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Showing content with the highest reputation since 04/22/2020 in Posts

  1. 7 points
    Thanks guys, I will do my best!
  2. 6 points
    Hello Hyperspinners I am very glad to announce that we have had a new moderator join the ranks of our quiet community, you may have seen him around and he is @Spawk! 🎉✨ Spawk has been with us for 9 years and is always helping people out and a great contributor to our community. Our good friend Aorin contacted me with the suggestion and I wholeheartedly agreed, so thank you Aorin. Cheers giga
  3. 5 points
    Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC 😛
  4. 5 points
  5. 5 points
    We're working on it. I reached out my Microsoft contact as well for comments on changes related to security and this DLL. I'm hoping to hear back from them in the next day or so. If you can delay the update for now, do so. If not, please be patient. We're on it.
  6. 4 points
    To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. I know that some of you have been waiting for it since 2019. Well, the wait is finally over. Download: HyperSpin_v0.1.8_HyperSeeder.apk: https://mega.nz/file/uNx0gQQA#f5ktYDOV6nMAWxatrlg6XAYz14ZMdYlkWg994s-1WDg MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. Has it been tested? Barely. I tested it with my NVIDIA Shield 2017 and 2019. It worked with all mentioned distributions, RA versions 1.9.0 and 1.9.1 How can I help? Test it and let me know if it works :). If you know someone able to get my two lines change integrated in the official build and published to the Google Play Store, please point the person to this topic. Acknowledgment: Many thanks to@zerojay, @yarrick and @Honosuseri for "hacking" their own versions of HyperSpin. While this version is my own work, I couldn't do it without the information that you all made available to the community.
  7. 4 points
    Hello fellow Hyperspinners, So I have this thought or Question or suggestion or all of the above. Has an outside software developer ever came to the DEVs of Hyperspin wanting to step in but not or maybe take over the project, add to the existing software, update, or bring new fresh ideas to an already awesome piece of software. Would there be any DEVs even considering letting an outside source take over? I know there has been talk for years of a possible Version 2.0. Maybe some company or person would take Hyperspin under their wing and bring the hype back. I would be all for that. I've been a long time member here and user of Hyperspin, I've tried some of the other front ends and nothing out there is even close in my opinion to Hyperspin. Anyway, that was my thought, I just don't want to see a great front end lose it's fire. Thanks for reading.
  8. 4 points
    Short story long......I had built a cabinet back in 2000 that was dismantled, destroyed and out of commission about 4 years ago (damn ex-wife). Thanks to COVID, and the first stay home order in my area back in April, I got bored and needed something to do with my stay at home time. So I decided it was time to build another game. The stay at home only lasted two weeks, so it has been weekends only since then, but I finally finished! I used the marquee graphics from my original cabinet, but everything else is new. And thanks to many of you on in the emulation and hyperspin communities, my new cabinet is so much better than I could have imagined!
  9. 3 points
    Not to self promote, but I already did this with RocketBlinky, via the LEDBlinkyControls.xml, to the point that Arzoo now includes it w LEDBlinky downloads. Might be a faster solve for those who find this thread
  10. 3 points
    Did some overall cleanup and organization for the Super Nintendo video snaps. Added 29 new videos as well as updating the No-Intro naming to the latest version. Thanks to @Audi85 for submissions. Videos Added / Replaced - 29 - @Audi85 @Circo No-Intro Atmosfear (USA) (Proto) (1994-07-12) Fork Parker's Crunch Out (World) (Aftermarket) (Unl) Gourmet Warriors (World) (Aftermarket) (Unl) Jim Power - The Lost Dimension in 3D (World) (Aftermarket) (Enhanced) (Unl) Kaizou Choujin Shubibinman Zero (Japan) Little Medusa (World) (Aftermarket) (Unl) Majuu Ou (Japan) Makeruna! Makendou (Japan) New Super Mario Land (Japan) (Aftermarket) (Unl) Rally - The Final Round of the World Rally Championship (USA) (Proto) Sword Maniac (Japan) Tekken 2 (World) (Pirate) Trials of Mana (World) (Collection of Mana) Hacks Alien 3 - The Assembly Cut (Hack) Contra III - The Alien Wars (SA-1) (Hack) Gradius III (SA-1) (Hack) Prince Of Persia - 30th Anniversary (Hack) Secret of Mana - Relocalized (Hack) Other Cooly Skunk (Japan) (Proto) Street Fighter EX Plus Alpha (World) (Pirate) Translated Bike Daisuki! Hashiriya Tamashii (Japan) (Translated En) Cooly Skunk (Japan) (Proto) (Translated En) Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan) (Translated En) Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan) (Translated En) Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan) (Translated En) Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) (Translated En) Go Go Ackman 3 (Japan) (Translated En) Ihatov Monogatari (Japan) (Translated En) Kirby no Kirakira Kids (Japan) (Translated En) La Wares (Japan) (Translated En) Nishijin Pachinko 3 (Japan) (Translated En) Princess Minerva (Japan) (Translated En) Super Famicom Wars (Japan) (Translated En) Super Naxat Open - Golf de Shoubu da Dorabocchan (Japan) (Translated En) Super Nazo Puyo - Rulue no Roux (Japan) (Translated En) Super Robot Taisen EX (Japan) (Translated En) Tengai Makyou Zero (Japan) (Translated En) Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  11. 3 points
    Right guys as some of you are aware Google changed how things work on the Google Play Store a while back, when we install an app it will use the 32 or 64 bit version depending on what's native to the device. As we're mainly focused on the Shield TV here on the Android part of the forum, it is a 64 bit device. This has proved to be a bit of an issue for those of us who love Retroarch as there are some serious differences between the 32bit and 64bit versions. In a nutshell currently we have access to more cores for us to play our retro systems on the 32 bit version. RetroArch provide a RetroArch_ra32.apk which is a dedicated 32bit version we can sideload/install and use, however Hyperspin is NOT setup to use this version as some of the paths changed. So...I decompiled the Hyperspin.apk and made the necessary changes (yes including the config path) to solely use RA_32. I've done some limited testing with RA_32 (1.8.7) and it seems a okay to me (even the Daphne test core works) however I don't use screen overlays or really bother with alternate config setups (in truth I've not used the STV in many months!). Feel free to download it and test yourselves, obviously backup your essential files AND do remember the .ini files need to be adjusted to use RA32.... exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture becomes exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture It's easy enough to open all your .ini files with notepad++. Use the Search and replace feature to find com.retroarch/ and replace to com.retroarch.ra32/ do this for all opened files then save all. Those who use adopted storage it's wise to move the Retroarch_ra32 app to internal storage after installing AND before running it for the first time. Let me know how it works for you, I'll do a Youtube video to help those less experienced with setting up Hyperspin when I know it's working 100% and I have the free time. Mega Link for Hyperspin_0.1.8_Hono.apk (https://mega.nz/file/zQNBCYKI#QVrG4uVVmvXHshl8LbosQi7LAjQmUA09R5k_YqhcMBI) RetroArch_ra32 (1.9.0) newest stable version at time of posting (https://buildbot.libretro.com/stable/1.9.0/android/)
  12. 3 points
    I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). It took me a good while to get it up and running. I thought it might be useful to post an 'all in one place' tutorial. Thanks go to Honosuseri over in this post for convincing me it was possible. Commodore Amiga is infamously painful to configure on any and all emulation setups. Retroarch takes the pain out of some of this, since we don't need individual .uae files for every single game now. But there are still some hoops to jump through. Onto the tutorial 1. Find/setup your own Hyperspin Hyperspin is free and available on this very website. Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB. As for the ROMs, videos, wheel images and all the aesthetic stuff you need to get your setup running, you will have to source that yourselves. The Hyperspin website is good for some material, emumovies for videos, and Google and Archive dot org for everything in between. For this setup I used a properly named romset for Commodore Amiga in .zip format, but you can also use .lha or .hdf format. .lha is smaller in size, but all of these run pretty much the same on Retroarch now. There is no need for those pesky .uae files anymore!!!!!!!!!! Once you have all your roms, you will need to allocate them to the right videos and images and build your .xml database. The info for how to do this is available elsewhere on this very website. I used HyperspinChecker to do this. Now, onto the part where we make Hyperspin and Retroarch play nicely so you can finally play your Commodore Amiga games 2. WHDLoad and kickrom setup (bios file preparation) I obviously can't link to kickroms or WHDload.hdf and some other stuff, but Google is your friend. You can get kickroms legally as part of the Amiga Forever app on Google Play Store for only £1.79. You ABSOLUTELY NEED to get hold of these EXACT kickroms: kick34005.A500 kick37175.A500 kick40063.A600 kick40068.A1200 Some info on kickrom file names and how to match them up correctly can be found here. MAKE SURE THE FILENAMES ARE PRECISE! I left one of those As in lowercase and Retroarch didn't like it. You also need a properly prepared WHDLoad.hdf file: ADD THESE EXACT KICKROMS TO YOUR WHDload.hdf file (guide to do this here using ADF Opus) Copy all these file to the external drive you are keeping your Hyperspin setup on (I made a 'bios' folder in mine for safe keeping). 3. Retroarch Setup Install the latest Retroarch on your NVIDEA Shield (probably works on other Android setups too). You can do this through the Google Play store, but as of writing this, version 1.8.9_GIT definitely works. You will need to make sure you have setup a way to load the Retroarch main menu from within games. Go to 'Settings', 'Input', 'Hotkeys' and set the 'Menu Toggle Gamepad Combo' to something like 'Select + Start'. Download the latest Commodore - Amiga (P-UAE) core from within Retroarch (use 'Online Updater' menu) Now 'Load Core' and choose the P-UAE Core. Start the core, then immediately go back to the Retroarch menu (Start + Select). From the 'Quickmenu' select 'Options'. Change the 'Model' here to something with plenty of power like the 'A1200 (2MB + 8MB)'. Scroll down to 'Global Boot HD' and 'WHDLoad Support' and make sure both of these are marked as 'Files'. One other thing from within Retroarch: having a way to 'Quit' from within games is useful for Hyperspin. So go to 'Settings', 'Hotkeys' choose a button for 'Quit Retroarch' (I use the click of my Left Analogue, but anything will do). You may also need to mess around with button mappings, but most of this should work fine if you have a NVIDEA Shield compatible gamepad. Mouse and keyboard are also, obviously, nice additions for Amiga stuff. Go back to 'Quick Menu', 'Overrides' and select 'Save Core Overrides' to make sure your Retroarch Amiga setup is saved. Lastly, and very importantly... Leave Retroarch. You will need an Android directory viewing program like 'FX File Explorer' for this step. Copy the EXACT kickroms listed above and the WHDload.hdf file you created into the /Retroarch/System/ folder on the INTERNAL drive of the NVIDEA Shield. 4. Commodore Amiga.ini Commands In your Hyperspin setup you should now have all your roms, videos, images, menu setup, and a Commodore Amiga.xml database file all neat and tidy. You now need to get Hyperspin to talk to Retroarch properly. Back on your PC, load your Hyperspin folder and go to the /Settings_Android/ folder. Create or open the Commodore Amiga.ini in a text editor. Most of the stuff in here will be the same as other systems, but you can find my ini file attached here. Make sure the top lines in your ini read like this: [exe info] path=H:\hyperspin\emulators\Commodore Amiga\ rompath=Roms/Commodore Amiga/roms userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip,hdf,lha,HDF,ZIP,LHA parameters=cores/puae_libretro_android.so searchsubfolders=false pcgame=false winstate=HIDDEN hyperlaunch=true Each of these lines corresponds to your setup. So if you have your roms folder somewhere else, you need to tell the file. If you are ONLY using .zip versions of your roms, then you don't need the entire 'romextension=zip,hdf,lha,HDF,ZIP,LHA' line - you can change this to just 'romextension=zip' and it will work fine. (But my line here covers all the possible rom extensions, so you can leave it). The 'exe' and 'parameters' entries are really important, as this tells Hyperspin to load Retroarch, and then Retroarch which core to load for Commodore Amiga. Save your file, and hook your Hyperspin external drive back to your NVIDEA Shield. 5. Play some games Everything *should* be working now. If you are having problems with videos and roms matching up, or entries showing in the Amiga menu on your Hyperspin, then that is an issue with your original setup. There are many tutorials out there. I can vouch that THIS EXACT setup works great, and loads and plays most Amiga games I have thrown at it without too many glitches. 6. Now, please answer me a Q When using an external mouse in Retroarch and playing a game like Lemmings, I get TWO cursors - the in game Lemmings cursor, and the NVIDEA Shield arrow. Does anyone know how to get rid of this for good? Thanks Commodore Amiga.ini
  13. 3 points
  14. 3 points
    It's nice you like Hyperspin even though you tried different frontends. Since I started using HS back in 2015 I never tried other softwares, mainly because I already went so far creating media here and customizing themes, filling lots of gaps. I got used to the local databases, media creation in general, even videos, I recorded a lot myself. In the process, I had lots of ideas, some like yours, specially regarding theme creation, etc. Personally, Hyperspin works flawlessly in my PC, but I wouldn't wait for anything to change for the time being, there's little to none information about any progress or upcoming release, even some fixes were addressed mostly by users, like the latest Windows 10 update which broke HS functionality. Hypertheme itself was broken for a few years until I realized that I had to have a "MAME" folder in the media directory, empty, it just has to be there, otherwise HT would open a blank window. I'm just a regular user and I figured it out observing that HT always had a MAME system in its themes list. For you, a content creator, I understand what you're saying. Just don't keep any expectations and use the software as it is. If you create new media, themes, etc, keep the sources, in case of an update, you can always come back to them and use higher quality assets to a possible updated frontend. I read some salty comments here and there, but, personally I think it's still a solid software, it's by far one of those you basically have to manually add stuff, learn how it works and etc. For instance, Mad Stalker: Full Metal Force was released for the Mega Drive/Gen recently, I manually added it to the database, logo, cart and box.
  15. 3 points
    So I was tired of all the mashup HS intro videos out there that didn't capture the retro 80's arcade past-time and also had some shitty ass music. I edited two HS intro videos and mashed it into one. I did add the VHS effects, adjusted the brightness and saturation, and threw in the classic Separate Ways (the mix adds to that nostalgia). I will be attempting to make an original video sometime this summer. There is also a clean non-VHS version on my channel as wel. Hope you guys dig it. 😎
  16. 3 points
    It is being worked on and I'm personally hoping it will be back up very soon. I am in need of some artwork as it's a great time to be updating the arcade machine. It is good to see in post pictures and attachments working again after so long.
  17. 2 points
    I had either the same or a similar issue. I double clicked HyperSpin.exe and I could see the background process (HyperSpin (32 bit)) running in the Task Manager's Processes tab, but no window would ever come up. I had placed sxs.dll in my root directory as recommended here: https://hyperspin-fe.com/forums/topic/42440-hyperspin-not-loading/ When right clicking HyperSpin.exe and going to Properties, I had checked "Run this program as an administrator" in the compatibility tab. I had turned off Windows Defender *in the control panel*, and added an exception for HyperSpin.exe anyway even though that shouldn't matter with Defender turned off. So I still had the issue with all of that done and I decided to double check myself. I used the Windows search blank next to the start button to open Windows Defender settings again expecting to be take to the Control Panel again, but instead it offered a different window. This time it launched the Windows Defender Firewall with Advanced Security window. It said Defender was turned on, so I turned it off here as well. After that, it FINALLY WORKED! I just double clicked HyperSpin.exe and the program launched in full screen. So if there are any steps I did here that you have not done, please give them a try! Good luck.
  18. 2 points
    Hey, I just did exactly that and I started off using this guide here: https://gameroomsolutions.com/setup-hyperspin-mame-hyperlaunch-full-guide/ It's for MAME but once you've walkedthrough that you'll be bale to figure out the other systems.. I've also created a playlist of videos that i've found useful on Youtube that you can access here: https://youtube.com/playlist?list=PLb4JfnF9Bg93c8an5XRLwlMAIYavgSK8_ Hope this helps!
  19. 2 points
    DONE!!!! --- Admins can lock this thread please Ive created a MAME Game text list on the following link thats missing from the LEDBlinky Colors.ini file. I intend of filling out LEDBlinky with as many games as I can. Just take a quick look at the list, and if you recognize a game and know how many buttons it uses, put the following below the game: B1, B2, B3, B4, B5, B6 etc After I know how many buttons each game uses. Ill create a new Colors.ini after I customize the colors. And add it to LEDBlinky, and share the file here for everybody to get. This is purely a list of ONLY WHAT IS MISSING FROM THE COLORS.INI FILE, And represents the MAME.xml based on whats playable.
  20. 2 points
  21. 2 points
    We expect donuts & coffee every morning Spawk! *hanging out at the water cooler*
  22. 2 points
    Ive already done it... Manually, the entire list. I went into the mame program folder and used the file that it uses to determine what games use what buttons... and extracted all the key points of info. Did a compare against what was missing, then manually merged the two files. Then compiled lists of games that use 1 to 8 or more buttons. Made one specific color profile for each one, then merged that into the file that I created. The copied in the lists to the colors.ini file. Took me about 10 hours. Im removing the link now.
  23. 2 points
    The TV will have to interpolate the signal that comes in via Hdmi and if they have been reduced (pixels removed) then the resulting upscale will be even more blurred. For wheel art 400x175 is the max unless there is some trick. I may be wrong though.
  24. 2 points
    Merry Christmas and Happy Holidays to all my friends from other part of world. Remember to feed the birds and animals if they are starving outside. Tapatalk を使用して私の MIX から送信
  25. 2 points
    Well done! Sent from my VS995 using Tapatalk
  26. 2 points
  27. 2 points
    I've been messing with various frontends and got to thinking about old reliable HyperSpin. I find theme creation in a lot of the newer front ends to be way too overwhelming. I think a cool feature to include in some new iteration of HyperSpin would be the ability to choose a default theme type where you could choose between a default arcade theme, HTPC theme, Cinematic theme, etc. After choosing a theme type, you could have the option to change colors, backgrounds, assets, etc. on the fly (in a way, integrating a dumbed down form of hypertheme directly into HyperSpin). For example, you could have a system theme that by default shows a certain color background, a system image, two character images, etc. With my idea, you could press a theme edit button and cycle through different character assets, background assets, sound assets, etc. on the fly. This would make "theme creation" much more accessible to the average person and enable users to spice up the look of the front end quickly without having to mess around with a lot of behind the scenes hassle.
  28. 2 points
    Anyone confirm if the fix also works on the 2009 build? I just updated to Windows 10 build 2009 (20H2) and the fix still works! Only thing that didn't work anymore was my x360 controller. Restarted PC with Disable driver signature enforcement and installed the drivers again. Working again.
  29. 2 points
    Hola, el problema es que no tenes las siguientes carpetas que si o si pide el hypertheme.exe crea estas carpetas y inicia el hypertheme.exe de nuevo. dentro de media crear la carpeta Mame dentro de Mame crear la carpeta Themes y listo te abre con los controles sin ningún problema.
  30. 2 points
    As some of you are aware RetroArch had it's servers hacked recently, all cores on the buildbot were deleted. I'll provide a link with backups of the cores from the start of August, it covers Windows 32 & 64 bit, Linux & Android. I'll also link a video about how to install these cores manually as the server is essentially down. I hope they are back up and running again soon! Mega link for cores: https://mega.nz/folder/LFsCgCjQ#0tyF0Ot32xu4IeKi4hdvpA
  31. 2 points
    Okay, so life went off the rails for a bit but long-story short, I tried to add some LED joysticks and found out they were too long for the barcade... so I went back to square one and built a full size cabinet. It's nearly done! Wot I learned - I like LEP1's cabinet ideas and most of the construction therein BUT they are in the habit of sending self-tapping screws that are meant for very thin metal and not for the wood in an arcade machine... soooo, I used my own screws, added some nails and glue here and there and it's a much better product.
  32. 2 points
  33. 2 points
    Diskmach is a content creator. He remakes/adjusts artwork to make it as high quality and authentic as possible. Also reworking/updating databases to the original hyperspin database guidance/naming. He has been working off/on on Amiga wheel art for a year or 2 and releases his work here. https://diskmach.wordpress.com 3rd party builds that include games are not discussed here as it's against the rules. Most videos can be downloaded from emumovies.com but depending on your database will depend on how well you fair. Naming differences are a major issue with Amiga. I tried and came up short on Amiga so left it to others that have more passion for it.
  34. 2 points
    in the mame ini folder make. horizont.ini # # CORE ARTWORK OPTIONS # fallback_artwork genhorizontal # Uncomment next line to use this for all games override_artwork genhorizontal and vertical.ini # # CORE ARTWORK OPTIONS # fallback_artwork genvertical # Uncomment next line to use this for all games override_artwork genvertical you need the bezel files in the mame\artwork folder. and they do not get un-zipped. i use mameui64 0.211 i dont think any other mame 211 still use bezels as mame are working on the feature. but i need to use a png and a lay file setup for my bezels. this setup is true for any mame version 0.107 or newer. mame 0.106 of older use a png and an art file. if you only have the genvertical and genhorizont bezels in the artwork folder then you will always use those. if you have other bezels in there "the bezel zip folder name matches the rom names. then you will only use the generic ones for games you do not have a bezel for. Thats how you use them with MAME i dont use extra things like rocket launcher if i can do the things i want to do without something then i dont use it,
  35. 2 points
    Windows 10 v2004 fix: Just drop the dll into HS folder
  36. 2 points
    It seems HyperSpin will never get an update. The winner combo is RocketLauncher + LaunchBox for me.
  37. 2 points
    Some thoughts: "Good" artwork should scale fairly well since they are both 16:9. What you are running hardware wise will greatly affect how deep down the 4k rabbit hole you want to go. If you own a beast PC, it is all good for emulation. There ARE users who are making bezels at 4k... more artwork is sure to follow as more people buy these TV's. You actually NEED 4k (they would like 8k or more!) to use some of the more advanced "shaders". There are some extremely smart people over on the Libretro forums if you want to try and learn about shaders: https://forums.libretro.com/ Even though they are pretty long threads, I highly recommend reading: New 4K Bezel Overlays Please show off what crt shaders can do! HSM Mega Bezel Reflection Shader! Pretty much the whole shaders section, LOL. Really interesting stuff.
  38. 2 points
    Hi Everyone, I've started a project I think this community may be interest in. The goal is to bring verification to romhack translations, much in the way projects like No-Intro and Redump have for their respective mediums. The complete SNES translation library (232 games to date) has been fully databased and converted to use a clean No-Intro base. I hope this will the improve accessibility and documentation of translations, while crediting the authors. If interested, you can read more here: https://romhackdb.com/news.html (Note: No ROMs are hosted on this site or distributed with the software.)
  39. 1 point
    you rock! testing it out, might finally make an update to the video now that there is some good news to actually share XD
  40. 1 point
    Also make sure your using the latest version on Hyperspin (hover over the exe to get the version) I was running an old one and the dll fix did not work until I swapped the exe.
  41. 1 point
    Very late reply, but I just got this issue with a windows update on Hyperspin, and this fixed the issue. thank you so f***ing much for this!!
  42. 1 point
    Hi, Thanks for your quick answer, i didn't note the default theme Have a nive day
  43. 1 point
    No. The devs will claim it's still being worked on but we haven't seen a worthwhile update for a decade. If you want something from HS it's not gonna happen so you should check out other frontends.
  44. 1 point
    Hey All, A true gentleman by the name of Schwing over on the Arcade Controls forum whipped together a new Keyboard to Xinput solution about a year ago. It's far simpler and more stable than the old VJoy/X360ce workaround! Rework your cab to avoid all Dinput/Xinput conflicts in games from here on and simplify game installation! It works with all the latest most popular games like Street Fighter V, Dragon Ball FighterZ, Soul Calibur 6, Tekken 7... you name it! I just reworked my machines over the holidays and can say it works like a charm. Take a look and share your experiences with it... and give a shout out to Schwing for the great work on this VERY needed application for the scene. Find it here: http://forum.arcadecontrols.com/index.php/topic,158047.0.html Happy Holidays, -Kagaden
  45. 1 point
    Success with update and dll!!! Saved my cab.
  46. 1 point
    Ouch, ntdll errors can be almost anything! Have you got the latest .net framework?
  47. 1 point
    I always wondered where this one came from, now we know
  48. 1 point
    Still printing for the community, email bjbowman045@gmail.com for a quote, thanks. Brad
  49. 1 point
    Hey all, been a while since I updated the Thread. If you need something please send an email to bjbowman045@gmail.com. Still printing foe the community. Thanks!
  50. 1 point
    Hyperspin is basically you get what you see at this point. If there is any development happening it would be on the fabled hyperspin 2.0 which I wouldn't buy a membership for on the basis of expecting it to suddenly release. Hyperspin works with retroarch no problems through rocket launcher, and you can find a variety of programs in the download section for renaming. Search for ninja2bceen's tutorials as well as Avars tutorial for getting hyperspin and rocketlauncher up and running. You can get by without a full membership of hyperspin, though you will likely need a emu movies membership for media.
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