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  1. 64 points

    Version 1.0.0

    15,395 downloads

    This is a fix that was found while a few of us were copying around some .dll's. Come to find out, only one is needed. Simply download the sxs.dll file and place it in the HyperSpin root directory (the folder where your HyperSpin.exe resides) and thats it! Enjoy HyperSpin once again!!
  2. 24 points

    Version 1.5.1

    115,381 downloads

    WARNING: The latest Windows 10 2004 update released on May 27, 2020 breaks HyperSpin, we are working on a solution but do not have one yet. Please roll back or do not update to this version to use HyperSpin. HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  3. 10 points

    334 downloads

    In celebration of the upcomming 4th Of July I decided to do MAME .222 No Nag for everyone. As always let me know if you run into any issues and everyone have a safe holiday.
  4. 9 points

    128 downloads

    Hey everyone here is this months release of MAME64 230 no nag. Enjoy
  5. 7 points

    Version 1.0.0

    68 downloads

    good afternoon all, I have compiled Arcade64 no-nag screen this will be my last compile for this year๐Ÿ™‚, I will be taking a break thank you and enjoy.
  6. 7 points
    Thanks guys, I will do my best!
  7. 6 points

    128 downloads

    Hi every here is the newest in from MAME ver 231 no nag. Enjoy
  8. 6 points
    Hello Hyperspinners I am very glad to announce that we have had a new moderator join the ranks of our quiet community, you may have seen him around and he is @Spawk! ๐ŸŽ‰โœจ Spawk has been with us for 9 years and is always helping people out and a great contributor to our community. Our good friend Aorin contacted me with the suggestion and I wholeheartedly agreed, so thank you Aorin. Cheers giga
  9. 6 points

    Version 1.0.0

    51 downloads

    Good morning all, here is arcade64 v0.228 no nag screen enjoy.
  10. 6 points

    111 downloads

    Hi everyone hope everyone is doing well here is the newest release of Mame ver 227 no nag. Enjoy everyone.
  11. 6 points

    329 downloads

    Hi everyone got some free time and was able to get MAME64 226 No Nag done. Enjoy and let me know if you have any question. Have a Happy Thanksgiving and stay safe.
  12. 6 points

    Version 1.0.0

    133 downloads

    good evening all, here is an updated no nag mame64 v.0225 don't for get to change settings in mame to get no screen. need to turn on. skip information at start up , skip bios selection, also skip software parts selection then save configuration. I Have attach pictures. enjoy
  13. 6 points

    Version 1.0.0

    3,016 downloads

    I have been doing my own bezels to fill the black borders. All are in 1920 x 1080 and simply go into the artwork folder. I have used artwork / flyers from all over and have tried to use original artwork and graphics from the themes in doing these bezels. These are my own mock up and cam be used if you want and / or edited if needed. Some of the flyers had to be resized and look slightly stretched but they still look OK. Enjoy.
  14. 5 points

    Version 1.0.0

    174 downloads

    here is Mame no nag v0.229 enjoy๐Ÿ™‚
  15. 5 points

    184 downloads

    Hi everyone here is no nag MAME 0.228. As always enjoy
  16. 5 points

    Version 1.0.0

    79 downloads

    Good morning all, Here is an Arcade64 v0.225 no nag screen. Enjoy
  17. 5 points

    Version 1.0

    7,621 downloads

    A full wheel pack for PSX (not including Japanese games yet). Enjoy the fruit of a project that took 5 years to finish, many contributors have come and gone over the years. Correct database can be found here: http://www.hyperspin-fe.com/files/file/11316-sony-playstation-official-database/
  18. 5 points

    Version 1.0.0

    66 downloads

    good evening all, sorry for the late delay here is an updated Arcade64 v0.223 no nag screen enjoy
  19. 5 points
    Yeah, you need just sxs.dll from a pre 2004 windows inside HS main folder Anyway for an arcade cab probably it wopuld be better to use windows LTSC ๐Ÿ˜›
  20. 5 points

    Version 1.0.0

    378 downloads

    Wheel art available If you like my theme, hit the mushroom Available on HyperSync
  21. 4 points

    Version 1.0.0

    1,384 downloads

    I have collected numerous CDs over the years and finally have a full set, 1807 matched to the Sony Playstation 1.5 xml. This set is far from perfect and still needs a lot of work but this is seems like a good starting point. If I have used your CDs in this pack please let me know and I will happily give credit, I made less than 1% of these however I will continue to work on this and improve the set over time.
  22. 4 points
    To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. I know that some of you have been waiting for it since 2019. Well, the wait is finally over. Download: HyperSpin_v0.1.8_HyperSeeder.apk: https://mega.nz/file/uNx0gQQA#f5ktYDOV6nMAWxatrlg6XAYz14ZMdYlkWg994s-1WDg MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. Has it been tested? Barely. I tested it with my NVIDIA Shield 2017 and 2019. It worked with all mentioned distributions, RA versions 1.9.0 and 1.9.1 How can I help? Test it and let me know if it works :). If you know someone able to get my two lines change integrated in the official build and published to the Google Play Store, please point the person to this topic. Acknowledgment: Many thanks to@zerojay, @yarrick and @Honosuseri for "hacking" their own versions of HyperSpin. While this version is my own work, I couldn't do it without the information that you all made available to the community.
  23. 4 points

    Version 1.0.0

    587 downloads

    Ok, so this is a complete box art set for Nintendo Game Boy Color. The tricky part is its not based on the official XML, or even the developmental XML, its a custom database based on the GBC wheel art set that was completed a while ago. Here is that Nintendo Game Boy Color.xml. I dont know who to credit, or even where I found it, but it is the most complete GBC xml I could find. Collecting media for this system was a challenge. The original game boy has better source material available than GBC for some reason. The quality of most of the boxes are OK. Most of the spines are guess work and custom, but they are more then suitable to be used in any of the frontends. Photoshop templates are available in the package for those who would like to update existing boxes or to create your own. File Actions Report this file Download this file
  24. 4 points

    Version 1.0.0

    55 downloads

    Here is arcade64 v0.229 no nag enjoy๐Ÿ™‚
  25. 4 points

    Version 3.0

    467 downloads

    This is a sample of 4 images from our collection of 142 3D boxes for the SNK Neo Geo AES. Be sure to let HyperSpin know they should upgrade our membership status to get the full set!
  26. 4 points
    Hello fellow Hyperspinners, So I have this thought or Question or suggestion or all of the above. Has an outside software developer ever came to the DEVs of Hyperspin wanting to step in but not or maybe take over the project, add to the existing software, update, or bring new fresh ideas to an already awesome piece of software. Would there be any DEVs even considering letting an outside source take over? I know there has been talk for years of a possible Version 2.0. Maybe some company or person would take Hyperspin under their wing and bring the hype back. I would be all for that. I've been a long time member here and user of Hyperspin, I've tried some of the other front ends and nothing out there is even close in my opinion to Hyperspin. Anyway, that was my thought, I just don't want to see a great front end lose it's fire. Thanks for reading.
  27. 4 points

    Version 20151003

    4,773 downloads

    Official database (XML) -> http://www.hyperspin-fe.com/files/file/7961-super-nintendo-official-database-xml/
  28. 4 points
    Short story long......I had built a cabinet back in 2000 that was dismantled, destroyed and out of commission about 4 years ago (damn ex-wife). Thanks to COVID, and the first stay home order in my area back in April, I got bored and needed something to do with my stay at home time. So I decided it was time to build another game. The stay at home only lasted two weeks, so it has been weekends only since then, but I finally finished! I used the marquee graphics from my original cabinet, but everything else is new. And thanks to many of you on in the emulation and hyperspin communities, my new cabinet is so much better than I could have imagined!
  29. 4 points

    Version 1.0.0

    89 downloads

    the king of fighters unique
  30. 4 points

    Version 1.0.0

    68 downloads

    Good morning all, Here is an Arcade64 v0.224 no nag screen. Enjoy
  31. 4 points

    Version v0.222

    59 downloads

    sorry for the late compile, but here is yet another Arcade64 v0.222 Enjoy๐Ÿ™‚
  32. 4 points

    54,864 downloads

    HyperSpin 1.5.1 (Upgrade Files Only) NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  33. 3 points
    Did some overall cleanup and organization for the Super Nintendo video snaps. Added 29 new videos as well as updating the No-Intro naming to the latest version. Thanks to @Audi85 for submissions. Videos Added / Replaced - 29 - @Audi85 @Circo No-Intro Atmosfear (USA) (Proto) (1994-07-12) Fork Parker's Crunch Out (World) (Aftermarket) (Unl) Gourmet Warriors (World) (Aftermarket) (Unl) Jim Power - The Lost Dimension in 3D (World) (Aftermarket) (Enhanced) (Unl) Kaizou Choujin Shubibinman Zero (Japan) Little Medusa (World) (Aftermarket) (Unl) Majuu Ou (Japan) Makeruna! Makendou (Japan) New Super Mario Land (Japan) (Aftermarket) (Unl) Rally - The Final Round of the World Rally Championship (USA) (Proto) Sword Maniac (Japan) Tekken 2 (World) (Pirate) Trials of Mana (World) (Collection of Mana) Hacks Alien 3 - The Assembly Cut (Hack) Contra III - The Alien Wars (SA-1) (Hack) Gradius III (SA-1) (Hack) Prince Of Persia - 30th Anniversary (Hack) Secret of Mana - Relocalized (Hack) Other Cooly Skunk (Japan) (Proto) Street Fighter EX Plus Alpha (World) (Pirate) Translated Bike Daisuki! Hashiriya Tamashii (Japan) (Translated En) Cooly Skunk (Japan) (Proto) (Translated En) Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan) (Translated En) Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (Japan) (Translated En) Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (Japan) (Translated En) Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) (Translated En) Go Go Ackman 3 (Japan) (Translated En) Ihatov Monogatari (Japan) (Translated En) Kirby no Kirakira Kids (Japan) (Translated En) La Wares (Japan) (Translated En) Nishijin Pachinko 3 (Japan) (Translated En) Princess Minerva (Japan) (Translated En) Super Famicom Wars (Japan) (Translated En) Super Naxat Open - Golf de Shoubu da Dorabocchan (Japan) (Translated En) Super Nazo Puyo - Rulue no Roux (Japan) (Translated En) Super Robot Taisen EX (Japan) (Translated En) Tengai Makyou Zero (Japan) (Translated En) Update your videos today EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HQ & SQ) EmuMovies File Server (FTP) (HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
  34. 3 points

    Version 1.0.1

    4,655 downloads

    Entire Roadrunner PBFX3 theme set (up to Oct 29th 2019's release of Monster Bash and Black Lagoon) Sound files for startup/wheel/exit Pointer Wheel Art Databas Extras: Themes for some Zen Studio bundles Themes for PBFX3 in Main menu. Three options: (Marvel, ZEN, Star Wars) Note: Newer (and a few older) PBFX3 thems do not have the pbfx3/zen logos. This is by design as it looks cleaner this way. For most I converted over with the logos so that it would distinguish from the PBFX2 themes that are mostly identical. Credits: Theme/pointers and sound bundles by Roadrunner. Thanks to Gigapig for help on the database and loading everything up. Huge thanks to Kondorito for putting the SWF files together for the widescreen workaround. Without his work widescreen doesn't happen. Thanks also to Dark13 fot putting together the script in the first place.
  35. 3 points
    I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). It took me a good while to get it up and running. I thought it might be useful to post an 'all in one place' tutorial. Thanks go to Honosuseri over in this post for convincing me it was possible. Commodore Amiga is infamously painful to configure on any and all emulation setups. Retroarch takes the pain out of some of this, since we don't need individual .uae files for every single game now. But there are still some hoops to jump through. Onto the tutorial 1. Find/setup your own Hyperspin Hyperspin is free and available on this very website. Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB. As for the ROMs, videos, wheel images and all the aesthetic stuff you need to get your setup running, you will have to source that yourselves. The Hyperspin website is good for some material, emumovies for videos, and Google and Archive dot org for everything in between. For this setup I used a properly named romset for Commodore Amiga in .zip format, but you can also use .lha or .hdf format. .lha is smaller in size, but all of these run pretty much the same on Retroarch now. There is no need for those pesky .uae files anymore!!!!!!!!!! Once you have all your roms, you will need to allocate them to the right videos and images and build your .xml database. The info for how to do this is available elsewhere on this very website. I used HyperspinChecker to do this. Now, onto the part where we make Hyperspin and Retroarch play nicely so you can finally play your Commodore Amiga games 2. WHDLoad and kickrom setup (bios file preparation) I obviously can't link to kickroms or WHDload.hdf and some other stuff, but Google is your friend. You can get kickroms legally as part of the Amiga Forever app on Google Play Store for only ยฃ1.79. You ABSOLUTELY NEED to get hold of these EXACT kickroms: kick34005.A500 kick37175.A500 kick40063.A600 kick40068.A1200 Some info on kickrom file names and how to match them up correctly can be found here. MAKE SURE THE FILENAMES ARE PRECISE! I left one of those As in lowercase and Retroarch didn't like it. You also need a properly prepared WHDLoad.hdf file: ADD THESE EXACT KICKROMS TO YOUR WHDload.hdf file (guide to do this here using ADF Opus) Copy all these file to the external drive you are keeping your Hyperspin setup on (I made a 'bios' folder in mine for safe keeping). 3. Retroarch Setup Install the latest Retroarch on your NVIDEA Shield (probably works on other Android setups too). You can do this through the Google Play store, but as of writing this, version 1.8.9_GIT definitely works. You will need to make sure you have setup a way to load the Retroarch main menu from within games. Go to 'Settings', 'Input', 'Hotkeys' and set the 'Menu Toggle Gamepad Combo' to something like 'Select + Start'. Download the latest Commodore - Amiga (P-UAE) core from within Retroarch (use 'Online Updater' menu) Now 'Load Core' and choose the P-UAE Core. Start the core, then immediately go back to the Retroarch menu (Start + Select). From the 'Quickmenu' select 'Options'. Change the 'Model' here to something with plenty of power like the 'A1200 (2MB + 8MB)'. Scroll down to 'Global Boot HD' and 'WHDLoad Support' and make sure both of these are marked as 'Files'. One other thing from within Retroarch: having a way to 'Quit' from within games is useful for Hyperspin. So go to 'Settings', 'Hotkeys' choose a button for 'Quit Retroarch' (I use the click of my Left Analogue, but anything will do). You may also need to mess around with button mappings, but most of this should work fine if you have a NVIDEA Shield compatible gamepad. Mouse and keyboard are also, obviously, nice additions for Amiga stuff. Go back to 'Quick Menu', 'Overrides' and select 'Save Core Overrides' to make sure your Retroarch Amiga setup is saved. Lastly, and very importantly... Leave Retroarch. You will need an Android directory viewing program like 'FX File Explorer' for this step. Copy the EXACT kickroms listed above and the WHDload.hdf file you created into the /Retroarch/System/ folder on the INTERNAL drive of the NVIDEA Shield. 4. Commodore Amiga.ini Commands In your Hyperspin setup you should now have all your roms, videos, images, menu setup, and a Commodore Amiga.xml database file all neat and tidy. You now need to get Hyperspin to talk to Retroarch properly. Back on your PC, load your Hyperspin folder and go to the /Settings_Android/ folder. Create or open the Commodore Amiga.ini in a text editor. Most of the stuff in here will be the same as other systems, but you can find my ini file attached here. Make sure the top lines in your ini read like this: [exe info] path=H:\hyperspin\emulators\Commodore Amiga\ rompath=Roms/Commodore Amiga/roms userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip,hdf,lha,HDF,ZIP,LHA parameters=cores/puae_libretro_android.so searchsubfolders=false pcgame=false winstate=HIDDEN hyperlaunch=true Each of these lines corresponds to your setup. So if you have your roms folder somewhere else, you need to tell the file. If you are ONLY using .zip versions of your roms, then you don't need the entire 'romextension=zip,hdf,lha,HDF,ZIP,LHA' line - you can change this to just 'romextension=zip' and it will work fine. (But my line here covers all the possible rom extensions, so you can leave it). The 'exe' and 'parameters' entries are really important, as this tells Hyperspin to load Retroarch, and then Retroarch which core to load for Commodore Amiga. Save your file, and hook your Hyperspin external drive back to your NVIDEA Shield. 5. Play some games Everything *should* be working now. If you are having problems with videos and roms matching up, or entries showing in the Amiga menu on your Hyperspin, then that is an issue with your original setup. There are many tutorials out there. I can vouch that THIS EXACT setup works great, and loads and plays most Amiga games I have thrown at it without too many glitches. 6. Now, please answer me a Q When using an external mouse in Retroarch and playing a game like Lemmings, I get TWO cursors - the in game Lemmings cursor, and the NVIDEA Shield arrow. Does anyone know how to get rid of this for good? Thanks Commodore Amiga.ini
  36. 3 points

    Version 1.0.0

    118 downloads

    Good morning, all if you would like to compile your own Mame/Arcade64 here is a link to mame64compiler that I use: https://www.headsoft.com.au/index.php?category=mame&page=mc64 and here here is a link for a diff patch update: http://mamestuff.lowtrucks.net/MKChamp/ I have not compiled in command prompt in a while I use a gui now to make things easier. I still change a few lines in source code when the diff patch does not work. since the last couple of builds the patch has been working. give it a try. In the mean time here is Arcade64 no nag. head softs web site has some instructions on there to help you out. it took me some trial and error till I got it right just remember to point to the right folder. when the diff update did not work I hade to open up the source file and manual impute or edit the line of code. in the diff patch it shows were it is at I use "notepad ++" and the search bar to find where the line of code needs to be. any ways, hope this is help full and enjoy.
  37. 3 points

    Version 1.0.0

    27 downloads

    He decidido en hacer este tema porque no habia visto por ningun lado Espero que os guste๐Ÿ˜‡ Configuracion 1 HyperHQ: Configuracion 2: HyperHQ: en cada archivo tienen un txt para como instalarlo Video: PD: Deben de selecionar el systema "Nintendo Entertainment System" en wheels settings para que os salga Es mi primer tema para hyperspin,
  38. 3 points

    Version 1.0.0

    2,320 downloads

    This pack took more time that what I planned, but I am very happy with the final result! It has the entire USA set, plus PAL region locked games, plus Protos, plus Unreleased. The cart shapes, colors, and stickers are 100% accurate as the original games Thanks to @Yeuxkes for the SFC cart template I used as base for the PAL ones Enjoy! PS. Because of an issue there is when uploading files here related to its size, I had to split it into 9 parts (to not surpass the 100MB limit). This means that you will need all the parts downloaded before trying to extract the content from part 1. Once the issue is resolved I will reupload it in just one part or a couple.
  39. 3 points

    Version 1.0.0

    196 downloads

    Hi folks I have created a beautiful theme for Sony Playstation 2, the package contains the (Default theme for games), I suggest you watch the video. Have fun! ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘ VIDEO YOUTUBE DEMO ARCADIANO ๐Ÿ‘‰๐Ÿ‘‰SUBSCRIBE TO MY CHANNEL TO NOT MISS OTHER THEMES CAUTION PASSWORD ZIP: Arcadiano
  40. 3 points

    Version 0.165 to the last version

    13,322 downloads

    This is the mame xml databases full lists. sorted by : working or All games(including non-working) number of Players (from 1p to 9p) mame Version (from 0.001 to current version) Genre (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Best games,Others) Same thing for : Manufacturers , Genre , Years , Players : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) number of Players (from 1p to 9p) mame Version (from 0.001 to current version) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Best games,Others) created with autohotkey by r0man0
  41. 3 points

    Version 1.0.0

    1,023 downloads

    Hi, here a 291 pc engine 3D boxes pack with accurate japan official spines. (american turbografx titles are made in japanese version) I have made lots a research to make the spines the most accurate possible. thanks to Suprakarma for his dreamcast 3d box template (I made some tweaks on it to match the pc engine style) to publish it soon.) I add a set for 4/3 users and 16/9 users and join the set in original size. I join the 2d artwork cover as a request made. (it missing several 2d cover (10) because can't find them in good quality and use other sources to finish the set with the 10 missings.) I add my own XML database for pc engine You may rename some to match your own database. (I'm french and rename marchen maze translated "FR") hope you like. cheers
  42. 3 points

    Version 1.0.0

    97 downloads

    Hello guys, New Artwork for Muchi Muchi Pork Its a vertical Shmup from Cave, if i'm not wrong from 2007. I like this one cause its a little bit weird and colorfull. ? There was another Artwork for this game but i would like to make another one i prefer. I Made two views for this Artwork and had the glass reflect and frame if you want to use it. How to do : Put the zip (zip or unzip) in your Mame Artwork folder. Start the game and select which one you want in Video option. Cheers and have a good retro day mate.
  43. 3 points

    Version 1.0.0

    194 downloads

    Theme for Strategy X using the marquee and bezel art.
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