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A quick update to the EmuMovies Commodore 64 Video Snaps set adds 132 new video snaps. Thanks to Wiggles and Plastron for the submissions. The set is now at 1,043 videos in total Version 1.5 Added 132 Video Snaps Whats New Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article7 points
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I had nearly given up due to the number of Android OS and SDK changes. Fortunately things are moving forward again and an update is looking likely.... soon too. Sorry it's taken so long.7 points
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Okay, I'm going to attach a test build here for the sake of quick feedback. LOTS of things have changed under the hood (including an arm64 binary) so let me know if you run into problems. Almost all the issues I've been hitting (while testing at this point) are related to emulator behavior, issues with my old config/.ini files, etc. Also, this build includes the change suggested by Hyperseeder for better support of the different Retroarch versions. -Reznnate Hyperspin-test-July22.apk6 points
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Buenas, ese botón es para hacer fast scroll, podéis hacer la prueba moviendo la wheel y dejando pulsado ese botón, se os va a acelerar la rueda bastante, viene muy bien la verdad.5 points
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I reported the thing some years ago, honestly I dont' know if it is a problem related to my softwares combination or whatever but I have the same problem on multiple machines. The problem is really simple: HS uses a truckload of CPU when it's hidden and an emulator is running. In this case I'm pushing a bit the things using a 1080p 120frames to loop the background (the file inside the theme loads a swf in dark13 folder as background swf inside a theme does not loop) but this happens also using a 1080p png inside a swf, you'll notice it on weak rigs. The situation is far from being ideal... Around 30% of an intel 4460 cpu time wasted in this case. Basically in these conditions you have to dedicate 2 cores/threads of your CPU to HS. Fun enough this happens also if I use code to remove the swf from stage or when I load it as a movieclip and stop it when HS goes off focus. This is simply crazy. HS is using cpu time to move stuff that is not even on stage or it is stopped. Well, I need more tests but I've found a simple workaround... Now cpu is just at 2% when HS is hidden and an emulator is running. The trick is really simple: you can set stage property from any swf on stage so I just used this code on an empty Artwork1 layer inside the theme. The swf can be used too on SpecialA1 layer stage.addEventListener( Event.DEACTIVATE, deactivateCb, false, 0, true ); stage.addEventListener( Event.ACTIVATE, activateCb, false, 0, true ); function deactivateCb(e:Event):void{ stage.frameRate = 1 } function activateCb(e:Event):void{ stage.frameRate = 60 } HS is using cpu time to move stuff and I can't prevent it to doing this so I just set the framerate of the stage to 1fps (0.1fps seems ok too) when HS goes off focus and set it back to 60fps when HS gain focus. Pushing stuff at 1fps requires very few cpu power. I know that BBB is not working on the thing but I also know that some people of the staff has the code and can compile a new version. Can a workaround like this be integrated in HS? Test Theme: https://1drv.ms/u/s!AlvG-_GLw_qahBJa7zOErF3qUveD?e=Y8J8kw There's no relative path code, so HyperSpin.exe MUST be in C:\HyperSpin_1.5.1 folder and you need to put dark13 folder inside it.4 points
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I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip4 points
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I wish the retroarch MAME core was better on Shield, but it's buggy... Am working on SAF support but it will be a few weeks (I think) for an update. I'll post the new beta here when it's ready.4 points
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Here is an updated beta to test. It fixes all of the known regressions I could find and the crash and performance issues reported so far. HyperspinFE_AndroidR_arm64_beta2.apk4 points
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This update has been in the works for awhile, and PS2 emulation has come so far since the original videos were recorded. This update includes 2,111 new video snaps bringing the full set to 3,581 videos. Naming has also been updated to the latest Redump naming standard. Videos are live on the website, EmuMovies FTP and EmuMovies Sync. Time to rescrape guys! Whats New What's New - Sony PlayStation 2 (EM 1.5).txt [File List] Sony Playstation 2 (Video Snaps)(Redump)(EM 1.5).txt High Definition (FTP & Sync) | (WIP) Resolution 1440x1080 Frame Rate 60/50 Audio Rate 192 kbit/s File Count 2754 Total Size 56.2 GB High Quality (FTP & Sync) Resolution 640x480 Frame Rate 60/50 Audio Rate 192 kbit/s File Count 3581 Total Size 35.2 GB Standard Quality (Site, FTP & Sync) Resolution 320x240 Frame Rate 30/25 Audio Rate 128 kbit/s File Count 3581 Total Size 11.5 GB Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article3 points
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I have a love/hate feeling with Hyperspin, on the one hand I love the freedom it offers to create new themes, skins and incorporating new functionalities through Autohotkey scripts and using Action Script through swf files, but on the other hand, when I have all under control, I see that when launching it on Hyperspin, as dark13 rightly says, the results are not as expected and sometimes you go crazy to solve something that is already working. I also believe that most of the current Hyperspin users do not play the games but rather enjoy improving their front end 😁 At the moment Launchbox is the one that is being updated... but honestly I prefer Hyperspin.3 points
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after 1 year here is my conclusion I decided to test launchbox and arc browser launchbox is limited to 100 roms in free version, if you want more i think it's 50$ for android version and 75$ for pc version. exaggerated prices I find not to reach the level of a free hyperspin. Arc browser uses a database instead of xml and its scrapping engine is not 100% ready and you will have to manually do all the roms that it will not have succeeded in identifying. Compared to the hyperspin wheel system which gives flexibility, here there is no flexibility, just the rigidity of a database. In addition, the system themes are just mp4 files, a pale copy of the hyperspin themes, so customization is not possible yourself compared to hyperspin, which offers hypertheme with which you can modify any theme at will or create one from scratch with disconcerting ease. I'm not even talking about themes for games that don't exist Compared to hyperspin there is a gap especially when you think of all the themes for arcade games. I hadn't realized it until now but hyperspin is by far the best front end, it's free and in addition it allows to have a common hyperspin system for windows and android machines on a shared nas. and for me downgrading shield tv is a bad idea, an outdated system cannot survive, it must be kept up to date. It's a very bad choice. So my conclusion is that this hyperspin SAF support update is absolutely necessary, because for me it will be hyperspin or nothing. @reznnate you are our only hope, please can you give us news on the progress on the SAF support Happy new year to you and all hyperspin guys3 points
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I have been looking into the topics of Rom Mapping and MAME clones. I understand everything now. I'm deep into a huge MAME project exploring both. A big upload is coming....3 points
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It all comes down to your preference. Personally, I share your point of view and only have a MAME wheel. I use the genre feature to access subcategories like Namco System 32. But, you could have everything listed on your main wheel or use nested wheels. There is no right or wrong, pick what feels best for you. The best version of MAME should always be the latest version. Each new release increases functionality and compatibility. Just make sure your romset matches your MAME version.2 points
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shell hyperspin les amis. En gros, par la base de registre, remplacer explorer.exe par hyperspin.exe Y'a des tonnes de tutos. Celui-ci par exemple : https://www.gameex.com/instant-sheller-and-shelling-guide/2 points
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Hi can anyone tell me if hypersync is coming back as changing servers takes 24 hours to swap and its been 10 weeks now.2 points
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HS has pros and cons. The biggest pro is Flash and the biggest con is... well, Flash 😂 BBB created a very versatile thing in terms of skinning and you can run code in swf to add features. On the other side performance is erratic and it needs lots of cpu power and has memory leaking problem (well, that is not more a problem, a potato pc these days has 8gb). To be precise that skin uses 1.2gb of ram, the classic HS main menu uses 90mb lol. Honestly I don't think HS2 will happens, it should be build from the ground. Many staff member told me that actually there's a HS2 alpha but probably BBB stopped working on the thing as Flash was already dying some years ago and it is not suited for 1080p, let alone 4k. The fact is really simple: HS is highly customizable and really easy to use once configured. I had friends completely get lost in Kodi but no one has problems with HS...2 points
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This is not about Hyperspin but RocketLauncher. Set a virtual emulator then list your games in the Games.ini ( \RocketLauncher\Settings\MyVirtualEmulator\Games.ini ) Here, an excerpt of my Games.ini in my arcade wheel. My main emulator is MAME and other systems in the Games.ini. [eca] Emulator=SuperModel System=Sega Model 3 [manxtt] Emulator=Sega Model 2 Emulator System=Sega Model 2 [Guilty Gear Xrd] Emulator=PCLauncher System=windows2 points
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Good morning Hyper Spinners, Thank you for liking my custom artwork designs the past dozen years I've been doing professional artwork projects for almost three decades. I love designing and really enjoy all aspects of the creative arts. I still have my Custom Artwork sticky in this forum so please send me any inquiries for your amazing arcade projects. I have been so appreciative of this community and I wanted to share I finally have my first website. Please check it out: JWGFX – Creative Services Digital Art Director Thank you for the many years of creativity and for all the incredible projects and ideas this community has with retro gaming. It's a pleasure working with so many talented people. Thank you, and all the best! Josh2 points
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Here it is again... HyperspinFE_AndroidR_arm64_beta2.apk2 points
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Thanks for the info guys. I do think there is a needed feature in Hyperspin related to SAF URL or whatever. Looking into it...2 points
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Différents problems : 1) Wheel : - i don't remember but i think with android 9, system name and games name in the wheel was not only with vertical appareance ? (not very important but) 2) Nintendo 64 (M64Plus FZ use SAF URL i think but no config file found (see second link under because fzurita speak about this) i use M64Plus FZ (difference was fzurita replace alpha i think but don't work ?) so parameters was wrong, if someone know what parameters is for M64Plus FZ, please let us known i have error message "invalid emulator" rompath=/storage/SDCARD1/Hyperspin/Games/Nintendo 64/ userompath=true exe=org.mupen64plusae.v3.fzurita/paulscode.android.mupen64plusae.SplashActivity romextension=n64,z64,zip parameters= 3) Gamecube, WII, Playstation (dolphinemu and epsxe use SAF URL) (dolphinemu et epsxe standalone work but called by hyperspin made error with roms ?) Roms don't launch with hyperspin call to standalone emulator but launch good with the standalone emulator used without hyperspin - Nintendo Gamecube and Wii with standalone dolphinemu 5.0-15445 Error message "iso is an invalid GCM/ISO file or is not a GC/WII ISO" rompath=/storage/SDCARD1/Hyperspin/Games/Nintendo GameCube/ userompath=true exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity romextension=iso,gcz,gcm,gb,gbc,zip,wbfs,ciso parameters=AutoStartFile rompath=/storage/SDCARD1/Hyperspin/Games/Nintendo Wii/ userompath=true exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity romextension=gcz,iso,gcm,gb,gbc,zip,wbfs,ciso parameters=AutoStartFile - Playstation with standalone epsxe v 2.0.16 beta 6 (version was give me by developer because i wrote them after android 11 update for tell them than epsxe stop working and they realise this version for android 11) Error message "Error loading missing DATA ROM 1) IMG/ISO/BIN 2) 7Z/ape not supported" rompath=/storage/SDCARD1/Hyperspin/Games/Sony Playstation/ userompath=true exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe|com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=iso,bin,cue,ccd,sub,img,mdf,mds,nrg,rar,zip,7z parameters=com.epsxe.ePSXe.isoName|cores/pcsx_rearmed_libretro_android.so Because epsxe and dolphinemu use SAF URIs (see my precedent post so finally it's not an uuid but it's a SAF URL) As they said here : https://arcbrowser.com/releasenotes https://digdroid.com/forums/discussion/9140/android-11-scoped-storage-saf-support (fzurita speak about SAF URL in this link) I found this to dolphin emu config file : [General] ISOPaths = 2 RecursiveISOPaths = True ISOPath0 = content://com.android.externalstorage.documents/tree/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FNintendo%20Wii ISOPath1 = content://com.android.externalstorage.documents/tree/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FNintendo%20GameCube I found this in epsxe config file : content://com.android.externalstorage.documents/tree/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FSony%20Playstation/document/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FSony%20Playstation content://com.android.externalstorage.documents/tree/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FSony%20Playstation/document/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FSony%20Playstation%2FJeux%20hors%20database 4) PSP (ppsspp use SAF URL) I use ppsspp gold 1.12.3 Error message "invalid emulator" with my old parameters (working before with android 9) rompath=/storage/SDCARD1/Hyperspin/Games/Sony PSP/ userompath=true exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity romextension=iso,ISO,cso,CSO parameters= With this parameters hyperspin open standalone emulator ppsspp gold... rompath=/storage/SDCARD1/Hyperspin/Games/Sony PSP/ userompath=true exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity romextension=iso,ISO,cso,CSO parameters=org.ppsspp.ppssppgold.Shortcuts I found this in ppsspp config file : [General] FirstRun = False RunCount = 34 Enable Logging = True AutoRun = True Browse = False IgnoreBadMemAccess = True CurrentDirectory = content://com.android.externalstorage.documents/tree/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FSony%20PSP/document/cb3946db-373a-b17a-890f-33f65d362921%3AGames%2FSony%20PSP ShowDebuggerOnLoad = False CheckForNewVersion = True So their are apparently 2 emulator type, 1) emulator with SAF URL 2) the others emulator with another method surely used with hyperspin ?2 points
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Some of you might've noticed I mentioned my sit-down racing cabinet project in my Pure (4:3) universal theme announcement back in October. Well, the project has evolved a bit since then, so I thought I probably ought to start a dedicated thread chronicling the project... Rewind a bit to a couple of months ago, and I was fortunate enough to acquire a Cruis'n World cabinet from the wonderful folks at Pinball PA in great condition (although absolutely filthy, as it had been in their warehouse's basement for a bit). Side note: You really must visit Pinball PA if you're in the area - it is incredible. A 2-hour trip to Pittsburgh with the utility trailer in tow and 2 hours back, and the cabinet was mine. I even managed to dodged that day's rain showers, so the cabinet arrived home nice and dry. Then began the cleanup process, to rid the thing of "that old arcade game smell" - you know the funk I'm referring to: a combination of smoke tar, mold, dust and other crud. I bet I changed my wash bucket a dozen times and went through at least that many rags. It's still not quite as sparkly clean as I'd like, but it's about 1000% better than it was! The next stop was to my local e-cycling center, to see if I could find a good-quality and working 25" CRT to use for the visuals. To my amazement, I found not one, but three - for free, even! Score! Even better, while I was rummaging through the piles of old TVs, I discovered a stack of discarded office computers. Curiosity got the best of me, and buried in the stack I found what had to be a company mistake - a Dell Optiplex 3020 small form-factor desktop in absolutely pristine condition. i5 CPU and 8GB RAM, but no hard drive (e-cycling centers are obligated to destroy them due to privacy concerns). I had a spare 2TB hard drive, so that worked out fine, and the PC is perfectly sized for the cramped confines of the Cruis'n World cabinet, and plenty fast enough to run the games I planned to include. Then I did a little research online, to see if I could squeeze more performance out of the little monster on the cheap, because I'm greedy like that. To my delight, I was able to max out the RAM at 16GB and add a respectable low-profile video card (Radeon R7 250), and I now have a whole $70 wrapped up in the machine. It runs Forza Horizon 5 very well, so I'm stoked, and confident that it'll run everything else I want to include. Next up, CRT testing time! They're identical 2006-vintage Samsung models with a full host of inputs, including S-video and component. Since all 3 CRTs were laying in a very wet section of the yard, I let them air-dry for about a week (see the first photo), then began the process of opening each one for inspection and powering up after making sure all looked fine. Their cabinets were pretty beaten up, so I hoped their guts weren't as abused. To my surprise, the first one I tried was perfect. I ran the S-video feed over from my Gauntlet Legends cabinet for testing purposes and was amazed at how clear and crisp the picture was. I think it's even better than the awesome Toshiba 27" I have in the Gauntlet cab. I immediately decased the CRT and mounted it in the Cruis'n World cabinet. You can see how it looks in the second photo. Fantastic, but a long way to go! I tested the other two CRTs - one's in equally great working order, and one's DOA. Hey, two out of three ain't bad! I stashed the other working CRT in a cool, dry place for possible future use. Control-wise, I'm mounting the Logitech G920 wheel, pedals and shifter I was using with my Xbox Series X to the cabinet. I don't have photos of that process, but I'll add pics once the controls are all in place. Here's the very slick Xbox 360 controller emulation app I'm using to make non-wheel games work as if they had wheel support. So cool. Now for the real meat-and-potatoes of the project: the games. I've spent the last couple of months methodically curating, installing and testing all the games I want in this beast. I decided the total will be 500 - no more, no less. What better number for a racing cabinet? Some games had to be discarded due to not working offline (Forza Motorsport 7), not being emulated well enough yet, or not playing nice with the 4:3 aspect. Surprisingly, a lot of very recent PC racing games work very well in 4:3 aspect. Who'd have guessed? In that time, I've also created a custom universal theme to tie the arcade, console, and PC games together visually in HyperSpin (see the link at the top of this post), and I've gathered logo wheels for each game and gathered/created video previews for each as well. That's been a job, and I'm glad it's done. I've attached the 500-game database as it stands right now. I don't anticipate major changes to it, but I'm still discovering racing games I want to include, so it'll probably continue to evolve as time goes on. I love me some racing games, as you can probably tell. If you have questions, ask away! Thanks for reading. More to come! CruisnWorld.xml1 point
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It's been quite awhile since I posted an update on my racing cabinet project, so I thought I'd post a pile of frontend media screenshots for your viewing pleasure. I've been working on it all this time, and the cabinet itself is getting close to being presentable. I've completed the software end of the build, other than configuring each game fully with the controls. I'd like to add some original Xbox and Xbox 360 exclusives as well, but emulation of those systems just isn't quite smooth enough yet for my liking. Here's a fairly representative sample of what's available to play, among the 500 titles to choose from. Picture each of these full-screen on a CRT and you more or less have the idea. I should have the cabinet ready to show within a month or so, free time permitting. In the meantime, feel free to ask any questions you might have!1 point
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Wanted to share how I set up this square monitor with HS! http://forum.arcadecontrols.com/index.php?topic=1676201 point
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Bonjour moonlight69 et bienvenue sur ce forum. Il n'est pas possible d'installer Hyperspin sans Windows par contre tu peux faire en sorte de booter directement dessus en mettant l'exe dans la séquence de démarrage. Il doit être possible aussi de changer l'image de démarrage de windows pour mettre un logo Hyperspin ou quelque chose de ce genre. Tu peux également faire en sorte que la barre des tâches n'apparaisse pas. Bref tu peux quasiment rendre windows transparent derriere hyperspin. Je ne me rappelle plus comment mais tu trouveras facilement des tutos.1 point
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Hey all, I thought I would share my arcade project here, its built out of m.d.f., all the parts fit together tightly in dado's, as I had the sides cnc cut. I also designed this cabinet myself, it fits a 27" dell monitor, behind a bronzed glass screen. My main thoughts when building this one was to have something that wouldn't look too out of place in the home, aswell as looking as true to form as a vintage arcade would actually look.1 point
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On the inside of machine alot of care was taken to make it look authentic aswell, the wiring may look a bit messy, but its very easy to track where everything goes. Overall the machine works great, I love all the artwork this small hyperspin community still makes, I'm so glad some people are still using these forums.1 point
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It was a 15-minute manual process using Notepad++ Find/Mark features to add clones to AAE.xml. Pulled the info from r0man0 ini and made genre xmls AAE XML (Clones + RM ini).zip I only tested Asteroids but it looks like everything is working1 point
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Hi, For what i know : 1 . SAF are still not implemented 2 For me the only standalone emulators working with hyperspin are irata (atari jaguar), dolphin (wii and gamecube) and hatari (atari st) all the other i used to use like the .emu emulators (md, snes, pce etc...) and mame4droid still doesn't work with hyperspin 3. version of the apk on android store is the old one (not android 11 compatible)1 point
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@gigapig Tagging an Admin for visibility. Curious behavior indeed.1 point
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I would love to know too. I paid for a membership and want to sync my media. But I can't get it to work without connecting to HyperSync too. I need my pretty frontend files updated1 point
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I never understood this feature myself as well. I thought it was a way to link a database to a romset with different names but never understood how. And yes, HBMame has its own romset with unsupported games by the official Mame. A few years ago I was using it to play Pong which was emulated (or more like "simulated") by Mame then removed for a while.1 point
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It's possible Ryuzacky uncovered another use for HBMAME. I might experiment with that. I like learning new emulation methods. I have been aware of the rom mapping feature but haven't used it yet. I've been wanting to split some mame roms that are dedicated consoles with multiple games into separate games with their own autoload save states. As far as I know, MAME can't launch them with alternate names but Rom Mapping it might work. If I figure it out, I will make a post to show the process.1 point
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You guys are lifesavers! I purposefully have my arcade computer offline to avoid Windows updates because I figured "If it ain't broke, don't fix it." Everything had worked fine, so I let it be. Last week Windows crashed on me (stupid blue screen of death), I had no choice but to re-install Windows and any new updates that came with it. Sure enough, Hyperspin would not open. If it wasn't for this thread, I would have never figured it out. THANK YOU x1,000,000 😆1 point
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First of all thank you for answering me, I'm not alone Indeed I also find that hyperspin is great but above all the presentation philosophy that inspired (copied) the other frontends is super nice. However, I would really like there to be a small update to correct the biggest problems. I'm talking of course about the controller but also about the display which could adapt to the size of our screen like 16/9 without having to go through tricks. In addition, finding the right image ratio is very complicated, sometimes even impossible, not to mention that most of the time the resolution of the box art is very low and once on the screen the rendering is sometimes blurred. I compared between bigbox and hyperspin we really see the difference it is unfortunately much less clear. Have a utility called hyperArt for example which would allow as launchbox to manage the media. So yes there is a community tool via excel but it is in 2022. For newcomers, a hyperHQ v2 which would replace rocketlauncher in an intuitive and simplified version. But I have the impression that the brilliant team that created hyperspin has deserted... In short, I keep hope1 point
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So little of what we do is reliant on Hyperspin itself. There are endless ways to customize the appearance and tricks to change the behavior. Most advancements are from Rocketlauncher or emulators. I don't feel like there is a limitation to what I can add to my Hyperspin setup. Sure, things break and I have to troubleshoot often when expanding but it's never the fault of Hyperspin itself, only the applications I try to launch. What feature would you want added?1 point
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@pmindemann if u have questions just ask on here so u dont spend 2 hours trying to figure it out.....most ppl on here don't talk much but are pretty advanced in android....I myself don't talk much anymore but I've setup pretty much everything that is possible on android....now I just focus on vintage computers from the mame software list....fyi you can setup both neogeo mvs and aes easily with the proper themes....the main difference is mvs will show "insert coin" while the aes will show "press start"....the average person will never know the difference but the purist will 😆1 point
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Hi, I may have a clue with the Mame4Droid emulator that refuses to launch from hyperspin. I installed the stanley application to see the activities. There is a change: com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid seems to be gone. Instead we find things like : Action : android.name=android intent.action.MAIN or : CATEGORY : android.name=android.intent.category.LAUNCHER and other things....1 point
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Bug with seeking to letters on the wheel is fixed. Was related to arm32->arm64 bug. Fixed! Bug with slower than expected video playback was due to arm64 config with ffmpeg library. Fixed!1 point
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Thanks, @LexHeyden23, but unfortunately those tips from the videos are largely irrelevant, at least in my case... First video: the hotfix is outdated... I'm already on a software version that's more recent than the hotfix, and the link for the fix is dead, anyway, due to its age. Second video, I'm already remoting in via network (from my PC), so that's a moot point, but might be helpful for someone else. Third video, I'm not using network storage, so I don't need to deal with firewalls, reg. edits, etc... everything is seen as a local drive (internal) and the need for permissions, etc. is irrelevant. Either way, appreciate the time you took to post those, and for shooting out some ideas!1 point
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Sorry my last post was for give an idea to reznnate reznnate must do this modification to hyperspin if we want an working hyperspin Authorisation only to app was the old method used for android 9 For android 11 Authorisation, hyperspin need authorisations to app, reznnate do it with this new apk, but need too an authorisation by an user action on the folder,it is necessary, this action was made with a dialog box in the new android 11 system file where you scroll file like with a mouse, and after the folder choice, a dialog box for authorisation was open, it is here than the user give the authorisation on the folder. without this their is no authorisation on the hyperspin folder. Android 11 need this 2 step and reznnate do only 1 of this because it's the old android 9 method, it's only what i think after reading many articles on android 11.1 point
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Let me know if you find something in hyperspin changed (possible, but less likely) or if it's related to .ini or those emulators behaving differently. For example, I've noticed emulators that haven't been updated cannot properly browse external media. 😞 Be sure the emulators have permissions giving them access to external storage (in Android TV settings->apps->permissions) In summary.... some of the key changes made for this build of Hyperspin include: 1. both 32b and 64b binaries... meaning that new 64b libraries (ffmpeg) are used as well (on Shield TV pro). 2. updated Android sdk version and life-cycle that addresses launch/return behavior and changes to external storage behavior and permissions 3. a few bug fixes1 point
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Let me know if you find issues. As stated above, most issues I'm hitting involve Android's update and impact to emulators and external storage access/permissions, etc.1 point
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Some users reported that old sxs.dll into HS folder works also on 20H2, please try it and check windows defender exception, with version change it may tends to reset rules.1 point
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Emulators will not be mentioned because they are already covered in another post. Programs found to be useful in all HyperSpin setups. HyperSpin -- no explanation needed HyperHQ -- gui for managing settings for the HyperSpin front end. HyperLaunch -- very essential to HyperSpin, it runs all your emulators, handles loading your roms, and other stuff during gameplay. HyperLaunch HQ -- gui for managing settings for HyperLaunch. (makes changing settings very easy compared to manual method) HyperSync (platinum members only) -- artwork downloader. Updates HyperSpin with available wheel artwork, themes, jump letters, box art, media container art, and preview videos (emumovies subscribers only). Saves months of time in making HyperSpin look nice. Very little user setup needed. Git + Tortoise Git -- used in downloading and updating (getting bug fixes) for hyperlaunch. more explanation HyperTools: List Filter -- useful for editing what game is in HyperSpin. It has a cell style view of many filtering options for your games. There are alternatives, but this is my favorite one. HyperTools: List Splitter -- useful for generating genre xmls to use for HyperSpin's genre feature. Programs found to be extremely useful/borderline necessary. utorrent -- no explanation because you should know why Daemon Tools Lite -- useful for loading cd images for cd based emulators/games, supported by HyperLaunch. 7zip -- useful for archived (zipped) roms. Helps improve storage space on larger roms. Integrated with HyperLaunch. Useful outside of HyperSpin. xpadder ($10.00 USD) -- useful for remapping joystick/gamepad controls to keys. Required if you want to use joysticks for HyperSpin menu controls or HyperLaunch menu controls. joytokey ($7.00 USD) -- cheaper alternative to xpadder. The user interface is "harder to learn" than xpadder. Less advanced features, less community support. FileZilla -- useful for accessing/dowloading/uploading ftps like the HyperSpin ftp (gold/platinum members only) or Emumovies ftp (emumovies subscribers only). programs found to be useful Altova XMLSpy (not free) -- useful in making, editing, and validating any xml, including isd files and HyperSpin xmls. The tree grid view is why this one comes recommended over others. HyperSpin Startup Script -- useful for starting keymappers, minimizing windows, and starting/closing other programs when HyperSpin starts Authotkey -- useful scripting language for Windows. Good support on these forums. Good documentation. HyperLaunch is written in AutoHotKey. HyperTools: List Merger -- does what it says. Easily merge HyperSpin xmls with this utility. Teamviewer -- most popular screen sharing utility on forums. Forum users like using this to help others setting up HyperSpin. Good for setting up/managing your Internet connected HyperSpin Setup from the office or8ital's HyperSpin Helper - 2nd or 3rd display image viewer -- useful for turning that 2nd screen and/or 3rd screen into a marquee/instruction/image viewer. Seems easy to use. Only useful if you have another display screen. (requires HyperLaunch) LEDBlinky -- useful for managing led lights on your arcade cabinet. Most people use it to light the control buttons in different colors based on the game displayed/played File/Rom Renaming and Management utilities It is easier to rename your roms to match the official HyperList names than to rename all the associated artwork and files for that game. These tools help you with this. HyperTools: Rom Renamer -- uses crc matching and some fuzzy matching to help rename your roms. Easy to use. Disc image renaming is good but does have some issues. Bulk Rename Here -- Generic file renamer. Useful for renaming lots of files at once. Looks advanced and extremely powerful. no crc or fuzzy matching. HyperSync (not this HyperSync) -- older utility that I used to manually rename my roms before HyperTools. Simple interface. Displays xml list next to list of files. clrmamepro -- rom management and manipulation utility. For Advanced Users. likes using dat files. RomCenter -- rom management and manipulation utility. For Intermediate/Advanced Users. (I think it's easier to use than clrmamepro.) Programs found to be useful for artwork and themes. HyperTheme -- useful for developing themes and editing theme settings. Able to preview a theme. Adobe Creative Suite -- useful for editing and creating artwork and themes. Gimp -- free alternative to photoshop, useful for editing images. Does not do fancy custom theme effects like Adobe Creative Suite. Disclaimers I will be adding links for all these programs, when I get some time. If I missed your favorite utility and you want to add it to this list. Private message (PM) me with a link to the utility, give a short description and explain why you found it useful.1 point