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    Sorry for the recent downtime. Still much to do but we have the site updated, secure and back online.  Expect more changes.


Popular Content

Showing content with the highest reputation since 04/21/2022 in all areas

  1. Version 1.5.1


    WARNING: The latest Windows 10 2004 update released on May 27, 2020 breaks HyperSpin, we are working on a solution but do not have one yet. Please roll back or do not update to this version to use HyperSpin. HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
    4 points
  2. I would challenge anyone to argue that this is not the greatest retro gaming setup of all time.
    2 points
  3. Version 1.0.0


    Ok, so this is a complete box art set for Nintendo Game Boy Color. The tricky part is its not based on the official XML, or even the developmental XML, its a custom database based on the GBC wheel art set that was completed a while ago. Here is that Nintendo Game Boy Color.xml. I dont know who to credit, or even where I found it, but it is the most complete GBC xml I could find. Collecting media for this system was a challenge. The original game boy has better source material available than GBC for some reason. The quality of most of the boxes are OK. Most of the spines are guess work and custom, but they are more then suitable to be used in any of the frontends. Photoshop templates are available in the package for those who would like to update existing boxes or to create your own. File Actions Report this file Download this file
    2 points
  4. I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
    1 point
  5. Big, bright, colorful, loud, and in your face. I don't own an arcade cabinet, but I dedicated an entire wall to my retro arcade setup. 2x 43" monitors (sides), 1x 65" monitor (center) and a Samsung SH37F stretched 37" on top (doubles are my arcade marquee and live sports ticker). I will post up pics of entire build at a later date, but for now, enjoy!
    1 point
  6. Yes amazing work, but please tell me you have a back up, I'm all tense thinking about it. 😬😁
    1 point
  7. Some news from developer please ? Thanks for all
    1 point
  8. Thank you bro. That really means a lot to me. I just hope that I’ve influenced at least one person in the retro gaming community🍻
    1 point
  9. Version 1.0.0


    My Hero Ones Justice 2
    1 point
  10. Version 0.243


    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. mame.exe - Normal Mame with Nags removed. For Version 0.243 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) It's advisable to download the full 0.243 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. make sure in the mame.ini file you have the following set. Skip_gameinfo 1 Note: Akai Katana and DoDonPachi Saidaioujou are working with this version of mame. This will only be done if the code remains in the files, once removed i will not re-add them.
    1 point
  11. Version 1.0.0


    NEC PC-FX (CD Pack) 16.9/Original 62 CD Hyperlist. Enjoy!
    1 point
  12. Hyperlaunch and RocketLauncher are two different programs. RocketLauncher being the newer... so use it! You shouldn't be looking at Hyperlaunch for anything. You can probably just delete it.
    1 point
  13. After all these years, I still think HyperSpin is the ultimate in an arcade cabinet. Here's my latest project. I managed to find this gem for a mere $250 - working even! Don't worry, preservationists - my conversion is 100% reversible back to stock. I've even stashed the original CRT monitor away somewhere safe and dry for safekeeping. A few fun parts of the project to note: The CRT in it is actually a 27" Toshiba TV I got for free off Craigslist. Fun fact: the tube and mounting points are identical to the arcade original monitor. It slotted right into the frame and slid right into the cabinet. Also, the Toshiba has power-on sensing, so when I turn the cabinet on, the monitor turns itself on too! The video connection from the PC is VGA-to-Svideo, via this great adapter board, at 640x480. I was concerned about lag, but I haven't noticed any at all. Score! The stealth button bar above the control panel is actually a table leg cut to length and sprayed black! I needed a place to put the insert-coin buttons, and the little ledge below the monitor was the perfect spot. I picked up some tiny pushbuttons to match each player's color, and added a black button in the middle to escape back to the HyperSpin menu. The 25c slots in the coin door work for player 1 and 2 also. The marquee light didn't work no matter what I tried, so I set it aside and put this LED fixture in its place. I still can't believe how perfectly it fits and looks. I haven't gotten around to replacing the damaged yellow T-molding yet. It'll happen soon... if I can pull myself away from playing long enough to do it! And yeah, I made sure I can play Gauntlet Legends and Gauntlet Dark Legacy on it. The monitor is also big enough to play 4-player Tournament Cyberball 2072 with both screens displayed on the one monitor! MAME recommendation for other cabinet enthusiasts: Get familiar with the control bindings in the Tab menu! I was able to configure nearly every game in my setup in one shot, even the dual-stick games like Robotron and Karate Champ. It's super easy, once you get your brain around the way MAME does things. Feel free to ask any questions you have!
    1 point
  14. TL;DR: This is not a trivial update. Give the developer some space and let him have his saying when it's time to say something to the end users. ---- Hi folks, Give it some time. I'm not saying this to get one's hopes up. And I stand by my advice that there are other perfectly functional, well maintained front ends to choose from. Having said that, we need to contextualise the changes and understand why it may take a while, even for the original developer to be able to make things happen. The truth is that the initial port of HS to NVIDIA Shield required a somewhat different (although complementary) skill set to the one needed to make it all work with Android 11 restrictions. Plus honestly, it's not "fun" work to do. The initial port was mostly about emulating flash and being able to get custom themes to render correctly in a totally different OS and hardware architecture than the Windows x86-64 version. I have zero insights about the native side of the project, but I assume that it's written in a very low level programming language (possible even mixed with some Assembly). I would also assume that the development team was working close to NVIDIA to make it all happen. On top of the low level layer there's a very thin layer of Java / Android code that bootstraps the low level layer and enables a few user interactions + launching Android emulators. My point being: The original port was mostly a low level development effort. The Android 11 update is a somewhat different effort. Google has sandboxed Android apps and made some things very difficult for developers. They have provided several high level (as in, Java / Kotlin Android) APIs to access storage, and they have severely restricted how HS can interact with the file system (as well as what files it can interact with). The "new" Android APIs requires manual user interactions for stuff that wasn't necessary before. Retrofitting Android's high level storage API requirements in HS and making it play well with the native layer is not so easy. One still needs to be well versed with low level development and HS internals to make it happen. But there's also a lot of high level - Android specific - knowledge required. I can only guess, but I would assume a lot of messing around with badly documented (and possibly not so well thought out) integration between Android high level APIs and the low level layer where the API calls need to happen. And then, even if the author makes it happen, there's alway the possibility of further consequences to the end user given the changes to storage scope. I'm talking about possible having to change some previously hard coded paths (e.g., configuration files, resources, etc) and even the way that HS has to interact with some emulators. The sort of change that a lot of users will complain about, changes that may require guides to be rewritten, etc. What I'm trying to say is: The changes required to make HS work on Android 11 aren't a piece of cake for the developer. It requires some familiarity with modern Android development, as well as a lot of familiarity with HS internals and some non trivial modifications to make HS conform with the new "sandboxed" reality of Android applications. Give the developer some time and let him come back and say what he has to say when it's time to say it. Disclaimer: I'm not an authoritative source for any of this stuff. I'm just a guy that reversed engineered and hacked the Java / Android layer of HS a year or so ago. Everything that I just said may not be accurate, as it's based on nothing but speculation, my own experience as a developer and an unimpressive 3 LOCs patch to make HS work with modern versions of Retroarch (I have zero dealings with the dev team and the person that ported HS to Android).
    1 point
  15. Version 1.4.0


    When Kondorito and I started on this set, we had decent source material to work with - but the boxes were aged, rough, and somewhat worn. We proceeded to crop fronts, sides, and bottoms (in case we wanted to go a different direction), and we began to realize... these worn boxes didn't look *that* bad. In fact, they looked like they could realistically be a part of someone's actual collection (because they were, in fact). Personally, when I determine a box's overall condition when shopping on ebay, I have an idea in my mind of what is acceptable condition. If the box is a solid B, I'll buy it. The same principle applies here - if the box was a B or better, we didn't bother airbrushing them. To us, there is a certain charm to an age worn box. Not to mention, we also concurred that spending hours making the blacks pitch black, whites whiter-than-white, the colors too vibrant, airbrushing all dust specks, etc. was not the direction we wanted to go. Of course the argument could be made that we just didn't want to put forth 10x more effort into making them look perfect. And there's some truth to that, at least for me. But it was a solid 120 hours of work on my end (at least), plus however long it took Kondorito on his end of things. I'm glad it's done, I'm satisfied with the less than perfect result, and I have no plans to improve on it. Beauty is in the eye of the beholder. This set isn't for everyone. If you want a perfect looking set, look elsewhere. However, if you like the 'realistic' look, I think you'll be quite happy with this set. Many of the boxes look like actual photos - the cardboard looks realistic, and the wear and the dust adds to that effect. Enjoy.
    1 point
  16. Version 1.0.0


    Credit for this set goes to @goofers - 3D PAL jewel case template @Black Hazor - source scans, downloads, and photos @Avar - source scans, feedback, and artistic direction @fire10 - PAL jewel cases, feedback and artistic direction @SupraKarma - project lead This set includes jewel case/DVD case 3D art for every game in the [Official] Sega Dreamcast xml, which you can find here. Special thanks goes to @JSinn and @Kondorito. Your insight and constructive criticism has made me more aware as a graphic artist. Thank you for taking the time to help me improve. This set is dedicated to the massive media contributors. As much as I'd like to name people by name, I'd probably forget some very important contributors, and I don't want to do that. If you've sacrificed your time - the most valuable commodity we all have in this life - to make HyperSpin more enjoyable for everyone, this is for you. You are the backbone of this entire community, and in a very real sense - HyperSpin itself. I had no idea how much work this project was going to be when I started it. I thought I'd have it done in a week, and I underestimated it greatly. There were many unforeseeable obstacles that slowed down progress and turned a one week project into a 2 month project. I have newfound respect for HyperSpin contributors that I didn't before. This set, while not perfect, is as close as I will ever come to putting out A+++ artwork. It is certainly better than I had imagined it would be when I first started it - and I am proud to present on behalf of my co-contributors the [OFFICIAL] HyperSpin Sega Dreamcast 3D Jewel Case Art HD set. Enjoy.
    1 point
  17. Version 3.1


    This is a sample of 3 images from our collection of 127 rare and English translated titles for the Super NES. Be sure to let HyperSpin know that they should upgrade our membership status to get the full set!
    1 point
  18. Version 1.0


    A full wheel pack for PSX (not including Japanese games yet). Enjoy the fruit of a project that took 5 years to finish, many contributors have come and gone over the years. Correct database can be found here: http://www.hyperspin-fe.com/files/file/11316-sony-playstation-official-database/
    1 point
  19. 282 downloads

    Sega Master System (Tec Toy) Carts
    1 point
  20. Version 1.0.0


    This is a fix that was found while a few of us were copying around some .dll's. Come to find out, only one is needed. Simply download the sxs.dll file and place it in the HyperSpin root directory (the folder where your HyperSpin.exe resides) and thats it! Enjoy HyperSpin once again!!
    1 point
  21. Version 1.0.0


    Hi folks I have created a beautiful theme for Sony Playstation 2 with animated background, the package contains the (Main Menu theme), I suggest you watch the video. Complete with videos + Wheel, have fun! 👍👍👍👍👍 VIDEO YOUTUBE DEMO ARCADIANO 👉👉SUBSCRIBE TO MY CHANNEL TO NOT MISS OTHER THEMES CAUTION PASSWORD ZIP: Arcadiano
    1 point
  22. Version


    **Reported as not working with Windows 10, Unconfirmed** An app that can help you create your own "wheels" specifically the "text".
    1 point
  23. Module for mame .212 and up can be found on the RL forums: http://www.rlauncher.com/forum...r&p=44551&viewfull=1#post44551 Sent from my SM-A705W using Tapatalk
    1 point
  24. Version 1.0.1


    Letters for Sony Playstation 2.
    1 point
  25. 1,573 downloads

    The most complete media collection for the Sega Genesis, Includes all official and unlicensed releases, protos and Sega Channel games released in USA. This pack and database also includes 3 compilations, 6-Pack (USA), Sonic Classics (USA) and Triple Play (USA). Some notable releases like Alien Soldier and Mega Man: Willy Wars, among others were released in USA via that service, they are 22 titles added to the database and use the white cardboard box and Sega Net adapter pictures as artwork. This pack doesn't include unlicensed games released worldwide, like Pier Solar, Xeno Crisis and others, it is focused solely on USA content. Those unlicensed titles will have their own pack later. Early prototypes which are mostly broken/incomplete weren't considered, while the most complete ones were already tested and added on previous efforts. The 3D box art is from Robin, EM and LB member, in its most part, while others I made to fill in the new additions to the database. Carts: Wheels/Logos: Database
    1 point
  26. Version 1.0.0


    Hi, here a 291 pc engine 3D boxes pack with accurate japan official spines. (american turbografx titles are made in japanese version) I have made lots a research to make the spines the most accurate possible. thanks to Suprakarma for his dreamcast 3d box template (I made some tweaks on it to match the pc engine style) to publish it soon.) I add a set for 4/3 users and 16/9 users and join the set in original size. I join the 2d artwork cover as a request made. (it missing several 2d cover (10) because can't find them in good quality and use other sources to finish the set with the 10 missings.) I add my own XML database for pc engine You may rename some to match your own database. (I'm french and rename marchen maze translated "FR") hope you like. cheers
    1 point
  27. Version 1.0.0


    Hello guys, Undercover Cops didn't have an Artwork/Bezel for mame or i'm not good enough to find one. So i made this one.? I'm not a professionnal under Photoshop ?
    1 point
  28. Version 1.0.3


    Hey guys! For this set I reviewed all the current content in HS plus some other sites, as I wanted to be as faithful as possible to the original NES boxes, specially with the spines. The main stuff I am utilizing is from @slagram69 and from @Wally Wonka (Thank you guys for your amazing work!). I applied a custom 3d box template for this pack (similar to the Famicom one I did) for the Wally Wonka 2D covers set (and I removed the NES spine logos they all had), and another different template for slagram69's boxes, as those were already 3d, but I modified them to my own taste. In this pack you will find all the games that I have in my set, so expect licensed, unlicensed and protos. Cheers!
    1 point
  29. Version 5-4-18


    Sega Genesis 3D Box Art by me. Over 70+ of the cases are completely custom! Boxes for retail, unlicensed, hacks and protos!!! I will do an update to this set sometime soon. Europe exclusives and Japan exclusive sets in the future! Enjoy
    1 point
  30. 265 downloads

    Not exact factory scans but I thought I would make theses since there is not much out for game gear.
    1 point
  31. Version 1.0


    Here is a N64 3D boxset trimmed to the Pal versions of the games. So its PAL->US->Jap
    1 point
  32. 321 downloads

    use the template layers for your front label and spine art.
    1 point
  33. 388 downloads

    a pack of 3D box artwork
    1 point
  34. Version 20150807


    Wheel image included. Version 2 based on the box back. Video Snap available at EmuMovies
    1 point
  35. 1 point
  36. Version 20100928


    VTech CreatiVision Main Menu Wheel
    1 point
  37. Version 20080706


    Nintendo 64 - 2D Box Pack
    1 point
  38. Version 20090531


    Nintendo 64 - 3D Box Pack
    1 point
  39. Version 20130128


    Guardian Force (JUET 980318 V0.105) - grdforce (MAME) Video Snap available at EmuMovies
    1 point
  40. Version 20150523


    Gulf War II (set 1) - gulfwar2 (MAME) Video Snap available at EmuMovies
    1 point
  41. Version 20150518


    Ginga NinkyouDen (set 1) - ginganin (MAME) Video Snap available at EmuMovies
    1 point
  42. Version 20111021


    The Final Round (version M) - fround (MAME) Video Snap available at EmuMovies
    1 point
  43. Version 20121112


    Super Glob - suprglob (MAME) Video Snap available at EmuMovies
    1 point
  44. Version 20091119


    Alligator Hunt (unprotected) - aligatorun (MAME) Video Snap available at EmuMovies
    1 point
  45. Version .99 Beta


    The main features of RoM-Jacket include: Automated HTPC frontend setup Per-Game settings management Game asset consolidation Executable ROM creation. http://www.hyperspin...-jacket-99beta/ What is it? RoM-Jacket creates a native Windows application layer for retro-emulation. It is a comprehensive utility for any ROM library and is the ONLY ROM-library management tool which enables per-game settings. What do I need this for? RoM-Jacket can automatically setup HTPC frontends, emulators and joysticks. The goal of this project is to unify the interface for emulators and systems in order to maintain the integrity of ROM titles as they exist in an active HTPC gaming-library. What else can it do? Download torrents, magnets, urls and automatically identify, extract and catalog ROMs and BIOS files Mirror your saves and save-states into a cloud (Dropbox/GDrive/OneDrive) Convert ROMs into portable executables
    1 point
  46. 210 downloads

    FileZilla Client is a fast and reliable cross-platform FTP, FTPS and SFTP client with lots of useful features and an intuitive graphical user interface. Website: filezilla-project.org Features:•Easy to use •Supports FTP, FTP over SSL/TLS (FTPS) and SSH File Transfer Protocol (SFTP) •Cross-platform. Runs on Windows, Linux, *BSD, Mac OS X and more •IPv6 support •Available in many languages •Supports resume and transfer of large files >4GB •Tabbed user interface •Powerful Site Manager and transfer queue •Bookmarks •Drag & drop support •Configurable transfer speed limits •Filename filters •Directory comparison •Network configuration wizard •Remote file editing •Keep-alive •HTTP/1.1, SOCKS5 and FTP-Proxy support •Logging to file •Synchronized directory browsing •Remote file search
    1 point
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