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Showing content with the highest reputation on 10/08/2019 in all areas

  1. 1 point
    I realise there is already a thread for the Commodore Amiga in the Android section. I should know, as of late I've essentially taken it over! It's one of the most viewed threads in the Android section, so clearly many of you adore the Amiga as much as I do. That thread has become quite long and it's quite confusing with people choosing to emulate the Amiga in different ways. I decided it would be best to start my own thread, streamlining it to show the best way to get this done. As I do have a "proof of concept" setup working! This project I've taken on is a mammoth undertaking, as the Amiga is quite a complicated system to do. I'll try to explain why and how I've decided to proceed, keeping you guys up to speed with my progress here. The first real issue is the naming that Hyperspin has been using for some time now. It's based from the Whdload zip file names, which was a logical choice BUT the problem is these zip names keep changing over time as they get updated. This throws the database entries and all media assets out of whack. It's my belief that this naming is what is really holding us back doing the Amiga justice. Second problem for us Android users anyway, is that we can't use the zip files directly with an emulator. They needed to be extracted out and we used a bootloader to patch the files for the emulator and launch the games. All seemed well and good until I started testing games and found many wouldn't work. Very confusing as the same game files worked fine from a workbench environment I'd set up, with it's own bootloader I added in. I suspected it was the "ultimate amiga" bootloader for the Hyperspin wheel at fault, which proved to be correct. So the best way to launch these Amiga games from the Hyperspin wheel, is to actually use HDF versions of the games. This removes the need for the bootloader. I decided to keep the game folders extracted from the whdload zip files. Continuing to use these with the workbench (Amiga's OS) hdf I created. Having this is a nice nostalgic nod, I'm sure genuine Amiga fans will appreciate. Unfortunately we can't just point the emulator to these hdf files, it's not that simple. Each game requires a config file that points to where the particular hdf game file is, what kick-start (i.e Bios) to use, video settings, control bindings etc. These files are known as uae files, as that is the extension we tell Hyperspin to look for. We trick it into thinking these uae's are the actual "game Roms". Sadly uae files aren't universal between emulators. So choosing the right emulator to begin with is important. Many people had chosen to use RetroArch. Which can't do the CD32, so I'll strike it off for that reason alone (although there are other reasons). I spent a long time waiting on Amiberry to be ported to Android but the devs haven't delivered. I'm not waiting any longer, so I'm continuing to proceed with Uae4arm. As I write this, the latest version of Uae4arm crashes on Android TV (i.e Shield TV) but does run fine on Android phones. The devs are aware and trying to resolve this. There is an older apk version we can install for now, which does work. Another slight annoyance is that Uae4arm is quite fussy about how the uae files are named. They can NOT have special characters in them (e.g a space) or the emulator won't launch them! My next complaint was that Hyperspin has "rules" about what games should be included in the xml database file. I do NOT agree with these "guidelines". I want a definitive collection of Amiga games. I've decided to branch the Amiga out into different wheels, ECS, AGA and CD32. As an analogy think of Sega's Megadrive and it's hardware addons. Megadrive=ECS, Sega32X=AGA (better graphics chipset on later Amigas) and finally the MegaCD=CD32 (better audio track and FMV). There is a "HDF game set" floating around. However... I got to know the creator, from doing videos on my proof of concept setup. I've persuaded him to rename the files to something more sensible, that should help other frontends scrape for metadata and artwork. These names will not change over time as he updates the collection. He does release notes, so this info can be used to keep the xml database file up to date. Currently he's overhauling the hdf files so they take up less storage and even adding cheat and trainer options to the loading splash screen....very cool stuff! I'm working on creating missing artwork (wheel, 3D box, diskette and video snaps), keeping busy until this new hdf collection is complete. Then I can start creating the uae files needed. This will be laborious, as Uae4arm doesn't do cycle exact emulation. I need to make sure each game is configured correctly to run at the proper speed, I'll also bind commonly needed keyboard keys to the gamepad on a per game basis. If you're confused, that's OK! It should all make sense, once I get around to uploading some more videos. Yes I will make my assets available to you all (minus the games obviously due to Hyperspin rules), once I'm happy with the collection. ***UAE4ARM BETA APK LINK*** https://mega.nz/#!TYMQQKob!9pzwooQbkxVd-__mwmqtFWNF9JSR7D7rEgY8tqu31Vg
  2. 1 point
    Small update.... Message from Ransom, my friend down under in the early hours of the morning. Out of the 3,500 HDF files, he has just FIFTY of them left to make! He'll then do a file compare to the WHDLoad collection and make sure no games are missing from the collection. It should total around 10GB. He apologised for how long this has taken, as he got slightly side tracked with other things. Honestly it's an insane amount of work he's put into this project. For his own sanity it probably was wise to turn to other projects occasionally....they say a change is as good as a rest I'm looking forward to getting my hands on the collection relatively soon. Creating the new Databases for AGA and ECS/OCS games, then moving on to check missing media that needs to be sorted out.
  3. 1 point
    Long over due update video! Latest version of UAE4ARM is now working again on the STV! More info about the project to let you guys know what's going on AND teasers for some other projects I have planned for the new year ahead
  4. 1 point

    Version 1.0.0

    74 downloads

    Media Default de Pinball Arcade.
  5. 1 point

    161 downloads

    Mame 64 .208 No Nag.
  6. 1 point

    Version 20081109

    405 downloads

    GCE Vectrex - Game Wheel Pack
  7. 1 point

    Version 0.3

    6,408 downloads

    This is a great tool to rename your media! The file path that you put in the "roms" field is the path that has your names you like while the path on the first tab below that is for the path you want the media files to change to mirror the roms path. Note you don't have to use the roms path here. Sometimes I'll put in the videos path or wheel path (a path that has the corrected media files) and it will work gloriously with renaming all the files in the image path. After you select your paths, just use the last tab named results, press start. After the results happen, press select best option under the options button, then press rename. FatMatch is a renaming utility created by FatOne85. Fatmatch uses fuzzy logic to rename artwork and video files to match your rom set. Some benefits over other similar software are: - Immediate Progress Report on Fuzzy Matching - Folder selection as opposed to list copy-pasting - Treeview of results for easier match picking - Software-controlled file renaming What's New in Version 0.3 (See full changelog) •-------------------------------- •Version 0.3 - March 01 2009 •-------------------------------- •- Tweaked match process •- Fixed list missing images bug (Value 101 Error) •- Fixed match results not displaying proper percentage •- Added "Export Copy Script" Option •-------------------------------- •Version 0.2 - February 25 2009 •-------------------------------- •- Added "List Missing Images" Functionality •- Redesigned Match Scan layout •- Fixed Empty Folder Bug •- Fixed Rename Nothing Selected Bug •- Fixed Process Yielded No Results Bug •- Added "Select Best Matched" Option •- Added "Select Single Matches" Option •- Added "Highlight Range" Option •- Added "Collapse/Expand" Option •- Added functionality of highlighting duplicates •-------------------------------- •Version 0.1.1 - February 18 2009 •-------------------------------- •- Fixed font resizing issue when using larger DPI •- Fixed listing results from highest to lowest percentage match •- Tweaked search algorithm for strings containing numbers
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