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  1. 3 points
    Some caveats to begin with, please read first: This is not an easy system to get working, you will come across issues at some point. Hopefully this guide will answer some of those, but if not, post the issue and what stage you are at. Someone should be able to help. This guide is written for the Nvidia Shield TV running Pie (Android Experience 8), it MAY work on other STV’s, I have no way of knowing or testing. But by all means, give it a go. I used UAE4Arm version 1.0.0.19 . It may not be the most stable, or up to date emulator. But AFAIK, it is the only one that supports CD32 CD’s and CD audio too. The latest version DOES NOT currently work on the Shield TV. This info is based on a lot of user’s trial and error, so it may not be the most streamlined solution. It may have steps that are unnecessary, or not optimised, but that is just part of that trial and error process. At least it is working. Most of this is done in Windows. For any other OS, most steps should work, but you may need to find alternative software that does the same thing. There is some naming conflicts between Hyperspin (and nearly everything else in the emulation world) and any of the UAE emulators. In UAE, BIOS’s are called Roms, and what Hyperspin, et al. call Roms, are called images/discs/disks/cd’s (depending on the source) in UAE. Keep that in mind. We will be altering/changing/extracting the game files, makes sure you have backups. Don’t try this with your originals unless you don’t mind redownloading them if it goes wrong. I take no responsibility on anything going wrong. I will try to simplify things as much as possible, and warn about potential problems. But if anything goes wrong, that is on you. All I can say is this worked for me. Always backup! If you have any concerns, just test the whole process out on 1 game. Then when it all works, you can do the rest. Although I have dabbled in Amiga emulation since 1997, I am by no means an expert. I will also try to elaborate on any “this HAS to be like this” steps (check the quote sections). It might help some who want to know the processes.I will try to make it as easy to follow as I can, but explain as much as possible. If you already know why/how/etc, then good for you! 😉 This will have stuff added and removed as issues or points get raised. I have made this in about 3 hours, mainly from memory, so please be patient with my ramblings And importantly, thanks to Honosuseri, thatman84 and sanchezmike01 for the help. If you like this tutorial and find it useful, great! If you don't, well I am sure there is a flaming bag of dog poop with my name on it outside my front door anytime from now. If it accidentally set fire to your Shield, what are you doing complaining to me!? Put it out!!! If there is enough interest I may do step by step screenshots too. On to the good stuff.. Windows software used in this tut: Bulk Renamer Utility Agent Ransack (A powerful windows search tool) Notepad++ WinRAR Dir.bat - A simple batch file I wrote to output a directory’s contents to a text file.* DOWNLOAD HERE UAEFiles.exe - A small program I wrote to generate UAE files.* Early version DOWNLOAD HERE *Not required if you are wary of downloading some random, forum stranger’s own-made program, but it does make the boring, time consuming bit go a lot faster. Android emulator used is: UAE4Arm version 1.0.0.19 Anything else I need?: The Amiga CD32 Kickstart Rom AND the CD32 Extended Rom. Labelled as cd32kick31.rom & cd32ext.rom and placed in your /Android/data/atua.anddev.uae4arm/files/roms/ folder. What you need to know first: The Android file system identifies your hard drive via it’s drive id, this will be a long list of numbers and letters. You need to know this number. You should be able to find out via a file manager. Although uae4arm suggests purchasing the Amiga Forever essentials app on the Playstore, as it will auto detect those Amiga kickstart (i.e BIOS) files. The kickstarts for the CD32 are NOT included, so need to be sourced elsewhere. - Credit to Honosuseri Some assumptions I am making in this guide: I am assuming that your CD images are archived as .zip or .rar. I am assuming you have not altered anything in the UAE4Arm configuration screen.
  2. 1 point
    Finally sorted it, looks like I had the wrong bios files (even though the ones i had worked fine on PC for Neo Geo CD) Thanks for your help.
  3. 1 point
    RGB installation complete! https://www.youtube.com/watch?v=arbD6dPfvoQ&list=PLL2LmlPI2oL9oDPkDpgioOsOs43Hlm1ZE
  4. 1 point
    External should be fine. Most likely a bios issue. See this for a more detailed guide. If its not working grab a new set of software list roms and software list machine/bios. And make sure everything is matching the neocdz.xml hash file for your dummy zips
  5. 1 point
    Yeah theres some guides over a RA forums iirc. Rompath must end neocdz Roms/neocdz Chd files go ina folder name after the names inside the hash file. Hash file goes in retroarch/system/mame/hash Then create dummy/empty zip files named after the folders. Put the bios files inwith it all. Launch the dummy zips the mame will go looking for the chd files automatically. You cant launch chd files directly
  6. 1 point
    At the request of thatman84 I have created a thread for the Commodore Amiga CDTV from posts I had written in the main Amiga thread. For the benefit of whoever might read this who isn't and may be interested, the CDTV and the CD32 were essentially the CD versions of the A500 and the A1200. And the 1200 would quite happily run MOST a500 games. Some even benefiting from the extra RAM. Some games needed a small trick that a1200 owners used that disabled some of the newer hardware features. And others just refused to run completely. Nearly all of the "CD32" games were just A500+ (OCS/ECS) or A1200 (AGA) games directly ported. With perhaps a poor quality CDXL video, or CD audio tracks added on. Very few were actually developed exclusively for the CD32. In fact I can only think of 1 game, Microcosm, that never made it to the A1200 because it streamed the in-game backgrounds direct from the CD. The much hyped (at the time) Akiko chip that was meant to be a game changer for the CD32 failed to make any kind of impact as it was nothing that the exiting 1200 hardware couldn't do, just a bit slower. With that all in mind, I saw no reason why the CD32 shouldn't run CDTV titles. And it does (mostly from what I have tested), but I wanted to try and at least see if I could get the original CDTV ks and ext running. But the emulator just goes straight to the old wb1.3 'insert floppy'. So I tried the CD32 ks and ext, but with the settings set to the older OCS/ECS hardware. It either refused because the processor wasn't an 020 or just a blank screen. I think the key to booting into a CD is within the extended roms. Also, it seems the CD32 handles CDTV titles slightly different as the spinning CD32 logo does not appear. There are not that many actual game titles for the CDTV, so you could in theory just throw the working titles in with the CD32 wheel. Out of the 21 CDTV titles that I have. These are the test results for running on a Shield TV (may work on others), using UAE4Arm and the CD32 ks/ext roms. Works: Battlestorm Case of the Cautious Condor Fantastic Voyage Global Chaos Guy Spy Prehistorik Raffles Sim City Space Wars (Most overly faffy menu I have ever seen in any game ever) Town With No Name Turrican Xenon II (Must Get!) Works, but....: Hound of the Baskervilles (Works, but need to set "dPad as Joystick" on port 0, and "dPad as mouse" on port 1) Psycho Killer (Works, but need to set "dPad as Mouse" on port 0, and "dPad as joystick" on port 1) Mind Run (Loads, but control system needs figuring out) Tie Break (works, but main menu invisible) Wrath of the Demon (Works, but uses the right analog stick to control.) Broken: Chaos in Andromeda (Nothing, just blank screen) Log!cal (Starts with splash screen and music, but just goes to blank screen) Power Pinball (Nothing, just blank screen) The Curse of RA (Nothing, just blank screen)
  7. 1 point
    Just heard back from Ransom. The new build of Amiberry DOES have CDTV listed under the Extra Chipset (he sent screenshots). When it will be ported to Android is anyone's guess though. Apparently the devs are dodging questions about it's progress.
  8. 1 point
    I have absolutely no issue with the CD rips being renamed if it helps auto generate uae files. I may in fact rename my set to the Hyperspin naming convention for PC use, although personally I'm more bothered about the Amiga than the CD32 currently. All the best with it
  9. 1 point
    I thought so. I can confirm the CD rip names don't need to be changed, I've had this system configured and working for a looong time now. Same goes for CDTV games, this guide essentially covers that system too although we seem to be limited to the CDTV games that are compatible with the CD32 system. In regard to the Kickstart roms. It might be worth mentioning that although uae4arm suggests purchasing the Amiga Forever essentials app on the Playstore, as it will auto detect those Amiga kickstart (i.e BIOS) files. The kickstarts for the CD32 are NOT included, so need to be sourced elsewhere. Just an FYI in case it confuses users at some point.
  10. 1 point
    No worries. Can I ask, why you are renaming the cue files? Is it to do with you auto generating the uae files? I'll give an example of a game Akira. I have it in it's own folder Akira (CD32) and the files are Akira (1994)(ICE)[!].cue & Akira (1994)(ICE)[!].iso. (Full path is /storage/emulated/0/Hyperspin/Roms/Commodore_CD/games/Akira (CD32)/Akira (1994)(ICE)[!].cue You'll note that I do have spaces in the directory and file names and they don't actually match the Hyperspin naming convention. The uae file can NOT have the spaces though, so yes replacing those spaces with "_" is required. Hyperspin is looking for the uae file as we list that as the extension in the CD32.ini file, so the name of the CD rip isn't important as long as it's contained within the uae file. Because the uae files can NOT have spaces, the Amiga CD32.xml database file does need editing to include the underscores. Obviously all uae and media files must match the names used in the xml file, Hyperspin is incredibly fussy about naming as people new to it will discover.
  11. 1 point
    I'm not Super liking this just because I was given credit. This is one of the best written tutorials I've seen on the forum! I'm glad my adventures in all things Amiga have helped others along I'll provide a link for people to download Uae4arm 1.0.0.19 which was supplied by the Developer Lubomyr. Although Uae4arm is on the Google Play Store it has now been listed as not compatible for Android TV devices, so we have to "sideload" this apk (https://drive.google.com/file/d/1N6lR5QWREPhXXdUdDOOa5gnMD99kDX4V/view) to use an older version.
  12. 1 point
  13. 1 point
    Step 5. Almost there, can you feel it? Now you need to test that everything has worked up until this point. Load whatever file manager you have on your Shield TV. Locate your hard drive, go to the Hyperspin/Roms/CD32/roms folder, and try to open one of the .UAE files. It should ask you what you want to do with the file, just tell it to open UAE4Arm with it. Now all being well, after a short while (be patient, the system used a 2 speed CD drive, not exactly SSD speeds) you should boot straight into the game after seeing the splash screen. I recommend Bubba ‘n’ Stix as a test game as it uses CD audio for the intro, a quick way of checking if It is working. Troubleshooting at this point is best. If it hasn’t worked there is no point going further until you have found out why. Firstly, try another .uae file. NO CD AUDIO: If you can see animated the intro playing through but no sound, then that indicates an issue with the .cue file. Open the .cue file in notepad++ and compare the filenames listed in the file, to what you have actually got. ALL I CAN SEE IS A BLUE FLOPPY DISK ON A WHITE BACKGROUND SAYING WORKBENCH 1.3: This is the standard boot screen for the A500/A500+. If you are seeing this, then there is an issue with your uae file looking at either the wrong workbench rom, or you have installed the wrong workbench rom. Not sure how, but hey, at least you know what the problem is. ALL I CAN SEE IS A MAGENTA SCREEN WITH A DISK INSERTING INTO A DISK DRIVE ON A LOOP: This is the standard Workbench 3.1 boot screen, which the CD32 does have. But CD32 owners never saw that boot screen because the CD32 extended rom would take over and provide it’s own custom boot screen first. If you are seeing this, then there is a problem with the extended rom being missing or not correctly listed in the .uae file. ALL I CAN SEE IS THE AMIGA CD32 LOGO, A BIG CD IMAGE AND SOME RAINBOW COLOURS, NOTHING ELSE HAPPENS: This is the proper CD32 boot screen. This is the screen you get if the disc is not bootable, or no disc at all. There is either a problem with the .cue file location, .cue file contents, or location within the .uae file. Check for spaces in filenames. So, if all went well, YAAAAAY! Without much more work you should be able to use something like ARC Browser. Just remember the “roms” that you need to search for are the uae files, not zip, cue, iso, rar, chd, etc. Hyperspin is a bit more complex than that, but nothing that isn't elsewhere on this site. I will add the next step, adding to Hyperspin, when I have finished it, and tweaked this bit. Most of you could probably work out the rest. But this should at least get your emulator up and running to test the games out. Like I said, if the games aren’t running at this point there is not much point trying to get it integrated into Hyperspin until it’s sorted. People will have issues not covered here. As they do I will add them to the questions. I have probably missed some stuff as it was from memory, but I think I have got it all. If I haven't let me know
  14. 1 point
    Nicely done. It's looking good! Can't beat 80's house music haha.
  15. 1 point
    What core? If tryi g fba/fbneo its not ppssible in from HS because it cant sent the -subsystem command. Mine work using tbe mame core and chd files of the games
  16. 1 point
    Yeah it wasn't listed where you'd expect it in the download section, sometimes it's better to just do a search. You can see what I've knocked together below...
  17. 1 point
    There is actually already a pretty decent theme pack made with all the assets you need (xml file, video, wheel art, pointer etc). Bjalready used png files in the zip file so it should be Android compatible
  18. 1 point
    Android has issues with themes using swf flash files. I'll knock up a main menu theme and a default theme for the game menu and add CDTV to my Shield TV. I'll "demo" it in a Youtube video and link it here. You can post feedback and we can work on making any adjustments.
  19. 1 point
    I'll make one up then, leave it with me.
  20. 1 point
    I think you'll find it's the "Extra Chipset" option that is the issue. We can't select this on uae4arm on Android BUT Winuae on PC does have the option. The Curse of Ra for example does play in Winuae with the CDTV Extra Chipset option but if you use CD32 it won't play. I haven't done extensive testing of CDTV games on Android yet. Thank you for testing and keeping track of what's working. Emumovies does stock some wheel, box art and video snaps for CDTV, so you can kit your Hyperspin wheel out
  21. 1 point
    I see you're starting to come across the weird control issues now For what it's worth I've tried the latest uae4arm build on my phone, there is no Chipset extra option for CDTV, just CD32. The Curse of RA works on PC with Winuae providing you use CDTV settings. I've tried CD32 extra chipset and the game won't work it must use the CDTV option. So I don't think there's much hope getting it to work on Android unless the emulator is worked on further. P.S Yes Xenon II is a MEGA BLAST and is awesome with the CD Audio....and Colin
  22. 1 point
    I have a pretty good collection of amiga and amiga CD running with hyperspin but had no idea CDTV was possible on the shield, awesome info, thank you!!
  23. 1 point
    We dont have a CDTV thread here. Probably good to start a fresh one with your last 2 posts. Valuable info imo
  24. 1 point
    CDTV titles that I have tested (Well, got to start the game at least, may require further testing) Works: Battlestorm Case of the Cautious Condor Fantastic Voyage Global Chaos Guy Spy Prehistorik Raffles Sim City Space Wars (Most overly faffy menu I have ever seen in any game ever) Town With No Name Turrican Xenon II (Must Get!) Works, but....: Hound of the Baskervilles (Works, but need to set "dPad as Joystick" on port 0, and "dPad as mouse" on port 1) Psycho Killer (Works, but need to set "dPad as Mouse" on port 0, and "dPad as joystick" on port 1) Mind Run (Loads, but control system needs figuring out) Tie Break (works, but main menu invisible) Wrath of the Demon (Works, but uses the right analog stick to control.) Broken: Chaos in Andromeda (Nothing, just blank screen) Log!cal (Starts with splash screen and music, but just goes to blank screen) Power Pinball (Nothing, just blank screen) The Curse of RA (Nothing, just blank screen)
  25. 1 point
    Fair enough I'll get writing. As you know (but for the benefit of whoever might read this who isn't and may be interested) the CDTV and the CD32 were essentially the CD versions of the A500 and the A1200. And the 1200 would quite happily run MOST a500 games. Some even benefitting from the extra RAM. Some games needed a small trick that a1200 owners used that disabled some of the newer hardware features. And others just refused to run completely. Nearly all of the "CD32" games were just A500+ (OCS/ECS) or A1200 (AGA) games directly ported. With perhaps a poor quality CDXL video, or CD audio tracks. Very few were actually developed exclusively for the CD32. The much hyped (at the time) Akiko chip that was meant to be a game changer for the CD32 failed to make any kind of impact as it was nothing that the exiting 1200 hardware couldn't do, just a bit slower. With that all in mind, I see no reason why the CD32 shouldn't run CDTV titles. And it does (mostly from what I have tested), but I wanted to try and at least see if I could get the original CDTV ks and ext running. But the emulator just goes straight to the old wb1.3 'insert floppy'. So I tried the CD32 ks and ext, but with the settings set to the older OCS/ECS hardware. It either refused because the processor wasn't an 020 or just a blank screen. I think the key to booting into a CD is within the extended rom. Also, it seems the CD32 handles CDTV titles slightly different as the spinning 32 logo does not appear. There are not that many actual game titles for the CDTV, so you could in theory just throw the working titles in with the CD32 wheel. Anyway, I thought I would just see how many would work, and am going through them now. EDIT: And Xenon II is as great as I remember it on the a500+, only with CD audio of the Bomb the Bass tracks too! That takes me back
  26. 1 point
    Glad to see you've made good progress and are enjoying the CD32 games again. I wasn't being a **** with the controls comment, just that it amused me you were doing the same thing you complained others were doing. iirc Port 0: Is set as nubs as mouse and Port 1: is dpad as Joystick, all the other bindings you stated sound correct. In regards to quitting. I press back to go to the uae4arm GUI, then double tap "Home" for the task manager and close uae4arm there and select HS again. Trying to double tap "Home" from the game playing often just ends up going to the STV Homescreen. I've cleared the Amiga stuff off of my phone for now BUT I could test to see how the latest version of uae4arm behaves when quitting with Arc Browser (sadly Hyperspin isn't compatible on phones) I'm sure I mentioned earlier that uae4arm is borked, even the "working" version 1.0.0.19 has issues. Spend any amount of time in the GUI and it'll continuously scroll without any input, games do crash. I sent a log cat to the developer regarding the latest version crashing on STV. I've also sent the log cat and apk to some very experienced android devs I've been helping, hoping they can give us a raw apk to use until Lubomyr applies a fix for Android TV devices.
  27. 1 point
    Thank you. I now have your video saved in my watch later list and will...watch it later. Also, thanks for all of your content and help. It's made my build look amazing. Going to try and help with the NES themes project when I have time.
  28. 1 point
    Check other systems if it does the same....if so that means u have the shield setting turned on to kill all apps upon exiting....if u leave hyperspin to jump on an emulator, technically the shield sees it as if u left that app so it will kill it....when u exit the emulator, only place u can go back to is shield main menu
  29. 1 point

    Version 2.0

    106 downloads

    A few games were having issues with the no nag. So here is ver 2 that fixes these issues. Thanks
  30. 1 point

    Version 1.0.0

    35 downloads

    Media universal para los juegos de MAME 4player e instrucciones para el SpecialA, Wheels y Pointer de como configurar.
  31. 1 point

    Version 1.0.0

    59 downloads

    Media universal para los juegos de MAME 4player e instrucciones para el SpecialA, Wheels y Pointer de como configurar. Video link:
  32. 1 point

    Version 1.0.0

    34 downloads

    Media universal para los juegos de Beat Em Ups e instrucciones para el SpecialA, Wheels y Pointer de como configurar.
  33. 1 point

    Version 1.0.0

    57 downloads

    Media universal para los juegos de Peleas Árcades e instrucciones para el SpecialA de como configurar. 2019-05-12 11-56-15.mp4 Instrucciones HyperHQ.mp4
  34. 1 point

    Version 1.0

    944 downloads

    517 wheels and 52 alternates, coinciding with database 1.1 of 11 Oct. 2017 Credits: @diskmach - Project Lead, Wheel Creator, Source Art Collector @32assassin - Wheel Creator @Black Hazor - Wheel Creator @agent47 - Database Link to thread Link to database
  35. 1 point

    Version 0.189

    852 downloads

    *** THIS FILE IS AVAILABLE TO HYPERSPIN SUBSCRIBERS ONLY *** Dear HyperSpin friends, I've put together a package of sorts, aimed at HyperSpin newcomers and veterans alike. I've been continuously grooming a custom "best of MAME" database, bezel set, and MAME ini file set for quite a while now. My goal is to provide something that someone can drop into a fresh setup or custom wheel and be up and running right away. I intend to release updates to the individual downloads on a periodic basis, so check the change logs for more information going forward. The package is split into three parts, as follows. Put together, these downloads will have results as shown in the screenshots. HyperSpin MAME.xml database (THIS DOWNLOAD, see below for details) Corresponding RocketLauncher bezel set (Link) MAME ini files (Link) File information: This download contains a custom "best of MAME" HyperSpin XML database. It contains both standard ROM-based games as well as some CHD-based games. It may be copied over an existing MAME.xml file and run against a full romset to achieve a pared down result. The database was developed for a 2-player cabinet with standard orientation, 8-way joysticks and six buttons per player. There is no trackball or spinner on the control panel. So that being said, following are the requirements kept in mind as I develop it: Top 350-ish working MAME arcade games (totally subjective, of course) Based on official HS MAME database I'm in the US and think the US loading screens are cool, so I've included most US clones instead of parent ROMs (exception being where parent version is much preferred) 2-player clones of 3+ player games are included instead of parents (ex: TMNT and X-Men) No driving, spinner, dial, trackball, analog, or really custom control games (apologies to many great games) Install instructions: Download file Make a backup of your existing MAME.xml Copy file into your \HyperSpin\Databases\MAME folder, and rename it to MAME.xml List of included games (by ROM name): 1942 1944 1941u 1943kai 1943u 1945kiii 19xx 3countb 3wondersu aerofgts airwolf aliens aliensyn alpham2 altbeast armwaru astdelux astorm astyanax asurabus asterix atetris avspu baddudes batcir batmanfr batrideru batsugunsp bbakraid berzerk bgaregga bionicc2 bjtwin blazstar blitz2k blktiger bloodbro bloxeedu bnj bombjack boogwing bosco bstars2 btime btoads bubbles bublboblr bubsymphu buckyuab bwidow cabal captavenu captcommu choplift circusc cloak cninjau commando contra cotton2 cottonbm cottonu crimecu crimfght cstlevna ctribe cyvern darius2 dariusg dariusu dassault dbreed dbz ddonpach ddp2 ddpdojblk ddragon2u ddragon3 ddragonu ddsomu ddtodu deadconx defender digdug dimahoou dinou dkong dkong3 dkongjr dkongx docastle donpachi dowild dragnblz drmario dsaber dsmbl dstlku dungeonm dynwar eagle ecofghtru edrandy eightman elevator elvactr esprade eswatu excitebk fatfursp fatfury1 feversos ffightub finalbu foodf footchmp frogger frontlin funkyjet futariblj ga2 gaiapols gaiden galaga galaxian gallop gaplus garou gaunt22p gauntleg gauntlet2p gberet gground ghostb ghoulsu gijoeu gnbarich gngt goldnaxe gorf gradius gradius2 gradius3 gradius4 grdians growlu gunbird gunbird2 gunforc2 gunsmokeu guwange gyruss hcastle hharryu hitice hotdogst indytemp inthunt invaders jojo jojoba joust jrpacman jungleh junofrst karianx kengo kingdmgp kinst kinst2 knightsu kodu kof98 kotm kotm2 kungfumd kyros ladybug lastblad lastbld2 lifefrcej lightbr liquidku loht lrescue lwings macross magdrop3 mainevt2p mappy mario matmania mazinger megaman megaman2 mercsu metamrphj mikie mk mk2 moomesauac mooncrst mp_gaxe2 mp_sor2 mpatrol mrdo mrdrillr mshu mshvsfu mslug mslug2 mslug3 mslug4 mslug5 mslugx mspacman mtrap mushisam mvscu mwalku mysticri mystwarru nam1975 narc nastarw nbajam nbbatman ncommand nemesis nibbler ninjaku nitd nitrobal nrallyx nslasheru nspirit numanath nwarru openice osman outfxies outzone pacman pacmania pang3 panic paperboy pbobble pengo pepper2 pgoal phoenix popeye prehisleu progear psychic5 pulstar punchout punisher puyo puyopuy2 pyros qbert qix quartet2 raiden raiden2 raidendxu rallybik rampage rastsaga rbff2 rbibb rbisland rbtapper rdft2u redearth rfjetu roboarmy robocopu robotron rtype2 rtypeleoj rtypeu rygar s1945 s1945ii s1945iii s1945p salmndr2 samsho samsho2 scobra scramble sengoku2 sf2ceuc sfa2u sfa3u sfau sfiii2 sfiii3u sfiiiu shadfrceu shinobi shocktro simpsons2p slammastu sncwgltd snowbros socbrawl sokyugrt sonicwi2 sonicwi3 soulclbruc spelunkr spf2t spidmanu splatter ssf2tu ssridersubc strider supermanu superpac superspy suprmrio svc tankbatt tengai tgm2p timeplt tmnt22pu tmnt2po tnzs toobin trackfld tron truxton2 turfmast twincobru uballoon uccopsar umk3 uopoko vanguard vendetta2pw viewpoin vigilantg viostormu vsav2 vsavu wakuwak7 warriorb wboy willowu wjammers wof wow wwfmania wwfsstaru7 wwfwfest xevious xmcotau xmen2pa xmvsfu zaxxon zookeep
  36. 1 point

    Version 1.5.1

    58,556 downloads

    HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  37. 1 point

    Version 1.0.0

    58 downloads

    You can use these covers as both wheel titles and classic covers. Enjoy
  38. 1 point

    Version 0.0.1.2 BETA

    1,488 downloads

    HS Bezel 0.0.1.2 BETA Lets you create a bezel for Hyperspin when using it in Non 4:3 Resolutions. Now with dynamic bezels and you can use 4:3 and 16:9 themes together New in 0.0.1.2 BETA Not require one specific bezel anymore for each resolution (you can still use them to exactly fit your screen), it will resize one bezel to any screen resolution. The Bezels now can be named as you wish but they have to start by "HSBezel" and end with the ".png" extension and be inside the right folders. The folder structure of the Bezels as changed to support this new feature. Donwload the new Bezels pack, it includes the new correct folder structure: New Bezels Pack 0.0.1.2 BETA New Folder Structure for BETA 0.0.1.2 BETA Including a few New Bezels (Including klopjero's MS-DOS Thanks ) Most of the original bezels come from this Autors: Nosh, alexdc22, Knewlife(Me), some other??? Download Here How to use The 0.0.1.2 BETA download includes default bezels and a example system bezel ("DICE"). New in 0.0.1.2 BETA Not require one specific bezel anymore for each resolution (you can still use them BTW), it will resize one bezel to any screen resolution. The folder structure of the Bezels as changed to support this new feature.
  39. 1 point

    Version 20160508

    1,831 downloads

    **Warning ** ** Warning** May cause you to become mad because you'll wish all your box sets are animated. 638 games total, 100% of the GameCube HyperList database. This set is intended for 16:9 (1920x1080 stretched). All you need to do is drop these in to Artwork3 or Artwork4 and use a System Default theme. Set Credits: @JSinn: Project Lead (Source cleaner/maker - Template designer - Flash Animator) @xALPHAxOMEGAx: Source collector @SeanDyer87: Source collector @32assassin: Source donor @brolly: Source donor @Tomkun: Japanese translation Vid preview. Note: This set can not be used as wheel images. Original project thread -> http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1]http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1]http://www.hyperspin-fe.com/topic/13949-nintendo-gamecube-3d-cases-hqhires/page-1 Stop by to say hi, thanks, or even hit that like button.
  40. 1 point

    Version 20150422

    194 downloads

    Sonic the Hedgehog widescreen theme for PC. SEGA logo zooms left to right while Sonic and Tails hover in the middle.
  41. 1 point

    675 downloads

    System letter pack for the NEC PC Engine, based on the lettering style in the official system logo
  42. 1 point

    Version 1,0

    451 downloads

    I had to 7zip the theme because I wasn't able to upload it in zip I don't know why. Letters are added, enjoy!
  43. 1 point

    Version 1.08

    10,276 downloads

    http://www.hyperspin-fe.com/topic/9028-hyperspin-startup-script/ - support topic in forums Ok, this is not amazing but it is useful for you joystick/gamepad users and multi-taskers. This script is written in autohotkey and borrows some code from RocketLauncher. This startup utility allows you to start and close an unlimited amount of processes and programs when hyperspin starts and closes. It allows you to use your gamepad/joystick in the hyperspin program without paying for 3rd party software. It can minimize your background windows when you start hyperspin and restore them in the opposite order when you close hyperspin. It has a volume bar that moves in from the bottom of the screen that allows you to control the volume in hyperspin using hyperspin keyboard controls or joystick controls. It has a quicklaunch bar that moves in from the left side of the screen from which you can launch commonly used programs that are used in setting up hyperspin or your gaming session and even restart hyperspin (examples: hyperhq, RocketLauncherUI, don's hypertools, an internet browser, fraps, etc) To use it Open HyperHQ, Go to Main Settings -> Startup\Exit -> and set the .exe file as your startup program. How to make it work: Run it once, a new file should appear in the folder it is in. It's name will be the same name as this program and will have the extension "ini" Open the ini file. You should see some of the settings described below. [Required] HyperSpin_Folder_Path REQUIRED! is the path to the folder containing hyperspin.exe (Default is .\ which would be the same folder as the startup script. ..\ means one folder up. ..\..\ would mean two folders up). Absolute paths are still accepted. Primary_Color_RRGGBB is the background color of the menus given in a hex rrggbb format. Examples and a color picker can be found here. Secondary_Color_RRGGBB is the background color of the menus given in a hex rrggbb format. Examples and a color picker can be found here. [Controls] Joysticks_Enabled can be true or false. Set this to true to use a joystick or gamepad with hyperspin. May work for controllers other than the 360 controller. Joystick_Delay is the number of milliseconds to wait before repeating for only the hyperspin startup menus Joystick_Deadzone is a number between 0 and 49 representing the size of the axis deadzone for every axis. 0 is the most sensitive. 49 is the least sensitive. Joysticks_MaxNumberOfJoysticks is a number between 1 and 16 that represents how many joysticks you want to use at the same time (using same control layout) to control hyperspin Joystick_Up, Joystick_Down, Joystick_SkipUp, Joystick_SkipDown, Joystick_SkipUpNumber, Joystick_SkipDownNumber, Joystick_HyperSpin, Joystick_Genre, Joystick_Favorites, Joystick_Start and Joystick_Exit do the same thing as their HyperSpin keyboard counterparts. Joystick_Roulette, Joystick_Volume, Joystick_Volume_Close, Joystick_QuickLaunch and Joystick_QuickLaunch_Close joystick controls for roulette, volume bar and quicklaunch bar. Joystick_Info, Joystick_Info_Close, Joystick_Filters and Joystick_Filters_Close are not yet implemented, need to be able to receive Event Dispatcher info, com xml code are needed to get these controls to work. Joystick control options in the settings are separated by a vertical bar delimiter | . The joystick control options available are as follows for axis: JoyX-, JoyX+, JoyY-, JoyY+, JoyZ-, JoyZ+, JoyR-, JoyR+, JoyU-, JoyU+, JoyV- and JoyV+ for dpad/hat switch: JoyPOVN, JoyPOVE, JoyPOVS and JoyPOVW for buttons: Joy1, Joy2, Joy3, Joy4, Joy5, Joy6, Joy7, Joy8, Joy9, Joy10, Joy11, Joy12, Joy13, Joy14, Joy15, Joy16, Joy17, Joy18, Joy19, Joy20, Joy21, Joy22, Joy23, Joy24, Joy25, Joy26, Joy27, Joy28, Joy29, Joy30, Joy31 and Joy32 [startup] Minimize_Background_Windows_Enabled can be true or false. Set this to true to minimize windows when this script starts. Window_Classes_To_Not_Minimize is a comma delimited list of window classes that will not be minimized. To get the window class you can use this tool AU3 Window Spy.zip. [Exit] Restore_Windows_On_Exit can be true or false, if true it will restore all windows minimized by the script, if false the windows will stay minimized when hyperspin exits [startup] & [Exit] Process_Name_To_Close_1 is the name of the process you wish to close. To add more processes to close, just change the 1 to a 2 for the second process, the 2 to a 3 for a third process, etc. Example: Process_Name_To_Close_1=notepad.exeProcess_Name_To_Close_2=hyperlaunch.exe Program_To_Run_Target_1 is a document, URL, executable file (.exe, .com, .bat, etc.), shortcut (.lnk), or system verb to launch. If Target is a local file and no path was specified with it, The script's directory will be searched first. If no matching file is found there, the system will search for and launch the file if it is integrated ("known"), e.g. by being contained in one of the PATH folders. To pass parameters, add them immediately after the program or document name. If a parameter contains spaces, it is safest to enclose it in double quotes (even though it may work without them in some cases). Paths relative to the startup script are allowed. Program_To_Run_Working_Dir_1 is the working directory for the launched item. Do not enclose the name in double quotes even if it contains spaces. If omitted, the script's own working directory will be used. Relative Paths are not allowed. Program_To_Run_MaxMinHide_1 is if omitted, Target will be launched normally. Alternatively, it can contain one or more of these words: Max :launch maximized Min :launch minimized Hide : launch hidden (cannot be used in combination with either of the above) Note: Some applications (e.g. Calc.exe) do not obey the requested startup state and thus Max/Min/Hide will have no effect. To add more programs to open, just change the 1 to a 2 for the second program, the 2 to a 3 for a third program, etc. Example: Program_To_Run_Target_1=C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" /MProgram_To_Run_Working_Dir_1=Program_To_Run_MaxMinHide_1=Program_To_Run_Target_2=HyperSearch.exeProgram_To_Run_Working_Dir_2=C:\HyperSpin\HyperSearchProgram_To_Run_MaxMinHide_2=Program_To_Run_Target_3=explorer.exeProgram_To_Run_Working_Dir_3=Program_To_Run_MaxMinHide_3= [Roulette] Roulette_Key is the compatible autohotkey key name for the key or two key combo used to trigger the roulette event. Modifier Symbols are accepted. There is already built in support for the roulette function for joysticks. Roulette_Min_MilliSeconds is the minimum amount of milliseconds to spin the HyperSpin menu wheel Roulette_Min_MilliSeconds is the maximum amount of milliseconds to spin the HyperSpin menu wheel [Volume_Menu] Volume_Menu_Key is the compatible autohotkey key name for the key or two key combo used to open/close the volume bar. Modifier Symbols are accepted. There is already built in support for the volume menu for joysticks. Volume_Bar_Offset_From_Bottom is the distance in pixels from the bottom of the screen to the bottom of the volume bar. For reference the windows 7 taskbar is typically 40 pixels. [QuickLaunch] QuickLaunch_Key is the compatible autohotkey key name for the key or two key combo used to open/close the quicklaunch menu. Modifier Symbols are accepted. There is already built in support for the quicklaunch menu for joysticks. QuickLaunch_Enabled can be true or false. Set to false to disable the use of the quicklaunch menu, useful to disable if you don't want to ruin the arcade experience, useful to enable to help troubleshoot and make changes to your setup, amongst other things. QuickLaunch_Left_Offset is the distance in pixels from the left of the screen to the left edge of the logos QuickLaunch_Top_Offset is the distance in pixels from the top of the screen to the top edge of the first selectable logo QuickLaunch_Bottom_Offset is the distance in pixels from the bottom of the screen to the bottom edge of the last selectable logo Item_1_Path is a document file, executable file (.exe, .com, .bat, etc.), or shortcut file (.lnk), to launch. If Target is a local file and no path was specified with it, The script's directory will be searched first. If no matching file is found there, it will not be added to the menu as an option. Paths relative to the startup script are allowed. Item_1_Parameters is the parameters to pass to the application. If a parameter contains spaces, it is safest to enclose it in double quotes (even though it may work without them in some cases). Item_1_LogoPath is a path to an image file to be used as the logo for the application in the quicklaunch menu. If this value does not exist or is empty, this script will attempt to extract and use the application's icon. Item_1_Ignore_Process_Close can be true or false. does not reactivate hyperspin or the quicklaunch menu when the application specified is closed. Useful for for applications that use a launcher. To add more items to the quicklaunch menu, just change the 1 to a 2 for the second item, the 2 to a 3 for a third item, etc. Example: Item_1_Path=C:\HyperSpin\HyperSpin.exeItem_1_Parameters=Item_1_LogoPath=Item_1_Ignore_Process_Close=falseItem_2_Path=C:\HyperSpin\HyperHQ.exeItem_2_Parameters=Item_2_LogoPath=Item_2_Ignore_Process_Close=falseItem_3_Path=C:\HyperSpin\HyperSync Cloud\HyperSync Cloud.exeItem_3_Parameters=-trueItem_3_LogoPath=Item_3_Ignore_Process_Close=falseItem_4_Path=C:\HyperLaunch\HyperLaunchHQ\HyperLaunchHQ.exeItem_4_Parameters=Item_4_LogoPath=C:\HyperLaunch\HyperLaunch Icons\hlhqicon256x256.pngItem_4_Ignore_Process_Close=falseItem_5_Path=C:\HyperSpin\HyperTools\Filter HyperList.exeItem_5_Parameters=Item_5_LogoPath=Item_5_Ignore_Process_Close=falseItem_6_Path=C:\HyperSpin\HyperTools\Rename ROMs.exeItem_6_Parameters=Item_6_LogoPath=Item_6_Ignore_Process_Close=falseItem_7_Path=C:\HyperSpin\HyperTools\Split HyperList.exeItem_7_Parameters=Item_7_LogoPath=Item_7_Ignore_Process_Close=falseItem_8_Path=C:\HyperSpin\HyperTools\Create New HyperList.exeItem_8_Parameters=Item_8_LogoPath=Item_8_Ignore_Process_Close=falseItem_9_Path=C:\HyperSpin\HyperTools\Merge HyperLists.exeItem_9_Parameters=Item_9_LogoPath=Item_9_Ignore_Process_Close=false If you want the source ahk code for the latest version just pm me for it. I will fix bugs, but I am not taking feature requests nor helping others set it up.
  44. 1 point

    2,825 downloads

    (requires .net 4) Windows 8 users: Please download this .webm codec for video playback to work: https://tools.google.com/dlpage/webmmf/ 12 Sep Change log NEW: Log.txt created to record more detail during certain processes to assist debugging Fixed bug during publishing process that would cause some themes to not create NEW: Filter on installed games only! This might not always be 100% accurate for various reasons but let me know how it goes. (thanks ParadoxSeven for testing) AutoSet video enhancement: The .config file now allows you to modify how the autoset feature behaves: <!-- int value or MIDPOINT --><add key="AutoSetVideo.StartPointOffSetInSeconds" value="MIDPOINT"/><add key="AutoSetVideo.DurationInSeconds" value="35"/><!-- true/false--><add key="AutoSetVideo.CenterAroundStartPoint" value="true"/> AutoSetVideo.StartPointOffSetInSeconds: Set to for example "10" to always start 10 seconds into the video. Set to "MIDPOINT" to start from the half-way mark in the video AutoSetVideo.DurationInSeconds: Simply the duration you want the final video to be AutoSetVideo.CenterAroundStartPoint: If true the video will start from StartPointOffSetInSeconds - (DurationInSeconds / 2.0) 29 Jul Just a minor update to address two immediate issues. Sorry for the lack of updates, life happens... Change log Fixed background downloading - The Steam store changed their CDN it seems. Might happen again so will have to rewrite the scraping code to be smarter New feature: You can now auto-assign the first video across all entries on your list. Order of precedence: .webm, .mp4, .flv. Preference is also given to videos with "gametrailer" in the name. NOTE: You still follow the normal download procedure after which you have to click the "Auto-set video" link 06 Mar Change log Fixed bug where video conversion process did not work correctly on some locales New feature: Wheel styling You can now optionally add some basic styling to all your wheel images. 17 Feb Change log Added options to publish window to control which types of media gets published. Fixed ffmpeg localisation bug (again) 09 Jan Change log New feature: Publish to PCLauncher (for HL 3.0) - suggested by djvj Just provide the folder where your HyperLaunch.exe file is located. NOTE: Backup your .ini files in ..\RocketLauncher\Modules\PCLauncher to be safe New feature: exe filename is retrieved from steamdb.info - suggested by sycdan Just run through the fetch process for each game again. The exe name is published to the PCLauncher .ini as well (AppWaitExe) so now you don't need to configure that anymore. Includes some other minor enhancements 20 Dec Change log Improved and fixed the merging algorithm to not create duplicates in some situations New feature: When fetching your game list you now have the option to set the Http Cookies header. This is to allow downloading resources on age restricted games (e.g. Manhunt). You can also change the region code for games that are region-locked. Added localisation support for ffmpeg output parsing - thanks MrSparkle! (haven't had a chance to test this though) 13 Nov Change log Fixed out of memory issues experienced by some users (hopefully!) New feature: Before fetching your game list you can now provide a custom list of steam app Ids that are NOT on your steam profile. Now includes the 32bit version of ffmpeg instead of the 64bit one. If you'd like the 64bit one rather, download the static version from http://ffmpeg.zeranoe.com/builds/ and overwrite the one in the ffmpeg folder. Projects now remember your SteamProfileId 13 Sep Change log Project functionality - You can now Save/Load projects for later use and updating Videos! Automatically downloads videos from big picture and the steam store page. Download videos from YouTube. If the videos from Steam are not sufficient or non-existent download one from YouTube. Easily extract only a specific portion from the video. Also auto converts to MP4 format and 640x480 size. Note: ffmpeg is required for this (included in download) Downloads background from steam store. Includes a basic theme which together with the background, video and wheel creates a decent looking, no effort, steam wheel 29 Jul Change log Added merge capability. When publishing to an existing system the app now merges the new database with the existing one. It first tries to match on steam app id, then on name similarity. 26 Jul Change log Added http caching - this will help with subsequent requests Added basic error logging Added better steamId help Added a nicer default main menu wheel Game wheel images are now resized to a height of 175px Now automatically marking items with no additional detail for exclusion ':' converted to ' - ' Added ability to specify the position of the new system in the main menu Made it more clear when you're about to overwrite an existing config UPDATE You need to use your steam64Id. You can convert it here: http://steamidconverter.com To find it from your profile page, see this link: http://gaming.stackexchange.com/a/25787 Hi Guys I created a small app to assist with Steam wheel creation. Basic steps are: 1. Start with the "Create new" button. 2. Provide your steam id (64bit) and a name for the system (e.g. "Steam") Correct format: 76561197960435530 Incorrect formats: STEAM_0:0:84901, 123456 3. Allow it to download all the game detail. Note: Some items might fail (e.g. the steam sdk or any betas or early releases or tools) 4. Once everything has downloaded create a list. 5. You can now review the game list. Press DELETE to mark an item for exclusion. Press DELETE again to toggle. 6. Once you're happy click "Publish". 7. NOTE: The system will be automatically added to your hyperspin config. Please backup your existing config first, or play around on a separate copy of HS Some things of note... o. Wheel images are currently fixed to a width of 400px. o. I've included a default system and main menu theme zip file with just a basic background. You can replace this. o. I've also included a main wheel image (Steam.png).
  45. 1 point

    Version 20100313

    636 downloads

    NEC TurboGrafx-CD - 3D Box Pack
  46. 1 point

    Version 1.0

    728 downloads

    their are multiple scans missing, if you have any please uploaded them to this post http://www.hyperspin-fe.com/topic/9593-sega-saturn-cd-scans/ I will be more than happy to clean and cut any HIGH QUALITY scans you can find.
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