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Showing content with the highest reputation since 02/24/2023 in Posts

  1. I have a love/hate feeling with Hyperspin, on the one hand I love the freedom it offers to create new themes, skins and incorporating new functionalities through Autohotkey scripts and using Action Script through swf files, but on the other hand, when I have all under control, I see that when launching it on Hyperspin, as dark13 rightly says, the results are not as expected and sometimes you go crazy to solve something that is already working. I also believe that most of the current Hyperspin users do not play the games but rather enjoy improving their front end 😁 At the moment Launchbox is the one that is being updated... but honestly I prefer Hyperspin.
    3 points
  2. I reported the thing some years ago, honestly I dont' know if it is a problem related to my softwares combination or whatever but I have the same problem on multiple machines. The problem is really simple: HS uses a truckload of CPU when it's hidden and an emulator is running. In this case I'm pushing a bit the things using a 1080p 120frames to loop the background (the file inside the theme loads a swf in dark13 folder as background swf inside a theme does not loop) but this happens also using a 1080p png inside a swf, you'll notice it on weak rigs. The situation is far from being ideal... Around 30% of an intel 4460 cpu time wasted in this case. Basically in these conditions you have to dedicate 2 cores/threads of your CPU to HS. Fun enough this happens also if I use code to remove the swf from stage or when I load it as a movieclip and stop it when HS goes off focus. This is simply crazy. HS is using cpu time to move stuff that is not even on stage or it is stopped. Well, I need more tests but I've found a simple workaround... Now cpu is just at 2% when HS is hidden and an emulator is running. The trick is really simple: you can set stage property from any swf on stage so I just used this code on an empty Artwork1 layer inside the theme. The swf can be used too on SpecialA1 layer stage.addEventListener( Event.DEACTIVATE, deactivateCb, false, 0, true ); stage.addEventListener( Event.ACTIVATE, activateCb, false, 0, true ); function deactivateCb(e:Event):void{ stage.frameRate = 1 } function activateCb(e:Event):void{ stage.frameRate = 60 } HS is using cpu time to move stuff and I can't prevent it to doing this so I just set the framerate of the stage to 1fps (0.1fps seems ok too) when HS goes off focus and set it back to 60fps when HS gain focus. Pushing stuff at 1fps requires very few cpu power. I know that BBB is not working on the thing but I also know that some people of the staff has the code and can compile a new version. Can a workaround like this be integrated in HS? Test Theme: https://1drv.ms/u/s!AlvG-_GLw_qahBJa7zOErF3qUveD?e=Y8J8kw There's no relative path code, so HyperSpin.exe MUST be in C:\HyperSpin_1.5.1 folder and you need to put dark13 folder inside it.
    1 point
  3. The only time I noticed a significant difference in load time was when I switched from a spinning hdd to an SSD drive for the OS. Load times went from about 45 seconds or so to 15 seconds.
    1 point
  4. Sounds like controller or something driver related. You'd have to disconnect each USB device and even uninstall drivers to sort this. I could be wrong, though, so it's only a suggestion.
    1 point
  5. HS has pros and cons. The biggest pro is Flash and the biggest con is... well, Flash 😂 BBB created a very versatile thing in terms of skinning and you can run code in swf to add features. On the other side performance is erratic and it needs lots of cpu power and has memory leaking problem (well, that is not more a problem, a potato pc these days has 8gb). To be precise that skin uses 1.2gb of ram, the classic HS main menu uses 90mb lol. Honestly I don't think HS2 will happens, it should be build from the ground. Many staff member told me that actually there's a HS2 alpha but probably BBB stopped working on the thing as Flash was already dying some years ago and it is not suited for 1080p, let alone 4k. The fact is really simple: HS is highly customizable and really easy to use once configured. I had friends completely get lost in Kodi but no one has problems with HS...
    1 point
  6. Here it is again... HyperspinFE_AndroidR_arm64_beta2.apk
    1 point
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