market offer, they don't want to be hassled with configurations and learning curves, just want to have it all looking nice and play right now. Hyperspin at its current state is suffering from the above gap, because new comers will prefer easy configurable pre-curated and better looking on the get-go front ends, and old schoolers will either leave their configured HS untouched as they spent years in getting it where its at, or if they want a change/new air, will move to a FE that will not make them require another 5 years or so in getting everything ready all over again.
  3. 1 point
    An FYI... Myself and a couple of the forum members have been working on an Amiga Hyperspin project, on the Shield TV for some time now. As you can see from this thread. It's my opinion that the Whdload zip naming has to stop. These zip names change over time as the files are updated. This throws the xml and all media out of whack. This insanity has to stop! We have the Whdload games collection converted to the HDF format. AGA and ECS games will have their own folders.This means the games that have an AGA and ECS version, can share the same name and potentially share some media assets (e.g wheel art). We are currently in the process of naming them so frontends can scrape online to get the media and meta data, for those not using Hyperspin. Once done we can build an xml from these files and start adding in the meta data. We are looking to cover AGA, ECS and the CD32 CD rips, each having their own xml file. Although we are primarily focused on doing this for Android, our end goal is to benefit all Amiga fans no matter how they choose to emulate the Amiga. Whether it be PC, Android, RPI etc. I've already posted in the official amiga xml thread. I have a lot of respect for the work fifou has done on it. I just honestly believe the Whdload zip naming is holding the Amiga wheel back, how the amiga is done in Hyperspin needs an over haul. Your thoughts and opinions are welcome
  4. 1 point
  5. 1 point
    I cant watch it man....its to much of a tease!!! I want aimtraks and a pc setup sooo bad lol Just thinking that you should update this threads title to reflect the tutorial nature. Also know one is wondering Where you are these days, your everywhere ??
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