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Found 90 results

  1. 156 downloads

    Letter pack for the Magnavox Odyssey - based on the lettering style of the offical logo
  2. 436 downloads

    Letter pack based on the style of the lettering used in the system logo
  3. 373 downloads

    Letter pack based on the lettering style of the official log for this system
  4. 348 downloads

    Letter pack for the Philips CD-i console, based on the lettering styel of the official logo
  5. 805 downloads

    Letter pack for the Atari Jaguart based on the official "Jaguar" logo
  6. 720 downloads

    System letter pack for the NEC PC Engine, based on the lettering style in the official system logo
  7. 493 downloads

    Letter pack for the Nintendo Super Famicom system - based on the lettering style from the official system logo
  8. 472 downloads

    Letter pack for the WiiWare system, based on the lettering style from the official system logo
  9. 1,053 downloads

    A letter pack for the Nintendo Game Boy system - based on the lettering style used in the official logo
  10. Hello Spinners & Pinners, It's been all good since the VPcabs debut on Shark Tank this past May. Brad Baker from VPcabs was hired by Universal Studios to create a stand-up Vertigo arcade 'Back to the Future' themed machine for Michael J. Fox's Parkinson Disease Foundation. I got to design the entire build with licensed artwork from the movie. What a great project to be part of! Ebay posted the auction, all the proceeds from this event went to the charity. It was showcased with the actors Fox, Christopher Llyod and Lea Thompson at the Chicago Wizard World convention this past summer. The design was so well received from Universal that a second matching virtual pinball machine was commissioned. Also designed by me. The brother and sister set look the part and have been a popular design for BTTF fans all over. If you have an idea for a project or would like something totally all your own please let me know. I'm always looking for something super cool and one of a kind to work on. Thank you, all the best! Josh http://www.backtothefuture.com/news-events/latest-news/Wizard-World-Debuting-Back-to-the-Future-Pinball http://www.linkedin.com/pulse/great-scott-vpcabs-teams-up-wizard-world-universal-ebay-josh-white
  11. Fala galera, não consigo adicionar marquee no MAME na parte das Artworks, sendo que no meu Default do SNK Neo Geo, funfa bacana. Já coloquei na 1,2,3,4 e nada, coloquei o mesmo nome das roms e não aparece, as Marquees estão em PNG mas nada de aperecer. Alguém pode me ajudar?
  12. I've been looking for a thread but didn't find any and I'd love to see screenshots of members HP set ups. Especially the custom set ups and artwork. Do you all use the generic download artwork, videos, themes, wheels? or do you all have your own customized stuff you created to fit the look/theme you want? Post it here or please point me to the thread if one already exists. Did someone set up all artwork to fit a specific theme? ie star wars or any other movie? or do you just reserve that stuff for the cabinet sides? I'd love to get inspired and get ideas for my own.
  13. Hello Spinners and Pinners, Wow what a hiatus for me. Sorry I haven't been around much lately. It's good to see people still making machines and sharing ideas. This website is still my favorite to get a pulse on custom arcade machine builds. I do still answer emails and contacts so please if you need anything let me know. Keep up the excellent work! VPcabs out of Ohio is going to be on Shark Tank next month. As you can imagine Brad Baker's 3 year journey to get to this point has been a long haul (literally). His annual visits to arcade shows throughout the country has been a lifeline to what Hyper Spin and Hyper Pin represent. Good old arcade fun in a new age cabinet build. I'm fortunate to have been the designer dude for all his commercial free artwork during this trek. It's been keeping me incredibly busy. I can't wait to see my logo I designed for his company on television. Wow, my design work on tv... wait a minute I've been doing designs that have been on tv for 20 years?? Never gets old VPcabs has brought to market a new stand-up arcade cabinet called Vertigo. It plays both classic arcade games as well as Steam Pinball FX2 pinball games. It's a great design to house both formats into one machine. It's been selling lot hot cakes and makes us feel good that old school and new school arcade gaming is alive and well. Check out VPcabs new website: www.virtualpinball.com I'm still making designs for clients all over the globe. It's been a busy past few years and wouldn't be fortunate to have done so without the good people of this community. I'm lucky to have been part of so many projects. I just needed to give everyone hear a tremendous shout out and let you folks know I'm still in the biz of getting custom ideas brought to life for our community. I worked with BBB on the Hyper Pin 2.0 project. We created a fantastic new logo and I'm anxious to see it's debut. I look forward to a resurgence in our gaming community and hope more and more people will visit and keep this community strong especially with the exposure VPcabs will bring to a larger market in the coming months. Big shout out to Lucian045; my good friend Brad Bowman is still my main man in the print world. Out of the 100+ design projects I've designed they have all gone to Brad. His work and attention to detail are second to none. I've always admired his positive attitude and ability to get the best possibly product to clients all over the globe. Also big shout outs to Dazz & Mameman. It was a blast to see them again at another Texas Pinball Festival last month. I really enjoy playing old school pinball machines. I love seeing all the different designs through the ages. Especially playing games I hadn't in the past and also all the newest arrivals like the Big Lebowski and Stern's Ghostbusters. Although my all time favorite is the new KISS pinball. I'm still a member of the Kiss Army! A few pictures of some recent work and some shots from this years TPF. Please contact me if you'd like to hire me for your next project. I hope to continue having fun getting your ideas onto cabs all over the globe. Much like my career in broadcast television it never gets old. Thank you. All the best! Respectfully yours, Josh http://www.jwgfx.com
  14. Version 1.0

    222 downloads

    I created this AHK script to enable me to batch rename media to work with Rocketlauncher's PAUSE. As it requires the files to be put into a very specific folder structure to do it on a mass scale was tedious. Basically, you can now point to a folder full of files such as pdf manuals and it will copy and rename them into the correctly structured folders and rename the files to whatever you want. This is really helpful if you want to use the MAME extras. It will not alter any original files. It will copy or move the temp files created. You can give this a try without it altering your setup. I hope it is useful to you. Hopefully anyone familiar with Hyperspin and Rocketlauncher will understand how things need to be renamed and restructured and this will do it all for you with a few clicks.
  15. Hello Spinners and Pinners, Wow what a hiatus for me. Sorry I haven't been around much lately. It's good to see people still making machines and sharing ideas. This website is still my favorite to get a pulse on custom arcade machine builds. I do still answer emails and contacts so please if you need anything let me know. Keep up the excellent work! VPcabs out of Ohio is going to be on Shark Tank next month. As you can imagine Brad Baker's 3 year journey to get to this point has been a long haul (literally). His annual visits to arcade shows throughout the country has been a lifeline to what Hyper Spin and Hyper Pin represent. Good old arcade fun in a new age cabinet build. I'm fortunate to have been the designer dude for all his commercial free artwork during this trek. It's been keeping me incredibly busy. I can't wait to see my logo I designed for his company on television. Wow, my design work on tv... wait a minute I've been doing designs that have been on tv for 20 years?? Never gets old VPcabs has brought to market a new stand-up arcade cabinet called Vertigo. It plays both classic arcade games as well as Steam Pinball FX2 pinball games. It's a great design to house both formats into one machine. It's been selling like hot cakes and makes us feel good that old school and new school arcade gaming is alive and well. Check out VPcabs new website: www.virtualpinball.com I'm still designing for clients all over the globe. It's been a busy past few years but wouldn't be fortunate to have done so without the good people of this community. I'm lucky to have been part of so many projects. I just needed to give everyone hear a tremendous shout out and let you folks know I'm still in the biz of getting custom ideas brought to life for our community. I worked with BBB on the Hyper Spin 2.0 project. We created a fantastic new logo and I'm anxious to see it's debut. I look forward to a resurgence in our gaming community and hope more and more people will visit and keep this community strong especially with the exposure VPcabs will bring to a large market in the coming months. Big shout out to Lucian045; my good friend Brad Bowman is still my main man in the print world. Out of the 100+ design projects I've designed they have all gone to Brad. His work and attention to detail are second to none. I've always admired his positive attitude and ability to get the best possibly product to clients all over the globe. Also big shout outs to Dazz & Mameman. It was a blast to see them again at another Texas Pinball Festival last month. I really enjoy playing old school pinball machines. I love seeing all the different designs through the ages. Especially playing games I hadn't in the past and also all the newest arrivals like the Big Lebowski and Stern's Ghostbusters. Although my all time favorite is the new KISS pinball. I'm still a member of the Kiss Army! A few pictures of some recent work and some shots from this years TPF. Please contact me if you'd like to hire me for your next project. I hope to continue having fun getting your ideas onto cabs all over the globe. Much like my career in broadcast television it never gets old. Thank you. All the best! Respectfully yours, Josh http://www.jwgfx.com
  16. Just got lost in side ftp look at stuff, for stuff. I went to my favorite ftp to grab all the goodies i loved from the past but to my surprise there is a lot of stuff missing. Where has all the bezels and fades gone to. I read in a previous that the would be on the rocket launch website because of the restructure but after combing through the site I have found nothing. So can some one please tell me where to get them again. Specifically the ones that are apart of the full unified mega theme and some unofficial ones like ps2, wii,etc.
  17. Just a quick question to see if anyone has a good and easy resource to get cover artwork or nice artwork with game logo for MAME games? Additionally, does anybody have a resource for finding marquee's for games? I apologize if this is not the right area to post the question. Thanks!
  18. 481 downloads

    Super Nintendo Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Super Nintendo The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images. Download link takes you to EmuMovies (Requires Login)
  19. 167 downloads

    Sega Master System Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Sega Master System The Sega Master System is a third-generation home video game console that was manufactured by Sega. It was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil. The redesigned Master System was also released in Japan in 1987. Both the Mark III and the original Master System models could play with both cartridges and the credit card-sized "Sega Cards", which retailed at lower prices than cartridges but had lower storage capacity; the Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. Succeeding the SG-1000, the Master System was released as a direct competitor to the Nintendo Entertainment System (NES) in the third generation of video game consoles. The Master System was constructed with hardware superior to that of the NES, but failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly more success in Europe and Brazil. The hardware of the Master System also shared many similarities with Sega's handheld game console, the Sega Game Gear. Compared to its competition from Nintendo, the Master System's game library lacks a number of well-received titles due to Nintendo's licensing practices that restricted third-party developers from creating games for any system other than the NES. Sales of the console have been estimated between 10 and 13 million units, not including recent Brazil sales, compared to 62 million NES units sold. Reception to the system given in retrospect gives credit to the system's role in Sega's development of the Sega Genesis and for having a number of well-received titles, but is generally critical of its smaller game library compared to the NES. Download link takes you to EmuMovies (Requires Login)
  20. 693 downloads

    M.A.M.E. Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About M.A.M.E. MAME (an acronym of Multiple Arcade Machine Emulator) is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every gamer should have. The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria. The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, has been integrated into MAME, which is currently also maintained by former MESS project leader Miodrag Milanovic. Download link takes you to EmuMovies (Requires Login)
  21. 29 downloads

    Fairchild Channel F Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Fairchild Channel F The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976[2] at the retail price of $169.95 (equivalent to $700 in 2015). It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and trailed behind the VCS. Download link takes you to EmuMovies (Requires Login)
  22. 135 downloads

    Daphne Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About Daphne DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls DAPHNE the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). Download link takes you to EmuMovies (Requires Login)
  23. 140 downloads

    Commodore Amiga CD32 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Commodore Amiga CD32 The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit CD-ROM based home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however it was soon overshadowed by CD-ROM based games consoles from other companies. Download link takes you to EmuMovies (Requires Login)
  24. 84 downloads

    Colecovision Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Colecovision The ColecoVision is Coleco Industries' second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name. In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home." Download link takes you to EmuMovies (Requires Login)
  25. 85 downloads

    Bandai Wonderswan Color Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Bandai Wonderswan Color The Acorn Archimedes was Acorn Computers' first general purpose home computer based on their own ARM architecture. Using a RISC design with a 32-bit CPU (26-bit addressing), at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests. The name is commonly used to describe any of Acorn's contemporary designs based on the same architecture, even where Acorn did not include Archimedes in the official name. Download link takes you to EmuMovies (Requires Login)
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