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Showing content with the highest reputation since 10/16/2017 in all areas

  1. 22 points
    HyperSpin 1.5.1 Public Release DOWNLOAD HERE UPGRADE ONLY DOWNLOAD With this new release, we're fixing a bug that was reported on the forums. While we were at it, we added a new feature: Animated Wheels. SWF wheels are animated wheels using the SWF format which can be created using Adobe Flash or Adobe Animate. The output SWF file can be placed in the wheel image directory just like other PNG images. Wherever there exists a PNG wheel image and a SWF wheel image with the same name, the SWF will take priority when showing on the wheel. SWF wheel items will load and be initially paused on the first frame while spinning the wheel. When you land on a menu item there will be a brief delay, then the SWF will begin playback. Further instructions and the demo swf are attached below. Demo 1942 SWF Wheel: HyperSpin 1.5.1 from EmuMovies on Vimeo. INSTRUCTIONS: If you already have an install of HyperSpin, all you need is the .exe files for HyperSpin, HyperTheme, and HyperHQ. Otherwise, unpack to the desired location as usual. Changelog: Animated Wheels Windows 10 (1803) Support From the whole team, I want to give a huge thank you to everyone that reported the recent Windows 1803 issue and worked with us to debug the problem. SWF_Wheel_Support_Instructions_for_HS_1.5.1.pdf 1942.swf
  2. 20 points

    Version 4.5.1

    370 downloads

    This is a Vecor special media pack to replace HyperSpin original "Specials" & "Menu" medias, with improved quality. It's made to exactly replicate the original style, but with a much improved quality (vector and aspect ratio) Updated content is: Footer animations (Next/Prev Game, Press Start, Free Play), for Main menu as well as for all Game Systems (Next, Previous, Forward, Backward) Those are the .swf files under images/special folders of Main menu & Systems Exit and Favorites menu (Background, Texts and arrows) Those are the .png files under frontend/images/special Benefits are: No jagged graphics Smoother animations Native Compatibility with all resolutions (4K included) Correct Aspect Ratio in 16/9 and 4/3 Smaller files How to Install: Please copy Media folder corresponding to your screen aspect ratio (4/3 or 16/9) to your Media folder (for Main Menu and Frontend), and copy files under (FOR_SYSTEMS) to each Game System folder, You can execute the batch script under FOR_SYSTEMS to automatically copy game systems specials to all systems (to be done once archive copied to your HyperSpin folder) You also have to redo the copy every time you create a new system with HyperHQ, as HyperHQ create default arts which are not Vector Note: .png files under /Frontend/ are .swf files renamed to .png, they cannot be open under an Image viewer Thank you Bubs FOOTER: Before (Bitmap): After (Vector): 16/9 Before (Bitmap, stretched): 16/9 After (Vector, not stretched): HiDPi Detail: MENU (Exit & Favorites): Before (Bitmap): After (Vector): 16/9 Before (Bitmap is stretched): 16/9 After (Vector is not stretched):
  3. 17 points

    Version 1.0

    567 downloads

    517 wheels and 52 alternates, coinciding with database 1.1 of 11 Oct. 2017 Credits: @diskmach - Project Lead, Wheel Creator, Source Art Collector @32assassin - Wheel Creator @Black Hazor - Wheel Creator @agent47 - Database Link to thread Link to database
  4. 17 points

    Version 0.0.198beta1

    2,476 downloads

    This is the mame xml databases full lists generator application : Generate Mame xml full lists of any version you want. Auto-Download all ini files necessary for generate Mame xml full lists. You can create your own Files from mame (official) sorted by : working or All games(including non-working) number of Players (from 1p to 9p) Genres (48 genre lists + 1 "new" genre list for games added from the current version) Manufacturers (26 lists of the most important manufacturers) Years (5 lists by decade of years) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,In/Not in Dir,Others...) Same thing for Folders: Manufacturers , Genre , Years , Players , and all Extras : These lists will have the same directory/lists created : For ex : Genre "Fighter","Soccer","Adventure","Capcom","Sega","1970-1979","2p sim".... will have : working or All games(including non-working) Genres (49 genre lists) number of Players (from 1p to 9p) Manufacturers (26 lists max) Years (5 lists max) Extras (Controls,Buttons,Sound Channels,Screens,Languages,Versions,Best games,in/Not in Dir,Others...)
  5. 14 points

    Version

    14,334 downloads

    HyperSpin 1.5.1 (Upgrade Files Only) NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  6. 13 points
    Please can with give a warm welcome to our new moderator Aorin. He is a very talented awesome guy who we are proud to have as part of the team. Thank you.
  7. 13 points

    Version 1.5.1

    21,926 downloads

    HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts".
  8. 12 points
    Hi All, After my unexpected upgrade to Section Admin I just wanted to let everyone know I will be focusing my efforts more on the download section. Notice It will be a long standing project due to the nature of the beast. I am a little stretched for spare time so please dont expect anything to drastic!! I am also less accomplished than most of this community when it comes to artwork quality. The Plan 1. Migrate solid community approved artwork over to the Official section I cannot see a way to do this currently. All work is now focused on the Submit section only 2. Create new categories where needed (Starting to think less categories is better PEOPLE JUST CANT CHOOSE THE RIGHT ONE ANYWAY. SOrry for shouting) 3. Request users return to posting their content in announcment threads before uploading to the download section. (Never gonna take off lol, I live in hope!!) 4. Find some active Media Approvers (Update Aug 2018 - none found yet) How Can You Help Please post here content, from the Upload Here section, you feel is of high enough quality to be classed "official" To be continued.....
  9. 11 points
    Ha not going anywhere but wanted to put in the plug that I’m going to create some tutorials on random things hyperspin and maybe pinball. The channel I’ve created is below, please let me know if you have a specific topic to get covered. Just made one around randomized intro videos Planet Geekdom https://youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1 Sent from my iPhone using Tapatalk
  10. 11 points

    Version

    232 downloads

    This months current build.
  11. 10 points

    Version 2.0

    704 downloads

    I was adding the Famicom system into my set, only to realize that there were no actual 3d box packs created, EVER (that I have heard of)! Since the rest of my sets have 3D boxes, I could not leave Famicom in 2D! - This set contains over 1.100 boxes! - Horizontal, vertical and square boxes; all matching the original source art - Side color matches the front cover color - System logo color depends on the side color (so we don't have black on black) - Some boxes are not from the official XML but I have created them in case those games are added in the future - The covers have great image quality (thanks to @fire10 for the source material!) Bear in mind that this is version 1.0; I will be reviewing the boxes (as a lot of them could get better coloring, borders cleaning, side colors), and will try to update them. Let me know of any suggestions or comments! Enjoy the pack Kondorito
  12. 10 points
    While Styph's post is pretty pointless, it's to be expected. Granted, since a new version is *apparently* in dev it doesn't make any sense to dedicate dev time to the current version and having to deal with bug fixing new stuff and support. The animated wheels was probably relatively trivial to implement (insert a conditional to detect an swf wheel file and allow it to animate like all of the other elements) assuming that it wasn't already laying around in a build that wasn't released. At the same time, 2.0 has been teased for about a decade now with nothing to show for it. I can think of at least 3 or 4 release dates given to me by 3 admins in the past 2 years alone all amounting to nothing. It was evident to me about 4 years ago a new release wasn't coming any time soon which is why I switched frontends, and with each day that nothing useful is done here I'm happier with that decision. Any criticism of the lack of releases is mildly annoying but all of the fruitless "it's coming", "soon", and release dates that admins spout I personally find more annoying, and that's the fault of dev(s) and admins for teasing it for so long with no follow through. It's a prime example of the boy who cried wolf, frontend edition. That's why as ppl may have noticed, I barely visit or contribute here anymore. It's the same 5 support questions that have been asked and answered dozens of times before because nothing changes, meaningless posts about 2.0, and the quality art/db scene is virtually non-existent. Not to mention the frequent site downtimes with no explanations and general lack of maintenance in pretty much all areas of the site/forum.
  13. 9 points
    Having just gone through a rebuild of my cab, I started thinking about how many different little things I do to make it the way I want to be. Hyperspin's great in the sense that you can customize pretty much anything in it. You can skin it however you want, build your own themes etc... But there are a bunch of little things that I think make a huge amount of difference so I figured I'd post this as I know I'd like to have had a guide like this as a newbie when I started so many years ago. So I figured I'd post some things that have guided me in my experience here. Some of this will be on cabs but it's mostly geared towards customizing HS. 1. Make it your own. If you're going to build a cab you might as well build it with stuff you like. Got a favourite game, movie or band? Make it the theme for your cab. You can customize the cab itself or add elements in HS to spruce it up. You can stay generic and that's fine but it's always better (in my opinion anyway) to customize it towards you. 2. Standardize the wheel sound. HS is great in that it comes with (by default) over 300 sound files in the Hyperspin/Media/Main Menu/Sound/Wheelsounds folder. That's a huge amount to choose from and it makes sense that it would be there by default as I'm sure Bill wants the users to know they're there. However, it's chaotic having all of those sounds go off everytime you spin the wheel. I can't tell you have many times I've gone on Youtube to see a cool build and they haven't standardized the sound... it just ruins it as far as I'm concerned. In my opinion, it makes a whole lot of sense to pick one sound to standardize your wheel sound on. To do this, create a copy of the Wheelsounds folder and rename it Wheelsounds (original) so you have a backup. Now with the Wheelsounds menu, pick one sound that you like for the wheel and go with that and delete everything else from that file. I personally use the GS102 sound as my global it works really well. There are some others that work well too though. Some good ones: GS40 (Pacman sound), GS61, GS113... play around with it and pick one you like. As always with Hyperspin though, the fun doesn't stop there. Every emu has a corresponding media/sound folder. You can do the same with each one. For my Atari 2600 I use the Frogger sound. For the Dreamcast wheel I use a custom sound I downloaded from the internet. As long as it's mp3 you should be good to go.If you don't want to hunt for them on the internet you can always go back to that original soundfile of 300+ mp3s and choose them from there. And you can also customize start and exit sounds. For example when I go into my colecovision wheel the opening sound from Donkey Kong starts, when I exit the end of game sound plays... you can do this for any system. On Dreamcast that wheel starts off with Soul Caliber's 'welcome back to the stage of history' and ends with 'but the soul sill burns!' When I have friends over (who used to play that game on the console) it's always a great laugh. It's super customized and super cool. 3. Sometimes less is more. If you are a completest and you want every emu and game under the sun, you can skip this part. Me personally, I don't need to have the 1000s of games from every system ever made on my wheels. I've got about half a dozen emus and a jukebox and that's it. To me it makes a whole lot of sense to pick the games that I know I and/or my friends and family would want to play. It's one thing to have all of the ROMs but you don't have to download all the themes or display them on your build. You can hide these games in a few different ways. In HyperHQ you can tell the system to only display games with themes and then only download the themes of the games you want. Alternatively you could make a custom database (Rocketlauncher will do this for you) but make sure you keep a copy of the original DB if you do this. 4. Have fun with videos. For my jukebox app, I've got 80s video hits that I play from my favourite bands. Sometimes I switch it up. This is so easy to do... once again go into hyperspin/media/mainmenu/video and change the video for the system you want to change. *Use the same wording (and capitalization) that's in Hyperspin so it matches. For some of the consoles, I downloaded some old commercials for Atari and Colecovision. They're all on Youtube, people love it when they see them and they bring back tons of memories. Get creative! 5. Learn to make your own themes. It's a lot easier than you think it is. Building themes in Hypertheme (included in the HS download) is dead simple. A theme you build yourself is going to be something you're going to love a lot more than even some of the best themes available for download. To do it, make the background image 1024x768. You can add a logo on top of that and add basic animation (already pre-built) to it, throw in a video and you're good to go. You can draw your own overlay if you wish or simply use HT to do it. It's not hard... really, just go try and mess around with it. When you're done, save it with the same name as it would appear in the database. You can even customize the exit screen if you want to. You can check my sig for some examples of Exit screens I've built. 6. Download the wheel art. It just looks a lot better. 'Nuff said. Go to the media folder and the appropriate emu file. Click on images and then load the pics into the wheel folder. Voila, you just made your HS build look 10x better. 7. Go with a two player cab. If you're set on having four that's fine go ahead. If you're on the fence... two players is better. It's a lot of work for four and in my experience it's rare that you'll get four people wanting to play at the same time. Maybe you have more friends than I do... but I'd still say that two players is just fine. *Troubleshooting tip: The one thing you will learn when you start customizing and running into problems is that HS is very picky about files. Your media files must match the emu filenames on the DB or you'll have problems. Most of the time it will be a capitalization issue because HS is case sensitive. So if you run into issues, the first thing you should check is the filename and uppercase/lowercase. There's a good chance that you'll have solved your problem this way. That's it for now. If I've made any errors here just point them out and I'll update this post. And if I can think of anything else, I'll add it. Hopefully this helps some of the newbies out there. RR
  14. 9 points

    Version 1.0.0

    40 downloads

    Boxart 3D all the covers of the custom Atari 7800 I've improved all the images, removed imperfections, changed images for better ones than the official one, removed "NEW, Arcade" warning labels, all the covers following the gray standard
  15. 9 points

    Version 1.0.0

    283 downloads

    Here is another mame64 verson 0.195 enjoy
  16. 9 points

    Version v0.193

    568 downloads

    ok , think i found the issue it now runs pang with out crashing I tested a few other games and all seems to run well (this was compiled with GCC 7.2) Thanks and enjoy ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Ok, here is yet another update mame64 and Arcade64 v0.193 No nag screen enjoy
  17. 9 points

    Version 1.0.0

    288 downloads

    Here is yet another compile of mame64_v0.191 no nag screen enjoy
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