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Found 47 results

  1. I'm having a hard time getting Pinball FX2 and Pinball Arcade to load without steam. They play by themselves without steam, but through RocketLauncher and Hyperspin, it says cannot find Steam etc... Any suggestions on what to do?
  2. Ok guys so this weekend I'm adding some more hard drive space to my arcade. While doing it I thought why not have a separate ssd with just hyperspin, the media, emulators, and a good portion of the roms. Here is the thing though I am still on hyperlaunch and hyperspin 1.3. I am def. Upgrading to rocketlauncher that is a no brainier. The question is... do I also upgrade hyperspin to 1.4? I kept up during beta and heard about all the bugs... where does it stand now? Everything great now? No outstanding issues I should be aware of? I know I can read and find out lol but was hoping for a quick overview. Also what are the pros other than just being on the newer supported version? Everything works great right now just need more space and I'm sick of modifying modules for newer emulators because I'm still on hyperlaunch lol it's been a pain but always figure it out. Thanks for the advice / tips
  3. hallo leute über rocketlauncher starten die spiele soweit so gut doch wenn ich in hyperspin ein spiel auswähle und starten will passiert nichts keine reaktion keine error message kein fenster nichts im log scheint auch alles okay zu sein ... 01:07:38 PM | Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Sony PlayStation" "Akuji the Heartless (USA)" 01:07:38 PM | Launching Game 01:07:38 PM | Using HyperLaunch 01:07:38 PM | Getting Launcher path 01:07:38 PM | Launcher located at H:\RocketLauncher\RocketLauncher.exe 01:07:38 PM | Running Launcher 01:07:38 PM | Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Sony PlayStation" "Akuji the Heartless (USA)" 01:07:39 PM | Launching Game 01:07:39 PM | Using HyperLaunch 01:07:39 PM | Getting Launcher path 01:07:39 PM | Launcher located at H:\RocketLauncher\RocketLauncher.exe 01:07:39 PM | Running Launcher 01:07:39 PM | Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Sony PlayStation" "Akuji the Heartless (USA)" 01:07:40 PM | Loading Main Menu.xml 01:07:40 PM | Main Menu.xml successfully loaded 01:07:41 PM | Main Menu wheel loaded successfully 01:07:42 PM | Exit program unavailable 01:07:42 PM | Quiting Hyperspin 01:07:42 PM | Bye! in den settings ist der pfad auch gesetzt .....
  4. Version 1.0

    200 downloads

    I created this AHK script to enable me to batch rename media to work with Rocketlauncher's PAUSE. As it requires the files to be put into a very specific folder structure to do it on a mass scale was tedious. Basically, you can now point to a folder full of files such as pdf manuals and it will copy and rename them into the correctly structured folders and rename the files to whatever you want. This is really helpful if you want to use the MAME extras. It will not alter any original files. It will copy or move the temp files created. You can give this a try without it altering your setup. I hope it is useful to you. Hopefully anyone familiar with Hyperspin and Rocketlauncher will understand how things need to be renamed and restructured and this will do it all for you with a few clicks.
  5. Bitte nutzt diesen Thread nur für tatsächliche Tutorials und nicht für Diskusionen oder sonstiges. Für Anregungen, Anmerkungen oder sonstiges nutzt bitte diesen Thread Bisher vorhandene Tutorials: Vor der Installation Installation von HyperSpin und RocketLauncher
  6. Fala galera, To voltando a configurar o hyperspin já com 1.4 + rocketlauncher e vi que tem um media pack dele, podem me explicar para que serve!?
  7. 462 downloads

    Super Nintendo Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Super Nintendo The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images. Download link takes you to EmuMovies (Requires Login)
  8. 157 downloads

    Sega Master System Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Sega Master System The Sega Master System is a third-generation home video game console that was manufactured by Sega. It was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil. The redesigned Master System was also released in Japan in 1987. Both the Mark III and the original Master System models could play with both cartridges and the credit card-sized "Sega Cards", which retailed at lower prices than cartridges but had lower storage capacity; the Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. Succeeding the SG-1000, the Master System was released as a direct competitor to the Nintendo Entertainment System (NES) in the third generation of video game consoles. The Master System was constructed with hardware superior to that of the NES, but failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly more success in Europe and Brazil. The hardware of the Master System also shared many similarities with Sega's handheld game console, the Sega Game Gear. Compared to its competition from Nintendo, the Master System's game library lacks a number of well-received titles due to Nintendo's licensing practices that restricted third-party developers from creating games for any system other than the NES. Sales of the console have been estimated between 10 and 13 million units, not including recent Brazil sales, compared to 62 million NES units sold. Reception to the system given in retrospect gives credit to the system's role in Sega's development of the Sega Genesis and for having a number of well-received titles, but is generally critical of its smaller game library compared to the NES. Download link takes you to EmuMovies (Requires Login)
  9. 622 downloads

    M.A.M.E. Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About M.A.M.E. MAME (an acronym of Multiple Arcade Machine Emulator) is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every gamer should have. The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria. The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, has been integrated into MAME, which is currently also maintained by former MESS project leader Miodrag Milanovic. Download link takes you to EmuMovies (Requires Login)
  10. 26 downloads

    Fairchild Channel F Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Fairchild Channel F The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976[2] at the retail price of $169.95 (equivalent to $700 in 2015). It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and trailed behind the VCS. Download link takes you to EmuMovies (Requires Login)
  11. 123 downloads

    Daphne Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About Daphne DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls DAPHNE the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). Download link takes you to EmuMovies (Requires Login)
  12. 137 downloads

    Commodore Amiga CD32 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Commodore Amiga CD32 The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit CD-ROM based home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however it was soon overshadowed by CD-ROM based games consoles from other companies. Download link takes you to EmuMovies (Requires Login)
  13. 80 downloads

    Colecovision Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Colecovision The ColecoVision is Coleco Industries' second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name. In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home." Download link takes you to EmuMovies (Requires Login)
  14. 83 downloads

    Bandai Wonderswan Color Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Bandai Wonderswan Color The Acorn Archimedes was Acorn Computers' first general purpose home computer based on their own ARM architecture. Using a RISC design with a 32-bit CPU (26-bit addressing), at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests. The name is commonly used to describe any of Acorn's contemporary designs based on the same architecture, even where Acorn did not include Archimedes in the official name. Download link takes you to EmuMovies (Requires Login)
  15. 52 downloads

    Atari Lynx Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Atari Lynx The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in October 1989 in North America, and Europe and Japan in 1990. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. As part of the fourth generation of gaming, the Lynx competed with Nintendo's Game Boy (released just 2 months earlier), the Sega Game Gear and NEC's TurboExpress, both released the following year. Download link takes you to EmuMovies (Requires Login)
  16. 114 downloads

    Atari Jaguar Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Atari Jaguar The Atari Jaguar is a fifth generation home video game console that was developed by Atari Corporation. The console was the sixth and last programmable console to be developed under the Atari brand, originally released in North America in November 1993. Marketed by Atari as the first 64-bit video game console, the Jaguar was designed to compete with the 16-bit Sega Genesis and Super Nintendo Entertainment System and the 32-bit 3DO Interactive Multiplayer platform. Development on the Atari Jaguar started in the early 90s, and was designed by Flare Technology, who were tasked by Atari to create two consoles; the Atari Panther, which would compete with the Sega Genesis and the Super Nintendo, and a successor, the Jaguar, which would surpass the capabilities of any other console on the market at the time. With development of the Jaguar running ahead of schedule, the Panther was cancelled, and the release of the Jaguar was pushed forward. It was originally released to test markets in New York City and San Francisco in November 1993, and to the general public in 1994. Upon release, it was initially criticized for its complex controller design and the console's failure to distinguish itself from its 16-bit competitors. It was also criticized for its low quality game library, with poorly received games such as Cybermorph and Kasumi Ninja gaining more publicity than other titles on the system. The console's multi-chip architecture made game development for the console difficult, and underwhelming sales contributed to the console's lack of third party support. This, in addition to the lack of internal development at Atari, led to a limited game library, comprising only 67 licensed titles. Some games for the system, however, such as Alien vs Predator, Tempest 2000 and ports of id Software's Wolfenstein 3D and Doom, are well received by contemporary critics. Download link takes you to EmuMovies (Requires Login)
  17. 117 downloads

    Atari 7800 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986. It had simple digital joysticks and was almost fully backward-compatible with the Atari 2600, the first console to have backward compatibility without the use of additional modules. It was considered affordable at a price of US$140. The 1986 launch is sometimes referred to as a "re-release" or "relaunch" because the Atari 7800 had originally been announced on May 21, 1984, to replace Atari Inc.'s Atari 5200, but a general release was shelved due to the sale of the company. A few units were released to test markets in June 1984 though. However, by 1987 the Nintendo Entertainment System was already dominating a new 8-bit market, and the 7800 could not gain major footprint. In 2009, IGN chose the 7800 to be their 17th best video game console of all time. They justified this relatively low ranking (though higher than every other Atari console save the 2600) with the summary statement: "Its delayed release, its cancelled peripherals, and a lack of financial backing from the company's new owners all combined to ensure that Atari 7800 would never see any success beyond being a sexier way of playing Atari 2600 titles." Download link takes you to EmuMovies (Requires Login)
  18. 67 downloads

    Atari 5200 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Atari 5200 The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a home video game console that was introduced in 1982 by Atari Inc. as a higher-end complementary console for the popular Atari 2600. The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release. The 5200 was based on Atari Inc.'s existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way joystick controller offered with the Atari 2600.
  19. 55 downloads

    RocketLauncher Artwork Pack for the Amstrad GX 4000 Amstrad GX 4000 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Amstrad GX 4000 The GX4000 was Amstrad's short-lived attempt to enter the games console market. The console was released in Europe in 1990 and was an upgraded design based on the then still-popular CPC technology. The GX4000 shared hardware architecture with Amstrad's CPC Plus computer line, which was released concurrently. This allowed the system to be compatible with the majority of CPC Plus software. The GX4000 was both Amstrad's first and only attempt at entering the console market. Although offering enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total. James Harding of The Times said that the console was "promptly outgunned by the 16-bit Sega Mega Drive and Super Nintendo – it failed the cardinal test of entrepreneurship: stamina." Download link takes you to EmuMovies (Requires Login)
  20. 144 downloads

    RocketLauncher Artwork Pack for American Laser Games American Laser Games Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created a system to train police officers under the company name ICAT (Institute for Combat Arms and Tactics) and later adapted the technology for arcade games. Its first hit game was Mad Dog McCree, a light gun shooter set in the American Old West. Almost all arcade games released by the company were light gun shooters and a number of them also had an Old West theme. Download link takes you to EmuMovies (Requires Login)
  21. 147 downloads

    RocketLauncher Artwork Pack for the Acorn Archimedes Acorn Archimedes Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About Acorn Archimedes The Acorn Archimedes was Acorn Computers' first general purpose home computer based on their own ARM architecture. Using a RISC design with a 32-bit CPU (26-bit addressing), at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests. The name is commonly used to describe any of Acorn's contemporary designs based on the same architecture, even where Acorn did not include Archimedes in the official name. Download link takes you to EmuMovies (Requires Login)
  22. 168 downloads

    RocketLauncher Artwork Pack for AAE AAE Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About AAE AAE is a primarily vector based arcade system emulator/simulator written using C and OpenGL. It strives to recreate the experience of playing the games as they were in the arcade, and requires the original game ROMS in order to run. In some cases copies of the original sound files and artwork are required to complete the emulation experience. It provides for simulation options that are not available in MAME™, and offers several features that are not available in MAME™ due to their arcade preservation charter, such as advanced hardware based drawing and motion blur. Download link takes you to EmuMovies (Requires Login)
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