<?xml version="1.0"?>
<rss version="2.0"><channel><title>HyperSpin 2 Development Updates</title><link>https://hyperspin-fe.com/rss/1-hyperspin-2-development-updates.xml/</link><description>Build Notes for HyperSpin 2 </description><language>en</language><item><title>April Update: HyperOverlay, Smarter Steam Imports, and More</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50522-april-update-hyperoverlay-smarter-steam-imports-and-more/?do=findComment&comment=342876]]></link><description><![CDATA[Hey everyone!
 


	It’s been a busy stretch lately, and we’ve been putting a lot of work into making HyperSpin faster, smoother, and a lot more flexible to use day to day.
 


	This update pulls together some of the biggest changes we’ve been working on, including faster browsing, Hybrid Mode 2, smarter Steam importing, stronger save state tools, HyperOverlay, and a long list of fixes and quality-of-life improvements across the board.
 


	Let’s dive in!
 


	Faster Browsing, Hybrid Mode 2, and Better Performance



	We’ve also done a lot of work on the feel of browsing and launching, especially for bigger libraries and cabinet-style setups in HyperHQ.
 


	
		Better performance, startup and large-library browsing both got major optimization work so everything feels faster and more responsive
	
	
		Hybrid Mode 2, there is now a second hybrid-style browsing mode for users who want a more banner-driven library view
	
	
		Better banner fitting and smoother resizing, follow-up work made Hybrid Mode 2 cleaner on screen and improved how the game size slider feels while resizing large views 
	
	
		You can now collapse the sidebar for a wider view in all view modes
	
	
		Better large-library handling, grid layout and virtual scrolling improvements make browsing big collections feel more responsive
	
	
		Spotlight search, finding games and systems is much quicker now with a controller-friendly search flow
	
	
		Better list and context menu workflows, list view, right-click actions, and direct edit flows have all been cleaned up
	



	Hybrid View 2 (HyperHQ), Sidebar Non Collapsed, Background to Video Transition
 


	
		2026-04-20 10-35-59.mp4
	
 


	Hybrid View 2 (HyperHQ), Sidebar Collapsed
 


	
 


	 



	Smarter Steam Imports, Achievements, and Game Details



	Steam has been a huge focus lately, and it keeps getting better.
 


	
		Smarter Steam imports, HyperSpin now does a better job combining local installs, owned games, family-shared libraries, and manual App ID or Steam URL imports
	
	
		Better import workflow, games can show up sooner while downloads and follow-up work continue more cleanly in the background
	
	
		Easier Steam setup, signing in and managing the connection is simpler than it used to be
	
	
		Better achievements, Steam games now have richer achievement handling and more graceful fallback behavior when the normal lookup path is unavailable
	
	
		Better trailers and media, Steam trailers, backgrounds, and related media now resolve more cleanly and fit the override flow better
	
	
		Better matching and details, HyperSpin does a better job filling in game information and giving you more useful recovery paths when something does not match cleanly
	



	 
	 
	
 


	 



	HyperOverlay - Coming soon



	One of the biggest additions in this stretch has been HyperOverlay. If you’ve ever launched a game and stared at a black screen while everything loads, this is the kind of thing that makes HyperSpin feel much more complete. It also covers the pause-screen work we’ve been showing off, so think of that as part of the same bigger push, not a separate feature. This should be released in the coming days.
 


	
		Loading screens, game launches feel smoother with a proper transition instead of a dead black screen
	
	
		Pause menus, you can bring up an in-game pause menu with your controller instead of fumbling around outside the game
	
	
		Game end screens, exits feel more intentional instead of just dropping you back out abruptly
	
	
		Save state integration, save state tools tie into the overlay flow much more naturally
	
	
		Pause screen improvements, we’re continuing to refine the pause flow with a cleaner horizontal layout, simpler presentation, and better save state navigation
	



	HyperOverlay, Pause Menu, Overview
 


	
 


	HyperOverlay, Pause Menu, Achievements
 


	
 


	HyperOverlay, Pause Menu, Media Browser
 


	
 





	 



	Cabinet-Friendly Quality-of-Life Improvements



	A lot of smaller changes landed too, but they add up fast if you use HyperSpin every day.
 


	
		Advanced controller mapping, modifier key support gives cabinets and custom control setups much more flexibility
	
	
		Always-on-top marquee support, dedicated marquee displays behave more like you expect on cabinet builds
	
	
		Better plugin flows, plugin setup, details, progress, and connected account handling are all smoother than they were before
	
	
		Better wheel visibility controls, you now get more control over which games show up per system
	
	
		Better marquee behavior and display handling across more setups
	



	 
	 
 


	 



	More Control Over How Your Games Launch



	Another big win in this stretch has been giving you more control over setup and launch behavior without turning HyperSpin into a mess to manage.
 


	
		Per-game emulator settings, you can now override emulator options at the emulator, system, or game level instead of forcing everything into one global setup
	
	
		Save state management, HyperSpin now gives you a much better way to browse, launch, and manage save states across supported emulators
	
	
		Pre-launch and post-launch commands, you can now run custom commands before or after launching games for things like scripts, controller profiles, lighting, and other cabinet-specific setup
	
	
		Desktop shortcuts and deep linking, you can launch games more directly without jumping through as many hoops inside HyperSpin first
	



	 
 


	Fixes &amp; Stability





	A huge thank you to everyone who’s been testing, reporting bugs, and helping us keep pushing this forward. A lot has changed lately, and a lot of those improvements came directly from what you all have been telling us.
 


	Keep the bug reports coming, and if you get a chance to try HyperOverlay, the newer Steam import flow, Hybrid Mode 2, or the media audit tools, we’d love to hear how they work with your setup.
 


	Stay awesome, 
	-fr0stbyt3]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2026_04/image.png.114a29d94ae30c2b303a4e28340c861b.png" length="3233667" type="image/png"/><pubDate>Mon, 20 Apr 2026 13:47:51 +0000</pubDate></item><item><title>March Update: HyperOverlay, Performance Overhaul, and a Mountain of Polish</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50240-march-update-hyperoverlay-performance-overhaul-and-a-mountain-of-polish/?do=findComment&comment=342449]]></link><description><![CDATA[March Update: HyperOverlay, Performance Overhaul, and a Mountain of Polish



	Hey everyone!
 


	It's been about three weeks since our last update and the team has been busy — over 400 commits and 80+ closed issues across the board. This one's packed with brand new platform support, a smoother experience overall, and a ton of UI polish. Let's dive in!
 


	Introducing HyperOverlay



	We're excited to share HyperOverlay — a new plugin that adds loading screens and pause menus to your HyperSpin setup.
 


	If you've ever launched a game and stared at a black screen while the emulator loads, HyperOverlay fixes that. It displays a clean loading screen with game artwork while everything spins up in the background, so the transition from wheel to gameplay feels seamless. It also adds an in-game pause menu you can pull up with your controller.
 


	HyperOverlay is still a work in progress, so it's completely optional — you can enable or disable it anytime from the plugin settings. If you try it out, let us know how it works for you.
 


	What you get:
 


	
		Loading screens — displays game artwork and info while the emulator starts up, so no more staring at a black screen
	
	
		Pause menus — pull up an in-game pause menu with your controller to resume, restart, or exit
	
	
		Game end screens — see a stats summary when you exit a game
	
	
		Controller and keyboard support — navigate everything with your gamepad or keyboard
	
	
		Multi-monitor ready — works across multiple displays for cabinet setups
	
	
		Save state management — browse and load your save states right from the pause menu
	



	
 


	
 


	
 


	Performance



	The first time you start HyperSpin, it should be significantly faster to load. The second time you start it, it should be almost instant. We completely reworked how games are loaded and cached so your library is ready to go the moment you launch.
 


	Scrolling through large game lists is smoother too, especially if you've got thousands of games in a system.
 


	Wii U Support



	We've added full support for Wii U via Cemu.
 


	What this means for you:
 


	
		Add any of these systems through the Add System wizard just like any other platform
	
	
		HyperSpin automatically detects your installed games — no manual game lists needed
	
	
		Games launch directly from your library with the right settings
	
	
		BIOS and firmware checks are built into the setup flow so you know if something's missing before you try to play
	
	
		Real game titles are pulled automatically (no more cryptic folder names in your game list)
	



	Wii U support is further along and should be stable for most setups.
 


	
 


	New Features



	Spotlight Search



	Spotlight search is now in HyperSpin with full controller support. Find any game or system instantly without scrolling through wheels — just start typing or use your controller to pull it up.
 


	
 


	Zip File Progress



	When HyperSpin needs to extract a compressed game before launching, you now get a visual progress screen instead of wondering what's happening. Temp files are cleaned up properly afterward too.
 


	Advanced Controller Mapping



	We've added modifier key support for controllers. If you've got a cabinet with limited buttons, you can now hold one button as a modifier to unlock additional actions on every other button — effectively doubling (or tripling) what your controller can do. For example, hold the Player 1 button and press Start to exit a game, or hold it and press another button to open the menu. Works with keyboards too.
 


	
 


	Always on Top Marquee



	The marquee display can now sit above everything on screen, including the taskbar. Perfect for dedicated marquee monitors on arcade cabinets.
 


	RetroArch Bezels



	BezelProject packs now automatically apply a system-wide default bezel to all your games — and per-game bezels still override when available. This also prevents touch controller overlays from appearing on arcade cabinets.
 


	UI Polish



	We knocked out a big batch of visual improvements:
 


	
		Category highlight in Add Systems updated to HyperSpin purple
	
	
		Add Extensions button is now more visible
	
	
		Update screen shows your current version vs. what's available
	
	
		Cache settings descriptions rewritten to actually explain what each button does
	
	
		Autoimport settings got a tighter layout with cleaner toggles
	
	
		Archive extraction now uses toggle switches instead of checkboxes
	
	
		Plugin screen buttons cleaned up and streamlined
	
	
		Contact link in License Settings now opens in your browser instead of in-app
	



	
 


	Collections



	
		Right-click context menu on collection items — refresh, hide/show, and delete without navigating away
	
	
		Collections now update in real-time as you make changes
	
	
		Fixed the new collection creation flow
	



	Games &amp; Media



	
		List view is back — toggle between grid and list views
	



	
 


	
		List view context menu fully working again
	
	
		Editing a game's name now updates everywhere immediately
	
	
		Media tab only shows media for systems you actually have installed
	
	
		Media download labels now include the system name so you know what you're looking at
	



	Platforms &amp; Emulators



	
		BIOS status now rescans automatically when you visit the page or import files
	
	
		Systems list has a right-click context menu (Open, Edit, Hide/Show, Refresh Media)
	
	
		Platform Test button shows the correct system list now
	
	
		Advanced controller mapping support
	
	
		Plugin auto-updates now work for non-default plugins
	



	Theme Builder



	
		Import a PSD with layer groups and they now show up properly as expandable folders in the layers panel
	
	
		Scale controls now accept decimal values
	
	
		Remix for themes now supports the new groups feature
	
	
		Added list views for collections, media, and projects in your profile
	



	
 


	 
 


	 
 


	Fixes &amp; Stability





	Thank You



	This was a huge push and the team really delivered. Massive thanks to everyone who's been testing, reporting bugs, and giving us feedback in the forums and Discord. Your input directly shapes what we work on.
 


	Keep the bug reports coming — and if you get a chance to try any of the new platform support, we'd love to hear how it works with your setup.
 


	— fr0stbyt3 &amp; The HyperSpin Team]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2026_03/image.png.7847027a200709030fdc087aeb0bf72c.png" length="598041" type="image/png"/><pubDate>Fri, 13 Mar 2026 01:34:28 +0000</pubDate></item><item><title>February Update: Media Audit, System Auto Import, and Multi-Disk Support</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50179-february-update-media-audit-system-auto-import-and-multi-disk-support/?do=findComment&comment=342314]]></link><description><![CDATA[Hey everyone!
 


	We've been heads-down shipping improvements across the entire HyperSpin ecosystem over the past few weeks. This update spans 20 days with over 260 commits and 50+ merged PRs bringing major new features, performance enhancements, and quality-of-life improvements. Whether you're managing a massive collection or just getting started, there's something here for you.
 


	Let's dive in!
 


	Media Audit Screen



	Managing media for hundreds of systems just got easier. The new Media Audit Screen gives you complete visibility into what you have and what's missing.
 


	Features:
 


	
		Visual comparison of available vs. missing media
	
	
		Drag-and-drop upload for bulk media additions
	
	
		Real-time status tracking across all media types
	
	
		Organized by system for easy management
	



	No more guessing which games are missing artwork — it's all right there.
 


	
 


	 
 


	System Import Overhaul



	We completely redesigned how you import systems with a queue-based approach that's faster and more reliable.
 


	Improvements:
 


	
		Progress tracking shows exactly what's happening
	
	
		Re-import skipped systems without starting over
	
	
		Automatic BIOS detection in emulator directories
	
	
		Better error handling and recovery
	



	The import flow now handles edge cases gracefully and keeps you informed every step of the way.
 


	
 


	 






	Multi-Disk Game Support



	Games spanning multiple discs (like PS1 RPGs) now have first-class support with automatic playlist generation and management.
 


	New Capabilities:
 


	
		Automatic playlist creation for multi-disc games
	
	
		Multi-disk grouping settings
	
	
		Automatic ROM extraction before launch
	
	
		Switch between discs seamlessly without manual playlist editing
	



	
 


	Better Game Metadata



	HyperSpin can now pull game metadata from additional sources, giving you more complete and accurate game information.
 


	What This Means:
 


	
		Fuzzy search finds the right game even with typos
	
	
		Automatic metadata sync from trusted sources
	
	
		"Search For Match" added to game context menus
	
	
		Your game library stays up-to-date with accurate metadata from the community
	



	Performance Enhancements



	We've made significant improvements to how HyperSpin handles rendering and background operations.
 


	What's Faster:
 


	
		Sidebar system list loads instantly
	
	
		Boxart rendering redesigned with smart lazy loading
	
	
		Smooth scrolling even with thousands of games
	
	
		Background operations optimized to not block the UI
	
	
		Reduced memory usage for long-running sessions
	



	Everything feels snappier, especially when working with large collections.
 


	HyperTheme Updates



	ThemeBuilder continues to evolve with better tooling and compatibility.
 


	What's New:
 


	
		Improved layer management (no more accidental reordering)
	
	
		Drag-and-drop enhancements for easier theme building
	
	
		Better positioning controls
	



	Theme Player:
 


	
		Fixed layer management for complex themes
	
	
		Smoother hover animations
	
	
		Background system integration for system themes
	



	Fixes &amp; Stability



	
		ROM counts now update reactively and stay synced across the UI
	
	
		RetroArch auto-setup registers platforms and downloads cores reliably
	
	
		BIOS detection improved
	
	
		MAME wizard no longer gets stuck at 10%
	
	
		Game artwork updates immediately after downloads
	
	
		Theme downloads reconnect properly if the connection drops
	
	
		Fuzzy search for system names handles typos
	
	
		Improved emulator availability checks
	



	Thank You



	A huge thank you to everyone who's been testing, reporting bugs, and sharing feedback. Your input has been invaluable in making these releases better.
 


	We've got more great things in the pipeline. Keep the feedback coming!
 


	— fr0stbyt3 &amp; The HyperSpin Team]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2026_02/image.gif.272a2ea765e9e8fe4080c6a9dba0ab1d.gif" length="1181037" type="image/gif"/><pubDate>Fri, 13 Feb 2026 15:34:04 +0000</pubDate></item><item><title>2026 Kickoff: Save States, and Pre-Launch Commands, Emulator Settings</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50148-2026-kickoff-save-states-and-pre-launch-commands-emulator-settings/?do=findComment&comment=342208]]></link><description><![CDATA[Hey everyone!
 


	It’s been a busy stretch since our last update, and we’ve got a lot to share! This release cycle spans over 30 beta builds with hundreds of commits bringing major new features, quality-of-life improvements, and plenty of bug fixes. Whether you’re setting up a new cabinet or managing a massive collection, there’s something here for you.
 


	Let’s dive in!
 


	Emulator Settings — Per-Game Customization



	You can now customize emulator settings at the emulator, system, or game level with full inheritance. Override video and audio settings for specific games without touching your global config.
 


	Supported Emulators
 


	
		RetroArch: Video settings (VSync, Frame Delay) and Audio settings (Volume, Latency)
	
	
		MAME, PCSX2, Dolphin, PPSSPP, DuckStation: Emulator-specific settings
	
	
		Xenia, RPCS3, Cemu, Xemu, Redream: Additional emulator support
	



	How It Works
 


	
		Game settings override system settings, system overrides emulator, emulator overrides defaults
	
	
		Dynamic Video/Audio menu items appear based on emulator capabilities
	
	
		Config files generated on launch — your original emulator configs stay untouched 
		 
		
	



	Save State Management



	A completely new way to manage and launch from your save states.
 


	
		Save State Browser: View all save states grouped by core and ROM in system settings
	
	
		Thumbnail Previews: See what you saved with thumbnail support for RetroArch
	
	
		Quick Launch: Play button dropdown lets you resume from any save slot
	
	
		Delete Management: Clean up old save states you no longer need
	
	
		Emulator Support: RetroArch, PCSX2, Dolphin, PPSSPP, DuckStation, and MAME 
		 
		
	



	Pre-Launch &amp; Post-Launch Commands



	Run custom commands before or after launching games — perfect for scripts, controller profiles, lighting setups, or anything else your setup needs.
 


	
		Three-Level Configuration: Set commands at emulator, system, or game level
	
	
		Drag &amp; Drop Ordering: Reorder commands with visual feedback
	
	
		Rich Variable Support: %system.name%, %system.path%, %rom.folder%, %rom.fileExtension%, %emulator.name%
	
	
		Unsaved Changes Warning: Never lose your work when navigating away
	



	
 


	Play Time Tracking



	Know how much you’ve played each game.
 


	
		Total Play Time: Tracked per game (e.g., "2h 30m")
	
	
		Last Played: See when you last played and how many times
	
	
		Crash Recovery: Sessions persist even if HyperHQ closes unexpectedly
	



	System Media Details Page



	A dedicated page for browsing all your system media in one place.
 


	
		Gallery View: Filter tabs for All, Media, Images, Documents, Themes
	
	
		Interactive Preview: Click any artwork or video to preview it instantly
	
	
		Built-in PDF Viewer: Read system manuals with zoom and page navigation
	
	
		Floating Audio Player: Listen to system music while browsing
	
	
		EXIF Metadata: View Title, Keywords, Credit, and Notes in the lightbox
	



	 
 


	
		
	



	CBZ Manual Viewer



	A beautiful new way to read your game manuals in CBZ format.
 


	
		3D Page Flip: Animated page turns with smooth transitions
	
	
		Two-Page Spread: Toggle between single page and spread view
	
	
		Zoom Controls: Keyboard shortcuts (+/- and Ctrl+wheel)
	
	
		Keyboard Navigation: Arrow keys, space, and escape
	
	
		Accessibility: Respects reduced motion preferences
	



	
 


	ROM Path Migration



	Moving your ROM folders? HyperHQ can update your database automatically.
 


	
		Automatic Detection: When you change a system’s ROM path, HyperHQ offers to scan for matches
	
	
		Batch Updates: All matching ROM paths updated in your database
	
	
		Multi-Disk Support: Handles multi-disk ROMs correctly
	
	
		Progress Display: Real-time feedback during migration
	



	Wheel Manager Improvements



	Complete overhaul of the wheel management experience.
 


	
		Keyboard Navigation: Arrow keys flow through the entire tree seamlessly
	
	
		Reordering Controls: On-screen buttons and Ctrl+Arrow shortcuts
	
	
		Sort by System Type: Organize systems by category then alphabetically
	
	
		Group by System Type: Create collections for each category automatically
	
	
		Smooth Animations: Visible slide effects when moving items 
		 
		
	



	Collections in Systems Grid



	Your collections can now appear right alongside your systems.
 


	
		Toggle Button: Show/hide collections in the systems grid
	
	
		Mixed View: Collections and systems sorted alphabetically together
	
	
		Visual Distinction: COLLECTION badge with item count on hover
	
	
		Keyboard Navigation: Arrow keys work across combined list 
		 
		
	



	Group Systems by Type



	Organize your systems list by category.
 


	
		Category Groups: Arcade, Consoles, Computers, Handhelds, and more
	
	
		Category Headers: Show system count for each group
	
	
		Persistent Setting: Your preference saves between sessions
	



	Auto-Import Systems



	HyperHQ can automatically detect and import system folders from your Games directory.
 


	
		Startup Scan: Detects unimported system folders when HyperHQ launches
	
	
		Live Monitoring: Watches for new folders added while running
	
	
		Smart Matching: Case-insensitive matching to our system database
	
	
		Skip List: Mark folders to always ignore
	
	
		Media Downloads: Uses your existing preferences for imported systems
	



	Note: This feature is currently in early alpha — we’d love your feedback! 
	 
	
 


	EmuMovies Media Defaults



	Set your preferred media types once and use them everywhere.
 


	
		Wizard Step: Choose default video quality and media types during setup
	
	
		Automatic Application: Preferences apply when adding new systems
	
	
		Easy Management: Update defaults anytime in EmuMovies Settings
	
	
		Skip Option: "Skip for now" during setup if you don’t have an account
	



	Boxart Priority



	Choose your preferred artwork style.
 


	
		Style Selection: Set which box art displays first — 2D, 3D, or 2.5D
	
	
		Per-System Override: Configure globally or per-system
	
	
		Smart Fallback: Automatically shows next available style if preferred is missing 
		 
		
	



	Media Filter



	Find games based on available media.
 


	
		Dropdown Filter: Show only games with specific media types
	
	
		Find Missing Media: Great for identifying games missing artwork or videos
	
	
		Descriptive Tooltip: Shows which filters are currently active
	



	Unified Platforms Tab



	Streamlined emulator configuration.
 


	
		Merged Tabs: Launch Command and Platforms combined into one view
	
	
		Variable Reference: Shows available variables (%ROM%, %ROMNAME%, etc.)
	
	
		Smart UI: RetroArch core selector only appears when RetroArch is selected
	



	Wii U Support



	Better support for Wii U games and Cemu emulator.
 


	
		Loadiine Folder Scanning: Automatically detects Wii U folder structures
	
	
		meta.xml Parsing: Extracts title, publisher, and region automatically
	
	
		DLC/Update Exclusion: Automatically skips DLC and update folders
	



	BIOS Management Updates



	Building on the automatic BIOS detection from v2.0.135, we’ve expanded coverage to more setup scenarios.
 


	
		Standalone Emulator Addition: BIOS step now appears when adding emulators directly from Platforms
	
	
		Skip Option: Emulators with optional BIOS let you configure later
	
	
		Cemu Integration: Dedicated setup flow for Wii U emulation
	



	Additional Improvements



	Setup &amp; Configuration
 


	
		DOS Support: DOSBox games launch with game folder as working directory
	
	
		Steam Custom Systems: Create systems that pull metadata from Steam using App IDs
	
	
		Window State Memory: HyperHQ remembers your window size and position
	



	Media &amp; Display
 


	
		Video Quality Selection: Game detail page shows best quality based on your preferences
	
	
		Game-Level Marquee Override: Complete Global → System → Game inheritance
	
	
		Faster Thumbnail Generation: Process up to 64 videos simultaneously
	
	
		Reorganized Media Categories: All, Media, Images, Documents, Themes
	



	User Experience
 


	
		App Tour System: Interactive walkthrough for new users
	
	
		System Card Actions: Quick access Games/Details buttons on hover
	
	
		Smarter Auto-Login: Retries saved credentials before prompting
	
	
		Media Processing Indicator: See when downloads are being prepared
	
	
		Improved Uninstaller: Clear options for removing data during uninstall
	



	Bug Fixes &amp; Stability



	
		Fixed: Bezel Project downloads not working for fresh RetroArch installations
	
	
		Fixed: RetroArch reinstalling on every app restart
	
	
		Fixed: Disc-based games (CUE/BIN) selecting wrong file to launch
	
	
		Fixed: Steam games not launching (steam:// protocol)
	
	
		Fixed: Plugin list showing duplicate server and local entries
	
	
		Fixed: EXE file plugins start/stop behavior
	
	
		Fixed: Media sync for manually matched games
	
	
		Fixed: EmuMovies upgrade prompt for supporting members
	
	
		Fixed: MAME plugin reinstall and system creation issues
	
	
		Fixed: Games closing immediately after launch
	
	
		Fixed: System images not loading for MAME and other systems
	
	
		Fixed: Collections not showing games from uninstalled systems
	
	
		Fixed: External marquee not connecting on startup
	



	HyperTheme Animation Assistant



	HyperTheme now includes a chat assistant to help you build animations faster. Instead of clicking through menus, just describe what you want in plain language.
 


	
		Natural Language: "Add a fade in to layer 1", "Make the logo spin", "Set the delay to 2 seconds"
	
	
		Context Aware: The assistant understands your layers and animations by name or number
	
	
		Quick Access: Press Ctrl+/ or click the chat button to open the panel
	
	
		Workflow Focused: Designed to speed up adding and tweaking animations, not generating images 
		 
	
	
		
			2026-01-20 11-53-30.mp4
		
		 

		
			 
		 
	



	Ecosystem Updates



	HyperSpin 2.0.66-2.0.68
 


	
		New Theme Player: All changes from HyperTheme’s editor rolled in
	
	
		System Pointers: Now show when entering systems
	
	
		Dynamic Wheel Pointer Scaling: Pointers scale with wheel items
	
	
		Performance Optimizations: Smoother animations and reduced memory usage
	



	HyperMarquee 1.0.7
 


	
		Improved Display Handling: Better scaling and transitions
	
	
		Reliability: Videos and fallback images display more consistently
	



	HyperTheme 1.11.0
 


	
		Theme Player Enhancements: Better animation accuracy and reliability
	
	
		Scale Animation Fixes: X and Y axes now work correctly
	
	
		Hover Animation Improvements: Speed and easing fixes
	



	Your Feedback Matters



	We’d love to hear your thoughts:
 


	
		How are the new emulator settings working for you?
	
	
		Is the save state management helpful for your workflow?
	
	
		What do you think of the CBZ viewer and media details page?
	
	
		Any issues you’re encountering?
	
	
		What would you like to see in future releases?
	



	Thank you for being part of the HyperSpin community. Every bug report, feature suggestion, and word of encouragement helps make HyperHQ better.
 


	Stay awesome, 
	-fr0stbyt3]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2026_01/image.png.aabf90602265aba49a37c0d365ab1af0.png" length="783590" type="image/png"/><pubDate>Sat, 24 Jan 2026 23:18:02 +0000</pubDate></item><item><title>Holiday Update - BIOS Automation, Offline Mode, and Spotlight Search</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50094-holiday-update-bios-automation-offline-mode-and-spotlight-search/?do=findComment&comment=342018]]></link><description><![CDATA[Hey everyone!
 


	Hope you all had a great holiday season! I kept busy over the break and have a packed update to show for it - v2.0.135 brings 233 commits of improvements across 13 test builds. This update focuses on making MAME management more seamless, expanding media capabilities, and polishing the interface throughout HyperSpin.
 


	From automated BIOS handling to intelligent media fallbacks, custom ROM filtering to universal search, this release tackles workflows that have long needed attention. Let’s see what’s new.
 


	MAME Workflow Enhancements



	Parent-Clone Media Fallback
 


	
		Smart Media Display: Clone games now show parent artwork when clone-specific media is missing, and vice versa
	
	
		Automatic Downloads: Media downloads include related parent/clone artwork automatically
	
	
		Split ROM Support: Works perfectly with MAME split/merged ROM sets and multi-disc games
	



	Custom ROM List Import
 


	
		Direct Folder Scanning: New MAME wizard mode scans your ROM folders directly
	
	
		Skip Filtering: Perfect if you’ve already curated your collection and don’t need the full filter workflow
	
	
		Automatic Metadata: Matches filenames against MAME’s database for accurate game information
	



	Import Count Accuracy
 


	
		Correct Counts: Success messages now show parent count or total count based on your clone preference
	
	
		Clear Feedback: "Fetch clones separately" shows all games, while "Merge clones" or "Skip clones" shows parent count only
	



	System Workflow Enhancements



	BIOS Management
 


	
		Automatic Detection: HyperSpin detects and manages required BIOS files when adding systems
	
	
		Wide Support: Works across emulators that require BIOS files
	
	
		Seamless Setup: No more hunting for BIOS files manually
	



	Media System Improvements



	System Media Override Flexibility
 


	
		Any Filename Works: Override folders now accept any filename for system media (logos, backgrounds)
	
	
		Random Selection: Multiple files? One gets chosen randomly for variety
	
	
		Clearer Instructions: Renamed to _README_Place_Override_Media_Here.txt with better examples
	



	Add Media Button
 


	
		One-Click Access: New button on the Media tab opens the override folder for your selected media type
	
	
		No More Folder Hunting: Drop your custom artwork right where it needs to go
	
	
		Works Everywhere: Supports both system-specific and default media locations
	



	Video Thumbnail Extraction
 


	
		Automatic Generation: Extracts thumbnails from video game files for display in game lists
	
	
		Smart Caching: Tiered extraction uses memory cache, persistent cache, Windows Shell, embedded thumbnails, and HTML5 video
	
	
		Configurable: Control the feature in game settings based on your preference
	



	Expanded Media Types
 


	
		24 Media Options: Change Game Image dropdown expanded from 6 to 24 comprehensive artwork types
	
	
		Complete Coverage: Includes Boxes (2D/3D/2.5D/Spine/Box-Back), Video Snaps (240p/480p/1080p), Snaps (Gameplay/Title), Music, Marquees, Cabinets, Control Panels, Bezels, Overlays, and Manuals
	
	
		Better Organization: Scrollable dropdown with consistent naming conventions
	



	Logo Fallback Display
 


	
		Beautiful Alternative: When box art isn’t available, game cards now display the logo in the top third with a drop shadow
	
	
		Background Fill: Game’s background fills the entire card behind the logo
	
	
		Consistent Design: Matches the system list view style
	



	Spotlight Search



	Universal Search Interface
 


	
		Quick Access: Press Ctrl+F to search across games, systems, platforms, plugins, collections, and settings
	
	
		Full Keyboard Control: Navigate with arrows, Enter to select, Escape to close, Tab to cycle focus
	
	
		Visual Context: Category icons, plugin images, and game/system artwork displayed in results
	



	System &amp; Metadata Enhancements



	Hardware Metadata
 


	
		13 Specification Fields: CPU, memory, graphics, display, resolution, and more for each system
	
	
		Refresh from API: New button automatically populates specs for existing systems
	
	
		Clean Layout: Organized in a 2-column layout in the system editor
	



	Game Metadata Navigation
 


	
		Previous/Next Buttons: Browse through games without leaving the metadata editor
	
	
		Position Indicator: Always know where you are (e.g., "5 of 120")
	
	
		Faster Bulk Editing: Update metadata for multiple games without constantly returning to the game list
	



	Additional System Support
 


	
		Nintendo 64DD: Added to RetroArch core mappings (Mupen64Plus-Next and ParaLLEl N64)
	
	
		xemu Support: Required files added for original Xbox emulation
	



	HyperMarquee Updates



	Settings Persistence
 


	
		Reliable Configuration: Settings now cache and resend on reconnect or when requested by HyperMarquee
	
	
		Media Fallbacks: Added gameplay snapshot fallback for backgrounds
	
	
		Better Box Art: Improved loading with 2D and 3D fallback support
	
	
		Display Options: New option to cut off the top of marquee images
	



	Interface Redesigns



	User Profile Settings
 


	
		Modern Card Layout: Redesigned with clean, scannable sections
	
	
		Clickable Rating Chips: ESRB/PEGI logos displayed as interactive badges
	
	
		Camera Badge: Added to avatar to indicate it’s clickable
	
	
		Better Terminology: "Content Rating" renamed to "Parental Controls", "PIN Protection" to "Profile Lock"
	



	System Access Controls
 


	
		Simpler Opt-Out: All installed systems shown as a toggle list
	
	
		Default Access: All systems enabled by default (full access)
	
	
		Bulk Actions: Enable All / Disable All buttons for quick changes
	
	
		Searchable: Filter input for large system lists
	



	Settings Screens
 


	
		Card-Based Design: Modernized Default Platform Settings, System Metadata Settings, and ROM Paths screens
	
	
		Custom Dropdowns: Consistently styled throughout
	
	
		Better Scrolling: Fixed layout issues on System Details page
	



	System List Appearance
 


	
		Improved Positioning: Better image placement with gradient overlays for text readability
	
	
		Refined Styling: Polished icon and text presentation
	



	Offline Mode &amp; Connectivity



	Offline Support
 


	
		Work Without Internet: Intelligent detection distinguishes between complete offline and service unavailability
	
	
		Auto Reconnection: Seamless return to online mode when connectivity restores
	
	
		Clean Notifications: No more notification spam when working offline
	
	
		Initial setup will need to be online to get metadata and media. After that it will still function completely offline.
	
	
		In future builds we will allow for importing of media from an external drive to further support this feature
	



	Performance &amp; Technical Improvements



	Caching &amp; Optimization
 


	
		Games Caching: Games cached for faster loading
	
	
		Clone Queries: Optimized with batch operations and backend caching for faster media lookups
	
	
		Reduced Queries: New caching layer eliminates redundant database calls
	
	
		Memory Management: Better handling when loading large ROM collections
	



	Media Processing
 


	
		Faster Media Audit: Optimized loading performance
	
	
		Image Loading: Improved system list image loading
	
	
		Media Manifest: Get media updates as they happen! As media becomes available, you will always get the latest.
	



	Bug Fixes &amp; Stability



	Critical Fixes
 


	
		ROM Processing Hang: Fixed issue where HyperHQ could hang when loading systems with empty databases
	
	
		API Error Handling: Errors no longer cause indefinite hangs
	
	
		Stuck Reauthentication: Fixed authentication process that could hang indefinitely
	



	File Handling
 


	
		Fixed Windows file locking issues when deleting media files
	
	
		Retry Mechanism: Added for media deletion with informative error messages
	
	
		Permission Handling: Check now happens when selecting folders (no surprise UAC prompts)
	



	UI &amp; Display Fixes
 


	
		Game Search Modal: Fixed styling issues in metadata screen
	
	
		Modal Loading States: Fixed during media audit
	
	
		Game Dropdown: Options sorted alphabetically, cabinet/control panel options only show for MAME/Arcade
	
	
		Log Export: Now shows helpful message when no logs exist instead of failing silently
	



	Authentication &amp; Services
 


	
		EmuMovies Auth: Fixed authentication check showing false 401 errors
	
	
		API Endpoint: Fixed malformed URL for user profile data
	
	
		Subscription Cleanup: Enhanced to prevent memory leaks
	



	Additional Improvements



	Organization &amp; Polish
 


	
		HyperSpin Logging: Relocated toggle from Display Settings to System Logs page with performance warnings
	
	
		Collection Management: New dedicated modal replaces dropdown menu for better usability
	



	Plugin Updates
 


	
		MAME Plugin: Added support for filtering PlayChoice items
	
	
		Media Verification: Now uses improved VerifyMedia API 
		 
	



	Thank you for being part of the HyperSpin community and for all your support, feedback, and enthusiasm. Every bug report, feature suggestion, and word of encouragement helps make HyperSpin better.
 


	Here’s to many more improvements ahead!
 


	Stay awesome, 
	-fr0stbyt3 
	 
	Artwork courtesy of @baddeolv @SubZero @Roadrunner @rondar   
	 
	
 


	
 


	
		Elevator_Action_Death_Parade (1).mp4]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_12/NES_HD_Main.webp.90ecce5718c8bcafb08cb4c2eba865b1.webp" length="311422" type="image/webp"/><pubDate>Wed, 31 Dec 2025 15:42:52 +0000</pubDate></item><item><title>December Update 2: MAME Import, External Marquee Display, and Steam Integration</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50067-december-update-2-mame-import-external-marquee-display-and-steam-integration/?do=findComment&comment=341931]]></link><description><![CDATA[Hey everyone!
 


	This release brings major improvements to MAME setup, Steam integration, and our marquee system, along with complete UI redesigns the make the install process a bit more polished.
 


	This release packs in 76 commits with improvements spanning faster MAME setup for existing installations, smarter Steam asset handling, an all-new external marquee application, modern toast notifications, and quite a bit more. Whether you’re managing a massive MAME collection or just getting started with HyperHQ, there’s something here for you.
 


	Let’s dive in and see what’s new!
 


	MAME - Faster Setup



	Import from Existing Installation
 


	
		Point to Existing MAME: Select your current MAME installation instead of re-downloading
	
	
		Dramatically Faster Setup: Seconds instead of minutes for users with MAME already installed
	
	
		Preserved ROM Paths: Your existing configuration stays intact
	
	
		Safe Uninstall: System prevents accidental deletion of your MAME files
	



	Steam - Smarter Integration



	Smart Asset Fallback System
 


	
		No Configuration Required: System automatically fetches metadata and falls back seamlessly
	
	
		As steam updates its artwork, we will pick up those changes as well.
	



	Performance Improvements
 


	
		Smarter metadata update events. Metadata downloads now use both our data and steam store data to ensure you have the best available info. 
	



	External Marquee Display



	One of the biggest architectural changes in this release—marquees now run as an external standalone application. This also means you will be able to start Marquee with windows independent of hyperspin itself - creating a better looking cabinet install experience. 
 


	The Change
 


	
		Real-Time Updates: HyperHQ sends live updates as you browse games and systems
	
	
		Independent Window Management: Marquee app manages its own window lifecycle
	
	
		Clean Shutdown: Proper cleanup on app quit with HyperSpin process detection
	



	Centralized Service
 


	
		Code Reduction: Eliminated ~200 lines of duplicate code across components (84-95% reduction per file)
	
	
		Single Source of Truth: All marquee logic centralized for easier maintenance
	
	
		Smart Fallbacks: ROMs without backgrounds automatically use system background images
	



	Developer/Artist Features
 


	
		Windowed Mode: Run marquee in regular window instead of fullscreen for easier testing/debugging
	
	
		Real-Time Settings Sync: Marquee settings sync instantly
	
	
		Plugin Integration: Marquee plugin starts automatically on launch if enabled
	



	Modern UI Redesigns



	Intro/Outro Video Settings
 


	
		Card-Based Layout: Modern 16:9 video thumbnails with numbered badges showing playlist order
	
	
		Drag &amp; Drop: Reorder videos and drop files directly from file system to add them
	
	
		Video Preview: Cleaner modal for previewing videos with playlist indicator
	



	Systems List View
 


	
		The main systems page (where you browse games) now supports viewing systems as well
	
	
		Toggle Views: Switch between traditional wheel view and new card layout
	
	
		New card view displays systems horizontally with background images and wheel logos
	
	
		Adjustable card size slider lets you control how many systems display on screen at once
	
	
		Marquee Integration: Card clicks and arrow key navigation update marquee display
	



	Bug Fixes &amp; Stability



	Navigation Fixes
 


	
		ROM Details Back Button: Now correctly navigates to system’s ROM list
	
	
		Delete Navigation: Proper navigation to correct system after ROM deletion
	
	
		Accidental Clicks: Fixed accidental navigation when clicking ROM title text
	



	Media &amp; Assets
 


	
		Theme Downloads: Fixed theme download issues preventing correct downloads
	



	Your Feedback Matters



	We’d love to hear your thoughts on this release:
 


	
		Which features are you most excited about?
	
	
		How’s the new MAME setup working for you?
	
	
		What do you think of the redesigned video settings and toast notifications?
	
	
		Are there any issues you’re encountering?
	
	
		What would you like to see in future releases?
	



	Thank you for being part of the HyperSpin community and for all your support, feedback, and enthusiasm. Every bug report, feature suggestion, and word of encouragement helps make HyperSpin better.
 


	Here’s to many more improvements ahead!
 


	Stay awesome, 
	-fr0stbyt3
 


	
 


	
		chiller.mp4
	
	 
 


	
		Elevator_Action_Death_Parade.mp4]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_12/image.png.24d89c2a6a18e111a548caee3216ced1.png" length="1668570" type="image/png"/><pubDate>Fri, 12 Dec 2025 17:11:39 +0000</pubDate></item><item><title>Fall 2025 Update Recap: MAME Overhaul, Plugin System, New docs, and GPU Optimization!!</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/50045-fall-2025-update-recap-mame-overhaul-plugin-system-new-docs-and-gpu-optimization/?do=findComment&comment=341908]]></link><description><![CDATA[Hey everyone!
 


	First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback over the past few months. Your input has been invaluable in shaping these releases—every feature and fix you see here was directly influenced by your suggestions and the issues you reported. You all rock!
 


	We’ve been working through a pretty substantial update cycle across the entire HyperSpin ecosystem. This includes over 100 improvements spanning HyperHQ (v2.0.103-beta through v2.0.116-beta), HyperSpin (v2.0.55 through v2.0.61), HyperTheme (v1.9.0 and v1.10.0), and our documentation site.
 


	Here’s what we’ve been able to get done: complete MAME overhaul, a new plugin system, GPU optimization improvements, significant RAM reduction on large libraries (60-85% in testing), automatic database backups, and quite a bit more. We’re doing our best to address the feedback you’ve shared and make the ecosystem more reliable and performant.
 


	Let’s walk through what’s new!
 


	MAME - Complete Rebuild



	The MAME plugin received a complete architectural overhaul with massive improvements:
 


	Core Improvements
 


	
		Streamlined Wizard: Faster, cleaner setup process with better feedback
	
	
		Large Collection Support: Handle massive MAME game lists (10,000+ games) without slowdown
	
	
		Local Processing: Game XML processing happens locally for dramatically improved speed
	
	
		New Plugin Architecture: Built on the all-new plugin system for better reliability
	



	Enhanced Update Workflow
 


	
		Visible Filters: Filter options now stay accessible during MAME updates
	
	
		Media Options Available: Choose which media types to download while updating
	
	
		Better Feedback: Clear progress indicators at each stage
	
	
		More Control: Better visibility into what’s being updated and downloaded
	



	New Filtering Options
 


	
		Handheld Games Filter: New filter specifically for handheld/portable arcade titles
	
	
		Better Organization: Organize your MAME collection by form factor
	
	
		Dedicated Wheels: Create specialized wheels for handheld classics
	



	This rebuild addresses nearly every pain point users experienced with the old MAME setup. Whether you’re managing a small curated collection or a complete MAME set with thousands of games, the new system handles it smoothly.
 


	Plugin System - Expand HyperSpin Your Way



	One of the most significant architectural changes is the introduction of a full plugin system:
 


	Core Philosophy
 


	
		Keep HyperSpin Lightweight: Core application stays lean and fast
	
	
		Add Features as Needed: Install only the plugins you want
	
	
		Community Extensions: Users can create and share custom plugins
	



	Developer-Friendly Features
 


	
		Load Development Plugins: Test plugins without publishing them
	
	
		Direct Installation: Install plugins right from the plugins page
	
	
		Comprehensive API: Full access to system and media folder data
	
	
		Better Event Handling: Plugins can hook into application events
	
	
		Media Folder Overrides: Plugins can provide custom media folder paths
	



	Enhanced Security
 


	
		Challenge-Response Authentication: New security model for plugin communication
	
	
		Protected Access: Plugins can’t interfere with each other or core functionality
	



	User Experience
 


	
		Cleaner Confirmation Dialogs: Improved messages when installing or managing plugins
	
	
		Better Error Handling: Clear feedback when something goes wrong
	
	
		Reliable Loading: More consistent plugin initialization from folder installations
	



	The plugin system opens up exciting possibilities for community-driven features while keeping the core HyperHQ application maintainable and fast.
 


	HyperSpin Performance



	Lazy Loading Update
 


	HyperSpin v2.0.57 introduced a complete rewrite of the media loading and management system:
 


	
		Assets Load On-Demand: Media files load only when needed, not all at startup
	
	
		60-85% Less RAM Usage: Massive memory reduction, especially with large libraries
	
	
		New Cache Database: Lightning-fast lookups replace slower file system operations
	
	
		Smoother Performance: Reduced memory pressure means better overall responsiveness
	



	This single change transforms HyperSpin’s performance on systems with large game collections. If you have thousands of games, you’ll immediately notice the difference.
 


	GPU Detection and Optimization
 


	HyperSpin now intelligently detects and optimizes for your graphics hardware:
 


	
		Hardware Analysis: Detects dedicated vs integrated graphics automatically
	
	
		Adaptive Settings: Graphics settings adapt based on your hardware capabilities
	
	
		Safer Defaults: Systems with integrated graphics get conservative settings
	
	
		Maximum Performance: Dedicated GPU users get optimized settings for smooth animation
	
	
		Smoother Wheel Navigation: Silky-smooth scrolling with dedicated GPUs
	
	
		Better Frame Rates: Fixed loading screen lag and frame drops
	
	
		Maintains 60 FPS: Multi-window support (with marquee displays) stays buttery smooth
	



	Resource Management
 


	
		Background Pausing: Animations pause when HyperSpin isn’t the active window
	
	
		Reduced Background Usage: Lower CPU/GPU usage when minimized
	
	
		Better Memory Management: More efficient allocation and cleanup
	
	
		Optimized Image Caching: Smarter caching strategy for browsing
	



	Data Protection - Automatic Backups



	HyperHQ now includes a comprehensive backup and restore system that protects all your hard work:
 


	Automatic Backup System
 


	
		Configure automatic backups in Settings &gt; HyperHQ &gt; Database Backup
	
	
		Backups run automatically on the schedule you choose
	
	
		Smart cleanup keeps your 7 newest backups and removes older ones
	
	
		Backups include your entire database—all systems, games, media links, and settings
	



	One-Click Restore
 


	
		Browse your available backups in the settings panel
	
	
		Restore any backup with a single click
	
	
		App automatically restarts with the restored database
	
	
		Perfect for recovering from bad configurations or testing changes
	



	Manual Backup Option
 


	
		Create a backup anytime you want with one click
	
	
		Perfect before major changes or updates
	
	
		Backups are stored safely and clearly labeled
	



	This system means you can experiment freely, knowing you can always roll back to a known-good state. Testing new configurations? Make a backup first. About to import hundreds of new games? Make a backup first. Peace of mind is just one click away.
 


	Visual Experience - Marquees &amp; Backgrounds



	The marquee system has been completely reimagined with stunning new features:
 


	HyperHQ Marquee Display
 


	
		Enable "Marquee (HyperHQ)" in settings to see your marquees while browsing games
	
	
		Smooth animations and background blur effects
	
	
		Proper window management and positioning
	
	
		Works alongside HyperSpin for dual-display setups
	



	Three New Animation Styles
 


	
		Slide: Marquees slide gracefully into view
	
	
		Cascade: Layered animation effect
	
	
		Expand: Zoom and expand animations
	
	
		Random Playback: Different animation each time you browse for variety
	



	Background Effects
 


	
		Dynamic, subtle movement on marquee backgrounds
	
	
		Adds life to static images
	
	
		Creates a more engaging browsing experience
	



	Enhanced Customization
 


	
		Background Alignment: Choose top, center, or bottom alignment for marquee background images
	
	
		Per-System Override: Enable or disable marquee media for individual systems
	
	
		Smart Fallback: When marquee media is disabled, shows wheel image with theme background
	
	
		Retro Arcade Theming: Beautiful arcade-themed backgrounds when no marquee images exist
	



	Game Backgrounds in Systems Page
 


	The Systems page now displays game backgrounds behind the sidebar as you browse:
 


	
		Auto-Switching: Backgrounds change smoothly as you navigate
	
	
		Blur Effect: Subtle blur keeps text readable
	
	
		Darker Gradient: Sidebar has improved contrast with gradient overlay
	
	
		Immersive Feel: Makes browsing systems feel more connected to your game collection
	



	Media Management - Faster and Smarter



	Media handling received significant attention with numerous improvements:
 


	Core Fixes
 


	
		Deletion Bug Fixed: Media deletion now properly updates the database (this was a long-standing issue!)
	
	
		Persistent Settings: Download settings are saved when refreshing media
	
	
		Better Checkbox Behavior: Checkbox interactions work more intuitively throughout
	
	
		Auto-Migration: Older system configurations automatically migrate to new format
	



	Performance Improvements
 


	
		Faster Matching: More reliable and faster game-to-media matching
	
	
		Intelligent Caching: Smarter caching strategy in media audit reduces redundant operations
	
	
		Optimized Image Loading: Better caching for browsing large collections
	
	
		Smoother Scrolling: Performance improvements when viewing game lists
	



	Enhanced Capabilities
 


	
		Expanded Media Type Support: Comprehensive list of game and system-level media types
	
	
		Alphabetized Lists: Media types are now alphabetically sorted in refresh modal
	
	
		JSON Export: Media statistics now export to JSON format with 30-day tracking
	



	Logs &amp; Debugging - Complete Redesign



	The logs page received a complete redesign focused on giving you better visibility into what’s happening:
 


	Powerful Filtering System
 


	
		Real-Time Search: Type to instantly filter logs by message, level, source, or timestamp
	
	
		Entry Counter: See exactly how many log entries match your current filters
	
	
		Source Toggles: One-click filtering between HyperHQ and HyperSpin logs
	
	
		Level Filters: Quick chips for All, Info, or Errors only
	



	Usability Features
 


	
		Copy Individual Entries: Copy any log entry with one click
	
	
		Copy All Filtered Logs: Export all visible logs at once
	
	
		Clear Logs Button: Remove logs from view without closing the page
	
	
		Auto-Scroll Toggle: Control auto-scroll with clear visual indicator
	
	
		Scroll to Top Button: Appears when you’ve scrolled down
	



	Whether you’re troubleshooting an issue, monitoring background tasks, or just curious what’s happening, the new logs page makes it faster and easier to find what you need.
 


	RetroArch Integration



	HyperHQ now includes an intelligent core selection system with pre-configured recommendations for over 100 gaming systems:
 


	
		See Only Compatible Cores: The system filters cores to show only those that work with your chosen platform
	
	
		Smart Recommendations: Default cores are pre-selected based on community best practices
	
	
		Integrated Setup: Core selection is built right into the system configuration workflow
	
	
		Automatic Launch: Your chosen core is used automatically when launching games
	



	Video &amp; Animation Fixes



	Numerous video and animation bugs were identified and fixed:
 


	
		Video with Marquee: Fixed video playback when marquee displays are enabled
	
	
		Transition Pausing: Corrected videos and transitions pausing incorrectly
	
	
		JPG Support: JPG files now load correctly as metadata images
	
	
		Flipbook Animations: Resolved flipbook animation bugs
	
	
		Tiling Issues: Fixed theme tiling problems
	
	
		Projection Fixes: Corrected rendering issues with projections
	
	
		Granular Progress: More detailed progress indicators during asset loading
	
	
		Metadata Hiding: Metadata automatically hides while spinning/changing wheels (default theme)
	



	Game Management Enhancements



	Hide and Disable Games
 


	
		Grayscale Indicators: Hidden or disabled games shown with grayscale effect
	
	
		Show Hidden Toggle: Quickly show or hide disabled games
	
	
		Better Organization: Remove games from wheels without deleting them
	



	"Scrape As" Feature
 


	
		Custom Scraping: Tell HyperHQ to scrape games as a different System.
	
	
		Perfect for Custom Systems: Handle homebrew, hacks, and custom collections
	
	
		Better Metadata: Get accurate metadata for games with unusual names
	



	User Experience Improvements
 


	
		Drag-Drop ROM Paths: Drop folder paths directly into path fields
	
	
		Compact Asset Grids: Cleaner, more efficient grid views for media
	
	
		Better Responsive Layouts: Improved layouts throughout the application
	
	
		Wheel Manager Help: Added help documentation for wheel configuration
	



	HyperTheme Enhancements



	Change Theme Type Anytime
 


	The biggest limitation in HyperTheme has been eliminated:
 


	
		Change Theme Type After Creation: No longer locked into your initial choice
	
	
		Automatic Validation Updates: Validation rules adapt to new theme type
	
	
		Dynamic Form Updates: Form fields adjust based on theme type
	
	
		Smart Tag Management: Tags automatically update for compatibility
	



	Workflow Improvements
 


	
		Spacebar Control: Press spacebar to play/pause theme preview
	
	
		One-Click Downloads: Save media items directly from the library with new download button
	
	
		Better Browsing: "Load More" button remembers your filters
	
	
		Better Loading Spinners: Loading indicators work correctly throughout
	
	
		Fixed Metadata Loading: Metadata images load reliably
	
	
		EmuMovies Fixed: Video preview works again
	



	Visual Polish
 


	
		Removed Blue Halos: Eliminated distracting blue focus highlights
	
	
		Updated Theme Colors: Refreshed colors in left navigation menu
	
	
		Loading Indicators: EmuMovies content shows proper loading states
	
	
		Fixed Dropdowns: System Theme dropdown works correctly
	



	Documentation Improvements



	The documentation site at docs.hyperai.io received significant updates:
 


	
		Plugin API Standardization: All Socket.IO events now use camelCase convention
	
	
		Enhanced Plugin Logging: Comprehensive logging examples and best practices
	
	
		Multi-Language Support: Examples provided for Go, C#, and Python plugins
	
	
		Improved Event Documentation: Updated event subscription examples with camelCase patterns
	



	Emulator Management



	Script Management
 


	
		Reset Emulator Scripts: New button in emulator metadata editor
	
	
		Fresh from Server: Pull latest default scripts with one click
	
	
		All Script Types: Covers startup, exit, pause, resume, reset, save state, load state, and disc swap scripts
	
	
		Reset in Cache Settings: Reset button also available in Cache Settings
	



	Better Selection Interface
 


	
		Improved Dropdown Visibility: Emulator selection dropdown works better
	
	
		Clearer Options: Better organization of emulator choices
	



	Theme Management
 


	
		Efficient Metadata: More efficient theme metadata processing
	
	
		Better Caching: Improved caching strategy for themes
	
	
		No More Repeated Downloads: Fixed themes downloading repeatedly
	



	Privacy and Community



	New privacy controls give you transparency and choice:
 


	
		"Help Improve HyperHQ": Toggle to control usage data collection
	
	
		Community Metadata Sharing: Control whether you contribute metadata improvements
	
	
		Your Choice: Both features completely optional
	
	
		Transparency: Clear explanation of what gets shared
	



	Version Summary



	This update cycle included:
 


	HyperHQ: 14 releases (v2.0.103-beta through v2.0.116-beta)
 


	
		Plugin system launch
	
	
		Database backup system
	
	
		RetroArch core selection
	
	
		MAME plugin rebuild
	
	
		Marquee system overhaul
	
	
		Logs page redesign
	
	
		Media management improvements
	
	
		100+ individual improvements
	



	HyperSpin: 7 releases (v2.0.55 through v2.0.61)
 


	
		Lazy loading system (60-85% RAM reduction)
	
	
		GPU detection and optimization
	
	
		Performance improvements throughout
	
	
		Video and animation fixes
	
	
		Better resource management
	
	
		Multi-display improvements
	



	HyperTheme: 2 releases (v1.9.0 and v1.10.0)
 


	
		Change theme type after creation
	
	
		Spacebar preview control
	
	
		One-click media downloads
	
	
		Interface improvements
	
	
		Bug fixes and stability
	



	HyperSpin Docs: Alpha improvements
 


	
		Plugin API standardization
	
	
		Enhanced documentation
	
	
		Search function
	
	
		Better organization
	



	Your Feedback Matters



	We’d love to hear your thoughts on these updates:
 


	
		Which features are you most excited about?
	
	
		What improvements have made the biggest difference for you?
	
	
		What would you like to see next?
	
	
		Are there any issues you’re encountering?
	



	Thank you for being part of the HyperSpin community. Here’s to many more improvements ahead!
 


	As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going.
 


	Stay awesome, 
	-fr0stbyt3
 


	
 


	
		Neon__Tokens_Arcade_Theme (1).mp4
	
 


	
		WanganMidnight.mp4
	
 


	
		Wacky_Races.mp4]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_12/image.jpeg.e33400564018f6e3f26dd2a5e169635f.jpeg" length="813336" type="image/jpeg"/><pubDate>Wed, 03 Dec 2025 16:05:12 +0000</pubDate></item><item><title><![CDATA[HyperSpin & HyperHQ Summer–Fall 2025 Update Recap!]]></title><link><![CDATA[https://hyperspin-fe.com/forums/topic/48623-hyperspin-hyperhq-summer%E2%80%93fall-2025-update-recap/?do=findComment&comment=340343]]></link><description><![CDATA[Hey everyone,
 


	Yeah… it’s been a while. What was supposed to be a few quick weeks of patching turned into a full-blown overhaul of how we handle media, assets, and everything in between.  Thanks for sticking with us through the chaos — let’s dive in.
 


	 Media Migration &amp; Folder Structure



	When you launch HyperHQ for the first time after updating, it will automatically attempt to migrate your existing media to the new structure.
 


	That said, this update is a massive shift in how media is organized and referenced. We strongly recommend starting fresh — delete your existing media and redownload it using the new system. You’ll thank yourself later.
 


	All media now lives under a unified data\Media directory, and we’ve standardized folder names across the board — Overrides for example:
 


	
		[system name]/Backgrounds - Game/ 
		[system name]/Backgrounds - System/ 
		[system name]/Boxes - 2.5D/ 
		[system name]/Boxes - 2D/ 
		[system name]/Boxes - 3D/ 
		[system name]/Boxes - Back/ 
		[system name]/Boxes - Texture/ 
		[system name]/Game Media - 2D/ 
		[system name]/Game Media - 3D/ 
		 
		There is an additional _hsm folder in the media directory. This is HyperSpin managed media and will be managed through HQ.
	



	Everything is cleaner, easier to browse, and fully compatible with future updates. 
	 
	 ThemeBuilder Gets a Major Upgrade
 


	ThemeBuilder also got a serious glow-up. You’ll notice:
 


	
		
			More asset types supported (backgrounds, alternate wheels, overlays, marquees, and more)
		 
	
	
		
			Media Previews right inside the editor
		 
	
	
		
			Smarter editing tools — autosave, multi-undo, improved drag-and-drop, and faster imports
		 
	
	
		
			Better performance with smoother playback, real-time updates, and 4K-ready scaling
		 
	



	Building and testing your themes now feels modern, fast, and fun — exactly how it should.
 


	 
	New timeline with live scrubbing:
	
		2025-08-16 20-06-26.mp4
	
	 
 


	 
 


	 
	Grid system (Thanks @yaron )
	
		2025-08-13_10-04-26.mp4
	
	  
 


	Alignment locking:
 


	
		2025-08-13_09-05-06.mp4
	
	  
	Handle settings:
 


	
		2025-08-04_15-40-56.mp4
	
 


	More grids!:
 


	
		2025-08-04_20-15-16.mp4
	
	  
	Themebuilder now supports video previews! @rondar and @baddeolv
 


	
		vid-previews.mp4
	
 


	 HyperHQ Updates



	v2.0.76 – July 15, 2025



	
		
			 Added “Import ROMs Only” option to MAME Wizard
		 
	
	
		
			 Faster, lighter download engine
		 
	
	
		
			 Fixed blank screen and import issues
		 
	



	v2.0.78 – August 2, 2025



	
		
			 Added support for systems without emulators
		 
	
	
		
			 Integrated latest MAME builds
		 
	
	
		
			 Added loading animations for reauthorization
		 
	
	
		
			 Fixed import logic issues
		 
	



	v2.0.81 – August 11, 2025



	
		
			 Huge performance boost for ROM browsing
		 
	
	
		
			 Fixed Windows startup and crash issues
		 
	
	
		
			 Improved inter-process communication
		 
	



	v2.0.82 – August 15, 2025



	
		
			 Added drag-and-drop system import
		 
	
	
		
			 Virtual scrolling for smoother large lists
		 
	
	
		
			 Refined ROM details layout
		 
	
	
		
			 Added UAC elevation support
		 
	



	v2.0.84–85 – August 21, 2025



	
		
			 Enhanced search + new media audit tools
		 
	
	
		
			 Added EXIF metadata support
		 
	
	
		
			 Fixed Windows shortcut detection
		 
	
	
		
			 Build patch (thanks @thatman84!)
		 
	



	v2.0.86 – August 26, 2025



	
		
			 Complete media page makeover with glass-morphism UI
		 
	
	
		
			 Fixed MAME game detection
		 
	
	
		
			 Fixed login and auto-auth issues
		 
	
	
		
			 Faster animations and smoother loading
		 
	



	v2.0.89 – September 2, 2025



	
		
			 Added game version tracking
		 
	
	
		
			 AutoHotkey syntax highlighting
		 
	
	
		
			 Enhanced process monitoring
		 
	
	
		
			 UI cleanup and bug fixes
		 
	



	v2.0.91 – September 25, 2025



	
		
			 Complete Media Folder Migration!
		 

		
			
				
					All media now lives under data\Media
				 
			
			
				
					New folder naming (e.g. “Boxes - 2D”, “Logos - Game”)
				 
			
			
				
					Automatic migration with progress screen
				 
			
		
	
	
		
			 Added custom wheel positioning
		 
	
	
		
			 Faster startup + better progress tracking
		 
	



	v2.0.93 – October 6, 2025



	
		
			 Smarter background authentication
		 
	
	
		
			 Safer file ops (copy → verify → delete)
		 
	
	
		
			 Faster refresh and startup
		 
	
	
		
			 Fixed label, icon, and authentication issues
		 
	



	v2.0.94–97 – October 7, 2025



	
		
			 Fixed missing media and sound issues
		 
	
	
		
			 Added game music toggles in downloads
		 
	
	
		
			 Fixed plugin reinstall/visibility issues
		 
	
	
		
			 Folder naming fixes (spaces now supported when launching from HQ)
		 
	



	 HyperSpin Updates



	v2.0.45 – July 24, 2025



	
		
			 Fixed theme loading issue
		 
	
	
		
			 Refactored media playback logic
		 
	
	
		
			 Fixed wheel images not loading
		 
	
	
		
			 Updated theme player to support new features
		 
	



	v2.0.46 – July 30, 2025



	
		
			 Themes now only reload when changed (no unnecessary restarts)
		 
	
	
		
			 Snappier and smoother overall performance
		 
	



	v2.0.47 – August 11, 2025



	
		
			 Fixed race conditions when scrolling quickly through the wheel
		 
	
	
		
			 Refactored animation service for smoother wheel behavior
		 
	
	
		
			 Enhanced MAME and emulator detection
		 
	
	
		
			 Added hidden theme layers + improved attract mode
		 
	
	
		
			 Expanded plugin event hooks
		 
	
	
		
			 Optimized memory and animation cleanup
		 
	



	v2.0.48 – September 26, 2025



	
		
			 Introduced Dynamic Wheel System (curved, straight, horizontal, vertical)
		 
	
	
		
			 New Display Settings menu + advanced aspect ratio controls
		 
	
	
		
			 Fixed animation and stability issues
		 
	
	
		
			 Visual polish: grayscale filters, Z-index fixes, smoother transitions
		 
	
	
		
			 General performance cleanup
		 
	



	v2.0.49 – October 6, 2025



	
		
			 Enhanced CRT and retro display effects
		 
	
	
		
			 Integrated theme background layering
		 
	
	
		
			 Fixed animation, attract mode, and pointer behavior
		 
	
	
		
			 Added metadata support for new media types
		 
	
	
		
			 Core API and performance updates
		 
	



	v2.0.50–51 – October 7, 2025



	
		
			 Fixed wheel sound and startup music issues
		 
	



	 
	 HyperTheme &amp; ThemeBuilder Updates



	This is where the biggest creative changes happened.
 


	ThemeBuilder has become faster, smarter, and more capable than ever — a real evolution for anyone building themes.
 


	July–August 2025



	
		
			 Added Pinball FX as a new supported system
		 
	
	
		
			 Smoother flipbook playback (and fixed reversed animations)
		 
	
	
		
			 Added pivot points, rotation, and easing-based animation curves
		 
	
	
		
			 Grid alignment and aspect ratio scaling improvements
		 
	
	
		
			 Live property updates (real-time sprite transform editing)
		 
	
	
		
			 Zoom controls, axis locking, and full SVG rendering at 4K
		 
	
	
		
			 One-click screenshot capture
		 
	
	
		
			 Added new “Background” metadata type
		 
	
	
		
			 Major UI/UX performance boost and cleanup
		 
	



	Fall 2025 Enhancements



	
		
			 More Asset Types Supported: alternate wheels, marquees, dynamic overlays, background layers
		 
	
	
		
			 HQ Media Previews — now live inside ThemeBuilder and HQ (watermarked 480p streaming for speed and safety)
		 
	
	
		
			 Faster Imports — up to 10× improvement on large sets
		 
	
	
		
			 Import Stats &amp; Audit Tools — instant feedback and collapsible reports
		 
	
	
		
			 Improved Drag-and-Drop Media Management
		 
	
	
		
			 Autosave + Multi-Undo System — safer, smarter editing
		 
	
	
		
			 Lightweight Project Format — faster loads and smaller project files
		 
	



	 
	 Content &amp; Media Updates



	Huge thanks to @Circo and the EmuMovies crew for all the work behind the scenes.
	Here’s just a glimpse of what’s been refreshed:
 


	
		
			 MAME HD Video Snaps – full set redone
		 
	
	
		
			 Xbox 360 – 1,144 new retail videos
		 
	
	
		
			 Atari 5200 – 74 new videos added
		 
	



	 



	Thanks again to everyone who’s tested, broken, and rebuilt things alongside us.
	The cache bugs, the folder debates, the sleepless nights — it all led to this point. The foundation we’ve built now will carry HyperSpin into its next era.
 


	You’ve all been patient, hilarious, and brutally honest — exactly what we needed. 
 


	— fr0stbyt3 &amp; The HyperSpin Team]]></description><pubDate>Thu, 16 Oct 2025 00:35:16 +0000</pubDate></item><item><title>July Update: SFX Overhaul, ThemeBuilder Gains, and Controller Progress</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/47516-july-update-sfx-overhaul-themebuilder-gains-and-controller-progress/?do=findComment&comment=338925]]></link><description><![CDATA[Hey everyone!
 


	The past month has been packed with updates across HyperTheme, HyperSpin, and HyperHQ. We’ve knocked out dozens of bug fixes, introduced tons of new SFX, added controller support, and made the whole system feel a lot more polished. Let’s dive into what’s new!
 


	HyperTheme + ThemeBuilder



	We’ve continued building out the visual side of HyperTheme with new effects, better tooling, and publishing improvements that help your work shine across the web and the forums.
 


	 New SFX Effects
	We’ve added a big batch of new shaders to help you get creative with your themes. These are now available directly in the ThemeBuilder:
 


	
		
			To Grayscale
		 
	
	
		
			To Color
		 
	
	
		
			Bloom
		 
	
	
		
			Gauss
		 
	
	
		
			Color Adjustment
		 
	
	
		
			To ASCII Art
		 
	
	
		
			Outline
		 
	
	
		
			Bevel
		 
	
	
		
			Color Replace
		 
	
	
		
			Cross Hatch
		 
	



	Big thanks again to @yaron and the shader team for making these possible.
 


	 Improvements to Builder &amp; Publishing
 


	
		
			Animations can now be added to groups (Layer Grouping is now live!)
		 
	
	
		
			Rotation animations now support flag SFX
		 
	
	
		
			Themes now auto-post to the HyperSpin forums with full credit and YouTube preview support
		 
	
	
		
			Publishing screen now pulls all your data into the forum post
		 
	
	
		
			UI refresh for the project edit and publish experience
		 
	



	 Bug Fixes
 


	
		
			Fixed issues where themes would freeze or fail to publish
		 
	
	
		
			Fixed theme loading issues and animation overlap
		 
	
	
		
			Reveal animations now reset after running
		 
	
	
		
			Grayscale, grow Y, ripple shaders, and PSD uploads all fixed
		 
	
	
		
			Group pivot and animation timing bugs resolved (Exploding Kittens timing issue squashed)
		 
	



	 Reminder
	If your theme looks off in HyperSpin but fine in the builder, just republish—it should correct itself. Already helped a few folks fix things instantly.
 


	HyperSpin



	HyperSpin now fully supports all new SFX, including everything added in the latest ThemeBuilder release. Combined with improved controller support and bug fixes, this is the smoothest HyperSpin experience yet.
 


	 New Features
 


	
		
			Full support for DirectInput (alongside XInput)
		 
	
	
		
			All new SFX types now supported
		 
	
	
		
			System Defaults now load properly
		 
	
	
		
			Faster ROM loading and overall responsiveness
		 
	
	
		
			Updated Joystick animation (thanks @yaron for the animation and @rondar for the artwork
		 
	



	 Fixes
 


	
		
			Fixed issue where HS was still accepting input after a game launch
		 
	
	
		
			Animations now wait until fully loaded
		 
	
	
		
			Fixed theme and MAME game previews not showing
		 
	
	
		
			Menu navigation issues resolved
		 
	
	
		
			Video overrides now stretch fullscreen
		 
	
	
		
			Themes no longer load twice
		 
	
	
		
			UI touch-ups and overall polish
		 
	



	HyperHQ



	The controller config pages are starting to take shape, and although we’re still in beta, there’s been huge progress here—especially around MAME and emulator support.
 


	 New Controller Features
 


	
		
			New controller interface (rebinding required)
		 
	
	
		
			Support for multiple controller types including DirectInput
		 
	
	
		
			"Clear All Mappings" button added
		 
	
	
		
			Better support for custom emulators
		 
	
	
		
			Speed and stability improvements
		 
	



	 MAME Enhancements
 


	
		
			Support for more than one MAME install
		 
	
	
		
			MAME Update Wizard (update without deleting files)
		 
	
	
		
			MAME Import Wizard (change settings without full reset)
		 
	
	
		
			Ability to duplicate MAME configs
		 
	



	 ROM &amp; Emulator Additions
 


	
		
			Full support for file type filtering by extension
		 
	
	
		
			You can now define exactly which file types are recognized per system 
			 
		 
	



	While HyperTheme got the spotlight this month, we're now shifting gears toward controller testing and finishing up the next round of builds. If you have a controller setup handy, we’d love for you to help us test. 
 


	More soon!
	— fr0stbyt3 
	 
	Big thanks to @Roadrunner and @rondar for the epic themes that they've been working on. Please check out the new themes thread for more updates! 
	 
	
		bandicam_2025-06-30_13-58-16-030.mp4
	

	
		Blades_of_Steel.mp4
	
	 
 


	 
 


	
		bandicam_2025-06-25_14-57-47-626.mp4
	
 


	 
 


	
		bandicam_2025-06-29_12-04-37-968.mp4]]></description><pubDate>Mon, 07 Jul 2025 18:47:28 +0000</pubDate></item><item><title>May 2025 ThemeBuilder + HyperSpin 2.0.41 Update: New Effects, Fixes, and Faster Themes!</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44615-may-2025-themebuilder-hyperspin-2041-update-new-effects-fixes-and-faster-themes/?do=findComment&comment=335902]]></link><description><![CDATA[Hello everyone! We’ve been hard at work through May bringing a slew of updates and improvements to ThemeBuilder, HyperSpin, and HQ. Below is a complete roundup of what’s new, improved, and fixed this month.
 


	
		2025-05-23 19-10-20.mp4
	
	 



	 New Features



	
		
			 Flipbook Effect – A brand new way to animate your themes with classic flipbook-style visuals.
		 
	
	
		
			 Ripple SFX – Ripple effect is now live with adjustable settings.
		 
	
	
		
			 New Special Effects – Now available in ThemeBuilder:
		 

		
			
				
					Circle
				 
			
			
				
					Reveal Left
				 
			
			
				
					Reveal Right
				 
			
			
				
					Reveal Top
				 
			
			
				
					Reveal Bottom
				 
			
			
				
					Reveal (center out)
				 
			
			
				
					Swipe
				 
			
			
				
					Rays
				 
			
			
				
					Stripe
				 
			
		
	
	
		
			 Forum Auto-Posting (Coming Soon) – Publishing on HT will soon automatically post your theme to the forums with a direct link. Sharing made simple!
		 
	
	
		
			 User Profile UI Overhaul – Cleaned up and modernized user profiles.
		 
	
	
		
			 Log Out Button is Back – Back by popular demand!
		 
	
	
		
			 Improved Caching Logic – Moving between themes is now significantly faster.
		 
	



	 



	 Fixes



	
		
			MAME Themes Fix – You’ll need to edit the metadata, reselect the game name, and re-save &amp; publish for fixes to take effect.
		 
	
	
		
			Fixed Stroke Loss on Video Reload
		 
	
	
		
			Fixed Errors in Older Themes
		 
	
	
		
			Fixed Preview Pixelation When Adding SFX
		 
	
	
		
			Fixed Theme Asset Duplication
		 
	
	
		
			Fixed Long Load Times on Large Themes
		 
	
	
		
			Fixed Project Load Errors for Many Older Themes
		 
	
	
		
			Fixed Theme Delete Bug – Deleting a theme now correctly targets the selected project.
		 
	
	
		
			Improved Logging – Better server-side logging helps us squash bugs faster.
		 
	



	 
	 Improvements



	
		
			Delete Animation Moved – It now appears at the bottom of all effects for better UX.
		 
	
	
		
			Ripple SFX Fully Live – After a preview period, it's now fully integrated.
		 
	
	
		
			HyperSpin v2.0.41 – Now supports all the latest ThemeBuilder features and special effects.
		 
	
	
		
			HQ Now Supports MAME 0.277
		 
	



	 
 


	Thank you to @yaron and his team for some brilliant suggestions and to the community for your continued support and feedback. Let us know what you think of the new features and stay tuned – more great things are on the way!
 


	 Don’t forget to edit, re-save, and re-publish your MAME themes to apply the latest fixes! 
	 
	@rondar and @Roadrunner have been busy too!    
	 
	
		Aliens_Extermination.mp4
	
	 

	
		RoadBlasters_Arcade (1).mp4
	
	 
 


	
		Blazing_Angels.mp4
	
	 
 


	
		Radikal_Bikers (1).mp4
	
	 
 


	
		bandicam_2025-05-12_13-14-20-407.mp4
	
	 
 


	 
 


	 
 


	 
	 
 


	
	bandicam_2025-05-23_15-49-44-529.mp4]]></description><pubDate>Sat, 24 May 2025 00:28:01 +0000</pubDate></item><item><title>Week 15: Shaders, Grouping, and a More Polished ThemeBuilder</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44582-week-15-shaders-grouping-and-a-more-polished-themebuilder/?do=findComment&comment=335749]]></link><description>Hey everyone!
 


	This week&#x2019;s focus has been all about refining HyperTheme&#x2014;both the web UI and the ThemeBuilder itself. We've polished controls, introduced powerful new tools for theme creation, and rolled out more visual upgrades across the board. Plus, thanks to some shader wizardry from @yaron and his team, we&#x2019;ve added a whole new batch of effects to play with. Let&#x2019;s dive in!
 


	ThemeBuilder Updates



	We&#x2019;ve continued to improve the control system we introduced earlier, giving users more flexibility in how they build and style themes. One of the biggest additions this week: 12 new shaders.
 


	 New Shader Effects
 


	
		
			Stripes
		 
	
	
		
			Stripes 2
		 
	
	
		
			Blur
		 
	
	
		
			Circle
		 
	
	
		
			Rays
		 
	
	
		
			Swipe
		 
	
	
		
			Reveal Left / Right / Top / Bottom
		 
	
	
		
			Pixelate
		 
	
	
		
			Flag 2
		 
	



	Big thanks again to Yaron and his team for the insights&#x2014;they made this possible, and there&#x2019;s even more on the way.
 


	 Layer Grouping (Now Live!)



	You can now group layers together, making it easy to apply animations or effects to multiple elements at once. This is the first major step toward our next-gen theme-building experience.
 


	It also lays the groundwork for linked positioning&#x2014;think wheels that automatically move with a car layer. You&#x2019;ll start seeing more of this type of control in upcoming builds.
 


	 UI Upgrades Across HyperTheme



	We&#x2019;ve quietly been refreshing more of the HyperTheme site. You might&#x2019;ve already noticed updates to:
 


	
		
			Login screen (with animated background)
		 
	
	
		
			Media details pages
		 
	
	
		
			Project creation screen (with animated background)
		 
	
	
		
			ThemeBuilder UI
		 
	



	We&#x2019;re not done yet&#x2014;expect more visual polish and consistency improvements over the next few weeks.
 


	 HyperHQ Updates



	
		
			 Updated EmuMovies support
		 
	
	
		
			 Emulator UI fixes
		 
	



	 What&#x2019;s Next



	Work on the new controller base code is still moving forward. HyperTheme has been the main focus lately, but we&#x2019;re ready to shift gears a bit and give the controller system the attention it deserves&#x2014;starting next week.
 


	More soon!
	&#x2014; fr0stbyt3 
	 
	Theme Credit: @rondar 
	 
	 
	
		Crazy_Ride_revised.mp4
	
	 

	
		Elevator_Action_Invasion_REVISED.mp4</description><pubDate>Sat, 26 Apr 2025 04:56:52 +0000</pubDate></item><item><title>Beta Week 12: Shader Support, 3d Perspective, and a rebuilt ThemeBuilder</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44562-beta-week-12-shader-support-3d-perspective-and-a-rebuilt-themebuilder/?do=findComment&comment=335703]]></link><description>Hey everyone!
 


	We&#x2019;ve got a solid round of updates to share across HyperSpin, ThemeBuilder, and HyperHQ&#x2014;with big improvements to performance, visuals, and workflow. Most notably: 3D Perspective support is in, themes now load faster, and a bunch of long-standing bugs have been squashed thanks to your reports.
 


	Let&#x2019;s break it down:
 


	Theme Engine Updates



	The latest ThemeBuilder beta includes:
 


	
		
			 3D Perspective Mode &#x2013; Bring depth and dimension to your themes
		 
	
	
		
			 Improved UI Controls &#x2013; Smoother workflows and better precision.
		 
	
	
		
			 New Flag Shader &#x2013; Adds ripple motion for more dynamic effects
		 
	
	
		
			 Updated Spritesheet Handling &#x2013; More responsive and accurate
		 
	
	
		
			 Save Project Fixes &#x2013; No more corrupted saves or lost work
		 
	



	These updates also speed up theme loading in HyperSpin itself&#x2014;everything feels snappier and more responsive.
 


	Coming Soon



	We&#x2019;re working on even more tools to boost creativity and streamline theme building:
 


	
		
			 Element Grouping &#x2013; Easily organize and manage related elements
		 
	
	
		
			 Group-Based Animations &#x2013; Animate multiple elements together
		 
	
	
		
			 Expanded Shader Support &#x2013; More ways to enhance your themes
		 
	



	These features are already in development and coming soon.
 


	HyperHQ Beta (v2.0.59)



	The latest HyperHQ beta is now available:
 


	
		
			 Sync Settings &#x2013; Sync ui updates - more updates to come
		 
	
	
		
			 Dropdown UI Fixes &#x2013; Cleaned up behavior across the board
		 
	
	
		
			 Download Safeguard &#x2013; Prevents accidental overwrites
		 
	
	
		
			 Emulator Overrides &#x2013; Back online and functioning as expected
		 
	



	Please give it a spin and let us know if anything still feels off.
 


	Wrapping Up



	We&#x2019;ve got a few more updates coming out as they&#x2019;re completed, but we&#x2019;ll be shifting to a bi-weekly release cycle very soon. That schedule should give us a good rhythm&#x2014;enough time to focus on bigger features while still staying responsive to your feedback.
 


	As always, huge thanks to everyone building themes, testing builds, and sharing ideas&#x2014;it&#x2019;s been awesome seeing the community come alive again, and your input is driving everything we&#x2019;re doing.
 


	More cool stuff on the way. Stay tuned!</description><pubDate>Sat, 12 Apr 2025 04:03:29 +0000</pubDate></item><item><title>Beta Week 9-ish: Sneak peek</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44554-beta-week-9-ish-sneak-peek/?do=findComment&comment=335670]]></link><description>Hey everyone!
 


	It&#x2019;s been a few weeks since our last update, and we&#x2019;ve been hard at work behind the scenes&#x2014;especially on the Theme Engine, which has been our primary focus. Thanks to all the amazing feedback from the artist community, we&#x2019;ve made huge strides toward what we think will be the most fun and flexible theme-building experience yet.
 


	Theme Engine Updates
	The latest build includes several major enhancements:
 


	
		
			New and improved UI controls
		 
	
	
		
			A brand-new 3D Perspective Mode
		 
	
	
		
			Faster load times in HyperSpin
		 
	
	
		
			Better performance loading and rendering themes
		 
	



	Coming Soon
	We&#x2019;re continuing to build on this momentum with exciting new features that will roll out shortly:
 


	
		
			Shader support
		 
	
	
		
			Element grouping
		 
	
	
		
			Group-based animations
		 
	



	If everything stays on schedule, HyperSpin and the next version of ThemeBuilder are expected to release next Friday.
 


	HyperHQ Improvements
	We&#x2019;ve also been making important updates to HyperHQ, many of which were driven by user reports:
 


	
		
			Fixed bezel-related issues in the download process
		 
	
	
		
			Updated EmuMovies login handling
		 
	
	
		
			Bug fixes and improvements for Steam integration
		 
	
	
		
			Resolved a startup hang issue reported by several users
		 
	



	We&#x2019;re also laying the groundwork for our next big milestone: a brand-new controller system for HyperSpin and HQ. Once the current HS update wraps, controller improvements will begin rolling out&#x2014;bringing support to more device types and improving compatibility overall.
 


	Looking Ahead
	We&#x2019;re moving to a bi-weekly release cycle, which will give us enough breathing room between builds to focus on bigger and more impactful updates as we head into summer.
 


	Final Thoughts
	A heartfelt thank you to everyone who&#x2019;s been part of this journey&#x2014;whether you&#x2019;re testing, building themes, or sharing feedback. Your input has been instrumental in shaping HyperSpin&#x2019;s next chapter. Even the critiques have been helpful, and it&#x2019;s genuinely made this project exciting again. Hats off to all of you.
 


	 Stay tuned&#x2014;more updates are right around the corner! 
	 
	
		2025-04-04_10-35-08.mp4</description><pubDate>Sun, 06 Apr 2025 00:54:05 +0000</pubDate></item><item><title>Beta Week 8: More Speed Boosts, Controller Upgrades, and ThemeBuilder Roadmap</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44532-beta-week-8-more-speed-boosts-controller-upgrades-and-themebuilder-roadmap/?do=findComment&comment=335603]]></link><description><![CDATA[Hey everyone! 
	 
	We've been making significant progress on improving startup speed in HyperSpin and optimizing cache performance. Internal testing shows that startup times are now 3-4x faster, and cache rebuild times have been reduced to just 2-3 seconds, which is approximately 10x faster.
 


	Fixes and Enhancements



	
		
			Emulators: Fixed an issue where the launch button on the edit screen only worked when using default directories.
		 
	
	
		
			EmuMovies: Resolved an issue where high-quality settings were not working correctly.
		 
	
	
		
			Cache: Added a "Sync All Media" option.
		 
	
	
		
			Cache: Revalidation now shrinks the database and builds much quicker.
		 
	
	
		
			Core: Prevented HyperSpin from launching multiple instances.
		 
	
	
		
			Themes: Fixed Master System theme download issues.
		 
	
	
		
			Themes: Updated the default HyperSpin theme.
		 
	
	
		
			Systems: Fixed an issue where launching a game would refresh the game list to the top.
		 
	
	
		
			Import: Stopped the importer from running by default.
		 
	
	
		
			Installer: Fixed an issue where the installer would update the wrong directory.
		 
	
	
		
			Downloads: Additional speed improvements implemented.
		 
	
	
		
			Systems: Added cart, box back, and background views to the dropdown menu.
		 
	



	Controller Support Update



	While making these improvements, we’ve also been working hard on new controller support for both HQ and HS. Internal testing will begin soon, and once it’s ready, we’ll roll it out to everyone. The major changes include:
 


	
		
			Support for more than 4 controllers (previously limited by the API we used).
		 
	
	
		
			Expanded support for additional controller types.
		 
	



	Many of you have brought us unique controllers I've never encountered before, and it’s been so much fun to figure out how they work and integrate them properly.
 


	Future Plans: ThemeBuilder Enhancements



	Once controller support is complete, we’ll shift our focus to ThemeBuilder improvements. Expect features such as:
 


	
		
			Group animations
		 
	
	
		
			Child/linked animations
		 
	
	
		
			Filters &amp; shaders
		 
	
	
		
			And much more!
		 
	



	These updates will roll out incrementally throughout Q2, so stay tuned for more details.
 


	Thank You!



	A huge thank you to everyone who has been testing and providing feedback. The past few months have been some of the most rewarding in HyperSpin’s development, and we couldn’t have done it without your support. 
	 
	 Happy gaming!]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_03/Marvel_Wallpaper_Screenshot_2.png.044abd1053b8d1a0f6d9b6b1c572de67.png" length="5729087" type="image/png"/><pubDate>Sat, 08 Mar 2025 03:01:44 +0000</pubDate></item><item><title>Week 7: Visual Fixes, Smoother HQ, and Updated Theme Player!</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44527-week-7-visual-fixes-smoother-hq-and-updated-theme-player/?do=findComment&comment=335588]]></link><description><![CDATA[Over the past week, we’ve refined the UI, streamlined performance at startup, and tackled key bugs affecting game lists. You can now rely on CRC checks for systems to get real-time status updates, and the newly refreshed UI design ensures smoother navigation. We’ve also addressed issues with RetroArch integration, resolved duplication errors, and consolidated logs for easier troubleshooting.
 


	Here’s what’s new: 
	 
	HyperHQ
 


	Emulators



	
		Launch Bug Fix: Resolved an issue preventing games from launching properly after editing an emulator.
	
	
		RetroArch Improvements:
		
			
				Fixed RetroArch core settings.
			
			
				Fixed a bug where custom RetroArch installs did not display selectable cores.
			
		
	
	
		UI Enhancements: Improved the emulator UI for a cleaner, more intuitive experience.
	



	Games



	
		Refresh Duplicates: Fixed an issue where refreshing the game list could create duplicate entries.
	



	Systems



	
		Add System View:

		
			
				Updated UI for a wider layout, displaying more data.
			
			
				Automatically syncs newly added systems to Settings &gt; Cache.
			
		
	
	
		System CRC Checks: Added CRC checks for systems, providing status updates on potential issues.
	



	Downloads



	
		Main Menu Video: Fixed an error preventing main menu videos from loading.
	
	
		Expanded Support: Added compatibility for additional systems.
	



	Startup



	
		Performance Fix: Addressed lag issues experienced when launching HyperHQ.
	



	Logs



	
		Unified Log Viewer: Consolidated HyperSpin and HyperHQ logs into a single interface.
	



	Search



	
		HQ Search Bug Fix: Corrected an issue where searching within HyperHQ was not functioning properly. 
		 
	



	HyperSpin Updates (2.0.35)
 


	
		Image Scaling Bug Fix: Corrected a scaling issue that affected image display.
	
	
		Controller Exit Fix: Resolved an issue preventing controllers from properly exiting HyperSpin.
	
	
		Missing Images Fix: Addressed a bug where the wrong image would display if the intended image was missing.
	
	
		Theme Player Update: Made improvements to the theme player for a smoother experience. 
		 
	



	One of the biggest items on our radar remains the new direct HID controller support. We’re still a few weeks out from having it fully integrated, but each round of testing has brought us closer to a smooth, native experience. We appreciate your patience as we iron out the final kinks.
 


	Thank you, as always, for your support and feedback. These updates wouldn’t be possible without your help. Keep the suggestions coming, and we’ll keep refining. 
	 
	Happy gaming!]]></description><pubDate>Fri, 28 Feb 2025 22:21:44 +0000</pubDate></item><item><title>HyperHQ 2.0.50 Available</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44526-hyperhq-2050-available/?do=findComment&comment=335583]]></link><description><![CDATA[HyperHQ
 


	Systems
 


	
		Updates to the add system pages
	
	
		Made the system add page wider to show more date
	
	
		Sync all systems added to settings &gt; cache 
		 
	



	Downloads
 


	
		Fixed main menu video error
	
	
		Added support for more systems
	



	Startup
 


	
		Fixed issues where some users were experiencing lag on startup]]></description><pubDate>Thu, 27 Feb 2025 16:47:30 +0000</pubDate></item><item><title>HyperHQ 2.0.49</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44519-hyperhq-2049/?do=findComment&comment=335559]]></link><description>HyperHQ 
	 
	Emulators
 


	
		Fixed bug where launching games would not work on emulator edit.
	
	
		Fixed RetroArch core settings.
	
	
		Added system CRC checks (now provides status updates).
	
	
		Updated emulator UI.
	
	
		Fixed bug where a custom install of RetroArch did not have selectable cores.
	



	Games
 


	
		Fixed issue where duplicates would be created on game refresh.
	



	Logs
 


	
		Log viewer now shows HyperSpin and HQ logs in the same viewer.
	



	Search
 


	
		Fixed search in HQ.
	



	Systems
 


	
		Add system view UI updated.
	
	
		Added system CRC checks (now provides status updates).</description><pubDate>Tue, 25 Feb 2025 04:03:36 +0000</pubDate></item><item><title><![CDATA[Two-Week Update - Week 5 and 6 – HyperHQ, HyperSpin & HyperTheme]]></title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44514-two-week-update-week-5-and-6-%E2%80%93-hyperhq-hyperspin-hypertheme/?do=findComment&comment=335542]]></link><description><![CDATA[First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback. Your input has been invaluable, and I really appreciate the patience as we work through everything.



	I know we didn’t have a launch last week, and I wanted to address that. Some core systems—especially the cache system and UI updates—needed more work before they were ready. Rather than pushing out something unfinished, we took the extra time to make sure things were in a better state before releasing. It’s still a beta, so expect some rough edges, but we feel this build is in a much better place than it would have been last week.
 


	Over the past two weeks, we’ve overhauled the UI in all settings pages, made system setup smoother, optimized downloads, and added MUGEN support. You can now add multiple systems at once, pick multiple folders when selecting game directories, and we’ve made major improvements to cache handling, controller support, and error logging.
 


	Here’s what’s new:
 


	HyperHQ



	
		RetroArch Core Selector – No more manual typing! Select the core from a dropdown, and we’ll handle the command. For customization, click Advanced.
	
	
		System Setup Improvements – Automatically creates all override folders when adding new systems.
	
	
		New System Support – Added support for systems without a complete game list.
	
	
		Media Sounds Bug Fixed – Prevented duplicate downloads.
	
	
		Download Improvements
		
			
				EmuMovies video downloads are now optimized.
			
			
				Fixed issue where new downloads were not set as active.
			
		
	
	
		ROM Management Fix – Deleted games will no longer reappear.
	
	
		New Refresh Option – Added the ability to refresh overrides.
	
	
		MUGEN Support Added – Clear your system cache in the cache menu for the best experience.
	
	
		Updated System Add Component – Now supports adding multiple systems at the same time.
	
	
		Updated LED Blinky Support.
	
	
		Fixed Launching Error Logs.
	
	
		Multiple Folder Selection – Now possible when selecting game folders.
	



	Cache &amp; Log System Improvements



	
		Updated Cache Service – Dozens of tweaks to fix corruption and errors.
	
	
		Updated Log System – More logs added for cache tracking.
	
	
		Updated UI for Cache Page – Improved settings menu for better navigation.
	



	UI Updates



	
		Updated UI for All Settings Pages – Improved design, layout, and usability across all settings menus.
	
	
		Updated UI for Intro &amp; Outro Videos – Enhanced layout and functionality.
	
	
		Updated Plugin Page UI – Improved design and usability.
	



	HyperSpin



	
		Controller Fixes – Resolved issues where the main menu wasn’t responding to controllers.
	



	HyperTheme



	
		ThemeBuilder Fix – Fixed a double-select error.
	
	
		Profile Management Fix – Resolved errors when deleting a client.
	
	
		Collection Theme Errors Fixed – Various improvements for a smoother experience.
	



	In the Works: Revamped Controller Support



	One of the biggest things we’re working on right now is revamped controller support with direct HID input control. The goal is to eliminate the remaining controller issues and provide a more seamless, native experience. This is still in development, but early testing looks promising. More details soon!
 


	Thanks again for all your support, testing, and feedback. I know waiting an extra week for this one wasn’t ideal, but we wanted to make sure things were in a better place before pushing it out. As always, let me know if you run into anything, and we’ll keep making it better.
 


	Happy gaming!]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_02/Sega_Master_System_default.webp.766cbfba63a5f9c065567254beabe216.webp" length="74810" type="image/webp"/><pubDate>Sat, 22 Feb 2025 03:59:10 +0000</pubDate></item><item><title>Beta Week 4: Faster, Smoother, More Accurate</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44497-beta-week-4-faster-smoother-more-accurate/?do=findComment&comment=335459]]></link><description><![CDATA[Hey everyone!
 


	 Important Installation Notice  
	Due to the level of changes in this update, we highly recommend performing a clean installation to avoid compatibility issues. Please follow these steps:
 


	
		Uninstall your current version of HyperHQ and HyperSpin.
	
	
		Delete the following directories manually:
		
			
				C:\Users\[your_username]\.HyperHQ
			
			
				Your HyperSpin install directory
			
		
	
	
		Install the latest version fresh from our official source.
	



	This will fix issues for users who installed in custom directories and ensure that all settings and media comply with the latest version.
 


	 
	We’ve been hard at work making improvements to HyperHQ and HyperSpin, focusing on performance, usability, and bug fixes. Below is a breakdown of the latest changes.
 


	HyperHQ Updates



	MAME Enhancements



	
		Player count is now a preference, not a filter – Selecting “2 players” will prioritize 2-player versions of games but won’t exclude playable 4-player games.
	
	
		Support for 'imperfect' ROMs – These are now recognized as playable and will no longer be filtered out.
	
	
		Improved clone detection – Enhancements to ensure better ROM organization.
	



	ROM Handling &amp; Downloads



	
		Duplicate handling improvements – Games from multiple regions, languages, and sets are now properly merged.
	
	
		Video download updates – Fixes matching errors for more accurate media retrieval.
	
	
		Memory utilization improvements – Downloads are now more efficient and less memory-intensive.
	



	Cache System Overhaul



	
		New UI for cache progress – You can now track cache building progress in real time in HQ.
	
	
		Faster cache builds – Expect 60-70% faster cache build times compared to previous versions.
	
	
		Media override fixes – Bugs affecting media verification and overrides have been resolved.
	



	Auto Import &amp; System Performance



	
		Improved auto-import logic – More refinements coming in future updates.
	
	
		Performance boosts – Faster system loading times and smoother navigation.
	
	
		UI Enhancements – The title bar now uses background assets where applicable.
	



	Logging &amp; Debugging



	
		HQ logs moved to a dedicated folder – Now located in /logs within the HyperHQ directory.
	
	
		New log viewer – Access it via Settings &gt; HyperHQ &gt; Logs.
	



	ROM Details &amp; Media Fixes



	
		UI refinements – Smoother experience when viewing ROM details.
	
	
		Bugfix for media apply state – Ensures proper display of applied changes.
	



	HyperSpin Updates



	Media Improvements



	
		Updated music support – Enhancements to in-game music handling.
	
	
		Intro/Outro bug fixes – Resolved issues affecting intro and outro sequences.
	



	Cache Enhancements



	
		Full support for new cache improvements – Includes all performance and UI updates from this build.
	



	Controller Fixes



	
		Navigation improvements – Controller input handling has been refined for a smoother experience.
	



	Final Notes



	These updates bring significant improvements to usability, speed, and overall functionality. As always, we appreciate feedback from the community—let us know if you run into any issues or have feature suggestions!
 


	Happy gaming! ]]></description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_02/Taito_Type_X2.webp.ac4af6672f5675405d6f8b62970d1db0.webp" length="94506" type="image/webp"/><pubDate>Fri, 07 Feb 2025 16:12:32 +0000</pubDate></item><item><title>Beta Week 3: Cache Redux</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44482-beta-week-3-cache-redux/?do=findComment&comment=335412]]></link><description><![CDATA[We’re back!
 


	Thank you all for your patience while we finalized the new cache system this week. After a long week of travel, testing, and refinements, we’ve made significant improvements, fixed some stubborn bugs, and introduced new features based on your feedback. A few of you already spotted the early release, but here’s what to expect:
 


	Cache System Improvements



	
		The _cache folder is gone—freeing up space and eliminating unnecessary files.
	
	
		No more waiting for cache rebuilds in the wheel manager!
	
	
		Full cache rebuilds now take about 20 seconds per system.
	
	
		Smaller, more optimized cache files for better performance.
	
	
		Full support for overrides in the cache system. 
		 
	



	After updating, opening HyperHQ will automatically start the cache build process. The initial build takes about 20 seconds per system, but don’t worry—this is a one-time process. It won’t repeat every time you open the app. Once the cache is fully built, the blue message box will turn green, indicating everything is ready to go. From that point on, any newly added systems will build their cache dynamically in just a second or so, ensuring a smoother and faster experience.
 


	New Features &amp; Fixes



	
		Custom system support – bypass match-making and add whatever you want.
	
	
		The setup wizard now lets you name your system—useful for managing multiple setups.
	
	
		Steam updates now support more media types.
	
	
		Fixed the default theme downloads bug.
	
	
		Auto-login for EmuMovies when you get logged out.
	
	
		Ability to remove collections in the manager.
	
	
		The HQ update dialog is no longer blocked by downloads.
	
	
		Fixed a plugin system bug for smoother HyperSpin updates.
	
	
		Applied a Bezel Project patch for better functionality.
	
	
		Increased download speeds across the board.
	



	We’re still working through a few remaining issues from internal testing. For example, cart and disk artwork isn’t displaying correctly in some themes—we expect to have this resolved early next week. 
	 
	@RetroHumanoid is at it again this week! Here is just a small sample of the awesome work I've been testing. 
 


	 
 


	This weekend, we’re focusing on polishing any remaining community-reported issues in HQ and implementing a few additional quality-of-life improvements.
 


	Thanks again for all the feedback—keep it coming, and enjoy the update!]]></description><pubDate>Sat, 01 Feb 2025 01:07:06 +0000</pubDate></item><item><title>Beta Week 2: Cache Overhaul Delayed, New Features and Themes Incoming!</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44468-beta-week-2-cache-overhaul-delayed-new-features-and-themes-incoming/?do=findComment&comment=335339]]></link><description>Hey everyone!
 


	First off, a huge thank you to everyone who reported bugs, shared comments, and threw in suggestions over the past week. I&#x2019;m doing my best to keep up, but it&#x2019;s clear we&#x2019;ve got an amazing group of testers who are leaving no stone unturned. You all rock!
 


	So, it&#x2019;s been a week&#x2014;where&#x2019;s the next beta?! Well, here&#x2019;s the scoop: we went back to the drawing board on the cache system. Based on your feedback and the discussions here, we realized we needed something more robust and foolproof. The good news? The updated cache system is in internal testing right now. During the final round, we uncovered a few extra things that need fixing before it&#x2019;s ready to roll out. While we expect a few hiccups here and there, our goal is to have fewer issues than the current build. That&#x2019;s why we&#x2019;re holding off until next week.
 


	Here&#x2019;s what you can expect in the new beta:
 


	
		No more _cache folder&#x2014;saving you time and disk space.
	
	
		No waiting for cache rebuilds in the wheel manager.
	
	
		Faster cache rebuilds&#x2014;our early metrics show it&#x2019;s taking about 2 seconds per system.
	
	
		Smaller, more efficient cache files with better performance.
	
	
		Full support for overrides in the cache.
	



	We&#x2019;re aiming for a Friday release! I&#x2019;ll be out of town for a work event (yes, I&#x2019;d rather be here with you all, but bills don&#x2019;t pay themselves). While I&#x2019;m away, the team will be wrapping up some final bugs in both HQ and HyperSpin. Here&#x2019;s a short list of what&#x2019;s on their plate:
 


	
		Wheel images show instead of text where possible in the system view.
	
	
		Custom system support: bypass match-making and add whatever you want.
	
	
		Name your system during the setup wizard.
	
	
		Steam updates to support more media.
	
	
		Fixed the default themes download bug.
	
	
		Auto-login added for EmuMovies when you get logged out.
	
	
		Option to remove collections in the manager.
	
	
		HQ update dialog no longer gets blocked by downloads.
	
	
		Bugfix for the plugin system to improve HyperSpin updates.
	



	Bezel project patch applied for smoother functionality. 
	And let&#x2019;s not forget our incredible content creators&#x2014;they&#x2019;ve been absolutely crushing it. If you haven&#x2019;t already, check out @RetroHumanoid's latest themes&#x2014;they&#x2019;re amazing! And a massive shoutout to @baddeolvfor his work on the default HyperSpin set. He&#x2019;s been tirelessly covering almost every core system we support, and the results speak for themselves. Plus, we&#x2019;ve got a few new artists jumping in and experimenting with the updated toolset. The feedback and the flood of stunning new themes are a joy to see! 
	 
	 
	 
 


	After the next release, we&#x2019;re diving into updates for the theme builder, focusing on bug fixes and workflow enhancements to make it even smoother. Future releases of the theme builder will introduce support for shaders, groups, and so much more. I can&#x2019;t wait to get started!
 


	As always, thanks for all your support, feedback, and enthusiasm&#x2014;it&#x2019;s what keeps us going. Can&#x2019;t wait to see what&#x2019;s next!
 


	Stay awesome, 
	-fr0stbyt3</description><enclosure url="https://hyperspin-fe.com/uploads/monthly_2025_01/Nintendo_Virtual_Boy.webp.50cd8c67b56bba3fe9aa97804e9ebe9c.webp" length="60370" type="image/webp"/><pubDate>Sat, 25 Jan 2025 02:16:11 +0000</pubDate></item><item><title>HyperHQ 2.0.36 Available</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44427-hyperhq-2036-available/?do=findComment&comment=335114]]></link><description>HQ
 


	
		I rewrote the installer file. This should fix the issue users are reporting where updates ignore the install directory selected during the initial install.
	
	
		Steam launch error fixed
	
	
		Bezel project install should be smoother. Fixes bugs where it wouldn't show bezels after install
	
	
		Intro outro videos can now be the same without error
	
	
		Media delete should now work
	
	
		Cache bugfix
	



	HS
 


	
		VIDEO THEMES! Please use the overrides folder and rebuild cache in HQ (requires HQ 2.0.36)
	
	
		Pause everything during outro playback
	
	
		Menu fixes
	
	
		Controller updates to support closing and quicker movements
	
	
		Video marquee overrides updated
	
	
		Video snap fixes for all systems
	
	
		Overall stability improvements from testing feedback
	



	 
 


	See this post for a demo and more details</description><pubDate>Fri, 17 Jan 2025 21:39:43 +0000</pubDate></item><item><title>HyperHQ 2.0.35 Available</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44419-hyperhq-2035-available/?do=findComment&comment=335065]]></link><description>HQ
 


	
		Plugin refresh issue fixed. This would create "duplicates" after an update
	
	
		Fixed Intro outro video does not play if the videos are the same
	
	
		Media delete bug fixed 
		 
	



	HS (2.0.28)
 


	
		Fixed javascript error on close
	
	
		Fixed wheel not being available after some change types
	
	
		Controller support updated
	
	
		Fixed Snap images going outside of bounds of the frame
	
	
		Fixed issue where the "selected" wheel item index was not centered
	
	
		Letter hop errors fixed
	
	
		App can now be closed with alt+f4 without throwing an error
	
	
		Marquee allows video overrides (requires HQ 2.0.35)
	
	
		Wheel opacity bug fixed</description><pubDate>Thu, 16 Jan 2025 18:03:51 +0000</pubDate></item><item><title>HyperHQ 2.0.34 Available</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44415-hyperhq-2034-available/?do=findComment&comment=335007]]></link><description>HQ
 


	
		System - view type persists
	
	
		Videos - videos were downloading to the wrong directory in some configurations
	
	
		Plugins - HS should update on startup
	
	
		UI - don't allow user to launch HS until its installed
	
	
		Wheel Manager - when setting something to not visible, the UI didn't persist
	
	
		MAME - refresh disabled for now until custom system can be made specifically for MAME
	
	
		Media Overrides - You can now override media for most media types.
		
			
				You can find the new overrides in 
				[installDir]\media\Systems\_overrides
			
			
				Using items in these folders take priority over the media in the HS managed directories.
			
			
				In a future update, this will also allow video marquee and video themes.
			
		
	



	HS
 


	
		Media override support
	
	
		Bug fixes for Menu
	
	
		Keyboard service fixes</description><pubDate>Wed, 15 Jan 2025 16:46:07 +0000</pubDate></item><item><title>HyperHQ 2.0.33 Available</title><link><![CDATA[https://hyperspin-fe.com/forums/topic/44396-hyperhq-2033-available/?do=findComment&comment=334902]]></link><description>HyperHQ
 


	- Media tab updated. Apply feature now allow switching between themes. 
	- Update to controller handling 
	- Performance updates in matching 
	- Update for users with videos installing in the wrong paths 
	- Additional emulator updates
 


	Keep the bug reports coming. We should have a new build again tomorrow covering most of what we have seen so far. Thank you all! 
	 
	Development Tracker - Please report bugs here.</description><pubDate>Tue, 14 Jan 2025 09:00:47 +0000</pubDate></item></channel></rss>
