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Showing content with the highest reputation since 12/31/2022 in all areas

  1. Version 0.251

    65 downloads

    *This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. mame.exe - Normal Mame with Nags removed. For Version 0.251 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) It's advisable to download the full 0.251 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. make sure in the mame.ini file you have the following set. Skip_gameinfo 1 Note: Akai Katana and DoDonPachi Saidaioujou are working with this version of mame. This will only be done if the code remains in the files, once removed i will not re-add them.
    5 points
  2. Version 1.0.0

    66 downloads

    good morning all, sorry for the delay, here is arcade64 v0.251 no nag screen Enjoy
    4 points
  3. after 1 year here is my conclusion I decided to test launchbox and arc browser launchbox is limited to 100 roms in free version, if you want more i think it's 50$ for android version and 75$ for pc version. exaggerated prices I find not to reach the level of a free hyperspin. Arc browser uses a database instead of xml and its scrapping engine is not 100% ready and you will have to manually do all the roms that it will not have succeeded in identifying. Compared to the hyperspin wheel system which gives flexibility, here there is no flexibility, just the rigidity of a database. In addition, the system themes are just mp4 files, a pale copy of the hyperspin themes, so customization is not possible yourself compared to hyperspin, which offers hypertheme with which you can modify any theme at will or create one from scratch with disconcerting ease. I'm not even talking about themes for games that don't exist Compared to hyperspin there is a gap especially when you think of all the themes for arcade games. I hadn't realized it until now but hyperspin is by far the best front end, it's free and in addition it allows to have a common hyperspin system for windows and android machines on a shared nas. and for me downgrading shield tv is a bad idea, an outdated system cannot survive, it must be kept up to date. It's a very bad choice. So my conclusion is that this hyperspin SAF support update is absolutely necessary, because for me it will be hyperspin or nothing. @reznnate you are our only hope, please can you give us news on the progress on the SAF support Happy new year to you and all hyperspin guys
    3 points
  4. Version 1.0

    4,799 downloads

    This pack contains 60 universal main menu themes, each theme comes with info text (except mame) and wheel. These themes are designed for an arcade cabinet List of all the systems: Atari 2600 Atari 5200 Atari 7800 Atari Jaguar CD Atari Jaguar Atari Lynx Bandai Wonderswan Bandai Wonderswan Color Colecovision Commodore 64 Commodore Amiga CD32 Commodore Amiga Daphne GCE Vectrex MAME NEC PC Engine NEC PC Engine-CD NEC SupergrafX NEC TurbografX-16 NEC TurbografX-CD Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Famicom Disk System Nintendo Famicom Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo Gamecube Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii Panasonic 3DO Sammy Atomiswave Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Master System Sega Mega Drive Sega Model 2 Sega Model 3 Sega Naomi Sega Saturn Sega Saturn Japan Sega SG-1000 Sega Triforce Sinclair ZX Spectrum SNK Neo Geo CD SNK Neo Geo Pocket SNK Neo Geo Pocket Color SNK Neo Geo Sony Playstation Sony Playstation Japan Sony Playstation 2 Sony PSP Super Nintendo Entertainment System Taito Type X Zinc
    3 points
  5. A quick update to the EmuMovies Commodore 64 Video Snaps set adds 132 new video snaps. Thanks to Wiggles and Plastron for the submissions. The set is now at 1,043 videos in total Version 1.5 Added 132 Video Snaps Whats New Links: EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
    2 points
  6. I reported the thing some years ago, honestly I dont' know if it is a problem related to my softwares combination or whatever but I have the same problem on multiple machines. The problem is really simple: HS uses a truckload of CPU when it's hidden and an emulator is running. In this case I'm pushing a bit the things using a 1080p 120frames to loop the background (the file inside the theme loads a swf in dark13 folder as background swf inside a theme does not loop) but this happens also using a 1080p png inside a swf, you'll notice it on weak rigs. The situation is far from being ideal... Around 30% of an intel 4460 cpu time wasted in this case. Basically in these conditions you have to dedicate 2 cores/threads of your CPU to HS. Fun enough this happens also if I use code to remove the swf from stage or when I load it as a movieclip and stop it when HS goes off focus. This is simply crazy. HS is using cpu time to move stuff that is not even on stage or it is stopped. Well, I need more tests but I've found a simple workaround... Now cpu is just at 2% when HS is hidden and an emulator is running. The trick is really simple: you can set stage property from any swf on stage so I just used this code on an empty Artwork1 layer inside the theme. The swf can be used too on SpecialA1 layer stage.addEventListener( Event.DEACTIVATE, deactivateCb, false, 0, true ); stage.addEventListener( Event.ACTIVATE, activateCb, false, 0, true ); function deactivateCb(e:Event):void{ stage.frameRate = 1 } function activateCb(e:Event):void{ stage.frameRate = 60 } HS is using cpu time to move stuff and I can't prevent it to doing this so I just set the framerate of the stage to 1fps (0.1fps seems ok too) when HS goes off focus and set it back to 60fps when HS gain focus. Pushing stuff at 1fps requires very few cpu power. I know that BBB is not working on the thing but I also know that some people of the staff has the code and can compile a new version. Can a workaround like this be integrated in HS? Test Theme: https://1drv.ms/u/s!AlvG-_GLw_qahBJa7zOErF3qUveD?e=Y8J8kw There's no relative path code, so HyperSpin.exe MUST be in C:\HyperSpin_1.5.1 folder and you need to put dark13 folder inside it.
    2 points
  7. Version 1.4

    10,897 downloads

    Super Nintendo Entertainment System 2D Box Pack
    2 points
  8. 465 downloads

    Letter pack for the Sinclair ZX Spectrum, matching the lettering style and colour theme from the official logo.
    1 point
  9. I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
    1 point
  10. Buenas, ese botón es para hacer fast scroll, podéis hacer la prueba moviendo la wheel y dejando pulsado ese botón, se os va a acelerar la rueda bastante, viene muy bien la verdad.
    1 point
  11. Version 1.0.0

    5,321 downloads

    I have been doing my own bezels to fill the black borders. All are in 1920 x 1080 and simply go into the artwork folder. I have used artwork / flyers from all over and have tried to use original artwork and graphics from the themes in doing these bezels. These are my own mock up and cam be used if you want and / or edited if needed. Some of the flyers had to be resized and look slightly stretched but they still look OK. Enjoy.
    1 point
  12. Version 1.0.0

    3,676 downloads

    Hi, I upload a 3D boxset for SUPER FAMICOM NINTENDO according to the last database developpement with the 527 games. I made a set for 4:3 and a set for 16/9. I add an optional pack for 16:9 user in order to have the horizontal boxes aligned on the left with vertical if using an hyperspin themes. I give us the last database xml used for it. Since I'm not entirely satisfied, I will do a V.2 version soon. I have ever made the 3D carts witch is available on the download section and compatible with this pack. hope you like it.
    1 point
  13. Version 1.1.3

    1,211 downloads

    Hey All, This is something I have been tinkering with and I am happy overall with it so far so I thought I should release it for you all to use if you want. All you need to get started is the Retro Cafe 1.1.0.zip. Everything else is Optional Extras. Note: HyperControl requires the latest version of Rainmeter to be installed thus requiring Windows 10. Included Downloads: REQUIRED FILES Retro Cafe 1.1.0.zip - Contains everything needed for a basic package. Theme, Settings, Special Artwork and Letters. EXTRAS Artwork2.zip - Optional System Pictures, Information and/or Games Available. (78 Systems/Wheels Completed Thus Far) Hyper Control_2.0.zip - Optional HyperControl Addon - Requires Windows 10 and Rainmeter Installed. Retro Cafe Developer Kit 1.0 - A developers kit so you can add more systems not included in this package. HyperControl.flv - Optional Background Video for HyperControl. Front End Images.zip Optional 16:9 Exit and Favourites Menu Front End Media Pack. Fade _Default.zip Optional _Default Fade pack for RocketLauncher. Very Special Thanks to @RetroHumanoid for the following Additions: Artwork1.zip - Optional Neon Light Top Logos for the Main Menu (31 Systems/Wheels Available Thus Far) Artwork3.zip - Optional Neon Light Blue Top Logos Overlay for the Main Menu (Strobe) (31 Systems/Wheels Available Thus Far) Wheel.zip - Optional 16:9 Main Menu wheel pack including Neon Options Have any Issues or Recommendations? Head over to the following thread and let me know or drop me a private message. I hope you enjoy and as always Happy Gaming.
    1 point
  14. Version 0.0.230beta1

    7,044 downloads

    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
    1 point
  15. Version 1.5.1

    141,035 downloads

    WARNING: The latest Windows 10 2004 update released on May 27, 2020 breaks HyperSpin, we are working on a solution but do not have one yet. Please roll back or do not update to this version to use HyperSpin. HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
    1 point
  16. Version V1.0

    268 downloads

    EvilDindon's default MAME theme w/mamu's icons #A - Wheel EvilDindon's default MAME theme B - Wheel EvilDindon's default MAME theme C - Wheel EvilDindon's default MAME theme D - Wheel EvilDindon's default MAME theme E - Wheel EvilDindon's default MAME theme F - Wheel EvilDindon's default MAME theme G - Wheel EvilDindon's default MAME theme H - Wheel EvilDindon's default MAME theme I - Wheel EvilDindon's default MAME theme J - Wheel EvilDindon's default MAME theme K - Wheel EvilDindon's default MAME theme L - Wheel EvilDindon's default MAME theme W - Wheel EvilDindon's default MAME theme X - Wheel EvilDindon's default MAME theme Y - Wheel EvilDindon's default MAME theme Z - Wheel EvilDindon's default MAME theme
    1 point
  17. Version 0.1

    1,068 downloads

    Hello everyone, I am starting this project in order to get something rolling on a good quality set of GC discs. Set Credits: JSinn - Project Lead [Template designer, Source collector, Rebuilder] dionymnia - Rebuilder EIDesign - Source Cleaner Suhrvivor - Template designer xALPHAxOMGEAx - Source collector SeanDyer87 - Source collector Agent47 - Source collector PeeWii - Source collector TonesMalone - Source collector gigapig - Source donor Iggy - Source donor Jolasveinn - Source donor Tomkun - Japanese translation JayC - HyperVault hErTz - Project Motivator This was a project that has been on hold for a while so thought it’s worth living here being such a great deal of effort has been put in Project topic here.
    1 point
  18. Version 1.0.0

    653 downloads

    This is a complete Japanese Mega Drive set of logos, including those released outside Japan, SegaRetro was used as a base and every game, even software checked and a clean database was created, I'm including two databases, one that has all entries, including the software releases, the other without them. This is a team work between Robin from LaunchBox/Emumovies and me, we aimed separate regions and we're getting there, USA, Europe and Japan now complete. Expect a pack of 3D boxes later today. Wheels - Logos here: Database thread: 3D boxes: https://emumovies.com/files/file/3848-sega-mega-drive-3d-boxes-pack-japan-659/
    1 point
  19. Version 1.0.0

    137 downloads

    Exit Menu With Mario Design and Favorites Menu With Sonic Design both made by me.
    1 point
  20. 258 downloads

    There's never been a true European database and artwork for any given system I can think of, I've seen packs here and there, but this is different, I've worked on logos to match all cover arts, all released titles in Europe are covered here, including game compilations, protos and unlicensed games to this region, all different names were fixed, since not all games have the same name across the globe. This is a complete European Mega Drive database, including all games released in Europe, not only exclusives, even program entries are here, like Action Replay, mostly for the sake of the database and as a curiosity than any other practical use, also, all artwork is always nice to see, that's why having different regions for the same console is always relevant. This is a team work between Robin from LaunchBox/Emumovies and myself, we aimed separate regions and we're getting there, USA, Europe and Japan now complete. Carts: Logos:
    1 point
  21. Version 1.0.0

    84 downloads

    Enjoy!
    1 point
  22. Version 1.0.0

    467 downloads

    Wheel art available If you like my theme, hit the mushroom Available on HyperSync
    1 point
  23. Version 1.0.0

    286 downloads

    Wheel art available if you like my theme, hit the mushroom Available on HyperSync
    1 point
  24. 93 downloads

    Take notice !!! Video file Theme only available on my Youtube channel.
    1 point
  25. Version 1.1

    29,082 downloads

    My Attempt at making Andriod, MAC, PC users 1st steps in to Hyperspin Android easier This is an adjusted version of the Media and Databases that are included with Hyperspin Full Install 1.3.3 Tweaked and cutdown for use directly with Android devices (It will not directly work with a PC although you can merge it with a PC setup to aid the building of an Android setup) Whats Included Indenticle Media files as 1.3.3 with some removals Pre configured Settings files Brief Android Emulator setup notes MAME Adjusted xml for 0.139 ROM set (Default one included also Outdated) Additional Settings files for 123 systems/collections (Provided by Badhemi) Systems Included & Emulators suggested Atari 5200 (Retroarch MAME (Arcade) Core) Atari Lynx (Retroarch Handy Core) MAME (MAME4droid Reloaded (Red) 0.139v romset NEC TurboGrafx-16 (Retroarch Mednafen PCE Fast Core) Nintendo 64 (Retroarch Mupen64Plus Core or Glupen Core) Nintendo Entertainment System (Retroarch Nestopia Core) Nintendo Game Boy Advance (Retroarch VBA Next Core Panasonic 3DO (Retroarch 4DO Core) Sega 32X (Retroarch Picodrive Core) Sega CD (Retroarch Picodrive Core) Sega Dreamcast (Reicast 73e2691 2016_05_22 Build) Sega Game Gear (Retroarch Genesis Plus GX Core) Sega Genesis (Retroarch Picodrive Core) Sega Master System (Retroarch Picodrive Core) SNK Neo Geo (Retroarch FB Alpha Core) SNK Neo Geo Pocket Color (Retroarch Madnafen NGP Core) Sony PlayStation (Retroarch PCSX Rearmed Core) Super Nintendo Entertainment System (Retroarch BSNES Mercury Performance Core) See this Thread for details (Tutorial) Hyperspin Android Overview & Installation Install Notes To install this Hyperspin Android base pack Step 1 - Combine the download parts Extract the "Hyperspin 1.3.3 Android PT1" (Hyperspin.zip) file Place the "Hyperspin 1.3.3 Android PT2" (Media.zip) file within the extracted Hyperspin folder Extract the "Hyperspin 1.3.3 Android PT2" (Media.zip) file and it will combine the two parts Alternativly extract both files and the cut and paste them together (Optional Addition) Extract the Settings_Android.zip and pick out the settings files you require as you build your setup. Place them in your Settings folder or Settings_Android folder depending on your setup Rename specific systems if needed ADD YOUR ROMPATH Step 2 - READ the Setup Notes.txt Step 3 - Organise your roms Organise your roms so they are located in the suggested folder structure OR place them in a location of your own choice. MAKE sure you adjust the "SYSTEMNAME".ini files to reflect your own rompath ****Remeber rom names will need to exactly match your Hyperspin databases (.xml) and be in a format that your chosen emulator can open**** Step 4 - Move the pack to your Android Device Once you have the complete Hyperspin folder place this at the root of your storage device connected to your android device (USB HDD, Internal storage, SDCard or Network drive) Step 5 - Download and configure your emulators Step 6 - Install Hyperspin Application Download and install the Hyperspin application from the Goggle Playstore
    1 point
  26. Version 1.0.0

    137 downloads

    I decided to make a fade screen out of the work I did for the pointer.
    1 point
  27. Version 1.0.0

    295 downloads

    These are my Genre backgrounds for the Sega Genesis/MD. You can see a few examples above. Put these in 'Media\Sega Genesis\Images\Genre\Backgrounds' in your Hyperspin folder. These go with my Sega Genesis/MegaDrive genre fix and include xmls and images from @SupraKarma's Ultimate Genesis pack. (Linked below) I've included the xmls here for convenience, but head here for more details. There are multiple backgrounds for some genres so definitely please take a look and pick which you prefer. Just rename without the attached number. Enjoy!
    1 point
  28. Version 1.0.0

    430 downloads

    Here are is a complete set of 3D Box Art for the current Atari 7800 2.0 database. I included a template as well. Have fun.
    1 point
  29. Version 1.0.0

    142 downloads

    GP Rider (World, FD1094 317-0163) - gprider (MAME) (16:9)
    1 point
  30. Version 1.0.0

    178 downloads

    Racing Hero (FD1094 317-0144) - rachero (MAME) (16:9)
    1 point
  31. Version 20160213

    3,748 downloads

    640 game wheels
    1 point
  32. Version 1.0

    133 downloads

    Hi, Thanks to Yardley for submitting locomalito themes. I didn't know nothing about locomalito. This guy made some great work. Please support him if you like those games! This database didn't include mini games yet.
    1 point
  33. Version 20140126

    2,372 downloads

    Nintendo Wii - Main Menu (16:9ST)(Widescreen Video)
    1 point
  34. Version 20150708

    983 downloads

    Mario Kart Double Dash
    1 point
  35. Version 20150622

    234 downloads

    Mario & Luigi - Superstar Saga (USA, Australia) (GBA)
    1 point
  36. Version 20110214

    314 downloads

    Rad Rally (World) - radr (MAME)
    1 point
  37. Version 20110923

    807 downloads

    Neo Bomberman - neobombe (MAME) Video Snap available at EmuMovies
    1 point
  38. Version 1.3

    9,790 downloads

    Just as you could probably guess this creates an xml based on the rom set that you have automatically http://www.hyperspin...-ex-plus-alpha/
    1 point
  39. 246 downloads

    File imported by an administrator
    1 point
  40. 414 downloads

    File imported by an administrator
    1 point
  41. Version 20100701

    219 downloads

    Mario vs. Donkey Kong (USA, Australia) (GBA)
    1 point
  42. 300 downloads

    Victory Furlong Horse Racing - vfurlong (Atomiswave) Video Snap available at EmuMovies
    1 point
  43. 44 downloads

    Steeplechase (USA) (Atari 2600)-roadrunner Video Snap available from EmuMovies
    1 point
  44. Version 20111225

    213 downloads

    Seicross - seicross (MAME) Video Snap available at EmuMovies
    1 point
  45. Version 20110306

    177 downloads

    Changes - changes (MAME) Video Snap available at EmuMovies
    1 point
  46. Version 20090630

    288 downloads

    Alpine Ski (set 1) - alpine (MAME) Video Snap available at EmuMovies
    1 point
  47. Version 20081217

    363 downloads

    JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927) Video Snap available at EmuMovies
    1 point
  48. Version 20110916

    210 downloads

    Urban Champion (World) - (NES) Video Snap available at EmuMovies
    1 point
  49. Version 20130310

    305 downloads

    Virtual On Oratorio Tangram M.S.B.S. ver5.66 2000 Edition Video Snap available from EmuMovies
    1 point
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