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Showing content with the highest reputation since 03/20/2019 in all areas

  1. 5 points



    Mame 64 .208 No Nag.
  2. 3 points
    A few days ago, I decompiled and edited the Hyperspin APK to allow users to use 32-bit and 64-bit installations of Retroarch together. It's been confirmed working by the community and you can find that edited APK here: https://zerojay.com/nextcloud/index.php/s/3QfPqYM4A6ymjr4 It works as you would have originally expected using a 32-bit or 64-bit version of Retroarch to work, so in your Settings_Android system ini file, change the exe to com.retroarch to use the 32-bit version or change it to com.retroarch.aarch64 to use the 64-bit version. 32-bit Retroarch: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture 64-bit Retroarch: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Currently, both 32-bit and 64-bit versions of Retroarch will be called using the 32-bit configuration files, however I will likely be updating the APK to allow you to use the 64-bit configs as well for those who may wish to use different settings for both. When that happens, I'll keep both versions of the APK available so that you can decide what you want to use. So now that the community has solved the Retroarch 32-bit problem, it would be really helpful to compile a list of cores and the version of Retroarch that it works best under. In some cases, certain cores currently only function under one or the other, but not both. In some rare cases, cores stopped working like Daphne, so again, these are things that we would like to call out. (By the way, for anything like Daphne where more recent cores no longer work, I can host them for the community if needed. Just let me know (and I do myself still need to get that working Daphne core myself). I'll update the top post here to reflect the community's findings so that people only need to come to one place to find the info they need. --- Core Information ---- atari800 - non-functional on 32-bit due to Android security changes, use 64-bit Retroarch core. mame - Latest version of MAME core only recently started compiling on 32-bit, not available yet on 64-bit. EDIT: Updated link for latest updated build.
  3. 3 points
    Hi guys, it's been a while. Been pretty busy doing other things and not really touching the Nvidia Shield at all. So I came across this thread again tonight and saw someone had put up a tutorial to make Hyperspin launch using the 64-bit version of Retroarch. Cool stuff. I decided to push it a bit further. I've edited Hyperspin to automatically select between running the 32-bit and 64-bit versions of Retroarch depending on what you have exe set to in your system's Settings_Android file. If exe is set to the 32-bit version (com.retroarch), the 32-bit version will launch. If exe is set to the 64-bit version (com.retroarch.aarch64), the 64-bit version will launch. The only caveat I want to mention is - just like the previous hack here - there is no change to the configfile sent along with the launch intent, so basically you are launching the 64-bit and 32-bit versions of RetroArch with the 32-bit version's configs. If there is any need, I could attempt to hack it to also automatically switch config files so that both will stay separate entirely. Personally, I find both using the same configs more convenient for me but I'll let you guys decide. Here's a hacked and resigned APK for you guys to use: https://zerojay.com/nextcloud/index.php/s/zA3dKDZXLMAzASY Let me know what you think. I'll likely put a small blog post detailing the changes made to my blog (https://zerojay.com) for those interested. Have fun!
  4. 3 points
    I feel the same but with this topic I understand why the devs wont be doing that until its real. To much history now for that.
  5. 3 points

    Version 1.5.1


    HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  6. 2 points
    Oh yeah definitely, I noticed right away when I tried to install the modded apk over my latest version. I actually had to delete the latest version just to install the mod. I figured that's the way things had to be since he chose that version until he replied lol. This is good development right here as far as pushing Android Hyperspin forward a little.
  7. 2 points

    Version 2.0.0


    This is a full set of NEC PC Engine 3D Box Art which was based off of the NEC PC Engine - 2D Box Pack by OnlyIsreal. Enjoy!
  8. 2 points

    Version 2.0.2


    This is a full set of SNK Neo Geo 3D box art for SNK Neo Geo AES - Database (XML) 1.0. Enjoy!
  9. 2 points
    It's great to see another "Amiga Amigo" on the forum enjoying these games! Your theme and media needs some TLC but that will come in time, getting the games working is always the first priority. I'll attach my default.zip file which you can put in your Amiga theme folder, it'll fix your odd looking Amiga banner on the game selection wheel. I busted my leg badly start of January which has slowed me down doing my Amiga project. Whilst laid up I've been playing the games that are missing video snaps, recording gameplay to fill in those blanks. Diskmach has been doing missing wheel art, i'll run these through auto kustom so they'll match the wheel art I already use. I've already played around with this P-UAE core I'll chip in with what I've found... 1) You don't need to run that script. All it does is extract the HDF files, rename their slave files then repack them as HDF again. There's already a HDF romset for Retroarch "archived on the internet" if people search. 2) Strictly speaking you do still need uae files. The core can create a temp. generic one. It's default A600 preset works quite well for most games but some games will want to run as an A1200 (CD32 HDF files for example, as the CD32 was based on the A1200). You can switch between A500, A600, A1200 in the quick menu and reset but really each game should have it's own uae file to state what configuration to use ideally. 3) The WHDLoad.hdf file by Lindqvist needs the kickstarts injected into it with ADF OPUS. He explains how to do this in his tutorial (https://lindqvist.synology.me/wordpress/?page_id=182). I had issues loading games which boiled down to one of the kickstart files I was using. Had to find an alternate one for the A600, odd as the one I was using worked fine in UAE4ARM. The kickstarts and the WHDLoad.hdf live in the designated RetroArch system folder too as you rightly say. 4) You won't get the music (or FMV) for CD32 games. The HDF files don't have the CD audio in them, honestly there's not much point using them over an Amiga AGA version of the game. This is why I use UAE4ARM as it can play the CD32 CD rips, so we do get the FMV and CD audio. 5) I didn't get this working on the 32bit version of RetroArch, only the 64 bit version. I see you supplied a tutorial to modify Hyperspin to use Retroarch64. Would be nice if you provided an apk for others to download who aren't as tech savvy as some of us For me UAE4ARM is still the better emulator to use on Android. I hope Lubomyr can resolve the issues on Android TV devices, so we can use the latest version of the emulator. I think the Amiberry devs got their funding for the software to do the Android port but I imagine it will be quite sometime before we see it released. Unfortunately uae files are NOT universal between emulators. I already have files for UAE4ARM, I have no real enthusiasm to redo them for RetroArch or Amiberry. All the best with your Amiga project Yarrick Default.zip
  10. 2 points

    Version 20140209


    Silent Hill - The Arcade - (Arcade PC)
  11. 1 point
    Use hypermint! Sent from my iPhone using Tapatalk
  12. 1 point
    How to convert my HS favorites.txt to xml? Como converter meu HS favorites.txt to xml? 😥
  13. 1 point
    I would love to. If you have some info you can point me to, it would be appreciated.
  14. 1 point
    Yeah I'm not an Atari fan but I see where you're coming from. The current core for Atari 800 is broken on RA32 but I have a retroarch config file which downloads from an alternate source. The atari 800 core from there works on RA32. Iirc atari 800 core can emulate quite a few Atari systems BUT you have to set it to just one at a time. Frontends can't use it to cover several systems, so having RA32 and RA 64 working could double up the options
  15. 1 point
    I think what I'll do is start a new topic and we can use that topic to discuss what cores/versions of Retroarch to use to get best results for each because I think we'll get more help and participation than having this being buried 3 pages intp another topic. Here we go:
  16. 1 point
    none of those files are needed you do need 7z.dll and 7z.exe but those files are found at RocketLauncher\Module Extensions\7z.dll RocketLauncher\Module Extensions\7z.exe and C:\HyperSpin\Modules ---> Hyperlaunch2 modules C:\HyperSpin\Hyperlaunch.exre --->Hyperlaunch2 I'm pretty sure that the HScript.ahk is just an example of a custom script you can run with Hyperspin. its not really doing anything #NoEnv SetWorkingDir %A_ScriptDir% OnExit, ExitSub themeStart(system, game) { ;MsgBox % system . " " . game } return ExitSub: ExitApp
  17. 1 point
    Any info on Hyperspin 2.0 progress would be appreciated by all I'm sure.
  18. 1 point
    This revised tutorial should show you how to use Retroarch64 with Hyperspin, sorry I just don't have the programming ability to incorporate a split choice of 32/64! Hyperspin_Retroarch64_fix.docx
  19. 1 point
    FYI we had a maintenance build released in 2018 to fix a windows issue and also add the ability for animated wheel artwork.
  20. 1 point

    Version 1.0.0


    good evening all here is an arcade64 bit version 0.207 enjoy
  21. 1 point
    Your JUST about keeping the rom talk clean Interesting alternative to uae4arm....I will keep half an eye on this. Since the issues with uae4arm i have found it annoying to use with no sign of it changing. Kinda hoping the Amiberry fund raising turns fruitful but theres not been a sniff of the android port since which is a shame
  22. 1 point

    Version 1.0.0


    Wheel art available if you like my theme, hit the mushroom Available on HyperSync
  23. 1 point

    Version 1.0.0


    ☺️ Wheel available ☺️ if you like my theme, please hit the shroom Available on HyperSync
  24. 1 point

    Version 0.0.206beta1


    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
  25. 1 point
    Your zip map has a few errors - corrected in version below... Microsoft MS-DOS.ini
  26. 1 point
    I've been gone for a long time. Looks like I need to update HS...
  27. 1 point

    Version 2.0


    I was adding the Famicom system into my set, only to realize that there were no actual 3d box packs created, EVER (that I have heard of)! Since the rest of my sets have 3D boxes, I could not leave Famicom in 2D! - This set contains over 1.100 boxes! - Horizontal, vertical and square boxes; all matching the original source art - Side color matches the front cover color - System logo color depends on the side color (so we don't have black on black) - Some boxes are not from the official XML but I have created them in case those games are added in the future - The covers have great image quality (thanks to @fire10 for the source material!) Bear in mind that this is version 1.0; I will be reviewing the boxes (as a lot of them could get better coloring, borders cleaning, side colors), and will try to update them. Let me know of any suggestions or comments! Enjoy the pack Kondorito
  28. 1 point

    Version 5-4-18


    Sega Genesis 3D Box Art by me. Over 70+ of the cases are completely custom! Boxes for retail, unlicensed, hacks and protos!!! I will do an update to this set sometime soon. Europe exclusives and Japan exclusive sets in the future! Enjoy
  29. 1 point

    Version 20110119


    Pilot Kids (Model 2B) - pltkids (Model 2) Video Snap available at EmuMovies
  30. 1 point
    I don't have 0.186 as I've just come from the Arctic where I wasn't unable to update MAME for some years due to the download size But here are examples: <game name="005" index="true" image="0"> <game name="1on1gov" index="true" image="1"> <game name="qberttst" index="true" image="q"> W/e the first game is for each letter, that's the one you index.
  31. 1 point

    Version 20160206


    Added to HyperBase on 8/11/2016 - Circo 638 games total, 100% of the GameCube HyperList database. Set Credits: @JSinn: Project Lead (Source cleaner/maker and Template designer) @xALPHAxOMEGAx: Source collector @SeanDyer87: Source collector @32assassin: Source donor @brolly: Source donor @Tomkun: Japanese translation This is a 2D set without the case (sleeve front only). Note: Images will need to be scaled down for current HS use. Check out the original thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-cases-2d3danimated-sets-hqhires/page-1 Stop by to say hi, thanks, or even hit that like button.
  32. 1 point



    here is a pack of disc artwork for sega cd another thing from a treasured hard drive of mine
  33. 1 point

    Version 20080720


    Neo Geo - Instruction Card Pack
  34. 1 point

    Version 20080829


    Ghosts 'n Goblins (World? set 1) - gng (MAME) Video Snap available at EmuMovies
  35. 1 point

    Version 20150615


    Default - Naomi - Game Wheel Pack
  36. 1 point

    Version 1.14.1


    Basically, this little program is full of features, but its main purpose is to lower (or mute) the volume after a time of idle and to bring it back when you move or press anything. Any suggestions? Let me know. Some features. Set the volume to a percent of the current volume after an amount of time (This is the default). Just mute the audio after an amount of time (Works on XP) Force the volume to a certain percent at startup. Force the volume to a certain percent when going idle (A definable percent instead of a percent of current volume). Definable FadeOut delay and FadeIn delay. Full-fledged application launcher with working dir, delay and restart options. Exceptions. You specify the exe file(s) you want. If one of them is active, it will not go idle. Volume per program. has the ability to change the volume to a certain percent if a process (program) is running. Splashscreen when idle. Shows some fancy graphics (optionally) that works like a screensaver when idle. Right click it in the traybar for a menu. A few more advanced options. Do not be alarmed by the number of options for it. Run it as it is to start with and then you can start fiddling with the settings.
  37. 1 point
    I can't see the video at work but I believe one of the ones I have integrates that very thing quite well. I'll post a link in the thread and (unless the file's huge) upload to the download section.
  38. 1 point
    If I remember right having the trackball setup in the Hyperspin controls can cause that. You may need to disable the trackball in HyperHQ. Then again I might be remembering wrong, don't have a trackball myself.
  39. 1 point

    Version 20141215


    R.C. Pro-Am (PlayChoice-10) - pc_rcpam (MAME) Video Snap available at EmuMovies
  40. 1 point

    Version 1.0 (MAME)


    Nntendo Classics HyperBase Database (Official)
  41. 1 point

    Version 20150615


    Default - SNK Classics - Pointer
  42. 1 point

    Version 20120309


    Star Wars Trilogy Arcade (Rev. A) - swtrilgy (Model 3) Video Snap available at EmuMovies
  43. 1 point

    Version 20101215


    Virtua Cop 2 - vcop2 (Model 2) Video Snap available at EmuMovies
  44. 1 point

    Version 20120220


    Sega Water Ski - segawski (Model 2) Video Snap available at EmuMovies
  45. 1 point

    Version 20101215


    Rail Chase 2 - rchase2 (Model 2) Video Snap available at EmuMovies
  46. 1 point

    Version 20080921


    Fighting Vipers - fvipers (Model 2) Video Snap available at EmuMovies
  47. 1 point

    Version 20080919


    Behind... Enemy Liness - bel (Model 2) Video Snap available at EmuMovies
  48. 1 point

    Version 20100531


    Sega Clay Challenge - claychal (MAME) Video Snap available at EmuMovies
  49. 1 point

    Version 20090309


    Dead or Alive - 68 (Zinc)
  50. 1 point

    Version 20090202


    Pengo (set 1 rev c) - pengo (MAME)
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