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Found 9 results

  1. Hi, I´ve been reading a lot about problems on ePSXe running in Hyperspin and my ePSXe doesn´t work yet. I´ve Hyperspin 1.3.2.0 and epsxe 1.9.0 that works out from HS but when I try to running on HP it screens black, and nothing... I´m looking for HS modules for this ePSXe version, but I don´t find anyone. Someone knows where I can find it? Thanks.
  2. Hello I am having the same issue as others here but the thread was closed so I could not comment on it. I have checked my settings.ini file and it is correctly pointing to D:\RocketLauncher\RocketLauncher.exe. In my log I get the same error as others have reported "Cant find HyperLaunch, defaulting to root HyperLaunch.exe. Any other ideas? Games launch from rocket launcher and hyperlaunch without any issue. This is driving me nuts! When I launch HyperLaunch.exe and attempt to test a game, the window closes and nothing happens. When I test using rocketlauncher no problem. Thanks, Dave
  3. Buenas, tenia un hyperspin con todo configurado funcionando perfecto con Hyperlaunch. Quise añadir PSP pero me daba un error al lanzar PPSSPP, buscando por internet vi que funcionaria usando Rocket Launcher. Cual ha sido mi sorpresa al ver que ahora todos los sistemas se intentan lanzar con ROcket Launcher y no funcionan... A pesar de eso, veo que lo único que tengo que hacer es ir creando los diferentes emuladores en RocketLauncherUI, lo he hecho con PSP, PSX y PS2 y todo parece correcto, pero SUper Nintendo se escucha fatal, cosa que no me pasaba ni con Hyperlaunch ni si lanzo el emulador a mano (zsnes), pero si lo lanzo con Rocket Launcher o desde Hyperspin el sonido es pésimo. He mirado las opciones de configuración del modulo de zsnes en RocketLauncherUI pero no hay demasiadas, ninguna de sonido y si cambio el modulo me da un error al lanzar el juego (entiendo que por no coincidir emulador y modulo). He actualizado zsnes a la ultima versión pero todo sigue igual. Ya no se que mas mirar, alguna idea?. Por otro lado, que ventajas tiene usar Rocket Launcher exactamente?, podría volver a Hyperlaunch si quisiera?. En el HyperHQ siguen apareciéndome asociados a Hyperlaunch, pero luego no es asi al ejecutarlos desde Hyperspin. Gracias de antemano
  4. Hello i have ran into a issue while trying to set up an Atari 7800 Emulator with hyperspin. I am using the emulator "ProSystem", I have everything up and running in RocketLauncher UI. All 58/59 roms found and run like a dream.When i try to launch it through HyperLaunch i recieve the following error in my HyperLaunch Log. " 11:04:37 PM | HyperLaunch v2.25c 11:04:37 PM | System Specs: HyperSpin Dir: C:\Hyperspin OS: WIN_7 OS Language: 0409 OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) HyperSpin Res: 1936x1056 AHK Version: 1.1.07.03 11:15:43 PM | HyperLaunch launched directly 11:15:57 PM | HyperLaunch received "Atari 7800" and "Centipede (USA)" 11:15:57 PM | INI Keys read 11:15:57 PM | Checking paths 11:15:58 PM | Cannot find Rom - C:\Hyperspin\Roms\Atari 7800\Centipede (USA) with any provided extension I have checked my rom extensions in HyperHQ and they are as follow "7z|zip|a78". I have gone in to the .ini for this system and made sure the rom paths are correct, wich they are. If i run hyperspin and go to my "Atari 7800" Console it cant seem to find any of my roms so it wont load my wheel (yes i know its on "Rom Only" im just mentioning hyperspin cant find the roms either), I have made sure i have the right XML in the database, folder named exactly as the console name "Atari 7800". I have checked all of this fourm and a couple others and couldn't find a solution for this unique problem. If anyone out there could help me, it would be greatly appreciated.
  5. I must be blind, I swear I saw a pinned thread a while ago listing links to very old hyperlaunch .ahk modules, the thread was called something something gold. I'm still on hyperlaunch 2.25c and in the process of adding a few systems and it would be helpful to grab some old .ahk files
  6. I think I have read somewhere that Hyperlaunch is included in the latest 1.4 version of Hyperspin, is this correct?
  7. Ola pessoal! Nestes dias, estou configurando meu hyperspin do zero e já tive um grande progresso. Meu problema atualmente é que eu queria usar um botão para sair da tela de "Fade In" (ou "Loading Screen") do Hyperlaunch, pois estou utilizando ela para apresentar so controles do sistema. Coloquei ela para ficar durante 10 segundos, mas sair ao apertar algum botão ia ser perfeito. Sabem como eu poderia fazer isso?? Um exemplo: essa esta sendo mostrada antes de cada jogo no Mega Drive (Sega Genesis)
  8. Hola a todos, Tengo configurado Hyperspin con el emulador Zsnes. Todo parece ir perfecto excepto que cuando entro a cualquier juego de Super Nintendo el juego funciona ralentizado. Es curioso por que si pulso la combinación de teclas Alt + Tab y cambio entre el hyperspin y el emulador entonces todo funciona a la perfección. Parece como si al lanzar el emulador no cogiera bien la pantalla del mismo y estuviera en segundo plano o algo similar y por eso el emulador funciona lento. ¿Alguna solución? Tengo la ultima version de Hyperspin, Hyperlaunch y estoy en Windows 8.1 Gracias.
  9. I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend:for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and:click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
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