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    Sorry for the recent downtime. Still much to do but we have the site updated, secure and back online.  Expect more changes.

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Showing content with the highest reputation since 09/27/2020 in Posts

  1. Thanks guys, I will do my best!
    7 points
  2. To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. I know that some of you have been waiting for it since 2019. Well, the wait is finally over. Download: HyperSpin_v0.1.8_HyperSeeder.apk: https://mega.nz/file/uNx0gQQA#f5ktYDOV6nMAWxatrlg6XAYz14ZMdYlkWg994s-1WDg MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. Has it been tested? I tested it with my NVIDIA Shield 2017 and 2019. It worked with all mentioned distributions, RA versions 1.9.0 to 1.9.8 How can I help? If you know someone able to get my two lines change integrated in the official build and published to the Google Play Store, please point the person to this topic. Acknowledgment: Many thanks to@zerojay, @yarrick and @Honosuseri for "hacking" their own versions of HyperSpin. While this version is my own work, I couldn't do it without the information that you all made available to the community.
    6 points
  3. Hello Hyperspinners I am very glad to announce that we have had a new moderator join the ranks of our quiet community, you may have seen him around and he is @Spawk! 🎉✨ Spawk has been with us for 9 years and is always helping people out and a great contributor to our community. Our good friend Aorin contacted me with the suggestion and I wholeheartedly agreed, so thank you Aorin. Cheers giga
    6 points
  4. Did some overall cleanup and organization for the Super Nintendo video snaps. Added 29 new videos as well as updating the No-Intro naming to the latest version. Thanks to @Audi85 for submissions. Videos Added / Replaced - 29 - @Audi85 @Circo No-Intro Atmosfear (USA) (Proto) (1994-07-12) Fork Parker's Crunch Out (World) (Aftermarket) (Unl) Gourmet Warriors (World) (Aftermarket) (Unl) Jim Power - The Lost Dimension in 3D (World) (Aftermarket) (Enhanced) (Unl) Kaizou Choujin Shubibinman Zero (Japan) Little Medusa (World) (Aftermarket) (Unl) Majuu Ou (Japan) Makeruna! Makendou (Japan) New Super Mario Land (Japan) (Aftermarket) (Unl) Rally - The Final Round of the World Rally Championship (USA) (Proto) Sword Maniac (Japan) Tekken 2 (World) (Pirate) Trials of Mana (World) (Collection of Mana) Hacks Alien 3 - The Assembly Cut (Hack) Contra III - The Alien Wars (SA-1) (Hack) Gradius III (SA-1) (Hack) Prince Of Persia - 30th Anniversary (Hack) Secret of Mana - Relocalized (Hack) Other Cooly Skunk (Japan) (Proto) Street Fighter EX Plus Alpha (World) (Pirate) Translated Bike Daisuki! Hashiriya Tamashii (Japan) (Translated En) Cooly Skunk (Japan) (Proto) (Translated En) Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan) (Translated En) Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan) (Translated En) Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan) (Translated En) Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) (Translated En) Go Go Ackman 3 (Japan) (Translated En) Ihatov Monogatari (Japan) (Translated En) Kirby no Kirakira Kids (Japan) (Translated En) La Wares (Japan) (Translated En) Nishijin Pachinko 3 (Japan) (Translated En) Princess Minerva (Japan) (Translated En) Super Famicom Wars (Japan) (Translated En) Super Naxat Open - Golf de Shoubu da Dorabocchan (Japan) (Translated En) Super Nazo Puyo - Rulue no Roux (Japan) (Translated En) Super Robot Taisen EX (Japan) (Translated En) Tengai Makyou Zero (Japan) (Translated En) Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
    4 points
  5. Hello fellow Hyperspinners, So I have this thought or Question or suggestion or all of the above. Has an outside software developer ever came to the DEVs of Hyperspin wanting to step in but not or maybe take over the project, add to the existing software, update, or bring new fresh ideas to an already awesome piece of software. Would there be any DEVs even considering letting an outside source take over? I know there has been talk for years of a possible Version 2.0. Maybe some company or person would take Hyperspin under their wing and bring the hype back. I would be all for that. I've been a long time member here and user of Hyperspin, I've tried some of the other front ends and nothing out there is even close in my opinion to Hyperspin. Anyway, that was my thought, I just don't want to see a great front end lose it's fire. Thanks for reading.
    4 points
  6. New release today for the Nintendo 3DS, version 1.0 contains 496 video snaps in HD, HQ & SQ versions. Massive thanks to @zycronand @drewbyfor submitting the captures for this set. Continue past the preview for details. What's New: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
    3 points
  7. Some Sega Dreamcast Updates on the road to a full HD set. Using redream for all the captures. This update adds 198 new video snaps. If you are looking for the HD versions this puts us up to 513 on the EmuMovies FTP. HQ and SQ versions are available via sync. Videos Added / Replaced - 198 - @Circo @drewby Whats New Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
    3 points
  8. Hey, I just did exactly that and I started off using this guide here: https://gameroomsolutions.com/setup-hyperspin-mame-hyperlaunch-full-guide/ It's for MAME but once you've walkedthrough that you'll be bale to figure out the other systems.. I've also created a playlist of videos that i've found useful on Youtube that you can access here: https://youtube.com/playlist?list=PLb4JfnF9Bg93c8an5XRLwlMAIYavgSK8_ Hope this helps!
    3 points
  9. Not to self promote, but I already did this with RocketBlinky, via the LEDBlinkyControls.xml, to the point that Arzoo now includes it w LEDBlinky downloads. Might be a faster solve for those who find this thread
    3 points
  10. 3 points
  11. It's nice you like Hyperspin even though you tried different frontends. Since I started using HS back in 2015 I never tried other softwares, mainly because I already went so far creating media here and customizing themes, filling lots of gaps. I got used to the local databases, media creation in general, even videos, I recorded a lot myself. In the process, I had lots of ideas, some like yours, specially regarding theme creation, etc. Personally, Hyperspin works flawlessly in my PC, but I wouldn't wait for anything to change for the time being, there's little to none information about any progress or upcoming release, even some fixes were addressed mostly by users, like the latest Windows 10 update which broke HS functionality. Hypertheme itself was broken for a few years until I realized that I had to have a "MAME" folder in the media directory, empty, it just has to be there, otherwise HT would open a blank window. I'm just a regular user and I figured it out observing that HT always had a MAME system in its themes list. For you, a content creator, I understand what you're saying. Just don't keep any expectations and use the software as it is. If you create new media, themes, etc, keep the sources, in case of an update, you can always come back to them and use higher quality assets to a possible updated frontend. I read some salty comments here and there, but, personally I think it's still a solid software, it's by far one of those you basically have to manually add stuff, learn how it works and etc. For instance, Mad Stalker: Full Metal Force was released for the Mega Drive/Gen recently, I manually added it to the database, logo, cart and box.
    3 points
  12. Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC 😛
    3 points
  13. Windows 10 v2004 fix: Just drop the dll into HS folder
    3 points
  14. Before build a 4 players cab, i would ask myself a few questions: 1.- Will I play 4 players games often? Like 2-3 days/month at least? 2.- Will my Control Panel be comfortable with 4 complete joystics + buttons? 3- Do i know how many 4 player games are there? And how much of that games do i like to play? I asked myself this questions when building my cab, and i finally ended building a 2 Players cab (*) (*) I set it up with the possibility of playing 4 Player games with 2 Joystics + 2 Xbox 360 wireless controllers or with 4 Xbox 360 wireless controllers. I can also play 6 player games with 2 Joystics + 4 Xbox 360 wireless controllers.
    2 points
  15. I did the video in After Effects CS6. CS6 as later versions don't have .flv encoder. Technically .mp4 supports alpha trasparency but I haven't found a software capable of doing it. You must set the thing to encode in .flv with RGB+Alpha to get trasparency. If you have other questions you can send me a message so we can use italian instead of english or post in the italian section of the forum 😛
    2 points
  16. I had either the same or a similar issue. I double clicked HyperSpin.exe and I could see the background process (HyperSpin (32 bit)) running in the Task Manager's Processes tab, but no window would ever come up. I had placed sxs.dll in my root directory as recommended here: https://hyperspin-fe.com/forums/topic/42440-hyperspin-not-loading/ When right clicking HyperSpin.exe and going to Properties, I had checked "Run this program as an administrator" in the compatibility tab. I had turned off Windows Defender *in the control panel*, and added an exception for HyperSpin.exe anyway even though that shouldn't matter with Defender turned off. So I still had the issue with all of that done and I decided to double check myself. I used the Windows search blank next to the start button to open Windows Defender settings again expecting to be take to the Control Panel again, but instead it offered a different window. This time it launched the Windows Defender Firewall with Advanced Security window. It said Defender was turned on, so I turned it off here as well. After that, it FINALLY WORKED! I just double clicked HyperSpin.exe and the program launched in full screen. So if there are any steps I did here that you have not done, please give them a try! Good luck.
    2 points
  17. I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
    2 points
  18. DONE!!!! --- Admins can lock this thread please Ive created a MAME Game text list on the following link thats missing from the LEDBlinky Colors.ini file. I intend of filling out LEDBlinky with as many games as I can. Just take a quick look at the list, and if you recognize a game and know how many buttons it uses, put the following below the game: B1, B2, B3, B4, B5, B6 etc After I know how many buttons each game uses. Ill create a new Colors.ini after I customize the colors. And add it to LEDBlinky, and share the file here for everybody to get. This is purely a list of ONLY WHAT IS MISSING FROM THE COLORS.INI FILE, And represents the MAME.xml based on whats playable.
    2 points
  19. 2 points
  20. We expect donuts & coffee every morning Spawk! *hanging out at the water cooler*
    2 points
  21. Ive already done it... Manually, the entire list. I went into the mame program folder and used the file that it uses to determine what games use what buttons... and extracted all the key points of info. Did a compare against what was missing, then manually merged the two files. Then compiled lists of games that use 1 to 8 or more buttons. Made one specific color profile for each one, then merged that into the file that I created. The copied in the lists to the colors.ini file. Took me about 10 hours. Im removing the link now.
    2 points
  22. The TV will have to interpolate the signal that comes in via Hdmi and if they have been reduced (pixels removed) then the resulting upscale will be even more blurred. For wheel art 400x175 is the max unless there is some trick. I may be wrong though.
    2 points
  23. Merry Christmas and Happy Holidays to all my friends from other part of world. Remember to feed the birds and animals if they are starving outside. Tapatalk を使用して私の MIX から送信
    2 points
  24. Well done! Sent from my VS995 using Tapatalk
    2 points
  25. 2 points
  26. I've been messing with various frontends and got to thinking about old reliable HyperSpin. I find theme creation in a lot of the newer front ends to be way too overwhelming. I think a cool feature to include in some new iteration of HyperSpin would be the ability to choose a default theme type where you could choose between a default arcade theme, HTPC theme, Cinematic theme, etc. After choosing a theme type, you could have the option to change colors, backgrounds, assets, etc. on the fly (in a way, integrating a dumbed down form of hypertheme directly into HyperSpin). For example, you could have a system theme that by default shows a certain color background, a system image, two character images, etc. With my idea, you could press a theme edit button and cycle through different character assets, background assets, sound assets, etc. on the fly. This would make "theme creation" much more accessible to the average person and enable users to spice up the look of the front end quickly without having to mess around with a lot of behind the scenes hassle.
    2 points
  27. Anyone confirm if the fix also works on the 2009 build? I just updated to Windows 10 build 2009 (20H2) and the fix still works! Only thing that didn't work anymore was my x360 controller. Restarted PC with Disable driver signature enforcement and installed the drivers again. Working again.
    2 points
  28. Hola, el problema es que no tenes las siguientes carpetas que si o si pide el hypertheme.exe crea estas carpetas y inicia el hypertheme.exe de nuevo. dentro de media crear la carpeta Mame dentro de Mame crear la carpeta Themes y listo te abre con los controles sin ningún problema.
    2 points
  29. Hi guys, Just giving everyone a heads up. While my version of the app is still working great, unfortunately whoever is in charge of the Play Store version ignored my emails about merging changes upstream. More than that, in a few months (November 1st deadline) Google will start enforcing Android 11 / API Level 30 as the minimum target for Play Store apps updates. Updating Hyperspin to comply with Android 11 requires non trivial changes, particularly around Scoped Storage. https://developer.android.com/about/versions/11/behavior-changes-11. I don't know if there is someone in charge for the app right now (as far I can tell, there isn't). But what I can say is that, if the person in question isn't willing to merge a 3 LoC patch, I doubt that he will be willing to do what it takes to keep HS alive. So, you have heard here first, the official Play Store version is likely dead in the water. New versions are unlikely to be released (unless things change and the official development team takes over the Android version). Also, contrary to some posts in the forum that previously led me to believe that there is active development going on and community members hacking the app to keep it alive behind closed doors, to the best of my knowledge, both official and community development efforts around the Android version of HS are basically non-existent. As far as I can tell, the modded APK in this thread is the only version that works with all modern versions of RetroArch. I couldn't find a working alternative anywhere else. I'll try my best to keep this version alive for as long as possible. Nevertheless, I feel the need to echo the message from older community members: If you are starting from scratch, don't use HS. There are great Emulator Front Ends for Android (E.g., Dig and Arc Browser).
    1 point
  30. Thanks for the feedback Giga. Hope you are well I saw a few youtube video's since this post, from people who reviewed their own builds; One who reviewed their extreme home arcade build (extensively I might add). They actually did gripe about the 45 degree or angled controller not feeling correct despite the Gauntlet layout ( Which is a legendary game btw; I did play in the Arcade when it was released. Bought it on NES when it was released as well) One review on the Megacade on youtube, he actually uses Gauntlet as an example how it feels incorrect on his 4 player Megacade Layout. I think im gonna lay them out somewhat sqaured to the others and the screen after seeing some reviews. Still considering so i do appreciate the feedback and discussion. Any & all suggestion's are still welcomed for discussion here. Thanks all have a great day & have fun gaming.
    1 point
  31. I'm sure it would be fine as it is and I don't think there are that many 4 player games, but for comfort I feel 3 & 4 should be at 45 degrees (clockwise 3, anticlockwise 4.) Kind of like Gauntlet.
    1 point
  32. MAME doesn't have boxart as they're arcade cabinets, so it's unlikely the themes you have will make use of artwork folders. Any who...to answer your question. It's the actual system theme (Default.zip) that decides what is shown and where in the theme.xml file. Most have artwork 1 & 2 in the .zip file these are usually the video snap box border and a logo for the system. Artwork 3 & 4 can be your box and disc/cart artwork taken from your media folder. I'll give an example from a SNES theme.xml... <Theme> <video w="408" h="417" x="312" y="427" r="0" rx="0" ry="0" below="false" overlaybelow="false" overlayoffsetx="0" overlayoffsety="0" forceaspect="both" time="0.5" delay="0" bsize="0" bsize2="0" bsize3="0" bcolor="0" bcolor2="0" bcolor3="0" bshape="square" type="none" start="none" rest="none"/> <artwork1 x="312" y="429" r="0" time="1" delay ="0.5" type="none" start="none" rest="none"/> <artwork2 x="512" y="102" r="0" time="1" delay ="0.5" type="ease" start="top" rest="none"/> <artwork3 x="750" y="435" r="0" time="0.5" delay ="0.2" type="bounce" start="top" rest="none"/> <artwork4 x="900" y="560" r="0" time="0.6" delay ="0.9" type="none" start="right" rest="none"/> </Theme> Artwork 1 is the video snap border box, artwork 2 is the SNES logo, these are assets within the .zip file. Artwork 3 is the boxart it drops down from the top of the screen and bounces when it lands, artwork 4 is the cartridge it slides in from the right of the screen. If you use Hyperspin on PC there is the Hypertheme software for creating your own themes. You can do it manually tinkering with the .xml file BUT you might struggle with those x and y co-ordinates, which position things on the screen. You can be quite creative with it. I have a Mega Drive theme where Artwork 3 is an asset of the console in the .zip file, artwork 4 is the cartridges from the media folder, they lower down "slotting" into the console. THEN because of the "delay command" the video snap plays as if the console has loaded the game...looks pretty awesome!
    1 point
  33. No, there is no way to change the number of items displayed on the wheel. Horizontal wide was added for a better fit in HTPC themes, I'm the one who requested the feature 😛 On the other side the option was not added in hyperHQ so you need to change the setting directly into the .xml When using square boxarts 5 item is perfect but for most systems you really need 7 items 😛
    1 point
  34. You were correct. After modifying it, it fixed the issue.
    1 point
  35. No, HS does not support subwheel. You can do it using multiple istances of HyperSpin. EXAMPLE: the main HS launch the HS with console games
    1 point
  36. So this is a hard subject but I will try to be as clear as possible. We are HyperSpin. This is THE HyperSpin website, there is no other website and we NEVER sell content. To be clear, what you have is not from us. We didn't have anything to do with it. Once again, We do not sell and do not support third party drives. It is clearly discussed in the top left of the forum directory: " Beware of HyperSpin Scam Sites We continue to get complaints from people who buy HyperSpin hard drives and set-ups that are upset because they don't work or don't receive promised support. To be clear, there is no one out there selling HyperSpin that is in any way affiliated with us. We urge all of our members to avoid these sites or sellers who pretend to be related to HyperSpin.
    1 point
  37. Well... I just spent the better part of the day making 27 separate .png files for lettering. Was really easy once I figured out what I wanted. Getting the first letter just right is what took the most time. I quickly realized that the regular lettering as it would appear in Word was not going to cut it. I installed the .tff file on my PC, opened Inkscape, clicked the "font" icon (the "A"), selected "Data 70" from the drop-down and then typed one letter in 144 size font. Then click back to the arrow which will highlight the entire letter as one object, click Edit - "Resize Page to Selection". Then click Object - "Fill and Stroke" and messed with it until I was happy. I wanted black letters with white border. To achieve this, in the Fill and Stroke menu I clicked "Fill" - "Flat Color" - RGB - 0/0/0 (this is black) for the 3 values. Then click "Stroke Paint" - RGB - 255/255/255 for the three values (this is white). Then click "Stroke Style" and change "Width" to "6.0 px" (this sets the thickness of the white border). You can do whatever you want - add shadows, etc. - but make sure you apply the same settings to each letter or it won't look right. I suck at Inkscape so I kept it simple. Then click File - "Export PNG image" and save the file somewhere. You have to name it "a.png" for the letter A and so on. Do this 26 times plus once more for numbers (save this as 1.png unless you want to do all 10 integers). Easy...ish. My files are attached if anyone cares. This looks way better than the stock font and matches the font on my CP and front end menu screen. Data70.rar
    1 point
  38. Ok so did some testing and deleting/renaming the default bezel so RocketLauncher doesn't find it leads to the emu just being imposed over whatever was in the background at the time. Might be a desirable effect depending on your theme but it didn't look good for me so I tried the transparent .png file. The effect you end up with is the emu on a black background so here's instructions on how to replicate this: -Open GIMP and make a new file to the resolution of your screen, I have a 1080p monitor so my file would be 1920x1080. -Press the minus key(-) to zoom out so you can see the whole canvas. -On the right you'll see a menu for your layers and you'll see a layer called "Background." Right click it and select "Add Alpha Channel." This will add transparency info to the layer. -Press R to pick the rectangle select tool or you can find the button for it just under the edit menu in the top left. Go into View up the top and make sure "Snap to Canvas Edges" is selected. Click and drag to select the entire canvas. Don't worry too much about being accurate, you can drag the sides to where they need to be after and it'll snap in place. Simply hover your mouse near a side and when a yellow rectangle appears you can drag it to the edge and drop it when you see it snap in place. -With your rectangle selected(you'll see a little square in each corner if it is) right click anywhere in the rectangle and pick edit and cut. You should see a grey checkerboard pattern. This is now your transparent layer. -Go to File and Export it to wherever you want. You should end up with a file called "Untitled.png". Rename it as needed to make it work as a Bezel for the required game and put it where it needs to go. For me at least with RocketLauncher an example file path looked like this- D:\RocketLauncher\Media\Bezels\Sony PlayStation\Point Blank 2 - and the folder had two files in it, Bezel.ini and Bezel.png, with the .png being the file I just made. Whatever backend you're using just find where the bezels are kept and sub in your new file in the appropriate place and format. Hopefully that gets you sorted. If not I'll be happy to help some more but it's late now so it'll be a while before I reply. Best of Luck!
    1 point
  39. I guess I assumed that the wheels are displayed at around 400x175 pixels on a 1080x1920 screen... but on a 4k screen they would have to be enlarged by 4 times to be proportional to everything else. So if you reduce the display size by half in HQ, the result would be only stretching the image 2 times it's natural dimensions. Am I thinking about this wrong?
    1 point
  40. Hi All -- First post here, love the community. HyperSync is showing a EOL notification and recommends switching over to HyperBase Live. The link given in the notification (http://www.hyperspin-fe.com/topic/15306-hyperbase-live-public-beta/) leads to a closed thread with a broken download link in the second post (http://hyperbase-live.com/hyperbaselive_setup.exe). EOL Notification looks like this: IMPORTANT PLEASE READ ----------------------------------------------- HyperSync is reaching EOL (End of Life). HyperBase Live will be replacing this application in the next few weeks. We currently have a beta of the application. Please test it out and provide your feedback here: http://www.hyperspin-fe.com/topic/15306-hyperbase-live-public-beta/ Thanks - jhabers Is there somewhere else from which we should be downloading the new(ish) tool? Thanks --Steve.
    1 point
  41. I finished this last year (mostly) after three years of trial and error. And I made some custom themes as I couldn't find any I liked. Sadly, I'm still tinkering with it.
    1 point
  42. 1 point
  43. The theme engine is getting a full rewrite.... soon
    1 point
  44. Someone recently requested access to this old project of mine which generates wheel logos from a hyperspin xml database. I thought I'd share it in case anyone wants to fork it etc. https://github.com/dlip/hyperlogo
    1 point
  45. I bought it in 2015 but adding constantly mods and software. Finally I added extra leds, light guns and a custom integration with HyperSpin described here : https://github.com/cboudereau/ArcadeCab I also added more and more emulators, updated the hardware and used a Logitech Z5500 digital.
    1 point
  46. FYI, HyperHQ also works perfectly on 1.5.1 on 2004 update, Windows 10 Home 64bit and also Windows 10 Pro 64bit
    1 point
  47. You obviously don't know how to use RocketLauncher as without it, Hyperspin would be useless. Any module updates are on the forums somewhere and they keep all major systems functioning well, to this day. Although I slated @Agent47 regarding his comments about Hyperspin, his work on the RL forums is excellent and he has kept it going for years almost single handed (IMO)
    1 point
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