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Showing content with the highest reputation since 10/20/2018 in Posts

  1. 8 points
    I've said this many times over the years, but I hope you guys are actually playing games. Sounds like you set up one frontend and then jump to the next one. 😛 I've spent enough time messing around with emulators, backends and artwork that I could have learnt to be a neurosurgeon instead. My cab is set up, I select a game without dwelling to long to admire artwork and I play. Hyperspin does this quickly and simply. I've never converted a theme to widescreen, most of the games I play are pixellated, blocky and 4:3 anyway.
  2. 4 points
    I used dropbox and symlinks. Worked pretty good.
  3. 3 points
    Watch out, or you might waste a couple of years setting up that brain emulator properly...
  4. 3 points
    Nice post @progets and very interesting point of view for each FE; I mostly agree with you on them. I would like to add to your last paragraph that from a couple of years ago the emulation/frontend scene has got a major growth and the user base expanded incredibly in a short period of time (compared to how it was developing as a constant since the 90s). You can see nowadays A LOT of arcade cabs and minipc/pies sellers worldwide; even Nintendo/Sega/Sony are trying to get into the market. This scenario creates a visible gap in the emulation/FE user type; on one hand you have the oldschoolers, that know their emulation stuff since long ago, spent years configuring their front end and gathering and/or creating all the artwork and databases for it; and on the other hand you have the new comers that are getting most of the stuff instantly, and because of the FE market offer, they don't want to be hassled with configurations and learning curves, just want to have it all looking nice and play right now. Hyperspin at its current state is suffering from the above gap, because new comers will prefer easy configurable pre-curated and better looking on the get-go front ends, and old schoolers will either leave their configured HS untouched as they spent years in getting it where its at, or if they want a change/new air, will move to a FE that will not make them require another 5 years or so in getting everything ready all over again.
  5. 3 points
    I have every worth while FE installed and Attract-Mode is by far the best. open source runs on most OSes light weight and fast easy logical setup dynamic filtering ultimate flexibility for menu structure easy changing of themes/layouts support for other FE themes support for importing other FE databases/romlists builtin scraper 100% free RocketLauncher supported but not required plugins and modules that make adding features easy like game search, PDF viewer, etc. almost every aspect of the FE can be modified inside the FE while it's running stores statistics so you can use them in your dynamic filters or in your themes/layouts (most played games, games played for the longest duration of time, etc.) #2 RetroFE - very nice but lacks some of the features that Attract-Mode has, supports multiple OSes, great logical setup that supports variables (every FE should have this) , menu structure flexibility, 100% free #3 HyperSpin - looks pretty but uses dated flash which makes it slow, lack of development, lack of input support, lack of menu flexibility, only runs on Windows, no flexibility of art asset location #4 LaunchBox/BigBox - not ideal for a cabinet, slow with a large footprint, easy setup if you have no art assets or computer skills but a pain in the ass if you want to use your existing artwork and configure things how you'd like, nonsensical naming convention when using its builtin scraper make its art assets unusable with other FEs without renaming #5 EmulationStation - light weight and small foot print but no official support or development, takes a while to launch and shutdown because of the reading and writing of the metadata #6 GameEx - it works but you'll have to pay to use it, not the best looking or best performing FE, easy configuration I wasn't planning on talking about other FEs here but a couple of people asked. Obviously this is just my opinion. HyperSpin was once the only FE to use in my mind but it was also the most complex and time consuming to setup. A few years have gone by and HyperSpin is still the same while other FEs have progressed and surpassed it. It doesn't matter if you're talking about a FE, car, computer, cell phone, etc. if there is no continued improvement/expansion/streamlining it will become obsolete. How many people here would buy a 5 year old cell phone or computer? HyperSpin is now a 5 year old cell phone.
  6. 2 points
    I know; I have multiple FEs configured and all the artwork is symlinked between them so nothing gets moved/renamed. My point was not on a programming/configuring sense, but on a community collective thought point of view and how FEs are currently being seen.
  7. 2 points
    HS has input problem if you use joypad input, with xpadder/joy2key it works like a charm. RocketLauncher is not perfect but it is a good idea to use it even with another frontend. Just as example it can unrar an iso on the fly and load it on daemon tool to spare hard disk space. It's a shame it still does not support new RA cores like sharp x68000... The really good thing about HS is it's really simple to use once setted up, no annoying submenus and configuration windows to get lost into.
  8. 1 point
    but now I find you undeveloped and outdated. I spent months, maybe even a year to get you exactly how I wanted you to perform. You were (and still are) beautiful with your unique (back then) themes per game. I was forced to embrace RL (RocketLauncher) which isn't all bad but not the easiest thing to migrate to but lets be honest, HS (HyperSpin) has never had anything that was easy to a novice. I do plan to visit the site from time to time. I do have a lifetime subscription. I do hope that HS comes up with some new mind-blowing build and I''ll come back but for now my cabinet runs with a much more efficient FE and has no issues with input. Let's face it, HS has had input issues for more than 4 years! This is no secret. Good luck to HS.
  9. 1 point
    Yee of little faith! By 80 there will be a brain emulator so I can play as a kid again!
  10. 1 point
    To be honest I enjoy the history aspect more than playing games. Discovering quirky things like OpenBOR, Vectrex ....saying that I will be playing the shit out of all these games when I have a finalised setup.
  11. 1 point
    Keep your mouse click pressed on top of the topic title, and after two secs it should change to free text.
  12. 1 point
    Thanks for the info. While HS isn't the fastest FE out there, I really loved the artwork and slick appearance it gave each game. That said, when I started my cab I had every intention of using a 1280x1024 20'' monitor. Fast forward to a few years later, and I ended up using a true 1080P 32''. My cab ran great, but the pixelated artwork and workarounds I had to go through to get widescreen looking right were a nightmare. I've been using RetroFE for a while and it's pretty slick if you play around with it. But I'd RUN back to Hyperspin if widescreen was ever natively supported.
  13. 1 point
  14. 1 point
    You could use something like the below AHK. This will press the Down key every 30 seconds if the idle time in the app is equal or over 2 minutes. You can change to any time you want in miliseconds. I havent tested it. #IfWinActive, Hyperspin SetTimer, PressTheKey, 30000 Return PressTheKey: if (A_TimeIdle >= 1200000) Send, {Down} Return
  15. 1 point
    An FYI... Myself and a couple of the forum members have been working on an Amiga Hyperspin project, on the Shield TV for some time now. As you can see from this thread. It's my opinion that the Whdload zip naming has to stop. These zip names change over time as the files are updated. This throws the xml and all media out of whack. This insanity has to stop! We have the Whdload games collection converted to the HDF format. AGA and ECS games will have their own folders.This means the games that have an AGA and ECS version, can share the same name and potentially share some media assets (e.g wheel art). We are currently in the process of naming them so frontends can scrape online to get the media and meta data, for those not using Hyperspin. Once done we can build an xml from these files and start adding in the meta data. We are looking to cover AGA, ECS and the CD32 CD rips, each having their own xml file. Although we are primarily focused on doing this for Android, our end goal is to benefit all Amiga fans no matter how they choose to emulate the Amiga. Whether it be PC, Android, RPI etc. I've already posted in the official amiga xml thread. I have a lot of respect for the work fifou has done on it. I just honestly believe the Whdload zip naming is holding the Amiga wheel back, how the amiga is done in Hyperspin needs an over haul. Your thoughts and opinions are welcome
  16. 1 point
    Super Dankeschön. Nun läuft alles.
  17. 1 point
    I cant watch it man....its to much of a tease!!! I want aimtraks and a pc setup sooo bad lol Just thinking that you should update this threads title to reflect the tutorial nature. Also know one is wondering Where you are these days, your everywhere 😂😂
  18. 1 point
  19. 1 point
    Rocketlaucher tutorial is up! Its a 3 part series talking about folder structure, global settings, and system example. Enjoy https://www.youtube.com/watch?v=Mkp7R8EnYoI
  20. 1 point
    Hypermarquee and eds tutorial up Sent from my iPhone using Tapatalk
  21. 1 point
    at this point even Rapture is more likely to occur then the fabled 2.0 release...
  22. 1 point
    With Rocketlauncher there is a module called PCLauncher. This is awesome, and makes adding Windows Items like games and media a breeze. If you have more than 1 PC Game create a new wheel for your "PC Games" and make a simple database etc like other wheels. Then set PCLauncher as the default "Emulator" in Rocketlauncher for your new PC Games wheel. To do this your RocketLauncher Folder, then Settings and finally PC Games. (If you don't have this folder you may need to launch RocketLauncher UI Just Once) Open the Emulators.ini file and manually type "PCLauncher" as your default emulator. Roms you can leave blank as its all controlled in the PCLauncher.ini file. No need to set a Rom_Path as the location of each gamed is controlled by the method below. Now Navigate to your Rocketlauncher Folder, then modules and finally PC Launcher. Rename the PCLauncher (Example).ini file to just PCLauncher.ini removing the (Example). Then Open it. You can choose now to remove all the current information in there like the below example or just leave it and start adding more. As you can see in the above there are some different ways you can launch your games. You can either add the full path to the exe or bat file or you can use the SteamID if you have your game installed via steam. Just be sure to set the correct paths above and also the same name (Case Sensitive) as the games name in your Hyperspin Database XML. Hint: To get the path of your games easily you can copy the path from Desktop Shortcuts or Start Menu shortcuts if you properties and copy the path. Be sure however to remove the "". Make sure that your Rocketlauncher settings are all the way you like them and.. We are now done. You should be able to launch your game now directly from Hyperspin.
  23. 1 point
    I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend:for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and:click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
  24. 1 point
    In your main hyperspin folder, there should be a sub folder called settings. In that folder there should be a file called settings.ini Open that file and make sure that the hyperlaunch path points to the rocketlauncher exe. This is assuming you are using rocketlauncher.
  25. 1 point
    you have Zerojays XML a more complete XML with more tables will be available, When? I don't know its not my project. what is my project is putting together a set of wheels. I currently have 500 plus wheels. Recreations = missing 2 VGR = missing 6 Original = missing 43 all the wheels need to be compared to the backglass because their are a few wheels incorrectly labeled. just an example of the files I found, Monte Carlo Bally in the XML and a Monte Carlo Gottlieb wheel incorrectly labeled as Bally. I will eventually uploaded them to the FTP when I"m done checking them. I only need to check the Original wheels.