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I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip141 points
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Version 1.5.1
143,208 downloads
WARNING: The latest Windows 10 2004 update released on May 27, 2020 breaks HyperSpin, we are working on a solution but do not have one yet. Please roll back or do not update to this version to use HyperSpin. HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".111 points -
Version 1.0.0
28,074 downloads
This is a fix that was found while a few of us were copying around some .dll's. Come to find out, only one is needed. Simply download the sxs.dll file and place it in the HyperSpin root directory (the folder where your HyperSpin.exe resides) and thats it! Enjoy HyperSpin once again!!101 points -
Version 3.5.0.32
27,614 downloads
The time has come... And now ladies and gentlemen allow me to be the first to introduce you to HyperSync 3.5 series; you're one and only one stop shop for all the media to make your jaws drop! HyperSync 3.5 is the culmination of sixteen people working side by side, eleven months of work, a total of over 300 thousand lines of code, and a hell of a lot of beauty! You can download the consumer release now, and start using it right away! HyperSync consumer release is the first public release of HyperSync 3.5 to come out to the general public, HyperSync 3.5 will be metamorphed into version 4.0 by next months end with an expected three minor updates until that time. By using HyperSync 3.5 you understand that the application is still considered beta, albeit late beta (meaning it has undergone hundreds of hours beta testing and rewrites.) Getting Started Download the official release Extract the ZIP file anywhere on your PC (do not extract RAW files to root HyperSpin directory, do not extract this release into an existing HyperSync folder, place it in an empty folder.) Double click the application icon to launch HyperSync Once HyperSync is opened click on folders and select your HyperSpin root directory, and your media folder (typically /media) Click on the account information tile under 'home' and enter in your HyperSpin and EmuMovies forum password (click login on both instances) Now get started linking your systems. Linking Systems Click on the 'media configuration' tile located under home In just a few moments the configuration utility will load, to the left you will see a tile view of all of the systems on HyperBase Systems that you have already linked will be colored, otherwise they will be grey Click on a system tile and click 'Yes' when asked if you would like to setup that system After a moment all of the media options will be downloaded, you can preview these items by clicking preview as well Go through and setup all of your system media that you wish to synchronize Make sure SYNC SYSTEM is toggled ON, as well as SYSTEM INTROS if you wish to synchronize system intro videos Make sure that you have selected the system from the drop-down menu you want the system synced to, and click set Repeat all steps above for every system you wish to sync Click OK when finished Running a Sync Click on the sync tab, select a system, select a media type, click sync & enjoy. Words to the Wise HyperSync undergoes a 'sanity check' every time you click sync whereby it checks every database for consistency, errors as well as missing databases. If a database is found to be missing HyperSync will automatically download the appropriate database (if found on HyperList.) If a database is damaged then HyperSync will notify you that the database is damaged and give you the chance to download said database, if you choose no that system will be excluded from the synchronization. By using HyperSync it does not mean throwing caution to the wind, or not reading the instructions clearly. If you misuse HyperSync as with any media synchronization utility there is a chance for data corruption. So, please take your time, be patient and level-headed. Notable Features Automatic updating Automatic error submission Automatic database updating Fully integrated into HyperList, EmuMovies and HyperBase Super fast post syncs (no more waiting for hours.) Version History 6/25/2013 HyperSync 3.5.0.19 Released I went ahead and pulled some major updates to the application today. I had been using Log4Net as the logging system, but after getting frustrated with it's clunky API and way out of date methods and routines I purchased a new logging system (source code and all; which I then modified for use with HyperSync) that I think is better (relative term there) than Log4Net. So without further delay here are some of the changes in this version: New more in depth logging system Added several hundred error traps Cleaned some of the redundant code out of the system Fixed the InternetCheck() routine Modified a good chunk out of the database updating utility 6/25/2013 HyperSync 3.5.0.20 Released This update is a service release and has a few new methods for error handling built in. Below you will find release information specific to this build: Errors are automatically submitted to the developers Users are given a ticket number in their DEBUG.LOG file which they can post here on the forums 6/26/2013 HyperSync 3.5.0.21 Released This is a service pack update, fixed a few issues on the error tracking side of things; rewrote a large portion of the error submission service. This should allow me to help diagnose user related issues 6/26/2013 HyperSync 3.5.0.22 Released This release traps the startup object and creates an DEBUG.LOG file for you to upload when asking for assistance. 6/26/2013 HyperSync 3.5.0.23 Released This release is a service release, it is not mandatory but it is highly suggested however. This update will trap all DownloadFile() methods just in case either HyperBase or EmuMovies.com replies with a null value or a File Not Found response. This should dramatically cut down on the number of stopped synchronizations by the application. 6/27/2013 HyperSync 3.5.0.24 Released This release updates the way that HyperSync communicates with EmuMovies.com in a few minor ways such as follows: No longer pools data sent via the EmuMovies.com API The 'official' EmuMovies.com API was rewritten (locally) to enhance communication and extend usability Will no longer report each failed assignment call as an error; these calls are now cached and tried at a later time Beginning methods to allow users to choose the media type they wish to synchronize Added a cache mode and single instance mode (single instance meaning each file is checked one by one) Implemented a global single instance API variable that will assure there are no 'random' logins to EmuMovies.com Enhanced the media preview window for EmuMovies.com 6/28/2013 HyperSync 3.5.0.26 Released This updates adds one more error checking method whenever a user enables alternate video paths in their folders options. The system now scans for the INI file of the particular system, if it cannot find a suitable INI file then it will not update the videos for that system (so let's make sure we have all of the proper HyperHQ options filled out.) Also, this release contains minor GUI updates to the excluded systems tab on the media configuration utility as well as the folders tab on the main application interface. 7/31/2013 HyperSync 3.5.0.29 Released This updates includes a host of changes to the core application. I have read over the forums and seen where users were experiencing problems with the application and have tried to fix a few things that may have been preventing new users from using the application correctly. Default.zip - This was an oversight on my behalf as somehow the drop down menu for system themes was hidden in the previous release, I modified the download core a little so that it is in compliance for the new Cloud project that we are working on over here. 8/2/2013 HyperSync 3.5.0.30 Released Added a bootstrapper to HyperSync, you will now have to run HyperSync Loader.exe instead of running HyperSync Cloud.exe. This bootstrapper ensures that all of the prerequisites are installed properly and are running effeciently prior to launching the main application. 11/2/2016 HyperSync 3.5.0.31 Released -Added compatibility with new forum software IPB 4 (All previous versions will not work any more) -You no longer have password restrictions, use any password you would like Please Note: If you have not already, consider joining EmuMovies.com to enhance your overall experience with not only HyperSync but HyperSpin as a whole. EmuMovies.com brings a host of media files to HyperSpin that you can not imagine, and with the given fact that HyperSync will support HyperLaunch media types in the near future (via extensible modules) it is more important now than ever to make sure we are getting you the media you want, how you want it. EmuMovies.com is highly affordable and their lifetime service simply cannot be beat; and remember HyperSpin Platinum members save 25% off right at the check out, so visit over there today and sign up; because HyperSync is pulling and relying on media from EmuMovies.com more everyday, and we don't want to leave anybody out of the fun!38 points -
Version 1.0.0
496 downloads
I worked long and hard on this set. Over a year or more, little by little. Most of the carts were total redos. I made most of the cart templates myself from the best sources I could find. All carts are accurate (except prototypes which use custom labels). About 942 games total from the current 1.3 database. Some alternate versions included for some games. These are sized nice and big to use in Launchbox but will need to be resized for Hyperspin use. I included Photoshop templates for those that want to create their own cart art. Many popluar publisher logos and fonts included. Enjoy this set! I worked hard on this.37 points -
64,180 downloads
HyperSpin 1.5.1 (Upgrade Files Only) NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".36 points -
Version 1.4.0
1,989 downloads
When Kondorito and I started on this set, we had decent source material to work with - but the boxes were aged, rough, and somewhat worn. We proceeded to crop fronts, sides, and bottoms (in case we wanted to go a different direction), and we began to realize... these worn boxes didn't look *that* bad. In fact, they looked like they could realistically be a part of someone's actual collection (because they were, in fact). Personally, when I determine a box's overall condition when shopping on ebay, I have an idea in my mind of what is acceptable condition. If the box is a solid B, I'll buy it. The same principle applies here - if the box was a B or better, we didn't bother airbrushing them. To us, there is a certain charm to an age worn box. Not to mention, we also concurred that spending hours making the blacks pitch black, whites whiter-than-white, the colors too vibrant, airbrushing all dust specks, etc. was not the direction we wanted to go. Of course the argument could be made that we just didn't want to put forth 10x more effort into making them look perfect. And there's some truth to that, at least for me. But it was a solid 120 hours of work on my end (at least), plus however long it took Kondorito on his end of things. I'm glad it's done, I'm satisfied with the less than perfect result, and I have no plans to improve on it. Beauty is in the eye of the beholder. This set isn't for everyone. If you want a perfect looking set, look elsewhere. However, if you like the 'realistic' look, I think you'll be quite happy with this set. Many of the boxes look like actual photos - the cardboard looks realistic, and the wear and the dust adds to that effect. Enjoy.33 points -
33 points
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32 points
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Version 1.0.1
1,172 downloads
I wanted to make this set since a long time (not only because I loved how we ended up doing the SNES real 3d box pack with SupraKarma, but because currently there is no standing 3d box pack with real spines for the Nintendo 64). This set contains all the USA releases, plus the Europe region locked ones. The majority of the scans and spines were grabbed from Nintandbox.net (awesome site for printing real Nintendo game boxes), the rest were grabbed from ebay sales and other Google sites. When no proper images were found for spines, I had to make them from scratch. Because of the type of sources, the size of the boxes ended up enormous Huge thanks to @SupraKarma, @adamg and @wallmachine for the Nintandbox source scrapping; it was a tedious job, so I really appreciate your help on that. To everybody downloading this pack; bear in mind it is a "real" set; this means that the front and side covers are not pristine, pure B&W with perfect coloring. This set was made with real box scans; some are in better conditions than others. The idea of this is to have a set that could somehow tell a story, that you could relate to, and feel the boxes coming to life. I know it is not for everybody, but since I made it for me, I wanted to share it Enjoy!32 points -
Version 0.0.230beta1
7,091 downloads
This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)31 points -
Version 1.0.0
3,713 downloads
Hi, I upload a 3D boxset for SUPER FAMICOM NINTENDO according to the last database developpement with the 527 games. I made a set for 4:3 and a set for 16/9. I add an optional pack for 16:9 user in order to have the horizontal boxes aligned on the left with vertical if using an hyperspin themes. I give us the last database xml used for it. Since I'm not entirely satisfied, I will do a V.2 version soon. I have ever made the 3D carts witch is available on the download section and compatible with this pack. hope you like it.29 points -
Version 1.0.3
1,953 downloads
Hey guys! For this set I reviewed all the current content in HS plus some other sites, as I wanted to be as faithful as possible to the original NES boxes, specially with the spines. The main stuff I am utilizing is from @slagram69 and from @Wally Wonka (Thank you guys for your amazing work!). I applied a custom 3d box template for this pack (similar to the Famicom one I did) for the Wally Wonka 2D covers set (and I removed the NES spine logos they all had), and another different template for slagram69's boxes, as those were already 3d, but I modified them to my own taste. In this pack you will find all the games that I have in my set, so expect licensed, unlicensed and protos. Cheers!28 points -
27 points
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Version 1.0.1
6,720 downloads
Entire Roadrunner PBFX3 theme set (up to Oct 29th 2019's release of Monster Bash and Black Lagoon) Sound files for startup/wheel/exit Pointer Wheel Art Databas Extras: Themes for some Zen Studio bundles Themes for PBFX3 in Main menu. Three options: (Marvel, ZEN, Star Wars) Note: Newer (and a few older) PBFX3 thems do not have the pbfx3/zen logos. This is by design as it looks cleaner this way. For most I converted over with the logos so that it would distinguish from the PBFX2 themes that are mostly identical. Credits: Theme/pointers and sound bundles by Roadrunner. Thanks to Gigapig for help on the database and loading everything up. Huge thanks to Kondorito for putting the SWF files together for the widescreen workaround. Without his work widescreen doesn't happen. Thanks also to Dark13 fot putting together the script in the first place.26 points -
Version 4.5.1
865 downloads
This is a Vecor special media pack to replace HyperSpin original "Specials" & "Menu" medias, with improved quality. It's made to exactly replicate the original style, but with a much improved quality (vector and aspect ratio) Updated content is: Footer animations (Next/Prev Game, Press Start, Free Play), for Main menu as well as for all Game Systems (Next, Previous, Forward, Backward) Those are the .swf files under images/special folders of Main menu & Systems Exit and Favorites menu (Background, Texts and arrows) Those are the .png files under frontend/images/special Benefits are: No jagged graphics Smoother animations Native Compatibility with all resolutions (4K included) Correct Aspect Ratio in 16/9 and 4/3 Smaller files How to Install: Please copy Media folder corresponding to your screen aspect ratio (4/3 or 16/9) to your Media folder (for Main Menu and Frontend), and copy files under (FOR_SYSTEMS) to each Game System folder, You can execute the batch script under FOR_SYSTEMS to automatically copy game systems specials to all systems (to be done once archive copied to your HyperSpin folder) You also have to redo the copy every time you create a new system with HyperHQ, as HyperHQ create default arts which are not Vector Note: .png files under /Frontend/ are .swf files renamed to .png, they cannot be open under an Image viewer Thank you Bubs FOOTER: Before (Bitmap): After (Vector): 16/9 Before (Bitmap, stretched): 16/9 After (Vector, not stretched): HiDPi Detail: MENU (Exit & Favorites): Before (Bitmap): After (Vector): 16/9 Before (Bitmap is stretched): 16/9 After (Vector is not stretched):26 points -
Version 1.0
8,097 downloads
A full wheel pack for PSX (not including Japanese games yet). Enjoy the fruit of a project that took 5 years to finish, many contributors have come and gone over the years. Correct database can be found here: http://www.hyperspin-fe.com/files/file/11316-sony-playstation-official-database/26 points -
26 points
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Version 1.0.0
2,706 downloads
This pack took more time that what I planned, but I am very happy with the final result! It has the entire USA set, plus PAL region locked games, plus Protos, plus Unreleased. The cart shapes, colors, and stickers are 100% accurate as the original games Thanks to @Yeuxkes for the SFC cart template I used as base for the PAL ones Enjoy! PS. Because of an issue there is when uploading files here related to its size, I had to split it into 9 parts (to not surpass the 100MB limit). This means that you will need all the parts downloaded before trying to extract the content from part 1. Once the issue is resolved I will reupload it in just one part or a couple.25 points -
Version 1.0.0
1,348 downloads
Hi, here a 291 pc engine 3D boxes pack with accurate japan official spines. (american turbografx titles are made in japanese version) I have made lots a research to make the spines the most accurate possible. thanks to Suprakarma for his dreamcast 3d box template (I made some tweaks on it to match the pc engine style) to publish it soon.) I add a set for 4/3 users and 16/9 users and join the set in original size. I join the 2d artwork cover as a request made. (it missing several 2d cover (10) because can't find them in good quality and use other sources to finish the set with the 10 missings.) I add my own XML database for pc engine You may rename some to match your own database. (I'm french and rename marchen maze translated "FR") hope you like. cheers25 points -
25 points
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HyperSpin 1.5.1 Public Release DOWNLOAD HERE UPGRADE ONLY DOWNLOAD With this new release, we're fixing a bug that was reported on the forums. While we were at it, we added a new feature: Animated Wheels. SWF wheels are animated wheels using the SWF format which can be created using Adobe Flash or Adobe Animate. The output SWF file can be placed in the wheel image directory just like other PNG images. Wherever there exists a PNG wheel image and a SWF wheel image with the same name, the SWF will take priority when showing on the wheel. SWF wheel items will load and be initially paused on the first frame while spinning the wheel. When you land on a menu item there will be a brief delay, then the SWF will begin playback. Further instructions and the demo swf are attached below. Demo 1942 SWF Wheel: HyperSpin 1.5.1 from EmuMovies on Vimeo. INSTRUCTIONS: If you already have an install of HyperSpin, all you need is the .exe files for HyperSpin, HyperTheme, and HyperHQ. Otherwise, unpack to the desired location as usual. Changelog: Animated Wheels Windows 10 (1803) Support From the whole team, I want to give a huge thank you to everyone that reported the recent Windows 1803 issue and worked with us to debug the problem. SWF_Wheel_Support_Instructions_for_HS_1.5.1.pdf 1942.swf24 points
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Version 0.165 to the last version
14,353 downloads
This is the mame xml databases full lists. sorted by : working or All games(including non-working) number of Players (from 1p to 9p) mame Version (from 0.001 to current version) Genre (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Best games,Others) Same thing for : Manufacturers , Genre , Years , Players : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) number of Players (from 1p to 9p) mame Version (from 0.001 to current version) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Best games,Others) created with autohotkey by r0man023 points -
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Version 1.0.0
851 downloads
Ok, so this is a complete box art set for Nintendo Game Boy Color. The tricky part is its not based on the official XML, or even the developmental XML, its a custom database based on the GBC wheel art set that was completed a while ago. Here is that Nintendo Game Boy Color.xml. I dont know who to credit, or even where I found it, but it is the most complete GBC xml I could find. Collecting media for this system was a challenge. The original game boy has better source material available than GBC for some reason. The quality of most of the boxes are OK. Most of the spines are guess work and custom, but they are more then suitable to be used in any of the frontends. Photoshop templates are available in the package for those who would like to update existing boxes or to create your own. File Actions Report this file Download this file21 points -
Version 1.0.0
964 downloads
Credit for this set goes to @goofers - 3D PAL jewel case template @Black Hazor - source scans, downloads, and photos @Avar - source scans, feedback, and artistic direction @fire10 - PAL jewel cases, feedback and artistic direction @SupraKarma - project lead This set includes jewel case/DVD case 3D art for every game in the [Official] Sega Dreamcast xml, which you can find here. Special thanks goes to @JSinn and @Kondorito. Your insight and constructive criticism has made me more aware as a graphic artist. Thank you for taking the time to help me improve. This set is dedicated to the massive media contributors. As much as I'd like to name people by name, I'd probably forget some very important contributors, and I don't want to do that. If you've sacrificed your time - the most valuable commodity we all have in this life - to make HyperSpin more enjoyable for everyone, this is for you. You are the backbone of this entire community, and in a very real sense - HyperSpin itself. I had no idea how much work this project was going to be when I started it. I thought I'd have it done in a week, and I underestimated it greatly. There were many unforeseeable obstacles that slowed down progress and turned a one week project into a 2 month project. I have newfound respect for HyperSpin contributors that I didn't before. This set, while not perfect, is as close as I will ever come to putting out A+++ artwork. It is certainly better than I had imagined it would be when I first started it - and I am proud to present on behalf of my co-contributors the [OFFICIAL] HyperSpin Sega Dreamcast 3D Jewel Case Art HD set. Enjoy.21 points -
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Version 20170608
1,184 downloads
192 and 12 alternates, 100% of database 2.0 - [12/13/2016] Set Credits: @Yeuxkes Project Lead and Wheel creator @JSinn: Wheel creator and collector @diskmach: Wheel creator @dougan78: Wheel creator @xALPHAxOMEGAx: Source collector @Styphelus: Source collector @hardcorehubz: Source collector Check out the original thread -> Stop by to say hi, thanks, or even hit that like button.21 points -
Version 20150930
6,485 downloads
Another system, another updated database in need of wheels. More projects to come as these are completed. I'll attach the new xml for this one so check the bottom of this post, hope that's okay Brolly as help on this set is required I'm not sure if this new xml is considered final but I don't think there's anything left to add unless you go digging through homebrews. They can always be added in later. Original thread -> http://www.hyperspin-fe.com/topic/11355-sega-genesis-update-project-complete/page-1 Database (XML) -> http://www.hyperspin-fe.com/files/file/10832-sega-genesis-database-xml/21 points -
Version 1.0.0
1,875 downloads
I have collected numerous CDs over the years and finally have a full set, 1807 matched to the Sony Playstation 1.5 xml. This set is far from perfect and still needs a lot of work but this is seems like a good starting point. If I have used your CDs in this pack please let me know and I will happily give credit, I made less than 1% of these however I will continue to work on this and improve the set over time.20 points -
Version v3.3.10.2
2,685 downloads
AGRADECIMIENTOS: A toda la comunidad HS entre otros. Supermomo93 BoOgieman Jose Maria Tojo Gil ___________________ KIT BASE COMPATIBILIDAD ALTA CON HS & RL SOFTWARE DE TERCEROS SUB WHEELS NO NECESITAS DE RUTAS PREDEFINIDAS NI DE VARIOS EJECUTABLES PARA HACERLO FUNCIONAR. Esta aplicación permite iniciar a HS en modo sub wheels. Filtrando el menú principal con las entradas almacenadas en un archivo XML que le permite crear configuraciones de varios niveles con sus parametros. - Main Menu con mas de 800 sistemas. CONDICIONES: - NO DENOMINAR DOS O MAS SISTEMAS IDÉNTICOS. - TODOS LOS MEDIOS DE COMUNICACIÓN DE LAS CATEGORÍAS CREADAS (WHEELS, THEMES, VIDEOS) ESTARÁN CONTENIDOS EN EL "MAIN MENU" Y CADA SISTEMA EN SU CARPETA ORIGINAL Teclas asignadas: Ingresar al nivel >> "1" Salir del nivel >> "Esc" - Hacer un backup antes de... Si desea modificar las rutas hay una carpeta denominada "Tools" encontraras la herramienta Fart muy usada en años modifica el bat con tu nueva ruta copia el exe y el bat a la raiz de RHS o carpeta donde tengas esta instalación y ejecuta el bat y renombrara todas las rutas (Precaución esto renombrara todo los settings) - Instale Wallpaper Engine v1.1.0 para tener un fondo en el escritorio y desactive el sonido. https://store.steampowered.com/app/431960/Wallpaper_Engine/ - Los medios de comunicación Wheels (Silver) y Themes lo subiré en su apartado adecuado con mención a este apartado, creo que los vídeo no puedo subirlos porque infringiría las reglas de la comunidad. - Cualquier tema referente al funcionamiento daré un apoyo.20 points -
Version 2.0.0
811 downloads
So I recently updated my Nintendo Game Boy database to full version 1.2 (with japanese and unlicensed games). I did make a cheapy 3D box set for this system a few years back with just USA and Europe games. This one is updated with every game in the database including japanese games and those shitty Sachen games. All spine art has been recreated and many of the boxes are cleaned up and look very nice. The Sachen game boxes dont look nice because I couldnt find any decent scans. I even had to make a few custom boxes for the games I could not find. Some Japanese boxes look like crap too because I could not find ANY decent scans for those. I found a handful of redrawn japanese boxes here but they were never completed. There are 250 japanese and unlicensed games in in the database alone! That was actually frustrating, but ever game in the database has a box art image. Included are photoshop templates for those who wish to add or update existing game boxes. Enjoy this collection!20 points -
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Version 1.1
533 downloads
Huge thanks to @Dubbloseven and @jcm9800 for the original FDS pack they created, as I based this one from theirs. Specifics of this pack: There are a lot of games that were originally released without any artwork (just a disk sticker and transparent box, or even without any box). For those, I took the creative liberty of making the covers, and 6 of those were created by the user lobdale. I made two types of boxes according to their original art; regular (can see the disk from outside) and full size (covers the entire box). I have also made the boxes depending on the color of the disks (disks that were originally yellow, green, white or blue; if the case shows the disk, it will show the correct color). Comments, likes and constructive suggestions are always welcome! If you have a game that is not present in the set, let me know Enjoy the pack Kondorito19 points -
Version 1.0.1
512 downloads
Hey guys! This is the complete (I think) set of NEC PC Engine cases in 3D. Thank you @SupraKarma for your awesome japan jewel cases templates (black and white). I did some minor modifications over them, but the template base is all you my friend! The 2D covers are originally from Tatsuya (from the Libretro forums), but I corrected some stuff in them and changed some color properties. The set consists in black and white jewel cases (as the PC Engine games did not come in boxes like Turbografx-16). The PC Engine games were produced in black jewel cases until the end of '91, and then started releasing in white cases. I reviewed the release date of each of the +300 games so the cases are accurate to it. I must say that I was not able to find proper spine scans for each game, and I did not want to search for them one by one, so what I did is a similar process like I did for the Famicom 3D box set; I created a default spine, and the color of it is customized per game. Enjoy!19 points -
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Version 1.1.0
1,835 downloads
This is the additional Transition pack for HyperSpin that used to be available to Platinum members on the old FTP. It contains 90 additional FLV transitions. Animations that can play on the main menu wheel to transition between systems. They can be used randomly or assigned to specific systems and can also be used for individual games or genres. These transitions come in 3 resolutions with a readme.file on using them. These are for Platinum members only. These were not made by me, I'm simply making them available again. All credit to the original creator. Who that is I don't know18 points -
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Version 1.0.0
3,250 downloads
This project along the Famicom clear logos one were the most intensive ones I have ever done, but still, it was a pleasure to make as the NES has a very special place in my heart and each cart I made brought me awesome memories. The entire set is 100% accurate to the original games (you will have grey, gold, green, blue, red, special, prototypes, unreleased; all types of carts made from real photos). There are some variations I made for some carts (as some games had more than one release/version). These are located in the Extras folder and labeled with an ALT/ALT2 at the end of their filenames. Surf around as maybe you find an ALT version you like more than the original one. Be aware though that I did not put too much effort on the alternate versions, so you might find low res stickers in there. The total pack goes over 1,000 carts! A special Thank You goes to: @juniorunderground for some of the FHD stickers I worked with @Wally Wonka for the special carts base pack @Aorin for the legendary task of scavenging HQ images for the latest badge! I put all my love into its making, so I hope you like it PS. Because of an issue there is when uploading files here related to its size, I had to split it into several parts (to not surpass the 100MB limit). This means that you will need all the parts downloaded before trying to extract the content from part 1. Once the issue is resolved I will reupload it in just one part or a couple.18 points -
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