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Showing content with the highest reputation since 09/14/2019 in Posts

  1. 3 points
    Small update.... Message from Ransom, my friend down under in the early hours of the morning. Out of the 3,500 HDF files, he has just FIFTY of them left to make! He'll then do a file compare to the WHDLoad collection and make sure no games are missing from the collection. It should total around 10GB. He apologised for how long this has taken, as he got slightly side tracked with other things. Honestly it's an insane amount of work he's put into this project. For his own sanity it probably was wise to turn to other projects occasionally....they say a change is as good as a rest I'm looking forward to getting my hands on the collection relatively soon. Creating the new Databases for AGA and ECS/OCS games, then moving on to check missing media that needs to be sorted out.
  2. 2 points
    Just performed a ton of updates on the site Updated Theme Updated Site Software Suite (Fixes tons of errors and improves security) Updated Tapatalk Many existing issues should be fixed. Sorry about the wait I have been laid up for months. Enjoy!
  3. 2 points
    @diskmach I may have figured out a way to rebuild every remote image on the site. Going to take some doing but I just may be able to fix most of those broken images. Calling it a day for now but I will tackle that tomorrow.
  4. 1 point
    I realise there is already a thread for the Commodore Amiga in the Android section. I should know, as of late I've essentially taken it over! It's one of the most viewed threads in the Android section, so clearly many of you adore the Amiga as much as I do. That thread has become quite long and it's quite confusing with people choosing to emulate the Amiga in different ways. I decided it would be best to start my own thread, streamlining it to show the best way to get this done. As I do have a "proof of concept" setup working! This project I've taken on is a mammoth undertaking, as the Amiga is quite a complicated system to do. I'll try to explain why and how I've decided to proceed, keeping you guys up to speed with my progress here. The first real issue is the naming that Hyperspin has been using for some time now. It's based from the Whdload zip file names, which was a logical choice BUT the problem is these zip names keep changing over time as they get updated. This throws the database entries and all media assets out of whack. It's my belief that this naming is what is really holding us back doing the Amiga justice. Second problem for us Android users anyway, is that we can't use the zip files directly with an emulator. They needed to be extracted out and we used a bootloader to patch the files for the emulator and launch the games. All seemed well and good until I started testing games and found many wouldn't work. Very confusing as the same game files worked fine from a workbench environment I'd set up, with it's own bootloader I added in. I suspected it was the "ultimate amiga" bootloader for the Hyperspin wheel at fault, which proved to be correct. So the best way to launch these Amiga games from the Hyperspin wheel, is to actually use HDF versions of the games. This removes the need for the bootloader. I decided to keep the game folders extracted from the whdload zip files. Continuing to use these with the workbench (Amiga's OS) hdf I created. Having this is a nice nostalgic nod, I'm sure genuine Amiga fans will appreciate. Unfortunately we can't just point the emulator to these hdf files, it's not that simple. Each game requires a config file that points to where the particular hdf game file is, what kick-start (i.e Bios) to use, video settings, control bindings etc. These files are known as uae files, as that is the extension we tell Hyperspin to look for. We trick it into thinking these uae's are the actual "game Roms". Sadly uae files aren't universal between emulators. So choosing the right emulator to begin with is important. Many people had chosen to use RetroArch. Which can't do the CD32, so I'll strike it off for that reason alone (although there are other reasons). I spent a long time waiting on Amiberry to be ported to Android but the devs haven't delivered. I'm not waiting any longer, so I'm continuing to proceed with Uae4arm. As I write this, the latest version of Uae4arm crashes on Android TV (i.e Shield TV) but does run fine on Android phones. The devs are aware and trying to resolve this. There is an older apk version we can install for now, which does work. Another slight annoyance is that Uae4arm is quite fussy about how the uae files are named. They can NOT have special characters in them (e.g a space) or the emulator won't launch them! My next complaint was that Hyperspin has "rules" about what games should be included in the xml database file. I do NOT agree with these "guidelines". I want a definitive collection of Amiga games. I've decided to branch the Amiga out into different wheels, ECS, AGA and CD32. As an analogy think of Sega's Megadrive and it's hardware addons. Megadrive=ECS, Sega32X=AGA (better graphics chipset on later Amigas) and finally the MegaCD=CD32 (better audio track and FMV). There is a "HDF game set" floating around. However... I got to know the creator, from doing videos on my proof of concept setup. I've persuaded him to rename the files to something more sensible, that should help other frontends scrape for metadata and artwork. These names will not change over time as he updates the collection. He does release notes, so this info can be used to keep the xml database file up to date. Currently he's overhauling the hdf files so they take up less storage and even adding cheat and trainer options to the loading splash screen....very cool stuff! I'm working on creating missing artwork (wheel, 3D box, diskette and video snaps), keeping busy until this new hdf collection is complete. Then I can start creating the uae files needed. This will be laborious, as Uae4arm doesn't do cycle exact emulation. I need to make sure each game is configured correctly to run at the proper speed, I'll also bind commonly needed keyboard keys to the gamepad on a per game basis. If you're confused, that's OK! It should all make sense, once I get around to uploading some more videos. Yes I will make my assets available to you all (minus the games obviously due to Hyperspin rules), once I'm happy with the collection. ***UAE4ARM BETA APK LINK*** https://mega.nz/#!TYMQQKob!9pzwooQbkxVd-__mwmqtFWNF9JSR7D7rEgY8tqu31Vg
  5. 1 point
    Hi , i'm not sure that is too late for my answer. But if it could help you or somebody : You can do that with Hyperxmlspin : First create a "main wheel" "collection" with a search , then create "genre wheel" for each wanted collection : Zelda, sonic etc.. If you want add all results from all your "genres wheels" collection inside the "main wheel" "collection" : Use hyperxmlspin "Add" function then re-search all your genre collection. (Separate each games keywords with a coma to create multiple search) r0man0
  6. 1 point
    Correct.. There are a lot more games in folder 1 which is what youve mainly been waiting for all the rest are extra games.
  7. 1 point
  8. 1 point
    MS-DOS is an utter pig, I didn't bother with it in Hyperspin on the STV. I use Magic Dosbox and load it through Kodi's main menu, MDB can have box art and that's good enough for me. ScummVM I sussed out ages ago with Retroarch, the official ScummVM app doesn't work with frontends. Thatman84 didn't care about it but wrote up a guide on here once I told him how it's done. It's a bit fiddly to do but he wrote up a pretty comprehensive guide, the video I had done is now gone unfortunately. Got a message from Ransom earlier this morning. The HDF collection is now complete, he was checking the games against WHDLoad as we spoke. He did hit me with a slight bombshell though, he has another 1,500 HDF files! 3,500 for WHDLoad, the rest are mostly official Amiga games that are not in the WHDLoad collection with some Homebrew titles thrown in. These extra official Amiga titles will definitely be missing artwork HOWEVER it's awesome to have more to add to the Amiga database. ADF versions of the games can be flaky at best, I have no doubt the HDF versions Ransom has done will work great! SO...I have even more work to do now BUT the Amiga is finally getting the love it deserves, no matter which platform we choose to emulate it on
  9. 1 point
    You've made me excited as well.
  10. 1 point
    I did! Well, I figured out all the software and picked up a tankstick 10 years ago but only recently got to a point in my life where I could do the real-deal all the way. I have Hyperspin to thank for the inspiration! Now, to figure out why the 'hyperspin' button isn't hyperspinning!
  11. 1 point
    Yeah he flat out refused to add it himself (understandable reasons imo) so you can only hope someone else turns up with a pull request to add it in. Glad it’s working for you
  12. 1 point
    @mikty I remembered you wanted to use FBNeo for NeoCD it should be possible now (as soon as this core builds again) not tested myself just got the email. https://github.com/libretro/FBNeo/pull/159
  13. 1 point
    Great work Circo. If possible could we get downloads in posts to work? Mainly useful for databases that were never uploaded anywhere else. Thanks!!!!!
  14. 1 point
    Yes Reznnate did Hyperspin on Android for the Shield Portable, which I guess we could say is the grand daddy for Nintendo's Switch. He did a great job but sadly it's lacking a lot of features which other frontends on Android do provide. I use HS more as a party piece to show off to friends, AB I use more as it's on the STV and my phone. I've spoken to Freelancer the AB developer about using assets from Hyperspin's directories (i.e the video snaps), rather than having to double up on the files. We've also requested that videos can play in the background, then we could use "cinematic themes" to get something that looks very similar to what Hyperspin gives us now. So yes I might well too remove Hyperspin from my Shield TV BUT it will stay on my PC which is used for emulation. Although people seem to prefer Launchbox on PC for it's ease of setup, power users integrate Rocketlauncher with it so the ease of use argument then goes out the window. I'll stick with Hyperspin and continue to contribute to the community here
  15. 1 point
    Yeah it was @reznnate, awesome job on it. Frosty reached out, just waiting on a reply.
  16. 1 point
    From what I read Launchbox on Android imports from a PC setup you have to already have 🙄 I use AB and Hyperspin. AB works with the voice search which is a nice feature. If I say Mortal Kombat, AB shows the games and KODI shows the movies I have in their Libraries. Although yes HS looks more "flash" with the animated themes but AB does now support video files. I think we need the dust to settle. Retroarch 64 has been in a sorry state for a while now BUT with Google forcing devices to use 64bit if it's native to the device, we should start to see RA64 improve. When RA64 is in a better state Hyperspin could then be made to use the 64bit version as default, as it's only compatible on the STV which is a 64bit device.
  17. 1 point
    Glad to hear you're up and going now. FYI if you want to thank us that's what the little mushroom is for on the posts we make I can't answer that question, not being difficult it's forum rules stopping me. Funnily enough I said to Ransom ages ago that he should do a small base image and the games as separate "packs". He said 128GB cards are cheap and that was that lol You're better off waiting for him to complete the new HDF collection now, that I mentioned in the previous post. I'm sure he'll do an image for the RPI, although he is working on an Android setup as well as he's an STV owner. He'll finish that before you start from scratch
  18. 1 point
    Yes you can do that, although you may notice input lag. I can recommend the alternate Frontend Arc Browser. I told the developer about the Retroarch issue and he's already implemented a fix to use the retroarch_ra32.apk. I know it costs money to buy the app but seeing as it's actively developed and Hyperspin on Android isn't, you can't really complain. You can use it on the Shield TV and an Android phone, it also can be shared with your family if you use that account feature with Google Play. He creates presets for the systems and their emulators so setup is actually very easy to do, it can scrape the internet for metadata and artwork too.
  19. 1 point
    After 2 years and a half.... are hyperspin developers ever gonna solve this?
  20. 1 point
    I am going to try one more thing, should not have to bring the site down. Should take about 48 hours and I'll check back. Unfortunately It's looking like the actual embed code got messed up on these posts at some point.
  21. 1 point
    JoyToKey is what I use [emoji106] Sent from my iPhone using Tapatalk
  22. 1 point
    If he wants to control Hyperspin with his Xbox controllers then he either needs to use JoyToKey or HyperSpin Startup Script 1.08. I don't know if @ninja2bceen has a video guide for those.
  23. 1 point
    Long over due update video! Latest version of UAE4ARM is now working again on the STV! More info about the project to let you guys know what's going on AND teasers for some other projects I have planned for the new year ahead
  24. 1 point
    Ok, we are nearly 2 years after the last message Months are running at an incredible speed! I found some time to add 38 new games (again with contributions from T. Busse), 170 new clones, rework java and C# sources to be more closer to each other, slightly update the engine (check xml documentation for byte-trunc instruction), and greatly improved an internal function to try to automatically found the encoding algorithm of a specific hiscore file. So, yes, the project is still alive! Games: R2D Tank, Radar Scope, Guardian, Prehistoric Isle in 1930, Prehistoric Isle 2, Wild Western, The Three Stooges In Brides Is Brides, Black Widow, Gravitar, Space Duel, Eggs, Eliminator, Exed Exes, Loco-Motion, Pac & Pal, Start Trek, Tac/Scan, Warlords, Zektor, Snap Jack, Son Son, Demolition Derby, Espial, Kozmik Kroozr, Omega Race, Rampage, Satan's Hollow, Solar Fox, Spy Hunter, Time Pilot '84, Two Tigers, Wacko, Fire Truck, The Ninja Warriors, Gradius III, Lode Runner, Rainbow Island, Viewpoint, Youjyudn. all games from mame 0.1 to 0.28 are supported clones aligned to mame 0.212 hiscore.dat Everything is here: http://greatstone.free.fr/hi2txt/index.html
  25. 1 point
    Salut à tous, Shinobi68 a eu la gentillesse de partager un XML contenant les jeux FR/EUR/US/JP Dreamcast, en donnant la priorité aux versions Françaises. J'ai récemment mis à jour ce pack en y ajoutant une dizaine de jeux, en remplaçant certains jeux par leurs traduction anglaise et en nettoyant les genres. Vous trouverez sur mon FTP: La base de donnée Les jaquettes (PAL/NTSC/JP suivant les jeux) Les CDs Les wheels Il y a en tout 362 jeux dans la base de donnée. Chemin: /Upload Here/France (WIP)/Sega Dreamcast/ A+! Le dossier Covers and CDs ToDo contient des covers 2D et CDs manquants et nécessitant d’être corrigés (mise en 3D). Edit: 2.0: Le set vient d’être mis à jour, shino ayant trouvé quelques erreurs de région (merci), au menu: -Correction de toutes les régions, il y a en tout 22 jeux France [(PAL)(FR)]. -Shenmue II (Translated Fr) (Disc x) ajoutés -Francisation de Tomb Raider et Buzz -Suppression des deux jeux "Who wants to be a millionaire" remplacés par "Qui Veut Gagner Des Millions (France)" N'hésitez pas à pointer les erreurs. 3.0: Ajout de 5 nouveaux jeux: -Cool Herders (World) -Frog Feast (World) -Half-Life (Unl) -Hellgate (Unl) -SturmWind (World) 366 jeux! Db & wheels mises à jours sur le FTP!
  26. 1 point
    Sorry ulao; I only know ulalá, fondue, and menage a trois Tell him to just type it all in French and translate it with Google translator; their tool has improved a lot and you will understand it all I'm sure.
  27. 1 point
    Instead of 1920x1080, try using 1024x768.
  28. 1 point
    Thanks alot! That means alot! Im very busy nowadays but, slowly i am working on new ones!
  29. 1 point
    oh dang i hope the needy lot of you like this lol :] i guess im just feeding the beast idk about the rest of you but i like it yeah i liked my own post :] wanna fight about it i can already here them saying well make the xbox ones move lol
  30. 1 point
    i cut these from something i found on google images can animate them to look like the buttons are going up and down
  31. 1 point
    All, Just wanted to share with you guys a really cool Jukebox application that works pretty well with Hyperspin. I found it in a French Forum so I wanted to share it here in case someone is interested... Download here. The installer is in French but then the actual application and its configuration is fully in English! Enjoy!
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