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Showing content with the highest reputation since 07/03/2020 in all areas

  1. 2 points


    In celebration of the upcomming 4th Of July I decided to do MAME .222 No Nag for everyone. As always let me know if you run into any issues and everyone have a safe holiday.
  2. 1 point
  3. 1 point
    Sent from my iPhone using Tapatalk
  4. 1 point
    Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC 😛
  5. 1 point

    Version v0.221


    Good morning all, here is another yet delayed Arcade64 v0.221 no nag compile hope all is well in this pandemic stay safe and enjoy.
  6. 1 point
    Thank You 4 this but i have Question: I have converted to pbp but how to do it now to run the game through hyperspin, RL ? Game working fine in PBP + Epsx but in HS, RL no see the game or is black screen ?
  7. 1 point

    Version 1.0.4


    Wallpaper for games console
  8. 1 point


  9. 1 point

    Version BETA


    HS Bezel BETA Lets you create a bezel for Hyperspin when using it in Non 4:3 Resolutions. Now with dynamic bezels and you can use 4:3 and 16:9 themes together New in BETA Not require one specific bezel anymore for each resolution (you can still use them to exactly fit your screen), it will resize one bezel to any screen resolution. The Bezels now can be named as you wish but they have to start by "HSBezel" and end with the ".png" extension and be inside the right folders. The folder structure of the Bezels as changed to support this new feature. Donwload the new Bezels pack, it includes the new correct folder structure: New Bezels Pack BETA New Folder Structure for BETA BETA Including a few New Bezels (Including klopjero's MS-DOS Thanks ) Most of the original bezels come from this Autors: Nosh, alexdc22, Knewlife(Me), some other??? Download Here How to use The BETA download includes default bezels and a example system bezel ("DICE"). New in BETA Not require one specific bezel anymore for each resolution (you can still use them BTW), it will resize one bezel to any screen resolution. The folder structure of the Bezels as changed to support this new feature.
  10. 1 point

    Version 1.10


    HyperSpin SpecialArt Organiser 1.05 Released Ok, so I've finally completed the testing of this program and releasing it to the community. So what is it and why do I need it? Special Art is already pre-built into HyperSpin. You see it as the animated joysticks and Free Play images. After speaking to several friends on here I got the idea that as the artwork was SWF files I could remove the original stuff and create new stuff and take it to a whole new level. What I did is create artwork for Special Art A which ended up being like the frame. I created Special Art B which ended up being animated buttons on a per controller basis...eg Xbox360 or Playstation. The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location. All of this artwork is like a large overlay on top of your normal HyperSpin experience. Once I had done this I realised that to implement it into your system was a copy and paste nightmare as the SpecialArt folder is required on a per system basis. I basically created a program that after you select the Theme you want across your system it does all the hard work for you. I have included 5 themes but more are coming and are very easy to install. I created the program in such a way that everything you do up and until the final "Copy to Real HyperSpin" does not affect your build whatsoever. You can therefore test without error. I have included lots of help screens to get you along to the completion without error. I have had assistance from GigaPig in testing it out and I believe everything works as planned. I have used it many times on my own real setup. (Thanks for you time!) Any questions, just ask. There are new systems added and posted on the Topic post. UPDATE 1 out 22/07/16 NEW Version 1.08 released. Much more flexible and powerful see changlog
  11. 1 point

    Version 0.11


    HyperRemote is a http web remote for HyperSpin and RocketLauncher. HyperRemote allows you to browse, search and launch games from your collection right from your mobile phone or tablet device. Whilst ingame, you may save or load savestates, bring up the multi-game menu of rocketlauncher, or exit your game. HyperRemote utilizes data and media from HyperSpin and RocketLauncher and as such requires that you have both programs installed and correctly set up with all systems successfully launching via RocketLauncher (although HyperSpin doesn't actually need to be running for HyperRemote to work.) HyperRemote uses images and video from your HyperSpin Media directory. For the best experience with HyperRemote, ensure your collection contains wheel images for all games, mp4 videos for all games and game boxart in your artwork3 folder. Installation: Download Remote.zip and extract to your preferred location. Open config.ini and edit your HyperSpin and RocketLauncher paths. You may alter the port value if the default "8888" does not suit you. Run Remote.exe (First time users may receive a notice from their firewall asking to permit access) Point your web browser to: http:// [youripaddress] :8888/ "[youripaddress]" will be the LAN ip address of the system running HyperRemote. This is also shown in the console when launching HyperRemote.
  12. 1 point
  13. 1 point

    Version 20130611


    Scorpion - MAME - Main Menu (4:3)
  14. 1 point
    I'm attaching the GDI to CHD compression batch and Bin to PBP, I didn't create the batches, just sharing: GDI to CHD batch tool.zip Fix Multi Tracks (Bins PS1).rar PSX2PSP 1.3.zip
  15. 1 point

    Version 20110311


    Ferrari F355 Challenge 2 (Twin) Video Snap available from EmuMovies
  16. 1 point

    Version 20110311


    Ferrari F355 Challenge Video Snap available from EmuMovies
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