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Showing content with the highest reputation since 12/15/2018 in Posts

  1. 7 points
    Happy New year guys! I hope 2019 is awesome for you all and I hope we see some new developments this year. Can't believe it's my 10th year. 😲
  2. 5 points
    Finally finished setting up about 500 games from msdos for nvidia shield...each game has been mapped to the controller and can still use a keyboard and mouse...all games have been set to the internal drive (500g pro edition)..each game launches via a conf file and each game has been checked for speed , graphics, and control settings.. https://youtu.be/fhk0KkHt5Mo
  3. 5 points
    Happy New Years everyone, I tried to get this out for Christmas but better late than never. EmuMovies is happy to release version 2.0 of the Sega Naomi and Naomi 2 video snaps pack. Version 2.0 includes 266 new video snaps for the arcade systems. All videos were captured using DEmul 0.7 using both nVidia and AMD graphics cards. We really hope you enjoy them. High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 266 Total Size 5.48GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 266 Total Size 895MB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies od Discord View the full article
  4. 5 points
    2019's resolution for the new year: Hyperscore Challenge Revival
  5. 5 points
    Umm I think the person I quoted was one of the devs of hyperspin so pretty sure I am targeting the right person, well maybe? they certainly sounded authoratitive. Either way that person was a liltle arrogant and unhelpful, they are a little obtuse took me all of a few hours to get this fixed for y'all. Anyhoo, I got Microsoft to update the signatures, as of now window 10 defender won't report as malware, aint rocket science to get this stuff changed and hilarious this community has been living with this for so many years - lol. Latest definitions The latest antimalware definitions file is as follows: Version: 1.283.1107.0 Released: Dec 20, 2018 08:53 PM UTC Submission ID: a0bba16b-824c-41b6-8ca5-<redacted> Status: Completed Submitted by: <redacted> Submitted: Dec 20, 2018 4:05:44 PM User Opinion: Incorrect detection Analyst comments: We have removed the detection. Please follow the steps below to clear cached detection and obtain the latest malware definitions. 1. Open command prompt as administrator and change directory to c:\Program Files\Windows Defender 2. Run “MpCmdRun.exe -removedefinitions -dynamicsignatures” Alternatively, the latest definition is available for download here: https://www.microsoft.com/en-us/wdsi/definitions Thank you for contacting Microsoft.
  6. 4 points
    Update! I have animated bezel working!!!! with no slow down at all. Everything works smoothly just have some code to work out but currently animations are playing on my bezels. These animations are not just for bezels you can have them playing on marquee plus any other monitor you have attached all at same time playing different animations. More work ahead but I finally got my proof of concept to work.
  7. 4 points
    I am working on proof of concept using swf animations and converting them for use within my bezels. So far I have successfully converted my swf animations and have Display Fusion playing them. Next .... Getting this to work within my bezels. Sent from my iPhone using Tapatalk
  8. 4 points
    Hey guys, I just finished making these new 40" cabinets, really happy with how they turned out! What do you think? Custom 4TB HS system with Aimtracks (thanks to about 1000hrs of youtube videos) (hyperpie in the pics, but that's no more) Im a bit stuck though with graphics etc... at the very least I need some artwork for the control board to label buttons etc. ive seen so many designs, but want ours to be a little different, but not over the top, I don't want to take too much away from that amazing gloss black finish Im not very arty im afraid, so I could really use some help or ideas or thoughts from you graphics guys with this. cheers!
  9. 3 points
    A video to help you understand the Redream emulator, covering issues and questions you might have. Currently Redream doesn't use launch intent but it will be added soon. I'll do another video to help with setting it up with Hyperspin (for STV) and Arc Browser (for phones & STV) once that feature is added in.
  10. 3 points
    Hi Everyone! Thought I would drop a note that I have spent most the day fixing some nagging website issues, turning things back on after updates, stuff like that. Not too many details to go into as most was routine maintenance. However TAPATALK is back!!! I thought some of you would like that. Have a great day and happy hyperspinning!
  11. 3 points
    Hi Everyone! Thought I would drop a note that I have spent most the day fixing some nagging website issues, turning things back on after updates, stuff like that. Not too many details to go into as most was routine maintenance. However TAPATALK is back!!! I thought some of you would like that. Have a great day and happy hyperspinning!
  12. 3 points
    https://redream.io/ The Redream emulator for Sega Dreamcast, is available on the google playstore. I know people struggled with setting up the standalone Reicast emulator, Redream is far easier. No extra BIOS files are required and it detected my gamepad straight away, even found the game files! I have asked about launch intent, so the app is compatible with frontends like Hyperspin and Arc Browser. The reply I got was he meant to add the feature last night but "forgot" as inundated with day one crash reports. Once the feature is implemented, I'll do a video showcasing the emulator and show my settings.ini for Hyperspin
  13. 3 points
    Really all that needs to happen is some wide screen support, the theme creator updated for the times and some support for newer file formats (rip swf) and then the people who have been waiting around here all these years would knock down the walls creating new content and expanding it. Not sure what's up with the development (and personally HS 1.0 still suites my needs for the most part), but it seems as though HS 2.0 could be released in a barebones state and the community would work to prop it up and improve it, the problems that arise could be fixed up on the way because there should be enough buzz and interest. I guess It's similar to when Bethesda release an elder scroll games on the PC and modders have fixed all the issues and made it look 10 times better within a few months. Seems like now with all the expectations built around the wait time it will never deliver as a full blown finished product. I say get it fundamentally working on a basic level and release what you have so we can go at it and build something great. But who knows what goes on with development so take all this as uneducated opinion!
  14. 3 points
    A few days ago, I decompiled and edited the Hyperspin APK to allow users to use 32-bit and 64-bit installations of Retroarch together. It's been confirmed working by the community and you can find that edited APK here: https://zerojay.com/nextcloud/index.php/s/3QfPqYM4A6ymjr4 It works as you would have originally expected using a 32-bit or 64-bit version of Retroarch to work, so in your Settings_Android system ini file, change the exe to com.retroarch to use the 32-bit version or change it to com.retroarch.aarch64 to use the 64-bit version. 32-bit Retroarch: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture 64-bit Retroarch: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Currently, both 32-bit and 64-bit versions of Retroarch will be called using the 32-bit configuration files, however I will likely be updating the APK to allow you to use the 64-bit configs as well for those who may wish to use different settings for both. When that happens, I'll keep both versions of the APK available so that you can decide what you want to use. So now that the community has solved the Retroarch 32-bit problem, it would be really helpful to compile a list of cores and the version of Retroarch that it works best under. In some cases, certain cores currently only function under one or the other, but not both. In some rare cases, cores stopped working like Daphne, so again, these are things that we would like to call out. (By the way, for anything like Daphne where more recent cores no longer work, I can host them for the community if needed. Just let me know (and I do myself still need to get that working Daphne core myself). I'll update the top post here to reflect the community's findings so that people only need to come to one place to find the info they need. --- Core Information ---- atari800 - non-functional on 32-bit due to Android security changes, use 64-bit Retroarch core. mame - Latest version of MAME core only recently started compiling on 32-bit, not available yet on 64-bit. EDIT: Updated link for latest updated build.
  15. 3 points
    The Difference though is that Jason does that for a living. That is his job. Most of the stuff developed here are by people who do it in free time and if they are anything like me, free time is few and far between and then even when I have it, long standing projects are pushed because the spin up time isn't worth the hassle knowing how little time I do have. If HyperSpin had a Patreon though, maybe devs could be more inclined.
  16. 3 points
    When you say "swf" everyone's thinking about animations but HS can run actionscript3 code too, this mean you can actually add features to "standard" HS. Here's an example, my skin is running time, date and weather forecast on specialA1
  17. 3 points
    Hi guys, it's been a while. Been pretty busy doing other things and not really touching the Nvidia Shield at all. So I came across this thread again tonight and saw someone had put up a tutorial to make Hyperspin launch using the 64-bit version of Retroarch. Cool stuff. I decided to push it a bit further. I've edited Hyperspin to automatically select between running the 32-bit and 64-bit versions of Retroarch depending on what you have exe set to in your system's Settings_Android file. If exe is set to the 32-bit version (com.retroarch), the 32-bit version will launch. If exe is set to the 64-bit version (com.retroarch.aarch64), the 64-bit version will launch. The only caveat I want to mention is - just like the previous hack here - there is no change to the configfile sent along with the launch intent, so basically you are launching the 64-bit and 32-bit versions of RetroArch with the 32-bit version's configs. If there is any need, I could attempt to hack it to also automatically switch config files so that both will stay separate entirely. Personally, I find both using the same configs more convenient for me but I'll let you guys decide. Here's a hacked and resigned APK for you guys to use: https://zerojay.com/nextcloud/index.php/s/zA3dKDZXLMAzASY Let me know what you think. I'll likely put a small blog post detailing the changes made to my blog (https://zerojay.com) for those interested. Have fun!
  18. 3 points
    I feel the same but with this topic I understand why the devs wont be doing that until its real. To much history now for that.
  19. 3 points
    Well I am so sorry about not give any updates about how this project was going, and well long short history is that the person i hired to Build the arcade cab, quitted, well not really quit just he said that he as a lot of work recently and since he told me that he wont charge me anything for it (only the material wich i already paid) that he will continúe when he has the time, and well almost 5 months have passed, i even told him that I was going to pay him (at 1st i ask for a quotation and he told me that since he liked this project he wont charge me anything), I was really sad about this, i mean i paid the hyperspin and emumovies membership, got a pc, bougth 2 graphics cards i think i spend around 400 usd on this project and it was just stored in a box, i was ready to give up, but guess what? I dont know how this happened but today i saw on facebook a sale annuncement a few blocks away from home i ran like 600 mts and i was able to get not one but 2 arcade cabs for just 100 usd, none of them work and both are modified for xbox games but im sure i can restore them, im looking for technical data, one cab its a Q-GrandAm 25 and the other one rock playintime 2, so since tomorrow i will be focused on restore them and put hyperspin on both, so wish me luck and if any of you can give me an advice i will be really happy, thanks
  20. 3 points
    Now that Valentine's Day is behind us, it's time to get back to work on our gaming projects. To help you all out I am happy to announce the release of our SNK Neo GEO AES video snaps. For those of you who are unaware the AES was the stupidly overpriced home console version of the Neo Geo MVS that was in the arcades. All videos were recorded using the AES flag in mame and I tried to capture each version that would have a different title screen. In total the set includes 170 video snaps. As always we have a preview video followed by all the juicy details. Enjoy! High Quality Sample High Quality (FTP, Sync) Resolution 640x480 Video Count 170 Total Size 2.09GB Frame Rate 60 Audio 192 kbit/s Standard Quality (Site, FTP, Sync) Resolution 320x240 Video Count 170 Total Size 525MB Frame Rate 30 Audio 128 kbit/s Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies FIles Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  21. 3 points
    Bit slap dash BUT I gave it a go! I could see this being quite cool for the game wheel art. Having the game's title imposed over it's video snap, rather than the bordered static backgrounds we're all used to seeing.
  22. 2 points
    HyperSpin 1.5.1 Public Release DOWNLOAD HERE UPGRADE ONLY DOWNLOAD With this new release, we're fixing a bug that was reported on the forums. While we were at it, we added a new feature: Animated Wheels. SWF wheels are animated wheels using the SWF format which can be created using Adobe Flash or Adobe Animate. The output SWF file can be placed in the wheel image directory just like other PNG images. Wherever there exists a PNG wheel image and a SWF wheel image with the same name, the SWF will take priority when showing on the wheel. SWF wheel items will load and be initially paused on the first frame while spinning the wheel. When you land on a menu item there will be a brief delay, then the SWF will begin playback. Further instructions and the demo swf are attached below. Demo 1942 SWF Wheel: HyperSpin 1.5.1 from EmuMovies on Vimeo. INSTRUCTIONS: If you already have an install of HyperSpin, all you need is the .exe files for HyperSpin, HyperTheme, and HyperHQ. Otherwise, unpack to the desired location as usual. Changelog: Animated Wheels Windows 10 (1803) Support From the whole team, I want to give a huge thank you to everyone that reported the recent Windows 1803 issue and worked with us to debug the problem. SWF_Wheel_Support_Instructions_for_HS_1.5.1.pdf 1942.swf
  23. 2 points
    Just wanted to finish this one out. I've got a Compaq 8200 SFF and just replaced the HDD boot drive with an SDD and wow that definitely fixed it. Windows starts and I can be playing a game within 14 seconds of pressing the computer power button. Sorry I blamed rocketlauncher and MAME! It's a great day!
  24. 2 points
    Well I got good news!! Got it working however not in HyperSpin. It works perfectly in Launchbox and BigBox!! ... Sorry HyperSpinner's Sent from my iPhone using Tapatalk
  25. 2 points
    Sorry I've been away. Was hit hard by the pinball bug. I've reposted the alpha daphne core here: https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY The threading behavior is not acceptable for a proper core, but it works okay for now.
  26. 2 points
    Remember when Hyperlaunch was just one big ahk file? 😂
  27. 2 points
  28. 2 points
    It really is great to see so many old faces popping up here. Long live the Hyperspin 2.0 threads. 😛
  29. 2 points
    *Sigh* ....ok. I don't try to participate in HD dev threads, but being that I've realized today it's been 10 years waiting on any news regarding 2.0; we're talking a decade here people I have to vent. The fact that we are so far from the last major release of HS and nobody is still allowed to give any information on 2.0 is just ludicrous. I asked for a lousy font used on HS special artwork that I waited on 3 weeks to get an answer on and never did to make custom special artwork. There is no reason to be like this to people that support you. Again 10 years this has been going on. I'm asking to just be a little more courteous to the end user, that's all. Seeing how Jason is with his user base, it can definitely be done, but HS devs choose not to go this route. I don't know exactly what they have against their user base to be this way, but they should of really handled this differently over the years. end rant
  30. 2 points
    It's great to see another "Amiga Amigo" on the forum enjoying these games! Your theme and media needs some TLC but that will come in time, getting the games working is always the first priority. I'll attach my default.zip file which you can put in your Amiga theme folder, it'll fix your odd looking Amiga banner on the game selection wheel. I busted my leg badly start of January which has slowed me down doing my Amiga project. Whilst laid up I've been playing the games that are missing video snaps, recording gameplay to fill in those blanks. Diskmach has been doing missing wheel art, i'll run these through auto kustom so they'll match the wheel art I already use. I've already played around with this P-UAE core I'll chip in with what I've found... 1) You don't need to run that script. All it does is extract the HDF files, rename their slave files then repack them as HDF again. There's already a HDF romset for Retroarch "archived on the internet" if people search. 2) Strictly speaking you do still need uae files. The core can create a temp. generic one. It's default A600 preset works quite well for most games but some games will want to run as an A1200 (CD32 HDF files for example, as the CD32 was based on the A1200). You can switch between A500, A600, A1200 in the quick menu and reset but really each game should have it's own uae file to state what configuration to use ideally. 3) The WHDLoad.hdf file by Lindqvist needs the kickstarts injected into it with ADF OPUS. He explains how to do this in his tutorial (https://lindqvist.synology.me/wordpress/?page_id=182). I had issues loading games which boiled down to one of the kickstart files I was using. Had to find an alternate one for the A600, odd as the one I was using worked fine in UAE4ARM. The kickstarts and the WHDLoad.hdf live in the designated RetroArch system folder too as you rightly say. 4) You won't get the music (or FMV) for CD32 games. The HDF files don't have the CD audio in them, honestly there's not much point using them over an Amiga AGA version of the game. This is why I use UAE4ARM as it can play the CD32 CD rips, so we do get the FMV and CD audio. 5) I didn't get this working on the 32bit version of RetroArch, only the 64 bit version. I see you supplied a tutorial to modify Hyperspin to use Retroarch64. Would be nice if you provided an apk for others to download who aren't as tech savvy as some of us For me UAE4ARM is still the better emulator to use on Android. I hope Lubomyr can resolve the issues on Android TV devices, so we can use the latest version of the emulator. I think the Amiberry devs got their funding for the software to do the Android port but I imagine it will be quite sometime before we see it released. Unfortunately uae files are NOT universal between emulators. I already have files for UAE4ARM, I have no real enthusiasm to redo them for RetroArch or Amiberry. All the best with your Amiga project Yarrick Default.zip
  31. 2 points
    HS joystick/pad support is dodgy. It was made to work with joy2key etc where keypresses are bound to controllers, direct pad support that is fairly standard now has these issues. I found using the joystick support in the hyperspin start up script application works best, you can find it in the download section and check out ninja2bceens tutorial for setting it up.
  32. 2 points
  33. 2 points
    Sure I would be happy to do a tutorial My only concern is that perhaps the original creator of the APK would not want this, however all I did was change one line in the code so perhaps they would be willing to update the APK themselves? Unfortunately my programming skills are lacking so I could not figure out how to do a split between retroarch emulators but I am wondering what emulators you want to run on RetroArch32 as I find all of mine work right now on RetroArch64?
  34. 2 points
    Thanks to the person that suggested recompiling the .APK, I did so last month and changed it to allow RetroArch64 to run. I have a large amount of emulators and I now use the 64 bit cores for all of them without an issue, I have no need for the 32bit RetroArch anymore. Cheers
  35. 2 points
    Just thought I'd post this here to give everyone a heads up. I just uploaded a MUCH improved version of the 3D Box Art set for NeoGeo AES which you can download here: I cleaned up a lot of the cover and spine art, and also improved the aspect ratio for better compatibility on more displays. It follows the Hyperspin NG-AES Database 1.0 XML file so more or less all of the US releases should be included.
  36. 2 points
    Very slick. Also a fan of the indent, might steal that idea when I put mine together. As far as the control panel art I would suggest going something simple to complement the slick modern look. The tron look could work well with the gloss black if you got it right, especially with the light up buttons - it doesn't take a huge amount of artistic skill to put together it's mostly getting the geometry and colours right. Also it works well to tie in the retro to modern theme.
  37. 2 points
    Finally figured it out and fixed it...smh....took everyone's suggestions and went thru everything 1by1 line by line....2 bad images was the cause of the crash..these 2 images I will post would not open in android causing it to immediately crash....thanks everyone for the inputs and advice
  38. 2 points
    Hobby never ending!! Sent from my iPhone using Tapatalk
  39. 2 points
    Well all updated and seems to be running like a champ. Thanks to everyone responsible for building this and to Ninja for giving me a bit of instruction
  40. 2 points
    @justice999 I use CHD for Playstation, 3DO, Sega CD, Saturn and Dreamcast. there are other systems out there that might support CHDs but I don't have them in my collection (PC Engine CD, Amiga CD32?, etc) so I can't really recommend them.
  41. 2 points
    With a pi you'll be missing lots of great games. Everyone will think to console and mame 3d games but even cps3 games (street fighter 3) will be costantly frameskipping on a pi3, I tested 2 version of pandora's box (similar hardware) and both versions had this issue. Another reason to use a pc if you are on LCD screen is the freedom you got with shaders: some of them are too much demanding for a pi3 while a decent videocards can run them. Honestly today crt emulation is so good you can pass on a real CRT.
  42. 2 points
    Animated Wheel Art!!!! [emoji106] Sent from my iPhone using Tapatalk
  43. 2 points
    HyperScore has started up again 😁 Test yourself against fellow HyperSpinners (I have a forum wide announcement setup for 7days, if its annoying please comment below)
  44. 2 points
    Just chirping in as a vote not to remove the backing music, it adds a nice consistency to the videos and makes them easier for me to listen to personally. I would agree however that there could be a bigger divide in volume between music and voice or that a higher quality microphone could help. The criticism is fair. That said I've never had an issue listening to any of these (aside from the first few maybe) whether headphones or laptop speakers.
  45. 2 points
    Hi Guys, I just updated to the latest Microsoft MS-DOS sets from eXoDOS. As such, I hacked together a new ZipMapping file for the 3.11 sets as well as an XML. The XML contains all the games, but no data (genre, year etc). Has anyone put together a more complete database, based on this newer set or does anyone have any ideas of how to go about exporting the data from the eXoDOS sets into an XML? I'm contemplating hiring someone on Upwork to see if they can't script together something to accomplish it, but wanted to check in here, first... I've attached my XML and ini file for ZipMapping, for anyone that would like to use them Microsoft MS-DOS.xml Microsoft MS-DOS.ini
  46. 2 points
    Your zip map has a few errors - corrected in version below... Microsoft MS-DOS.ini
  47. 2 points
    I have everything crossed including my balls!
  48. 2 points
  49. 2 points
    Good to see you again, it's been a while! You might have missed this utility:
  50. 2 points
    I hope you all enjoyed the Christmas Holiday. I've put up a video to keep you guys up to date with my Amiga Project. Uae4arm the Amiga emulator for Android devices got an update on Xmas day. I also show off my "patchy" PC setup for the Amiga and try to explain why this system does need overhauling so desperately in Hyperspin
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