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  1. 7 points

    73 downloads

    Hey everyone here is this months release of MAME64 230 no nag. Enjoy
  2. 7 points

    Version 1.0.0

    44 downloads

    good afternoon all, I have compiled Arcade64 no-nag screen this will be my last compile for this year🙂, I will be taking a break thank you and enjoy.
  3. 6 points

    Version 1.0.0

    13,016 downloads

    This is a fix that was found while a few of us were copying around some .dll's. Come to find out, only one is needed. Simply download the sxs.dll file and place it in the HyperSpin root directory (the folder where your HyperSpin.exe resides) and thats it! Enjoy HyperSpin once again!!
  4. 4 points
    To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. I know that some of you have been waiting for it since 2019. Well, the wait is finally over. Download: HyperSpin_v0.1.8_HyperSeeder.apk: https://mega.nz/file/uNx0gQQA#f5ktYDOV6nMAWxatrlg6XAYz14ZMdYlkWg994s-1WDg MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. Has it been tested? Barely. I tested it with my NVIDIA Shield 2017 and 2019. It worked with all mentioned distributions, RA versions 1.9.0 and 1.9.1 How can I help? Test it and let me know if it works :). If you know someone able to get my two lines change integrated in the official build and published to the Google Play Store, please point the person to this topic. Acknowledgment: Many thanks to@zerojay, @yarrick and @Honosuseri for "hacking" their own versions of HyperSpin. While this version is my own work, I couldn't do it without the information that you all made available to the community.
  5. 3 points

    Version 0.0.1

    9 downloads

    For quite some time now, I was using an autohotkey coded script to generate my hyperspin wheels which I didn’t have any artwork for. As some hyperspin users have asked me, I created an interface for a simple use of my script, I gave it the name Xml2Png. With XML2PNG, easily create wheels or personalized artworks: The program converts your Xml database (description) to a text on a PNG image. In a few clicks it’s done! Infos & Download at http://r0man0.free.fr created with autohotkey by r0man0
  6. 3 points
    Not to self promote, but I already did this with RocketBlinky, via the LEDBlinkyControls.xml, to the point that Arzoo now includes it w LEDBlinky downloads. Might be a faster solve for those who find this thread
  7. 3 points
    Did some overall cleanup and organization for the Super Nintendo video snaps. Added 29 new videos as well as updating the No-Intro naming to the latest version. Thanks to @Audi85 for submissions. Videos Added / Replaced - 29 - @Audi85 @Circo No-Intro Atmosfear (USA) (Proto) (1994-07-12) Fork Parker's Crunch Out (World) (Aftermarket) (Unl) Gourmet Warriors (World) (Aftermarket) (Unl) Jim Power - The Lost Dimension in 3D (World) (Aftermarket) (Enhanced) (Unl) Kaizou Choujin Shubibinman Zero (Japan) Little Medusa (World) (Aftermarket) (Unl) Majuu Ou (Japan) Makeruna! Makendou (Japan) New Super Mario Land (Japan) (Aftermarket) (Unl) Rally - The Final Round of the World Rally Championship (USA) (Proto) Sword Maniac (Japan) Tekken 2 (World) (Pirate) Trials of Mana (World) (Collection of Mana) Hacks Alien 3 - The Assembly Cut (Hack) Contra III - The Alien Wars (SA-1) (Hack) Gradius III (SA-1) (Hack) Prince Of Persia - 30th Anniversary (Hack) Secret of Mana - Relocalized (Hack) Other Cooly Skunk (Japan) (Proto) Street Fighter EX Plus Alpha (World) (Pirate) Translated Bike Daisuki! Hashiriya Tamashii (Japan) (Translated En) Cooly Skunk (Japan) (Proto) (Translated En) Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan) (Translated En) Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan) (Translated En) Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan) (Translated En) Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) (Translated En) Go Go Ackman 3 (Japan) (Translated En) Ihatov Monogatari (Japan) (Translated En) Kirby no Kirakira Kids (Japan) (Translated En) La Wares (Japan) (Translated En) Nishijin Pachinko 3 (Japan) (Translated En) Princess Minerva (Japan) (Translated En) Super Famicom Wars (Japan) (Translated En) Super Naxat Open - Golf de Shoubu da Dorabocchan (Japan) (Translated En) Super Nazo Puyo - Rulue no Roux (Japan) (Translated En) Super Robot Taisen EX (Japan) (Translated En) Tengai Makyou Zero (Japan) (Translated En) Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  8. 2 points
  9. 2 points

    Version 1.0.0

    560 downloads

    Ok, so this is a complete box art set for Nintendo Game Boy Color. The tricky part is its not based on the official XML, or even the developmental XML, its a custom database based on the GBC wheel art set that was completed a while ago. Here is that Nintendo Game Boy Color.xml. I dont know who to credit, or even where I found it, but it is the most complete GBC xml I could find. Collecting media for this system was a challenge. The original game boy has better source material available than GBC for some reason. The quality of most of the boxes are OK. Most of the spines are guess work and custom, but they are more then suitable to be used in any of the frontends. Photoshop templates are available in the package for those who would like to update existing boxes or to create your own. File Actions Report this file Download this file
  10. 2 points
    We expect donuts & coffee every morning Spawk! *hanging out at the water cooler*
  11. 1 point
    Hey, I just did exactly that and I started off using this guide here: https://gameroomsolutions.com/setup-hyperspin-mame-hyperlaunch-full-guide/ It's for MAME but once you've walkedthrough that you'll be bale to figure out the other systems.. I've also created a playlist of videos that i've found useful on Youtube that you can access here: https://youtube.com/playlist?list=PLb4JfnF9Bg93c8an5XRLwlMAIYavgSK8_ Hope this helps!
  12. 1 point
    DONE!!!! --- Admins can lock this thread please Ive created a MAME Game text list on the following link thats missing from the LEDBlinky Colors.ini file. I intend of filling out LEDBlinky with as many games as I can. Just take a quick look at the list, and if you recognize a game and know how many buttons it uses, put the following below the game: B1, B2, B3, B4, B5, B6 etc After I know how many buttons each game uses. Ill create a new Colors.ini after I customize the colors. And add it to LEDBlinky, and share the file here for everybody to get. This is purely a list of ONLY WHAT IS MISSING FROM THE COLORS.INI FILE, And represents the MAME.xml based on whats playable.
  13. 1 point
    No, HS does not support subwheel. You can do it using multiple istances of HyperSpin. EXAMPLE: the main HS launch the HS with console games
  14. 1 point

    Version 20150515

    24,498 downloads

    Default MAME Game Wheel Pack
  15. 1 point

    Version 1.0.0

    742 downloads

    Credit for this set goes to @goofers - 3D PAL jewel case template @Black Hazor - source scans, downloads, and photos @Avar - source scans, feedback, and artistic direction @fire10 - PAL jewel cases, feedback and artistic direction @SupraKarma - project lead This set includes jewel case/DVD case 3D art for every game in the [Official] Sega Dreamcast xml, which you can find here. Special thanks goes to @JSinn and @Kondorito. Your insight and constructive criticism has made me more aware as a graphic artist. Thank you for taking the time to help me improve. This set is dedicated to the massive media contributors. As much as I'd like to name people by name, I'd probably forget some very important contributors, and I don't want to do that. If you've sacrificed your time - the most valuable commodity we all have in this life - to make HyperSpin more enjoyable for everyone, this is for you. You are the backbone of this entire community, and in a very real sense - HyperSpin itself. I had no idea how much work this project was going to be when I started it. I thought I'd have it done in a week, and I underestimated it greatly. There were many unforeseeable obstacles that slowed down progress and turned a one week project into a 2 month project. I have newfound respect for HyperSpin contributors that I didn't before. This set, while not perfect, is as close as I will ever come to putting out A+++ artwork. It is certainly better than I had imagined it would be when I first started it - and I am proud to present on behalf of my co-contributors the [OFFICIAL] HyperSpin Sega Dreamcast 3D Jewel Case Art HD set. Enjoy.
  16. 1 point

    173 downloads

    Hi everyone here is no nag MAME 0.228. As always enjoy
  17. 1 point

    Version 20140207

    2,535 downloads

    Includes Source
  18. 1 point

    Version 3.1.0

    1,033 downloads

    HS Subwheels Cantidad: 874 Esto forma parte de los medios de comunicación de HS Sub wheels.
  19. 1 point

    Version 1.0.0

    2,270 downloads

    This pack took more time that what I planned, but I am very happy with the final result! It has the entire USA set, plus PAL region locked games, plus Protos, plus Unreleased. The cart shapes, colors, and stickers are 100% accurate as the original games Thanks to @Yeuxkes for the SFC cart template I used as base for the PAL ones Enjoy! PS. Because of an issue there is when uploading files here related to its size, I had to split it into 9 parts (to not surpass the 100MB limit). This means that you will need all the parts downloaded before trying to extract the content from part 1. Once the issue is resolved I will reupload it in just one part or a couple.
  20. 1 point

    Version 1.1

    2,931 downloads

    All Pointers I could find 555 Total 211 Official Systems 12 Custom Systems 173 Random/Universal Pointers Thread http://www.hyperspin-fe.com/topic/27773-cu-wip-full-pointers-set/page-1 Pointers collected mainly from files found in the old site downloads section, new upload here section and CU-WIP Thread. All un-credited Pointers are from the official download section. Naming 1. Named with credit where I could Seems like alot of the originate from the THk Blondin set found in the Old Site Downloads section, also thank nija2bceen as he has released many many pointers also. Big thanks the adamg for sepping in to help finish this set!! 2. Combined all THK-Blondin pointer set's and credited where multiple pointers are included 3. Where there are many versions of a pointer I have labeled differently To use the full set pointers:- Rename the pointer of your choice to "Pointer.png" (if not already) and place this in the Systems correct folder e.g Sega Genesis would be Hyperspin\Media\Sega Genesis\Images\Other\Pointer.png To use the drag and drop set Drag the SYSTEMNAME folder into you Hyperspin\Media folder RENAME your current Pointer.png to avoid overwriting it with the one is this set Thatman84 HyperSpin Community United Project
  21. 1 point

    Version 1.0.0

    105 downloads

    PDF instructions for creating animated wheel art for use with Hyperspin 1.5.1. Created by Badboybill
  22. 1 point

    Version 0.0.230beta1

    6,390 downloads

    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
  23. 1 point

    140 downloads

    Pointer do sistema Pinball FX3 (16:9) & (4:3)
  24. 1 point

    Version 1.2

    366 downloads

    This wheel pack is based on the Roadrunner set of Pinball FX2 themes. There is also an alternate version for Earth Defense as I've created two different versions of that theme.
  25. 1 point

    Version 1.0.0

    76 downloads

    Thanks to Kondorito for SWF file work
  26. 1 point

    Version 1.0.0

    336 downloads

    Hello..... This pack contains 29 transitions, With transparent background (alpha channel) Perfect for use with the main menu theme, you just have to rename each transition according to the theme And put it in the hyperspin \ Media \ Main Menu \ Video \ Override Transitions folder. The use of a universal theme is recommended. explosions, lightning, fire, smoke, for more fun ...
  27. 1 point

    Version 1.0.0

    29 downloads

    Loved the Crylen framed wheel pack, but didn't like the one for Nintendo 64, so made a replacement.
  28. 1 point

    Version 1.0.0

    65 downloads

    Golden Axe Myth - Game Theme for OpenBor Enjoy
  29. 1 point

    Version 1.0.0

    190 downloads

    Game Theme - Storm Racer Gravity - (16:9) Sistema: Sega Ring - Hardware Namco ES3 ( Emulador: Teknoparrot ) Tema do Jogo + 3x Wheels + Video do Jogo + Screenshot Nome do arquivo: Storm Racer Gravity by leonardombn.zip *Game Theme - Créditos: Leonardombn e hamurades Agradecimentos: Ao amigo hamurades pela ajuda na criação do tema do jogo. *Game Wheel Circular Opcional - Créditos: POOTERMAN Canal do Youtube: PlayClassics BR: https://www.youtube.com/channel/UCokOAQLJcmn9CcjRAWGeo7Q Grupo do Facebook: Hyperspin Owner https://www.facebook.com/groups/117061698939066/ Game Theme - Storm Racer Gravity - (16:9) System: Sega Ring - Hardware Namco ES3 ( Emulator: Teknoparrot ) Game Theme + 3x Wheels + Game Video + Screenshot File name: Storm Racer Gravity by leonardombn.zip *Game Theme - Crédits: Leonardombn and hamurades Thanks: To friend hamurades for help in creating the game theme. *Game Wheel Circular Optional - Crédits: POOTERMAN Youtube Channel: PlayClassics BR https://www.youtube.com/channel/UCokOAQLJcmn9CcjRAWGeo7Q Facebook Group: Hyperspin Owner https://www.facebook.com/groups/117061698939066/
  30. 1 point

    Version 1.0.0

    293 downloads

    Nintendo 64 Letters Pack
  31. 1 point

    Version 1.0.0

    343 downloads

    Sony Playstation 3 3D Box Collection (952x1326 resolution)
  32. 1 point

    Version 1.0.0

    104 downloads

    Here is the Cart Art for the RCA Studio II Enjoy!
  33. 1 point

    487 downloads

    560 Custom Wheel for Future Pinball + file Gimp for you to do that missing. They are all manufactured and many of the best original.
  34. 1 point

    Version 1.0.0

    463 downloads

    This pack includes the 17 standard issue transitions as well as 7 extras to be placed in :\Media\Main Menu\Video\Override Transitions.
  35. 1 point

    Version 2.0

    458 downloads

    Hi! I share a script I made for Rocket Launcher that programs UGC files (e.g 4-way, 8-way, 2-way, analog, etc.. ) to Ultimarc's UltraStik 360 Joysticks before launching a Rom, without requiring LedBlinky. It uses the User Function feature of RL. (Updated to new script language as of RocketLauncher v1.2, Jan-2017) (Note: RocketLauncher can now handle UltraStick directly from RLUI. However, it requires you to enter the profile for each system / game manually. The only advantage of this script is that it allows you the define the profile for each system / rom using a .ini file) UltraStik 360 Programmer You can define a different UGC file for each Rom or System. It also programs the Joysticks when you exit a Rom, allowing you to define a UGC file for the Front-end. UltraStik 360 Programmer can replace LedBlinky if you are using it only to program you U360s (as I was doing!). UGC files (UltraStik Game Configuration) tells the UltraMap.exe program which maps to download to which joysticks (numbered 1 to 4). For example, 4-way.ugc tells UltraMap to program the 4-way Map (4-way.um, located in the Maps subfolder of the UltraMap program folder) to both joysticks 1 and 2. In this pack I include 6 UGC files: 2-way, 2-way-vertical, 4-way, 4-way-diagonal, 8-way, analog. With the UltraStick 360 Programmer, you can specify a system (MAME, Nintendo Entertainment System, Atari 2600, etc..) to use a different UGC file per Rom (a "Per Rom System"), or to use the same UGC file for all roms. I include UGC files for most MAME games in the default ini file, with the default as 8-way. Installation Copy "Global.ahk" to the "Rocket Launcher\Lib\User Functions" folder. WARNING: If you have other User Functions already programmed in User Functions.ahk, do not overwrite your file. You should edit it and add the code provided here. Copy "UltraStik 360 Programmer.ini" to the "Rocket Launcher\Lib\User Functions" folder Edit "UltraStik 360 Programmer.ini" to specify the location of the UltraMap software (in the UltraMapExe key). If you don't have it installed, please download it from http://www.ultimarc.com/ultrastik_prog.html and install it. By default, it installs itself in C:\Program Files (x86)\UltraMap. Copy the provided UGC files to the UltraMap program folder (in the same folder where UltraMap.exe is in). Also copy the Maps that are in the Maps folder to your UltraMap/Maps folder. Feel free to modify these UGC files with the UltraMap software. That's it, enjoy! You can further edit the ini file to better suit your needs Ini File In the ini file (UltraStik 360 Programmer.ini, located in Rocket Launcher\Lib) you define a global default UGC (typically 8-way). This UGC is used when there is no specified UGC for either the System or the Rom. In the [PerRomSystems] section of the ini file, enter "System Name"=true for systems that can have a different UGC files for each Rom. (e.g. MAME=true). If a system is a PerRomSystem, the script looks for a specific UGC for each Rom. If it does not find it, it looks for a default system UGC in the [systems] section. And if it does not find it either, it uses de global default UGC. In the [systems] section, enter the ugc file for each system (without quotes and without the .ugc extension, e.g. Nintendo Entertainment System=8-way). If the current System is a Per Rom System, this UGC will be used as default when no rom UGC is specified. If the current system is not a Per Rom System, this UGC will be loaded for all roms of the system. If a system is not specified in this section, UltraStik 360 Programmer will use the global default. The system "FrontEnd" is the system name assigned to the front end. This UGC is loaded each time you exit a rom. The system "Pause" is the system name assigned Rocket Launcher's Pause. This UGC is loaded each time you enter Pause. When exiting Pause the programmer reloads the Rom's UGC. In the [Roms] section, enter the UGC file for each rom, for all PerRomSystems (without quotes and without the .ugc extension, e.g. invaders=2-way). If a rom is not specified, the script will use the UGC given in Systems, or the global default. Credits: I used rom UGC configs prepared by EMDB for HyperMap (http://forum.arcadecontrols.com/inde...,134128.0.html), and took the main idea of this Programmer from byancey (http://forum.arcadecontrols.com/inde...tml#msg1483682). Thanks to both! Change History v2.0 - Compatible with RocketLauncher v1.2 (new location and scripting language) v1.01 - Works with RocketLauncher 1.01, takes advantage of the new Pause Features: StartPauseUserFeatures and StopPauseUserFeatures. ReTango
  36. 1 point

    Version 1.0

    386 downloads

    This is the initial release of my Xbox main menu theme. The matching system theme can be found here. Hope you enjoy!
  37. 1 point

    Version 1.10

    1,074 downloads

    HyperSpin SpecialArt Organiser 1.05 Released Ok, so I've finally completed the testing of this program and releasing it to the community. So what is it and why do I need it? Special Art is already pre-built into HyperSpin. You see it as the animated joysticks and Free Play images. After speaking to several friends on here I got the idea that as the artwork was SWF files I could remove the original stuff and create new stuff and take it to a whole new level. What I did is create artwork for Special Art A which ended up being like the frame. I created Special Art B which ended up being animated buttons on a per controller basis...eg Xbox360 or Playstation. The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location. All of this artwork is like a large overlay on top of your normal HyperSpin experience. Once I had done this I realised that to implement it into your system was a copy and paste nightmare as the SpecialArt folder is required on a per system basis. I basically created a program that after you select the Theme you want across your system it does all the hard work for you. I have included 5 themes but more are coming and are very easy to install. I created the program in such a way that everything you do up and until the final "Copy to Real HyperSpin" does not affect your build whatsoever. You can therefore test without error. I have included lots of help screens to get you along to the completion without error. I have had assistance from GigaPig in testing it out and I believe everything works as planned. I have used it many times on my own real setup. (Thanks for you time!) Any questions, just ask. There are new systems added and posted on the Topic post. UPDATE 1 out 22/07/16 NEW Version 1.08 released. Much more flexible and powerful see changlog
  38. 1 point

    1,412 downloads

    Main Menu PC Games 1024x 768
  39. 1 point

    220 downloads

    Letter pack for the Commodore 64, based on the lettering style and colours of the official system logo
  40. 1 point

    Version 20140207

    1,102 downloads

    Nintendo 64 - System Default Theme (16:9ST)
  41. 1 point

    743 downloads

    Darius 2 theme for Mame full screen version, enjoy!
  42. 1 point

    605 downloads

    Pinball fx2 letters
  43. 1 point

    639 downloads

    visual pinball letters to replace hyperspin default
  44. 1 point

    Version 20150509

    1,254 downloads

    Nintendo NES Pointer
  45. 1 point

    Version 1.1

    156 downloads

    Special Art 3 with Dynamic Time and Date....with dark13 support! Installation: - Simply put the file (ENG or ITA formatted) in desidered Theme folder...and rename SpecialA3.swf (best on MAIN MENU > C:\Hyperspin\Media\Main Menu\Images\Special\ ) - Copy the folder (don't rename it) to C:\Hyperspin\ (need exacly this path) (result C:\Hyperspin\Widget) - Changing location for weather widget To change location you need to copy folder into C:\HyperSpin It's MANDATORY as the .swf file will read WEATHEREXAMPLE.xml to retrieve the information for your city, if you have HyperSpin installed on another hard drive letter just create in c: HyperSpin folder. Once you've done that connect to https://weather.yahoo.com/ and search for the city you want to have weather for. Search for it even if Yahoo! get your city on the fly. Look at the URL once the page has loaded If you don't see the format below click on left link DETECT MY LOCATION Do you see the number 721943 ? I's the WOIED of the city you have searched and the .swf need that code to show a specific city's weather, in this case Italy, Rome now open C:\HyperSpin\Widget\WEATHER.xml , it's a really simple file <xml> <woied>721943</woied> <farcel>c</farcel> </xml>
  46. 1 point

    312 downloads

    Mappy (US) - mappy (MAME) Video Snap available at EmuMovies
  47. 1 point

    Version 20090819

    205 downloads

    Hippodrome (US) Video Snap available at EmuMovies
  48. 1 point

    Version 20150328

    95 downloads

    Dong Never Die (PC Games)
  49. 1 point

    Version 20131127

    1,167 downloads

    Visual Pinball Main Menu Theme-32assassin Video Snap available from EmuMovies
  50. 1 point

    Version 20131127

    896 downloads

    Visual Pinball Default System Theme - 32assassin Video Snap available from EmuMovies
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