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Showing content with the highest reputation since 06/16/2020 in all areas

  1. 10 points


    In celebration of the upcomming 4th Of July I decided to do MAME .222 No Nag for everyone. As always let me know if you run into any issues and everyone have a safe holiday.
  2. 4 points

    Version 1.0.0


    I have been doing my own bezels to fill the black borders. All are in 1920 x 1080 and simply go into the artwork folder. I have used artwork / flyers from all over and have tried to use original artwork and graphics from the themes in doing these bezels. These are my own mock up and cam be used if you want and / or edited if needed. Some of the flyers had to be resized and look slightly stretched but they still look OK. Enjoy.
  3. 3 points
    I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). It took me a good while to get it up and running. I thought it might be useful to post an 'all in one place' tutorial. Thanks go to Honosuseri over in this post for convincing me it was possible. Commodore Amiga is infamously painful to configure on any and all emulation setups. Retroarch takes the pain out of some of this, since we don't need individual .uae files for every single game now. But there are still some hoops to jump through. Onto the tutorial 1. Find/setup your own Hyperspin Hyperspin is free and available on this very website. Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB. As for the ROMs, videos, wheel images and all the aesthetic stuff you need to get your setup running, you will have to source that yourselves. The Hyperspin website is good for some material, emumovies for videos, and Google and Archive dot org for everything in between. For this setup I used a properly named romset for Commodore Amiga in .zip format, but you can also use .lha or .hdf format. .lha is smaller in size, but all of these run pretty much the same on Retroarch now. There is no need for those pesky .uae files anymore!!!!!!!!!! Once you have all your roms, you will need to allocate them to the right videos and images and build your .xml database. The info for how to do this is available elsewhere on this very website. I used HyperspinChecker to do this. Now, onto the part where we make Hyperspin and Retroarch play nicely so you can finally play your Commodore Amiga games 2. WHDLoad and kickrom setup (bios file preparation) I obviously can't link to kickroms or WHDload.hdf and some other stuff, but Google is your friend. You can get kickroms legally as part of the Amiga Forever app on Google Play Store for only £1.79. You ABSOLUTELY NEED to get hold of these EXACT kickroms: kick34005.A500 kick37175.A500 kick40063.A600 kick40068.A1200 Some info on kickrom file names and how to match them up correctly can be found here. MAKE SURE THE FILENAMES ARE PRECISE! I left one of those As in lowercase and Retroarch didn't like it. You also need a properly prepared WHDLoad.hdf file: ADD THESE EXACT KICKROMS TO YOUR WHDload.hdf file (guide to do this here using ADF Opus) Copy all these file to the external drive you are keeping your Hyperspin setup on (I made a 'bios' folder in mine for safe keeping). 3. Retroarch Setup Install the latest Retroarch on your NVIDEA Shield (probably works on other Android setups too). You can do this through the Google Play store, but as of writing this, version 1.8.9_GIT definitely works. You will need to make sure you have setup a way to load the Retroarch main menu from within games. Go to 'Settings', 'Input', 'Hotkeys' and set the 'Menu Toggle Gamepad Combo' to something like 'Select + Start'. Download the latest Commodore - Amiga (P-UAE) core from within Retroarch (use 'Online Updater' menu) Now 'Load Core' and choose the P-UAE Core. Start the core, then immediately go back to the Retroarch menu (Start + Select). From the 'Quickmenu' select 'Options'. Change the 'Model' here to something with plenty of power like the 'A1200 (2MB + 8MB)'. Scroll down to 'Global Boot HD' and 'WHDLoad Support' and make sure both of these are marked as 'Files'. One other thing from within Retroarch: having a way to 'Quit' from within games is useful for Hyperspin. So go to 'Settings', 'Hotkeys' choose a button for 'Quit Retroarch' (I use the click of my Left Analogue, but anything will do). You may also need to mess around with button mappings, but most of this should work fine if you have a NVIDEA Shield compatible gamepad. Mouse and keyboard are also, obviously, nice additions for Amiga stuff. Go back to 'Quick Menu', 'Overrides' and select 'Save Core Overrides' to make sure your Retroarch Amiga setup is saved. Lastly, and very importantly... Leave Retroarch. You will need an Android directory viewing program like 'FX File Explorer' for this step. Copy the EXACT kickroms listed above and the WHDload.hdf file you created into the /Retroarch/System/ folder on the INTERNAL drive of the NVIDEA Shield. 4. Commodore Amiga.ini Commands In your Hyperspin setup you should now have all your roms, videos, images, menu setup, and a Commodore Amiga.xml database file all neat and tidy. You now need to get Hyperspin to talk to Retroarch properly. Back on your PC, load your Hyperspin folder and go to the /Settings_Android/ folder. Create or open the Commodore Amiga.ini in a text editor. Most of the stuff in here will be the same as other systems, but you can find my ini file attached here. Make sure the top lines in your ini read like this: [exe info] path=H:\hyperspin\emulators\Commodore Amiga\ rompath=Roms/Commodore Amiga/roms userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip,hdf,lha,HDF,ZIP,LHA parameters=cores/puae_libretro_android.so searchsubfolders=false pcgame=false winstate=HIDDEN hyperlaunch=true Each of these lines corresponds to your setup. So if you have your roms folder somewhere else, you need to tell the file. If you are ONLY using .zip versions of your roms, then you don't need the entire 'romextension=zip,hdf,lha,HDF,ZIP,LHA' line - you can change this to just 'romextension=zip' and it will work fine. (But my line here covers all the possible rom extensions, so you can leave it). The 'exe' and 'parameters' entries are really important, as this tells Hyperspin to load Retroarch, and then Retroarch which core to load for Commodore Amiga. Save your file, and hook your Hyperspin external drive back to your NVIDEA Shield. 5. Play some games Everything *should* be working now. If you are having problems with videos and roms matching up, or entries showing in the Amiga menu on your Hyperspin, then that is an issue with your original setup. There are many tutorials out there. I can vouch that THIS EXACT setup works great, and loads and plays most Amiga games I have thrown at it without too many glitches. 6. Now, please answer me a Q When using an external mouse in Retroarch and playing a game like Lemmings, I get TWO cursors - the in game Lemmings cursor, and the NVIDEA Shield arrow. Does anyone know how to get rid of this for good? Thanks Commodore Amiga.ini
  4. 3 points

    Version 1.0.0


    Hi folks I have created a beautiful theme for Sony Playstation 2, the package contains the (Default theme for games), I suggest you watch the video. Have fun! 👍👍👍👍👍 VIDEO YOUTUBE DEMO ARCADIANO 👉👉SUBSCRIBE TO MY CHANNEL TO NOT MISS OTHER THEMES CAUTION PASSWORD ZIP: Arcadiano
  5. 2 points
    Diskmach is a content creator. He remakes/adjusts artwork to make it as high quality and authentic as possible. Also reworking/updating databases to the original hyperspin database guidance/naming. He has been working off/on on Amiga wheel art for a year or 2 and releases his work here. https://diskmach.wordpress.com 3rd party builds that include games are not discussed here as it's against the rules. Most videos can be downloaded from emumovies.com but depending on your database will depend on how well you fair. Naming differences are a major issue with Amiga. I tried and came up short on Amiga so left it to others that have more passion for it.
  6. 2 points
    Mugen Key: Shared*Hypserpin_2019-MUGENForFernandoCaldas@#$*$%-OMelhorGroupHyperSpindoBrazil
  7. 2 points

    Version v0.216


    Here is a requested Arcade64 v.0216 no nag raw enjoy😃
  8. 2 points
    in the mame ini folder make. horizont.ini # # CORE ARTWORK OPTIONS # fallback_artwork genhorizontal # Uncomment next line to use this for all games override_artwork genhorizontal and vertical.ini # # CORE ARTWORK OPTIONS # fallback_artwork genvertical # Uncomment next line to use this for all games override_artwork genvertical you need the bezel files in the mame\artwork folder. and they do not get un-zipped. i use mameui64 0.211 i dont think any other mame 211 still use bezels as mame are working on the feature. but i need to use a png and a lay file setup for my bezels. this setup is true for any mame version 0.107 or newer. mame 0.106 of older use a png and an art file. if you only have the genvertical and genhorizont bezels in the artwork folder then you will always use those. if you have other bezels in there "the bezel zip folder name matches the rom names. then you will only use the generic ones for games you do not have a bezel for. Thats how you use them with MAME i dont use extra things like rocket launcher if i can do the things i want to do without something then i dont use it,
  9. 2 points
  10. 2 points

    Version 20160804


    i included a wheel for Xbox Live Arcade dont know if that will be a thing in the future love - xALPHAxOMEGAx
  11. 1 point
    I have a fully working build for Commodore Amiga now. It took me a good while to get it up and running (on Retroarch, NVIDEA Shield). I made a tutorial, so people don't have to repeat my mistakes, which you can find here.
  12. 1 point
    Bumping for folks working on their cab lately to check this out! :)
  13. 1 point

    Version 20150515


    Default MAME Game Wheel Pack
  14. 1 point
    I don't remember uploading one! If I did ignore it as it won't be any use now. The official Hyperspin Amiga.xml won't match the Retroplay WHDLoad set now as it's been constantly updated. A lot of the media for the Amiga is out of whack too and needs renaming. I wanted to try and do the Database to Ransom's HDF pack BUT he keeps renaming the files (although I specifically told him we wanted static naming). So I just renamed the Retroplay lha file set, created a database from that and then renamed all my media, I created some extra stuff to fill in the blanks. I'm not giving a release date for my Amiga Forever project, it'll be done when it's done. You can always create your own Amiga.xml, make life easy on yourself and only do 20-30 games you really want to play. As you will need to rename the game files and all the media to match.
  15. 1 point
    You're welcome! Happy to hear another one of my threads has been useful to you. Just an FYI as you seem to be new here. If you want to thank me you can rate the thread and/or click the "Mario Mushrooms" to leave a like or Super like etc. Yes it ups my rep but more importantly it just helps other members/readers of the thread see if it's helpful. On a side note I can't answer your question about Dragon's Lair II from memory. I have the STV packed away now, I do intend to return to it soon. I have my updated Amiga project to transfer onto it and there are other RA cores now, so I'd like to do a wheel for Quake II and it's expansions as I already did Quake and Doom
  16. 1 point
    Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC 😛
  17. 1 point
    Sounds like RL is just using default values. Go to “edit global module settings” for mame in RLUI and tell it to use the ini files from mame itself. Sent from my iPhone using Tapatalk
  18. 1 point
    Thanks to you I finally got this working! You are a super star, thank you so much for making the video. For reference if anyone else is struggling, I am running mine from an external 4TB drive. My path in my framefile using bega as an example is /storage/C67E63897E6370DB/Hyperspin/Emulators/Daphne/Daphne/bega
  19. 1 point

    Version 1.0


    Here is a 3D set of Nintendo NES cart art. 886 total. Sized just right for your NES system theme. A template is included. Have fun.
  20. 1 point
    Right guys as some of you are aware Google changed how things work on the Google Play Store a while back, when we install an app it will use the 32 or 64 bit version depending on what's native to the device. As we're mainly focused on the Shield TV here on the Android part of the forum, it is a 64 bit device. This has proved to be a bit of an issue for those of us who love Retroarch as there are some serious differences between the 32bit and 64bit versions. In a nutshell currently we have access to more cores for us to play our retro systems on the 32 bit version. RetroArch provide a RetroArch_ra32.apk which is a dedicated 32bit version we can sideload/install and use, however Hyperspin is NOT setup to use this version as some of the paths changed. So...I decompiled the Hyperspin.apk and made the necessary changes (yes including the config path) to solely use RA_32. I've done some limited testing with RA_32 (1.8.7) and it seems a okay to me (even the Daphne test core works) however I don't use screen overlays or really bother with alternate config setups (in truth I've not used the STV in many months!). Feel free to download it and test yourselves, obviously backup your essential files AND do remember the .ini files need to be adjusted to use RA32.... exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture becomes exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture It's easy enough to open all your .ini files with notepad++. Use the Search and replace feature to find com.retroarch/ and replace to com.retroarch.ra32/ do this for all opened files then save all. Those who use adopted storage it's wise to move the Retroarch_ra32 app to internal storage after installing AND before running it for the first time. Let me know how it works for you, I'll do a Youtube video to help those less experienced with setting up Hyperspin when I know it's working 100% and I have the free time. Mega Link for Hyperspin_0.1.8_Hono.apk (https://mega.nz/file/zQNBCYKI#QVrG4uVVmvXHshl8LbosQi7LAjQmUA09R5k_YqhcMBI) RetroArch_ra32 (1.8.8) newest stable version at time of posting (http://buildbot.libretro.com/stable/1.8.8/android/)
  21. 1 point

    Version v0.221


    Good morning all, here is another yet delayed Arcade64 v0.221 no nag compile hope all is well in this pandemic stay safe and enjoy.
  22. 1 point


    Hi All sorry for the delay I went to upload it last night and the site went down. Here is MAME64 220 no nag. I hope everyone enjoys let me know if anyone runs into any issues. With that being said this will be my last of these for now going forward. I hope everyone is staying save and well during these crazy times we are in.
  23. 1 point
    Thank You 4 this but i have Question: I have converted to pbp but how to do it now to run the game through hyperspin, RL ? Game working fine in PBP + Epsx but in HS, RL no see the game or is black screen ?
  24. 1 point

    Version 1.0.4


    Wallpaper for games console
  25. 1 point


  26. 1 point

    Version 1.0.0


    Fade Touch Games """Exclusive System""" System composed of Bialplen Games
  27. 1 point

    Version 1.0.0


    this is a conclusion of bezels from @krakermans psd file just extract in the folder of the rocketlauncher/media/bezel i hope you enjoy
  28. 1 point

    Version 1.0.0


    Couldnt find a letter pack for the Xbox 360 so made my own.
  29. 1 point


    HyperSpin 1.5.1 (Upgrade Files Only) NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  30. 1 point

    Version 1.0.0


    Theme for Strategy X using the marquee and bezel art.
  31. 1 point

    Version 1.0.0


    A nice little shmup theme. The images were redrawn from the title screenshot since no artwork is available.
  32. 1 point

    Version 1.0.0


    No artwork is available for this title, so this was created from scratch.
  33. 1 point

    Version 1.0.0


    There is no accurate Sega 32x cartridge art set that I could find, so I made one. This includes 33 carts for all the games in the current xml database. It does not include prototypes, but I did include a psd cart template for those interested in making their own.
  34. 1 point

    Version BETA


    HS Bezel BETA Lets you create a bezel for Hyperspin when using it in Non 4:3 Resolutions. Now with dynamic bezels and you can use 4:3 and 16:9 themes together New in BETA Not require one specific bezel anymore for each resolution (you can still use them to exactly fit your screen), it will resize one bezel to any screen resolution. The Bezels now can be named as you wish but they have to start by "HSBezel" and end with the ".png" extension and be inside the right folders. The folder structure of the Bezels as changed to support this new feature. Donwload the new Bezels pack, it includes the new correct folder structure: New Bezels Pack BETA New Folder Structure for BETA BETA Including a few New Bezels (Including klopjero's MS-DOS Thanks ) Most of the original bezels come from this Autors: Nosh, alexdc22, Knewlife(Me), some other??? Download Here How to use The BETA download includes default bezels and a example system bezel ("DICE"). New in BETA Not require one specific bezel anymore for each resolution (you can still use them BTW), it will resize one bezel to any screen resolution. The folder structure of the Bezels as changed to support this new feature.
  35. 1 point

    Version 0.166


    Here is MAME 0.166 x64 Hi Score+No Nag+Direct Input
  36. 1 point


    mugen pointer
  37. 1 point

    Version 1.0


    Simple Main Menu Wheels for MUGEN
  38. 1 point

    Version 20150621


    Default - GB - Pointer
  39. 1 point


    visual pinball letters to replace hyperspin default
  40. 1 point


    sega 32x pointer
  41. 1 point

    Version 20150508


    Visual Pinball Main Menu Wheel
  42. 1 point

    Version 20110918


    Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10) Video Snap available at EmuMovies
  43. 1 point

    Version 20130220


    SD Fighters (Korea) - sdfight (MAME) Video Snap available at EmuMovies
  44. 1 point

    Version 20161031


    Sega Saturn - Main Menu Wheel
  45. 1 point

    Version 20130513


    Super Puzzle Fighter II Turbo (USA 960620) - spf2t (CP System II) Video Snap available at EmuMovies
  46. 1 point

    Version 20150516


    Got-cha Mini Game Festival - gotcha (MAME) Video Snap available at EmuMovies
  47. 1 point

    Version 20080922


    Ultimate Mortal Kombat 3 (rev 1.2) - umk3 (MAME) Video Snap available at EmuMovies
  48. 1 point

    Version 20110920


    Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10) Video Snap available at EmuMovies
  49. 1 point

    Version 20110311


    Ferrari F355 Challenge 2 (Twin) Video Snap available from EmuMovies
  50. 1 point

    Version 20110311


    Ferrari F355 Challenge Video Snap available from EmuMovies
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