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Showing content with the highest reputation since 03/07/2020 in Posts

  1. 3 points
    Update #6 Almost 300 submissions processed in this update This has brought about plenty of new sections in the HyperMedia downloads. Jsinn is doing a top job getting these files sorted and tagged. Theres still a few files waiting a home from the last few updates, but this pack certainly found a home If you spot any jumbled up sections in HyperMedia hit me up, the website has a mind of its own sometimes.
  2. 2 points
    Hi Hyperspinners, Its been far too long since we had an active Content Authority (Media Approver) please take a minute to smash the mushroom button on any of @JSinn 's posts. He has been busy in our Uploads section this week picking through the chaos. There have been some recent changes to Uploading as we will be slimming down the categories over time, it's a work in progress so any comments or issues please post HERE Now for the updates... Update #1 Letter Packs approved and moved to HyperMedia (sorry if we miss anyone we are doing our best to keep track) Update #2 Main Menu Wheels Update #3 Sound Packs And Jsinn even added a little Sounds icon to improve the screenshots! (See bottom of post) Update #4 Cart/Disc/Hucard/UMD/Cassette/Floppy Disk Packs Update #5 Box/Case/Flyer Packs Update #6 Databases/Bezels/Fades/Random Media/Templates/Frontend Media Update #7 Wheels 91 Wheel and Misc Files Game and Main Menu Wheels - Microsoft MS-DOS - [Hi Quality] - relic Game Wheel - Chicken Draw! (chkndraw) - MAME - [Lo Quality] - Publio Game Wheels + Template - Cell Phone - Android - [HQ Mid Res] - mpillings Game Wheels - Aamber Pegasus - [Hi Quality] - Complete - haimbilia Game Wheels - Additions Vol.1 - MAME - [Hi Quality] - harleyguy Game Wheels - Amstrad CPC - [Lo Quality] - relic Game Wheels - Android - [Mid Quality] - kllngtme Game Wheels - Apple II - [Mid Quality] - brizalti Game Wheels - ArcadePC - [Hi Quality] - Complete - Styphelus Game Wheels - Atari 7800 - [Hi Quality] - Complete - Styphelus Game Wheels - Atari Lynx - [Mid Quality] - Complete - Flubbacrud Game Wheels - Blue Bordered - Sony PSP - Fzyfam Game Wheels - Blue Text - Luxor ABC 80 - relic Game Wheels - Casio PV-2000 - Anpanman Game Wheels - Cell Phone Framed - Android - [Mid Quality] - aloner187 Game Wheels - Chrome Border - Fujitsu FM Towns - [Lo Quality] - relic Game Wheels - ColecoVision - [Hi Quality] - Complete - iNTiGOD Game Wheels - Commodore 64 - [Hi Quality] - dougan78 Game Wheels - Commodore 64 Games System - [Mid Quality] - Prial Game Wheels - Commodore MAX Machine - [Mid Quality] - Complete - danielbicio Game Wheels - Custom Bordered - Bandai Sufami Turbo - [Hi Quality] - Complete - ninja2bceen Game Wheels - Custom Framed - Future Pinball - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - Hikaru (5) - Gaelco (2) - Cave (17) - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - Konami Classic (250 Wheels) - FRANKY2056 Game Wheels - Custom Framed - Magnavox Odyssey 2 - [Mid Quality] - relic Game Wheels - Custom Framed - Microsoft MS-DOS - [Lo Res] - relic Game Wheels - Custom Framed - Nintendo DS - [Mid Quality] - steelseth Game Wheels - Custom Framed - Nintendo Famicom Disk System - [Lo Quality] - darkstar1 Game Wheels - Custom Framed - PopCap - [Hi Quality] - skeo Game Wheels - Custom Framed - Sammy Atomiswave - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - ScummVM - [Hi Quality] - danielbicio Game Wheels - Custom Framed - Sega Naomi - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - Sony PlayStation Minis - [Hi Quality] - dougan78 Game Wheels - Custom Framed - Sony PSP - [Hi Quality] - predator2029 Game Wheels - Custom Framed - Touhou Project - [Hi Quality] - danielbicio Game Wheels - Custom Metallic - Sega Genesis/Mega Drive - [Complete] - ruckage Game Wheels - Custom Text - Apple IIGS - [Complete] - Tribe Fan Game Wheels - DICE - [Hi Quality] - Complete - dougan78 Game Wheels - Docklet Style - Pinball Arcade - [HQ Hi Res] - andyco40 Game Wheels - Docklet Style - Pinball FX2 - [HQ Hi Res] - andyco40 Game Wheels - Electronic Handheld Games - [Lo Quality] - cybernoid Game Wheels - Floppy Disk - Apple II - [Lo Quality] - Ernisius Game Wheels - Framed Rainbow Text - Nintendo Game Boy Color - relic Game Wheels - GamePark 32 - [Mid Quality] - Complete - ninja2bceen Game Wheels - Gray - EvilDindon's Default MAME Theme w/Mamu's Icons - zorg2000k Game Wheels - Hyperspin' s Ultimate DooM Single player Collection - [Hi Quality] - KlopjerO Game Wheels - Microsoft MSX2 - [Mid Quality] - Complete - danielbicio Game Wheels - Microsoft MSX2 - [Mid Quality] - danielbicio Game Wheels - NEC PC Engine - [Lo Quality] - Rick74 Game Wheels - NEC PC Engine - [Lo Quality] - rikoos Game Wheels - NEC SuperGrafx - [Hi Quality] - Complete - danielbicio Game Wheels - NEC Turbografx-16 - [Mid Quality] - Styphelus Game Wheels - Neo Geo Pack for HyperSpin Redesign - scoob95 Game Wheels - NES Classic - [Lo Quality] - lwr0722003 Game Wheels - Nintendo 64DD - [Hi Quality] - Complete - jd83jd83 Game Wheels - Nintendo Classics - [Hi Quality] - iNTiGOD Game Wheels - Nintendo Super Game Boy - [Lo Quality] - Complete - ninja2bceen Game Wheels - Orange Bordered - Magnavox Odyssey - [Lo Quality] - relic Game Wheels - PC Games - [Mid Quality] - Womble Game Wheels - PC-Games - Some are in German - [Mid Quality] - Womble Game Wheels - Pinball Arcade - [Hi Quality] - FRANKY2056 Game Wheels - Pinball FX2 - [Hi Quality] - FRANKY2056 Game Wheels - Red - EvilDindon's Default MAME Theme w/Mamu's Icons - zorg2000k Game Wheels - ScummVM - [Mid Quality] - danielbicio Game Wheels - Sega Classics - [Hi Quality] - iNTiGOD Game Wheels - Sega Mark III - [Mid Quality] - relic Game Wheels - Sega Saturn (Japan) - [HQ Hi Res] - Complete - Black Hazor Game Wheels - Sega SG-1000 - [Hi Quality] - Complete - JayC Game Wheels - Sharp X68000 - [Lo Quality] - relic Game Wheels - Sinclair ZX Spectrum - [Mid Quality] - dougan78 Game Wheels - Sinclair ZX Spectrum - [Mid Quality] - relic Game Wheels - SNK Neo Geo CD - [Mid Quality] - Blitzkrieg Game Wheels - Sony PSP - [Mid Quality] - danielbicio Game Wheels - Super Mario Collection - [Mid Quality] - Dubbloseven Game Wheels - Text White Border - Nintendo Game & Watch - cybernoid Game Wheels - Top 100 Games XML - Nintendo DS - [Lo Quality] - vaderag Game Wheels - Touhou Project - [Mid Quality] - Complete - danielbicio Game Wheels - VM Labs NUON - [Lo Quality] - jd83jd83 Game Wheels - White Framed - ScummVM (set 1) - THK (PDAisAok additions) Game Wheels - WoW Action Max - [Hi Quality] - Complete - kylecp1979 Genre Wheel - Lightgun - TITCHGAMER Genre Wheel - Trackball Games - TITCHGAMER Genre Wheels - Custom - Nintendo 64 - [Hi Quality] - ScoobaSteveo Genre Wheels - Custom - PcTeknic Genre Wheels - Custom - Sega Genesis - [Hi Quality] - ScoobaSteveo Genre Wheels - Custom Oval Framed - relic Letter Pack - Hyperspin's Ultimate DooM Single player Collection - KlopjerO Main Menu and Game Wheels - Hyper Neo Geo 64 - [Hi Quality] - malfacine Main Menu and Genre Wheels - Fighting Games - MAME - Dubbloseven Main Menu Wheels - Chicuelo's Wheel Design for HyperSpin Redesign - deejus679 Nintendo Power Covers - [Mid Quality] - Complete - style214
  3. 2 points
    hello! here's my Street fighter Arcade 1up cab modded with Raspberry 3b+ using retropie + attract mode + hyperspin and LCD monitor with marquee i install only arcade games for this build i follow the ETA prime video for Arcade 1up mod here's the boot up video Boot up i made some new hyperspin theme for this build hyperspin theme for the lcd marquee i follow this guide lcd marquee here's a few image (when you launch the game the marquee change) bye bye!
  4. 2 points
    I would update MAME, there have been some huge improvements since 0.145. However (!) I would follow his wigglyness' advice and upgrade HS + RL first, point them to your existing MAME install and get that working first. The new version of MAME + ROMs will just be a drop in after that point.
  5. 1 point
    I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend:for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and:click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
  6. 1 point
    Oh great thank you. Never even thought about doing a search when they weren't listed under its section.
  7. 1 point
    Hey even I am there, what a surprise. : D Great job man.
  8. 1 point
    (To be updated with CHD support info) Hey guys, So I know a few months back we had a great discussion about various compression methods. I've made a lot of progress and changes on my personal build since then, and I now feel like it's a good time to revisit the subject; and hopefully provide some kind of solid template for the 'best' formats for myself as well as others. I'm trying to find formats that are natively supported by emulators. The standard zip formats are great (7z/Zip/Rar5, etc.), but they also require unzipping; which takes time and local hard drive space (Albeit, temporarily). This can be handled with various methods like scripts, but for the sake of simplicity, I want to focus on formats that load up natively in a given systems emulator. Here is a list of what we have discussed and compiled thus far: Playstation Compressed Format: PBP Original Format: BIN/CUE (single-track) Program: PSX2PSP (v1.3)/(v1.4.2) <<<Version needs clarification Supported by: RetroArch's PSX Mednafen Core, ePSXe, and PCSX-R Notes: PBP Playstation games are mostly playable on soft-modded PSP hardware. However, results vary based on the game. Important: In order to convert PSX games to the PBP format, your game disc must bin a single track bin/cue (only one.bin file). In order to convert a multi bin-track image to single-track, there are a couple methods available to you: Mount/Rip Usining a program like Daemon Tools, mount the disc's cue file. With the disc mounted, you can then use IMGburn to 'rip' the disc into a single bin/cue. You can also take this opportunity to re-name your BIN/CUE when you rip the disc and it will automatically make the change inside the CUE file. Batch Convert You can use Iggy's batch file: http://www.hyperspin-fe.com/index.php?app=core&module=attach&section=attach&attach_id=29733 This uses 7zip and ISObuster in order to function, so you will need those as well. You will need to compress the ISO into a 7z file before dragging it to the batch file for conversion. Once that's been done you must decompress it again. Then you can compress the BIN/Cue files to the PBP format. Playstation Portable Compressed Format: CSO Original Format: ISO Program: MaxCSO Supported by: PPSSPP & PPSSPP (RetroArch) Playstation 2 Compressed Format: GZ Original Format: ISO Program: 7zip Supported by: PCSX2 Compressed Format: CSO Original Format: ISO Program: MaxCSO Supported by: PCSX2 Notes: When opening a GZ file for the first time, PCSX2 will take up to a minute in order to create a gz.tmp file in the same directory. This is an index file that PCSX2 will read to access the GZ file. Everytime you open the game after that, it will open as normal. GZ and CSO both appear to have the same rate of compression. CSO will open just the same as a normal ISO. Gamecube Compressed Format: GCZ Original Format: ISO Program: Dolphin Supported by: Dolphin Wii Compressed Format: WBFS Original Format: ISO Program: Wii Backup Manager Supported by: Dolphin & Hardware (via USB Loader) Compressed Format: GCZ Original Format: ISO Program: Dolphin Supported by: Dolphin Compressed Format: CSO Original Format: ISO Program: MaxCSO Supported by: Dolphin (Requires Confirmation) Notes: WBFS files are supported by various USB loader programs on 'softmodded' Wii hardware. GCZ files are not playable on Wii hardware. When compressing DL-DVD games, GCZ is recommended over WBFS. Dreamcast Compressed Format: CHD Original Format: GDI Program: GDI to CHD Supported by: NullDC, Demul, & Reicast (RetroArch Core) Notes: GDI files are direct 1:1 copies of a GD-Rom game. (The format Sega used for Dreamcast games) CDI files are GDI files that have been converted to fit on a standard 700mb CD-R. If a game's size was larger than 700mb (up to 1.2Gb) then files such as audio or video are downsampled. (or ripped alltogether) Hardware will only play CDI files burned onto CD-Rs Emulators will play both GDI and CDI files CDI files are not compatible with CHD compression. GBA/NDS/3DS Compressed Format: Same as Original Original Format: GBA/NDS/3DS Program: NDSTokyoTrim Supported by: As it's the same extension, it's believed this is supported by all emulators. (Confirmed to be working on NDS flash carts) (As well as anything with "???" next to it) Here are the ones needed to fill the current holes listed above: Playstation - RetroArch's Mednafen PSX Core .PCE - Possible compression format? Wii - Dolphin Can Dolphin natively run CSO? Dreamcast - NullDC/Reicast CDI Games - Any compression possible? .ELF - Possible compression format? I'm looking to make this as comprehensive as possible, so please, any input you have I would love to hear. Is there another format you are aware of? Do you think any systems should be added? Just remember the idea is to focus on natively supported compression formats. Rather than using RocketLauncher/7zip to unzip everything. Let's see if we can make this thread worth a sticky
  9. 1 point
    Add the pbp extension in RL ( I would add it first before 7z as RL will search in the order listed): And if you are using any filters (roms only) in HQ, add the extension there as well.
  10. 1 point
    Recently added "Commodore Amiga" to systems and let HyperSync do it's thing, it defaults 'AAE' as it's main screen theme. Just thought you should know. Probably have it in the HyperSync server wrong? I haven't seen 'yet' anything out of the ordinary with the vanilla systems included with HS. I'll post if I do.
  11. 1 point
    why don't you use Bulk to remove all the characters not found on the official names like the (i) after you do that use Dons. If the games still don't match Don's as the option to manually match a game to a name.
  12. 1 point
    Yeah it's a good time to work on your arcade as well as staying well. In your case I would start a new install and leave the old stuff alone until you copy over to ROMs or point to them in the paths. Head to the tutorials and follow the video guides which were recorded by Avar. They should get mame setup and he also did a Amiga guide as well. With that done you will be able to setup other systems on your own or search for emulator specific issues.
  13. 1 point
    To help you diagnose this: - First download a fresh copy of 1.5.1 and assure that it fails as well. - Make sure any virus protection still has an exemption for hyperspin - Post your full windows version number run winver and it'll show you
  14. 1 point
    Yes XML is the database. Well I wouldn't worry about the audit (RL is probably just scanning the "rom" folder and not all the individual game folders that the chd's are in) as long as the games run! You can highlight one and hit the little rocket icon and see if it loads. Sent from my SM-A705W using Tapatalk
  15. 1 point
    Update #5 Box packs have been sorted A whopping 121 packs have been reviewed, tagged and moved to HyperMedia. Enjoy
  16. 1 point
    Thanks for all the hard work! That's a lot to sort through!
  17. 1 point
    This just made my day!! Just a quick question, a few bezels throughout the bezel project are not named the same as the hyperspin xml. Example this GameCube set, Luigis Mansion won’t show because the name is different. I also noticed Atari 2600 PAC-Man is slightly different. Have you noticed this as well and is there a program that could rename just folders?
  18. 1 point
    What kind of roms/rom extensions do you use?
  19. 1 point
    I use Demul for those systems. I've never tried NullDC (and I don't know which is better). I set mine up just following a vid from either Gigapig or Simply Austin along with the topics on here. The newest version is 0.7a I believe and PDome has a matching download for it. The module was just updated on the 22nd. And if you didn't see I just played VTennis to test it for you and it works.
  20. 1 point
    rexryan, "howdy hackers" was the old FairLight (demoscene) initial greetings on intros. I am used to start things with that, sorry.
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