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Showing content with the highest reputation since 09/17/2018 in Posts

  1. 8 points
    I've said this many times over the years, but I hope you guys are actually playing games. Sounds like you set up one frontend and then jump to the next one. 😛 I've spent enough time messing around with emulators, backends and artwork that I could have learnt to be a neurosurgeon instead. My cab is set up, I select a game without dwelling to long to admire artwork and I play. Hyperspin does this quickly and simply. I've never converted a theme to widescreen, most of the games I play are pixellated, blocky and 4:3 anyway.
  2. 7 points
    Happy New year guys! I hope 2019 is awesome for you all and I hope we see some new developments this year. Can't believe it's my 10th year. 😲
  3. 5 points
    Finally finished setting up about 500 games from msdos for nvidia shield...each game has been mapped to the controller and can still use a keyboard and mouse...all games have been set to the internal drive (500g pro edition)..each game launches via a conf file and each game has been checked for speed , graphics, and control settings.. https://youtu.be/fhk0KkHt5Mo
  4. 5 points
    Happy New Years everyone, I tried to get this out for Christmas but better late than never. EmuMovies is happy to release version 2.0 of the Sega Naomi and Naomi 2 video snaps pack. Version 2.0 includes 266 new video snaps for the arcade systems. All videos were captured using DEmul 0.7 using both nVidia and AMD graphics cards. We really hope you enjoy them. High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 266 Total Size 5.48GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 266 Total Size 895MB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord View the full article
  5. 5 points
    2019's resolution for the new year: Hyperscore Challenge Revival
  6. 5 points
    Umm I think the person I quoted was one of the devs of hyperspin so pretty sure I am targeting the right person, well maybe? they certainly sounded authoratitive. Either way that person was a liltle arrogant and unhelpful, they are a little obtuse took me all of a few hours to get this fixed for y'all. Anyhoo, I got Microsoft to update the signatures, as of now window 10 defender won't report as malware, aint rocket science to get this stuff changed and hilarious this community has been living with this for so many years - lol. Latest definitions The latest antimalware definitions file is as follows: Version: 1.283.1107.0 Released: Dec 20, 2018 08:53 PM UTC Submission ID: a0bba16b-824c-41b6-8ca5-<redacted> Status: Completed Submitted by: <redacted> Submitted: Dec 20, 2018 4:05:44 PM User Opinion: Incorrect detection Analyst comments: We have removed the detection. Please follow the steps below to clear cached detection and obtain the latest malware definitions. 1. Open command prompt as administrator and change directory to c:\Program Files\Windows Defender 2. Run “MpCmdRun.exe -removedefinitions -dynamicsignatures” Alternatively, the latest definition is available for download here: https://www.microsoft.com/en-us/wdsi/definitions Thank you for contacting Microsoft.
  7. 4 points
    I realise there is already a thread for the Commodore Amiga in the Android section. I should know, as of late I've essentially taken it over! It's one of the most viewed threads in the Android section, so clearly many of you adore the Amiga as much as I do. That thread has become quite long and it's quite confusing with people choosing to emulate the Amiga in different ways. I decided it would be best to start my own thread, streamlining it to show the best way to get this done. As I do have a "proof of concept" setup working! This project I've taken on is a mammoth undertaking, as the Amiga is quite a complicated system to do. I'll try to explain why and how I've decided to proceed, keeping you guys up to speed with my progress here. The first real issue is the naming that Hyperspin has been using for some time now. It's based from the Whdload zip file names, which was a logical choice BUT the problem is these zip names keep changing over time as they get updated. This throws the database entries and all media assets out of whack. It's my belief that this naming is what is really holding us back doing the Amiga justice. Second problem for us Android users anyway, is that we can't use the zip files directly with an emulator. They needed to be extracted out and we used a bootloader to patch the files for the emulator and launch the games. All seemed well and good until I started testing games and found many wouldn't work. Very confusing as the same game files worked fine from a workbench environment I'd set up, with it's own bootloader I added in. I suspected it was the "ultimate amiga" bootloader for the Hyperspin wheel at fault, which proved to be correct. So the best way to launch these Amiga games from the Hyperspin wheel, is to actually use HDF versions of the games. This removes the need for the bootloader. I decided to keep the game folders extracted from the whdload zip files. Continuing to use these with the workbench (Amiga's OS) hdf I created. Having this is a nice nostalgic nod, I'm sure genuine Amiga fans will appreciate. Unfortunately we can't just point the emulator to these hdf files, it's not that simple. Each game requires a config file that points to where the particular hdf game file is, what kick-start (i.e Bios) to use, video settings, control bindings etc. These files are known as uae files, as that is the extension we tell Hyperspin to look for. We trick it into thinking these uae's are the actual "game Roms". Sadly uae files aren't universal between emulators. So choosing the right emulator to begin with is important. Many people had chosen to use RetroArch. Which can't do the CD32, so I'll strike it off for that reason alone (although there are other reasons). I spent a long time waiting on Amiberry to be ported to Android but the devs haven't delivered. I'm not waiting any longer, so I'm continuing to proceed with Uae4arm. As I write this, the latest version of Uae4arm crashes on Android TV (i.e Shield TV) but does run fine on Android phones. The devs are aware and trying to resolve this. There is an older apk version we can install for now, which does work. Another slight annoyance is that Uae4arm is quite fussy about how the uae files are named. They can NOT have special characters in them (e.g a space) or the emulator won't launch them! My next complaint was that Hyperspin has "rules" about what games should be included in the xml database file. I do NOT agree with these "guidelines". I want a definitive collection of Amiga games. I've decided to branch the Amiga out into different wheels, ECS, AGA and CD32. As an analogy think of Sega's Megadrive and it's hardware addons. Megadrive=ECS, Sega32X=AGA (better graphics chipset on later Amigas) and finally the MegaCD=CD32 (better audio track and FMV). There is a "HDF game set" floating around. However... I got to know the creator, from doing videos on my proof of concept setup. I've persuaded him to rename the files to something more sensible, that should help other frontends scrape for metadata and artwork. These names will not change over time as he updates the collection. He does release notes, so this info can be used to keep the xml database file up to date. Currently he's overhauling the hdf files so they take up less storage and even adding cheat and trainer options to the loading splash screen....very cool stuff! I'm working on creating missing artwork (wheel, 3D box, diskette and video snaps), keeping busy until this new hdf collection is complete. Then I can start creating the uae files needed. This will be laborious, as Uae4arm doesn't do cycle exact emulation. I need to make sure each game is configured correctly to run at the proper speed, I'll also bind commonly needed keyboard keys to the gamepad on a per game basis. If you're confused, that's OK! It should all make sense, once I get around to uploading some more videos. Yes I will make my assets available to you all (minus the games obviously due to Hyperspin rules), once I'm happy with the collection. ***UAE4ARM BETA APK LINK*** https://mega.nz/#!TYMQQKob!9pzwooQbkxVd-__mwmqtFWNF9JSR7D7rEgY8tqu31Vg
  8. 4 points
    Hey guys, I just finished making these new 40" cabinets, really happy with how they turned out! What do you think? Custom 4TB HS system with Aimtracks (thanks to about 1000hrs of youtube videos) (hyperpie in the pics, but that's no more) Im a bit stuck though with graphics etc... at the very least I need some artwork for the control board to label buttons etc. ive seen so many designs, but want ours to be a little different, but not over the top, I don't want to take too much away from that amazing gloss black finish Im not very arty im afraid, so I could really use some help or ideas or thoughts from you graphics guys with this. cheers!
  9. 4 points
    Happy Holidays everyone! First off today we have an update to the Commodore Amiga video snaps pack bringing the pack to version 1.9. This update adds 27 new video snaps bringing the total number of videos for the Amiga to 1,808. Videos are available in Standard Quality on the EmuMovies website and in High Quality on via the EmuMovies FTP and Sync service. Continue past the preview for all the juicy details. EmuMovies Official Commodore Amiga Video Snaps Version 1.9 Added 27 Video Snaps Captures @Audi85 Edits & Encoding @Circo Details Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord View the full article
  10. 4 points
    LOL, I think I can safely say that this will not be deleted. You are entitled to your own opinion after all. And yes, I do agree that if your goal is to just get a few systems up and running quickly, there are faster options. Hyperspin is tailored toward people who wish to have more control over exactly what is shown and where and when. Other FE's may have a couple of "themes/layouts" but the ability to completely tweak every aspect just isn't there. Also, I don't quite understand your bashing of RocketLauncher. It is independent of HS... and in fact is actually made for all FE's. I don't see how you can avoid using RL unless you just don't care about seeing emulator windows opening/maximizing... bezels for emulators that don't support them internally... keymapper integration... pause media like manuals and move lists... the list goes on and on. Enjoy your BigBox, but if you are serious about having a "nice" setup, take some time to learn to use RL.
  11. 3 points
    Hi Everyone! Thought I would drop a note that I have spent most the day fixing some nagging website issues, turning things back on after updates, stuff like that. Not too many details to go into as most was routine maintenance. However TAPATALK is back!!! I thought some of you would like that. Have a great day and happy hyperspinning!
  12. 3 points
    Hi Everyone! Thought I would drop a note that I have spent most the day fixing some nagging website issues, turning things back on after updates, stuff like that. Not too many details to go into as most was routine maintenance. However TAPATALK is back!!! I thought some of you would like that. Have a great day and happy hyperspinning!
  13. 3 points
    A few days ago, I decompiled and edited the Hyperspin APK to allow users to use 32-bit and 64-bit installations of Retroarch together. It's been confirmed working by the community and you can find that edited APK here: https://zerojay.com/nextcloud/index.php/s/3QfPqYM4A6ymjr4 It works as you would have originally expected using a 32-bit or 64-bit version of Retroarch to work, so in your Settings_Android system ini file, change the exe to com.retroarch to use the 32-bit version or change it to com.retroarch.aarch64 to use the 64-bit version. 32-bit Retroarch: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture 64-bit Retroarch: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Currently, both 32-bit and 64-bit versions of Retroarch will be called using the 32-bit configuration files, however I will likely be updating the APK to allow you to use the 64-bit configs as well for those who may wish to use different settings for both. When that happens, I'll keep both versions of the APK available so that you can decide what you want to use. So now that the community has solved the Retroarch 32-bit problem, it would be really helpful to compile a list of cores and the version of Retroarch that it works best under. In some cases, certain cores currently only function under one or the other, but not both. In some rare cases, cores stopped working like Daphne, so again, these are things that we would like to call out. (By the way, for anything like Daphne where more recent cores no longer work, I can host them for the community if needed. Just let me know (and I do myself still need to get that working Daphne core myself). I'll update the top post here to reflect the community's findings so that people only need to come to one place to find the info they need. --- Core Information ---- atari800 - non-functional on 32-bit due to Android security changes, use 64-bit Retroarch core. mame - Latest version of MAME core only recently started compiling on 32-bit, not available yet on 64-bit. EDIT: Updated link for latest updated build.
  14. 3 points
    Hi guys, it's been a while. Been pretty busy doing other things and not really touching the Nvidia Shield at all. So I came across this thread again tonight and saw someone had put up a tutorial to make Hyperspin launch using the 64-bit version of Retroarch. Cool stuff. I decided to push it a bit further. I've edited Hyperspin to automatically select between running the 32-bit and 64-bit versions of Retroarch depending on what you have exe set to in your system's Settings_Android file. If exe is set to the 32-bit version (com.retroarch), the 32-bit version will launch. If exe is set to the 64-bit version (com.retroarch.aarch64), the 64-bit version will launch. The only caveat I want to mention is - just like the previous hack here - there is no change to the configfile sent along with the launch intent, so basically you are launching the 64-bit and 32-bit versions of RetroArch with the 32-bit version's configs. If there is any need, I could attempt to hack it to also automatically switch config files so that both will stay separate entirely. Personally, I find both using the same configs more convenient for me but I'll let you guys decide. Here's a hacked and resigned APK for you guys to use: https://zerojay.com/nextcloud/index.php/s/zA3dKDZXLMAzASY Let me know what you think. I'll likely put a small blog post detailing the changes made to my blog (https://zerojay.com) for those interested. Have fun!
  15. 3 points
    I feel the same but with this topic I understand why the devs wont be doing that until its real. To much history now for that.
  16. 3 points
    Well I am so sorry about not give any updates about how this project was going, and well long short history is that the person i hired to Build the arcade cab, quitted, well not really quit just he said that he as a lot of work recently and since he told me that he wont charge me anything for it (only the material wich i already paid) that he will continúe when he has the time, and well almost 5 months have passed, i even told him that I was going to pay him (at 1st i ask for a quotation and he told me that since he liked this project he wont charge me anything), I was really sad about this, i mean i paid the hyperspin and emumovies membership, got a pc, bougth 2 graphics cards i think i spend around 400 usd on this project and it was just stored in a box, i was ready to give up, but guess what? I dont know how this happened but today i saw on facebook a sale annuncement a few blocks away from home i ran like 600 mts and i was able to get not one but 2 arcade cabs for just 100 usd, none of them work and both are modified for xbox games but im sure i can restore them, im looking for technical data, one cab its a Q-GrandAm 25 and the other one rock playintime 2, so since tomorrow i will be focused on restore them and put hyperspin on both, so wish me luck and if any of you can give me an advice i will be really happy, thanks
  17. 3 points
    Now that Valentine's Day is behind us, it's time to get back to work on our gaming projects. To help you all out I am happy to announce the release of our SNK Neo GEO AES video snaps. For those of you who are unaware the AES was the stupidly overpriced home console version of the Neo Geo MVS that was in the arcades. All videos were recorded using the AES flag in mame and I tried to capture each version that would have a different title screen. In total the set includes 170 video snaps. As always we have a preview video followed by all the juicy details. Enjoy! High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 170 Total Size 2.09GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 170 Total Size 525MB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  18. 3 points
    Hi Guys, I just updated to the latest Microsoft MS-DOS sets from eXoDOS. As such, I hacked together a new ZipMapping file for the 3.11 sets as well as an XML. The XML contains all the games, but no data (genre, year etc). Has anyone put together a more complete database, based on this newer set or does anyone have any ideas of how to go about exporting the data from the eXoDOS sets into an XML? I'm contemplating hiring someone on Upwork to see if they can't script together something to accomplish it, but wanted to check in here, first... I've attached my XML and ini file for ZipMapping, for anyone that would like to use them Microsoft MS-DOS.xml Microsoft MS-DOS.ini
  19. 3 points
    Bit slap dash BUT I gave it a go! I could see this being quite cool for the game wheel art. Having the game's title imposed over it's video snap, rather than the bordered static backgrounds we're all used to seeing.
  20. 3 points
    Aproveitando o tópico, vi que falaram dos módulos ultrapassados, gostaria de saber se tem alguma alma caridosa que poderia criar um módulo para o emulador NOX de Android, pois o módulo do BlueStacks é super ultrapassado e aceita uma versão super ruim do emulador e a versão mais atual do BlueStacks também não é boa! O melhor emulador de Android é o NOX, se alguém criar o módulo eu me comprometo a fazer um Pack bem bacana e disponibilizar para todos lá no meu canal do Youtube!
  21. 3 points
    Watch out, or you might waste a couple of years setting up that brain emulator properly...
  22. 3 points
    Nice post @progets and very interesting point of view for each FE; I mostly agree with you on them. I would like to add to your last paragraph that from a couple of years ago the emulation/frontend scene has got a major growth and the user base expanded incredibly in a short period of time (compared to how it was developing as a constant since the 90s). You can see nowadays A LOT of arcade cabs and minipc/pies sellers worldwide; even Nintendo/Sega/Sony are trying to get into the market. This scenario creates a visible gap in the emulation/FE user type; on one hand you have the oldschoolers, that know their emulation stuff since long ago, spent years configuring their front end and gathering and/or creating all the artwork and databases for it; and on the other hand you have the new comers that are getting most of the stuff instantly, and because of the FE market offer, they don't want to be hassled with configurations and learning curves, just want to have it all looking nice and play right now. Hyperspin at its current state is suffering from the above gap, because new comers will prefer easy configurable pre-curated and better looking on the get-go front ends, and old schoolers will either leave their configured HS untouched as they spent years in getting it where its at, or if they want a change/new air, will move to a FE that will not make them require another 5 years or so in getting everything ready all over again.
  23. 3 points
    I have every worth while FE installed and Attract-Mode is by far the best. open source runs on most OSes light weight and fast easy logical setup dynamic filtering ultimate flexibility for menu structure easy changing of themes/layouts support for other FE themes support for importing other FE databases/romlists builtin scraper 100% free RocketLauncher supported but not required plugins and modules that make adding features easy like game search, PDF viewer, etc. almost every aspect of the FE can be modified inside the FE while it's running stores statistics so you can use them in your dynamic filters or in your themes/layouts (most played games, games played for the longest duration of time, etc.) #2 RetroFE - very nice but lacks some of the features that Attract-Mode has, supports multiple OSes, great logical setup that supports variables (every FE should have this) , menu structure flexibility, 100% free #3 HyperSpin - looks pretty but uses dated flash which makes it slow, lack of development, lack of input support, lack of menu flexibility, only runs on Windows, no flexibility of art asset location #4 LaunchBox/BigBox - not ideal for a cabinet, slow with a large footprint, easy setup if you have no art assets or computer skills but a pain in the ass if you want to use your existing artwork and configure things how you'd like, nonsensical naming convention when using its builtin scraper make its art assets unusable with other FEs without renaming #5 EmulationStation - light weight and small foot print but no official support or development, takes a while to launch and shutdown because of the reading and writing of the metadata #6 GameEx - it works but you'll have to pay to use it, not the best looking or best performing FE, easy configuration I wasn't planning on talking about other FEs here but a couple of people asked. Obviously this is just my opinion. HyperSpin was once the only FE to use in my mind but it was also the most complex and time consuming to setup. A few years have gone by and HyperSpin is still the same while other FEs have progressed and surpassed it. It doesn't matter if you're talking about a FE, car, computer, cell phone, etc. if there is no continued improvement/expansion/streamlining it will become obsolete. How many people here would buy a 5 year old cell phone or computer? HyperSpin is now a 5 year old cell phone.
  24. 2 points
    I fell in love with the Amiga again last night! https://youtu.be/1axRwAJz1LU My setup - shown in above video: Nvidia Shield TV > HyperSpin > Retroarch64> P-UAE core I am using tweaked HDF files, a WHDload file, and three amiga kickstart roms (no seperate game config files are needed now, you just need the HDF file), I am so happy at how well this runs, pump it up to the higher resolution via the Retroarch core options and I am in Amiga heaven, just a shame about the CD32 music still trying to get this working.. If you want to do similar; I used Squizzys script from this thread on my hdf files: script thread then put the three kickstart roms (500/600/1200) into the retroarch system directory (most likely works on retroarch32 as well) and same with the whdload file - done!
  25. 2 points
    It's great to see another "Amiga Amigo" on the forum enjoying these games! Your theme and media needs some TLC but that will come in time, getting the games working is always the first priority. I'll attach my default.zip file which you can put in your Amiga theme folder, it'll fix your odd looking Amiga banner on the game selection wheel. I busted my leg badly start of January which has slowed me down doing my Amiga project. Whilst laid up I've been playing the games that are missing video snaps, recording gameplay to fill in those blanks. Diskmach has been doing missing wheel art, i'll run these through auto kustom so they'll match the wheel art I already use. I've already played around with this P-UAE core I'll chip in with what I've found... 1) You don't need to run that script. All it does is extract the HDF files, rename their slave files then repack them as HDF again. There's already a HDF romset for Retroarch "archived on the internet" if people search. 2) Strictly speaking you do still need uae files. The core can create a temp. generic one. It's default A600 preset works quite well for most games but some games will want to run as an A1200 (CD32 HDF files for example, as the CD32 was based on the A1200). You can switch between A500, A600, A1200 in the quick menu and reset but really each game should have it's own uae file to state what configuration to use ideally. 3) The WHDLoad.hdf file by Lindqvist needs the kickstarts injected into it with ADF OPUS. He explains how to do this in his tutorial (https://lindqvist.synology.me/wordpress/?page_id=182). I had issues loading games which boiled down to one of the kickstart files I was using. Had to find an alternate one for the A600, odd as the one I was using worked fine in UAE4ARM. The kickstarts and the WHDLoad.hdf live in the designated RetroArch system folder too as you rightly say. 4) You won't get the music (or FMV) for CD32 games. The HDF files don't have the CD audio in them, honestly there's not much point using them over an Amiga AGA version of the game. This is why I use UAE4ARM as it can play the CD32 CD rips, so we do get the FMV and CD audio. 5) I didn't get this working on the 32bit version of RetroArch, only the 64 bit version. I see you supplied a tutorial to modify Hyperspin to use Retroarch64. Would be nice if you provided an apk for others to download who aren't as tech savvy as some of us For me UAE4ARM is still the better emulator to use on Android. I hope Lubomyr can resolve the issues on Android TV devices, so we can use the latest version of the emulator. I think the Amiberry devs got their funding for the software to do the Android port but I imagine it will be quite sometime before we see it released. Unfortunately uae files are NOT universal between emulators. I already have files for UAE4ARM, I have no real enthusiasm to redo them for RetroArch or Amiberry. All the best with your Amiga project Yarrick Default.zip
  26. 2 points
    Been working on a lot of new captures for the nes/famicom to fill missing games, improve quality as well as get frame rates correct. In this batch we have 213 new videos. Big thanks to @Audi85 for the captures he submitted on these. There are still plenty more on the list of redo's and fills so hopefully we will get another update out soon. In the meantime you can grab the new videos in all the normal places and after the preview I will add the details. High Quality Sample Nintendo Entertainment System-USA,World (Video Snaps)(EM 2.3)(No-Intro) Added / Replaced 63 Videos @Audi85, @Circo Nintendo Famicom-Europe (Video Snaps)(EM 2.3)(No-Intro) Replaced 98 Videos @Audi85, @Circo Nintendo Famicom-Japan (Video Snaps)(EM 2.3)(No-Intro) Added / Replaced 20 Videos @Circo Nintendo Famicom-Other (Video Snaps)(EM 2.3)(No-Intro) Replaced 32 Videos @Audi85, @Circo Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  27. 2 points
    HS joystick/pad support is dodgy. It was made to work with joy2key etc where keypresses are bound to controllers, direct pad support that is fairly standard now has these issues. I found using the joystick support in the hyperspin start up script application works best, you can find it in the download section and check out ninja2bceens tutorial for setting it up.
  28. 2 points
  29. 2 points
    Sure I would be happy to do a tutorial My only concern is that perhaps the original creator of the APK would not want this, however all I did was change one line in the code so perhaps they would be willing to update the APK themselves? Unfortunately my programming skills are lacking so I could not figure out how to do a split between retroarch emulators but I am wondering what emulators you want to run on RetroArch32 as I find all of mine work right now on RetroArch64?
  30. 2 points
    Thanks to the person that suggested recompiling the .APK, I did so last month and changed it to allow RetroArch64 to run. I have a large amount of emulators and I now use the 64 bit cores for all of them without an issue, I have no need for the 32bit RetroArch anymore. Cheers
  31. 2 points
    Very slick. Also a fan of the indent, might steal that idea when I put mine together. As far as the control panel art I would suggest going something simple to complement the slick modern look. The tron look could work well with the gloss black if you got it right, especially with the light up buttons - it doesn't take a huge amount of artistic skill to put together it's mostly getting the geometry and colours right. Also it works well to tie in the retro to modern theme.
  32. 2 points
    Finally figured it out and fixed it...smh....took everyone's suggestions and went thru everything 1by1 line by line....2 bad images was the cause of the crash..these 2 images I will post would not open in android causing it to immediately crash....thanks everyone for the inputs and advice
  33. 2 points
    Hobby never ending!! Sent from my iPhone using Tapatalk
  34. 2 points
    Well all updated and seems to be running like a champ. Thanks to everyone responsible for building this and to Ninja for giving me a bit of instruction
  35. 2 points
    HyperScore has started up again 😁 Test yourself against fellow HyperSpinners (I have a forum wide announcement setup for 7days, if its annoying please comment below)
  36. 2 points
    More like about 45gb difference. I recently switched from split to non-merged as split does not contain the same number of files as non-merged, Non-merged will give you a one to one correlation of ROM files to your XML structure. Plus, I like the idea of a single file containing all that is needed for that particular game for portability reasons.
  37. 2 points
    Your zip map has a few errors - corrected in version below... Microsoft MS-DOS.ini
  38. 2 points
    Happy NEW YEAR to you all. Fingers crossed for HYPERSPIN 2.0 this year . XX
  39. 2 points
  40. 2 points
    Good to see you again, it's been a while! You might have missed this utility:
  41. 2 points
    I've been gone for a long time. Looks like I need to update HS...
  42. 2 points
    The Discord link really needs to be featured prominently somewhere on the site. We'd get a lot more participation if people could find it easily. I never saw this when it as announced a year and a half ago, or I'd have been in the chat from the start. I just went looking for a chat today, just to see if we have one... lo and behold, we do. 😀 Another suggestion for the chat: We should probably setup a welcome page in for people to land in when joining the chat, with links to helpful things like Ninja2bceen's videos, or at least add helpful links like this to the title text of each chat channel. There's a fair number of new HS users looking for help in the chat that get no answer at all, and these links would help these folks a lot.
  43. 2 points
    There is a wait for video option. Which will wait for the video to complete before spinning.
  44. 2 points
    CD32 UPDATE... Spent most of the weekend looking over the CD32 and have made some good progress... I've had this wheel configured for a long time now BUT control issues kept me from testing it. I want to thank Ransom1122, for the time he put into sussing the CD32 controls (whilst I was busy in Denmark servicing the family yacht). I had emailed him recently about these settings for the uae files BUT he didn't get back to me... He's a very busy guy! So I took matters into my own hands! Uae4arm for some strange reason will NOT allow us to bind the CD32 blue button to our gamepad via the GUI. Big problem as some games (e.g Battle Chess) require you to press blue to load the game! The fix is to manually input the bindings into the uae file, figuring out the correct settings was not fun though! Having made my way through the CD32 wheel, I can say the controls do now work, CD32 blue is B on the STV pad. I came across a few problem games on the wheel BUT I have a feeling this is down to bad CD rips rather than the emulator itself. I'll further investigate these "problem games" to fix them and get this collection complete. Expect a CD32 showcase video relatively "soon"
  45. 2 points
    Right, to keep you guys in the loop... My family decided to keep our yacht we're converting, in Denmark until the Spring. So I've returned to the UK for the holidays. Having proper Internet and my desktop rig back, makes tackling this project easier...Plus I have more free time to concentrate on it, now I'm not busy with the boat. I've been beavering away at completing the missing artwork (Wheel, 3D Box, Diskette, Video snaps) I need for the collection to be complete. My good friend who had done the HDF files, has decided to overhaul them. The file sizes will be drastically reduced which is great, cheats & trainer options are being added to the loading splash screen too. The new naming nomenclature has also been set in stone. Once these are done, I can generate a new xml gamelist. I will cut out superfluous stuff like the demos. Then comes the uae file creation, these are the files Hyperspin will use to launch the games from the wheel. This will be labourious as the Uae4arm emulator doesn't do cycle exact emulation. So I need to test each game is configured correctly, to run at the correct speed. I will also bind commonly used keyboard keys to the gamepad on a per game basis. I've decided to take this on myself, to ensure it's done right. As an original owner of an Amiga, I want the collection to be as complete as is humanly possible. Wish me luck. Of course I shall make the assets (minus the games obviously) available to you all once I'm happy. The collection I already did was pretty good but the Commodore Amiga deserves better. Wishing you all well with your projects. Enjoy the holiday's with your family and friends peeps!
  46. 2 points
    GLOBAL - General Settings - RocketLauncher - Base Settings - Emulator Idle Shutdown. В миллисекундах.
  47. 2 points
    Flash is the rise and fall of HyperSpin. Flash is slow and bugged (memory leaking and weird audio buffer problems) but you can do wonderful things with it. HS offers lots of possibility with skinning, and using actionscript3 code you can add features to the original software. Honestly lots of themes are really taxing on cpu but if you know what you are doing you can create good themes that don't need much power. Using 1080p assets embedd in flash you can have good looking images on 1080p tv, haven't tested but probably 4k is beyond flash's possibilities. The latest version of my skin, as example, runs pretty good on e2180 1gb ddr400 gtx9800+ and DOES NOT have audio buffer issues (audio of the video not closing). Rocketlauncher is a bit slow while launching a game but it's something you can live with. Ah, and removing all that "bingboinghadokenscratch" sounds while navigating wheels makes HS 1000000 times better Is there any sharp x68000, c64, daphne and spectrum modules for RA?
  48. 2 points
    It's OK and healthy to talk about it, so I repeat myself, thanks for sharing your experiences with other frontends, I could only learn from your posts and it was inevitable that people would argue this and that, since the nature of your change can be seem from different views. I use Hyperspin and it works flawlessly for me, really, from wide-screen to gamepad, things that were never built-in, were solved by or plugin or Photoshop. I know one thing or two from other frontends and really like that they offer different features, some users will fit better in a particular frontend because of this. I hope you don't feel uncomfortable because some users may argue stuff about a frontend, etc., this is just natural and I hope you keep posting your experiences, and like you said above, keep helping people.
  49. 2 points
    I know; I have multiple FEs configured and all the artwork is symlinked between them so nothing gets moved/renamed. My point was not on a programming/configuring sense, but on a community collective thought point of view and how FEs are currently being seen.
  50. 2 points
    An FYI... Myself and a couple of the forum members have been working on an Amiga Hyperspin project, on the Shield TV for some time now. As you can see from this thread. It's my opinion that the Whdload zip naming has to stop. These zip names change over time as the files are updated. This throws the xml and all media out of whack. This insanity has to stop! We have the Whdload games collection converted to the HDF format. AGA and ECS games will have their own folders.This means the games that have an AGA and ECS version, can share the same name and potentially share some media assets (e.g wheel art). We are currently in the process of naming them so frontends can scrape online to get the media and meta data, for those not using Hyperspin. Once done we can build an xml from these files and start adding in the meta data. We are looking to cover AGA, ECS and the CD32 CD rips, each having their own xml file. Although we are primarily focused on doing this for Android, our end goal is to benefit all Amiga fans no matter how they choose to emulate the Amiga. Whether it be PC, Android, RPI etc. I've already posted in the official amiga xml thread. I have a lot of respect for the work fifou has done on it. I just honestly believe the Whdload zip naming is holding the Amiga wheel back, how the amiga is done in Hyperspin needs an over haul. Your thoughts and opinions are welcome
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