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Showing content with the highest reputation since 09/29/2019 in Posts

  1. 13 points
    Hi Hyperspinners, Its been far too long since we had an active Content Authority (Media Approver) please take a minute to smash the mushroom button on any of @JSinn 's posts. He has been busy in our Uploads section this week picking through the chaos. There have been some recent changes to Uploading as we will be slimming down the categories over time, it's a work in progress so any comments or issues please post HERE Now for the updates... Update #1 Letter Packs approved and moved to HyperMedia (sorry if we miss anyone we are doing our best to keep track) Update #2 Main Menu Wheels Update #3 Sound Packs And Jsinn even added a little Sounds icon to improve the screenshots! (See bottom of post) Update #4 Cart/Disc/Hucard/UMD/Cassette/Floppy Disk Packs Update #5 Box/Case/Flyer Packs Update #6 Databases/Bezels/Fades/Random Media/Templates/Frontend Media Update #7 Wheels 91 Wheel and Misc Files Game and Main Menu Wheels - Microsoft MS-DOS - [Hi Quality] - relic Game Wheel - Chicken Draw! (chkndraw) - MAME - [Lo Quality] - Publio Game Wheels + Template - Cell Phone - Android - [HQ Mid Res] - mpillings Game Wheels - Aamber Pegasus - [Hi Quality] - Complete - haimbilia Game Wheels - Additions Vol.1 - MAME - [Hi Quality] - harleyguy Game Wheels - Amstrad CPC - [Lo Quality] - relic Game Wheels - Android - [Mid Quality] - kllngtme Game Wheels - Apple II - [Mid Quality] - brizalti Game Wheels - ArcadePC - [Hi Quality] - Complete - Styphelus Game Wheels - Atari 7800 - [Hi Quality] - Complete - Styphelus Game Wheels - Atari Lynx - [Mid Quality] - Complete - Flubbacrud Game Wheels - Blue Bordered - Sony PSP - Fzyfam Game Wheels - Blue Text - Luxor ABC 80 - relic Game Wheels - Casio PV-2000 - Anpanman Game Wheels - Cell Phone Framed - Android - [Mid Quality] - aloner187 Game Wheels - Chrome Border - Fujitsu FM Towns - [Lo Quality] - relic Game Wheels - ColecoVision - [Hi Quality] - Complete - iNTiGOD Game Wheels - Commodore 64 - [Hi Quality] - dougan78 Game Wheels - Commodore 64 Games System - [Mid Quality] - Prial Game Wheels - Commodore MAX Machine - [Mid Quality] - Complete - danielbicio Game Wheels - Custom Bordered - Bandai Sufami Turbo - [Hi Quality] - Complete - ninja2bceen Game Wheels - Custom Framed - Future Pinball - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - Hikaru (5) - Gaelco (2) - Cave (17) - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - Konami Classic (250 Wheels) - FRANKY2056 Game Wheels - Custom Framed - Magnavox Odyssey 2 - [Mid Quality] - relic Game Wheels - Custom Framed - Microsoft MS-DOS - [Lo Res] - relic Game Wheels - Custom Framed - Nintendo DS - [Mid Quality] - steelseth Game Wheels - Custom Framed - Nintendo Famicom Disk System - [Lo Quality] - darkstar1 Game Wheels - Custom Framed - PopCap - [Hi Quality] - skeo Game Wheels - Custom Framed - Sammy Atomiswave - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - ScummVM - [Hi Quality] - danielbicio Game Wheels - Custom Framed - Sega Naomi - [Hi Quality] - FRANKY2056 Game Wheels - Custom Framed - Sony PlayStation Minis - [Hi Quality] - dougan78 Game Wheels - Custom Framed - Sony PSP - [Hi Quality] - predator2029 Game Wheels - Custom Framed - Touhou Project - [Hi Quality] - danielbicio Game Wheels - Custom Metallic - Sega Genesis/Mega Drive - [Complete] - ruckage Game Wheels - Custom Text - Apple IIGS - [Complete] - Tribe Fan Game Wheels - DICE - [Hi Quality] - Complete - dougan78 Game Wheels - Docklet Style - Pinball Arcade - [HQ Hi Res] - andyco40 Game Wheels - Docklet Style - Pinball FX2 - [HQ Hi Res] - andyco40 Game Wheels - Electronic Handheld Games - [Lo Quality] - cybernoid Game Wheels - Floppy Disk - Apple II - [Lo Quality] - Ernisius Game Wheels - Framed Rainbow Text - Nintendo Game Boy Color - relic Game Wheels - GamePark 32 - [Mid Quality] - Complete - ninja2bceen Game Wheels - Gray - EvilDindon's Default MAME Theme w/Mamu's Icons - zorg2000k Game Wheels - Hyperspin' s Ultimate DooM Single player Collection - [Hi Quality] - KlopjerO Game Wheels - Microsoft MSX2 - [Mid Quality] - Complete - danielbicio Game Wheels - Microsoft MSX2 - [Mid Quality] - danielbicio Game Wheels - NEC PC Engine - [Lo Quality] - Rick74 Game Wheels - NEC PC Engine - [Lo Quality] - rikoos Game Wheels - NEC SuperGrafx - [Hi Quality] - Complete - danielbicio Game Wheels - NEC Turbografx-16 - [Mid Quality] - Styphelus Game Wheels - Neo Geo Pack for HyperSpin Redesign - scoob95 Game Wheels - NES Classic - [Lo Quality] - lwr0722003 Game Wheels - Nintendo 64DD - [Hi Quality] - Complete - jd83jd83 Game Wheels - Nintendo Classics - [Hi Quality] - iNTiGOD Game Wheels - Nintendo Super Game Boy - [Lo Quality] - Complete - ninja2bceen Game Wheels - Orange Bordered - Magnavox Odyssey - [Lo Quality] - relic Game Wheels - PC Games - [Mid Quality] - Womble Game Wheels - PC-Games - Some are in German - [Mid Quality] - Womble Game Wheels - Pinball Arcade - [Hi Quality] - FRANKY2056 Game Wheels - Pinball FX2 - [Hi Quality] - FRANKY2056 Game Wheels - Red - EvilDindon's Default MAME Theme w/Mamu's Icons - zorg2000k Game Wheels - ScummVM - [Mid Quality] - danielbicio Game Wheels - Sega Classics - [Hi Quality] - iNTiGOD Game Wheels - Sega Mark III - [Mid Quality] - relic Game Wheels - Sega Saturn (Japan) - [HQ Hi Res] - Complete - Black Hazor Game Wheels - Sega SG-1000 - [Hi Quality] - Complete - JayC Game Wheels - Sharp X68000 - [Lo Quality] - relic Game Wheels - Sinclair ZX Spectrum - [Mid Quality] - dougan78 Game Wheels - Sinclair ZX Spectrum - [Mid Quality] - relic Game Wheels - SNK Neo Geo CD - [Mid Quality] - Blitzkrieg Game Wheels - Sony PSP - [Mid Quality] - danielbicio Game Wheels - Super Mario Collection - [Mid Quality] - Dubbloseven Game Wheels - Text White Border - Nintendo Game & Watch - cybernoid Game Wheels - Top 100 Games XML - Nintendo DS - [Lo Quality] - vaderag Game Wheels - Touhou Project - [Mid Quality] - Complete - danielbicio Game Wheels - VM Labs NUON - [Lo Quality] - jd83jd83 Game Wheels - White Framed - ScummVM (set 1) - THK (PDAisAok additions) Game Wheels - WoW Action Max - [Hi Quality] - Complete - kylecp1979 Genre Wheel - Lightgun - TITCHGAMER Genre Wheel - Trackball Games - TITCHGAMER Genre Wheels - Custom - Nintendo 64 - [Hi Quality] - ScoobaSteveo Genre Wheels - Custom - PcTeknic Genre Wheels - Custom - Sega Genesis - [Hi Quality] - ScoobaSteveo Genre Wheels - Custom Oval Framed - relic Letter Pack - Hyperspin's Ultimate DooM Single player Collection - KlopjerO Main Menu and Game Wheels - Hyper Neo Geo 64 - [Hi Quality] - malfacine Main Menu and Genre Wheels - Fighting Games - MAME - Dubbloseven Main Menu Wheels - Chicuelo's Wheel Design for HyperSpin Redesign - deejus679 Nintendo Power Covers - [Mid Quality] - Complete - style214
  2. 6 points
    @BadBoyBill JOINED - June 30, 2008 LAST VISITED - June 14, 2018 ?
  3. 5 points
    We're working on it. I reached out my Microsoft contact as well for comments on changes related to security and this DLL. I'm hoping to hear back from them in the next day or so. If you can delay the update for now, do so. If not, please be patient. We're on it.
  4. 4 points
    Short story long......I had built a cabinet back in 2000 that was dismantled, destroyed and out of commission about 4 years ago (damn ex-wife). Thanks to COVID, and the first stay home order in my area back in April, I got bored and needed something to do with my stay at home time. So I decided it was time to build another game. The stay at home only lasted two weeks, so it has been weekends only since then, but I finally finished! I used the marquee graphics from my original cabinet, but everything else is new. And thanks to many of you on in the emulation and hyperspin communities, my new cabinet is so much better than I could have imagined!
  5. 4 points
    This is my ICade mod using USB encoder for the joystick and buttons with a Dell micro PC in the back end with USB volume knob. Powered by Windows 10, Hyper-Spin, and Rocket-Launcher with Atari 2600, MAME, Nintendo Entertainment System, and Sega Genesis emulators and roms set up. The display is a 4:3 8 inch Neewar monitor which I purchased off of Amazon. I have acrylic glass behind my wooden bezel which I drilled out holes for monitor buttons in both the bezel and glass. All artwork was created by me in Photoshop and printed on adhesive vinyl. The marquee was made with the same acrylic glass and has an 8 inch LED glass enclosure with remote made for small fish aquariums I purchased off of Amazon as well. All wood paneling is MDF material and was cut and drilled via a Black and Decker drill with spade bits and a small Dremel band saw. I mostly used gorilla glue to piece everything together. I used Behr Marquee 2 in 1 primer and paint to paint the MDF material. The Hyper-Spin intro video was created by me using open source and free program Open Shot Video Editing. It took me roughly 2 months to complete from start to finish in between work and my family lol. I am so glad I did it though I am so pleased and happy with the outcome. A match made in Heaven! MY favorite band KISS (original members) and my favorite hobby retro arcade. I absolutely love it! Link to Videos KISS Arcade Boot UP (Short) KISS Arcade Boot Up (Long) KISS Arcade In Action (Wrestle-Fest by Technos)
  6. 4 points
    It's been a few months so of course it's time to another update to the EmuMovies Sony Playstation Portable video snaps pack. The version 0.9.4 update adds 252 new video snaps giving us a total of 901 videos for the system. Special thanks to @Lordik (111 Captures), @avaris (2 Captures) for assisting me @Circo (136 Captures) with this update. (File List) Sony PSP (Video Snaps)(EM 0.9.4).txt (Missing) Sony PSP (Video Snaps)(EM 0.9.4).txt Version 0.9.4 Added/Replaced 249 Videos Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  7. 4 points
    Ahhh.. The glory days of this forum, how they are missed...
  8. 4 points
    Hi all. very new to this, but a bit handy when it comes to building stuff. A good friend of mine showed me his bartop machin that he was in the process of buillding and after looking at some of the games etc (running on pi) i was wowed. decided to have a go myself as I was off work over xmas.....so it begins... Had a look around the web for the kind of machine I wanted to build but nithing really caught my eye so went with a standard kind of cabinet - no sizes or plans, just a little sketch on the back of a used envelope and away we go - only consideration I had to make was the screen size. Popped to my local currys/pc world - had a look, wanted to have 4k - but whch size? once its bought you cant go any bigger so I figured its all or nothing so picked up a 43" 4k LG smart tv. Everything was build around it, so I only had to make sure the inside dimension of the cabinet was 40" had it all built and working in about 3 days - took another 5 days or so adding bits here and there...speakers and subwoofer, foot rail, hidden draw for keyboard /mouse etc. all worked out great - still learning config of hyperspin but will get there in the end Cant wait to build the MK2 now.... video below - compiled from pictures i took while maing the cabinet - all put together by apple iphone lol. Jevs Arcade - youtube Taken this morning after fitting the footrail. pretty much finished now hope you like!
  9. 3 points
    Hey All, A true gentleman by the name of Schwing over on the Arcade Controls forum whipped together a new Keyboard to Xinput solution about a year ago. It's far simpler and more stable than the old VJoy/X360ce workaround! Rework your cab to avoid all Dinput/Xinput conflicts in games from here on and simplify game installation! It works with all the latest most popular games like Street Fighter V, Dragon Ball FighterZ, Soul Calibur 6, Tekken 7... you name it! I just reworked my machines over the holidays and can say it works like a charm. Take a look and share your experiences with it... and give a shout out to Schwing for the great work on this VERY needed application for the scene. Find it here: http://forum.arcadecontrols.com/index.php/topic,158047.0.html Happy Holidays, -Kagaden
  10. 3 points
    I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). It took me a good while to get it up and running. I thought it might be useful to post an 'all in one place' tutorial. Thanks go to Honosuseri over in this post for convincing me it was possible. Commodore Amiga is infamously painful to configure on any and all emulation setups. Retroarch takes the pain out of some of this, since we don't need individual .uae files for every single game now. But there are still some hoops to jump through. Onto the tutorial 1. Find/setup your own Hyperspin Hyperspin is free and available on this very website. Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB. As for the ROMs, videos, wheel images and all the aesthetic stuff you need to get your setup running, you will have to source that yourselves. The Hyperspin website is good for some material, emumovies for videos, and Google and Archive dot org for everything in between. For this setup I used a properly named romset for Commodore Amiga in .zip format, but you can also use .lha or .hdf format. .lha is smaller in size, but all of these run pretty much the same on Retroarch now. There is no need for those pesky .uae files anymore!!!!!!!!!! Once you have all your roms, you will need to allocate them to the right videos and images and build your .xml database. The info for how to do this is available elsewhere on this very website. I used HyperspinChecker to do this. Now, onto the part where we make Hyperspin and Retroarch play nicely so you can finally play your Commodore Amiga games 2. WHDLoad and kickrom setup (bios file preparation) I obviously can't link to kickroms or WHDload.hdf and some other stuff, but Google is your friend. You can get kickroms legally as part of the Amiga Forever app on Google Play Store for only £1.79. You ABSOLUTELY NEED to get hold of these EXACT kickroms: kick34005.A500 kick37175.A500 kick40063.A600 kick40068.A1200 Some info on kickrom file names and how to match them up correctly can be found here. MAKE SURE THE FILENAMES ARE PRECISE! I left one of those As in lowercase and Retroarch didn't like it. You also need a properly prepared WHDLoad.hdf file: ADD THESE EXACT KICKROMS TO YOUR WHDload.hdf file (guide to do this here using ADF Opus) Copy all these file to the external drive you are keeping your Hyperspin setup on (I made a 'bios' folder in mine for safe keeping). 3. Retroarch Setup Install the latest Retroarch on your NVIDEA Shield (probably works on other Android setups too). You can do this through the Google Play store, but as of writing this, version 1.8.9_GIT definitely works. You will need to make sure you have setup a way to load the Retroarch main menu from within games. Go to 'Settings', 'Input', 'Hotkeys' and set the 'Menu Toggle Gamepad Combo' to something like 'Select + Start'. Download the latest Commodore - Amiga (P-UAE) core from within Retroarch (use 'Online Updater' menu) Now 'Load Core' and choose the P-UAE Core. Start the core, then immediately go back to the Retroarch menu (Start + Select). From the 'Quickmenu' select 'Options'. Change the 'Model' here to something with plenty of power like the 'A1200 (2MB + 8MB)'. Scroll down to 'Global Boot HD' and 'WHDLoad Support' and make sure both of these are marked as 'Files'. One other thing from within Retroarch: having a way to 'Quit' from within games is useful for Hyperspin. So go to 'Settings', 'Hotkeys' choose a button for 'Quit Retroarch' (I use the click of my Left Analogue, but anything will do). You may also need to mess around with button mappings, but most of this should work fine if you have a NVIDEA Shield compatible gamepad. Mouse and keyboard are also, obviously, nice additions for Amiga stuff. Go back to 'Quick Menu', 'Overrides' and select 'Save Core Overrides' to make sure your Retroarch Amiga setup is saved. Lastly, and very importantly... Leave Retroarch. You will need an Android directory viewing program like 'FX File Explorer' for this step. Copy the EXACT kickroms listed above and the WHDload.hdf file you created into the /Retroarch/System/ folder on the INTERNAL drive of the NVIDEA Shield. 4. Commodore Amiga.ini Commands In your Hyperspin setup you should now have all your roms, videos, images, menu setup, and a Commodore Amiga.xml database file all neat and tidy. You now need to get Hyperspin to talk to Retroarch properly. Back on your PC, load your Hyperspin folder and go to the /Settings_Android/ folder. Create or open the Commodore Amiga.ini in a text editor. Most of the stuff in here will be the same as other systems, but you can find my ini file attached here. Make sure the top lines in your ini read like this: [exe info] path=H:\hyperspin\emulators\Commodore Amiga\ rompath=Roms/Commodore Amiga/roms userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip,hdf,lha,HDF,ZIP,LHA parameters=cores/puae_libretro_android.so searchsubfolders=false pcgame=false winstate=HIDDEN hyperlaunch=true Each of these lines corresponds to your setup. So if you have your roms folder somewhere else, you need to tell the file. If you are ONLY using .zip versions of your roms, then you don't need the entire 'romextension=zip,hdf,lha,HDF,ZIP,LHA' line - you can change this to just 'romextension=zip' and it will work fine. (But my line here covers all the possible rom extensions, so you can leave it). The 'exe' and 'parameters' entries are really important, as this tells Hyperspin to load Retroarch, and then Retroarch which core to load for Commodore Amiga. Save your file, and hook your Hyperspin external drive back to your NVIDEA Shield. 5. Play some games Everything *should* be working now. If you are having problems with videos and roms matching up, or entries showing in the Amiga menu on your Hyperspin, then that is an issue with your original setup. There are many tutorials out there. I can vouch that THIS EXACT setup works great, and loads and plays most Amiga games I have thrown at it without too many glitches. 6. Now, please answer me a Q When using an external mouse in Retroarch and playing a game like Lemmings, I get TWO cursors - the in game Lemmings cursor, and the NVIDEA Shield arrow. Does anyone know how to get rid of this for good? Thanks Commodore Amiga.ini
  11. 3 points
    So I was tired of all the mashup HS intro videos out there that didn't capture the retro 80's arcade past-time and also had some shitty ass music. I edited two HS intro videos and mashed it into one. I did add the VHS effects, adjusted the brightness and saturation, and threw in the classic Separate Ways (the mix adds to that nostalgia). I will be attempting to make an original video sometime this summer. There is also a clean non-VHS version on my channel as wel. Hope you guys dig it. 😎
  12. 3 points
  13. 3 points
    It is being worked on and I'm personally hoping it will be back up very soon. I am in need of some artwork as it's a great time to be updating the arcade machine. It is good to see in post pictures and attachments working again after so long.
  14. 3 points
    hello! here's my Street fighter Arcade 1up cab modded with Raspberry 3b+ using retropie + attract mode + hyperspin and LCD monitor with marquee i install only arcade games for this build i follow the ETA prime video for Arcade 1up mod here's the boot up video Boot up i made some new hyperspin theme for this build hyperspin theme for the lcd marquee i follow this guide lcd marquee here's a few image (when you launch the game the marquee change) bye bye!
  15. 3 points
    Update #6 Almost 300 submissions processed in this update This has brought about plenty of new sections in the HyperMedia downloads. Jsinn is doing a top job getting these files sorted and tagged. Theres still a few files waiting a home from the last few updates, but this pack certainly found a home If you spot any jumbled up sections in HyperMedia hit me up, the website has a mind of its own sometimes.
  16. 3 points
    Hyperspin hat über die vergangenen Jahre keine wirklich großen Schritte gemacht. Erst durch das Loslösen von hyperlauncher hin zu Rocketlauncher war wieder ein großer Sprung. Ihre Spende war keineswegs vergebens, denn dadurch werden u.a. Serverkosten beglichen. Auf Hyperspin lebt die Community von dem Erstellen von Artworks, aber nicht von dem Weiterentwickeln von Hyperspin. LaunchBox ist natürlich eine gewachsene und gut zu bedienende und vergleichbare Software / Frontend. Ich selber nutze es auch, bin aber von der Entwicklung in den letzten 1 - 1,5 Jahren mega enttäuscht, da der Punkt Artwork - und Spielemanagement massiv vernachlässigt wird nun häufig nicht zu Ende gedachte neue Features integriert werden - auf Kosten der Bedienbarkeit und Übersicht. Hier bietet Hyperspin vor allem auf der 3rd Party Entwicklerebene deutlich mehr und besseres.
  17. 3 points
    Update #5 Box packs have been sorted A whopping 121 packs have been reviewed, tagged and moved to HyperMedia. Enjoy
  18. 3 points
    BIG UPDATE (well I think so anyway ) See 1st post Update 4...... Around 80 Cart style files approved and tagged with a comment for media quality and completeness, where possible. Theres still a few files to organise Main sections for but these will come as more media is discovered. Bonus @Aorin may like to see is that Sega Mega Drive go a "proper" section in HyperMedia
  19. 3 points
    Main menu wheels have been updated See 1st post for details.
  20. 3 points
    hi all here is my cab. plus i have a 2 player control panel that i can change too.
  21. 3 points
    @Aorin I can't agree with you more. Love love love your content BTW. @tonesmaloneFunny, if i have an issue with how something works, i don't complain. I learn and try my hand at fixing it. Everyone complaining about when hs 2.0 is getting released, are a bi-product of the society we live in. the society of instant gratification. Unwilling to work for what they want.....nothing but cry baby pussies. If they want to leave, fuck em, let em... we don't need that toxicity. This is a great community of TRUE retro gamers. A generation of gamers that lived the slower, lifestyle. We walked to the pizza place to play mortal kombat, so we can appreciate the time it takes for greatness. Then we got older and watched everything change and the crybaby generation come into the world with the fast paced, instantly served on demand, always updating. "don't gotta go anywhere" cause its all here and if its not, 'i will cry until i get it'
  22. 3 points
    Small update.... Message from Ransom, my friend down under in the early hours of the morning. Out of the 3,500 HDF files, he has just FIFTY of them left to make! He'll then do a file compare to the WHDLoad collection and make sure no games are missing from the collection. It should total around 10GB. He apologised for how long this has taken, as he got slightly side tracked with other things. Honestly it's an insane amount of work he's put into this project. For his own sanity it probably was wise to turn to other projects occasionally....they say a change is as good as a rest I'm looking forward to getting my hands on the collection relatively soon. Creating the new Databases for AGA and ECS/OCS games, then moving on to check missing media that needs to be sorted out.
  23. 2 points
    Right guys as some of you are aware Google changed how things work on the Google Play Store a while back, when we install an app it will use the 32 or 64 bit version depending on what's native to the device. As we're mainly focused on the Shield TV here on the Android part of the forum, it is a 64 bit device. This has proved to be a bit of an issue for those of us who love Retroarch as there are some serious differences between the 32bit and 64bit versions. In a nutshell currently we have access to more cores for us to play our retro systems on the 32 bit version. RetroArch provide a RetroArch_ra32.apk which is a dedicated 32bit version we can sideload/install and use, however Hyperspin is NOT setup to use this version as some of the paths changed. So...I decompiled the Hyperspin.apk and made the necessary changes (yes including the config path) to solely use RA_32. I've done some limited testing with RA_32 (1.8.7) and it seems a okay to me (even the Daphne test core works) however I don't use screen overlays or really bother with alternate config setups (in truth I've not used the STV in many months!). Feel free to download it and test yourselves, obviously backup your essential files AND do remember the .ini files need to be adjusted to use RA32.... exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture becomes exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture It's easy enough to open all your .ini files with notepad++. Use the Search and replace feature to find com.retroarch/ and replace to com.retroarch.ra32/ do this for all opened files then save all. Those who use adopted storage it's wise to move the Retroarch_ra32 app to internal storage after installing AND before running it for the first time. Let me know how it works for you, I'll do a Youtube video to help those less experienced with setting up Hyperspin when I know it's working 100% and I have the free time. Mega Link for Hyperspin_0.1.8_Hono.apk (https://mega.nz/file/zQNBCYKI#QVrG4uVVmvXHshl8LbosQi7LAjQmUA09R5k_YqhcMBI) RetroArch_ra32 (1.9.0) newest stable version at time of posting (https://buildbot.libretro.com/stable/1.9.0/android/)
  24. 2 points
    As some of you are aware RetroArch had it's servers hacked recently, all cores on the buildbot were deleted. I'll provide a link with backups of the cores from the start of August, it covers Windows 32 & 64 bit, Linux & Android. I'll also link a video about how to install these cores manually as the server is essentially down. I hope they are back up and running again soon! Mega link for cores: https://mega.nz/folder/LFsCgCjQ#0tyF0Ot32xu4IeKi4hdvpA
  25. 2 points
    Okay, so life went off the rails for a bit but long-story short, I tried to add some LED joysticks and found out they were too long for the barcade... so I went back to square one and built a full size cabinet. It's nearly done! Wot I learned - I like LEP1's cabinet ideas and most of the construction therein BUT they are in the habit of sending self-tapping screws that are meant for very thin metal and not for the wood in an arcade machine... soooo, I used my own screws, added some nails and glue here and there and it's a much better product.
  26. 2 points
  27. 2 points
    Diskmach is a content creator. He remakes/adjusts artwork to make it as high quality and authentic as possible. Also reworking/updating databases to the original hyperspin database guidance/naming. He has been working off/on on Amiga wheel art for a year or 2 and releases his work here. https://diskmach.wordpress.com 3rd party builds that include games are not discussed here as it's against the rules. Most videos can be downloaded from emumovies.com but depending on your database will depend on how well you fair. Naming differences are a major issue with Amiga. I tried and came up short on Amiga so left it to others that have more passion for it.
  28. 2 points
    Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC 😛
  29. 2 points
    in the mame ini folder make. horizont.ini # # CORE ARTWORK OPTIONS # fallback_artwork genhorizontal # Uncomment next line to use this for all games override_artwork genhorizontal and vertical.ini # # CORE ARTWORK OPTIONS # fallback_artwork genvertical # Uncomment next line to use this for all games override_artwork genvertical you need the bezel files in the mame\artwork folder. and they do not get un-zipped. i use mameui64 0.211 i dont think any other mame 211 still use bezels as mame are working on the feature. but i need to use a png and a lay file setup for my bezels. this setup is true for any mame version 0.107 or newer. mame 0.106 of older use a png and an art file. if you only have the genvertical and genhorizont bezels in the artwork folder then you will always use those. if you have other bezels in there "the bezel zip folder name matches the rom names. then you will only use the generic ones for games you do not have a bezel for. Thats how you use them with MAME i dont use extra things like rocket launcher if i can do the things i want to do without something then i dont use it,
  30. 2 points
    Some thoughts: "Good" artwork should scale fairly well since they are both 16:9. What you are running hardware wise will greatly affect how deep down the 4k rabbit hole you want to go. If you own a beast PC, it is all good for emulation. There ARE users who are making bezels at 4k... more artwork is sure to follow as more people buy these TV's. You actually NEED 4k (they would like 8k or more!) to use some of the more advanced "shaders". There are some extremely smart people over on the Libretro forums if you want to try and learn about shaders: https://forums.libretro.com/ Even though they are pretty long threads, I highly recommend reading: New 4K Bezel Overlays Please show off what crt shaders can do! HSM Mega Bezel Reflection Shader! Pretty much the whole shaders section, LOL. Really interesting stuff.
  31. 2 points
    Hi Everyone, I've started a project I think this community may be interest in. The goal is to bring verification to romhack translations, much in the way projects like No-Intro and Redump have for their respective mediums. The complete SNES translation library (232 games to date) has been fully databased and converted to use a clean No-Intro base. I hope this will the improve accessibility and documentation of translations, while crediting the authors. If interested, you can read more here: https://romhackdb.com/news.html (Note: No ROMs are hosted on this site or distributed with the software.)
  32. 2 points
    I would update MAME, there have been some huge improvements since 0.145. However (!) I would follow his wigglyness' advice and upgrade HS + RL first, point them to your existing MAME install and get that working first. The new version of MAME + ROMs will just be a drop in after that point.
  33. 2 points
    You are correct this is the only Official support forum, everything else is fan or scam. Your post is perfectly fine, thank you for sharing your experience and taking up the project. Generally people suggest taking everything you can from those drives and building a new one from it. It's really the emulator/Rocketlauncher setup that is the difficult bit. Follow the Official videos by PlanetGeekdom or AV Archivist and transfer your existing Artwork/roms/databases to get going quicker. Try to just start with one or 2 system's, get them working correctly and move onto the next one. Please understand it can be a very time consuming adventure so play the games you get working!!
  34. 2 points
    complete gamecube bezel set! https://youtu.be/P34yeDUopxQ
  35. 2 points
    Sound Packs have now been moved to HyperMedia. See 1st post for details
  36. 2 points
    The Amiga is so complicated because it isn't just a one size fits all system. There are many many models, with differing memory, cpu configs. There's ocs, ecs, aga etc.. With games released for each. Amiga emulation as a whole is extremely complex and is not something for a beginner to easily pick up! Then there is the complexity of different formats and ways to store games.. Firstly adf, which is simply a floppy disk image. Often these use cracks and as such a dodgy crack can fall over on different configs. There are then whdload installs, which are usually run from Workbench environment. These can be run as a hdf formst, which is basically a hard drive image, and is possibly the easiest way to get this done. When everything is taken into consideration you can appreciate how complex this is. I have been reading and catching up on this, and maybe it's time i got back into getting this running on my shield. I deffo managed to get a lot running a while ago, and right now i have been using arcbrowser as it is simpler to set up.. I might look into creating a pc tool specifically for Amiga hyperspin. A third Amiga project for me..
  37. 2 points
    Hi All, I was thinking of merging the aspect ration theme upload sections for easier management and browsing. Why? 1. Easier for me to move things 2. Easier to browse, less sections to click through 3. Maybe easier for search 4. Promote uploaded to tag the title with 4:3 Or 16:9. This should help user searches. Please comment. I am now expert but I do like our upload section but I don't like the mess it's gotten into. Only me keeping an eye on it and I don't see that changing much soon.
  38. 2 points
    @Kondorito I have added a working solution. There's a new Required file detail field for Aspect ratio. Just need to speak with the other admins about getting so code behind to to limit the options. The fall back would be to make make two fields and Yes/No options for 4:3/16:9 but that's a bit limiting for 16:9ST and maybe 16:10 which there are some files for.
  39. 2 points
    Welcome baack to the fold @JSinn ? With the return of Jsinn (Content Authoirity #1) there will be some activity in the Download Section soon. Please be patient while we figure out the best way forward organising the 8000+ files uploaded by the community Look Out For... Announcments Approved official files Uploading changes WIP sections
  40. 2 points
    The 1.5.1 build has supported Windows 10 for the last 2 years.
  41. 2 points
    I have a fully functional hyperspin setup on a external drive that i keep as a backup in case something goes wrong with my main hyperspin setup that is also on a separate external hard drive that is different form the other one. Both fail to launch. hyperspin and hyperhq are not operational. hyperspin also fails to report anything in its log. rocketlauncher backend still functions normally i will add though thats largely irrelevant.
  42. 2 points
    I have a 3 side cocktail cab and made a cocktail only XML https://pastebin.com/BMBLUSeD I have not updated my MAME in a few years, but I dought any new cocktail arcade games have been added in the last 2-4 years.
  43. 2 points
    I don't know if I covered EVERY single game, but I sure tried. Thanks so much for the video.
  44. 2 points
    I mean, I hope they do for the sake of those who haven't jumped ship yet. But we've been hearing the same song and dance for almost a decade or so now with nothing to show for it. Anyone who has been around for a while doesn't put any faith in the empty "we're working on it guys". Sharp X68000 should already have an entry in there. If so, you shouldn't add or edit that line and just set the core in the module options instead. That's the problem with the RA module. The thread is a mess of a dozen+ people making random edits, some not good, and others building on them. Since RA is actively developed one person needs to maintain it for consistency. There have been people in the past who did overhauls but then they disappear and it turns into a free for all again.
  45. 2 points
    Thanks, it's appreciated. I'm still actively contributing to RL and helping troubleshooting on their forum. I'm also still working on databases (I never really stopped, just stopped sharing them here for multiple reasons) although most of my free time lately has gone to researching missing games, finding, and dumping them for Redump. As I'm sure most people here are aware, I stopped contributing anything here years ago and just log in every once in a while to see if there's any quality art that pops up or any interesting posts (unfortunately neither of which are very common anymore IMO). Looks like dev/admin activity and communication are still non-existent too which is sad, but not a shock to anyone who has been around here for any period of time.
  46. 2 points
    Moved around a load of uploads today. @Rockt Red and @Publio thanks for the uploads but please add the aspect ratio (16:9) or (4:3) to your titles and upload them to a subsection.
  47. 2 points
  48. 2 points
    Version 1.7 of the EmuMovies Nintendo Video Snaps collection has been released. This update adds or replaces 39 new video snaps. This update brings us to 1,678 video snaps for the Nintendo DS in total. Details after the preview. Version 1.7 Added/Replaced 39 Videos Captures & Edits @avaris Details: Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  49. 1 point
    You can always roll back, but I can confirm it worked for me too.
  50. 1 point
    If you want to become a platinum member, consider doing so only if you'd like supporting the server and other maintenance related costs. Things you should consider beforehand: There are tons, I mean, all direct links are offline and absolutely nothing was made to fix it. There were a lot of on-going database projects only hosted as direct links and a lot of other attachments that are completely broken, for good. Also, most users today, except those who want a retro arcade style, use wide-screen monitors/TVs and even if you sync it through HyperSync, there will be manual work on your side to fix that since Hyperspin is tied to 1024x768 (4:3 aspect ratio). I don't know who is behind the site maintenance, but whoever he/she is, need to fix and upgrade it from the current state, even the downloads section still suffers, with that, I mean, as a content creator, I find it unappealing to even consider bringing big projects I worked on with Robin, which takes 5GB+ for the Japanese Playstation alone, imagine if I'd have to split it up with dozens, maybe hundreds of small 90MB pieces so I could finally upload it here. All the above considerations aren't news to anyone anymore, it's being dragged on for a long, long time. What still keeps all this alive are people like content creators, and others who help with technical information and the such. Personally I use Hyperspin but in any case, there are other options with updated features that could be much more user-friendly for newcomers to the emulation/frontend scene.
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