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Showing content with the highest reputation since 04/11/2021 in Files

  1. 5 points

    52 downloads

    Hi every here is the newest in from MAME ver 231 no nag. Enjoy
  2. 4 points

    Version 1.5.1

    113,339 downloads

    WARNING: The latest Windows 10 2004 update released on May 27, 2020 breaks HyperSpin, we are working on a solution but do not have one yet. Please roll back or do not update to this version to use HyperSpin. HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  3. 3 points

    126 downloads

    Hey everyone here is this months release of MAME64 230 no nag. Enjoy
  4. 2 points

    Version 1.0.0

    14,105 downloads

    This is a fix that was found while a few of us were copying around some .dll's. Come to find out, only one is needed. Simply download the sxs.dll file and place it in the HyperSpin root directory (the folder where your HyperSpin.exe resides) and thats it! Enjoy HyperSpin once again!!
  5. 2 points

    Version 20100901

    389 downloads

    Radikal Bikers (Version 2.02) - radikalb (MAME) Video Snap available at EmuMovies
  6. 1 point

    Version 1.0.1

    4,470 downloads

    Entire Roadrunner PBFX3 theme set (up to Oct 29th 2019's release of Monster Bash and Black Lagoon) Sound files for startup/wheel/exit Pointer Wheel Art Databas Extras: Themes for some Zen Studio bundles Themes for PBFX3 in Main menu. Three options: (Marvel, ZEN, Star Wars) Note: Newer (and a few older) PBFX3 thems do not have the pbfx3/zen logos. This is by design as it looks cleaner this way. For most I converted over with the logos so that it would distinguish from the PBFX2 themes that are mostly identical. Credits: Theme/pointers and sound bundles by Roadrunner. Thanks to Gigapig for help on the database and loading everything up. Huge thanks to Kondorito for putting the SWF files together for the widescreen workaround. Without his work widescreen doesn't happen. Thanks also to Dark13 fot putting together the script in the first place.
  7. 1 point

    Version 0.0.1

    17 downloads

    For quite some time now, I was using an autohotkey coded script to generate my hyperspin wheels which I didn’t have any artwork for. As some hyperspin users have asked me, I created an interface for a simple use of my script, I gave it the name Xml2Png. With XML2PNG, easily create wheels or personalized artworks: The program converts your Xml database (description) to a text on a PNG image. In a few clicks it’s done! Infos & Download at http://r0man0.free.fr created with autohotkey by r0man0
  8. 1 point
  9. 1 point

    Version 1.0.0

    224 downloads

    Fade pour le systeme Taito Type X A mettre dans le dossier Rocketlauncher\Media
  10. 1 point

    Version 1.0.1

    460 downloads

    Hey guys! This is the complete (I think) set of NEC PC Engine cases in 3D. Thank you @SupraKarma for your awesome japan jewel cases templates (black and white). I did some minor modifications over them, but the template base is all you my friend! The 2D covers are originally from Tatsuya (from the Libretro forums), but I corrected some stuff in them and changed some color properties. The set consists in black and white jewel cases (as the PC Engine games did not come in boxes like Turbografx-16). The PC Engine games were produced in black jewel cases until the end of '91, and then started releasing in white cases. I reviewed the release date of each of the +300 games so the cases are accurate to it. I must say that I was not able to find proper spine scans for each game, and I did not want to search for them one by one, so what I did is a similar process like I did for the Famicom 3D box set; I created a default spine, and the color of it is customized per game. Enjoy!
  11. 1 point

    Version 1.2

    370 downloads

    This wheel pack is based on the Roadrunner set of Pinball FX2 themes. There is also an alternate version for Earth Defense as I've created two different versions of that theme.
  12. 1 point

    Version 1.0.0

    83 downloads

    Thanks to Kondorito for work on the SWF files
  13. 1 point

    Version 1.0.0

    67 downloads

    Thanks to Kondorito for the SWF files
  14. 1 point

    Version 1.0.0

    76 downloads

    Thanks to Kondorito for SWF file work
  15. 1 point

    Version 1.0.0

    345 downloads

    Hello..... This pack contains 29 transitions, With transparent background (alpha channel) Perfect for use with the main menu theme, you just have to rename each transition according to the theme And put it in the hyperspin \ Media \ Main Menu \ Video \ Override Transitions folder. The use of a universal theme is recommended. explosions, lightning, fire, smoke, for more fun ...
  16. 1 point

    Version 1.0.0

    69 downloads

    This is a 4x3 file. I was only able to upload it as 16x9 so I''ll load it now and worry about moving it to the proper section later.
  17. 1 point

    Version 4.5.1

    771 downloads

    This is a Vecor special media pack to replace HyperSpin original "Specials" & "Menu" medias, with improved quality. It's made to exactly replicate the original style, but with a much improved quality (vector and aspect ratio) Updated content is: Footer animations (Next/Prev Game, Press Start, Free Play), for Main menu as well as for all Game Systems (Next, Previous, Forward, Backward) Those are the .swf files under images/special folders of Main menu & Systems Exit and Favorites menu (Background, Texts and arrows) Those are the .png files under frontend/images/special Benefits are: No jagged graphics Smoother animations Native Compatibility with all resolutions (4K included) Correct Aspect Ratio in 16/9 and 4/3 Smaller files How to Install: Please copy Media folder corresponding to your screen aspect ratio (4/3 or 16/9) to your Media folder (for Main Menu and Frontend), and copy files under (FOR_SYSTEMS) to each Game System folder, You can execute the batch script under FOR_SYSTEMS to automatically copy game systems specials to all systems (to be done once archive copied to your HyperSpin folder) You also have to redo the copy every time you create a new system with HyperHQ, as HyperHQ create default arts which are not Vector Note: .png files under /Frontend/ are .swf files renamed to .png, they cannot be open under an Image viewer Thank you Bubs FOOTER: Before (Bitmap): After (Vector): 16/9 Before (Bitmap, stretched): 16/9 After (Vector, not stretched): HiDPi Detail: MENU (Exit & Favorites): Before (Bitmap): After (Vector): 16/9 Before (Bitmap is stretched): 16/9 After (Vector is not stretched):
  18. 1 point

    Version 12-25-2017

    3,088 downloads

    1300+ Images Visual Pinball Game Wheels Pack - 32assassin
  19. 1 point

    970 downloads

    Tema Universal com versões em inglês e português. Letters + Wheel + 2 versões de Pointer + Tema + Tela de Saída e Tela de Favoritos + Special Menu.
  20. 1 point

    Version 20170904

    595 downloads

    Pinball FX2 kustom wheel set and pointer to match. This set will be ongoing as new tables are released. If there are wheels missing please pm me and i will add them to the set accordingly UPDATED: 4/9/2017 Use in conjunction with files located here (post #44): http://www.rlauncher.com/forum/showthread.php?933-Update-Pinball-FX2-(Rebels-and-Ultron)-Module-and-INI/page3
  21. 1 point

    Version 1.0.0

    104 downloads

    Here is the Cart Art for the RCA Studio II Enjoy!
  22. 1 point

    491 downloads

    560 Custom Wheel for Future Pinball + file Gimp for you to do that missing. They are all manufactured and many of the best original.
  23. 1 point

    Version 1.0.0

    465 downloads

    This pack includes the 17 standard issue transitions as well as 7 extras to be placed in :\Media\Main Menu\Video\Override Transitions.
  24. 1 point

    Version 1.0.0

    590 downloads

    I made a custom bootanimation for my windows 7 HyperSpin Arcade Cabinet. For tweaking the Bootanimation, I used the "Windows 7 Boot Updater" How To Download and install "Windows 7 Boot Updater" You will find it on google (freeware) Download my shared zip file with the boot-animationen and extract it to a place you like. Start "Windows 7 Boot Updater" and use the "HS-boot-1024x768.png" as "Background" For the animation, take the folder "boot-animation" Known issues : If you use my boot-animation on a monitor with upper resolution than 1024x768, the backround and animation will be streched. (Like in my recording video) Other OS ( Windows 8 , 10) instead of windows 7 are not supported! Windows 10 and 8 use a static picture for the boot process. I don't try it on Windows XP, but I think nobody use windows XP for HyperSpin. Here a recording of the boot process with my animation: Used artwork : hope you enjoyed! Don't forget to give me a level up! THX to CroCop and gigapig for supporting me
  25. 1 point

    Version 2.0

    458 downloads

    Hi! I share a script I made for Rocket Launcher that programs UGC files (e.g 4-way, 8-way, 2-way, analog, etc.. ) to Ultimarc's UltraStik 360 Joysticks before launching a Rom, without requiring LedBlinky. It uses the User Function feature of RL. (Updated to new script language as of RocketLauncher v1.2, Jan-2017) (Note: RocketLauncher can now handle UltraStick directly from RLUI. However, it requires you to enter the profile for each system / game manually. The only advantage of this script is that it allows you the define the profile for each system / rom using a .ini file) UltraStik 360 Programmer You can define a different UGC file for each Rom or System. It also programs the Joysticks when you exit a Rom, allowing you to define a UGC file for the Front-end. UltraStik 360 Programmer can replace LedBlinky if you are using it only to program you U360s (as I was doing!). UGC files (UltraStik Game Configuration) tells the UltraMap.exe program which maps to download to which joysticks (numbered 1 to 4). For example, 4-way.ugc tells UltraMap to program the 4-way Map (4-way.um, located in the Maps subfolder of the UltraMap program folder) to both joysticks 1 and 2. In this pack I include 6 UGC files: 2-way, 2-way-vertical, 4-way, 4-way-diagonal, 8-way, analog. With the UltraStick 360 Programmer, you can specify a system (MAME, Nintendo Entertainment System, Atari 2600, etc..) to use a different UGC file per Rom (a "Per Rom System"), or to use the same UGC file for all roms. I include UGC files for most MAME games in the default ini file, with the default as 8-way. Installation Copy "Global.ahk" to the "Rocket Launcher\Lib\User Functions" folder. WARNING: If you have other User Functions already programmed in User Functions.ahk, do not overwrite your file. You should edit it and add the code provided here. Copy "UltraStik 360 Programmer.ini" to the "Rocket Launcher\Lib\User Functions" folder Edit "UltraStik 360 Programmer.ini" to specify the location of the UltraMap software (in the UltraMapExe key). If you don't have it installed, please download it from http://www.ultimarc.com/ultrastik_prog.html and install it. By default, it installs itself in C:\Program Files (x86)\UltraMap. Copy the provided UGC files to the UltraMap program folder (in the same folder where UltraMap.exe is in). Also copy the Maps that are in the Maps folder to your UltraMap/Maps folder. Feel free to modify these UGC files with the UltraMap software. That's it, enjoy! You can further edit the ini file to better suit your needs Ini File In the ini file (UltraStik 360 Programmer.ini, located in Rocket Launcher\Lib) you define a global default UGC (typically 8-way). This UGC is used when there is no specified UGC for either the System or the Rom. In the [PerRomSystems] section of the ini file, enter "System Name"=true for systems that can have a different UGC files for each Rom. (e.g. MAME=true). If a system is a PerRomSystem, the script looks for a specific UGC for each Rom. If it does not find it, it looks for a default system UGC in the [systems] section. And if it does not find it either, it uses de global default UGC. In the [systems] section, enter the ugc file for each system (without quotes and without the .ugc extension, e.g. Nintendo Entertainment System=8-way). If the current System is a Per Rom System, this UGC will be used as default when no rom UGC is specified. If the current system is not a Per Rom System, this UGC will be loaded for all roms of the system. If a system is not specified in this section, UltraStik 360 Programmer will use the global default. The system "FrontEnd" is the system name assigned to the front end. This UGC is loaded each time you exit a rom. The system "Pause" is the system name assigned Rocket Launcher's Pause. This UGC is loaded each time you enter Pause. When exiting Pause the programmer reloads the Rom's UGC. In the [Roms] section, enter the UGC file for each rom, for all PerRomSystems (without quotes and without the .ugc extension, e.g. invaders=2-way). If a rom is not specified, the script will use the UGC given in Systems, or the global default. Credits: I used rom UGC configs prepared by EMDB for HyperMap (http://forum.arcadecontrols.com/inde...,134128.0.html), and took the main idea of this Programmer from byancey (http://forum.arcadecontrols.com/inde...tml#msg1483682). Thanks to both! Change History v2.0 - Compatible with RocketLauncher v1.2 (new location and scripting language) v1.01 - Works with RocketLauncher 1.01, takes advantage of the new Pause Features: StartPauseUserFeatures and StopPauseUserFeatures. ReTango
  26. 1 point

    Version 1.10

    1,079 downloads

    HyperSpin SpecialArt Organiser 1.05 Released Ok, so I've finally completed the testing of this program and releasing it to the community. So what is it and why do I need it? Special Art is already pre-built into HyperSpin. You see it as the animated joysticks and Free Play images. After speaking to several friends on here I got the idea that as the artwork was SWF files I could remove the original stuff and create new stuff and take it to a whole new level. What I did is create artwork for Special Art A which ended up being like the frame. I created Special Art B which ended up being animated buttons on a per controller basis...eg Xbox360 or Playstation. The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location. All of this artwork is like a large overlay on top of your normal HyperSpin experience. Once I had done this I realised that to implement it into your system was a copy and paste nightmare as the SpecialArt folder is required on a per system basis. I basically created a program that after you select the Theme you want across your system it does all the hard work for you. I have included 5 themes but more are coming and are very easy to install. I created the program in such a way that everything you do up and until the final "Copy to Real HyperSpin" does not affect your build whatsoever. You can therefore test without error. I have included lots of help screens to get you along to the completion without error. I have had assistance from GigaPig in testing it out and I believe everything works as planned. I have used it many times on my own real setup. (Thanks for you time!) Any questions, just ask. There are new systems added and posted on the Topic post. UPDATE 1 out 22/07/16 NEW Version 1.08 released. Much more flexible and powerful see changlog
  27. 1 point

    Version 1.0

    828 downloads

    Widescreen Main menu Theme for the Nintendo Famicom Features an animated background of scrolling Nintendo seals of quality
  28. 1 point

    224 downloads

    Custom Wheel of Pinball Arcade.
  29. 1 point

    Version 20140124

    853 downloads

    Sony PlayStation 3 - Main Menu (16:9ST)
  30. 1 point

    1,426 downloads

    Main Menu PC Games 1024x 768
  31. 1 point

    Version 4.3 Beta Final

    8,209 downloads

    This is the final version of Don's HyperTools and I have added this as the honerbrink site is now gone. Thanks Gigapig
  32. 1 point

    Version 20150527

    1,122 downloads

    Main Menu theme for The Pinball Arcade 16x9 Widescreen The backgopund is a shot from the Twilight Zone table which hovers vertically. The TPA logo fades in and pulses while the small pinball bounces around the screen. I use this as my video: But there are several other decent trailers you can use straight from YouTube.
  33. 1 point

    220 downloads

    Letter pack for the Commodore 64, based on the lettering style and colours of the official system logo
  34. 1 point

    Version 20151005

    532 downloads

    Letter pack for the Atari 5200, based on the lettering style of the offical system logo.
  35. 1 point

    150 downloads

    Letter pack for the RCA Studio II system - based on the lettering style of the official logo.
  36. 1 point

    Version 20150725

    1,164 downloads

    Pinbal FX2 Wheel full pack 62 tables. Julho de 2015. I hope you enjoy. Thanks.
  37. 1 point

    607 downloads

    Pinball fx2 letters
  38. 1 point

    420 downloads

    pinball arcade letters
  39. 1 point

    1,677 downloads

    Attached is everything that makes the screenshot possible
  40. 1 point

    Version 20150725

    397 downloads

    Framed main menu wheel for pinball arcade to match kustom wheel art and pointer
  41. 1 point

    Version 20150725

    498 downloads

    Pinball Arcade Kustom Wheel Art + Pointer. There are pointers for both normal and 16:9 screens. Will be updated when new tables are released. If some wheels are missing PM me and i will add them accordingly.
  42. 1 point

    Version 1.1

    157 downloads

    Special Art 3 with Dynamic Time and Date....with dark13 support! Installation: - Simply put the file (ENG or ITA formatted) in desidered Theme folder...and rename SpecialA3.swf (best on MAIN MENU > C:\Hyperspin\Media\Main Menu\Images\Special\ ) - Copy the folder (don't rename it) to C:\Hyperspin\ (need exacly this path) (result C:\Hyperspin\Widget) - Changing location for weather widget To change location you need to copy folder into C:\HyperSpin It's MANDATORY as the .swf file will read WEATHEREXAMPLE.xml to retrieve the information for your city, if you have HyperSpin installed on another hard drive letter just create in c: HyperSpin folder. Once you've done that connect to https://weather.yahoo.com/ and search for the city you want to have weather for. Search for it even if Yahoo! get your city on the fly. Look at the URL once the page has loaded If you don't see the format below click on left link DETECT MY LOCATION Do you see the number 721943 ? I's the WOIED of the city you have searched and the .swf need that code to show a specific city's weather, in this case Italy, Rome now open C:\HyperSpin\Widget\WEATHER.xml , it's a really simple file <xml> <woied>721943</woied> <farcel>c</farcel> </xml>
  43. 1 point

    Version 20080706

    1,040 downloads

    Nintendo 64 - 2D Box Pack
  44. 1 point

    Version 20140918

    721 downloads

    Commodore 64 - Main Menu (16:9ST)
  45. 1 point

    313 downloads

    pinball arcade pointer
  46. 1 point

    Version Final

    935 downloads

    Framed main menu wheel for Pinball FX2 which ties in the theme with my kustom wheel art and pointer in the downloads section
  47. 1 point

    Version 20150604

    889 downloads

    naming scheme matches Marxkemps Pinball Arcade XML version 201. many of wheels in this pack have been re-cut and cleaned from lower quality wheels found elsewhere. some are complete redraws. files where not re-sized to the required HyeprSpin dimensions. This was intentional avoid since some of us have Pinball Cabinets and a larger files (the biggest file is 1553x438 and 813kb) look better on a 46 inch monitor.
  48. 1 point

    257 downloads

    File imported by an administrator
  49. 1 point

    Version 20120707

    198 downloads

    Pachinko Sexy Reaction (Japan) - sxyreact (MAME) Video Snap available at EmuMovies
  50. 1 point

    Version 20140910

    125 downloads

    Pinball Arcade Pointer
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